Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
Aqua Madoor | Monster | Normal | Water | Spellcaster | 4 | 1200 | 2000 | A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. | LOB | 3/8/2002 |
Armaill | Monster | Normal | Earth | Warrior | 3 | 700 | 1300 | A strange warrior who manipulates three deadly blades with both hands and his tail. | LOB | 3/8/2002 |
Armed Ninja | Monster | Effect | Earth | Warrior | 1 | 300 | 300 | Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | LOB | 3/8/2002 |
Armored Starfish | Monster | Normal | Water | Aqua | 4 | 850 | 1400 | A bluish starfish with a solid hide capable of fending off attacks. | LOB | 3/8/2002 |
Basic Insect | Monster | Normal | Earth | Insect | 2 | 500 | 700 | Usually found traveling in swarms, this creature's ideal environment is the forest. | LOB | 3/8/2002 |
Beast Fangs | Spell | Equip | A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Beaver Warrior | Monster | Normal | Earth | Beast-Warrior | 4 | 1200 | 1500 | What this creature lacks in size it makes up for in defense when battling in the prairie. | LOB | 3/8/2002 |
Blue-Eyes White Dragon | Monster | Normal | Light | Dragon | 8 | 3000 | 2500 | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | LOB | 3/8/2002 |
Book of Secret Arts | Spell | Equip | A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Celtic Guardian | Monster | Normal | Earth | Warrior | 4 | 1400 | 1200 | An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. | LOB | 3/8/2002 |
Charubin the Fire Knight | Monster | Fusion | Fire | Pyro | 3 | 1100 | 800 | Monster Egg + "Hinotama Soul" | LOB | 3/8/2002 |
Curse of Dragon | Monster | Normal | Dark | Dragon | 5 | 2000 | 1500 | A wicked dragon that taps into dark forces to execute a powerful attack. | LOB | 3/8/2002 |
Dark Energy | Spell | Equip | A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Dark Gray | Monster | Normal | Earth | Beast | 3 | 800 | 900 | Entirely gray, this beast has rarely been seen by mortal eyes. | LOB | 3/8/2002 |
Dark Hole | Spell | Normal | Destroy all monsters on the field. | LOB | 3/8/2002 | |||||
Dark King of the Abyss | Monster | Normal | Dark | Fiend | 3 | 1200 | 800 | It's said that this King of the Netherworld once had the power to rule over the dark. | LOB | 3/8/2002 |
Dark Magician | Monster | Normal | Dark | Spellcaster | 7 | 2500 | 2100 | The ultimate wizard in terms of attack and defense. | LOB | 3/8/2002 |
Darkfire Dragon | Monster | Fusion | Dark | Dragon | 4 | 1500 | 1250 | Firegrass + "Petit Dragon" | LOB | 3/8/2002 |
Darkworld Thorns | Monster | Normal | Earth | Plant | 3 | 1200 | 900 | A thorny plant found in the darklands that wraps its body around any unwary travelers. | LOB | 3/8/2002 |
Dissolverock | Monster | Normal | Earth | Rock | 3 | 900 | 1000 | A monster born in the lava pits, it generates intense heat that can melt away its enemies. | LOB | 3/8/2002 |
Dragon Capture Jar | Trap | Continuous | Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions. | LOB | 3/8/2002 | |||||
Dragon Treasure | Spell | Equip | A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Dragoness the Wicked Knight | Monster | Fusion | Wind | Warrior | 3 | 1200 | 900 | Armaill + "One-Eyed Shield Dragon" | LOB | 3/8/2002 |
Drooling Lizard | Monster | Normal | Earth | Reptile | 3 | 900 | 800 | A blood-sucking snake in human form that attacks any living being that passes nearby. | LOB | 3/8/2002 |
Electro-Whip | Spell | Equip | A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Enchanting Mermaid | Monster | Normal | Water | Fish | 3 | 1200 | 900 | A beautiful mermaid that lures voyagers to a watery death. | LOB | 3/8/2002 |
Exodia the Forbidden One | Monster | Effect | Dark | Spellcaster | 3 | 1000 | 1000 | When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. | LOB | 3/8/2002 |
Fiend Reflection #2 | Monster | Normal | Light | Winged Beast | 4 | 1100 | 1400 | A bird-beast that summons reinforcements with a hand mirror. | LOB | 3/8/2002 |
Final Flame | Spell | Normal | Inflicts 600 points of Direct Damage to your opponent's Life Points. | LOB | 3/8/2002 | |||||
Firegrass | Monster | Normal | Earth | Plant | 2 | 700 | 600 | A fire-breathing plant found growing near volcanoes. | LOB | 3/8/2002 |
Fireyarou | Monster | Normal | Fire | Pyro | 4 | 1300 | 1000 | A malevolent creature wrapped in flames that attacks enemies with intense fire. | LOB | 3/8/2002 |
Fissure | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.) | LOB | 3/8/2002 | |||||
Flame Ghost | Monster | Fusion | Dark | Zombie | 3 | 1000 | 800 | Skull Servant + "Dissolverock" | LOB | 3/8/2002 |
Flame Manipulator | Monster | Normal | Fire | Spellcaster | 3 | 900 | 1000 | This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"." | LOB | 3/8/2002 |
Flame Swordsman | Monster | Fusion | Fire | Warrior | 5 | 1800 | 1600 | "Flame Manipulator + "Masaki the Legendary Swordsman" | LOB | 3/8/2002 |
Flower Wolf | Monster | Fusion | Earth | Beast | 5 | 1800 | 1400 | Silver Fang + "Darkworld Thorns" | LOB | 3/8/2002 |
Follow Wind | Spell | Equip | A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Forest | Spell | Field | Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. | LOB | 3/8/2002 | |||||
Frenzied Panda | Monster | Normal | Earth | Beast | 4 | 1200 | 1000 | A savage beast that carries a big bamboo stick for beating down its enemies. | LOB | 3/8/2002 |
Fusionist | Monster | Fusion | Earth | Beast | 3 | 900 | 700 | "Petit Angel" + "Mystical Sheep #2" | LOB | 3/8/2002 |
Gaia the Dragon Champion | Monster | Fusion | Wind | Dragon | 7 | 2600 | 2100 | "Gaia The Fierce Knight" + "Curse of Dragon" | LOB | 3/8/2002 |
Gaia the Fierce Knight | Monster | Normal | Earth | Warrior | 7 | 2300 | 2100 | A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. | LOB | 3/8/2002 |
Giant Soldier of Stone | Monster | Normal | Earth | Rock | 3 | 1300 | 2000 | A giant warrior made of stone. A punch from this creature has earth-shaking results. | LOB | 3/8/2002 |
Goblin's Secret Remedy | Spell | Normal | Increases a selected player's Life Points by 600 points. | LOB | 3/8/2002 | |||||
Gravedigger Ghoul | Spell | Normal | Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel. | LOB | 3/8/2002 | |||||
Green Phantom King | Monster | Normal | Earth | Plant | 3 | 500 | 1600 | This youthful king of the forest lives in a green world, abundant with trees and wildlife. | LOB | 3/8/2002 |
Hane-Hane | Monster | Effect | Earth | Beast | 2 | 450 | 500 | Flip: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. | LOB | 3/8/2002 |
Hard Armor | Monster | Normal | Earth | Warrior | 3 | 300 | 1200 | A living suit of armor that attacks enemies with a bone-jarring tackle. | LOB | 3/8/2002 |
Hinotama | Spell | Normal | Inflict 500 damage to your opponent. | LOB | 3/8/2002 | |||||
Hinotama Soul | Monster | Normal | Fire | Pyro | 2 | 600 | 500 | An intensely hot flame creature that rams anything standing in its way. | LOB | 3/8/2002 |
Hitotsu-Me Giant | Monster | Normal | Earth | Beast-Warrior | 4 | 1200 | 1000 | A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. | LOB | 3/8/2002 |
Kagemusha of the Blue Flame | Monster | Normal | Earth | Warrior | 2 | 800 | 400 | Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. | LOB | 3/8/2002 |
Karbonala Warrior | Monster | Fusion | Earth | Warrior | 4 | 1500 | 1200 | M-Warrior #1 + "M-Warrior #2" | LOB | 3/8/2002 |
King Fog | Monster | Normal | Dark | Fiend | 3 | 1000 | 900 | A fiend that dwells in a blinding curtain of smoke. | LOB | 3/8/2002 |
Kumootoko | Monster | Normal | Earth | Insect | 3 | 700 | 1400 | A massive, intelligent spider that traps enemies with webbing. | LOB | 3/8/2002 |
Kurama | Monster | Normal | Wind | Winged Beast | 3 | 800 | 800 | A vicious bird that attacks from the skies with its whip-like tail. | LOB | 3/8/2002 |
Larvas | Monster | Normal | Earth | Beast | 3 | 800 | 1000 | A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. | LOB | 3/8/2002 |
Laser Cannon Armor | Spell | Equip | An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Left Arm of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. | LOB | 3/8/2002 |
Left Leg of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. | LOB | 3/8/2002 |
Legendary Sword | Spell | Equip | A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Lesser Dragon | Monster | Normal | Wind | Dragon | 4 | 1200 | 1000 | A minor dragon incapable of breathing fire. | LOB | 3/8/2002 |
M-Warrior #1 | Monster | Normal | Earth | Warrior | 3 | 1000 | 500 | Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape. | LOB | 3/8/2002 |
M-Warrior #2 | Monster | Normal | Earth | Warrior | 3 | 500 | 1000 | Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor. | LOB | 3/8/2002 |
Machine Conversion Factory | Spell | Equip | A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Mammoth Graveyard | Monster | Normal | Earth | Dinosaur | 3 | 1200 | 800 | A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. | LOB | 3/8/2002 |
Man Eater | Monster | Normal | Earth | Plant | 2 | 800 | 600 | Man-eating plant with poison feelers for attacking enemies. | LOB | 3/8/2002 |
Man-Eater Bug | Monster | Effect | Earth | Insect | 2 | 450 | 600 | FLIP: Select and destroy 1 monster on the field. | LOB | 3/8/2002 |
Masaki the Legendary Swordsman | Monster | Normal | Earth | Warrior | 4 | 1100 | 1100 | Legendary swordmaster Masaki is a veteran of over 100 battles. | LOB | 3/8/2002 |
Meda Bat | Monster | Normal | Dark | Fiend | 2 | 800 | 400 | An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies. | LOB | 3/8/2002 |
Metal Dragon | Monster | Fusion | Wind | Machine | 6 | 1850 | 1700 | Steel Ogre Grotto #1 + "Lesser Dragon" | LOB | 3/8/2002 |
Misairuzame | Monster | Normal | Water | Fish | 5 | 1400 | 1600 | A missile-launching fish protected by deadly spikes. | LOB | 3/8/2002 |
Monster Egg | Monster | Normal | Earth | Warrior | 3 | 600 | 900 | A warrior hidden within an egg that attacks enemies by flinging eggshells. | LOB | 3/8/2002 |
Monster Reborn | Spell | Normal | Target 1 monster in either player's Graveyard; Special Summon it. | LOB | 3/8/2002 | |||||
Mountain | Spell | Field | Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. | LOB | 3/8/2002 | |||||
Mystical Elf | Monster | Normal | Light | Spellcaster | 4 | 800 | 2000 | A delicate elf that lacks offense, but has a terrific defense backed by mystical power. | LOB | 3/8/2002 |
Mystical Moon | Spell | Equip | A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Mystical Sheep #2 | Monster | Normal | Earth | Beast | 3 | 800 | 1000 | A monstrous sheep with a long tail for hypnotizing enemies. | LOB | 3/8/2002 |
Nemuriko | Monster | Normal | Dark | Spellcaster | 3 | 800 | 700 | A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber. | LOB | 3/8/2002 |
One-Eyed Shield Dragon | Monster | Normal | Wind | Dragon | 3 | 700 | 1300 | This dragon wears a shield not only for its own protection, but also for ramming its enemies. | LOB | 3/8/2002 |
Petit Angel | Monster | Normal | Light | Fairy | 3 | 600 | 900 | A quick-moving and tiny fairy that's very difficult to hit. | LOB | 3/8/2002 |
Petit Dragon | Monster | Normal | Wind | Dragon | 2 | 600 | 700 | A very small dragon known for its vicious attacks. | LOB | 3/8/2002 |
Polymerization | Spell | Normal | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. | LOB | 3/8/2002 | |||||
Pot of Greed | Spell | Normal | Draw 2 cards. | LOB | 3/8/2002 | |||||
Power of Kaishin | Spell | Equip | A Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Raigeki | Spell | Normal | Destroy all monsters your opponent controls. | LOB | 3/8/2002 | |||||
Raise Body Heat | Spell | Equip | A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Ray & Temperature | Monster | Normal | Light | Fairy | 3 | 1000 | 1000 | The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. | LOB | 3/8/2002 |
Reaper of the Cards | Monster | Effect | Dark | Fiend | 5 | 1380 | 1930 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | LOB | 3/8/2002 |
Red Medicine | Spell | Normal | Increase your Life Points by 500 points. | LOB | 3/8/2002 | |||||
Red-Eyes B. Dragon | Monster | Normal | Dark | Dragon | 7 | 2400 | 2000 | A ferocious dragon with a deadly attack. | LOB | 3/8/2002 |
Remove Trap | Spell | Normal | Destroys 1 face-up Trap Card on the field. | LOB | 3/8/2002 | |||||
Right Arm of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. | LOB | 3/8/2002 |
Right Leg of the Forbidden One | Monster | Normal | Dark | Spellcaster | 1 | 200 | 300 | A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. | LOB | 3/8/2002 |
Root Water | Monster | Normal | Water | Fish | 3 | 900 | 800 | An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters. | LOB | 3/8/2002 |
Sand Stone | Monster | Normal | Earth | Rock | 5 | 1300 | 1600 | Appears from underground and attacks with long, snake-like tentacles. | LOB | 3/8/2002 |
Silver Bow and Arrow | Spell | Equip | A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Silver Fang | Monster | Normal | Earth | Beast | 3 | 1200 | 800 | A snow wolf that's beautiful to the eye, but absolutely vicious in battle. | LOB | 3/8/2002 |
Skull Red Bird | Monster | Normal | Wind | Winged Beast | 4 | 1550 | 1200 | This monster swoops down and attacks with a rain of knives stored in its wings. | LOB | 3/8/2002 |
Skull Servant | Monster | Normal | Dark | Zombie | 1 | 300 | 200 | A skeletal ghost that isn't strong, but can mean trouble in large numbers. | LOB | 3/8/2002 |
Sogen | Spell | Field | Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. | LOB | 3/8/2002 | |||||
Sparks | Spell | Normal | Inflicts 200 points of Direct Damage to your opponent's Life Points. | LOB | 3/8/2002 | |||||
Spike Seadra | Monster | Normal | Water | Sea Serpent | 5 | 1600 | 1300 | Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity. | LOB | 3/8/2002 |
Spirit of the Harp | Monster | Normal | Light | Fairy | 4 | 800 | 2000 | A spirit that soothes the soul with the music of its heavenly harp. | LOB | 3/8/2002 |
Steel Ogre Grotto #1 | Monster | Normal | Earth | Machine | 5 | 1400 | 1800 | A steel idol worshiped in the Land of Machines. | LOB | 3/8/2002 |
Stop Defense | Spell | Normal | Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. | LOB | 3/8/2002 | |||||
Succubus Knight | Monster | Normal | Dark | Warrior | 5 | 1650 | 1300 | A warrior wizard adept in casting bone-chilling spells. | LOB | 3/8/2002 |
Swords of Revealing Light | Spell | Normal | Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. | LOB | 3/8/2002 | |||||
Terra the Terrible | Monster | Normal | Dark | Fiend | 4 | 1200 | 1300 | Known as a swamp dweller, this creature is a minion of the dark forces. | LOB | 3/8/2002 |
The 13th Grave | Monster | Normal | Dark | Zombie | 3 | 1200 | 900 | A zombie that suddenly appeared from plot #13 - an empty grave. | LOB | 3/8/2002 |
The Furious Sea King | Monster | Normal | Water | Aqua | 3 | 800 | 700 | Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy. | LOB | 3/8/2002 |
Trap Hole | Trap | Normal | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | LOB | 3/8/2002 | |||||
Tri-Horned Dragon | Monster | Normal | Dark | Dragon | 8 | 2850 | 2350 | An unworthy dragon with three sharp horns sprouting from its head. | LOB | 3/8/2002 |
Trial of Nightmare | Monster | Normal | Dark | Fiend | 4 | 1300 | 900 | This fiend passes judgment on enemies that are locked in coffins. | LOB | 3/8/2002 |
Tripwire Beast | Monster | Normal | Earth | Thunder | 4 | 1200 | 1300 | This creature attacks with electromagnetic waves. | LOB | 3/8/2002 |
Turtle Tiger | Monster | Normal | Water | Aqua | 4 | 1000 | 1500 | A tiger encased in a protective shell that attacks with razor-sharp fangs. | LOB | 3/8/2002 |
Two-Mouth Darkruler | Monster | Normal | Earth | Dragon | 3 | 900 | 700 | A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back. | LOB | 3/8/2002 |
Two-Pronged Attack | Trap | Normal | Select and destroy 2 of your monsters and 1 of your opponent's monsters. | LOB | 3/8/2002 | |||||
Tyhone | Monster | Normal | Wind | Winged Beast | 4 | 1200 | 1400 | Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles. | LOB | 3/8/2002 |
Umi | Spell | Field | Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. | LOB | 3/8/2002 | |||||
Uraby | Monster | Normal | Earth | Dinosaur | 4 | 1500 | 800 | Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. | LOB | 3/8/2002 |
Vile Germs | Spell | Equip | A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Violet Crystal | Spell | Equip | A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points. | LOB | 3/8/2002 | |||||
Wasteland | Spell | Field | Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. | LOB | 3/8/2002 | |||||
Witty Phantom | Monster | Normal | Dark | Fiend | 4 | 1400 | 1300 | Dressed in a night-black tuxedo, this creature presides over death. | LOB | 3/8/2002 |
Yami | Spell | Field | Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. | LOB | 3/8/2002 | |||||
Acid Trap Hole | Trap | Normal | Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | DDS | 3/19/2002 | |||||
Salamandra | Spell | Equip | Equip only to a FIRE monster; it gains 700 ATK. | DDS | 3/19/2002 | |||||
Seiyaryu | Monster | Normal | Light | Dragon | 7 | 2500 | 2300 | A mystical dragon that burns away the unworthy with its mystic flames. | DDS | 3/19/2002 |
Harpie's Pet Dragon | Monster | Effect | Wind | Dragon | 7 | 2000 | 2500 | This card gains 300 ATK and DEF for each "Harpie Lady" on the field. | FMR | 3/20/2002 |
Metalmorph | Trap | Normal | Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. | FMR | 3/20/2002 | |||||
Red-Eyes Black Metal Dragon | Monster | Effect | Dark | Machine | 8 | 2800 | 2400 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". | FMR | 3/20/2002 |
Ancient Elf | Monster | Normal | Light | Spellcaster | 4 | 1450 | 1200 | This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. | SDY | 3/29/2002 |
Ancient Telescope | Spell | Normal | See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order. | SDK | 3/29/2002 | |||||
Ansatsu | Monster | Normal | Earth | Warrior | 5 | 1700 | 1200 | A silent and deadly warrior specializing in assassinations. | SDY | 3/29/2002 |
Baron of the Fiend Sword | Monster | Normal | Dark | Fiend | 4 | 1550 | 800 | An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. | SDY | 3/29/2002 |
Battle Ox | Monster | Normal | Earth | Beast-Warrior | 4 | 1700 | 1000 | A monster with tremendous power, it destroys enemies with a swing of its axe. | SDK | 3/29/2002 |
Card Destruction | Spell | Normal | Each player discards their entire hand, then draws the same number of cards they discarded. | SDY | 3/29/2002 | |||||
Castle Walls | Trap | Normal | Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. | SDY | 3/29/2002 | |||||
Change of Heart | Spell | Normal | Target 1 monster your opponent controls; take control of it until the End Phase. | SDY | 3/29/2002 | |||||
Claw Reacher | Monster | Normal | Dark | Fiend | 3 | 1000 | 800 | Stretching arms and razor-sharp claws make this monster a formidable opponent. | SDY | 3/29/2002 |
D. Human | Monster | Normal | Earth | Warrior | 4 | 1300 | 1100 | Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. | SDK | 3/29/2002 |
Dark Assailant | Monster | Normal | Dark | Zombie | 4 | 1200 | 1200 | Armed with the Psycho Sword, this sinister assassin rules the bad land. | SDK | 3/29/2002 |
Dark Titan of Terror | Monster | Normal | Dark | Fiend | 4 | 1300 | 1100 | A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. | SDK | 3/29/2002 |
De-Spell | Spell | Normal | Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | SDY | 3/29/2002 | |||||
Destroyer Golem | Monster | Normal | Earth | Rock | 4 | 1500 | 1000 | A golem with a massive right hand for crushing its victims. | SDK | 3/29/2002 |
Dian Keto the Cure Master | Spell | Normal | Increase your Life Points by 1000 points. | SDY | 3/29/2002 | |||||
Doma the Angel of Silence | Monster | Normal | Dark | Fairy | 5 | 1600 | 1400 | This fairy rules over the end of existence. | SDY | 3/29/2002 |
Dragon Zombie | Monster | Normal | Dark | Zombie | 3 | 1600 | 0 | A dragon revived by sorcery. Its breath is highly corrosive. | SDY | 3/29/2002 |
Feral Imp | Monster | Normal | Dark | Fiend | 4 | 1300 | 1400 | A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. | SDY | 3/29/2002 |
Great White | Monster | Normal | Water | Fish | 4 | 1600 | 800 | A giant white shark with razor-sharp teeth. | SDY | 3/29/2002 |
Gyakutenno Megami | Monster | Normal | Light | Fairy | 6 | 1800 | 2000 | This fairy uses her mystical power to protect the weak and provide spiritual support. | SDK | 3/29/2002 |
Invigoration | Spell | Equip | An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | SDK | 3/29/2002 | |||||
Judge Man | Monster | Normal | Earth | Warrior | 6 | 2200 | 1500 | This club-wielding warrior battles to the end and will never surrender. | SDK | 3/29/2002 |
Just Desserts | Trap | Normal | Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. | SDK | 3/29/2002 | |||||
Kojikocy | Monster | Normal | Earth | Warrior | 4 | 1500 | 1200 | A man-hunter with powerful arms that can crush boulders | SDK | 3/29/2002 |
Koumori Dragon | Monster | Normal | Dark | Dragon | 4 | 1500 | 1200 | A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. | SDK | 3/29/2002 |
La Jinn the Mystical Genie of the Lamp | Monster | Normal | Dark | Fiend | 4 | 1800 | 1000 | A genie of the lamp that is at the beck and call of its master. | SDK | 3/29/2002 |
Last Will | Spell | Normal | If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck. | SDY | 3/29/2002 | |||||
Lord of D. | Monster | Effect | Dark | Spellcaster | 4 | 1200 | 1100 | Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects. | SDK | 3/29/2002 |
Magical Ghost | Monster | Normal | Dark | Zombie | 4 | 1300 | 1400 | This creature casts a spell of terror and confusion just before attacking its enemies. | SDY | 3/29/2002 |
Man-Eating Treasure Chest | Monster | Normal | Dark | Fiend | 4 | 1600 | 1000 | A monster disguised as a treasure chest that is known to attack the unwary adventurer. | SDY | 3/29/2002 |
Master & Expert | Monster | Normal | Earth | Beast | 4 | 1200 | 1000 | A deadly duo consisting of a beast master and its loyal servant. | SDK | 3/29/2002 |
Mysterious Puppeteer | Monster | Effect | Earth | Warrior | 4 | 1000 | 1500 | Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points. | SDK | 3/29/2002 |
Mystic Clown | Monster | Normal | Dark | Fiend | 4 | 1500 | 1000 | Nothing can stop the mad attack of this powerful creature. | SDY | 3/29/2002 |
Mystic Horseman | Monster | Normal | Earth | Beast | 4 | 1300 | 1550 | Half man and half horse, this monster is known for its extreme speed. | SDK | 3/29/2002 |
Neo the Magic Swordsman | Monster | Normal | Light | Spellcaster | 4 | 1700 | 1000 | A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master. | SDY | 3/29/2002 |
Ogre of the Black Shadow | Monster | Normal | Earth | Beast-Warrior | 4 | 1200 | 1400 | An ogre possessed by the powers of the dark. Few can withstand its rapid charge. | SDK | 3/29/2002 |
Ookazi | Spell | Normal | Inflict 800 damage to your opponent. | SDK | 3/29/2002 | |||||
Pale Beast | Monster | Normal | Earth | Beast | 4 | 1500 | 1200 | With skin tinged bluish-white, this strange creature is a fearsome sight to behold. | SDK | 3/29/2002 |
Reinforcements | Trap | Normal | Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn. | SDY | 3/29/2002 | |||||
Reverse Trap | Trap | Normal | All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated. | SDY | 3/29/2002 | |||||
Rogue Doll | Monster | Normal | Light | Spellcaster | 4 | 1600 | 1000 | A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces. | SDK | 3/29/2002 |
Rude Kaiser | Monster | Normal | Earth | Beast-Warrior | 5 | 1800 | 1600 | With an axe in each hand, this monster delivers heavy damage. | SDK | 3/29/2002 |
Ryu-Kishin | Monster | Normal | Dark | Fiend | 3 | 1000 | 500 | A very elusive creature that looks like a harmless statue until it attacks. | SDK | 3/29/2002 |
Ryu-Kishin Powered | Monster | Normal | Light | Fiend | 4 | 1600 | 1200 | A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. | SDK | 3/29/2002 |
Sorcerer of the Doomed | Monster | Normal | Dark | Spellcaster | 4 | 1450 | 1200 | A slave of the dark arts, this sorcerer is a master of death-dealing spells. | SDY | 3/29/2002 |
Soul Exchange | Spell | Normal | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | SDY | 3/29/2002 | |||||
Summoned Skull | Monster | Normal | Dark | Fiend | 6 | 2500 | 1200 | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. | SDY | 3/29/2002 |
Sword of Dark Destruction | Spell | Normal | A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. | SDY | 3/29/2002 | |||||
Swordstalker | Monster | Normal | Dark | Warrior | 6 | 2000 | 1600 | A monster formed by the vengeful souls of those who passed away in battle. | SDK | 3/29/2002 |
The Flute of Summoning Dragon | Spell | Normal | Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect. | SDK | 3/29/2002 | |||||
The Inexperienced Spy | Spell | Normal | Select and see 1 card in your opponent's hand. | SDK | 3/29/2002 | |||||
The Stern Mystic | Monster | Effect | Light | Spellcaster | 4 | 1500 | 1200 | FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up. | SDY | 3/29/2002 |
The Wicked Worm Beast | Monster | Effect | Earth | Beast | 3 | 1400 | 700 | This face-up card on the field is returned to the owner's hand during the End Phase of your turn. | SDK | 3/29/2002 |
Trap Master | Monster | Effect | Earth | Warrior | 3 | 500 | 1100 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. | SDY | 3/29/2002 |
Ultimate Offering | Trap | Continuous | You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase. | SDY | 3/29/2002 | |||||
Unknown Warrior of Fiend | Monster | Normal | Dark | Warrior | 3 | 1000 | 500 | A deadly duo consisting of a beast master and its loyal servant. | SDK | 3/29/2002 |
Waboku | Trap | Normal | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | SDY | 3/29/2002 | |||||
Wall of Illusion | Monster | Effect | Dark | Fiend | 4 | 1000 | 1850 | A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. | SDY | 3/29/2002 |
Winged Dragon, Guardian of the Fortress #1 | Monster | Normal | Wind | Dragon | 4 | 1400 | 1200 | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | SDY | 3/29/2002 |
7 Colored Fish | Monster | Normal | Water | Fish | 4 | 1800 | 800 | A rare rainbow fish that has never been caught by mortal man | MRD | 6/27/2002 |
Ancient Brain | Monster | Normal | Dark | Fiend | 3 | 1000 | 700 | A fallen fairy that is powerful in the dark. | MRD | 6/27/2002 |
Ancient Lizard Warrior | Monster | Normal | Earth | Reptile | 4 | 1400 | 1100 | Before the dawn of time, this lizard warrior reigned supreme. | MRD | 6/27/2002 |
Armored Lizard | Monster | Normal | Earth | Reptile | 4 | 1500 | 1200 | A lizard with a very tough hide and a vicious bite. | MRD | 6/27/2002 |
Armored Zombie | Monster | Normal | Dark | Zombie | 3 | 1500 | 0 | This warrior blindly swings a deadly blade with devastating force. | MRD | 6/27/2002 |
B. Skull Dragon | Monster | Fusion | Dark | Dragon | 9 | 3200 | 2500 | "Summoned Skull" + "Red-Eyes B. Dragon" | MRD | 6/27/2002 |
Baby Dragon | Monster | Normal | Wind | Dragon | 3 | 1200 | 700 | Much more than just a child, this dragon is gifted with untapped power. | MRD | 6/27/2002 |
Barrel Dragon | Monster | Effect | Dark | Machine | 7 | 2600 | 2200 | Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase. | MRD | 6/27/2002 |
Battle Steer | Monster | Normal | Earth | Beast-Warrior | 5 | 1800 | 1300 | A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. | MRD | 6/27/2002 |
Bickuribox | Monster | Fusion | Dark | Fiend | 7 | 2300 | 2000 | Crass Clown + "Dream Clown" | MRD | 6/27/2002 |
Big Eye | Monster | Effect | Dark | Fiend | 4 | 1200 | 1000 | FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck. | MRD | 6/27/2002 |
Blackland Fire Dragon | Monster | Normal | Dark | Dragon | 4 | 1500 | 800 | A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. | MRD | 6/27/2002 |
Bladefly | Monster | Effect | Wind | Insect | 2 | 600 | 700 | As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points. | MRD | 6/27/2002 |
Blast Juggler | Monster | Effect | Fire | Machine | 3 | 800 | 900 | You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. | MRD | 6/27/2002 |
Block Attack | Spell | Normal | Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. | MRD | 6/27/2002 | |||||
Blue-Winged Crown | Monster | Normal | Wind | Winged Beast | 4 | 1600 | 1200 | With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight. | MRD | 6/27/2002 |
Bottom Dweller | Monster | Normal | Water | Fish | 5 | 1650 | 1700 | This is one sea creature whose wrath is something monsters fear to face. | MRD | 6/27/2002 |
Cannon Soldier | Monster | Effect | Dark | Machine | 4 | 1400 | 1300 | You can Tribute 1 monster to inflict 500 damage to your opponent. | MRD | 6/27/2002 |
Castle of Dark Illusions | Monster | Effect | Dark | Fiend | 4 | 920 | 1930 | FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | MRD | 6/27/2002 |
Catapult Turtle | Monster | Effect | Water | Aqua | 5 | 1000 | 2000 | You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field. | MRD | 6/27/2002 |
Cocoon of Evolution | Monster | Effect | Earth | Insect | 3 | 0 | 2000 | You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"." | MRD | 6/27/2002 |
Crass Clown | Monster | Effect | Dark | Fiend | 4 | 1350 | 1400 | When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. | MRD | 6/27/2002 |
Crawling Dragon | Monster | Normal | Earth | Dragon | 5 | 1600 | 1400 | This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with. | MRD | 6/27/2002 |
Cyber Saurus | Monster | Fusion | Earth | Machine | 5 | 1800 | 1400 | Blast Juggler + "Two-Headed King Rex" | MRD | 6/27/2002 |
Dark Elf | Monster | Effect | Dark | Spellcaster | 4 | 2000 | 800 | This card requires a cost of 1000 of your own Life Points to attack. | MRD | 6/27/2002 |
Deapsea Shark | Monster | Fusion | Water | Fish | 5 | 1900 | 1600 | Bottom Dweller + "Tongyo" | MRD | 6/27/2002 |
Disk Magician | Monster | Normal | Dark | Machine | 4 | 1350 | 1000 | This monster hides in a saucer and only appears when executing an attack. | MRD | 6/27/2002 |
Dragon Piper | Monster | Effect | Fire | Pyro | 3 | 200 | 1800 | FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position." | MRD | 6/27/2002 |
Dream Clown | Monster | Effect | Earth | Warrior | 3 | 1200 | 900 | When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. | MRD | 6/27/2002 |
Electric Lizard | Monster | Effect | Earth | Thunder | 3 | 850 | 800 | A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn. | MRD | 6/27/2002 |
Elegant Egotist | Spell | Normal | If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. | MRD | 6/27/2002 | |||||
Empress Judge | Monster | Fusion | Earth | Warrior | 6 | 2100 | 1700 | Queen's Double + "Hibikime" | MRD | 6/27/2002 |
Fake Trap | Trap | Normal | You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). | MRD | 6/27/2002 | |||||
Flame Cerberus | Monster | Normal | Fire | Pyro | 6 | 2100 | 1800 | Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. | MRD | 6/27/2002 |
Garnecia Elefantis | Monster | Normal | Earth | Beast-Warrior | 7 | 2400 | 2000 | A monster so heavy that each step rocks the earth. | MRD | 6/27/2002 |
Gate Guardian | Monster | Effect | Dark | Warrior | 11 | 3750 | 3400 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin" | MRD | 6/27/2002 |
Gazelle the King of Mythical Beasts | Monster | Normal | Earth | Beast | 4 | 1500 | 1200 | This monster moves so fast that it looks like an illusion to mortal eyes. | MRD | 6/27/2002 |
Germ Infection | Spell | Equip | The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases. | MRD | 6/27/2002 | |||||
Giga-Tech Wolf | Monster | Normal | Fire | Machine | 4 | 1200 | 1400 | An iron wolf with razor-sharp fangs that can penetrate any armor. | MRD | 6/27/2002 |
Giltia the D. Knight | Monster | Fusion | Light | Warrior | 5 | 1850 | 1500 | Guardian of the Labyrinth + "Protector of the Throne" | MRD | 6/27/2002 |
Great Moth | Monster | Effect | Earth | Insect | 8 | 2600 | 2500 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | MRD | 6/27/2002 |
Ground Attacker Bugroth | Monster | Normal | Earth | Machine | 4 | 1500 | 1000 | A surface battle robot that was once used for sea warfare. | MRD | 6/27/2002 |
Guardian of the Labyrinth | Monster | Normal | Earth | Warrior | 4 | 1000 | 1200 | A monster that guards the entrance to the Netherworld. | MRD | 6/27/2002 |
Harpie Lady | Monster | Normal | Wind | Winged Beast | 4 | 1300 | 1400 | This human-shaped animal with wings is beautiful to watch but deadly in battle. | MRD | 6/27/2002 |
Harpie Lady Sisters | Monster | Effect | Wind | Winged Beast | 6 | 1950 | 2100 | Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist". | MRD | 6/27/2002 |
Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | MRD | 6/27/2002 | |||||
Hibikime | Monster | Normal | Earth | Warrior | 4 | 1450 | 1000 | Confuses enemies with a noise that is harsh to the ears. | MRD | 6/27/2002 |
Horn of Heaven | Trap | Counter | Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. | MRD | 6/27/2002 | |||||
Hoshiningen | Monster | Effect | Light | Fairy | 2 | 500 | 700 | As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. | MRD | 6/27/2002 |
Hunter Spider | Monster | Normal | Earth | Insect | 5 | 1600 | 1400 | This monster feeds on whatever it catches in its web. | MRD | 6/27/2002 |
Hyosube | Monster | Normal | Water | Aqua | 4 | 1500 | 900 | This amphibian is strong on the attack, but leaves much to be desired when defending. | MRD | 6/27/2002 |
Illusionist Faceless Mage | Monster | Normal | Dark | Spellcaster | 5 | 1200 | 2200 | Manipulates enemy attacks with the power of illusion. | MRD | 6/27/2002 |
Insect Soldiers of the Sky | Monster | Effect | Wind | Insect | 3 | 1000 | 800 | The ATK of this card increases by 1000 points whenever it attacks a Wind monster. | MRD | 6/27/2002 |
Jellyfish | Monster | Normal | Water | Aqua | 4 | 1200 | 1500 | An almost invisible, semi-transparent jellyfish that drifts in the sea. | MRD | 6/27/2002 |
Jinzo #7 | Monster | Effect | Dark | Machine | 2 | 500 | 400 | This monster can attack your opponent's Life Points directly. | MRD | 6/27/2002 |
Jirai Gumo | Monster | Effect | Earth | Insect | 4 | 2200 | 100 | When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking. | MRD | 6/27/2002 |
Kaminari Attack | Monster | Fusion | Wind | Thunder | 5 | 1900 | 1400 | Ocubeam + "Mega Thunderball" | MRD | 6/27/2002 |
Kazejin | Monster | Effect | Wind | Spellcaster | 7 | 2400 | 2200 | Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. | MRD | 6/27/2002 |
Killer Needle | Monster | Normal | Wind | Insect | 4 | 1200 | 1000 | A huge bee with exceptional strength that's particularly dangerous in a swarm. | MRD | 6/27/2002 |
King of Yamimakai | Monster | Normal | Dark | Fiend | 5 | 2000 | 1530 | Wields the power of darkness to destroy its enemies. | MRD | 6/27/2002 |
Kuriboh | Monster | Effect | Dark | Fiend | 1 | 300 | 200 | During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0. | MRD | 6/27/2002 |
Labyrinth Tank | Monster | Fusion | Dark | Machine | 7 | 2400 | 2400 | "Giga Tech Wolf" + "Cannon Soldier" | MRD | 6/27/2002 |
Lady of Faith | Monster | Normal | Light | Spellcaster | 3 | 1100 | 800 | Soothes the souls of others by chanting a mysterious spell. | MRD | 6/27/2002 |
Larvae Moth | Monster | Effect | Earth | Insect | 2 | 500 | 400 | This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"." | MRD | 6/27/2002 |
Launcher Spider | Monster | Normal | Fire | Machine | 7 | 2200 | 2500 | A mechanical spider with rocket launchers capable of random fire. | MRD | 6/27/2002 |
Lava Battleguard | Monster | Effect | Earth | Warrior | 5 | 1550 | 1800 | This card gains 500 ATK for each "Swamp Battleguard" you control. | MRD | 6/27/2002 |
Leghul | Monster | Effect | Earth | Insect | 1 | 300 | 350 | This monster may attack your opponent's Life Points directly. | MRD | 6/27/2002 |
Leogun | Monster | Normal | Earth | Beast | 5 | 1750 | 1550 | Huge monster with a lion's mane similar to the King of Beasts. | MRD | 6/27/2002 |
Little Chimera | Monster | Effect | Fire | Beast | 2 | 600 | 550 | As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. | MRD | 6/27/2002 |
Magic Jammer | Trap | Counter | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | MRD | 6/27/2002 | |||||
Magician of Faith | Monster | Effect | Light | Spellcaster | 1 | 300 | 400 | FLIP: Add 1 Spell Card from your Graveyard to your hand. | MRD | 6/27/2002 |
Mask of Darkness | Monster | Effect | Dark | Fiend | 2 | 900 | 400 | FLIP: Add 1 Trap Card from your Graveyard to your hand. | MRD | 6/27/2002 |
Masked Sorcerer | Monster | Effect | Dark | Spellcaster | 4 | 900 | 1400 | When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. | MRD | 6/27/2002 |
Mega Thunderball | Monster | Normal | Wind | Thunder | 2 | 750 | 600 | Rolls along the ground releasing bolts of electricity to attack its enemies. | MRD | 6/27/2002 |
Milus Radiant | Monster | Effect | Earth | Beast | 1 | 300 | 250 | As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | MRD | 6/27/2002 |
Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | MRD | 6/27/2002 | |||||
Morinphen | Monster | Normal | Dark | Fiend | 5 | 1550 | 1300 | A strange fiend with long arms and razor sharp talons. | MRD | 6/27/2002 |
Muka Muka | Monster | Effect | Earth | Rock | 2 | 600 | 300 | As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. | MRD | 6/27/2002 |
Mushroom Man #2 | Monster | Effect | Earth | Warrior | 3 | 1250 | 800 | A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase. | MRD | 6/27/2002 |
Musician King | Monster | Fusion | Light | Spellcaster | 5 | 1750 | 1500 | Witch of the Black Forest + "Lady of Faith" | MRD | 6/27/2002 |
Mystic Lamp | Monster | Effect | Dark | Spellcaster | 1 | 400 | 300 | This monster may attack your opponent's Life Points directly. | MRD | 6/27/2002 |
Niwatori | Monster | Normal | Earth | Winged Beast | 3 | 900 | 800 | Swallows enemies whole and uses their essence as energy. | MRD | 6/27/2002 |
Ocubeam | Monster | Normal | Light | Fairy | 5 | 1550 | 1650 | Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement. | MRD | 6/27/2002 |
Ooguchi | Monster | Effect | Water | Aqua | 1 | 300 | 250 | This monster may attack your opponent's Life Points directly. | MRD | 6/27/2002 |
Paralyzing Potion | Spell | Equip | A non Machine-Type monster equipped with this card cannot attack. | MRD | 6/27/2002 | |||||
Petit Moth | Monster | Normal | Earth | Insect | 1 | 300 | 200 | This small but deadly creature is better off avoided. | MRD | 6/27/2002 |
Prevent Rat | Monster | Normal | Earth | Beast | 4 | 500 | 2000 | This creature is shielded with a tough hide of hair and is excellent at defending itself. | MRD | 6/27/2002 |
Princess of Tsurugi | Monster | Effect | Wind | Warrior | 3 | 900 | 700 | FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. | MRD | 6/27/2002 |
Protector of the Throne | Monster | Normal | Earth | Warrior | 4 | 800 | 1500 | While the king is away, this queen protects his throne with a mighty defense. | MRD | 6/27/2002 |
Pumpking the King of Ghosts | Monster | Effect | Dark | Zombie | 6 | 1800 | 2000 | If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. | MRD | 6/27/2002 |
Punished Eagle | Monster | Fusion | Wind | Winged Beast | 6 | 2100 | 1800 | Blue-Winged Crown + "Niwatori" | MRD | 6/27/2002 |
Queen's Double | Monster | Effect | Earth | Warrior | 1 | 350 | 300 | This monster may attack your opponent's Life Points directly. | MRD | 6/27/2002 |
Rabid Horseman | Monster | Fusion | Earth | Beast-Warrior | 6 | 2000 | 1700 | Battle Ox + "Mystic Horseman" | MRD | 6/27/2002 |
Rainbow Flower | Monster | Effect | Earth | Plant | 2 | 400 | 500 | This monster may attack your opponent's Life Points directly. | MRD | 6/27/2002 |
Ring of Magnetism | Spell | Equip | You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. | MRD | 6/27/2002 | |||||
Roaring Ocean Snake | Monster | Fusion | Water | Aqua | 6 | 2100 | 1800 | Mystic Lamp + "Hyosube" | MRD | 6/27/2002 |
Robbin' Goblin | Trap | Continuous | Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | MRD | 6/27/2002 | |||||
Rock Ogre Grotto #1 | Monster | Normal | Earth | Rock | 3 | 800 | 1200 | Protected by a solid body of rock, this monster throws a bone-shattering punch. | MRD | 6/27/2002 |
Saggi the Dark Clown | Monster | Normal | Dark | Spellcaster | 3 | 600 | 1500 | This clown appears from nowhere and executes very strange moves to avoid enemy attacks. | MRD | 6/27/2002 |
Sanga of the Thunder | Monster | Effect | Light | Thunder | 7 | 2600 | 2200 | You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. | MRD | 6/27/2002 |
Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | MRD | 6/27/2002 |
Seven Tools of the Bandit | Trap | Counter | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | MRD | 6/27/2002 | |||||
Shadow Ghoul | Monster | Effect | Dark | Zombie | 5 | 1600 | 1300 | Increase the ATK of this monster by 100 points for each monster in your Graveyard. | MRD | 6/27/2002 |
Share the Pain | Spell | Normal | Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field. | MRD | 6/27/2002 | |||||
Shield & Sword | Spell | Normal | Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. | MRD | 6/27/2002 | |||||
Skull Knight | Monster | Fusion | Dark | Spellcaster | 7 | 2650 | 2250 | Tainted Wisdom + "Ancient Brain" | MRD | 6/27/2002 |
Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | MRD | 6/27/2002 | |||||
Soul Release | Spell | Normal | Select up to 5 cards from the Graveyard(s) and remove them from play. | MRD | 6/27/2002 | |||||
Star Boy | Monster | Effect | Water | Aqua | 2 | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. | MRD | 6/27/2002 |
Steel Scorpion | Monster | Effect | Earth | Machine | 1 | 250 | 300 | A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack. | MRD | 6/27/2002 |
Stim-Pack | Spell | Equip | A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases. | MRD | 6/27/2002 | |||||
Suijin | Monster | Effect | Water | Aqua | 7 | 2500 | 2400 | Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect. | MRD | 6/27/2002 |
Swamp Battleguard | Monster | Effect | Earth | Warrior | 5 | 1800 | 1500 | This card gains 500 ATK for each "Lava Battleguard" you control. | MRD | 6/27/2002 |
Sword of Deep-Seated | Spell | Equip | A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck. | MRD | 6/27/2002 | |||||
Tainted Wisdom | Monster | Effect | Dark | Fiend | 3 | 1250 | 800 | When this card is changed from Attack Position to Defense Position, shuffle your own Deck. | MRD | 6/27/2002 |
The Bistro Butcher | Monster | Effect | Dark | Fiend | 4 | 1800 | 1000 | When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. | MRD | 6/27/2002 |
The Cheerful Coffin | Spell | Normal | You can discard up to 3 Monster Cards from your hand to the Graveyard. | MRD | 6/27/2002 | |||||
The Immortal of Thunder | Monster | Effect | Light | Thunder | 4 | 1500 | 1300 | FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. | MRD | 6/27/2002 |
The Little Swordsman of Aile | Monster | Effect | Water | Warrior | 3 | 800 | 1300 | Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn. | MRD | 6/27/2002 |
The Unhappy Maiden | Monster | Effect | Light | Spellcaster | 1 | 0 | 100 | When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. | MRD | 6/27/2002 |
Thousand Dragon | Monster | Fusion | Wind | Dragon | 7 | 2400 | 2000 | "Time Wizard" + "Baby Dragon" | MRD | 6/27/2002 |
Thunder Dragon | Monster | Effect | Light | Thunder | 5 | 1600 | 1500 | During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand. | MRD | 6/27/2002 |
Time Wizard | Monster | Effect | Light | Spellcaster | 2 | 500 | 400 | Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field. | MRD | 6/27/2002 |
Tongyo | Monster | Normal | Water | Fish | 4 | 1350 | 800 | This monster captures other fish with its long tongue and sucks the energy out of them. | MRD | 6/27/2002 |
Tremendous Fire | Spell | Normal | Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. | MRD | 6/27/2002 | |||||
Trent | Monster | Normal | Earth | Plant | 5 | 1500 | 1800 | A guardian of the woods, this massive tree is believed to be immortal. | MRD | 6/27/2002 |
Tribute to the Doomed | Spell | Normal | Discard 1 card. Destroy 1 monster on the field. | MRD | 6/27/2002 | |||||
Twin-Headed Thunder Dragon | Monster | Fusion | Light | Thunder | 7 | 2800 | 2100 | "Thunder Dragon" + "Thunder Dragon" | MRD | 6/27/2002 |
Water Omotics | Monster | Normal | Water | Aqua | 4 | 1400 | 1200 | Transforms the water overflowing from a jar into attacking dragons. | MRD | 6/27/2002 |
White Magical Hat | Monster | Effect | Light | Spellcaster | 3 | 1000 | 700 | When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. | MRD | 6/27/2002 |
Witch of the Black Forest | Monster | Effect | Dark | Spellcaster | 4 | 1100 | 1200 | When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck. | MRD | 6/27/2002 |
Witch's Apprentice | Monster | Effect | Dark | Spellcaster | 2 | 550 | 500 | As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. | MRD | 6/27/2002 |
Yado Karu | Monster | Effect | Water | Aqua | 4 | 900 | 1700 | When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire. | MRD | 6/27/2002 |
Axe Raider | Monster | Normal | Earth | Warrior | 4 | 1700 | 1150 | An axe-wielding monster of tremendous strength and agility. | TP1 | 9/1/2002 |
Bean Soldier | Monster | Normal | Earth | Plant | 4 | 1400 | 1300 | A plant-warrior that attacks with seeds and sword. | TP1 | 9/1/2002 |
Beastking of the Swamps | Monster | Effect | Water | Aqua | 4 | 1000 | 1100 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | TP1 | 9/1/2002 |
Blue Medicine | Spell | Normal | Increase your Life Points by 400 points. | TP1 | 9/1/2002 | |||||
Burning Spear | Spell | Equip | A Fire monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | TP1 | 9/1/2002 | |||||
Cockroach Knight | Monster | Effect | Earth | Insect | 3 | 800 | 900 | When this card has been sent to the Graveyard, it is returned to the top of your deck. | TP1 | 9/1/2002 |
Corroding Shark | Monster | Normal | Dark | Zombie | 3 | 1100 | 700 | A zombie shark that can deliver its lethal curse with a spell. | TP1 | 9/1/2002 |
Cyber Soldier of the Darkworld | Monster | Normal | Dark | Machine | 4 | 1400 | 1200 | A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors. | TP1 | 9/1/2002 |
Elf's Light | Spell | Equip | A Light monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | TP1 | 9/1/2002 | |||||
Giant Flea | Monster | Normal | Earth | Insect | 4 | 1500 | 1200 | A massive flea that feeds on the blood of its enemies. | TP1 | 9/1/2002 |
Goddess with the Third Eye | Monster | Effect | Light | Fairy | 4 | 1200 | 1000 | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). | TP1 | 9/1/2002 |
Gust Fan | Spell | Equip | A Wind monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | TP1 | 9/1/2002 | |||||
Hercules Beetle | Monster | Normal | Earth | Insect | 5 | 1500 | 2000 | A massive beetle with a tough carapace and a dangerous horn. | TP1 | 9/1/2002 |
Kuwagata Alpha | Monster | Normal | Earth | Insect | 4 | 1250 | 1000 | A very vicious stag beetle that goes for the head. | TP1 | 9/1/2002 |
Kwagar Hercules | Monster | Fusion | Earth | Insect | 6 | 1900 | 1700 | Kuwagata Alpha + "Hercules Beetle" | TP1 | 9/1/2002 |
Mechanicalchaser | Monster | Normal | Dark | Machine | 4 | 1850 | 800 | A hunter that relentlessly pursues its target by order of the Machine King. | TP1 | 9/1/2002 |
Oscillo Hero | Monster | Normal | Earth | Warrior | 3 | 1250 | 700 | A strange warrior from another dimension. | TP1 | 9/1/2002 |
Patrol Robo | Monster | Effect | Earth | Machine | 3 | 1100 | 900 | During your Standby Phase, look at on of your opponent's face-down cards on the field. | TP1 | 9/1/2002 |
Raimei | Spell | Normal | Decrease your opponent's Life Points by 300 points. | TP1 | 9/1/2002 | |||||
Shining Friendship | Monster | Normal | Light | Fairy | 4 | 1300 | 1100 | The peacemaker among monsters. | TP1 | 9/1/2002 |
Steel Shell | Spell | Equip | A Water monster equipped with this card increases its ATK by 400 and decreases its DEF by 200. | TP1 | 9/1/2002 | |||||
The Judgement Hand | Monster | Normal | Earth | Warrior | 3 | 1400 | 700 | An all-powerful hand that delivers ruthless attacks. | TP1 | 9/1/2002 |
The Statue of Easter Island | Monster | Normal | Earth | Rock | 4 | 1100 | 1400 | A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. | TP1 | 9/1/2002 |
Tiger Axe | Monster | Normal | Earth | Beast-Warrior | 4 | 1300 | 1100 | A fast and powerful axe-wielding beast-warrior. | TP1 | 9/1/2002 |
Versago the Destroyer | Monster | Effect | Dark | Fiend | 3 | 1100 | 900 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | TP1 | 9/1/2002 |
Wattkid (F.K.A. Oscillo Hero #2) | Monster | Normal | Light | Thunder | 3 | 1000 | 500 | A creature that electrocutes opponents with bolts of lightning. | TP1 | 9/1/2002 |
White Hole | Trap | Normal | When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed. | TP1 | 9/1/2002 | |||||
Winged Dragon, Guardian of the Fortress #2 | Monster | Normal | Wind | Winged Beast | 4 | 1200 | 1000 | This creature's wings are capable of generating tornadoes. | TP1 | 9/1/2002 |
Wodan the Resident of the Forest | Monster | Effect | Earth | Warrior | 3 | 900 | 1200 | Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field. | TP1 | 9/1/2002 |
WOW Warrior | Monster | Normal | Water | Fish | 4 | 1250 | 900 | A fish with arms? | TP1 | 9/1/2002 |
Ameba | Monster | Effect | Water | Aqua | 1 | 300 | 350 | When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. | MRL | 9/16/2002 |
Ancient One of the Deep Forest | Monster | Normal | Earth | Beast | 6 | 1800 | 1900 | This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder. | MRL | 9/16/2002 |
Axe of Despair | Spell | Equip | (This card is always treated as an "Archfiend" card.)The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck. | MRL | 9/16/2002 | |||||
Banisher of the Light | Monster | Effect | Light | Fairy | 3 | 100 | 2000 | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | MRL | 9/16/2002 |
Black Illusion Ritual | Spell | Ritual | This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. | MRL | 9/16/2002 | |||||
Black Pendant | Spell | Equip | The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. | MRL | 9/16/2002 | |||||
Blue-Eyes Toon Dragon | Monster | Toon | Light | Dragon | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | MRL | 9/16/2002 |
Boar Soldier | Monster | Effect | Earth | Beast-Warrior | 4 | 2000 | 500 | If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points. | MRL | 9/16/2002 |
Ceremonial Bell | Monster | Effect | Light | Spellcaster | 3 | 0 | 1850 | As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. | MRL | 9/16/2002 |
Chain Energy | Spell | Continuous | Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. | MRL | 9/16/2002 | |||||
Chorus of Sanctuary | Spell | Field | Increase the DEF of all Defense Position monsters by 500 points. | MRL | 9/16/2002 | |||||
Commencement Dance | Spell | Ritual | This card is used to Ritual Summoned "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute. | MRL | 9/16/2002 | |||||
Confiscation | Spell | Normal | Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card. | MRL | 9/16/2002 | |||||
Crab Turtle | Monster | Ritual | Water | Aqua | 8 | 2550 | 2500 | This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand. | MRL | 9/16/2002 |
Curse of Fiend | Spell | Normal | Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase. | MRL | 9/16/2002 | |||||
Cyber Jar | Monster | Effect | Dark | Rock | 3 | 900 | 900 | FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.) | MRL | 9/16/2002 |
Dark Witch | Monster | Normal | Light | Fairy | 5 | 1800 | 1700 | A popular creature in mythology that delivers fatal attacks with a sharp spear. | MRL | 9/16/2002 |
Dark Zebra | Monster | Effect | Earth | Beast | 4 | 1800 | 400 | If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn. | MRL | 9/16/2002 |
Darkness Approaches | Spell | Normal | Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position. | MRL | 9/16/2002 | |||||
Delinquent Duo | Spell | Normal | Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. | MRL | 9/16/2002 | |||||
Eatgaboon | Trap | Normal | If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. | MRL | 9/16/2002 | |||||
Electric Snake | Monster | Effect | Light | Thunder | 3 | 800 | 900 | When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. | MRL | 9/16/2002 |
Eternal Rest | Spell | Normal | Destroy all monsters equipped with Equip Cards. | MRL | 9/16/2002 | |||||
Fairy's Hand Mirror | Trap | Normal | When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | MRL | 9/16/2002 | |||||
Final Destiny | Spell | Normal | Discard 5 cards from your hand. Destroy all cards on the field. | MRL | 9/16/2002 | |||||
Fire Kraken | Monster | Normal | Fire | Aqua | 4 | 1600 | 1500 | A squid that thrives on fire and heat. | MRL | 9/16/2002 |
Flash Assailant | Monster | Effect | Dark | Fiend | 4 | 2000 | 2000 | Decrease the ATK and DEF of this card by 400 points for every card in your hand. | MRL | 9/16/2002 |
Flying Kamakiri #1 | Monster | Effect | Wind | Insect | 4 | 1400 | 900 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | MRL | 9/16/2002 |
Gaia Power | Spell | Field | Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. | MRL | 9/16/2002 | |||||
Giant Germ | Monster | Effect | Dark | Fiend | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position. | MRL | 9/16/2002 |
Giant Rat | Monster | Effect | Earth | Beast | 4 | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | MRL | 9/16/2002 |
Giant Trunade | Spell | Normal | Return all Spell and Trap Cards on the field to the hand. | MRL | 9/16/2002 | |||||
Giant Turtle Who Feeds on Flames | Monster | Normal | Water | Aqua | 5 | 1400 | 1800 | A crimson-shelled tortoise that feeds on flames. | MRL | 9/16/2002 |
Gravekeeper's Servant | Spell | Continuous | Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. | MRL | 9/16/2002 | |||||
Griggle | Monster | Effect | Earth | Plant | 1 | 350 | 300 | When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. | MRL | 9/16/2002 |
Guardian of the Throne Room | Monster | Normal | Light | Machine | 4 | 1650 | 1600 | A robot guard built to guard throne rooms, it is armed with homing missiles. | MRL | 9/16/2002 |
Hamburger Recipe | Spell | Ritual | This card is used to Ritual Summoned "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute. | MRL | 9/16/2002 | |||||
High Tide Gyojin | Monster | Normal | Water | Aqua | 4 | 1650 | 1300 | A very agile half-fish warrior known for its relentless attacks. | MRL | 9/16/2002 |
Hiro's Shadow Scout | Monster | Effect | Dark | Fiend | 2 | 650 | 500 | FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. | MRL | 9/16/2002 |
Horn of Light | Spell | Equip | Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. | MRL | 9/16/2002 | |||||
Horn of the Unicorn | Spell | Equip | The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. | MRL | 9/16/2002 | |||||
House of Adhesive Tape | Trap | Normal | If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. | MRL | 9/16/2002 | |||||
Hungry Burger | Monster | Ritual | Dark | Warrior | 6 | 2000 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand. | MRL | 9/16/2002 |
Hyozanryu | Monster | Normal | Light | Dragon | 7 | 2100 | 2800 | A dragon created from a massive diamond that sparkles with blinding light. | MRL | 9/16/2002 |
Invader of the Throne | Monster | Effect | Earth | Warrior | 4 | 1350 | 1700 | FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. | MRL | 9/16/2002 |
Jigen Bakudan | Monster | Effect | Fire | Pyro | 2 | 200 | 1000 | FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points. | MRL | 9/16/2002 |
Karate Man | Monster | Effect | Earth | Warrior | 3 | 1000 | 1000 | Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn. | MRL | 9/16/2002 |
Kotodama | Monster | Effect | Earth | Fairy | 3 | 0 | 1600 | If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.) | MRL | 9/16/2002 |
Labyrinth Wall | Monster | Normal | Earth | Rock | 5 | 0 | 3000 | These walls form a labyrinth with no exit for enemies. | MRL | 9/16/2002 |
Liquid Beast | Monster | Normal | Water | Aqua | 3 | 950 | 800 | A liquid life form that thrives on water. | MRL | 9/16/2002 |
Luminous Spark | Spell | Field | Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. | MRL | 9/16/2002 | |||||
Magical Labyrinth | Spell | Equip | Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck. | MRL | 9/16/2002 | |||||
Maha Vailo | Monster | Effect | Light | Spellcaster | 4 | 1550 | 1400 | This card gains 500 ATK for each Equip Card equipped to this card. | MRL | 9/16/2002 |
Malevolent Nuzzler | Spell | Equip | The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck. | MRL | 9/16/2002 | |||||
Manga Ryu-Ran | Monster | Toon | Fire | Dragon | 7 | 2200 | 2600 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | MRL | 9/16/2002 |
Mechanical Snail | Monster | Normal | Dark | Machine | 3 | 800 | 1000 | A cyborg snail that still travels at a slow place. | MRL | 9/16/2002 |
Megamorph | Spell | Equip | While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved | MRL | 9/16/2002 | |||||
Messenger of Peace | Spell | Continuous | Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card. | MRL | 9/16/2002 | |||||
Metal Fish | Monster | Normal | Water | Machine | 5 | 1600 | 1900 | A metal fish with a razor-sharp caudal fin. | MRL | 9/16/2002 |
Minar | Monster | Effect | Earth | Insect | 3 | 850 | 750 | When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. | MRL | 9/16/2002 |
Molten Destruction | Spell | Field | Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. | MRL | 9/16/2002 | |||||
Mother Grizzly | Monster | Effect | Water | Beast-Warrior | 4 | 1400 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. | MRL | 9/16/2002 |
Mystic Plasma Zone | Spell | Field | Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. | MRL | 9/16/2002 | |||||
Mystic Tomato | Monster | Effect | Dark | Plant | 4 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | MRL | 9/16/2002 |
Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | MRL | 9/16/2002 | |||||
Nimble Momonga | Monster | Effect | Earth | Beast | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | MRL | 9/16/2002 |
Octoberser | Monster | Normal | Water | Aqua | 5 | 1600 | 1400 | With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears. | MRL | 9/16/2002 |
Painful Choice | Spell | Normal | Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. | MRL | 9/16/2002 | |||||
Peacock | Monster | Normal | Wind | Winged Beast | 5 | 1700 | 1500 | A large peacock that launches its feathers in a lethal attack. | MRL | 9/16/2002 |
Penguin Knight | Monster | Effect | Water | Aqua | 3 | 900 | 800 | When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. | MRL | 9/16/2002 |
Performance of Sword | Monster | Ritual | Earth | Warrior | 6 | 1950 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand. | MRL | 9/16/2002 |
Psychic Kappa | Monster | Normal | Water | Aqua | 2 | 400 | 1000 | An amphibian with a myriad of powers to shield it from enemy attacks. | MRL | 9/16/2002 |
Queen Bird | Monster | Normal | Wind | Winged Beast | 5 | 1200 | 2000 | This monster attacks using its huge beak. | MRL | 9/16/2002 |
Red Archery Girl | Monster | Normal | Water | Aqua | 4 | 1400 | 1500 | A mermaid archer that hides in a protective shell, waiting for the right moment to strike. | MRL | 9/16/2002 |
Relinquished | Monster | Ritual | Dark | Spellcaster | 1 | 0 | 0 | Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent. | MRL | 9/16/2002 |
Rising Air Current | Spell | Field | Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. | MRL | 9/16/2002 | |||||
Rush Recklessly | Spell | Quick-Play | Target face-up monster gains 700 ATK until the End Phase. | MRL | 9/16/2002 | |||||
Ryu-Ran | Monster | Normal | Fire | Dragon | 7 | 2200 | 2600 | A vicious little dragon sheltered in an egg that looks deceptively harmless. | MRL | 9/16/2002 |
Senju of the Thousand Hands | Monster | Effect | Light | Fairy | 4 | 1400 | 1000 | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | MRL | 9/16/2002 |
Serpent Night Dragon | Monster | Normal | Dark | Dragon | 7 | 2350 | 2400 | A dragon created from the soul of a wicked knight. | MRL | 9/16/2002 |
Shining Angel | Monster | Effect | Light | Fairy | 4 | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | MRL | 9/16/2002 |
Slot Machine | Monster | Normal | Dark | Machine | 7 | 2000 | 2300 | The machine's ability is said to vary according to its slot results. | MRL | 9/16/2002 |
Snake Fang | Trap | Normal | Decrease 1 selected monster's DEF by 500 during the turn this card is activated. | MRL | 9/16/2002 | |||||
Snatch Steal | Spell | Equip | Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points. | MRL | 9/16/2002 | |||||
Sonic Bird | Monster | Effect | Wind | Winged Beast | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | MRL | 9/16/2002 |
Spear Cretin | Monster | Effect | Dark | Fiend | 2 | 500 | 500 | FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position. | MRL | 9/16/2002 |
Spellbinding Circle | Trap | Continuous | Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. | MRL | 9/16/2002 | |||||
Stone Ogre Grotto | Monster | Normal | Earth | Rock | 5 | 1600 | 1500 | A behemoth shaped by giant boulders. | MRL | 9/16/2002 |
Tailor of the Fickle | Spell | Quick-Play | Select 1 equipped Equip Card and switch it to another correct target. | MRL | 9/16/2002 | |||||
The Forceful Sentry | Spell | Normal | Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. | MRL | 9/16/2002 | |||||
The Reliable Guardian | Spell | Quick-Play | Increase 1 face-up monster's DEF by 700 points until the end of this turn. | MRL | 9/16/2002 | |||||
Toll | Spell | Continuous | Each player must pay 500 Life Points to declare an attack. | MRL | 9/16/2002 | |||||
Toon Mermaid | Monster | Toon | Water | Aqua | 4 | 1400 | 1500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | MRL | 9/16/2002 |
Toon Summoned Skull | Monster | Toon | Dark | Fiend | 6 | 2500 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. | MRL | 9/16/2002 |
Toon World | Spell | Continuous | Activate this card by paying 1000 LP. | MRL | 9/16/2002 | |||||
Turtle Oath | Spell | Ritual | This card is used to Ritual Summoned "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more from the Field or your hand as a Tribute. | MRL | 9/16/2002 | |||||
Twin Long Rods #2 | Monster | Normal | Water | Aqua | 3 | 850 | 700 | An amphibious creature with two whip-like tails. | MRL | 9/16/2002 |
Tyhone #2 | Monster | Normal | Fire | Dragon | 6 | 1700 | 1900 | A crimson dragon that spits fireballs to create a blazing sea of fire. | MRL | 9/16/2002 |
UFO Turtle | Monster | Effect | Fire | Machine | 4 | 1400 | 1200 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | MRL | 9/16/2002 |
Umiiruka | Spell | Field | Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. | MRL | 9/16/2002 | |||||
Upstart Goblin | Spell | Normal | Draw 1 card, then your opponent gains 1000 Life Points. | MRL | 9/16/2002 | |||||
Wall Shadow | Monster | Effect | Dark | Warrior | 7 | 1600 | 3000 | You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary. | MRL | 9/16/2002 |
Weather Report | Monster | Effect | Water | Aqua | 4 | 950 | 1500 | FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn). | MRL | 9/16/2002 |
Whiptail Crow | Monster | Normal | Dark | Fiend | 4 | 1650 | 1600 | Attacks from the sky with a whip-like tail. | MRL | 9/16/2002 |
Beautiful Headhuntress | Monster | Normal | Earth | Warrior | 4 | 1600 | 800 | A vicious creature that has decapitated numerous enemy monsters. | TP2 | 10/1/2002 |
Call of the Grave | Trap | Normal | You can activate this card when your opponent activates Monster Reborn". Negate the effect of "Monster Reborn"." | TP2 | 10/1/2002 | |||||
Crawling Dragon #2 | Monster | Normal | Earth | Dinosaur | 4 | 1600 | 1200 | A powerful dragon with teeth that can grind almost anything to dust. | TP2 | 10/1/2002 |
Dancing Elf | Monster | Normal | Wind | Fairy | 1 | 300 | 200 | An elf that dances across the sky with wings of razor-sharp blades. | TP2 | 10/1/2002 |
Dharma Cannon | Monster | Normal | Dark | Machine | 2 | 900 | 500 | A monstrous creature whose body is lined with cannons that never miss their targets. | TP2 | 10/1/2002 |
Dokurorider | Monster | Ritual | Dark | Zombie | 6 | 1900 | 1850 | This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." | TP2 | 10/1/2002 |
Dragon Seeker | Monster | Effect | Dark | Fiend | 6 | 2000 | 2100 | When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field. | TP2 | 10/1/2002 |
Exile of the Wicked | Spell | Normal | Destroy all face-up Fiend-Type monsters on the field. | TP2 | 10/1/2002 | |||||
Faith Bird | Monster | Normal | Wind | Winged Beast | 4 | 1500 | 1100 | This long-tailed bird blinds its enemies with mystical light. | TP2 | 10/1/2002 |
Garoozis | Monster | Normal | Fire | Beast-Warrior | 5 | 1800 | 1500 | An axe-swinging beast-warrior with the head of a dragon. | TP2 | 10/1/2002 |
Giant Red Seasnake | Monster | Normal | Water | Aqua | 4 | 1800 | 800 | A sea-dwelling snake that attacks passing enemies with its sharp teeth. | TP2 | 10/1/2002 |
Maiden of the Moonlight | Monster | Normal | Light | Spellcaster | 4 | 1500 | 1300 | A sorcerer blessed by lunar light with powers far beyond mortal comprehension. | TP2 | 10/1/2002 |
Mikazukinoyaiba | Monster | Normal | Dark | Dragon | 7 | 2200 | 2350 | A dragon warrior of the moon armed with a crescent sword. | TP2 | 10/1/2002 |
Morphing Jar | Monster | Effect | Earth | Rock | 2 | 700 | 600 | FLIP: Both players discard all the cards in their hands, then draw 5 cards. | TP2 | 10/1/2002 |
Mystical Sheep #1 | Monster | Effect | Earth | Beast | 3 | 1150 | 900 | You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). | TP2 | 10/1/2002 |
Novox's Prayer | Spell | Ritual | This card is used to Ritual Summon Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand." | TP2 | 10/1/2002 | |||||
Parrot Dragon | Monster | Normal | Wind | Dragon | 5 | 2000 | 1300 | A dragon from the cartoons that's more dangerous than it appears to be. | TP2 | 10/1/2002 |
Queen of Autumn Leaves | Monster | Normal | Earth | Plant | 5 | 1800 | 1500 | Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves. | TP2 | 10/1/2002 |
Revival of Dokurorider | Spell | Ritual | This card is used to Ritual Summon Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand." | TP2 | 10/1/2002 | |||||
Skull Guardian | Monster | Ritual | Light | Warrior | 7 | 2050 | 2500 | This monster can only be Ritual Summoned with the Ritual Magic Card, Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand." | TP2 | 10/1/2002 |
Sky Dragon | Monster | Normal | Wind | Dragon | 6 | 1900 | 1800 | A flying dragon with four wings housing some very dangerous blades. | TP2 | 10/1/2002 |
Sonic Maid | Monster | Normal | Earth | Warrior | 3 | 1200 | 900 | A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note. | TP2 | 10/1/2002 |
Soul of the Pure | Spell | Normal | Increases your Life Points by 800 points. | TP2 | 10/1/2002 | |||||
Spirit of the Books | Monster | Normal | Wind | Winged Beast | 4 | 1400 | 1200 | This wise spirit dwells in books, using its accumulated knowledge to defeat enemies. | TP2 | 10/1/2002 |
Stuffed Animal | Monster | Normal | Earth | Warrior | 3 | 1200 | 900 | It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite. | TP2 | 10/1/2002 |
Takuhee | Monster | Normal | Wind | Winged Beast | 4 | 1450 | 1000 | This bird is known far and wide as a harbinger of doom. | TP2 | 10/1/2002 |
Turu-Purun | Monster | Normal | Water | Aqua | 2 | 450 | 500 | A strange, one-eyed monster that can fell an enemy with a single stab of its spear. | TP2 | 10/1/2002 |
Two-Headed King Rex | Monster | Normal | Earth | Dinosaur | 4 | 1600 | 1200 | A powerful monster whose two heads attack as one. | TP2 | 10/1/2002 |
Warrior of Tradition | Monster | Fusion | Earth | Warrior | 6 | 1900 | 1700 | Sonic Maid + "Beautiful Headhuntress" | TP2 | 10/1/2002 |
Water Magician | Monster | Normal | Water | Aqua | 4 | 1400 | 1000 | This monster swamps an opponent with an almost endless supply of water. | TP2 | 10/1/2002 |
Exchange | Spell | Normal | Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand. | EDS | 10/15/2002 | |||||
Graceful Dice | Spell | Quick-Play | Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase. | EDS | 10/15/2002 | |||||
Skull Dice | Trap | Normal | Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase. | EDS | 10/15/2002 | |||||
4-Starred Ladybug of Doom | Monster | Effect | Wind | Insect | 3 | 800 | 1200 | Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field. | PSV | 10/20/2002 |
7 Completed | Spell | Equip | A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field. | PSV | 10/20/2002 | |||||
Appropriate | Trap | Continuous | Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards. | PSV | 10/20/2002 | |||||
Armored Glass | Trap | Normal | You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated. | PSV | 10/20/2002 | |||||
Attack and Receive | Trap | Normal | You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard." | PSV | 10/20/2002 | |||||
Backup Soldier | Trap | Normal | You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. | PSV | 10/20/2002 | |||||
Beast of Talwar | Monster | Normal | Dark | Fiend | 6 | 2400 | 2150 | Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. | PSV | 10/20/2002 |
Bite Shoes | Monster | Effect | Dark | Fiend | 2 | 500 | 300 | FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. | PSV | 10/20/2002 |
Bombardment Beetle | Monster | Effect | Wind | Insect | 2 | 400 | 900 | FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. | PSV | 10/20/2002 |
Bubonic Vermin | Monster | Effect | Earth | Beast | 3 | 900 | 600 | FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled." | PSV | 10/20/2002 |
Burning Land | Spell | Continuous | Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. | PSV | 10/20/2002 | |||||
Buster Blader | Monster | Effect | Earth | Warrior | 7 | 2600 | 2300 | This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. | PSV | 10/20/2002 |
Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | PSV | 10/20/2002 | |||||
Ceasefire | Trap | Normal | Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. | PSV | 10/20/2002 | |||||
Chain Destruction | Trap | Normal | Activate only when a monster with 2000 ATK or less is Summoned. Destroy all monsters with the same name in its controller's hand and Deck. | PSV | 10/20/2002 | |||||
Cold Wave | Spell | Normal | This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards. | PSV | 10/20/2002 | |||||
Cyber Falcon | Monster | Normal | Wind | Machine | 4 | 1400 | 1200 | A jet-powered hawk that travels at the speed of sound. | PSV | 10/20/2002 |
Dark Bat | Monster | Normal | Wind | Winged Beast | 3 | 1000 | 1000 | Bats from the netherworld that use their hyper senses to detect their enemies. | PSV | 10/20/2002 |
Darkfire Soldier #1 | Monster | Normal | Fire | Pyro | 4 | 1700 | 1150 | An explosive expert from a special elite force. | PSV | 10/20/2002 |
Darkfire Soldier #2 | Monster | Normal | Fire | Pyro | 4 | 1700 | 1100 | A warrior who gained immeasurable power from the heart of a volcano. | PSV | 10/20/2002 |
Deepsea Warrior | Monster | Effect | Water | Warrior | 5 | 1600 | 1800 | As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards." | PSV | 10/20/2002 |
Dimensionhole | Spell | Normal | Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. | PSV | 10/20/2002 | |||||
DNA Surgery | Trap | Continuous | When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. | PSV | 10/20/2002 | |||||
Dokuroyaiba | Monster | Normal | Fire | Fiend | 3 | 1000 | 400 | A boomerang with brains that will pursue a target to the ends of the earth. | PSV | 10/20/2002 |
Drill Bug | Monster | Effect | Earth | Insect | 2 | 1100 | 200 | When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck." | PSV | 10/20/2002 |
Driving Snow | Trap | Normal | You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. | PSV | 10/20/2002 | |||||
Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | PSV | 10/20/2002 | |||||
Earthshaker | Trap | Normal | Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | PSV | 10/20/2002 | |||||
Enchanted Javelin | Trap | Normal | Increase your Life Points by the ATK of 1 attacking monster. | PSV | 10/20/2002 | |||||
Fairy Meteor Crush | Spell | Equip | When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | PSV | 10/20/2002 | |||||
Flame Champion | Monster | Normal | Fire | Pyro | 5 | 1900 | 1300 | A warrior protected by a flaming shield that nullifies any attack. | PSV | 10/20/2002 |
Flying Kamakiri #2 | Monster | Normal | Wind | Insect | 4 | 1500 | 800 | A flying mantis that feeds primarily on insects. | PSV | 10/20/2002 |
Forced Requisition | Trap | Continuous | You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | PSV | 10/20/2002 | |||||
Gamble | Trap | Normal | You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. | PSV | 10/20/2002 | |||||
Gearfried the Iron Knight | Monster | Effect | Earth | Warrior | 4 | 1800 | 1600 | When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s). | PSV | 10/20/2002 |
Gift of The Mystical Elf | Trap | Normal | Increase your Life Points by 300 points for each monster on the field. | PSV | 10/20/2002 | |||||
Girochin Kuwagata | Monster | Normal | Wind | Insect | 4 | 1700 | 1000 | Despite its small size, this monster has powerful jaws that can rip metal to shreds. | PSV | 10/20/2002 |
Goblin Attack Force | Monster | Effect | Earth | Warrior | 4 | 2300 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | PSV | 10/20/2002 |
Gradius | Monster | Normal | Light | Machine | 4 | 1200 | 800 | A high-performance jet fighter with power capsules for variable attack capabilities. | PSV | 10/20/2002 |
Graverobber | Trap | Normal | Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | PSV | 10/20/2002 | |||||
Gravity Bind | Trap | Continuous | Level 4 or higher monsters cannot attack. | PSV | 10/20/2002 | |||||
Ground Collapse | Spell | Continuous | Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. | PSV | 10/20/2002 | |||||
Gust | Trap | Normal | You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field. | PSV | 10/20/2002 | |||||
Hayabusa Knight | Monster | Effect | Earth | Warrior | 3 | 1000 | 700 | This card can make a second attack during each Battle Phase. | PSV | 10/20/2002 |
Imperial Order | Trap | Continuous | Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card. | PSV | 10/20/2002 | |||||
Infinite Dismissal | Trap | Continuous | Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. | PSV | 10/20/2002 | |||||
Insect Barrier | Spell | Continuous | Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. | PSV | 10/20/2002 | |||||
Insect Imitation | Spell | Normal | Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled | PSV | 10/20/2002 | |||||
Inspection | Spell | Continuous | During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. | PSV | 10/20/2002 | |||||
Invitation to a Dark Sleep | Monster | Effect | Dark | Spellcaster | 5 | 1500 | 1800 | When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack. | PSV | 10/20/2002 |
Island Turtle | Monster | Normal | Water | Aqua | 4 | 1100 | 2000 | A huge turtle that is often mistaken for an island. | PSV | 10/20/2002 |
Jinzo | Monster | Effect | Dark | Machine | 6 | 2400 | 1500 | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | PSV | 10/20/2002 |
Kiseitai | Monster | Effect | Dark | Fiend | 2 | 300 | 800 | When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | PSV | 10/20/2002 |
Light of Intervention | Trap | Continuous | Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. | PSV | 10/20/2002 | |||||
Lightforce Sword | Trap | Normal | Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | PSV | 10/20/2002 | |||||
Limiter Removal | Spell | Quick-Play | Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters. | PSV | 10/20/2002 | |||||
Mad Sword Beast | Monster | Effect | Earth | Dinosaur | 4 | 1400 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | PSV | 10/20/2002 |
Magic Drain | Trap | Counter | When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. | PSV | 10/20/2002 | |||||
Magical Hats | Trap | Normal | Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. | PSV | 10/20/2002 | |||||
Major Riot | Trap | Normal | You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. | PSV | 10/20/2002 | |||||
Metal Detector | Trap | Normal | You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. | PSV | 10/20/2002 | |||||
Michizure | Trap | Normal | You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field. | PSV | 10/20/2002 | |||||
Minor Goblin Official | Trap | Continuous | You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. | PSV | 10/20/2002 | |||||
Mirror Wall | Trap | Continuous | Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card. | PSV | 10/20/2002 | |||||
Monster Recovery | Spell | Quick-Play | Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) | PSV | 10/20/2002 | |||||
Morphing Jar #2 | Monster | Effect | Earth | Rock | 3 | 800 | 700 | FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard. | PSV | 10/20/2002 |
Mr. Volcano | Monster | Normal | Fire | Pyro | 5 | 2100 | 1300 | This seemingly mild-mannered creature has an extremely volatile temper. | PSV | 10/20/2002 |
Mystic Probe | Trap | Normal | You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. | PSV | 10/20/2002 | |||||
Nobleman of Crossout | Spell | Normal | Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster. | PSV | 10/20/2002 | |||||
Nobleman of Extermination | Spell | Normal | Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. | PSV | 10/20/2002 | |||||
Numinous Healer | Trap | Normal | You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard." | PSV | 10/20/2002 | |||||
Oni Tank T-34 | Monster | Normal | Earth | Machine | 4 | 1400 | 1700 | An armored tank possessed by a fiend that will pursue enemies until they're crushed. | PSV | 10/20/2002 |
Overdrive | Monster | Normal | Earth | Machine | 4 | 1600 | 1500 | An all-terrain armored vehicle armed with a heavy-duty machine gun. | PSV | 10/20/2002 |
Parasite Paracide | Monster | Effect | Earth | Insect | 2 | 500 | 300 | Flip: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. | PSV | 10/20/2002 |
Premature Burial | Spell | Equip | Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | PSV | 10/20/2002 | |||||
Prohibition | Spell | Continuous | Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | PSV | 10/20/2002 | |||||
Rain of Mercy | Spell | Normal | Increase the Life Points of both players by 1000 points. | PSV | 10/20/2002 | |||||
Respect Play | Trap | Continuous | During their respective turns, each player must show their opponent their hand. | PSV | 10/20/2002 | |||||
Science Soldier | Monster | Normal | Dark | Warrior | 3 | 800 | 800 | Soldiers equipped with state-of-the-art weaponry to face unknown creatures. | PSV | 10/20/2002 |
Shadow of Eyes | Trap | Normal | When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | PSV | 10/20/2002 | |||||
Shift | Trap | Normal | You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. | PSV | 10/20/2002 | |||||
Skull Invitation | Trap | Continuous | Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. | PSV | 10/20/2002 | |||||
Skull Mariner | Monster | Normal | Water | Warrior | 4 | 1600 | 900 | A pirate ship that appears out of the mist and sinks any seagoing vessels. | PSV | 10/20/2002 |
Sky Scout (F.K.A. Harpie's Brother) | Monster | Normal | Wind | Winged Beast | 4 | 1800 | 600 | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | PSV | 10/20/2002 |
Solemn Wishes | Trap | Continuous | You gain 500 Life Points when you draw a card (or cards). | PSV | 10/20/2002 | |||||
Solomon's Lawbook | Trap | Normal | Skip your own Standby Phase. | PSV | 10/20/2002 | |||||
Souls of the Forgotten | Monster | Normal | Dark | Fiend | 2 | 900 | 200 | A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies. | PSV | 10/20/2002 |
Spikebot | Monster | Normal | Dark | Machine | 5 | 1800 | 1700 | A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms. | PSV | 10/20/2002 |
Steel Ogre Grotto #2 | Monster | Normal | Earth | Machine | 6 | 1900 | 2200 | A mechanized iron doll with tremedous strength. | PSV | 10/20/2002 |
Sword Hunter | Monster | Effect | Earth | Warrior | 7 | 2450 | 1700 | At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect. The equipped monster gains 200 ATK. |
PSV | 10/20/2002 |
The All-Seeing White Tiger | Monster | Normal | Wind | Beast | 3 | 1300 | 500 | A proud ruler of the jungle that some fear and others respect. | PSV | 10/20/2002 |
The Eye of Truth | Trap | Continuous | As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. | PSV | 10/20/2002 | |||||
The Fiend Megacyber | Monster | Effect | Dark | Warrior | 6 | 2200 | 1200 | If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand). | PSV | 10/20/2002 |
The Legendary Fisherman | Monster | Effect | Water | Warrior | 5 | 1850 | 1600 | While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | PSV | 10/20/2002 |
The Regulation of Tribe | Trap | Continuous | Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. | PSV | 10/20/2002 | |||||
The Shallow Grave | Spell | Normal | Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position. | PSV | 10/20/2002 | |||||
Thousand-Eyes Idol | Monster | Normal | Dark | Spellcaster | 1 | 0 | 0 | A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. | PSV | 10/20/2002 |
Thousand-Eyes Restrict | Monster | Fusion | Dark | Spellcaster | 1 | 0 | 0 | Relinquished+ "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. |
PSV | 10/20/2002 |
Three-Headed Geedo | Monster | Normal | Dark | Fiend | 4 | 1200 | 1400 | A three-headed nocturnal monster that is absolutely ruthless when fighting. | PSV | 10/20/2002 |
Time Seal | Trap | Normal | Your opponent skips the Draw Phase of his/her next turn. | PSV | 10/20/2002 | |||||
Twin-Headed Fire Dragon | Monster | Normal | Fire | Pyro | 6 | 2200 | 1700 | Two dragons fused as one from the effects of the Big Bang. | PSV | 10/20/2002 |
Type Zero Magic Crusher | Trap | Continuous | Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | PSV | 10/20/2002 | |||||
Vampire Baby FKA Red-Moon Baby | Monster | Effect | Dark | Zombie | 3 | 700 | 1000 | At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field. | PSV | 10/20/2002 |
Wingweaver | Monster | Normal | Light | Fairy | 7 | 2750 | 2400 | A six-winged fairy who prays for peace and hope. | PSV | 10/20/2002 |
World Suppression | Trap | Normal | You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. | PSV | 10/20/2002 | |||||
Cosmo Queen | Monster | Normal | Dark | Spellcaster | 8 | 2900 | 2450 | Queen of the galaxies and mistress of the stars. | MP1 | 12/20/2002 |
Dark-Piercing Light | Spell | Normal | Flip all face-down monsters on your opponent's side of the field face-up. | MP1 | 12/20/2002 | |||||
Fairy's Gift | Monster | Normal | Light | Spellcaster | 4 | 1400 | 1000 | This flying monster is known for delivering happiness to all. | MP1 | 12/20/2002 |
Flying Penguin | Monster | Normal | Water | Aqua | 4 | 1200 | 1000 | A very rare penguin that takes to the air with ears shaped like wings. | MP1 | 12/20/2002 |
Frog the Jam | Monster | Normal | Water | Aqua | 2 | 700 | 500 | A slime with the head of a frog, it attacks by croaking terribly. | MP1 | 12/20/2002 |
Goddess of Whim | Monster | Effect | Light | Fairy | 3 | 950 | 700 | Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn. | MP1 | 12/20/2002 |
Megasonic Eye | Monster | Normal | Dark | Machine | 5 | 1500 | 1800 | Made of mysterious metal, this monster is a doomsday machine from the edge of the universe. | MP1 | 12/20/2002 |
Millennium Shield | Monster | Normal | Earth | Warrior | 5 | 0 | 3000 | A Millennium item, it's rumored to block any strong attack. | MP1 | 12/20/2002 |
Takriminos | Monster | Normal | Water | Sea Serpent | 4 | 1500 | 1200 | A member of a race of sea serpents that freely travels through the sea. | MP1 | 12/20/2002 |
Three-Legged Zombies | Monster | Normal | Dark | Zombie | 3 | 1100 | 800 | A pair of friendly skeletons, lean and fat, that travel with extreme difficulty. | MP1 | 12/20/2002 |
Turtle Bird | Monster | Normal | Water | Aqua | 6 | 1900 | 1700 | An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies. | MP1 | 12/20/2002 |
Ushi Oni | Monster | Normal | Dark | Fiend | 6 | 2150 | 1950 | A bull fiend restored by the dark arts, this monster appears out of a jar. | MP1 | 12/20/2002 |
Yamadron | Monster | Normal | Fire | Dragon | 5 | 1600 | 1800 | This monster has three fire-breathing heads and can form a sea of blazing flames. | MP1 | 12/20/2002 |
Yaranzo | Monster | Normal | Dark | Zombie | 4 | 1300 | 1500 | A treasure box containing a monster that attacks any unwary bandit. | MP1 | 12/20/2002 |
Alpha the Magnet Warrior | Monster | Normal | Earth | Rock | 4 | 1400 | 1700 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | DOR | 2/16/2003 |
Beta the Magnet Warrior | Monster | Normal | Earth | Rock | 4 | 1700 | 1600 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | DOR | 2/16/2003 |
Gamma the Magnet Warrior | Monster | Normal | Earth | Rock | 4 | 1500 | 1800 | Alpha, Beta, and Gamma meld as one to form a powerful monster. | DOR | 2/16/2003 |