Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
Odd-Eyes Persona Dragon | Monster | Pendulum | Dark | Dragon | 5 | 1200 | 2400 | Once per turn, during either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn. | JUMP | 1/1/2017 |
D/D Cerberus | Monster | Pendulum | Dark | Fiend | 4 | 1800 | 600 | When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand. Pendulum Scale: 6 Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). |
SDPD | 1/19/2017 |
D/D Lamia | Monster | Tuner | Dark | Fiend | 1 | 100 | 1900 | If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn. | SDPD | 1/19/2017 |
D/D Lilith | Monster | Effect | Dark | Fiend | 4 | 100 | 2100 | If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. Target 1 "D/D" monster in your Graveyard; add it to your hand. Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. |
SDPD | 1/19/2017 |
D/D Nighthowl | Monster | Tuner | Dark | Fiend | 3 | 300 | 600 | When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. | SDPD | 1/19/2017 |
D/D Orthros | Monster | Pendulum | Dark | Fiend | 4 | 600 | 1800 | When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. |
SDPD | 1/19/2017 |
D/D Proud Chevalier | Monster | Pendulum | Dark | Fiend | 5 | 2000 | 700 | When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand. Pendulum Scale: 6 Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. |
SDPD | 1/19/2017 |
D/D Proud Ogre | Monster | Pendulum | Dark | Fiend | 6 | 2300 | 1500 | When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. |
SDPD | 1/19/2017 |
D/D Recruits | Trap | Normal | If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. | SDPD | 1/19/2017 | |||||
D/D Reroll | Trap | Continuous | "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. | SDPD | 1/19/2017 | |||||
D/D Savant Copernicus | Monster | Pendulum | Dark | Fiend | 4 | 0 | 0 | If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn. Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. |
SDPD | 1/19/2017 |
D/D Savant Newton | Monster | Pendulum | Dark | Fiend | 7 | 0 | 0 | You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. Pendulum Scale: 10 Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. |
SDPD | 1/19/2017 |
D/D/D Chaos King Apocalypse | Monster | Pendulum | Dark | Fiend | 7 | 2700 | 2000 | During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn. Pendulum Scale: 4 Pendulum Effect: You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. |
SDPD | 1/19/2017 |
D/D/D Cursed King Siegfried | Monster | Synchro | Dark | Fiend | 8 | 2800 | 2200 | 1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. |
SDPD | 1/19/2017 |
D/D/D Doom King Armageddon | Monster | Pendulum | Dark | Fiend | 8 | 3000 | 1000 | Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card. Pendulum Scale: 4 Pendulum Effect: Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). |
SDPD | 1/19/2017 |
D/D/D Dragonbane King Beowulf | Monster | Fusion | Dark | Fiend | 8 | 3000 | 2500 | 1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. |
SDPD | 1/19/2017 |
D/D/D Supreme King Kaiser | Monster | Effect | Dark | Fiend | 7 | 2800 | 2100 | If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn. | SDPD | 1/19/2017 |
Dark Contract with the Yamimakai | Spell | Continuous | Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. |
SDPD | 1/19/2017 | |||||
Ancient Gear Howitzer | Monster | Fusion | Earth | Machine | 8 | 1000 | 1800 | 2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. |
RATE | 2/10/2017 |
Ancient Gear Hunting Hound | Monster | Effect | Earth | Machine | 3 | 1000 | 1000 | If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | RATE | 2/10/2017 |
Ancient Gear Reborn | Trap | Continuous | Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn". | RATE | 2/10/2017 | |||||
Apprentice Piper | Monster | Effect | Dark | Spellcaster | 2 | 100 | 1500 | FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. |
RATE | 2/10/2017 |
Baobaboon | Monster | Effect | Dark | Plant | 3 | 1200 | 1000 | If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck. | RATE | 2/10/2017 |
Beginning of Heaven and Earth | Trap | Normal | Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. | RATE | 2/10/2017 | |||||
Brave-Eyes Pendulum Dragon | Monster | Fusion | Dark | Dragon | 8 | 3000 | 2000 | 1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. |
RATE | 2/10/2017 |
Chaos Ancient Gear Giant | Monster | Fusion | Dark | Machine | 10 | 4500 | 3000 | 4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
RATE | 2/10/2017 |
Cipher Etranger | Monster | Effect | Light | Spellcaster | 1 | 0 | 0 | While this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn. | RATE | 2/10/2017 |
Cipher Spectrum | Trap | Normal | If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz monster. | RATE | 2/10/2017 | |||||
Crystron Quariongandrax | Monster | Synchro | Water | Machine | 9 | 3000 | 3000 | 2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. |
RATE | 2/10/2017 |
Crystron Sulfefnir | Monster | Effect | Water | Machine | 4 | 2000 | 1500 | If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. | RATE | 2/10/2017 |
Cyber Angel Natasha | Monster | Ritual | Light | Fairy | 5 | 1000 | 1000 | You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in your Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster. | RATE | 2/10/2017 |
Cyber Tutubon | Monster | Effect | Earth | Warrior | 5 | 1800 | 1600 | You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. | RATE | 2/10/2017 |
Dark Contract with the Entities | Spell | Continuous | When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; Fusion: Gain 1000 LP. Synchro: Your opponent cannot target that Special Summoned monster with card effects. Xyz: Banish 1 card from the field or the Graveyard. Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
RATE | 2/10/2017 | |||||
Delta The Magnet Warrior | Monster | Effect | Earth | Rock | 4 | 1600 | 1400 | If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | RATE | 2/10/2017 |
Dragoncaller Magician | Monster | Pendulum | Dark | Spellcaster | 7 | 2400 | 1000 | Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only. Pendulum Scale: 2 Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). |
RATE | 2/10/2017 |
Eater of Millions | Monster | Effect | Dark | Fiend | 1 | ? | ? | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. | RATE | 2/10/2017 |
Envoy of Chaos | Monster | Effect | Dark | Warrior | 4 | 1500 | 0 | During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. | RATE | 2/10/2017 |
Fairy Tail - Rella | Monster | Effect | Light | Spellcaster | 4 | 1850 | 1000 | Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. | RATE | 2/10/2017 |
Flower Cardian Cherry Blossom with Curtain | Monster | Effect | Dark | Warrior | 3 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn. | RATE | 2/10/2017 |
Flower Cardian Lightflare | Monster | Synchro | Dark | Warrior | 10 | 5000 | 0 | 1 Tuner + 4 non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare". |
RATE | 2/10/2017 |
Foolish Burial Goods | Spell | Normal | Send 1 Spell/Trap Card from your Deck to the Graveyard. You can only activate 1 "Foolish Burial Goods" per turn. | RATE | 2/10/2017 | |||||
Full Force Virus | Trap | Normal | Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF. | RATE | 2/10/2017 | |||||
Fusion Parasite | Monster | Effect | Dark | Insect | 1 | 0 | 0 | This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. | RATE | 2/10/2017 |
Fusion Recycling Plant | Spell | Field | Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. | RATE | 2/10/2017 | |||||
Heavy Armored Train Ironwolf | Monster | Xyz | Earth | Machine | 4 | 2200 | 2200 | 2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand. |
RATE | 2/10/2017 |
Hebo, Lord of the River | Monster | Spirit | Water | Aqua | 4 | 1800 | 600 | Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | RATE | 2/10/2017 |
Lightsworn Judgment | Trap | Normal | Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand. | RATE | 2/10/2017 | |||||
Lost Wind | Trap | Normal | Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field. | RATE | 2/10/2017 | |||||
Machine Angel Absolute Ritual | Spell | Ritual | This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | RATE | 2/10/2017 | |||||
Majespecter Gust | Trap | Normal | Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it. | RATE | 2/10/2017 | |||||
Masked HERO Blast | Monster | Fusion | Wind | Warrior | 6 | 2200 | 1800 | Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monsteryour opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand. | RATE | 2/10/2017 |
Massivemorph | Trap | Normal | Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. | RATE | 2/10/2017 | |||||
Mekanikal Arkfiend | Monster | Effect | Dark | Fiend | 4 | 100 | 2100 | When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. | RATE | 2/10/2017 |
Metrognome | Monster | Pendulum | Earth | Fairy | 4 | 1800 | 1600 | While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. Pendulum Scale: 4 Pendulum Effect: Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. |
RATE | 2/10/2017 |
Miscellaneousaurus | Monster | Effect | Fire | Dinosaur | 4 | 1800 | 1000 | During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn. | RATE | 2/10/2017 |
Neo Galaxy-Eyes Cipher Dragon | Monster | Xyz | Light | Dragon | 9 | 4500 | 3000 | 3 Level 9 monsters If this card has a "Cipher" card as Xyz Material, it gains this effect. Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". |
RATE | 2/10/2017 |
Odd-Eyes Raging Dragon | Monster | Xyz | Dark | Dragon | 7 | 3000 | 2500 | 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. It can make a second attack during each Battle Phase. Once per turn: You can detach 1 Xyz Material from this card; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn. Pendulum Scale: 1 Pendulum Effect: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. |
RATE | 2/10/2017 |
Performapal Dag Daggerman | Monster | Pendulum | Earth | Warrior | 5 | 2000 | 600 | During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn. Pendulum Scale: 2 Pendulum Effect: During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. |
RATE | 2/10/2017 |
Performapal Handstandaccoon | Monster | Pendulum | Earth | Beast | 2 | 400 | 600 | When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. Pendulum Scale: 3 Pendulum Effect: You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. |
RATE | 2/10/2017 |
Performapal Laugh Maker | Monster | Pendulum | Light | Spellcaster | 8 | 2500 | 2000 | When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laugh Maker" effect per turn, and only once that turn. Pendulum Scale: 5 Pendulum Effect: Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. |
RATE | 2/10/2017 |
Purushaddoll Aeon | Trap | Normal | Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase. | RATE | 2/10/2017 | |||||
Rank-Up-Magic Cipher Ascension | Spell | Quick-Play | During either player' Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect. This card gains 500 ATK for each Level 4 or higher monster you control. |
RATE | 2/10/2017 | |||||
Recardination | Spell | Normal | Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. | RATE | 2/10/2017 | |||||
Ritual Beast Return | Spell | Quick-Play | Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. | RATE | 2/10/2017 | |||||
Rocket Hand | Trap | Normal | Target 1 face-up Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | RATE | 2/10/2017 | |||||
Sea Monster of Theseus | Monster | Fusion | Water | Zombie | 5 | 2200 | 1800 | 2 Tuners | RATE | 2/10/2017 |
Shinobaron Peacock | Monster | Ritual | Wind | Winged Beast | 8 | 3000 | 2500 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | RATE | 2/10/2017 |
Shinobaroness Peacock | Monster | Ritual | Wind | Winged Beast | 8 | 2500 | 3000 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | RATE | 2/10/2017 |
Shinobird Crane | Monster | Spirit | Wind | Winged Beast | 4 | 1500 | 1500 | Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | RATE | 2/10/2017 |
Shinobird Crow | Monster | Spirit | Wind | Winged Beast | 4 | 0 | 0 | Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | RATE | 2/10/2017 |
Shinobird Pigeon | Monster | Spirit | Wind | Winged Beast | 4 | 1000 | 1800 | Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. | RATE | 2/10/2017 |
Shinobird Power Spot | Spell | Continuous | Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn. | RATE | 2/10/2017 | |||||
Shinobird Salvation | Trap | Continuous | If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn. | RATE | 2/10/2017 | |||||
Shinobird's Calling | Spell | Ritual | This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banishSpirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. | RATE | 2/10/2017 | |||||
Shiranui Style Samsara | Trap | Continuous | This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. |
RATE | 2/10/2017 | |||||
Shiranui Sunsaga | Monster | Synchro | Fire | Zombie | 10 | 3500 | 0 | 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to he number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn. |
RATE | 2/10/2017 |
Speedroid Gum Prize | Monster | Tuner | Wind | Machine | 1 | 0 | 800 | During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK. | RATE | 2/10/2017 |
Speedroid Horse Stilts | Monster | Effect | Wind | Machine | 4 | 1100 | 1100 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn. | RATE | 2/10/2017 |
Spiritual Beast Tamer Winda | Monster | Effect | Wind | Psychic | 4 | 1600 | 1800 | If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. | RATE | 2/10/2017 |
SPYGAL Misty | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1600 | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. | RATE | 2/10/2017 |
SPYRAL GEAR - Utility Wire | Trap | Normal | If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. | RATE | 2/10/2017 | |||||
SPYRAL MISSION - Recapture | Trap | Continuous | Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. | RATE | 2/10/2017 | |||||
SPYRAL Tough | Monster | Effect | Wind | Warrior | 4 | 1900 | 1500 | This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. | RATE | 2/10/2017 |
Subterror Behemoth Dragossuary | Monster | Effect | Earth | Zombie | 6 | 2400 | 1600 | FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
RATE | 2/10/2017 |
Subterror Behemoth Voltelluric | Monster | Effect | Earth | Thunder | 9 | 1900 | 3000 | FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
RATE | 2/10/2017 |
Subterror Cave Clash | Spell | Continuous | All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. | RATE | 2/10/2017 | |||||
Subterror Nemesis Defender | Monster | Effect | Earth | Beast-Warrior | 2 | 100 | 2000 | During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. | RATE | 2/10/2017 |
Super Quantal Alphan Spike | Spell | Normal | If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. | RATE | 2/10/2017 | |||||
Super Soldier Synthesis | Spell | Ritual | This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. | RATE | 2/10/2017 | |||||
Superheavy Samurai Stealth Ninja | Monster | Synchro | Earth | Machine | 7 | 1200 | 2800 | 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
RATE | 2/10/2017 |
Switcheroroo | Trap | Normal | If you control the same number of monsters as your opponent, switch control of all those monsters. | RATE | 2/10/2017 | |||||
Symph Amplifire | Spell | Field | Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. |
RATE | 2/10/2017 | |||||
Symphonic Warrior Guitaar | Monster | Pendulum | Wind | Machine | 3 | 1500 | 100 | When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it. Pendulum Scale: 7 Pendulum Effect: You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn. |
RATE | 2/10/2017 |
Symphonic Warrior Miccs | Monster | Pendulum | Wind | Machine | 5 | 2300 | 1100 | You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Pendulum Scale: 1 Pendulum Effect: Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. |
RATE | 2/10/2017 |
Symphonic Warrior Synthess | Monster | Effect | Wind | Machine | 4 | 1200 | 1900 | FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess" Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it. |
RATE | 2/10/2017 |
Terminal World NEXT | Spell | Continuous | Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. | RATE | 2/10/2017 | |||||
That Grass Looks Greener | Spell | Normal | If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent. | RATE | 2/10/2017 | |||||
Tierra, Source of Destruction | Monster | Effect | Light | Fiend | 11 | 3400 | 3600 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. | RATE | 2/10/2017 |
True King Lithosagym, the Disaster | Monster | Effect | Earth | Wyrm | 9 | 2500 | 2300 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn. | RATE | 2/10/2017 |
Void Feast | Trap | Normal | Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions. | RATE | 2/10/2017 | |||||
Wightprincess | Monster | Effect | Light | Zombie | 3 | 1600 | 0 | This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monster currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | RATE | 2/10/2017 |
Windwitch - Crystal Bell | Monster | Fusion | Wind | Spellcaster | 8 | 2800 | 2400 | "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn. |
RATE | 2/10/2017 |
Windwitch - Glass Bell | Monster | Tuner | Wind | Spellcaster | 4 | 1500 | 1500 | If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn. | RATE | 2/10/2017 |
Windwitch - Ice Bell | Monster | Effect | Wind | Spellcaster | 3 | 1000 | 1000 | If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. | RATE | 2/10/2017 |
Windwitch - Snow Bell | Monster | Tuner | Wind | Spellcaster | 1 | 100 | 100 | If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects. | RATE | 2/10/2017 |
Windwitch - Winter Bell | Monster | Synchro | Wind | Spellcaster | 7 | 2400 | 2000 | 1 Tuner + 1 or more non-Tuner WIND monsters You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn. |
RATE | 2/10/2017 |
Zodiac Sign | Spell | Field | All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. | RATE | 2/10/2017 | |||||
Zoodiac Barrage | Spell | Continuous | You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material. | RATE | 2/10/2017 | |||||
Zoodiac Boarbow | Monster | Xyz | Earth | Beast-Warrior | 4 | ? | ? | 5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position. |
RATE | 2/10/2017 |
Zoodiac Broadbull | Monster | Xyz | Earth | Beast-Warrior | 4 | ? | ? | 2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster that can be Normal Summoned/Set from your Deck to your hand. |
RATE | 2/10/2017 |
Zoodiac Bunnyblast | Monster | Effect | Earth | Beast-Warrior | 4 | 800 | 800 | If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. |
RATE | 2/10/2017 |
Zoodiac Combo | Trap | Normal | Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card. | RATE | 2/10/2017 | |||||
Zoodiac Drident | Monster | Xyz | Earth | Beast-Warrior | 4 | ? | ? | 4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it. |
RATE | 2/10/2017 |
Zoodiac Kataroost | Monster | Effect | Earth | Beast-Warrior | 4 | 800 | 1200 | If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. |
RATE | 2/10/2017 |
Zoodiac Ramram | Monster | Effect | Earth | Beast-Warrior | 4 | 400 | 2000 | If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. |
RATE | 2/10/2017 |
Zoodiac Ratpier | Monster | Effect | Earth | Beast-Warrior | 4 | 0 | 0 | If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to your Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck. |
RATE | 2/10/2017 |
Zoodiac Thoroughblade | Monster | Effect | Earth | Beast-Warrior | 4 | 1600 | 0 | If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
RATE | 2/10/2017 |
Zoodiac Tigermortar | Monster | Xyz | Earth | Beast-Warrior | 4 | ? | ? | 3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material. |
RATE | 2/10/2017 |
Zoodiac Whiptail | Monster | Effect | Earth | Beast-Warrior | 4 | 1200 | 400 | During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster. |
RATE | 2/10/2017 |
Aleister the Invoker | Monster | Effect | Dark | Spellcaster | 4 | 1000 | 1800 | During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. | FUEN | 2/23/2017 |
Fluffal Octopus | Monster | Effect | Water | Fairy | 1 | 800 | 800 | When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn. | FUEN | 2/23/2017 |
Fluffal Penguin | Monster | Effect | Water | Fairy | 4 | 1600 | 1100 | During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. | FUEN | 2/23/2017 |
Frightfur Kraken | Monster | Fusion | Water | Fiend | 8 | 2200 | 3000 | 1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position. |
FUEN | 2/23/2017 |
Greedy Venom Fusion Dragon | Monster | Fusion | Dark | Dragon | 10 | 3300 | 2500 | 1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. |
FUEN | 2/23/2017 |
Invocation | Spell | Normal | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's Graveyard as Fusion Materials. If this card is in your Graveyard: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn. | FUEN | 2/23/2017 | |||||
Invoked Caliga | Monster | Fusion | Dark | Beast | 4 | 1000 | 1800 | "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase. |
FUEN | 2/23/2017 |
Invoked Cocytus | Monster | Fusion | Water | Dragon | 6 | 1800 | 2900 | "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. |
FUEN | 2/23/2017 |
Invoked Elysium | Monster | Fusion | Light | Fairy | 10 | 3200 | 4000 | 1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster. |
FUEN | 2/23/2017 |
Invoked Magellanica | Monster | Fusion | Earth | Rock | 8 | 3000 | 3300 | "Aleister the Invoker" + 1 EARTH monster | FUEN | 2/23/2017 |
Invoked Mechaba | Monster | Fusion | Light | Machine | 9 | 2500 | 2100 | "Aleister the Invoker" + 1 LIGHT monster Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card. |
FUEN | 2/23/2017 |
Invoked Purgatrio | Monster | Fusion | Fire | Fiend | 7 | 2300 | 2000 | "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
FUEN | 2/23/2017 |
Invoked Raidjin | Monster | Fusion | Wind | Warrior | 5 | 2200 | 2400 | "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. |
FUEN | 2/23/2017 |
Magical Meltdown | Spell | Field | When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn. | FUEN | 2/23/2017 | |||||
Omega Summon | Trap | Normal | Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. | FUEN | 2/23/2017 | |||||
Predaplanet | Trap | Continuous | If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect. | FUEN | 2/23/2017 | |||||
Predaplant Chimerafflesia | Monster | Fusion | Dark | Plant | 7 | 2500 | 2000 | 1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. |
FUEN | 2/23/2017 |
Predaplant Chlamydosundew | Monster | Effect | Dark | Plant | 2 | 600 | 200 | Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. | FUEN | 2/23/2017 |
Predaplant Drosophyllum Hydra | Monster | Effect | Dark | Plant | 5 | 800 | 2300 | You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. | FUEN | 2/23/2017 |
Predaplant Pterapenthes | Monster | Effect | Dark | Plant | 3 | 300 | 2100 | When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. | FUEN | 2/23/2017 |
Predaplant Sarraceniant | Monster | Effect | Dark | Plant | 1 | 100 | 600 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn. | FUEN | 2/23/2017 |
Predaplant Spinodionaea | Monster | Effect | Dark | Plant | 4 | 1800 | 0 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea". | FUEN | 2/23/2017 |
Predaponics | Spell | Continuous | Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or Graveyard, but it has its effects negated (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card. | FUEN | 2/23/2017 | |||||
Predapruning | Spell | Equip | Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. | FUEN | 2/23/2017 | |||||
The Book of the Law | Spell | Quick-Play | Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn. | FUEN | 2/23/2017 | |||||
Brohunder | Monster | Effect | Light | Thunder | 4 | 900 | 400 | When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder". | DUSA | 3/31/2017 |
Celestial Double Star Shaman | Monster | Synchro | Light | Fairy | 2 | 100 | 800 | 1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn. |
DUSA | 3/31/2017 |
Chain Summon | Spell | Normal | If you control 2 or more face-up Xyz Monsters: Target the one with the lowest Rank (your choice, if tied); Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is lower than that Xyz Monster, but the Special Summoned monster cannot attack directly, also return it to the Extra Deck during the End Phase. | DUSA | 3/31/2017 | |||||
Chaos Scepter Blast | Spell | Quick-Play | If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions. | DUSA | 3/31/2017 | |||||
Clashing Souls | Spell | Quick-Play | During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead. | DUSA | 3/31/2017 | |||||
Clear Effector | Monster | Effect | Light | Spellcaster | 2 | 0 | 900 | If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects. | DUSA | 3/31/2017 |
Contract with Don Thousand | Spell | Continuous | When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn. | DUSA | 3/31/2017 | |||||
Converging Wishes | Trap | Normal | If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row. | DUSA | 3/31/2017 | |||||
Cosmic Blazar Dragon | Monster | Synchro | Wind | Dragon | 12 | 4000 | 4000 | 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can banish this card until the End Phase to activate 1 of these Quick Effects; When your opponet activates a card or effect: Negate the activation, and if you do, destroy that card. When your opponent would Summon a monster(s): Negate the Summon. and if you do, destroy that monster(s). When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. |
DUSA | 3/31/2017 |
Cosmic Flare | Spell | Quick-Play | Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead. | DUSA | 3/31/2017 | |||||
Dark Summoning Beast | Monster | Effect | Dark | Fiend | 5 | 0 | 0 | You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand. | DUSA | 3/31/2017 |
Darklord Descent | Trap | Normal | Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls. | DUSA | 3/31/2017 | |||||
Darklord Ukoback | Monster | Effect | Dark | Fairy | 3 | 700 | 1000 | If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn. | DUSA | 3/31/2017 |
Depth Shark | Monster | Effect | Water | Fish | 5 | 1400 | 0 | If you control no monsters, you can Normal Summon this card without Tributing. Once per turn, during your opponent's Standby Phase: This card's ATK becomes double its current ATK until the end of this turn. | DUSA | 3/31/2017 |
Diabound Kernel | Monster | Effect | Dark | Fiend | 5 | 1800 | 1200 | When this card declares an attack: It gains 600 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn. | DUSA | 3/31/2017 |
Diamond Dust | Trap | Normal | Destroy as many WATER monsters on the field as possible, then inflict 500 damage to your opponent for each WATER monster destroyed and sent to the Graveyard by this effect. | DUSA | 3/31/2017 | |||||
Double Fin Shark | Monster | Effect | Water | Fish | 4 | 1000 | 1200 | When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. | DUSA | 3/31/2017 |
Dueltaining | Spell | Field | For each player, the first time they do each of the following per turn, they draw 2 cards. Special Summon 5 monsters with different Levels at the same time. 1 monster they control battles 5 times. Activate a card or effect as Chain Link 5 or higher. Roll 1 six-sided die, or toss a coin, 5 times. Take damage that made their LP 500 or less. |
DUSA | 3/31/2017 | |||||
Elemental HERO Honest Neos | Monster | Effect | Light | Warrior | 7 | 2500 | 2000 | During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player's turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn. | DUSA | 3/31/2017 |
Fallen Paradise | Spell | Field | Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. | DUSA | 3/31/2017 | |||||
Full Armored Black Ray Lancer | Monster | Xyz | Water | Beast-Warrior | 4 | 2100 | 600 | 3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. |
DUSA | 3/31/2017 |
Full Armored Crystalzero Lancer | Monster | Xyz | Water | Warrior | 6 | 2200 | 1600 | 3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn. |
DUSA | 3/31/2017 |
Gozuki | Monster | Effect | Earth | Zombie | 4 | 1700 | 800 | During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. | DUSA | 3/31/2017 |
Guard Penguin | Monster | Effect | Water | Winged Beast | 4 | 0 | 1200 | When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. | DUSA | 3/31/2017 |
Halfway to Forever | Trap | Normal | Target 2 monsters in your Graveyard; Special Summon both, but they have their effects negated (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. | DUSA | 3/31/2017 | |||||
Harpie's Feather Storm | Trap | Normal | If you control a WIND Winged Beast-Type monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand. | DUSA | 3/31/2017 | |||||
Legacy of a HERO | Spell | Normal | Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. | DUSA | 3/31/2017 | |||||
Legacy of the Duelist | Spell | Continuous | When your monster declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from the hand per turn. Monsters cannot attack the turn they were Special Summoned from the Extra Deck. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 monster from your Graveyard to your hand. | DUSA | 3/31/2017 | |||||
Light Wing Shield | Spell | Quick-Play | When a monster's attack is negated: Activate 1 of these effects; It becomes the End Phase of this turn. Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. |
DUSA | 3/31/2017 | |||||
Necroid Synchro | Spell | Normal | Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.) | DUSA | 3/31/2017 | |||||
Number 28: Titanic Moth | Monster | Xyz | Fire | Insect | 7 | 2400 | 2200 | 2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand. |
DUSA | 3/31/2017 |
Number 70: Malevolent Sin | Monster | Xyz | Dark | Insect | 4 | 2400 | 1200 | 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
DUSA | 3/31/2017 |
Number 94: Crystalzero | Monster | Xyz | Water | Warrior | 5 | 2200 | 1600 | 2 Level 5 WATER monsters During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn. |
DUSA | 3/31/2017 |
Power Wall | Trap | Normal | During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle. | DUSA | 3/31/2017 | |||||
Saber Shark | Monster | Effect | Water | Fish | 4 | 1600 | 1200 | Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 Fish-Type monster on the field, then activate 1 of these effects. Increase its Level by 1. Reduce its Level by 1. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. |
DUSA | 3/31/2017 |
Sea Lord's Amulet | Spell | Continuous | Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects. | DUSA | 3/31/2017 | |||||
Silent Angler | Monster | Effect | Water | Fish | 4 | 800 | 1400 | If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn. | DUSA | 3/31/2017 |
Skydive Scorcher | Spell | Normal | Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead. | DUSA | 3/31/2017 | |||||
Synchro Call | Trap | Normal | Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. | DUSA | 3/31/2017 | |||||
Vision HERO Vyon | Monster | Effect | Dark | Warrior | 4 | 1000 | 1200 | If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. | DUSA | 3/31/2017 |
Wandering King Wildwind | Monster | Effect | Dark | Fiend | 4 | 1700 | 1300 | If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand. | DUSA | 3/31/2017 |
White Veil | Spell | Equip | While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | DUSA | 3/31/2017 | |||||
Apprentice Illusion Magician | Monster | Effect | Dark | Spellcaster | 6 | 2000 | 1700 | You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only. | JUMP | 4/1/2017 |
Odd-Eyes Phantom Dragon | Monster | Pendulum | Dark | Dragon | 7 | 2500 | 2000 | When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn. Pendulum Scale: 4 Pendulum Effect: Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). |
YA01 | 4/4/2017 |
Ancient Gear Catapult | Spell | Normal | While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn. | SR03 | 4/14/2017 | |||||
Ancient Gear Fortress | Spell | Continuous | During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters. | SR03 | 4/14/2017 | |||||
Ancient Gear Gadget | Monster | Effect | Earth | Machine | 4 | 500 | 2000 | If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. | SR03 | 4/14/2017 |
Ancient Gear Hydra | Monster | Effect | Earth | Machine | 7 | 2700 | 1700 | At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. | SR03 | 4/14/2017 |
Ancient Gear Reactor Dragon | Monster | Effect | Earth | Machine | 9 | 3000 | 3000 | If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field. | SR03 | 4/14/2017 |
Ancient Gear Wyvern | Monster | Effect | Earth | Machine | 4 | 1700 | 1200 | If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step. | SR03 | 4/14/2017 |
Lost World | Spell | Field | All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. | SR04 | 4/14/2017 | |||||
Megalosmasher X | Monster | Normal | Water | Dinosaur | 4 | 2000 | 0 | With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey. | SR04 | 4/14/2017 |
Petiteranodon | Monster | Effect | Earth | Dinosaur | 2 | 500 | 500 | If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn. | SR04 | 4/14/2017 |
Souleating Oviraptor | Monster | Effect | Dark | Dinosaur | 4 | 1800 | 500 | If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn. | SR04 | 4/14/2017 |
Survival's End | Trap | Normal | Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. | SR04 | 4/14/2017 | |||||
Ultimate Conductor Tyranno | Monster | Effect | Light | Dinosaur | 10 | 3500 | 3200 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-downDefense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard. | SR04 | 4/14/2017 |
Ariel, Priestess of the Nekroz | Monster | Effect | Water | Psychic | 4 | 1000 | 1800 | Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn. | MACR | 5/5/2017 |
Artifact Vajra | Monster | Effect | Light | Fairy | 5 | 1800 | 1900 | You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. | MACR | 5/5/2017 |
Ash Blossom & Joyous Spring | Monster | Tuner | Fire | Zombie | 3 | 0 | 1800 | During either player's turn, when a card or effect is activated that includes any of these effects: You can discard this card; negate that effect. Add a card from the Deck to the hand. Special Summon from the Deck. Send a card from the Deck to the Graveyard. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. |
MACR | 5/5/2017 |
B.E.F. Zelos | Spell | Field | When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. | MACR | 5/5/2017 | |||||
B.E.S. Big Core MK-3 | Monster | Effect | Light | Machine | 8 | 2700 | 1900 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battles a monster: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck. | MACR | 5/5/2017 |
Boogie Trap | Spell | Normal | Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. | MACR | 5/5/2017 | |||||
Break Away | Trap | Normal | During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn. | MACR | 5/5/2017 | |||||
Bug Signal | Spell | Quick-Play | Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. | MACR | 5/5/2017 | |||||
Bujin Hiruko | Monster | Pendulum | Light | Beast-Warrior | 4 | 1000 | 2000 | Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies. Pendulum Scale: 3 Pendulum Effect: You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) |
MACR | 5/5/2017 |
D/D Ghost | Monster | Tuner | Dark | Fiend | 2 | 600 | 300 | If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard. | MACR | 5/5/2017 |
D/D/D Stone King Darius | Monster | Xyz | Earth | Fiend | 3 | 1900 | 1000 | 2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent. |
MACR | 5/5/2017 |
Dark Contract with the Eternal Darkness | Trap | Continuous | While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage. | MACR | 5/5/2017 | |||||
Diamond Duston | Trap | Normal | When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon. | MACR | 5/5/2017 | |||||
Digital Bug LEDybug | Monster | Effect | Light | Insect | 3 | 500 | 0 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. When this card destroys a monster by battle, draw 1 card. |
MACR | 5/5/2017 |
Dinomight Knight, the True Dracofighter | Monster | Effect | Water | Wyrm | 6 | 2500 | 1200 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand. | MACR | 5/5/2017 |
Dinomists Howling | Trap | Continuous | When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand. | MACR | 5/5/2017 | |||||
Disciples of the True Dracophoenix | Spell | Continuous | You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monsterface-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn. | MACR | 5/5/2017 | |||||
Double Resonator | Monster | Tuner | Fire | Fiend | 1 | 0 | 0 | If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn. | MACR | 5/5/2017 |
Dragonic Diagram | Spell | Field | All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. | MACR | 5/5/2017 | |||||
Dreiath III, the True Dracocavalry General | Monster | Effect | Earth | Wyrm | 6 | 2100 | 2800 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position. | MACR | 5/5/2017 |
Duelist Alliance | Spell | Normal | If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap Card from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. | MACR | 5/5/2017 | |||||
Emerging Emergency Rescute Rescue | Spell | Normal | If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn. | MACR | 5/5/2017 | |||||
Fairy Tail - Luna | Monster | Effect | Light | Spellcaster | 4 | 1850 | 1000 | When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and that monster to the hand. | MACR | 5/5/2017 |
Familiar-Possessed - Lyna | Monster | Effect | Light | Spellcaster | 4 | 1850 | 1500 | You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage to your opponent. | MACR | 5/5/2017 |
Fire Cracker | Monster | Effect | Fire | Fiend | 4 | 1700 | 200 | During either player's turn: You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each. | MACR | 5/5/2017 |
Ghost Beef | Monster | Pendulum | Dark | Beast | 7 | 2000 | 1000 | The Ghost of Christmas Dinner. Pendulum Scale: 4 Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10). |
MACR | 5/5/2017 |
Gift Exchange | Spell | Normal | Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. | MACR | 5/5/2017 | |||||
Ignis Heat, the True Dracowarrior | Monster | Effect | Fire | Wyrm | 5 | 2400 | 1000 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand. | MACR | 5/5/2017 |
Kaiser Sea Snake | Monster | Effect | Water | Sea Serpent | 8 | 2500 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0. | MACR | 5/5/2017 |
Lyrilusc - Assembled Nightingale | Monster | Xyz | Wind | Winged Beast | 1 | 0 | 0 | 2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Material attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage. |
MACR | 5/5/2017 |
Lyrilusc - Cobalt Sparrow | Monster | Effect | Wind | Winged Beast | 1 | 0 | 100 | If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.Your opponent cannot target this card with card effects | MACR | 5/5/2017 |
Lyrilusc - Independent Nightingale | Monster | Fusion | Wind | Winged Beast | 1 | 1000 | 0 | "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500. |
MACR | 5/5/2017 |
Lyrilusc - Sapphire Swallow | Monster | Effect | Wind | Winged Beast | 1 | 100 | 0 | If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your Graveyard; attach it to this card as Xyz Material. |
MACR | 5/5/2017 |
Lyrilusc - Turquoise Warbler | Monster | Effect | Wind | Winged Beast | 1 | 100 | 100 | If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or Graveyard. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn. | MACR | 5/5/2017 |
Magician's Left Hand | Spell | Continuous | Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, destroy that card. | MACR | 5/5/2017 | |||||
Magician's Restage | Spell | Continuous | You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage". | MACR | 5/5/2017 | |||||
Magician's Right Hand | Spell | Continuous | Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster-Type monster, and if you do, or if it did not have an effect, destroy that card. | MACR | 5/5/2017 | |||||
Majesty Maiden, the True Dracocaster | Monster | Effect | Wind | Wyrm | 5 | 2300 | 1500 | To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand. | MACR | 5/5/2017 |
Mariamne, the True Dracophoenix | Monster | Effect | Wind | Wyrm | 9 | 2700 | 2100 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn. | MACR | 5/5/2017 |
Master Peace, the True Dracoslaying King | Monster | Effect | Light | Wyrm | 8 | 2950 | 2950 | To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it. | MACR | 5/5/2017 |
Metaltron XII, the True Dracombatant | Monster | Effect | Light | Wyrm | 9 | 3000 | 3000 | Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck. | MACR | 5/5/2017 |
Mild Turkey | Monster | Pendulum | Fire | Winged Beast | 4 | 1000 | 2000 | The taste of victory will bowl you over. Pendulum Scale: 7 Pendulum Effect: Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1). |
MACR | 5/5/2017 |
Number S0: Utopic ZEXAL | Monster | Xyz | Light | Warrior | 0 | 0 | 0 | 3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn. |
MACR | 5/5/2017 |
Onikuji | Trap | Continuous | Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck. | MACR | 5/5/2017 | |||||
Pacifis, the Phantasm City | Spell | Field | (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). |
MACR | 5/5/2017 | |||||
Pendulum Switch | Trap | Continuous | You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place it in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn. | MACR | 5/5/2017 | |||||
Pendulumucho | Monster | Pendulum | Earth | Winged Beast | 1 | 0 | 0 | If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field. Pendulum Scale: 0 Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up. |
MACR | 5/5/2017 |
Performapal Coin Dragon | Monster | Pendulum | Water | Dragon | 4 | 1700 | 1000 | Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects. Pendulum Scale: 5 Pendulum Effect: Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field). |
MACR | 5/5/2017 |
Performapal Gatlinghoul | Monster | Fusion | Dark | Fiend | 8 | 2900 | 900 | 1 "Performapal" monster + 1 Level 5 or higher DARK monster If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, then, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Performapal Gatlinghoul" once per turn. |
MACR | 5/5/2017 |
Performapal Revue Dancer | Monster | Effect | Light | Spellcaster | 3 | 800 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster | MACR | 5/5/2017 |
Performapal Sky Magician | Monster | Effect | Wind | Spellcaster | 7 | 2500 | 2000 | Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it. | MACR | 5/5/2017 |
Performapal Sky Pupil | Monster | Effect | Light | Spellcaster | 3 | 800 | 800 | During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster. | MACR | 5/5/2017 |
Performapal U Go Golem | Monster | Pendulum | Dark | Fiend | 4 | 1600 | 1000 | Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and Dragon-Type monsters you control as Fusion Materials. Pendulum Scale: 1 Pendulum Effect: Once per turn, if a monster is Fusion Summoned to your field (except during the Damage Step): You can add 1 "Performapal", "Odd-Eyes", or "Magician" Pendulum Monster from your Graveyard or face-up in your Extra Deck to your hand. |
MACR | 5/5/2017 |
Phantasm Spiral Assault | Trap | Normal | Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. | MACR | 5/5/2017 | |||||
Phantasm Spiral Battle | Trap | Normal | If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it. | MACR | 5/5/2017 | |||||
Phantasm Spiral Crash | Spell | Equip | Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn. | MACR | 5/5/2017 | |||||
Phantasm Spiral Dragon | Monster | Normal | Water | Wyrm | 8 | 2900 | 2900 | A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault. | MACR | 5/5/2017 |
Phantasm Spiral Grip | Spell | Equip | Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn. | MACR | 5/5/2017 | |||||
Phantasm Spiral Power | Trap | Normal | If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster. | MACR | 5/5/2017 | |||||
Phantasm Spiral Wave | Spell | Equip | Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn. | MACR | 5/5/2017 | |||||
Predaplant Cordyceps | Monster | Effect | Dark | Plant | 1 | 0 | 0 | During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters. | MACR | 5/5/2017 |
Predaplant Darlingtonia Cobra | Monster | Effect | Dark | Plant | 3 | 1000 | 1500 | If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel. | MACR | 5/5/2017 |
Predaplant Ophrys Scorpio | Monster | Effect | Dark | Plant | 3 | 1200 | 800 | If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophyrs Scorpio" once per turn. | MACR | 5/5/2017 |
Primal Cry | Spell | Ritual | This card is used to Ritual Summon "Vennu, Bright Bird of Divinity". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it. | MACR | 5/5/2017 | |||||
Prologue of the Destruction Swordsman | Trap | Normal | Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn. | MACR | 5/5/2017 | |||||
Raidraptor - Stranger Falcon | Monster | Xyz | Dark | Winged Beast | 5 | 2000 | 2000 | 2 Level 5 monsters If this card has an Xyz Monster as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material. |
MACR | 5/5/2017 |
Set Rotation | Spell | Quick-Play | Set 2 Field Spell Cards with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spell Cards. | MACR | 5/5/2017 | |||||
Speedroid Maliciousmagnet | Monster | Tuner | Wind | Machine | 1 | 0 | 0 | Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn. | MACR | 5/5/2017 |
Speedroid Rubberband Plane | Monster | Effect | Wind | Machine | 5 | 1800 | 0 | If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn. | MACR | 5/5/2017 |
Speedroid Skull Marbles | Monster | Effect | Wind | Machine | 7 | 0 | 3000 | Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card. | MACR | 5/5/2017 |
SPYRAL GEAR - Fully Armed | Spell | Equip | Equip only to "SPYRAL Super Agent". It gains 1000 ATK. If it destroys your opponent's monster by battle: You can banish both the opponent's destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 "SPYRAL Super Agent" in your Graveyard; Special Summon it. | MACR | 5/5/2017 | |||||
SPYRAL GEAR - Last Resort | Monster | Effect | Earth | Machine | 4 | 1000 | 1000 | You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn. | MACR | 5/5/2017 |
SPYRAL MISSION - Rescue | Trap | Continuous | Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your Graveyard; return it to the hand. You can banish this card from your Graveyard, then target 1 "SPYRAL" monster in your Graveyard; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue". | MACR | 5/5/2017 | |||||
SPYRAL Sleeper | Monster | Effect | Light | Fiend | 8 | 2800 | 1200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard. | MACR | 5/5/2017 |
Subterror Behemoth Phospheroglacier | Monster | Effect | Earth | Aqua | 8 | 2600 | 2500 | FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
MACR | 5/5/2017 |
Subterror Behemoth Speleogeist | Monster | Effect | Earth | Fiend | 11 | 3000 | 1400 | FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
MACR | 5/5/2017 |
Subterror Fiendess | Monster | Effect | Earth | Spellcaster | 1 | 800 | 500 | During either player's turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn. | MACR | 5/5/2017 |
Subterror Final Battle | Trap | Normal | Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard. Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ATK and DEF of 1 "Subterror" monster on the field become equal to its combined original ATK and DEF until the end of this turn. This turn, activated effects of "Subterror" cards cannot be negated. |
MACR | 5/5/2017 | |||||
Supreme King Dragon Darkwurm | Monster | Pendulum | Dark | Dragon | 4 | 1800 | 1200 | If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn. Pendulum Scale: 5 Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. |
MACR | 5/5/2017 |
Supreme King Gate Infinity | Monster | Pendulum | Dark | Fiend | 7 | 0 | 0 | Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 13 Pendulum Effect: If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. |
MACR | 5/5/2017 |
Supreme King Gate Zero | Monster | Pendulum | Dark | Fiend | 7 | 0 | 0 | Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 0 Pendulum Effect: If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. |
MACR | 5/5/2017 |
Supreme King Z-ARC | Monster | Fusion | Dark | Dragon | 12 | 4000 | 4000 | 4 Dragon-Type monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 1 Pendulum Effect: Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). |
MACR | 5/5/2017 |
Sylvan Princessprite | Monster | Xyz | Light | Plant | 1 | 1800 | 100 | 2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn. |
MACR | 5/5/2017 |
The Phantom Knights of Cursed Javelin | Monster | Xyz | Dark | Warrior | 2 | 1600 | 0 | 2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
MACR | 5/5/2017 |
The Phantom Knights of Lost Vambrace | Trap | Normal | Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.) | MACR | 5/5/2017 | |||||
The Phantom Knights of Wrong Magnetring | Trap | Normal | When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the following effect. (This card is NOT treated as a Trap Card.) During either player's turn: You can send this card and 1 face-up card you control to the Graveyard (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap Card); draw 2 cards. |
MACR | 5/5/2017 | |||||
Tornado Dragon | Monster | Xyz | Wind | Wyrm | 4 | 2100 | 2000 | 2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. |
MACR | 5/5/2017 |
True Draco Apocalypse | Trap | Continuous | If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field). During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn. |
MACR | 5/5/2017 | |||||
True Draco Heritage | Spell | Continuous | During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn. | MACR | 5/5/2017 | |||||
True King of All Calamities | Monster | Xyz | Dark | Wyrm | 9 | 3000 | 3000 | 2 or more Level 9 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field. |
MACR | 5/5/2017 |
True King's Return | Trap | Continuous | If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn. |
MACR | 5/5/2017 | |||||
Ultra Polymerization | Spell | Normal | Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your Graveyard, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your Graveyard, but change their ATK and DEF to 0, also they have their effects negated. | MACR | 5/5/2017 | |||||
Unending Nightmare | Trap | Continuous | You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain. | MACR | 5/5/2017 | |||||
Vennu, Bright Bird of Divinity | Monster | Ritual | Light | Fairy | 8 | 2800 | 2000 | You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand. | MACR | 5/5/2017 |
Waterfall of Dragon Souls | Trap | Normal | Activate 1 of these effects. Add 1 Wyrm-Type monster from your Deck to your hand. Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1. |
MACR | 5/5/2017 | |||||
Zefra Providence | Spell | Normal | Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn. | MACR | 5/5/2017 | |||||
Zefra War | Trap | Normal | Target 1 "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn. | MACR | 5/5/2017 | |||||
Zefraath | Monster | Pendulum | Earth | Rock | 11 | 3450 | 2950 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After you Special Summon this card, you can conduct 1 Pendulum Summon of a "Zefra" monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck. Pendulum Scale: 5 Pendulum Effect: During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, change this card's Pendulum Scale to be the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefraath" once per turn. |
MACR | 5/5/2017 |
Zoodiac Chakanine | Monster | Xyz | Earth | Beast-Warrior | 4 | ? | ? | 2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon. |
MACR | 5/5/2017 |
Zoodiac Gathering | Trap | Continuous | If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material. | MACR | 5/5/2017 | |||||
Zoodiac Hammerkong | Monster | Xyz | Earth | Beast-Warrior | 4 | ? | ? | 3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card. |
MACR | 5/5/2017 |
Frightfur Daredevil | Monster | Fusion | Dark | Fiend | 8 | 3000 | 2200 | 1 "Edge Imp" monster + 1 "Fluffal" monster When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn. |
DPDG | 5/26/2017 |
Frightfur Reborn | Spell | Normal | Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard. | DPDG | 5/26/2017 | |||||
Pendulum Fusion | Spell | Normal | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn. | DPDG | 5/26/2017 | |||||
Performapal Ballad | Monster | Pendulum | Earth | Plant | 3 | 500 | 1100 | If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster. Pendulum Scale: 2 Pendulum Effect: Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field). |
DPDG | 5/26/2017 |
Performapal Barracuda | Monster | Pendulum | Earth | Plant | 3 | 500 | 1100 | During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn. Pendulum Scale: 5 Pendulum Effect: Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field). |
DPDG | 5/26/2017 |
Raidraptor Replica | Trap | Normal | Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects. | DPDG | 5/26/2017 | |||||
Speedroid Dominobutterfly | Monster | Pendulum | Wind | Machine | 2 | 100 | 300 | Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it. Pendulum Scale: 8 Pendulum Effect: You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn. |
DPDG | 5/26/2017 |
Spiral Flame Strike | Spell | Normal | Activate 1 of these effects: If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it. Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck. |
DPDG | 5/26/2017 | |||||
Astrograph Sorcerer | Monster | Pendulum | Dark | Spellcaster | 7 | 2500 | 2000 | If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the Graveyard, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.) Pendulum Scale: 1 Pendulum Effect: During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn. |
PEVO | 6/23/2017 |
Black Fang Magician | Monster | Pendulum | Dark | Spellcaster | 4 | 1700 | 800 | (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroythis card. |
PEVO | 6/23/2017 |
Chronograph Sorcerer | Monster | Pendulum | Dark | Spellcaster | 6 | 2000 | 1700 | If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or Graveyard (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.) Pendulum Scale: 8 Pendulum Effect: During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. |
PEVO | 6/23/2017 |
Dharma-Eye Magician | Monster | Pendulum | Light | Spellcaster | 7 | 2000 | 2500 | While this Pendulum Summoned card is on the field, "Magician"Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned. Pendulum Scale: 2 Pendulum Effect: Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). |
PEVO | 6/23/2017 |
Double Iris Magician | Monster | Pendulum | Dark | Spellcaster | 4 | 1500 | 1000 | (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. |
PEVO | 6/23/2017 |
Harmonizing Magician | Monster | Pendulum | Dark | Spellcaster | 4 | 0 | 0 | Cannot be Special Summoned from the Extra Deck. Cannot be used as Material for a Fusion, Synchro, or Xyz Summon, unless all other Materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but it has its effects negated, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn. Pendulum Scale: 8 Pendulum Effect: All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. |
PEVO | 6/23/2017 |
Nobledragon Magician | Monster | Pendulum | Fire | Spellcaster | 3 | 700 | 1400 | Cannot be used as a Synchro Material, except for the Synchro Summon of a Dragon-Type Synchro Monster. If this card is used as a Synchro Material, unless all other Synchro Materials are "Odd-Eyes" monsters, place this card on the bottom of the Deck. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher "Odd-Eyes" monster you control; reduce its Level by 3, and if you do, Special Summon this card. Pendulum Scale: 5 Pendulum Effect: Unless have a "Magician" card in your other Pendulum Zone,destroy this card. |
PEVO | 6/23/2017 |
Purple Poison Magician | Monster | Pendulum | Dark | Spellcaster | 4 | 1200 | 2100 | (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it. Pendulum Scale: 1 Pendulum Effect: Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. |
PEVO | 6/23/2017 |
Star Pendulumgraph | Trap | Continuous | Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn. | PEVO | 6/23/2017 | |||||
Time Pendulumgraph | Trap | Continuous | Your opponent cannot target Spellcaster-Type monsters you control with Trap Cards or effects. You can only use the following effect of "Time Pendulumgraph" once per turn. You can target 1 "Magician" Pendulum Monster Card in your Monster Zone or Pendulum Zone, and 1 card your opponent controls; destroy them. Then, if this effect did not destroy 2 cards, you can send 1 card on the field to the Graveyard. | PEVO | 6/23/2017 | |||||
Timestar Magician | Monster | Xyz | Dark | Spellcaster | 4 | 2400 | 1200 | 2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead. |
PEVO | 6/23/2017 |
White Wing Magician | Monster | Pendulum | Wind | Spellcaster | 4 | 1600 | 1400 | (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it. Pendulum Scale: 1 Pendulum Effect: Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. |
PEVO | 6/23/2017 |
Galaxy-Eyes Cipher Blade Dragon | Monster | Xyz | Light | Dragon | 9 | 3200 | 2800 | 3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it. |
JUMP | 7/1/2017 |
Abyss Actor - Curtain Raiser | Monster | Pendulum | Dark | Fiend | 4 | 1100 | 1000 | Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. Pendulum Scale: 7 Pendulum Effect: If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. |
BLLR | 7/7/2017 |
Abyss Script - Abysstainment | Spell | Continuous | You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck. | BLLR | 7/7/2017 | |||||
D/D/D Super Doom King Bright Armageddon | Monster | Synchro | Dark | Fiend | 10 | 3500 | 3000 | 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Pendulum Scale: 1 Pendulum Effect: Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. |
BLLR | 7/7/2017 |
D/D/D Super Doom King Dark Armageddon | Monster | Xyz | Dark | Fiend | 8 | 3500 | 3000 | 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Pendulum Scale: 1 Pendulum Effect: Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". |
BLLR | 7/7/2017 |
Destiny HERO - Dreamer | Monster | Effect | Dark | Warrior | 1 | 0 | 600 | During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, make that monster unable to be destroyed by that battle, and if you do, you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn. | BLLR | 7/7/2017 |
Destiny HERO - Dusktopia | Monster | Fusion | Dark | Warrior | 10 | 3000 | 3000 | 1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn.) |
BLLR | 7/7/2017 |
Double Evolution Pill | Spell | Normal | Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn. | BLLR | 7/7/2017 | |||||
Giant Rex | Monster | Effect | Earth | Dinosaur | 4 | 2000 | 1200 | Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn. | BLLR | 7/7/2017 |
Gladiator Beast Andabata | Monster | Fusion | Dark | Beast-Warrior | 8 | 1000 | 2800 | "Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
BLLR | 7/7/2017 |
Gladiator Beast Noxious | Monster | Effect | Dark | Beast-Warrior | 5 | 0 | 1000 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious". | BLLR | 7/7/2017 |
Gladiator Beast Tamer Editor | Monster | Fusion | Dark | Beast-Warrior | 8 | 2400 | 3000 | 2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. |
BLLR | 7/7/2017 |
Jurassic Impact | Trap | Normal | If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon. | BLLR | 7/7/2017 | |||||
Kamion, the Timelord | Monster | Effect | Earth | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLLR | 7/7/2017 |
Lazion, the Timelord | Monster | Effect | Fire | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLLR | 7/7/2017 |
M-X-Saber Invoker | Monster | Xyz | Earth | Warrior | 3 | 1600 | 500 | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior-Type monster from your Deck, in face-up Defense Position. Destroy it during the End Phase. |
BLLR | 7/7/2017 |
Odd-Eyes Lancer Dragon | Monster | Effect | Light | Dragon | 8 | 3000 | 2000 | If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead. | BLLR | 7/7/2017 |
Odd-Eyes Venom Dragon | Monster | Fusion | Dark | Dragon | 10 | 3300 | 2500 | 1 "Starving Venom" monster + 1 "Odd-Eyes" monster Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. Pendulum Scale: 1 Pendulum Effect: Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn. |
BLLR | 7/7/2017 |
Performapal Five-Rainbow Magician | Monster | Pendulum | Light | Spellcaster | 1 | 100 | 100 | If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. Pendulum Scale: 12 Pendulum Effect: You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. 0: All monsters they control cannot attack or activate their effects. 4 or more: The ATK of all monsters they control become double their original ATK. |
BLLR | 7/7/2017 |
Performapal Odd-Eyes Dissolver | Monster | Pendulum | Dark | Spellcaster | 8 | 2000 | 2600 | At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you controlas Fusion Material, as well as other monsters you control or cards in your Pendulum Zones. Pendulum Scale: 4 Pendulum Effect: Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. |
BLLR | 7/7/2017 |
Performapal Odd-Eyes Minitaurus | Monster | Pendulum | Dark | Beast-Warrior | 4 | 1200 | 1600 | During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only. Pendulum Scale: 6 Pendulum Effect: If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
BLLR | 7/7/2017 |
Performapal Odd-Eyes Synchron | Monster | Pendulum | Dark | Spellcaster | 2 | 200 | 600 | If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. Pendulum Scale: 6 Pendulum Effect: Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). |
BLLR | 7/7/2017 |
Raidraptor - Final Fortress Falcon | Monster | Xyz | Dark | Winged Beast | 12 | 3800 | 2800 | 3 Level 12 monsters If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" monster from your GY; this card can attack again in a row. |
BLLR | 7/7/2017 |
Raidraptor - Rudder Strix | Monster | Effect | Dark | Winged Beast | 4 | 0 | 1600 | If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn. | BLLR | 7/7/2017 |
Sadion, the Timelord | Monster | Effect | Wind | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLLR | 7/7/2017 |
Spacetime Transcendence | Spell | Normal | Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. | BLLR | 7/7/2017 | |||||
Superheavy Samurai Fist | Monster | Tuner | Earth | Machine | 2 | 900 | 900 | During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. | BLLR | 7/7/2017 |
Superheavy Samurai Helper | Monster | Effect | Earth | Machine | 1 | 0 | 0 | During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it. | BLLR | 7/7/2017 |
Superheavy Samurai Steam Train King | Monster | Synchro | Earth | Machine | 12 | 2000 | 4800 | 1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
BLLR | 7/7/2017 |
Time Maiden | Monster | Effect | Light | Fairy | 1 | 0 | 0 | If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect. | BLLR | 7/7/2017 |
Twilight Ninja Jogen | Monster | Pendulum | Dark | Warrior | 7 | 2000 | 1000 | You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Pendulum Scale: 1 Pendulum Effect: If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
BLLR | 7/7/2017 |
Twilight Ninja Kagen | Monster | Pendulum | Dark | Warrior | 1 | 0 | 2000 | You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn. Pendulum Scale: 10 Pendulum Effect: You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). |
BLLR | 7/7/2017 |
Vision HERO Witch Raider | Monster | Effect | Dark | Warrior | 8 | 2700 | 1900 | To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters. | BLLR | 7/7/2017 |
White Aura Dolphin | Monster | Synchro | Water | Fish | 6 | 2400 | 1000 | 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
BLLR | 7/7/2017 |
White Aura Whale | Monster | Synchro | Water | Fish | 8 | 2800 | 2000 | 1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
BLLR | 7/7/2017 |
White Moray | Monster | Effect | Water | Fish | 2 | 600 | 200 | During the turn you Normal Summon this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | BLLR | 7/7/2017 |
Zaphion, the Timelord | Monster | Effect | Water | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLLR | 7/7/2017 |
Bitron | Monster | Normal | Earth | Cyberse | 2 | 200 | 2000 | A new species found in electronic space. There's not much information on it. | YS17 | 7/21/2017 |
Cynet Universe | Spell | Field | All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. | YS17 | 7/21/2017 | |||||
Decode Talker | Monster | Link | Dark | Cyberse | 2300 | LINK-3 2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card. |
YS17 | 7/21/2017 | ||
Draconnet | Monster | Effect | Dark | Cyberse | 3 | 1400 | 1200 | When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position. | YS17 | 7/21/2017 |
Honeybot | Monster | Link | Light | Cyberse | 1900 | LINK-2 2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle. |
YS17 | 7/21/2017 | ||
Link Spider | Monster | Link | Earth | Cyberse | 1000 | LINK-1 1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to. |
YS17 | 7/21/2017 | ||
Linkslayer | Monster | Effect | Earth | Cyberse | 5 | 2000 | 600 | If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. | YS17 | 7/21/2017 |
RAM Clouder | Monster | Effect | Light | Cyberse | 4 | 1800 | 1000 | You can Tribute 1 monster, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "RAM Clouder" once per turn. | YS17 | 7/21/2017 |
Abyss Actor - Trendy Understudy | Monster | Pendulum | Dark | Fiend | 2 | 700 | 700 | If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monsterfrom your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn. Pendulum Scale: 8 Pendulum Effect: When you Pendulum Summon a monster: You can add 1 face-upLevel 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. |
COTD | 8/4/2017 |
Air Cracking Storm | Spell | Equip | Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect. | COTD | 8/4/2017 | |||||
Ancient Gear Golem - Ultimate Pound | Monster | Effect | Earth | Machine | 8 | 3000 | 3000 | Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand. | COTD | 8/4/2017 |
Auram the World Chalice Blademaster | Monster | Link | Fire | Cyberse | 2000 | LINK-2 2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. |
COTD | 8/4/2017 | ||
Back to the Front | Trap | Normal | Target 1 monster in your GY; Special Summon it in Defense Position. | COTD | 8/4/2017 | |||||
Backup Secretary | Monster | Effect | Light | Cyberse | 3 | 1200 | 800 | If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way. | COTD | 8/4/2017 |
Beckoned by the World Chalice | Monster | Normal | Earth | Warrior | 4 | 1800 | 0 | His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. | COTD | 8/4/2017 |
Blind Obliteration | Trap | Normal | Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll. | COTD | 8/4/2017 | |||||
Break Off Trap Hole | Trap | Normal | When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked. | COTD | 8/4/2017 | |||||
Castle Link | Spell | Field | Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. | COTD | 8/4/2017 | |||||
Chosen by the World Chalice | Monster | Normal | Fire | Psychic | 3 | 1600 | 0 | Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. | COTD | 8/4/2017 |
Cracking Dragon | Monster | Effect | Dark | Machine | 8 | 3000 | 0 | Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect. | COTD | 8/4/2017 |
Crowned by the World Chalice | Monster | Normal | Water | Spellcaster | 2 | 0 | 2100 | With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. | COTD | 8/4/2017 |
Cyberse Wizard | Monster | Effect | Light | Cyberse | 4 | 1800 | 800 | Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | COTD | 8/4/2017 |
D/D Vice Typhon | Monster | Effect | Dark | Fiend | 7 | 2300 | 2800 | When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn. | COTD | 8/4/2017 |
D/D/D Gust High King Alexander | Monster | Synchro | Wind | Fiend | 10 | 3000 | 2500 | 1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn. |
COTD | 8/4/2017 |
D/D/D Wave High King Caesar | Monster | Xyz | Water | Fiend | 6 | 2800 | 1800 | 2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand. |
COTD | 8/4/2017 |
Dark World Brainwashing | Trap | Continuous | When an opponent's monster activates its effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Discard 1 random card from your opponent's hand". | COTD | 8/4/2017 | |||||
Defense Zone | Spell | Field | For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. | COTD | 8/4/2017 | |||||
Destiny HERO - Dangerous | Monster | Fusion | Dark | Warrior | 6 | 2000 | 2600 | 1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn. |
COTD | 8/4/2017 |
F.A. Circuit Grand Prix | Spell | Field | Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn. | COTD | 8/4/2017 | |||||
F.A. Downforce | Spell | Quick-Play | Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. | COTD | 8/4/2017 | |||||
F.A. Hang On Mach | Monster | Effect | Wind | Machine | 4 | 0 | 1800 | Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | COTD | 8/4/2017 |
F.A. Sonic Meister | Monster | Effect | Wind | Machine | 4 | 0 | 1000 | Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. | COTD | 8/4/2017 |
Firewall Dragon | Monster | Link | Light | Cyberse | 2500 | LINK-4 2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand. |
COTD | 8/4/2017 | ||
Gaia Saber, the Lightning Shadow | Monster | Link | Earth | Machine | 2600 | LINK-3 2+ monsters |
COTD | 8/4/2017 | ||
Galaxy Worm | Monster | Effect | Light | Insect | 3 | 1200 | 1000 | When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated. | COTD | 8/4/2017 |
Gogogo Aristera & Dexia | Monster | Effect | Earth | Rock | 4 | 0 | 2200 | While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect. When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0. |
COTD | 8/4/2017 |
Gouki Re-Match | Spell | Normal | Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn. | COTD | 8/4/2017 | |||||
Gouki Riscorpio | Monster | Effect | Earth | Warrior | 5 | 2300 | 0 | If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn. | COTD | 8/4/2017 |
Gouki Suprex | Monster | Effect | Earth | Warrior | 4 | 1800 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn. | COTD | 8/4/2017 |
Gouki Twistcobra | Monster | Effect | Earth | Warrior | 3 | 1600 | 0 | (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn. | COTD | 8/4/2017 |
Gravity Lash | Spell | Quick-Play | Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. | COTD | 8/4/2017 | |||||
Hack Worm | Monster | Effect | Dark | Machine | 1 | 400 | 0 | If your opponent controls no monsters, you can Special Summon this card (from your hand). | COTD | 8/4/2017 |
Heavy Storm Duster | Trap | Normal | Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. | COTD | 8/4/2017 | |||||
Ib the World Chalice Priestess | Monster | Link | Water | Spellcaster | 1800 | LINK-2 2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. |
COTD | 8/4/2017 | ||
Imduk the World Chalice Dragon | Monster | Link | Wind | Dragon | 800 | LINK-1 1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. |
COTD | 8/4/2017 | ||
Infernity Patriarch | Monster | Effect | Dark | Fiend | 4 | 1000 | 2000 | If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | COTD | 8/4/2017 |
Jack Wyvern | Monster | Effect | Dark | Machine | 4 | 1800 | 0 | You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn. | COTD | 8/4/2017 |
Jain, Twilightsworn General | Monster | Effect | Dark | Warrior | 4 | 1800 | 1200 | Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY. | COTD | 8/4/2017 |
Junk Breaker | Monster | Effect | Earth | Warrior | 4 | 1800 | 1000 | During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn. | COTD | 8/4/2017 |
Launcher Commander | Monster | Effect | Earth | Cyberse | 4 | 1700 | 1200 | All other Cyberse monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it. | COTD | 8/4/2017 |
Lee the World Chalice Fairy | Monster | Effect | Light | Fairy | 2 | 100 | 2000 | If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Challice Fairy" once per turn. | COTD | 8/4/2017 |
Lumina, Twilightsworn Shaman | Monster | Effect | Dark | Spellcaster | 3 | 1000 | 1000 | Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | COTD | 8/4/2017 |
Lyla, Twilightsworn Enchantress | Monster | Effect | Dark | Spellcaster | 4 | 1700 | 200 | Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | COTD | 8/4/2017 |
March of the Dark Brigade | Spell | Normal | Target 1 "Lightsworn" monster in your GY that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn. | COTD | 8/4/2017 | |||||
Missus Radiant | Monster | Link | Earth | Beast | 1400 | LINK-2 2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn. |
COTD | 8/4/2017 | ||
Motivating Captain | Monster | Effect | Earth | Warrior | 1 | 400 | 1200 | When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated. | COTD | 8/4/2017 |
Ningirsu the World Chalice Warrior | Monster | Link | Earth | Warrior | 2500 | LINK-3 2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand. |
COTD | 8/4/2017 | ||
Orbital Hydralander | Monster | Effect | Dark | Machine | 8 | 3000 | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters with the same name, to activate and to resolve this effect. | COTD | 8/4/2017 |
Parry Knights | Monster | Effect | Earth | Warrior | 6 | 2300 | 2100 | When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took. | COTD | 8/4/2017 |
Performapal Trumpanda | Monster | Pendulum | Earth | Beast | 3 | 800 | 800 | When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12). |
COTD | 8/4/2017 |
Predaplant Banksiogre | Monster | Tuner | Dark | Plant | 6 | 2000 | 100 | You can Special Summon this card (from your hand) by Tributing 1 opponent's monster with a Predator Counter. If this card is sent from the field to the GY: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. | COTD | 8/4/2017 |
Pulse Mines | Trap | Normal | If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. | COTD | 8/4/2017 | |||||
Punishment Dragon | Monster | Effect | Dark | Dragon | 8 | 3000 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY. | COTD | 8/4/2017 |
Re: EX | Monster | Effect | Light | Dinosaur | 4 | 1900 | 1200 | If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEFduring the Damage Step only. | COTD | 8/4/2017 |
Recall | Trap | Counter | When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card. | COTD | 8/4/2017 | |||||
Rescue Ferret | Monster | Effect | Earth | Beast | 4 | 300 | 100 | You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn. | COTD | 8/4/2017 |
Revendread Origin | Spell | Ritual | This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | COTD | 8/4/2017 | |||||
Revendread Slayer | Monster | Ritual | Dark | Zombie | 6 | 2400 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. | COTD | 8/4/2017 |
Ryko, Twilightsworn Fighter | Monster | Effect | Dark | Beast | 2 | 200 | 100 | If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. | COTD | 8/4/2017 |
Salvagent Driver | Monster | Effect | Light | Cyberse | 6 | 2200 | 2100 | If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn. | COTD | 8/4/2017 |
Samurai Skull | Monster | Effect | Dark | Zombie | 4 | 1700 | 0 | When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". | COTD | 8/4/2017 |
Smile Universe | Spell | Quick-Play | Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card. | COTD | 8/4/2017 | |||||
Speedroid Passinglider | Monster | Pendulum | Wind | Machine | 5 | 2200 | 2000 | If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can send 1 "Speedroid" Tuner from your handor face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn. |
COTD | 8/4/2017 |
Spellbook of Knowledge | Spell | Normal | Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn. | COTD | 8/4/2017 | |||||
Stack Reviver | Monster | Effect | Dark | Cyberse | 2 | 100 | 600 | If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. | COTD | 8/4/2017 |
Supreme King Dragon Clear Wing | Monster | Synchro | Dark | Dragon | 8 | 2500 | 2000 | 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card. |
COTD | 8/4/2017 |
Supreme King Dragon Dark Rebellion | Monster | Xyz | Dark | Dragon | 4 | 2500 | 2000 | 2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position. |
COTD | 8/4/2017 |
Supreme King Dragon Odd-Eyes | Monster | Pendulum | Dark | Dragon | 8 | 2500 | 2000 | You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up"Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes". Pendulum Scale: 4 Pendulum Effect: You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. |
COTD | 8/4/2017 |
Supreme King Dragon Starving Venom | Monster | Fusion | Dark | Dragon | 8 | 2800 | 2000 | 2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
COTD | 8/4/2017 |
Supreme Rage | Trap | Normal | If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck. | COTD | 8/4/2017 | |||||
The Ascended of Thunder | Monster | Effect | Light | Thunder | 7 | 2700 | 2400 | You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP. | COTD | 8/4/2017 |
Three Strikes Barrier | Trap | Normal | If your opponent controls exactly 3 cards: Activate 1 of these effects; this turn, your monsters cannot be destroyed by battle. this turn, you take no battle damage. this turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP. |
COTD | 8/4/2017 | |||||
Topologic Bomber Dragon | Monster | Link | Dark | Cyberse | 3000 | LINK-4 2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK. |
COTD | 8/4/2017 | ||
Transmission Gear | Trap | Normal | During damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down. | COTD | 8/4/2017 | |||||
Traptrix Mantis | Monster | Effect | Earth | Insect | 4 | 1500 | 1300 | When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn(Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand. | COTD | 8/4/2017 |
Treasure Panda | Monster | Effect | Earth | Beast | 4 | 1100 | 2000 | You can banish up to 3 Spells/Traps from your GY, face-down; Special Summon 1 Normal Monster from your Deck whose Level equals the number of cards banished to activate this effect. | COTD | 8/4/2017 |
Trickstar Candina | Monster | Effect | Light | Fairy | 4 | 1800 | 400 | When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves. | COTD | 8/4/2017 |
Trickstar Holly Angel | Monster | Link | Light | Fairy | 2000 | 2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. |
COTD | 8/4/2017 | ||
Trickstar Light Stage | Spell | Field | When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. | COTD | 8/4/2017 | |||||
Trickstar Lilybell | Monster | Effect | Light | Fairy | 2 | 800 | 2000 | If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand. | COTD | 8/4/2017 |
Trickstar Lycoris | Monster | Effect | Light | Fairy | 3 | 1600 | 1200 | (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each. | COTD | 8/4/2017 |
Trickstar Reincarnation | Trap | Normal | Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it. | COTD | 8/4/2017 | |||||
Twilight Cloth | Trap | Normal | Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. | COTD | 8/4/2017 | |||||
Twilight Eraser | Trap | Normal | If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand. | COTD | 8/4/2017 | |||||
Twilight Twin Dragons | Spell | Normal | If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your GY; add it to your hand, then send the top 4 cards of your Deck to the GY. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your GY; add it to your hand, then banish the top 4 cards of your Deck. | COTD | 8/4/2017 | |||||
Vendread Houndhorde | Monster | Effect | Dark | Zombie | 3 | 0 | 2100 | If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it. |
COTD | 8/4/2017 |
Vendread Reorigin | Trap | Normal | Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | COTD | 8/4/2017 | |||||
Vendread Revenants | Monster | Effect | Dark | Zombie | 4 | 1800 | 200 | If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the fieldgains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it. |
COTD | 8/4/2017 |
Wicked Acolyte Chilam Sabak | Monster | Effect | Dark | Reptile | 8 | 2500 | 0 | If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn. | COTD | 8/4/2017 |
World Chalice Guardragon | Monster | Effect | Wind | Dragon | 1 | 400 | 400 | When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn. | COTD | 8/4/2017 |
World Legacy - World Chalice | Monster | Effect | Dark | Machine | 5 | 0 | 0 | If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand. |
COTD | 8/4/2017 |
World Legacy Discovery | Spell | Field | All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. | COTD | 8/4/2017 | |||||
World Legacy Landmark | Trap | Normal | Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn. | COTD | 8/4/2017 | |||||
World Legacy's Heart | Spell | Normal | Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "Starrelic's Aegis" per turn. | COTD | 8/4/2017 | |||||
Zombina | Monster | Effect | Earth | Zombie | 4 | 1400 | 1500 | If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it. | COTD | 8/4/2017 |
Dreamland | Spell | Field | This card can activate these effects depending on the monster card types on the field. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can only activate 1 "Dreamland" per turn. |
CT14 | 8/25/2017 | |||||
Elder Entity N'tss | Monster | Fusion | Light | Fairy | 4 | 2500 | 1200 | 1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn. |
CT14 | 8/25/2017 |
Number 68: Sanaphond the Sky Prison | Monster | Xyz | Dark | Rock | 8 | 2100 | 2700 | 2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. |
CT14 | 8/25/2017 |
Number 71: Rebarian Shark | Monster | Xyz | Water | Dragon | 3 | 0 | 2000 | 2 Level 3 monsters Once per turn: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck. |
CT14 | 8/25/2017 |
Proxy Dragon | Monster | Link | Light | Cyberse | 1400 | LINK-2 2 monsters If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead. |
CT14 | 8/25/2017 | ||
Number 89: Diablosis the Mind Hacker | Monster | Xyz | Dark | Psychic | 7 | 2800 | 1200 | 2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn. |
YCSW | 8/27/2017 |
Clear Wing Fast Dragon | Monster | Synchro | Wind | Dragon | 7 | 2500 | 2000 | 1 Tuner + 1 or more non-Tuner WIND monsters During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 4 Pendulum Effect: You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn. |
YA02 | 9/5/2017 |
Amazoness Baby Tiger | Monster | Effect | Earth | Beast | 2 | 500 | 500 | This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | LEDU | 9/8/2017 |
Amazoness Call | Spell | Quick-Play | Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn. | LEDU | 9/8/2017 | |||||
Amazoness Onslaught | Trap | Continuous | Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | LEDU | 9/8/2017 | |||||
Amazoness Princess | Monster | Effect | Earth | Warrior | 3 | 1200 | 900 | This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess". | LEDU | 9/8/2017 |
Bonding - D2O | Spell | Normal | Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. | LEDU | 9/8/2017 | |||||
Bonding - DHO | Trap | Normal | Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. | LEDU | 9/8/2017 | |||||
Citadel Whale | Monster | Effect | Water | Fish | 7 | 2350 | 2150 | If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | LEDU | 9/8/2017 |
Cyberdark Cannon | Monster | Effect | Dark | Dragon | 3 | 1600 | 800 | If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. |
LEDU | 9/8/2017 |
Cyberdark Claw | Monster | Effect | Dark | Dragon | 3 | 1600 | 800 | If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. |
LEDU | 9/8/2017 |
Cyberdark Inferno | Spell | Field | "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. | LEDU | 9/8/2017 | |||||
Cyberdarkness Dragon | Monster | Fusion | Dark | Machine | 10 | 2000 | 2000 | 5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. |
LEDU | 9/8/2017 |
Duoterion | Monster | Effect | Water | Dinosaur | 5 | 2000 | 1400 | You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. | LEDU | 9/8/2017 |
Emergeroid Call | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. | LEDU | 9/8/2017 | |||||
Gearfried the Red-Eyes Iron Knight | Monster | Effect | Dark | Warrior | 4 | 1800 | 1600 | Once per turn, if either player equips an Equip Card(s) to this card: You can destroythose Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it. | LEDU | 9/8/2017 |
Megaroid City | Spell | Field | You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). | LEDU | 9/8/2017 | |||||
Mixeroid | Monster | Effect | Wind | Machine | 4 | 0 | 2200 | You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn. | LEDU | 9/8/2017 |
Rage of Kairyu-Shin | Spell | Quick-Play | If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. | LEDU | 9/8/2017 | |||||
Red-Eyes Baby Dragon | Monster | Effect | Dark | Dragon | 3 | 1200 | 700 | When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand. | LEDU | 9/8/2017 |
Red-Eyes Fang with Chain | Trap | Normal | Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster. | LEDU | 9/8/2017 | |||||
Red-Eyes Slash Dragon | Monster | Fusion | Dark | Dragon | 7 | 2800 | 2400 | "Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect.The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card. |
LEDU | 9/8/2017 |
Sea Stealth Attack | Trap | Continuous | When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
LEDU | 9/8/2017 | |||||
Super Vehicroid - Mobile Base | Monster | Fusion | Earth | Machine | 10 | 0 | 5000 | 1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone. |
LEDU | 9/8/2017 |
The Legendary Fisherman II | Monster | Effect | Water | Warrior | 5 | 2200 | 1800 | This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. | LEDU | 9/8/2017 |
Water Dragon Cluster | Monster | Effect | Water | Sea Serpent | 10 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | LEDU | 9/8/2017 |
Cyberse Beacon | Trap | Normal | If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. | COTD | 9/22/2017 | |||||
Mistar Boy | Monster | Link | Water | Aqua | 1200 | LINK-2 2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn. |
COTD | 9/22/2017 | ||
Chimeratech Megafleet Dragon | Monster | Fusion | Dark | Machine | 10 | 0 | 0 | 1 "Cyber Dragon" monster + 1+ monster in the Extra Monster Zone. Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon. | LEDD | 10/6/2017 |
Dark Magician the Dragon Knight | Monster | Fusion | Dark | Dragon | 8 | 3000 | 2500 | Dark Magician + 1 Dragon monster. This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. | LEDD | 10/6/2017 |
Odd-Eyes Arc Pendulum Dragon | Monster | Pendulum | Dark | Dragon | 7 | 2700 | 2000 | Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. Pendulum Scale: 8 Pendulum Effect: If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. |
LEDD | 10/6/2017 |
Akashic Magician | Monster | Link | Dark | Spellcaster | 1700 | LINK-2 2 monsters with the same Type, except Tokens. You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY. |
CIBR | 10/20/2017 | ||
Altergeist Camouflage | Trap | Normal | Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | CIBR | 10/20/2017 | |||||
Altergeist Kunquery | Monster | Effect | Earth | Spellcaster | 5 | 0 | 2400 | When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. | CIBR | 10/20/2017 |
Altergeist Marionetter | Monster | Effect | Light | Spellcaster | 4 | 1600 | 1700 | When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. | CIBR | 10/20/2017 |
Altergeist Meluseek | Monster | Effect | Water | Spellcaster | 1 | 500 | 300 | This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn. | CIBR | 10/20/2017 |
Altergeist Primebanshee | Monster | Link | Dark | Spellcaster | 2100 | LINK-3 2+ "Altergeist" monsters. During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn. |
CIBR | 10/20/2017 | ||
Altergeist Protocol | Trap | Continuous | The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn. | CIBR | 10/20/2017 | |||||
Altergeist Silquitous | Monster | Effect | Wind | Spellcaster | 2 | 800 | 1500 | (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn. | CIBR | 10/20/2017 |
Amano-Iwato | Monster | Spirit | Earth | Rock | 4 | 1900 | 1200 | Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. | CIBR | 10/20/2017 |
Amazoness Empress | Monster | Fusion | Earth | Warrior | 8 | 2800 | 2400 | Amazoness Queen + 1 "Amazoness" monster. Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY. | CIBR | 10/20/2017 |
Amazoness Pet Liger | Monster | Fusion | Earth | Beast | 7 | 2500 | 2400 | Amazoness Tiger + 1 "Amazoness" monster. Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one. | CIBR | 10/20/2017 |
Amazoness Spy | Monster | Effect | Earth | Warrior | 3 | 800 | 1200 | You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck. | CIBR | 10/20/2017 |
Anesthrokket Dragon | Monster | Effect | Dark | Dragon | 1 | 0 | 2200 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn. | CIBR | 10/20/2017 |
Arrivalrivals | Spell | Quick-Play | During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn. | CIBR | 10/20/2017 | |||||
Asymmetaphys | Spell | Continuous | Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters. |
CIBR | 10/20/2017 | |||||
Autorokket Dragon | Monster | Effect | Dark | Dragon | 3 | 1600 | 1000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn. | CIBR | 10/20/2017 |
Backup Squad | Spell | Continuous | Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. | CIBR | 10/20/2017 | |||||
Borreload Dragon | Monster | Link | Dark | Dragon | 3000 | LINK-4 3+ Effect Monsters. Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn. |
CIBR | 10/20/2017 | ||
Broken Line | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card. | CIBR | 10/20/2017 | |||||
Burning Bamboo Sword | Spell | Continuous | If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1. | CIBR | 10/20/2017 | |||||
Capacitor Stalker | Monster | Effect | Light | Cyberse | 5 | 2000 | 1000 | When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn. | CIBR | 10/20/2017 |
Dark Angel | Monster | Effect | Dark | Fairy | 5 | 0 | 0 | When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. | CIBR | 10/20/2017 |
Defect Compiler | Monster | Effect | Light | Cyberse | 3 | 1000 | 1000 | Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn. | CIBR | 10/20/2017 |
Destrudo the Lost Dragon's Frisson | Monster | Tuner | Dark | Dragon | 7 | 1000 | 3000 | If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn. | CIBR | 10/20/2017 |
Dragonoid Generator | Spell | Continuous | Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn. | CIBR | 10/20/2017 | |||||
Duck Dummy | Monster | Gemini | Water | Winged Beast | 1 | 0 | 0 | This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. Cannot be destroyed by card effects. Neither player can target this card with card effects. The attacks from your opponent's monsters become direct attacks. |
CIBR | 10/20/2017 |
Elemental Grace Doriado | Monster | Effect | Light | Spellcaster | 9 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s). | CIBR | 10/20/2017 |
Evenly Matched | Trap | Normal | At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. | CIBR | 10/20/2017 | |||||
F.A. Off-Road Grand Prix | Spell | Field | Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix". |
CIBR | 10/20/2017 | |||||
F.A. Pit Stop | Spell | Quick-Play | Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn. | CIBR | 10/20/2017 | |||||
F.A. Turbo Charger | Monster | Effect | Wind | Machine | 6 | 0 | 1500 | Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step. | CIBR | 10/20/2017 |
F.A. Whip Crosser | Monster | Effect | Wind | Machine | 4 | 0 | 1000 | Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | CIBR | 10/20/2017 |
Fantastic Striborg | Monster | Effect | Wind | Machine | 5 | 2200 | 2200 | Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand. | CIBR | 10/20/2017 |
Fire King Avatar Arvata | Monster | Effect | Fire | Beast-Warrior | 4 | 1800 | 200 | When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. | CIBR | 10/20/2017 |
Fuse Line | Trap | Normal | While this card is Set: Target 1 card on the field in this card's column; destroy it. | CIBR | 10/20/2017 | |||||
Gateway Dragon | Monster | Effect | Dark | Dragon | 4 | 1600 | 1400 | If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand. | CIBR | 10/20/2017 |
Gouki Headbatt | Monster | Effect | Earth | Warrior | 2 | 800 | 0 | If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. | CIBR | 10/20/2017 |
Gouki Thunder Ogre | Monster | Link | Earth | Warrior | 2200 | LINK-3 2+ "Gouki" monsters. If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field. During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.) |
CIBR | 10/20/2017 | ||
Hallohallo | Monster | Pendulum | Dark | Fiend | 3 | 800 | 600 | Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. Pendulum Scale: 2 Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. |
CIBR | 10/20/2017 |
Krawler Axon | Monster | Flip | Earth | Insect | 2 | 500 | 1800 | FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn. | CIBR | 10/20/2017 |
Krawler Dendrite | Monster | Flip | Earth | Insect | 2 | 1300 | 600 | FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn. | CIBR | 10/20/2017 |
Krawler Glial | Monster | Flip | Earth | Insect | 2 | 700 | 1500 | FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn. | CIBR | 10/20/2017 |
Krawler Ranvier | Monster | Flip | Earth | Insect | 2 | 1100 | 900 | FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn. | CIBR | 10/20/2017 |
Krawler Receptor | Monster | Flip | Earth | Insect | 2 | 900 | 1200 | FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn. | CIBR | 10/20/2017 |
Krawler Spine | Monster | Flip | Earth | Insect | 2 | 300 | 2100 | FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn. | CIBR | 10/20/2017 |
Leng Ling | Monster | Union | Dark | Dragon | 3 | 1500 | 0 | Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | CIBR | 10/20/2017 |
Link Bumper | Monster | Link | Earth | Cyberse | 1400 | LINK-2 2 Cyberse monsters. Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect. |
CIBR | 10/20/2017 | ||
Link Infra-Flier | Monster | Effect | Wind | Cyberse | 2 | 0 | 1800 | You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. | CIBR | 10/20/2017 |
Link Restart | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY. | CIBR | 10/20/2017 | |||||
Lunalight Crimson Fox | Monster | Effect | Dark | Beast-Warrior | 4 | 1800 | 600 | If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. | CIBR | 10/20/2017 |
Lunalight Kaleido Chick | Monster | Effect | Dark | Beast-Warrior | 4 | 1400 | 800 | Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. | CIBR | 10/20/2017 |
Lyrilusc - Recital Starling | Monster | Xyz | Wind | Winged Beast | 1 | 0 | 0 | 2+ Level 1 monsters. If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent. | CIBR | 10/20/2017 |
Magnarokket Dragon | Monster | Effect | Dark | Dragon | 4 | 1800 | 1200 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn. | CIBR | 10/20/2017 |
Mecha Phantom Beast Raiten | Monster | Effect | Wind | Machine | 4 | 1500 | 1500 | You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. | CIBR | 10/20/2017 |
Mermail Abyssnerei | Monster | Effect | Water | Aqua | 3 | 1200 | 2000 | (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn. | CIBR | 10/20/2017 |
Metaphys Daedalus | Monster | Effect | Light | Wyrm | 7 | 2600 | 1500 | If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus". | CIBR | 10/20/2017 |
Metaphys Dimension | Trap | Continuous | If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn. | CIBR | 10/20/2017 | |||||
Metaphys Executor | Monster | Effect | Light | Wyrm | 10 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. | CIBR | 10/20/2017 |
Metaphys Factor | Spell | Field | Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. | CIBR | 10/20/2017 | |||||
Metaphys Nephthys | Monster | Effect | Light | Wyrm | 8 | 2400 | 1600 | If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys". | CIBR | 10/20/2017 |
Metaphys Ragnarok | Monster | Tuner | Light | Wyrm | 4 | 1500 | 1000 | If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn. | CIBR | 10/20/2017 |
Metaphys Tyrant Dragon | Monster | Effect | Light | Wyrm | 8 | 2900 | 2500 | If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn. | CIBR | 10/20/2017 |
Metaverse | Trap | Normal | Take 1 Field Spell from your Deck, and either activate it or add it to your hand. | CIBR | 10/20/2017 | |||||
Muscle Medic | Monster | Effect | Water | Warrior | 4 | 2200 | 100 | If a player would take damage from a battle involving this card, they gain that much LP, instead. | CIBR | 10/20/2017 |
Nimble Beaver | Monster | Effect | Water | Beast | 2 | 400 | 100 | When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY. | CIBR | 10/20/2017 |
Number 41: Bagooska the Terribly Tired Tapir | Monster | Xyz | Earth | Fiend | 4 | 2100 | 2000 | 2 Level 4 monsters. Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. | CIBR | 10/20/2017 |
Ojama Duo | Trap | Normal | Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck. | CIBR | 10/20/2017 | |||||
One-Time Passcode | Spell | Normal | Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. | CIBR | 10/20/2017 | |||||
Overdone Burial | Spell | Equip | Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn. | CIBR | 10/20/2017 | |||||
Personal Spoofing | Trap | Continuous | Once per turn: You can shuffle 1 other "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. | CIBR | 10/20/2017 | |||||
Quick Launch | Spell | Quick-Play | Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase. | CIBR | 10/20/2017 | |||||
Quiet Life | Spell | Continuous | Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. | CIBR | 10/20/2017 | |||||
Remote Rebirth | Trap | Normal | Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to. | CIBR | 10/20/2017 | |||||
Samurai Destroyer | Monster | Synchro | Earth | Machine | 7 | 2600 | 1400 | 1 Tuner + 1+ non-Tuner monsters. If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. | CIBR | 10/20/2017 |
Security Block | Spell | Quick-Play | Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle. | CIBR | 10/20/2017 | |||||
Self-Destruct Ant | Monster | Flip | Earth | Insect | 3 | 1500 | 1000 | FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn. | CIBR | 10/20/2017 |
Sniffer Dragon | Monster | Effect | Dark | Dragon | 2 | 800 | 400 | If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn. | CIBR | 10/20/2017 |
Soldier Dragons | Monster | Effect | Earth | Dragon | 2 | 700 | 800 | Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck. | CIBR | 10/20/2017 |
SPYRAL Double Helix | Monster | Link | Earth | Warrior | 1900 | LINK-2 2 "SPYRAL" monsters. This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn. |
CIBR | 10/20/2017 | ||
Squib Draw | Spell | Quick-Play | Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn. | CIBR | 10/20/2017 | |||||
Subterror Behemoth Fiendess | Monster | Link | Earth | Wyrm | 2000 | LINK-2 2 Flip monsters. Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand. |
CIBR | 10/20/2017 | ||
Temple of the Mind's Eye | Spell | Field | Any battle damage a player takes becomes 1000. | CIBR | 10/20/2017 | |||||
The Accumulator | Monster | Effect | Light | Thunder | 1 | 0 | 0 | Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300. | CIBR | 10/20/2017 |
Trickstar Black Catbat | Monster | Link | Light | Fairy | 2000 | LINK-2 2 "Trickstar" monsters. Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn. |
CIBR | 10/20/2017 | ||
Trickstar Narkissus | Monster | Effect | Light | Fairy | 4 | 1000 | 1800 | If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves. | CIBR | 10/20/2017 |
Twin Triangle Dragon | Monster | Link | Dark | Dragon | 1200 | LINK-2 2 Level 4 or lower Dragon monsters, except Tokens. When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated. |
CIBR | 10/20/2017 | ||
Vendread Chimera | Monster | Ritual | Dark | Zombie | 5 | 2300 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. | CIBR | 10/20/2017 |
Vendread Nights | Spell | Field | You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. | CIBR | 10/20/2017 | |||||
Vendread Reunion | Trap | Normal | Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect. | CIBR | 10/20/2017 | |||||
Vendread Striges | Monster | Effect | Dark | Zombie | 2 | 500 | 2000 | If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card. | CIBR | 10/20/2017 |
World Legacy - World Armor | Monster | Effect | Dark | Machine | 7 | 2500 | 2500 | When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn. | CIBR | 10/20/2017 |
World Legacy Clash | Spell | Quick-Play | Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. | CIBR | 10/20/2017 | |||||
World Legacy in Shadow | Spell | Field | All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. | CIBR | 10/20/2017 | |||||
World Legacy Pawns | Trap | Continuous | You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn. | CIBR | 10/20/2017 | |||||
World Legacy Trap Globe | Trap | Normal | Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn. | CIBR | 10/20/2017 | |||||
X-Krawler Neurogos | Monster | Link | Earth | Insect | 1900 | LINK-2 2 Insect monsters. Krawler monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
CIBR | 10/20/2017 | ||
X-Krawler Qualiark | Monster | Link | Earth | Insect | 2000 | LINK-2 2 "Krawler" monsters. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control. 2+: All monsters you control gain 300 ATK/DEF. 4+: Your opponent's cards and effects cannot be activated during the Battle Phase. 6+: Your monsters can attack directly. |
CIBR | 10/20/2017 | ||
X-Krawler Synaphysis | Monster | Link | Earth | Insect | 1800 | LINK-2 2 EARTH monsters. Krawler monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. |
CIBR | 10/20/2017 | ||
Backlinker | Monster | Effect | Dark | Cyberse | 3 | 1600 | 0 | If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. | SDCL | 11/3/2017 |
Balancer Lord | Monster | Effect | Light | Cyberse | 4 | 1700 | 1200 | Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. | SDCL | 11/3/2017 |
Binary Sorceress | Monster | Link | Earth | Cyberse | 1600 | LINK-2 2 monsters, expect Tokens. This card gains these effects based on the number of monsters co-linked to this card. 1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP. 2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. |
SDCL | 11/3/2017 | ||
Boot Staggered | Monster | Effect | Light | Cyberse | 5 | 2300 | 500 | When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). | SDCL | 11/3/2017 |
Cliant | Monster | Effect | Light | Cyberse | 3 | 1500 | 1500 | While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead. | SDCL | 11/3/2017 |
Cynet Backdoor | Spell | Quick-Play | Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn. | SDCL | 11/3/2017 | |||||
Digitron | Monster | Normal | Earth | Cyberse | 2 | 1500 | 0 | A subspecies found in electronic space. There's little information on it. | SDCL | 11/3/2017 |
Dotscaper | Monster | Effect | Earth | Cyberse | 1 | 0 | 2100 | If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel. | SDCL | 11/3/2017 |
Dual Assembwurm | Monster | Effect | Dark | Cyberse | 8 | 2800 | 1000 | If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's. | SDCL | 11/3/2017 |
Encode Talker | Monster | Link | Light | Cyberse | 2300 | LINK-3 2+ Cyberse monsters. Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. |
SDCL | 11/3/2017 | ||
Recoded Alive | Trap | Normal | Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it. | SDCL | 11/3/2017 | |||||
ROM Cloudia | Monster | Effect | Dark | Cyberse | 4 | 1800 | 0 | When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". | SDCL | 11/3/2017 |
Tri-Gate Wizard | Monster | Link | Earth | Cyberse | 2200 | LINK-3 2+ monsters, except Tokens. This card gains these effects based on the number of monsters co-linked to this card. 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. 2+: Once per turn: You can target 1 card on the field; banish it. 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card. |
SDCL | 11/3/2017 | ||
Magical Musket - Cross-Domination | Spell | Quick-Play | If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn. | SPWA | 11/17/2017 | |||||
Magical Musket - Dancing Needle | Trap | Normal | If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | SPWA | 11/17/2017 | |||||
Magical Musket - Desperado | Trap | Normal | If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. | SPWA | 11/17/2017 | |||||
Magical Musket - Fiendish Deal | Trap | Continuous | Magical Musket monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn. | SPWA | 11/17/2017 | |||||
Magical Musket - Last Stand | Trap | Counter | When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. | SPWA | 11/17/2017 | |||||
Magical Musket - Steady Hands | Spell | Quick-Play | Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | SPWA | 11/17/2017 | |||||
Magical Musket Mastermind Zakiel | Monster | Effect | Light | Fiend | 8 | 2500 | 2500 | You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn. | SPWA | 11/17/2017 |
Magical Musketeer Calamity | Monster | Effect | Light | Fiend | 4 | 1500 | 1300 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn. | SPWA | 11/17/2017 |
Magical Musketeer Caspar | Monster | Effect | Light | Fiend | 3 | 1200 | 2000 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn. | SPWA | 11/17/2017 |
Magical Musketeer Doc | Monster | Effect | Light | Fiend | 3 | 1400 | 1200 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn. | SPWA | 11/17/2017 |
Magical Musketeer Kidbrave | Monster | Effect | Light | Fiend | 3 | 1600 | 200 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn. | SPWA | 11/17/2017 |
Magical Musketeer Starfire | Monster | Effect | Light | Fiend | 4 | 1300 | 1700 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn. | SPWA | 11/17/2017 |
Magical Musketeer Wild | Monster | Effect | Light | Fiend | 4 | 1700 | 900 | During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | SPWA | 11/17/2017 |
Secret Six Samurai - Doji | Monster | Effect | Dark | Warrior | 4 | 1700 | 1200 | When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | SPWA | 11/17/2017 |
Secret Six Samurai - Fuma | Monster | Tuner | Wind | Warrior | 1 | 200 | 1800 | If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | SPWA | 11/17/2017 |
Secret Six Samurai - Genba | Monster | Tuner | Fire | Warrior | 2 | 500 | 2100 | When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | SPWA | 11/17/2017 |
Secret Six Samurai - Hatsume | Monster | Effect | Water | Warrior | 3 | 1600 | 1500 | You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | SPWA | 11/17/2017 |
Secret Six Samurai - Kizaru | Monster | Effect | Earth | Warrior | 4 | 1900 | 1000 | When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | SPWA | 11/17/2017 |
Secret Six Samurai - Rihan | Monster | Fusion | Light | Warrior | 5 | 2400 | 2400 | 3 "Six Samurai" monsters with different Attributes. Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | SPWA | 11/17/2017 |
Secret Skills of the Six Samurai | Spell | Quick-Play | Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | SPWA | 11/17/2017 | |||||
The Six Shinobi | Trap | Normal | If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn. | SPWA | 11/17/2017 | |||||
The Weather Auroral Canvas | Trap | Continuous | The Weather Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
SPWA | 11/17/2017 | |||||
The Weather Cloudy Canvas | Spell | Continuous | The Weather Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas". |
SPWA | 11/17/2017 | |||||
The Weather Painter Aurora | Monster | Effect | Dark | Fairy | 6 | 2200 | 2000 | When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | SPWA | 11/17/2017 |
The Weather Painter Cloud | Monster | Effect | Wind | Fairy | 3 | 1500 | 1000 | If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | SPWA | 11/17/2017 |
The Weather Painter Rain | Monster | Effect | Water | Fairy | 3 | 1200 | 1400 | If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "Weathery" card's effect: You can Special Summon this banished card. | SPWA | 11/17/2017 |
The Weather Painter Rainbow | Monster | Link | Light | Fairy | 2400 | LINK-3 2 "The Weather" monsters. When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card. |
SPWA | 11/17/2017 | ||
The Weather Painter Snow | Monster | Effect | Earth | Fairy | 3 | 0 | 2200 | When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | SPWA | 11/17/2017 |
The Weather Painter Sun | Monster | Effect | Fire | Fairy | 3 | 1600 | 400 | If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | SPWA | 11/17/2017 |
The Weather Painter Thunder | Monster | Effect | Light | Fairy | 3 | 1700 | 0 | You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | SPWA | 11/17/2017 |
The Weather Rainy Canvas | Spell | Continuous | The Weather Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand. You can only control 1 "The Weather Rainy Canvas". |
SPWA | 11/17/2017 | |||||
The Weather Snowy Canvas | Spell | Continuous | The Weather Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas". |
SPWA | 11/17/2017 | |||||
The Weather Sunny Canvas | Spell | Continuous | The Weather Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas". |
SPWA | 11/17/2017 | |||||
The Weather Thundery Canvas | Trap | Continuous | The Weather Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas". |
SPWA | 11/17/2017 | |||||
Linkuriboh | Monster | Link | Dark | Cyberse | 300 | LINK-1 1 Level 1 monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn. |
JUMP | 12/1/2017 | ||
Lockout Gardna | Monster | Effect | Earth | Cyberse | 3 | 1000 | 1000 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. | CIBR | 12/8/2017 |
Parallel Port Armor | Trap | Normal | Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. | CIBR | 12/8/2017 | |||||
The Winged Dragon of Ra - Sphere Mode | Monster | Effect | Divine | Divine-Beast | 10 | ? | ? | Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000. | CIBR | 12/8/2017 |