

Android Format
April 2003
Search Results: 720
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4-Starred Ladybug of Doom | Monster | Effect | Wind | Insect | 3 | 800 | 1200 | Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field. | |
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7 Colored Fish | Monster | Normal | Water | Fish | 4 | 1800 | 800 | A rare rainbow fish that has never been caught by mortal man | |
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7 Completed | Spell | Equip | A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field. | ||||||
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Acid Trap Hole | Trap | Normal | Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | ||||||
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Alpha the Magnet Warrior | Monster | Normal | Earth | Rock | 4 | 1400 | 1700 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
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Amazoness Archer | Monster | Effect | Earth | Warrior | 4 | 1400 | 1000 | You can Tribute 2 monsters to inflict 1200 damage to your opponent. | |
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Ameba | Monster | Effect | Water | Aqua | 1 | 300 | 350 | When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
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Amphibian Beast | Monster | Normal | Water | Fish | 6 | 2400 | 2000 | On land or in the sea, the speed of this monster is unmatchable. | |
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Ancient Brain | Monster | Normal | Dark | Fiend | 3 | 1000 | 700 | A fallen fairy that is powerful in the dark. | |
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Ancient Elf | Monster | Normal | Light | Spellcaster | 4 | 1450 | 1200 | This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. | |
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Ancient Lizard Warrior | Monster | Normal | Earth | Reptile | 4 | 1400 | 1100 | Before the dawn of time, this lizard warrior reigned supreme. | |
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Ancient One of the Deep Forest | Monster | Normal | Earth | Beast | 6 | 1800 | 1900 | This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder. | |
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Ancient Telescope | Spell | Normal | See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. | ||||||
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Ansatsu | Monster | Normal | Earth | Warrior | 5 | 1700 | 1200 | A silent and deadly warrior specializing in assassinations. | |
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Anti Raigeki | Trap | Normal | When your opponent activates Raigeki", all of your opponent's monsters are destroyed in place of your own." | ||||||
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Appropriate | Trap | Continuous | Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards. | ||||||
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Aqua Madoor | Monster | Normal | Water | Spellcaster | 4 | 1200 | 2000 | A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. | |
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Aqua Spirit | Monster | Effect | Water | Aqua | 4 | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. | |
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Armaill | Monster | Normal | Earth | Warrior | 3 | 700 | 1300 | A strange warrior who manipulates three deadly blades with both hands and his tail. | |
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Armed Ninja | Monster | Effect | Earth | Warrior | 1 | 300 | 300 | Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | |
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Armored Glass | Trap | Normal | You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated. | ||||||
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Armored Lizard | Monster | Normal | Earth | Reptile | 4 | 1500 | 1200 | A lizard with a very tough hide and a vicious bite. | |
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Armored Starfish | Monster | Normal | Water | Aqua | 4 | 850 | 1400 | A bluish starfish with a solid hide capable of fending off attacks. | |
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Armored Zombie | Monster | Normal | Dark | Zombie | 3 | 1500 | 0 | This warrior blindly swings a deadly blade with devastating force. | |
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Attack and Receive | Trap | Normal | You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard." | ||||||
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Axe of Despair | Spell | Equip | (This card is always treated as an "Archfiend" card.)The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck. | ||||||
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Axe Raider | Monster | Normal | Earth | Warrior | 4 | 1700 | 1150 | An axe-wielding monster of tremendous strength and agility. | |
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B. Skull Dragon | Monster | Fusion | Normal | Dark | Dragon | 9 | 3200 | 2500 | "Summoned Skull" + "Red-Eyes B. Dragon" |
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Baby Dragon | Monster | Normal | Wind | Dragon | 3 | 1200 | 700 | Much more than just a child, this dragon is gifted with untapped power. | |
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Backup Soldier | Trap | Normal | You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. | ||||||
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Bait Doll | Spell | Normal | Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck. | ||||||
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Banisher of the Light | Monster | Effect | Light | Fairy | 3 | 100 | 2000 | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | |
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Baron of the Fiend Sword | Monster | Normal | Dark | Fiend | 4 | 1550 | 800 | An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. | |
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Barrel Dragon | Monster | Effect | Dark | Machine | 7 | 2600 | 2200 | Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. | |
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Basic Insect | Monster | Normal | Earth | Insect | 2 | 500 | 700 | Usually found traveling in swarms, this creature's ideal environment is the forest. | |
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Battle Ox | Monster | Normal | Earth | Beast-Warrior | 4 | 1700 | 1000 | A monster with tremendous power, it destroys enemies with a swing of its axe. | |
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Battle Steer | Monster | Normal | Earth | Beast-Warrior | 5 | 1800 | 1300 | A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. | |
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Bazoo the Soul-Eater | Monster | Effect | Earth | Beast | 4 | 1600 | 900 | Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase. | |
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Bean Soldier | Monster | Normal | Earth | Plant | 4 | 1400 | 1300 | A plant-warrior that attacks with seeds and sword. | |
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Beast Fangs | Spell | Equip | A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Beast of Talwar | Monster | Normal | Dark | Fiend | 6 | 2400 | 2150 | Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. | |
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Beastking of the Swamps | Monster | Effect | Water | Aqua | 4 | 1000 | 1100 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | |
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Beautiful Headhuntress | Monster | Normal | Earth | Warrior | 4 | 1600 | 800 | A vicious creature that has decapitated numerous enemy monsters. | |
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Beaver Warrior | Monster | Normal | Earth | Beast-Warrior | 4 | 1200 | 1500 | What this creature lacks in size it makes up for in defense when battling in the prairie. | |
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Beta the Magnet Warrior | Monster | Normal | Earth | Rock | 4 | 1700 | 1600 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
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Bickuribox | Monster | Fusion | Normal | Dark | Fiend | 7 | 2300 | 2000 | "Crass Clown" + "Dream Clown" |
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Big Eye | Monster | Effect | Dark | Fiend | 4 | 1200 | 1000 | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. | |
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Bio-Mage | Monster | Normal | Light | Fairy | 3 | 1150 | 1000 | A mysterious priest created as a result of the latest advances in biotechnology. | |
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Bite Shoes | Monster | Effect | Dark | Fiend | 2 | 500 | 300 | FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | |
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Black Illusion Ritual | Spell | Ritual | This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. | ||||||
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Black Pendant | Spell | Equip | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. | ||||||
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Blackland Fire Dragon | Monster | Normal | Dark | Dragon | 4 | 1500 | 800 | A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. | |
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Bladefly | Monster | Effect | Wind | Insect | 2 | 600 | 700 | As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. | |
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Blast Juggler | Monster | Effect | Fire | Machine | 3 | 800 | 900 | You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. | |
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Blind Destruction | Trap | Continuous | During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)" | ||||||
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Block Attack | Spell | Normal | Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. | ||||||
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Blue Medicine | Spell | Normal | Increase your Life Points by 400 points. | ||||||
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Blue-Eyes Toon Dragon | Monster | Effect | Toon | Light | Dragon | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. |
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Blue-Eyes White Dragon | Monster | Normal | Light | Dragon | 8 | 3000 | 2500 | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
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Blue-Winged Crown | Monster | Normal | Wind | Winged Beast | 4 | 1600 | 1200 | With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight. | |
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Boar Soldier | Monster | Effect | Earth | Beast-Warrior | 4 | 2000 | 500 | If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points. | |
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Bombardment Beetle | Monster | Effect | Wind | Insect | 2 | 400 | 900 | FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | |
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Boneheimer | Monster | Normal | Water | Aqua | 3 | 850 | 400 | This monster wanders the seas, sucking dry any creatures it may encounter. | |
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Book of Secret Arts | Spell | Equip | A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Bottom Dweller | Monster | Normal | Water | Fish | 5 | 1650 | 1700 | This is one sea creature whose wrath is something monsters fear to face. | |
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Bubonic Vermin | Monster | Effect | Earth | Beast | 3 | 900 | 600 | FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled." | |
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Burning Land | Spell | Continuous | Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. | ||||||
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Burning Spear | Spell | Equip | A Fire monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | ||||||
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Buster Blader | Monster | Effect | Earth | Warrior | 7 | 2600 | 2300 | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | |
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Call of the Grave | Trap | Normal | You can activate this card when your opponent activates Monster Reborn". Negate the effect of "Monster Reborn"." | ||||||
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Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
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Cannon Soldier | Monster | Effect | Dark | Machine | 4 | 1400 | 1300 | You can Tribute 1 monster to inflict 500 damage to your opponent. | |
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Card Destruction | Spell | Normal | Each player discards their entire hand, then draws the same number of cards they discarded. | ||||||
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Card of Safe Return | Spell | Continuous | When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. | ||||||
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Castle of Dark Illusions | Monster | Effect | Dark | Fiend | 4 | 920 | 1930 | FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | |
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Castle Walls | Trap | Normal | Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. | ||||||
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Catapult Turtle | Monster | Effect | Water | Aqua | 5 | 1000 | 2000 | You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | |
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Ceasefire | Trap | Normal | Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. | ||||||
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Celtic Guardian | Monster | Normal | Earth | Warrior | 4 | 1400 | 1200 | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | |
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Ceremonial Bell | Monster | Effect | Light | Spellcaster | 3 | 0 | 1850 | As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. | |
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Chain Destruction | Trap | Normal | Activate only when a monster with 2000 ATK or less is Summoned. Destroy all monsters with the same name in its controller's hand and Deck. | ||||||
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Chain Energy | Spell | Continuous | Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | ||||||
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Change of Heart | Spell | Normal | Target 1 monster your opponent controls; take control of it until the End Phase. | ||||||
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Charubin the Fire Knight | Monster | Fusion | Normal | Fire | Pyro | 3 | 1100 | 800 | "Monster Egg" + "Hinotama Soul" |
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Chorus of Sanctuary | Spell | Field | Increase the DEF of all Defense Position monsters by 500 points. | ||||||
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Chosen One | Spell | Normal | Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. | ||||||
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Claw Reacher | Monster | Normal | Dark | Fiend | 3 | 1000 | 800 | Stretching arms and razor-sharp claws make this monster a formidable opponent. | |
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Cockroach Knight | Monster | Effect | Earth | Insect | 3 | 800 | 900 | When this card has been sent to the Graveyard, it is returned to the top of your deck. | |
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Cocoon of Evolution | Monster | Effect | Earth | Insect | 3 | 0 | 2000 | You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"." | |
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Cold Wave | Spell | Normal | This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. | ||||||
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Collected Power | Trap | Normal | Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | ||||||
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Commencement Dance | Spell | Ritual | This card is used to Ritual Summoned "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute. | ||||||
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Confiscation | Spell | Normal | Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card. | ||||||
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Corroding Shark | Monster | Normal | Dark | Zombie | 3 | 1100 | 700 | A zombie shark that can deliver its lethal curse with a spell. | |
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Cosmo Queen | Monster | Normal | Dark | Spellcaster | 8 | 2900 | 2450 | Queen of the galaxies and mistress of the stars. | |
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Crab Turtle | Monster | Ritual | Normal | Water | Aqua | 8 | 2550 | 2500 | This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand. |
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Crass Clown | Monster | Effect | Dark | Fiend | 4 | 1350 | 1400 | When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. | |
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Crawling Dragon | Monster | Normal | Earth | Dragon | 5 | 1600 | 1400 | This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with. | |
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Crawling Dragon #2 | Monster | Normal | Earth | Dinosaur | 4 | 1600 | 1200 | A powerful dragon with teeth that can grind almost anything to dust. | |
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Crimson Sentry | Monster | Effect | Fire | Warrior | 4 | 1500 | 1200 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. | |
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Cure Mermaid | Monster | Normal | Water | Fish | 4 | 1500 | 800 | As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. | |
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Curse of Dragon | Monster | Normal | Dark | Dragon | 5 | 2000 | 1500 | A wicked dragon that taps into dark forces to execute a powerful attack. | |
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Curse of Fiend | Spell | Normal | Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase. | ||||||
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Curse of the Masked Beast | Spell | Ritual | This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. | ||||||
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Cyber Falcon | Monster | Normal | Wind | Machine | 4 | 1400 | 1200 | A jet-powered hawk that travels at the speed of sound. | |
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Cyber Jar | Monster | Effect | Dark | Rock | 3 | 900 | 900 | FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | |
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Cyber Saurus | Monster | Fusion | Normal | Earth | Machine | 5 | 1800 | 1400 | "Blast Juggler" + "Two-Headed King Rex" |
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Cyber Soldier of the Darkworld | Monster | Normal | Dark | Machine | 4 | 1400 | 1200 | A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors. | |
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Cyclon Laser | Spell | Equip | You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." | ||||||
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D. Human | Monster | Normal | Earth | Warrior | 4 | 1300 | 1100 | Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. | |
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Dancing Elf | Monster | Normal | Wind | Fairy | 1 | 300 | 200 | An elf that dances across the sky with wings of razor-sharp blades. | |
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Dancing Fairy | Monster | Effect | Wind | Fairy | 4 | 1700 | 1000 | As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | |
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Dark Assailant | Monster | Normal | Dark | Zombie | 4 | 1200 | 1200 | Armed with the Psycho Sword, this sinister assassin rules the bad land. | |
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Dark Bat | Monster | Normal | Wind | Winged Beast | 3 | 1000 | 1000 | Bats from the netherworld that use their hyper senses to detect their enemies. | |
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Dark Elf | Monster | Effect | Dark | Spellcaster | 4 | 2000 | 800 | This card requires a cost of 1000 of your own Life Points to attack. | |
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Dark Energy | Spell | Equip | A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Dark Gray | Monster | Normal | Earth | Beast | 3 | 800 | 900 | Entirely gray, this beast has rarely been seen by mortal eyes. | |
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Dark Hole | Spell | Normal | Destroy all monsters on the field. | ||||||
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Dark King of the Abyss | Monster | Normal | Dark | Fiend | 3 | 1200 | 800 | It's said that this King of the Netherworld once had the power to rule over the dark. | |
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Dark Magician | Monster | Normal | Dark | Spellcaster | 7 | 2500 | 2100 | The ultimate wizard in terms of attack and defense. | |
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Dark Necrofear | Monster | Effect | Dark | Fiend | 8 | 2200 | 2800 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. | |
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Dark Spirit of the Silent | Trap | Normal | This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position. | ||||||
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Dark Titan of Terror | Monster | Normal | Dark | Fiend | 4 | 1300 | 1100 | A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. | |
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Dark Witch | Monster | Normal | Light | Fairy | 5 | 1800 | 1700 | A popular creature in mythology that delivers fatal attacks with a sharp spear. | |
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Dark Zebra | Monster | Effect | Earth | Beast | 4 | 1800 | 400 | If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | |
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Dark-Piercing Light | Spell | Normal | Flip all face-down monsters on your opponent's side of the field face-up. | ||||||
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Darkfire Dragon | Monster | Fusion | Normal | Dark | Dragon | 4 | 1500 | 1250 | "Firegrass" + "Petit Dragon" |
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Darkfire Soldier #1 | Monster | Normal | Fire | Pyro | 4 | 1700 | 1150 | An explosive expert from a special elite force. | |
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Darkfire Soldier #2 | Monster | Normal | Fire | Pyro | 4 | 1700 | 1100 | A warrior who gained immeasurable power from the heart of a volcano. | |
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Darklord Marie | Monster | Effect | Dark | Fiend | 5 | 1700 | 1200 | Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. | |
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Darkness Approaches | Spell | Normal | Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position. | ||||||
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Darkworld Thorns | Monster | Normal | Earth | Plant | 3 | 1200 | 900 | A thorny plant found in the darklands that wraps its body around any unwary travelers. | |
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De-Fusion | Spell | Quick-Play | Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. | ||||||
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De-Spell | Spell | Normal | Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | ||||||
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Deal of Phantom | Trap | Normal | Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated. | ||||||
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Deapsea Shark | Monster | Fusion | Normal | Water | Fish | 5 | 1900 | 1600 | "Bottom Dweller" + "Tongyo" |
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Deepsea Warrior | Monster | Effect | Water | Warrior | 5 | 1600 | 1800 | As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." | |
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Delinquent Duo | Spell | Normal | Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. | ||||||
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Destiny Board | Trap | Continuous | At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately | ||||||
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Destroyer Golem | Monster | Normal | Earth | Rock | 4 | 1500 | 1000 | A golem with a massive right hand for crushing its victims. | |
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Destruction Punch | Trap | Normal | When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. | ||||||
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Dharma Cannon | Monster | Normal | Dark | Machine | 2 | 900 | 500 | A monstrous creature whose body is lined with cannons that never miss their targets. | |
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Dian Keto the Cure Master | Spell | Normal | Increase your Life Points by 1000 points. | ||||||
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Dimensionhole | Spell | Normal | Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. | ||||||
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Disk Magician | Monster | Normal | Dark | Machine | 4 | 1350 | 1000 | This monster hides in a saucer and only appears when executing an attack. | |
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Dissolverock | Monster | Normal | Earth | Rock | 3 | 900 | 1000 | A monster born in the lava pits, it generates intense heat that can melt away its enemies. | |
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DNA Surgery | Trap | Continuous | When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. | ||||||
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Dokurorider | Monster | Ritual | Normal | Dark | Zombie | 6 | 1900 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." |
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Dokuroyaiba | Monster | Normal | Fire | Fiend | 3 | 1000 | 400 | A boomerang with brains that will pursue a target to the ends of the earth. | |
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Doma the Angel of Silence | Monster | Normal | Dark | Fairy | 5 | 1600 | 1400 | This fairy rules over the end of existence. | |
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Dragon Capture Jar | Trap | Continuous | Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. | ||||||
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Dragon Piper | Monster | Effect | Fire | Pyro | 3 | 200 | 1800 | FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position." | |
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Dragon Seeker | Monster | Effect | Dark | Fiend | 6 | 2000 | 2100 | When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field. | |
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Dragon Treasure | Spell | Equip | A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Dragon Zombie | Monster | Normal | Dark | Zombie | 3 | 1600 | 0 | A dragon revived by sorcery. Its breath is highly corrosive. | |
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Dragoness the Wicked Knight | Monster | Fusion | Normal | Wind | Warrior | 3 | 1200 | 900 | "Armaill" + "One-Eyed Shield Dragon" |
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Dragonic Attack | Spell | Equip | This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points. | ||||||
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Dream Clown | Monster | Effect | Earth | Warrior | 3 | 1200 | 900 | When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. | |
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Dreamsprite | Monster | Effect | Light | Plant | 2 | 300 | 200 | When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. | |
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Drill Bug | Monster | Effect | Earth | Insect | 2 | 1100 | 200 | When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck." | |
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Driving Snow | Trap | Normal | You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. | ||||||
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Drooling Lizard | Monster | Normal | Earth | Reptile | 3 | 900 | 800 | A blood-sucking snake in human form that attacks any living being that passes nearby. | |
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Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | ||||||
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Earthbound Spirit | Monster | Normal | Earth | Fiend | 4 | 500 | 2000 | A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. | |
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Earthshaker | Trap | Normal | Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | ||||||
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Eatgaboon | Trap | Normal | If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. | ||||||
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Ekibyo Drakmord | Spell | Equip | A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. | ||||||
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Electric Lizard | Monster | Effect | Earth | Thunder | 3 | 850 | 800 | A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn. | |
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Electric Snake | Monster | Effect | Light | Thunder | 3 | 800 | 900 | When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. | |
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Electro-Whip | Spell | Equip | A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Elegant Egotist | Spell | Normal | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | ||||||
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Elf's Light | Spell | Equip | A Light monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | ||||||
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Empress Judge | Monster | Fusion | Normal | Earth | Warrior | 6 | 2100 | 1700 | "Queen's Double" + "Hibikime" |
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Empress Mantis | Monster | Normal | Wind | Insect | 6 | 2200 | 1400 | Queen of an army of giant mantises whose command moves legions. | |
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Enchanted Javelin | Trap | Normal | Increase your Life Points by the ATK of 1 attacking monster. | ||||||
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Enchanting Mermaid | Monster | Normal | Water | Fish | 3 | 1200 | 900 | A beautiful mermaid that lures voyagers to a watery death. | |
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Eternal Rest | Spell | Normal | Destroy all monsters equipped with Equip Cards. | ||||||
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Exchange | Spell | Normal | Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand. | ||||||
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Exile of the Wicked | Spell | Normal | Destroy all face-up Fiend-Type monsters on the field. | ||||||
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Exodia the Forbidden One | Monster | Effect | Dark | Spellcaster | 3 | 1000 | 1000 | When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. | |
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Fairy Box | Trap | Normal | When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | ||||||
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Fairy Guardian | Monster | Effect | Wind | Fairy | 3 | 1000 | 1000 | Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. | |
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Fairy Meteor Crush | Spell | Equip | When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | ||||||
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Fairy's Gift | Monster | Normal | Light | Spellcaster | 4 | 1400 | 1000 | This flying monster is known for delivering happiness to all. | |
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Fairy's Hand Mirror | Trap | Normal | When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | ||||||
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Faith Bird | Monster | Normal | Wind | Winged Beast | 4 | 1500 | 1100 | This long-tailed bird blinds its enemies with mystical light. | |
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Fake Trap | Trap | Normal | You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). | ||||||
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Feral Imp | Monster | Normal | Dark | Fiend | 4 | 1300 | 1400 | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | |
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Fiend Reflection #2 | Monster | Normal | Light | Winged Beast | 4 | 1100 | 1400 | A bird-beast that summons reinforcements with a hand mirror. | |
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Final Destiny | Spell | Normal | Discard 5 cards from your hand. Destroy all cards on the field. | ||||||
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Final Flame | Spell | Normal | Inflicts 600 points of Direct Damage to your opponent's Life Points. | ||||||
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Fire Kraken | Monster | Normal | Fire | Aqua | 4 | 1600 | 1500 | A squid that thrives on fire and heat. | |
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Fire Princess | Monster | Effect | Fire | Pyro | 4 | 1300 | 1500 | Each time you gain Life Points, inflict 500 damage to your opponent. | |
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Fire Sorcerer | Monster | Effect | Fire | Spellcaster | 4 | 1000 | 1500 | FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. | |
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Firegrass | Monster | Normal | Earth | Plant | 2 | 700 | 600 | A fire-breathing plant found growing near volcanoes. | |
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Fireyarou | Monster | Normal | Fire | Pyro | 4 | 1300 | 1000 | A malevolent creature wrapped in flames that attacks enemies with intense fire. | |
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Fissure | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.) | ||||||
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Flame Cerebrus | Monster | Normal | Fire | Pyro | 6 | 2100 | 1800 | Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. | |
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Flame Champion | Monster | Normal | Fire | Pyro | 5 | 1900 | 1300 | A warrior protected by a flaming shield that nullifies any attack. | |
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Flame Dancer | Monster | Normal | Fire | Pyro | 2 | 550 | 450 | This monster moves while swinging its burning rope. | |
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Flame Ghost | Monster | Fusion | Normal | Dark | Zombie | 3 | 1000 | 800 | "Skull Servant" + "Dissolverock" |
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Flame Manipulator | Monster | Normal | Fire | Spellcaster | 3 | 900 | 1000 | This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"." | |
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Flame Swordsman | Monster | Fusion | Normal | Fire | Warrior | 5 | 1800 | 1600 | "Flame Manipulator" + "Masaki the Legendary Swordsman" |
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Flash Assailant | Monster | Effect | Dark | Fiend | 4 | 2000 | 2000 | Decrease the ATK and DEF of this card by 400 points for every card in your hand. | |
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Flower Wolf | Monster | Fusion | Normal | Earth | Beast | 5 | 1800 | 1400 | "Silver Fang" + "Darkworld Thorns" |
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Flying Fish | Monster | Normal | Wind | Fish | 4 | 800 | 500 | Three wishes are granted to those fortunate enough to see this monster in flight. | |
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Flying Kamakiri #1 | Monster | Effect | Wind | Insect | 4 | 1400 | 900 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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Flying Kamakiri #2 | Monster | Normal | Wind | Insect | 4 | 1500 | 800 | A flying mantis that feeds primarily on insects. | |
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Flying Penguin | Monster | Normal | Water | Aqua | 4 | 1200 | 1000 | A very rare penguin that takes to the air with ears shaped like wings. | |
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Follow Wind | Spell | Equip | A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Forced Requisition | Trap | Continuous | You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | ||||||
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Forest | Spell | Field | Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. | ||||||
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Frenzied Panda | Monster | Normal | Earth | Beast | 4 | 1200 | 1000 | A savage beast that carries a big bamboo stick for beating down its enemies. | |
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Fusion Gate | Spell | Field | While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. | ||||||
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Fusionist | Monster | Fusion | Normal | Earth | Beast | 3 | 900 | 700 | "Petit Angel" + "Mystical Sheep #2" |
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Gadget Soldier | Monster | Normal | Fire | Machine | 6 | 1800 | 2000 | A rust-free machine warrior born to battle. | |
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Gaia Power | Spell | Field | Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. | ||||||
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Gaia the Dragon Champion | Monster | Fusion | Normal | Wind | Dragon | 7 | 2600 | 2100 | "Gaia The Fierce Knight" + "Curse of Dragon" |
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Gaia the Fierce Knight | Monster | Normal | Earth | Warrior | 7 | 2300 | 2100 | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | |
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Gamble | Trap | Normal | You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. | ||||||
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Gamma the Magnet Warrior | Monster | Normal | Earth | Rock | 4 | 1500 | 1800 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | |
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Garnecia Elefantis | Monster | Normal | Earth | Beast-Warrior | 7 | 2400 | 2000 | A monster so heavy that each step rocks the earth. | |
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Garoozis | Monster | Normal | Fire | Beast-Warrior | 5 | 1800 | 1500 | An axe-swinging beast-warrior with the head of a dragon. | |
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Garuda the Wind Spirit | Monster | Effect | Wind | Winged Beast | 4 | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. | |
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Gate Guardian | Monster | Effect | Dark | Warrior | 11 | 3750 | 3400 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin" | |
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Gazelle the King of Mythical Beasts | Monster | Normal | Earth | Beast | 4 | 1500 | 1200 | This monster moves so fast that it looks like an illusion to mortal eyes. | |
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Gearfried the Iron Knight | Monster | Effect | Earth | Warrior | 4 | 1800 | 1600 | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | |
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Gemini Elf | Monster | Normal | Earth | Spellcaster | 4 | 1900 | 900 | Elf twins that alternate their attacks. | |
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Germ Infection | Spell | Equip | The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. | ||||||
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Giant Flea | Monster | Normal | Earth | Insect | 4 | 1500 | 1200 | A massive flea that feeds on the blood of its enemies. | |
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Giant Germ | Monster | Effect | Dark | Fiend | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | |
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Giant Rat | Monster | Effect | Earth | Beast | 4 | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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Giant Red Seasnake | Monster | Normal | Water | Aqua | 4 | 1800 | 800 | A sea-dwelling snake that attacks passing enemies with its sharp teeth. | |
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Giant Soldier of Stone | Monster | Normal | Earth | Rock | 3 | 1300 | 2000 | A giant warrior made of stone. A punch from this creature has earth-shaking results. | |
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Giant Trunade | Spell | Normal | Return all Spell and Trap Cards on the field to the hand. | ||||||
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Giant Turtle Who Feeds on Flames | Monster | Normal | Water | Aqua | 5 | 1400 | 1800 | A crimson-shelled tortoise that feeds on flames. | |
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Gift of The Mystical Elf | Trap | Normal | Increase your Life Points by 300 points for each monster on the field. | ||||||
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Giga-Tech Wolf | Monster | Normal | Fire | Machine | 4 | 1200 | 1400 | An iron wolf with razor-sharp fangs that can penetrate any armor. | |
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Gilasaurus | Monster | Effect | Earth | Dinosaur | 3 | 1400 | 400 | You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field. | |
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Giltia the D. Knight | Monster | Fusion | Normal | Light | Warrior | 5 | 1850 | 1500 | Guardian of the Labyrinth + "Protector of the Throne" |
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Girochin Kuwagata | Monster | Normal | Wind | Insect | 4 | 1700 | 1000 | Despite its small size, this monster has powerful jaws that can rip metal to shreds. | |
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Goblin Attack Force | Monster | Effect | Earth | Warrior | 4 | 2300 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |
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Goblin's Secret Remedy | Spell | Normal | Increases a selected player's Life Points by 600 points. | ||||||
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Goddess of Whim | Monster | Effect | Light | Fairy | 3 | 950 | 700 | Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. | |
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Goddess with the Third Eye | Monster | Effect | Light | Fairy | 4 | 1200 | 1000 | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). | |
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Graceful Dice | Spell | Quick-Play | Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase. | ||||||
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Gradius | Monster | Normal | Light | Machine | 4 | 1200 | 800 | A high-performance jet fighter with power capsules for variable attack capabilities. | |
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Grand Tiki Elder | Monster | Normal | Dark | Fiend | 4 | 1500 | 800 | A masked monster that wields the most deadly of curses. | |
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Gravedigger Ghoul | Spell | Normal | Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. | ||||||
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Gravekeeper's Servant | Spell | Continuous | Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. | ||||||
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Graverobber | Trap | Normal | Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | ||||||
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Graverobber's Retribution | Trap | Continuous | During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | ||||||
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Gravity Bind | Trap | Continuous | Level 4 or higher monsters cannot attack. | ||||||
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Great Moth | Monster | Effect | Earth | Insect | 8 | 2600 | 2500 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
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Great White | Monster | Normal | Water | Fish | 4 | 1600 | 800 | A giant white shark with razor-sharp teeth. | |
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Green Phantom King | Monster | Normal | Earth | Plant | 3 | 500 | 1600 | This youthful king of the forest lives in a green world, abundant with trees and wildlife. | |
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Griggle | Monster | Effect | Earth | Plant | 1 | 350 | 300 | When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. | |
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Ground Attacker Bugroth | Monster | Normal | Earth | Machine | 4 | 1500 | 1000 | A surface battle robot that was once used for sea warfare. | |
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Ground Collapse | Spell | Continuous | Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. | ||||||
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Guardian of the Labyrinth | Monster | Normal | Earth | Warrior | 4 | 1000 | 1200 | A monster that guards the entrance to the Netherworld. | |
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Guardian of the Throne Room | Monster | Normal | Light | Machine | 4 | 1650 | 1600 | A robot guard built to guard throne rooms, it is armed with homing missiles. | |
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Gust | Trap | Normal | You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. | ||||||
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Gust Fan | Spell | Equip | A Wind monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | ||||||
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Gyakutenno Megami | Monster | Normal | Light | Fairy | 6 | 1800 | 2000 | This fairy uses her mystical power to protect the weak and provide spiritual support. | |
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Hamburger Recipe | Spell | Ritual | This card is used to Ritual Summoned "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute. | ||||||
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Hane-Hane | Monster | Effect | Earth | Beast | 2 | 450 | 500 | Flip: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. | |
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Hard Armor | Monster | Normal | Earth | Warrior | 3 | 300 | 1200 | A living suit of armor that attacks enemies with a bone-jarring tackle. | |
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Harpie Lady | Monster | Normal | Wind | Winged Beast | 4 | 1300 | 1400 | This human-shaped animal with wings is beautiful to watch but deadly in battle. | |
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Harpie Lady Sisters | Monster | Effect | Wind | Winged Beast | 6 | 1950 | 2100 | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | |
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Harpie's Pet Dragon | Monster | Effect | Wind | Dragon | 7 | 2000 | 2500 | This card gains 300 ATK and DEF for each "Harpie Lady" on the field. | |
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Hayabusa Knight | Monster | Effect | Earth | Warrior | 3 | 1000 | 700 | This card can make a second attack during each Battle Phase. | |
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Headless Knight | Monster | Normal | Earth | Fiend | 4 | 1450 | 1700 | A haunted spirit of a falsely accused knight who wanders in search of truth and justice. | |
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Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | ||||||
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Hercules Beetle | Monster | Normal | Earth | Insect | 5 | 1500 | 2000 | A massive beetle with a tough carapace and a dangerous horn. | |
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Hibikime | Monster | Normal | Earth | Warrior | 4 | 1450 | 1000 | Confuses enemies with a noise that is harsh to the ears. | |
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High Tide Gyojin | Monster | Normal | Water | Aqua | 4 | 1650 | 1300 | A very agile half-fish warrior known for its relentless attacks. | |
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Hinotama | Spell | Normal | Inflict 500 damage to your opponent. | ||||||
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Hinotama Soul | Monster | Normal | Fire | Pyro | 2 | 600 | 500 | An intensely hot flame creature that rams anything standing in its way. | |
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Hiro's Shadow Scout | Monster | Effect | Dark | Fiend | 2 | 650 | 500 | FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. | |
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Hitotsu-Me Giant | Monster | Normal | Earth | Beast-Warrior | 4 | 1200 | 1000 | A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. | |
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Horn of Heaven | Trap | Counter | Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. | ||||||
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Horn of Light | Spell | Equip | Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. | ||||||
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Horn of the Unicorn | Spell | Equip | The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. | ||||||
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Hoshiningen | Monster | Effect | Light | Fairy | 2 | 500 | 700 | As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. | |
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House of Adhesive Tape | Trap | Normal | If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. | ||||||
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Humanoid Slime | Monster | Normal | Water | Aqua | 4 | 800 | 2000 | This slime apparently has some human genes in its genetic makeup. | |
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Humanoid Worm Drake | Monster | Fusion | Normal | Water | Aqua | 7 | 2200 | 2000 | "Worm Drake" + Humanoid Slime" |
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Hungry Burger | Monster | Ritual | Normal | Dark | Warrior | 6 | 2000 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand. |
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Hunter Spider | Monster | Normal | Earth | Insect | 5 | 1600 | 1400 | This monster feeds on whatever it catches in its web. | |
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Hyosube | Monster | Normal | Water | Aqua | 4 | 1500 | 900 | This amphibian is strong on the attack, but leaves much to be desired when defending. | |
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Hyozanryu | Monster | Normal | Light | Dragon | 7 | 2100 | 2800 | A dragon created from a massive diamond that sparkles with blinding light. | |
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Hysteric Fairy | Monster | Normal | Light | Fairy | 4 | 1800 | 500 | Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. | |
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Illusionist Faceless Mage | Monster | Normal | Dark | Spellcaster | 5 | 1200 | 2200 | Manipulates enemy attacks with the power of illusion. | |
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Imperial Order | Trap | Continuous | Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card. | ||||||
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Infinite Cards | Spell | Continuous | As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. | ||||||
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Infinite Dismissal | Trap | Continuous | Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. | ||||||
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Insect Barrier | Spell | Continuous | Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. | ||||||
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Insect Imitation | Spell | Normal | Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled | ||||||
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Insect Soldiers of the Sky | Monster | Effect | Wind | Insect | 3 | 1000 | 800 | The ATK of this card increases by 1000 points whenever it attacks a Wind monster. | |
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Inspection | Spell | Continuous | During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. | ||||||
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Invader of the Throne | Monster | Effect | Earth | Warrior | 4 | 1350 | 1700 | FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. | |
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Invigoration | Spell | Equip | An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | ||||||
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Invitation to a Dark Sleep | Monster | Effect | Dark | Spellcaster | 5 | 1500 | 1800 | When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack. | |
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Island Turtle | Monster | Normal | Water | Aqua | 4 | 1100 | 2000 | A huge turtle that is often mistaken for an island. | |
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Jam Breeding Machine | Spell | Continuous | During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). | ||||||
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Jam Defender | Trap | Continuous | When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. | ||||||
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Jar of Greed | Trap | Normal | Draw 1 card from your Deck. | ||||||
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Jellyfish | Monster | Normal | Water | Aqua | 4 | 1200 | 1500 | An almost invisible, semi-transparent jellyfish that drifts in the sea. | |
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Jigen Bakudan | Monster | Effect | Fire | Pyro | 2 | 200 | 1000 | FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. | |
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Jinzo | Monster | Effect | Dark | Machine | 6 | 2400 | 1500 | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
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Jinzo #7 | Monster | Effect | Dark | Machine | 2 | 500 | 400 | This monster can attack your opponent's Life Points directly. | |
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Jirai Gumo | Monster | Effect | Earth | Insect | 4 | 2200 | 100 | When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. | |
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Jowgen the Spiritualist | Monster | Effect | Light | Spellcaster | 3 | 200 | 1300 | Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned. | |
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Judge Man | Monster | Normal | Earth | Warrior | 6 | 2200 | 1500 | This club-wielding warrior battles to the end and will never surrender. | |
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Just Desserts | Trap | Normal | Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. | ||||||
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Kagemusha of the Blue Flame | Monster | Normal | Earth | Warrior | 2 | 800 | 400 | Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. | |
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Kaminari Attack | Monster | Fusion | Normal | Wind | Thunder | 5 | 1900 | 1400 | "Ocubeam" + "Mega Thunderball" |
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Karate Man | Monster | Effect | Earth | Warrior | 3 | 1000 | 1000 | Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. | |
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Karbonala Warrior | Monster | Fusion | Normal | Earth | Warrior | 4 | 1500 | 1200 | "M-Warrior #1" + "M-Warrior #2" |
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Kazejin | Monster | Effect | Wind | Spellcaster | 7 | 2400 | 2200 | Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. | |
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Killer Needle | Monster | Normal | Wind | Insect | 4 | 1200 | 1000 | A huge bee with exceptional strength that's particularly dangerous in a swarm. | |
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King Fog | Monster | Normal | Dark | Fiend | 3 | 1000 | 900 | A fiend that dwells in a blinding curtain of smoke. | |
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King of Yamimakai | Monster | Normal | Dark | Fiend | 5 | 2000 | 1530 | Wields the power of darkness to destroy its enemies. | |
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Kiseitai | Monster | Effect | Dark | Fiend | 2 | 300 | 800 | When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | |
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Kojikocy | Monster | Normal | Earth | Warrior | 4 | 1500 | 1200 | A man-hunter with powerful arms that can crush boulders | |
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Kotodama | Monster | Effect | Earth | Fairy | 3 | 0 | 1600 | If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.) | |
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Koumori Dragon | Monster | Normal | Dark | Dragon | 4 | 1500 | 1200 | A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. | |
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Kumootoko | Monster | Normal | Earth | Insect | 3 | 700 | 1400 | A massive, intelligent spider that traps enemies with webbing. | |
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Kurama | Monster | Normal | Wind | Winged Beast | 3 | 800 | 800 | A vicious bird that attacks from the skies with its whip-like tail. | |
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Kuriboh | Monster | Effect | Dark | Fiend | 1 | 300 | 200 | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | |
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Kuwagata Alpha | Monster | Normal | Earth | Insect | 4 | 1250 | 1000 | A very vicious stag beetle that goes for the head. | |
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Kwagar Hercules | Monster | Fusion | Normal | Earth | Insect | 6 | 1900 | 1700 | "Kuwagata Alpha" + "Hercules Beetle" |
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Kycoo the Ghost Destroyer | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
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La Jinn the Mystical Genie of the Lamp | Monster | Normal | Dark | Fiend | 4 | 1800 | 1000 | A genie of the lamp that is at the beck and call of its master. | |
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Labyrinth Tank | Monster | Fusion | Normal | Dark | Machine | 7 | 2400 | 2400 | "Giga Tech Wolf" + "Cannon Soldier" |
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Labyrinth Wall | Monster | Normal | Earth | Rock | 5 | 0 | 3000 | These walls form a labyrinth with no exit for enemies. | |
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Lady Assailant of Flames | Monster | Effect | Fire | Pyro | 4 | 1500 | 1000 | FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. | |
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Lady of Faith | Monster | Normal | Light | Spellcaster | 3 | 1100 | 800 | Soothes the souls of others by chanting a mysterious spell. | |
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Lady Panther | Monster | Effect | Earth | Beast-Warrior | 4 | 1400 | 1300 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck. | |
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Larvae Moth | Monster | Effect | Earth | Insect | 2 | 500 | 400 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | |
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Larvas | Monster | Normal | Earth | Beast | 3 | 800 | 1000 | A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. | |
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Laser Cannon Armor | Spell | Equip | An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Last Will | Spell | Normal | If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck. | ||||||
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Launcher Spider | Monster | Normal | Fire | Machine | 7 | 2200 | 2500 | A mechanical spider with rocket launchers capable of random fire. | |
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Lava Battleguard | Monster | Effect | Earth | Warrior | 5 | 1550 | 1800 | This card gains 500 ATK for each "Swamp Battleguard" you control. | |
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Left Arm of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
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Left Leg of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
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Legendary Sword | Spell | Equip | A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Leghul | Monster | Effect | Earth | Insect | 1 | 300 | 350 | This monster may attack your opponent's Life Points directly. | |
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Leogun | Monster | Normal | Earth | Beast | 5 | 1750 | 1550 | Huge monster with a lion's mane similar to the King of Beasts. | |
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Lesser Dragon | Monster | Normal | Wind | Dragon | 4 | 1200 | 1000 | A minor dragon incapable of breathing fire. | |
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Light of Intervention | Trap | Continuous | Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. | ||||||
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Lightforce Sword | Trap | Normal | Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | ||||||
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Lightning Blade | Spell | Equip | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. | ||||||
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Lightning Conger | Monster | Normal | Water | Thunder | 3 | 350 | 750 | This massive eel generates huge charges of electricity and unleashes them as thunderbolts. | |
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Limiter Removal | Spell | Quick-Play | Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters. | ||||||
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Liquid Beast | Monster | Normal | Water | Aqua | 3 | 950 | 800 | A liquid life form that thrives on water. | |
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Little Chimera | Monster | Effect | Fire | Beast | 2 | 600 | 550 | As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. | |
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Lord of D. | Monster | Effect | Dark | Spellcaster | 4 | 1200 | 1100 | Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects. | |
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Luminous Spark | Spell | Field | Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. | ||||||
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M-Warrior #1 | Monster | Normal | Earth | Warrior | 3 | 1000 | 500 | Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. | |
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M-Warrior #2 | Monster | Normal | Earth | Warrior | 3 | 500 | 1000 | Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. | |
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Machine Conversion Factory | Spell | Equip | A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Mad Sword Beast | Monster | Effect | Earth | Dinosaur | 4 | 1400 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | |
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Mage Power | Spell | Equip | The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. | ||||||
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Magic Cylinder | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | ||||||
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Magic Drain | Trap | Counter | When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. | ||||||
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Magic Jammer | Trap | Counter | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | ||||||
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Magical Ghost | Monster | Normal | Dark | Zombie | 4 | 1300 | 1400 | This creature casts a spell of terror and confusion just before attacking its enemies. | |
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Magical Hats | Trap | Normal | Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. | ||||||
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Magical Labyrinth | Spell | Equip | Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck. | ||||||
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Magician of Faith | Monster | Effect | Light | Spellcaster | 1 | 300 | 400 | FLIP: Add 1 Spell Card from your Graveyard to your hand. | |
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Maha Vailo | Monster | Effect | Light | Spellcaster | 4 | 1550 | 1400 | This card gains 500 ATK for each Equip Card equipped to this card. | |
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Maiden of the Moonlight | Monster | Normal | Light | Spellcaster | 4 | 1500 | 1300 | A sorcerer blessed by lunar light with powers far beyond mortal comprehension. | |
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Major Riot | Trap | Normal | You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. | ||||||
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Malevolent Nuzzler | Spell | Equip | The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck. | ||||||
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Mammoth Graveyard | Monster | Normal | Earth | Dinosaur | 3 | 1200 | 800 | A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. | |
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Man Eater | Monster | Normal | Earth | Plant | 2 | 800 | 600 | Man-eating plant with poison feelers for attacking enemies. | |
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Man-Eater Bug | Monster | Effect | Earth | Insect | 2 | 450 | 600 | FLIP: Select and destroy 1 monster on the field. | |
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Man-Eating Treasure Chest | Monster | Normal | Dark | Fiend | 4 | 1600 | 1000 | A monster disguised as a treasure chest that is known to attack the unwary adventurer. | |
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Manga Ryu-Ran | Monster | Effect | Toon | Fire | Dragon | 7 | 2200 | 2600 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. |
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Maryokutai | Monster | Effect | Water | Aqua | 3 | 900 | 900 | You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. | |
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Masaki the Legendary Swordsman | Monster | Normal | Earth | Warrior | 4 | 1100 | 1100 | Legendary swordmaster Masaki is a veteran of over 100 battles. | |
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Mask of Brutality | Spell | Equip | A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. | ||||||
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Mask of Darkness | Monster | Effect | Dark | Fiend | 2 | 900 | 400 | FLIP: Add 1 Trap Card from your Graveyard to your hand. | |
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Mask of Dispel | Spell | Continuous | Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. | ||||||
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Mask of Restrict | Trap | Continuous | Monsters cannot be Tributed. | ||||||
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Mask of the Accursed | Spell | Equip | The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases. | ||||||
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Mask of Weakness | Trap | Normal | Target 1 attacking monster; that target loses 700 ATK until the End Phase. | ||||||
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Masked Sorcerer | Monster | Effect | Dark | Spellcaster | 4 | 900 | 1400 | When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. | |
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Master & Expert | Monster | Normal | Earth | Beast | 4 | 1200 | 1000 | A deadly duo consisting of a beast master and its loyal servant. | |
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Mechanical Snail | Monster | Normal | Dark | Machine | 3 | 800 | 1000 | A cyborg snail that still travels at a slow place. | |
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Mechanicalchaser | Monster | Normal | Dark | Machine | 4 | 1850 | 800 | A hunter that relentlessly pursues its target by order of the Machine King. | |
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Meda Bat | Monster | Normal | Dark | Fiend | 2 | 800 | 400 | An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies. | |
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Mega Thunderball | Monster | Normal | Wind | Thunder | 2 | 750 | 600 | Rolls along the ground releasing bolts of electricity to attack its enemies. | |
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Megamorph | Spell | Equip | While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved | ||||||
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Megasonic Eye | Monster | Normal | Dark | Machine | 5 | 1500 | 1800 | Made of mysterious metal, this monster is a doomsday machine from the edge of the universe. | |
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Melchid the Four-Face Beast | Monster | Normal | Dark | Fiend | 4 | 1500 | 1200 | This monster has four different masks for four different attacks. | |
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Messenger of Peace | Spell | Continuous | Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card. | ||||||
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Metal Detector | Trap | Normal | You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. | ||||||
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Metal Dragon | Monster | Fusion | Normal | Wind | Machine | 6 | 1850 | 1700 | "Steel Ogre Grotto #1" + "Lesser Dragon" |
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Metal Fish | Monster | Normal | Water | Machine | 5 | 1600 | 1900 | A metal fish with a razor-sharp caudal fin. | |
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Metalmorph | Trap | Normal | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | ||||||
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Michizure | Trap | Normal | You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. | ||||||
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Mikazukinoyaiba | Monster | Normal | Dark | Dragon | 7 | 2200 | 2350 | A dragon warrior of the moon armed with a crescent sword. | |
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Millennium Shield | Monster | Normal | Earth | Warrior | 5 | 0 | 3000 | A Millennium item, it's rumored to block any strong attack. | |
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Milus Radiant | Monster | Effect | Earth | Beast | 1 | 300 | 250 | As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | |
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Minar | Monster | Effect | Earth | Insect | 3 | 850 | 750 | When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. | |
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Minor Goblin Official | Trap | Continuous | You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. | ||||||
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Miracle Dig | Spell | Normal | If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. | ||||||
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Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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Mirror Wall | Trap | Continuous | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card. | ||||||
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Misairuzame | Monster | Normal | Water | Fish | 5 | 1400 | 1600 | A missile-launching fish protected by deadly spikes. | |
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Molten Destruction | Spell | Field | Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. | ||||||
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Monster Egg | Monster | Normal | Earth | Warrior | 3 | 600 | 900 | A warrior hidden within an egg that attacks enemies by flinging eggshells. | |
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Monster Reborn | Spell | Normal | Target 1 monster in either player's Graveyard; Special Summon it. | ||||||
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Monster Recovery | Spell | Quick-Play | Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) | ||||||
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Morinphen | Monster | Normal | Dark | Fiend | 5 | 1550 | 1300 | A strange fiend with long arms and razor sharp talons. | |
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Morphing Jar | Monster | Effect | Earth | Rock | 2 | 700 | 600 | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | |
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Morphing Jar #2 | Monster | Effect | Earth | Rock | 3 | 800 | 700 | FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard. | |
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Mother Grizzly | Monster | Effect | Water | Beast-Warrior | 4 | 1400 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. | |
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Mountain | Spell | Field | Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. | ||||||
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Mr. Volcano | Monster | Normal | Fire | Pyro | 5 | 2100 | 1300 | This seemingly mild-mannered creature has an extremely volatile temper. | |
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Muka Muka | Monster | Effect | Earth | Rock | 2 | 600 | 300 | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | |
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Mushroom Man #2 | Monster | Effect | Earth | Warrior | 3 | 1250 | 800 | A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase. | |
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Musician King | Monster | Fusion | Normal | Light | Spellcaster | 5 | 1750 | 1500 | "Witch of the Black Forest" + "Lady of Faith" |
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Mysterious Puppeteer | Monster | Effect | Earth | Warrior | 4 | 1000 | 1500 | Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points. | |
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Mystic Clown | Monster | Normal | Dark | Fiend | 4 | 1500 | 1000 | Nothing can stop the mad attack of this powerful creature. | |
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Mystic Horseman | Monster | Normal | Earth | Beast | 4 | 1300 | 1550 | Half man and half horse, this monster is known for its extreme speed. | |
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Mystic Lamp | Monster | Effect | Dark | Spellcaster | 1 | 400 | 300 | This monster may attack your opponent's Life Points directly. | |
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Mystic Plasma Zone | Spell | Field | Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | ||||||
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Mystic Probe | Trap | Normal | You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. | ||||||
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Mystic Tomato | Monster | Effect | Dark | Plant | 4 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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Mystical Elf | Monster | Normal | Light | Spellcaster | 4 | 800 | 2000 | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | |
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Mystical Moon | Spell | Equip | A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Mystical Sheep #1 | Monster | Effect | Earth | Beast | 3 | 1150 | 900 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | |
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Mystical Sheep #2 | Monster | Normal | Earth | Beast | 3 | 800 | 1000 | A monstrous sheep with a long tail for hypnotizing enemies. | |
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Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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Needle Worm | Monster | Effect | Earth | Insect | 2 | 750 | 600 | FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. | |
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Nemuriko | Monster | Normal | Dark | Spellcaster | 3 | 800 | 700 | A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. | |
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Neo the Magic Swordsman | Monster | Normal | Light | Spellcaster | 4 | 1700 | 1000 | A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. | |
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Nimble Momonga | Monster | Effect | Earth | Beast | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | |
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Niwatori | Monster | Normal | Earth | Winged Beast | 3 | 900 | 800 | Swallows enemies whole and uses their essence as energy. | |
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Nobleman of Crossout | Spell | Normal | Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster. | ||||||
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Nobleman of Extermination | Spell | Normal | Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. | ||||||
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Novox's Prayer | Spell | Ritual | This card is used to Ritual Summon Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand." | ||||||
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Numinous Healer | Trap | Normal | You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard." | ||||||
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Nuvia the Wicked | Monster | Normal | Dark | Fiend | 4 | 2000 | 800 | If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field. | |
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Octoberser | Monster | Normal | Water | Aqua | 5 | 1600 | 1400 | With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears. | |
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Ocubeam | Monster | Normal | Light | Fairy | 5 | 1550 | 1650 | Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement. | |
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Offerings to the Doomed | Spell | Quick-Play | Destroy 1 face-up monster. Skip your next Draw Phase. | ||||||
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Ogre of the Black Shadow | Monster | Normal | Earth | Beast-Warrior | 4 | 1200 | 1400 | An ogre possessed by the powers of the dark. Few can withstand its rapid charge. | |
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One-Eyed Shield Dragon | Monster | Normal | Wind | Dragon | 3 | 700 | 1300 | This dragon wears a shield not only for its own protection, but also for ramming its enemies. | |
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Oni Tank T-34 | Monster | Normal | Earth | Machine | 4 | 1400 | 1700 | An armored tank possessed by a fiend that will pursue enemies until they're crushed. | |
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Ooguchi | Monster | Effect | Water | Aqua | 1 | 300 | 250 | This monster may attack your opponent's Life Points directly. | |
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Ookazi | Spell | Normal | Inflict 800 damage to your opponent. | ||||||
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Oscillo Hero | Monster | Normal | Earth | Warrior | 3 | 1250 | 700 | A strange warrior from another dimension. | |
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Overdrive | Monster | Normal | Earth | Machine | 4 | 1600 | 1500 | An all-terrain armored vehicle armed with a heavy-duty machine gun. | |
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Painful Choice | Spell | Normal | Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. | ||||||
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Pale Beast | Monster | Normal | Earth | Beast | 4 | 1500 | 1200 | With skin tinged bluish-white, this strange creature is a fearsome sight to behold. | |
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Paralyzing Potion | Spell | Equip | A non Machine-Type monster equipped with this card cannot attack. | ||||||
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Parasite Paracide | Monster | Effect | Earth | Insect | 2 | 500 | 300 | Flip: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | |
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Parrot Dragon | Monster | Normal | Wind | Dragon | 5 | 2000 | 1300 | A dragon from the cartoons that's more dangerous than it appears to be. | |
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Patrol Robo | Monster | Effect | Earth | Machine | 3 | 1100 | 900 | During your Standby Phase, look at on of your opponent's face-down cards on the field. | |
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Peacock | Monster | Normal | Wind | Winged Beast | 5 | 1700 | 1500 | A large peacock that launches its feathers in a lethal attack. | |
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Penguin Knight | Monster | Effect | Water | Aqua | 3 | 900 | 800 | When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. | |
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Performance of Sword | Monster | Ritual | Normal | Earth | Warrior | 6 | 1950 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand. |
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Petit Angel | Monster | Normal | Light | Fairy | 3 | 600 | 900 | A quick-moving and tiny fairy that's very difficult to hit. | |
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Petit Dragon | Monster | Normal | Wind | Dragon | 2 | 600 | 700 | A very small dragon known for its vicious attacks. | |
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Petit Moth | Monster | Normal | Earth | Insect | 1 | 300 | 200 | This small but deadly creature is better off avoided. | |
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Polymerization | Spell | Normal | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. | ||||||
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Pot of Greed | Spell | Normal | Draw 2 cards. | ||||||
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Power of Kaishin | Spell | Equip | A Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Premature Burial | Spell | Equip | Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
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Prevent Rat | Monster | Normal | Earth | Beast | 4 | 500 | 2000 | This creature is shielded with a tough hide of hair and is excellent at defending itself. | |
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Princess of Tsurugi | Monster | Effect | Wind | Warrior | 3 | 900 | 700 | FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. | |
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Prohibition | Spell | Continuous | Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | ||||||
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Protector of the Throne | Monster | Normal | Earth | Warrior | 4 | 800 | 1500 | While the king is away, this queen protects his throne with a mighty defense. | |
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Psychic Kappa | Monster | Normal | Water | Aqua | 2 | 400 | 1000 | An amphibian with a myriad of powers to shield it from enemy attacks. | |
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Pumpking the King of Ghosts | Monster | Effect | Dark | Zombie | 6 | 1800 | 2000 | If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | |
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Punished Eagle | Monster | Fusion | Normal | Wind | Winged Beast | 6 | 2100 | 1800 | "Blue-Winged Crown" + "Niwatori" |
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Queen Bird | Monster | Normal | Wind | Winged Beast | 5 | 1200 | 2000 | This monster attacks using its huge beak. | |
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Queen of Autumn Leaves | Monster | Normal | Earth | Plant | 5 | 1800 | 1500 | Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves. | |
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Queen's Double | Monster | Effect | Earth | Warrior | 1 | 350 | 300 | This monster may attack your opponent's Life Points directly. | |
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Rabid Horseman | Monster | Fusion | Normal | Earth | Beast-Warrior | 6 | 2000 | 1700 | "Battle Ox" + "Mystic Horseman" |
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Raigeki | Spell | Normal | Destroy all monsters your opponent controls. | ||||||
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Raimei | Spell | Normal | Decrease your opponent's Life Points by 300 points. | ||||||
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Rain of Mercy | Spell | Normal | Increase the Life Points of both players by 1000 points. | ||||||
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Rainbow Flower | Monster | Effect | Earth | Plant | 2 | 400 | 500 | This monster may attack your opponent's Life Points directly. | |
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Raise Body Heat | Spell | Equip | A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Ray & Temperature | Monster | Normal | Light | Fairy | 3 | 1000 | 1000 | The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. | |
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Reaper of the Cards | Monster | Effect | Dark | Fiend | 5 | 1380 | 1930 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | |
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Red Archery Girl | Monster | Normal | Water | Aqua | 4 | 1400 | 1500 | A mermaid archer that hides in a protective shell, waiting for the right moment to strike. | |
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Red Medicine | Spell | Normal | Increase your Life Points by 500 points. | ||||||
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Red-Eyes B. Dragon | Monster | Normal | Dark | Dragon | 7 | 2400 | 2000 | A ferocious dragon with a deadly attack. | |
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Red-Eyes Black Metal Dragon | Monster | Effect | Dark | Machine | 8 | 2800 | 2400 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". | |
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Reinforcements | Trap | Normal | Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn. | ||||||
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Relinquished | Monster | Ritual | Effect | Dark | Spellcaster | 1 | 0 | 0 | Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent. |
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Remove Trap | Spell | Normal | Destroys 1 face-up Trap Card on the field. | ||||||
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Respect Play | Trap | Continuous | During their respective turns, each player must show their opponent their hand. | ||||||
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Return of the Doomed | Spell | Normal | Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn. | ||||||
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Reverse Trap | Trap | Normal | All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. | ||||||
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Revival Jam | Monster | Effect | Water | Aqua | 4 | 1500 | 500 | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | |
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Revival of Dokurorider | Spell | Ritual | This card is used to Ritual Summon Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." | ||||||
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Right Arm of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | |
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Right Leg of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. | |
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Ring of Magnetism | Spell | Equip | You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | ||||||
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Riryoku Field | Trap | Counter | Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. | ||||||
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Rising Air Current | Spell | Field | Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. | ||||||
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Roaring Ocean Snake | Monster | Fusion | Normal | Water | Aqua | 6 | 2100 | 1800 | "Mystic Lamp" + "Hyosube" |
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Robbin' Goblin | Trap | Continuous | Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | ||||||
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Rock Ogre Grotto #1 | Monster | Normal | Earth | Rock | 3 | 800 | 1200 | Protected by a solid body of rock, this monster throws a bone-shattering punch. | |
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Rogue Doll | Monster | Normal | Light | Spellcaster | 4 | 1600 | 1000 | A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. | |
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Root Water | Monster | Normal | Water | Fish | 3 | 900 | 800 | An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. | |
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Royal Command | Trap | Continuous | Negate the activation and effects of all Flip Effect monsters effects. | ||||||
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Rude Kaiser | Monster | Normal | Earth | Beast-Warrior | 5 | 1800 | 1600 | With an axe in each hand, this monster delivers heavy damage. | |
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Rush Recklessly | Spell | Quick-Play | Target face-up monster gains 700 ATK until the End Phase. | ||||||
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Ryu-Kishin | Monster | Normal | Dark | Fiend | 3 | 1000 | 500 | A very elusive creature that looks like a harmless statue until it attacks. | |
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Ryu-Kishin Powered | Monster | Normal | Light | Fiend | 4 | 1600 | 1200 | A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. | |
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Ryu-Ran | Monster | Normal | Fire | Dragon | 7 | 2200 | 2600 | A vicious little dragon sheltered in an egg that looks deceptively harmless. | |
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Saggi the Dark Clown | Monster | Normal | Dark | Spellcaster | 3 | 600 | 1500 | This clown appears from nowhere and executes very strange moves to avoid enemy attacks. | |
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Salamandra | Spell | Equip | Equip only to a FIRE monster; it gains 700 ATK. | ||||||
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Sand Stone | Monster | Normal | Earth | Rock | 5 | 1300 | 1600 | Appears from underground and attacks with long, snake-like tentacles. | |
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Sanga of the Thunder | Monster | Effect | Light | Thunder | 7 | 2600 | 2200 | You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. | |
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Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
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Science Soldier | Monster | Normal | Dark | Warrior | 3 | 800 | 800 | Soldiers equipped with state-of-the-art weaponry to face unknown creatures. | |
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Scroll of Bewitchment | Spell | Normal | Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select. | ||||||
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Seiyaryu | Monster | Normal | Light | Dragon | 7 | 2500 | 2300 | A mystical dragon that burns away the unworthy with its mystic flames. | |
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Senju of the Thousand Hands | Monster | Effect | Light | Fairy | 4 | 1400 | 1000 | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
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Serpent Night Dragon | Monster | Normal | Dark | Dragon | 7 | 2350 | 2400 | A dragon created from the soul of a wicked knight. | |
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Seven Tools of the Bandit | Trap | Counter | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | ||||||
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Shadow Ghoul | Monster | Effect | Dark | Zombie | 5 | 1600 | 1300 | Increase the ATK of this monster by 100 points for each monster in your Graveyard. | |
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Shadow of Eyes | Trap | Normal | When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | ||||||
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Share the Pain | Spell | Normal | Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field. | ||||||
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Shield & Sword | Spell | Normal | Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. | ||||||
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Shift | Trap | Normal | You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. | ||||||
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Shining Abyss | Monster | Normal | Light | Fairy | 4 | 1600 | 1800 | This monster employs the powers of both Light and Darkness. | |
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Shining Angel | Monster | Effect | Light | Fairy | 4 | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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Shining Friendship | Monster | Normal | Light | Fairy | 4 | 1300 | 1100 | The peacemaker among monsters. | |
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Silver Bow and Arrow | Spell | Equip | A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Silver Fang | Monster | Normal | Earth | Beast | 3 | 1200 | 800 | A snow wolf that's beautiful to the eye, but absolutely vicious in battle. | |
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Skull Dice | Trap | Normal | Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase. | ||||||
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Skull Guardian | Monster | Ritual | Normal | Light | Warrior | 7 | 2050 | 2500 | This monster can only be Ritual Summoned with the Ritual Magic Card, Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand." |
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Skull Invitation | Trap | Continuous | Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. | ||||||
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Skull Knight | Monster | Fusion | Normal | Dark | Spellcaster | 7 | 2650 | 2250 | "Tainted Wisdom" + "Ancient Brain" |
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Skull Lair | Trap | Continuous | Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. | ||||||
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Skull Mariner | Monster | Normal | Water | Warrior | 4 | 1600 | 900 | A pirate ship that appears out of the mist and sinks any seagoing vessels. | |
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Skull Red Bird | Monster | Normal | Wind | Winged Beast | 4 | 1550 | 1200 | This monster swoops down and attacks with a rain of knives stored in its wings. | |
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Skull Servant | Monster | Normal | Dark | Zombie | 1 | 300 | 200 | A skeletal ghost that isn't strong, but can mean trouble in large numbers. | |
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Sky Dragon | Monster | Normal | Wind | Dragon | 6 | 1900 | 1800 | A flying dragon with four wings housing some very dangerous blades. | |
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Sky Scout | Monster | Normal | Wind | Winged Beast | 4 | 1800 | 600 | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | |
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Slime Toad | Monster | Normal | Water | Aqua | 2 | 700 | 500 | A slime with the head of a frog, it attacks by croaking terribly. | |
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Slot Machine | Monster | Normal | Dark | Machine | 7 | 2000 | 2300 | The machine's ability is said to vary according to its slot results. | |
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Snake Fang | Trap | Normal | Decrease 1 selected monster's DEF by 500 during the turn this card is activated. | ||||||
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Snatch Steal | Spell | Equip | Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. | ||||||
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Sogen | Spell | Field | Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. | ||||||
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Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | ||||||
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Solemn Wishes | Trap | Continuous | You gain 500 Life Points when you draw a card (or cards). | ||||||
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Solomon's Lawbook | Trap | Normal | Skip your own Standby Phase. | ||||||
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Sonic Bird | Monster | Effect | Wind | Winged Beast | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
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Sonic Maid | Monster | Normal | Earth | Warrior | 3 | 1200 | 900 | A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note. | |
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Sorcerer of the Doomed | Monster | Normal | Dark | Spellcaster | 4 | 1450 | 1200 | A slave of the dark arts, this sorcerer is a master of death-dealing spells. | |
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Soul Exchange | Spell | Normal | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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Soul of Purity and Light | Monster | Effect | Light | Fairy | 6 | 2000 | 1800 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | |
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Soul of the Pure | Spell | Normal | Increases your Life Points by 800 points. | ||||||
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Soul Release | Spell | Normal | Select up to 5 cards from the Graveyard(s) and remove them from play. | ||||||
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Souls of the Forgotten | Monster | Normal | Dark | Fiend | 2 | 900 | 200 | A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. | |
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Sparks | Spell | Normal | Inflicts 200 points of Direct Damage to your opponent's Life Points. | ||||||
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Spear Cretin | Monster | Effect | Dark | Fiend | 2 | 500 | 500 | FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position. | |
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Spellbinding Circle | Trap | Continuous | Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. | ||||||
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Spherous Lady | Monster | Normal | Earth | Rock | 3 | 400 | 1400 | Many have been deceived by the beauty of this vampire. | |
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Spike Seadra | Monster | Normal | Water | Sea Serpent | 5 | 1600 | 1300 | Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity. | |
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Spikebot | Monster | Normal | Dark | Machine | 5 | 1800 | 1700 | A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms. | |
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Spirit Elimination | Spell | Normal | When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. | ||||||
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Spirit Message "A" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | ||||||
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Spirit Message "I" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | ||||||
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Spirit Message "L" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | ||||||
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Spirit Message "N" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | ||||||
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Spirit of Flames | Monster | Effect | Fire | Pyro | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase. | |
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Spirit of the Books | Monster | Normal | Wind | Winged Beast | 4 | 1400 | 1200 | This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. | |
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Spirit of the Breeze | Monster | Effect | Wind | Fairy | 3 | 0 | 1800 | As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | |
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Spirit of the Harp | Monster | Normal | Light | Fairy | 4 | 800 | 2000 | A spirit that soothes the soul with the music of its heavenly harp. | |
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Spiritualism | Spell | Normal | Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. | ||||||
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St. Joan | Monster | Fusion | Normal | Light | Fairy | 7 | 2800 | 2000 | "The Forgiving Maiden" + "Marie the Fallen One" |
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Star Boy | Monster | Effect | Water | Aqua | 2 | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | |
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Steel Ogre Grotto #1 | Monster | Normal | Earth | Machine | 5 | 1400 | 1800 | A steel idol worshiped in the Land of Machines. | |
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Steel Ogre Grotto #2 | Monster | Normal | Earth | Machine | 6 | 1900 | 2200 | A mechanized iron doll with tremedous strength. | |
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Steel Scorpion | Monster | Effect | Earth | Machine | 1 | 250 | 300 | A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack. | |
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Steel Shell | Spell | Equip | A Water monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | ||||||
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Stim-Pack | Spell | Equip | A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. | ||||||
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Stone Ogre Grotto | Monster | Normal | Earth | Rock | 5 | 1600 | 1500 | A behemoth shaped by giant boulders. | |
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Stop Defense | Spell | Normal | Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. | ||||||
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Stuffed Animal | Monster | Normal | Earth | Warrior | 3 | 1200 | 900 | It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. | |
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Succubus Knight | Monster | Normal | Dark | Warrior | 5 | 1650 | 1300 | A warrior wizard adept in casting bone-chilling spells. | |
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Suijin | Monster | Effect | Water | Aqua | 7 | 2500 | 2400 | Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. | |
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Summoned Skull | Monster | Normal | Dark | Fiend | 6 | 2500 | 1200 | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. | |
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Summoner of Illusions | Monster | Effect | Light | Spellcaster | 3 | 800 | 900 | FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn. | |
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Supply | Monster | Effect | Earth | Warrior | 4 | 1300 | 800 | FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. | |
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Swamp Battleguard | Monster | Effect | Earth | Warrior | 5 | 1800 | 1500 | This card gains 500 ATK for each "Lava Battleguard" you control. | |
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Sword Hunter | Monster | Effect | Earth | Warrior | 7 | 2450 | 1700 | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. The equipped monster gains 200 ATK. |
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Sword of Dark Destruction | Spell | Normal | A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | ||||||
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Sword of Deep-Seated | Spell | Equip | A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. | ||||||
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Swords of Revealing Light | Spell | Normal | Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. | ||||||
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Swordsman of Landstar | Monster | Normal | Earth | Warrior | 3 | 500 | 1200 | An amateur with a sword, this fairy warrior relies on its mysterious powers. | |
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Swordstalker | Monster | Normal | Dark | Warrior | 6 | 2000 | 1600 | A monster formed by the vengeful souls of those who passed away in battle. | |
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Tailor of the Fickle | Spell | Quick-Play | Select 1 equipped Equip Card and switch it to another correct target. | ||||||
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Tainted Wisdom | Monster | Effect | Dark | Fiend | 3 | 1250 | 800 | When this card is changed from Attack Position to Defense Position, shuffle your own Deck. | |
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Takriminos | Monster | Normal | Water | Sea Serpent | 4 | 1500 | 1200 | A member of a race of sea serpents that freely travels through the sea. | |
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Takuhee | Monster | Normal | Wind | Winged Beast | 4 | 1450 | 1000 | This bird is known far and wide as a harbinger of doom. | |
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Terra the Terrible | Monster | Normal | Dark | Fiend | 4 | 1200 | 1300 | Known as a swamp dweller, this creature is a minion of the dark forces. | |
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The 13th Grave | Monster | Normal | Dark | Zombie | 3 | 1200 | 900 | A zombie that suddenly appeared from plot #13 - an empty grave. | |
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The All-Seeing White Tiger | Monster | Normal | Wind | Beast | 3 | 1300 | 500 | A proud ruler of the jungle that some fear and others respect. | |
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The Bistro Butcher | Monster | Effect | Dark | Fiend | 4 | 1800 | 1000 | When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. | |
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The Cheerful Coffin | Spell | Normal | You can discard up to 3 Monster Cards from your hand to the Graveyard. | ||||||
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The Dark Door | Spell | Continuous | Only 1 monster can attack during each Battle Phase. | ||||||
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The Earl of Demise | Monster | Normal | Dark | Fiend | 5 | 2000 | 700 | This gentlemanly creature is extremely wicked, feared by man and fiend alike. | |
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The Emperor's Holiday | Trap | Continuous | Negate all Equip Card effects on the field. | ||||||
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The Eye of Truth | Trap | Continuous | As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. | ||||||
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The Fiend Megacyber | Monster | Effect | Dark | Warrior | 6 | 2200 | 1200 | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | |
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The Flute of Summoning Dragon | Spell | Normal | Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect. | ||||||
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The Forceful Sentry | Spell | Normal | Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. | ||||||
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The Forgiving Maiden | Monster | Normal | Light | Fairy | 4 | 850 | 2000 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. | |
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The Furious Sea King | Monster | Normal | Water | Aqua | 3 | 800 | 700 | Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. | |
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The Gross Ghost of Fled Dreams | Monster | Normal | Dark | Fiend | 4 | 1300 | 1800 | This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. | |
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The Immortal of Thunder | Monster | Effect | Light | Thunder | 4 | 1500 | 1300 | FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. | |
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The Inexperienced Spy | Spell | Normal | Select and see 1 card in your opponent's hand. | ||||||
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The Judgement Hand | Monster | Normal | Earth | Warrior | 3 | 1400 | 700 | An all-powerful hand that delivers ruthless attacks. | |
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The Last Warrior from Another Planet | Monster | Fusion | Effect | Earth | Warrior | 7 | 2350 | 2300 | "Zombyra the Dark" + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster." |
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The Legendary Fisherman | Monster | Effect | Water | Warrior | 5 | 1850 | 1600 | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | |
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The Little Swordsman of Aile | Monster | Effect | Water | Warrior | 3 | 800 | 1300 | Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. | |
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The Masked Beast | Monster | Ritual | Normal | Dark | Fiend | 8 | 3200 | 1800 | This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. |
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The Portrait's Secret | Monster | Normal | Earth | Fiend | 4 | 1200 | 1500 | A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. | |
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The Regulation of Tribe | Trap | Continuous | Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. | ||||||
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The Reliable Guardian | Spell | Quick-Play | Increase 1 face-up monster's DEF by 700 points until the end of this turn. | ||||||
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The Rock Spirit | Monster | Effect | Earth | Rock | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. | |
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The Shallow Grave | Spell | Normal | Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position. | ||||||
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The Statue of Easter Island | Monster | Normal | Earth | Rock | 4 | 1100 | 1400 | A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. | |
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The Stern Mystic | Monster | Effect | Light | Spellcaster | 4 | 1500 | 1200 | FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up. | |
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The Unfriendly Amazon | Monster | Effect | Earth | Warrior | 4 | 2000 | 1000 | Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. | |
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The Unhappy Maiden | Monster | Effect | Light | Spellcaster | 1 | 0 | 100 | When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. | |
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The Wicked Worm Beast | Monster | Effect | Earth | Beast | 3 | 1400 | 700 | This face-up card on the field is returned to the owner's hand during the End Phase of your turn. | |
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Thousand Dragon | Monster | Fusion | Normal | Wind | Dragon | 7 | 2400 | 2000 | "Time Wizard" + "Baby Dragon" |
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Thousand-Eyes Idol | Monster | Normal | Dark | Spellcaster | 1 | 0 | 0 | A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. | |
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Thousand-Eyes Restrict | Monster | Fusion | Effect | Dark | Spellcaster | 1 | 0 | 0 | Relinquished+ "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. |
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Three-Headed Geedo | Monster | Normal | Dark | Fiend | 4 | 1200 | 1400 | A three-headed nocturnal monster that is absolutely ruthless when fighting. | |
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Three-Legged Zombies | Monster | Normal | Dark | Zombie | 3 | 1100 | 800 | A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. | |
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Thunder Dragon | Monster | Effect | Light | Thunder | 5 | 1600 | 1500 | During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand. | |
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Tiger Axe | Monster | Normal | Earth | Beast-Warrior | 4 | 1300 | 1100 | A fast and powerful axe-wielding beast-warrior. | |
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Time Seal | Trap | Normal | Your opponent skips the Draw Phase of his/her next turn. | ||||||
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Time Wizard | Monster | Effect | Light | Spellcaster | 2 | 500 | 400 | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | |
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Toll | Spell | Continuous | Each player must pay 500 Life Points to declare an attack. | ||||||
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Tongyo | Monster | Normal | Water | Fish | 4 | 1350 | 800 | This monster captures other fish with its long tongue and sucks the energy out of them. | |
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Toon Mermaid | Monster | Effect | Toon | Water | Aqua | 4 | 1400 | 1500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. |
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Toon Summoned Skull | Monster | Effect | Toon | Dark | Fiend | 6 | 2500 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. |
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Toon World | Spell | Continuous | Activate this card by paying 1000 LP. | ||||||
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Tornado Bird | Monster | Effect | Wind | Winged Beast | 4 | 1100 | 1000 | FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. | |
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Tornado Wall | Trap | Continuous | Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card. | ||||||
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Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
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Trap Hole | Trap | Normal | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | ||||||
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Trap Master | Monster | Effect | Earth | Warrior | 3 | 500 | 1100 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | |
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Tremendous Fire | Spell | Normal | Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. | ||||||
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Trent | Monster | Normal | Earth | Plant | 5 | 1500 | 1800 | A guardian of the woods, this massive tree is believed to be immortal. | |
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Tri-Horned Dragon | Monster | Normal | Dark | Dragon | 8 | 2850 | 2350 | An unworthy dragon with three sharp horns sprouting from its head. | |
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Trial of Nightmare | Monster | Normal | Dark | Fiend | 4 | 1300 | 900 | This fiend passes judgment on enemies that are locked in coffins. | |
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Tribute to the Doomed | Spell | Normal | Discard 1 card. Destroy 1 monster on the field. | ||||||
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Tripwire Beast | Monster | Normal | Earth | Thunder | 4 | 1200 | 1300 | This creature attacks with electromagnetic waves. | |
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Turtle Bird | Monster | Normal | Water | Aqua | 6 | 1900 | 1700 | An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. | |
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Turtle Oath | Spell | Ritual | This card is used to Ritual Summoned "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more from the Field or your hand as a Tribute. | ||||||
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Turtle Tiger | Monster | Normal | Water | Aqua | 4 | 1000 | 1500 | A tiger encased in a protective shell that attacks with razor-sharp fangs. | |
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Turu-Purun | Monster | Normal | Water | Aqua | 2 | 450 | 500 | A strange, one-eyed monster that can fell an enemy with a single stab of its spear. | |
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Twin Long Rods #2 | Monster | Normal | Water | Aqua | 3 | 850 | 700 | An amphibious creature with two whip-like tails. | |
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Twin-Headed Fire Dragon | Monster | Normal | Fire | Pyro | 6 | 2200 | 1700 | Two dragons fused as one from the effects of the Big Bang. | |
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Twin-Headed Thunder Dragon | Monster | Fusion | Normal | Light | Thunder | 7 | 2800 | 2100 | "Thunder Dragon" + "Thunder Dragon" |
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Two-Headed King Rex | Monster | Normal | Earth | Dinosaur | 4 | 1600 | 1200 | A powerful monster whose two heads attack as one. | |
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Two-Mouth Darkruler | Monster | Normal | Earth | Dragon | 3 | 900 | 700 | A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. | |
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Two-Pronged Attack | Trap | Normal | Select and destroy 2 of your monsters and 1 of your opponent's monsters. | ||||||
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Tyhone | Monster | Normal | Wind | Winged Beast | 4 | 1200 | 1400 | Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. | |
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Tyhone #2 | Monster | Normal | Fire | Dragon | 6 | 1700 | 1900 | A crimson dragon that spits fireballs to create a blazing sea of fire. | |
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Type Zero Magic Crusher | Trap | Continuous | Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | ||||||
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UFO Turtle | Monster | Effect | Fire | Machine | 4 | 1400 | 1200 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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Ultimate Offering | Trap | Continuous | You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. | ||||||
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Umi | Spell | Field | Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. | ||||||
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Umiiruka | Spell | Field | Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. | ||||||
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United We Stand | Spell | Equip | The equipped monster gains 800 ATK and DEF for each face-up monster you control. | ||||||
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Unknown Warrior of Fiend | Monster | Normal | Dark | Warrior | 3 | 1000 | 500 | A deadly duo consisting of a beast master and its loyal servant. | |
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Upstart Goblin | Spell | Normal | Draw 1 card, then your opponent gains 1000 Life Points. | ||||||
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Uraby | Monster | Normal | Earth | Dinosaur | 4 | 1500 | 800 | Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. | |
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Ushi Oni | Monster | Normal | Dark | Fiend | 6 | 2150 | 1950 | A bull fiend restored by the dark arts, this monster appears out of a jar. | |
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Vampire Baby FKA Red-Moon Baby | Monster | Effect | Dark | Zombie | 3 | 700 | 1000 | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field. | |
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Vengeful Bog Spirit | Spell | Continuous | Monsters cannot attack the turn they are Summoned. | ||||||
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Versago the Destroyer | Monster | Effect | Dark | Fiend | 3 | 1100 | 900 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | |
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Vile Germs | Spell | Equip | A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Violet Crystal | Spell | Equip | A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points. | ||||||
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Waboku | Trap | Normal | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | ||||||
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Wall of Illusion | Monster | Effect | Dark | Fiend | 4 | 1000 | 1850 | A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. | |
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Wall Shadow | Monster | Effect | Dark | Warrior | 7 | 1600 | 3000 | You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. | |
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Warrior of Tradition | Monster | Fusion | Normal | Earth | Warrior | 6 | 1900 | 1700 | "Sonic Maid" + "Beautiful Headhuntress" |
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Wasteland | Spell | Field | Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. | ||||||
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Water Magician | Monster | Normal | Water | Aqua | 4 | 1400 | 1000 | This monster swamps an opponent with an almost endless supply of water. | |
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Water Omotics | Monster | Normal | Water | Aqua | 4 | 1400 | 1200 | Transforms the water overflowing from a jar into attacking dragons. | |
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Wattkid | Monster | Normal | Light | Thunder | 3 | 1000 | 500 | A creature that electrocutes opponents with bolts of lightning. | |
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Weather Report | Monster | Effect | Water | Aqua | 4 | 950 | 1500 | FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn). | |
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Whiptail Crow | Monster | Normal | Dark | Fiend | 4 | 1650 | 1600 | Attacks from the sky with a whip-like tail. | |
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White Hole | Trap | Normal | When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed. | ||||||
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White Magical Hat | Monster | Effect | Light | Spellcaster | 3 | 1000 | 700 | When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. | |
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Winged Dragon, Guardian of the Fortress #1 | Monster | Normal | Wind | Dragon | 4 | 1400 | 1200 | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | |
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Winged Dragon, Guardian of the Fortress #2 | Monster | Normal | Wind | Winged Beast | 4 | 1200 | 1000 | This creature's wings are capable of generating tornadoes. | |
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Wingweaver | Monster | Normal | Light | Fairy | 7 | 2750 | 2400 | A six-winged fairy who prays for peace and hope. | |
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Witch of the Black Forest | Monster | Effect | Dark | Spellcaster | 4 | 1100 | 1200 | When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck. | |
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Witch's Apprentice | Monster | Effect | Dark | Spellcaster | 2 | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | |
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Witty Phantom | Monster | Normal | Dark | Fiend | 4 | 1400 | 1300 | Dressed in a night-black tuxedo, this creature presides over death. | |
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Wodan the Resident of the Forest | Monster | Effect | Earth | Warrior | 3 | 900 | 1200 | Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field. | |
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World Suppression | Trap | Normal | You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. | ||||||
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Worm Drake | Monster | Normal | Earth | Reptile | 4 | 1400 | 1500 | Once this monster wraps itself around a victim, there is no escape. | |
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WOW Warrior | Monster | Normal | Water | Fish | 4 | 1250 | 900 | A fish with arms? | |
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Yado Karu | Monster | Effect | Water | Aqua | 4 | 900 | 1700 | When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. | |
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Yamadron | Monster | Normal | Fire | Dragon | 5 | 1600 | 1800 | This monster has three fire-breathing heads and can form a sea of blazing flames. | |
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Yami | Spell | Field | Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. | ||||||
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Yaranzo | Monster | Normal | Dark | Zombie | 4 | 1300 | 1500 | A treasure box containing a monster that attacks any unwary bandit. | |
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Zombyra the Dark | Monster | Effect | Dark | Warrior | 4 | 2100 | 500 | This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. |