Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
Amazoness Archer (F.K.A. Amazon Archer) | Monster | Effect | Earth | Warrior | 4 | 1400 | 1000 | You can Tribute 2 monsters to inflict 1200 damage to your opponent. | LON | 3/1/2003 |
Amphibian Beast | Monster | Normal | Water | Fish | 6 | 2400 | 2000 | On land or in the sea, the speed of this monster is unmatchable. | LON | 3/1/2003 |
Anti Raigeki | Trap | Normal | When your opponent activates Raigeki", all of your opponent's monsters are destroyed in place of your own." | TP3 | 3/1/2003 | |||||
Aqua Spirit | Monster | Effect | Water | Aqua | 4 | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. | LON | 3/1/2003 |
Bait Doll | Spell | Normal | Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck. | LON | 3/1/2003 | |||||
Bazoo the Soul-Eater | Monster | Effect | Earth | Beast | 4 | 1600 | 900 | Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase. | LON | 3/1/2003 |
Bio-Mage | Monster | Normal | Light | Fairy | 3 | 1150 | 1000 | A mysterious priest created as a result of the latest advances in biotechnology. | LON | 3/1/2003 |
Blind Destruction | Trap | Continuous | During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)" | LON | 3/1/2003 | |||||
Boneheimer | Monster | Normal | Water | Aqua | 3 | 850 | 400 | This monster wanders the seas, sucking dry any creatures it may encounter. | LON | 3/1/2003 |
Card of Safe Return | Spell | Continuous | When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. | LON | 3/1/2003 | |||||
Chosen One | Spell | Normal | Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. | LON | 3/1/2003 | |||||
Collected Power | Trap | Normal | Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | LON | 3/1/2003 | |||||
Crimson Sentry | Monster | Effect | Fire | Warrior | 4 | 1500 | 1200 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. | LON | 3/1/2003 |
Cure Mermaid | Monster | Normal | Water | Fish | 4 | 1500 | 800 | As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. | LON | 3/1/2003 |
Curse of the Masked Beast | Spell | Ritual | This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. | LON | 3/1/2003 | |||||
Cyclon Laser | Spell | Equip | You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." | LON | 3/1/2003 | |||||
Dancing Fairy | Monster | Effect | Wind | Fairy | 4 | 1700 | 1000 | As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | LON | 3/1/2003 |
Dark Necrofear | Monster | Effect | Dark | Fiend | 8 | 2200 | 2800 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. | LON | 3/1/2003 |
Dark Spirit of the Silent | Trap | Normal | This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position. | LON | 3/1/2003 | |||||
Darklord Marie | Monster | Effect | Dark | Fiend | 5 | 1700 | 1200 | Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. | LON | 3/1/2003 |
De-Fusion | Spell | Quick-Play | Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. | LON | 3/1/2003 | |||||
Deal of Phantom | Trap | Normal | Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated. | LON | 3/1/2003 | |||||
Destiny Board | Trap | Continuous | At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately | LON | 3/1/2003 | |||||
Destruction Punch | Trap | Normal | When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. | LON | 3/1/2003 | |||||
Dragonic Attack | Spell | Equip | This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points. | LON | 3/1/2003 | |||||
Dreamsprite | Monster | Effect | Light | Plant | 2 | 300 | 200 | When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. | LON | 3/1/2003 |
Earthbound Spirit | Monster | Normal | Earth | Fiend | 4 | 500 | 2000 | A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. | LON | 3/1/2003 |
Ekibyo Drakmord | Spell | Equip | A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. | LON | 3/1/2003 | |||||
Empress Mantis | Monster | Normal | Wind | Insect | 6 | 2200 | 1400 | Queen of an army of giant mantises whose command moves legions. | LON | 3/1/2003 |
Fairy Box | Trap | Normal | When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | LON | 3/1/2003 | |||||
Fairy Guardian | Monster | Effect | Wind | Fairy | 3 | 1000 | 1000 | Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. | LON | 3/1/2003 |
Fire Princess | Monster | Effect | Fire | Pyro | 4 | 1300 | 1500 | Each time you gain Life Points, inflict 500 damage to your opponent. | LON | 3/1/2003 |
Fire Sorcerer | Monster | Effect | Fire | Spellcaster | 4 | 1000 | 1500 | FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. | LON | 3/1/2003 |
Flame Dancer | Monster | Normal | Fire | Pyro | 2 | 550 | 450 | This monster moves while swinging its burning rope. | LON | 3/1/2003 |
Flying Fish | Monster | Normal | Wind | Fish | 4 | 800 | 500 | Three wishes are granted to those fortunate enough to see this monster in flight. | LON | 3/1/2003 |
Fusion Gate | Spell | Field | While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. | LON | 3/1/2003 | |||||
Gadget Soldier | Monster | Normal | Fire | Machine | 6 | 1800 | 2000 | A rust-free machine warrior born to battle. | LON | 3/1/2003 |
Garuda the Wind Spirit | Monster | Effect | Wind | Winged Beast | 4 | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. | LON | 3/1/2003 |
Gemini Elf | Monster | Normal | Earth | Spellcaster | 4 | 1900 | 900 | Elf twins that alternate their attacks. | LON | 3/1/2003 |
Gilasaurus | Monster | Effect | Earth | Dinosaur | 3 | 1400 | 400 | You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field. | LON | 3/1/2003 |
Grand Tiki Elder | Monster | Normal | Dark | Fiend | 4 | 1500 | 800 | A masked monster that wields the most deadly of curses. | LON | 3/1/2003 |
Graverobber's Retribution | Trap | Continuous | During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. | LON | 3/1/2003 | |||||
Headless Knight | Monster | Normal | Earth | Fiend | 4 | 1450 | 1700 | A haunted spirit of a falsely accused knight who wanders in search of truth and justice. | LON | 3/1/2003 |
Humanoid Slime | Monster | Normal | Water | Aqua | 4 | 800 | 2000 | This slime apparently has some human genes in its genetic makeup. | LON | 3/1/2003 |
Humanoid Worm Drake | Monster | Fusion | Water | Aqua | 7 | 2200 | 2000 | "Worm Drake" + Humanoid Slime" | LON | 3/1/2003 |
Hysteric Fairy | Monster | Normal | Light | Fairy | 4 | 1800 | 500 | Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. | LON | 3/1/2003 |
Infinite Cards | Spell | Continuous | As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. | LON | 3/1/2003 | |||||
Jam Breeding Machine | Spell | Continuous | During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). | LON | 3/1/2003 | |||||
Jam Defender | Trap | Continuous | When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. | LON | 3/1/2003 | |||||
Jar of Greed | Trap | Normal | Draw 1 card from your Deck. | LON | 3/1/2003 | |||||
Jowgen the Spiritualist | Monster | Effect | Light | Spellcaster | 3 | 200 | 1300 | Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned. | LON | 3/1/2003 |
Kycoo the Ghost Destroyer | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | LON | 3/1/2003 |
Lady Assailant of Flames | Monster | Effect | Fire | Pyro | 4 | 1500 | 1000 | FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. | LON | 3/1/2003 |
Lady Panther | Monster | Effect | Earth | Beast-Warrior | 4 | 1400 | 1300 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck. | LON | 3/1/2003 |
Lightning Blade | Spell | Equip | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. | LON | 3/1/2003 | |||||
Lightning Conger | Monster | Normal | Water | Thunder | 3 | 350 | 750 | This massive eel generates huge charges of electricity and unleashes them as thunderbolts. | LON | 3/1/2003 |
Mage Power | Spell | Equip | The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. | LON | 3/1/2003 | |||||
Magic Cylinder | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | LON | 3/1/2003 | |||||
Maryokutai | Monster | Effect | Water | Aqua | 3 | 900 | 900 | You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. | LON | 3/1/2003 |
Mask of Brutality | Spell | Equip | A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. | LON | 3/1/2003 | |||||
Mask of Dispel | Spell | Continuous | Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. | LON | 3/1/2003 | |||||
Mask of Restrict | Trap | Continuous | Monsters cannot be Tributed. | LON | 3/1/2003 | |||||
Mask of the Accursed | Spell | Equip | The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases. | LON | 3/1/2003 | |||||
Mask of Weakness | Trap | Normal | Target 1 attacking monster; that target loses 700 ATK until the End Phase. | LON | 3/1/2003 | |||||
Melchid the Four-Face Beast | Monster | Normal | Dark | Fiend | 4 | 1500 | 1200 | This monster has four different masks for four different attacks. | LON | 3/1/2003 |
Miracle Dig | Spell | Normal | If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. | LON | 3/1/2003 | |||||
Needle Worm | Monster | Effect | Earth | Insect | 2 | 750 | 600 | FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. | TP3 | 3/1/2003 |
Nuvia the Wicked | Monster | Normal | Dark | Fiend | 4 | 2000 | 800 | If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field. | LON | 3/1/2003 |
Offerings to the Doomed | Spell | Quick-Play | Destroy 1 face-up monster. Skip your next Draw Phase. | LON | 3/1/2003 | |||||
Return of the Doomed | Spell | Normal | Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn. | LON | 3/1/2003 | |||||
Revival Jam | Monster | Effect | Water | Aqua | 4 | 1500 | 500 | When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. | LON | 3/1/2003 |
Riryoku Field | Trap | Counter | Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. | LON | 3/1/2003 | |||||
Royal Command | Trap | Continuous | Negate the activation and effects of all Flip Effect monsters effects. | LON | 3/1/2003 | |||||
Scroll of Bewitchment | Spell | Normal | Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select. | LON | 3/1/2003 | |||||
Shining Abyss | Monster | Normal | Light | Fairy | 4 | 1600 | 1800 | This monster employs the powers of both Light and Darkness. | LON | 3/1/2003 |
Skull Lair | Trap | Continuous | Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. | LON | 3/1/2003 | |||||
Soul of Purity and Light | Monster | Effect | Light | Fairy | 6 | 2000 | 1800 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. | LON | 3/1/2003 |
Spherous Lady | Monster | Normal | Earth | Rock | 3 | 400 | 1400 | Many have been deceived by the beauty of this vampire. | LON | 3/1/2003 |
Spirit Elimination | Spell | Normal | When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. | LON | 3/1/2003 | |||||
Spirit Message "A" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | LON | 3/1/2003 | |||||
Spirit Message "I" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | LON | 3/1/2003 | |||||
Spirit Message "L" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | LON | 3/1/2003 | |||||
Spirit Message "N" | Spell | Continuous | This card can only be placed on the field by the effect of "Destiny Board". | LON | 3/1/2003 | |||||
Spirit of Flames | Monster | Effect | Fire | Pyro | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase. | LON | 3/1/2003 |
Spirit of the Breeze | Monster | Effect | Wind | Fairy | 3 | 0 | 1800 | As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. | LON | 3/1/2003 |
Spiritualism | Spell | Normal | Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. | LON | 3/1/2003 | |||||
St. Joan | Monster | Fusion | Light | Fairy | 7 | 2800 | 2000 | The Forgiving Maiden + "Marie the Fallen One" | LON | 3/1/2003 |
Summoner of Illusions | Monster | Effect | Light | Spellcaster | 3 | 800 | 900 | FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn. | LON | 3/1/2003 |
Supply | Monster | Effect | Earth | Warrior | 4 | 1300 | 800 | FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. | LON | 3/1/2003 |
Swordsman of Landstar | Monster | Normal | Earth | Warrior | 3 | 500 | 1200 | An amateur with a sword, this fairy warrior relies on its mysterious powers. | LON | 3/1/2003 |
The Dark Door | Spell | Continuous | Only 1 monster can attack during each Battle Phase. | LON | 3/1/2003 | |||||
The Earl of Demise | Monster | Normal | Dark | Fiend | 5 | 2000 | 700 | This gentlemanly creature is extremely wicked, feared by man and fiend alike. | LON | 3/1/2003 |
The Emperor's Holiday | Trap | Continuous | Negate all Equip Card effects on the field. | LON | 3/1/2003 | |||||
The Forgiving Maiden | Monster | Normal | Light | Fairy | 4 | 850 | 2000 | Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. | LON | 3/1/2003 |
The Gross Ghost of Fled Dreams | Monster | Normal | Dark | Fiend | 4 | 1300 | 1800 | This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. | LON | 3/1/2003 |
The Last Warrior from Another Plane | Monster | Fusion | Earth | Warrior | 7 | 2350 | 2300 | Zombyra the Dark + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster." |
LON | 3/1/2003 |
The Masked Beast | Monster | Ritual | Dark | Fiend | 8 | 3200 | 1800 | This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. | LON | 3/1/2003 |
The Portrait's Secret | Monster | Normal | Earth | Fiend | 4 | 1200 | 1500 | A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. | LON | 3/1/2003 |
The Rock Spirit | Monster | Effect | Earth | Rock | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. | LON | 3/1/2003 |
The Unfriendly Amazon | Monster | Effect | Earth | Warrior | 4 | 2000 | 1000 | Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. | LON | 3/1/2003 |
Tornado Bird | Monster | Effect | Wind | Winged Beast | 4 | 1100 | 1000 | FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. | LON | 3/1/2003 |
Tornado Wall | Trap | Continuous | Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card. | LON | 3/1/2003 | |||||
Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | LON | 3/1/2003 | |||||
United We Stand | Spell | Equip | The equipped monster gains 800 ATK and DEF for each face-up monster you control. | LON | 3/1/2003 | |||||
Vengeful Bog Spirit | Spell | Continuous | Monsters cannot attack the turn they are Summoned. | LON | 3/1/2003 | |||||
Worm Drake | Monster | Normal | Earth | Reptile | 4 | 1400 | 1500 | Once this monster wraps itself around a victim, there is no escape. | LON | 3/1/2003 |
Zombyra the Dark | Monster | Effect | Dark | Warrior | 4 | 2100 | 500 | This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | LON | 3/1/2003 |
Graceful Charity | Spell | Normal | Draw 3 cards, then discard 2 cards. | SDP | 3/30/2003 | |||||
Gryphon Wing | Trap | Normal | When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls. | SDP | 3/30/2003 | |||||
Penguin Soldier | Monster | Effect | Water | Aqua | 2 | 750 | 500 | FLIP: You can target up to 2 monsters on the field; return those targets to the hand. | SDJ | 3/30/2003 |
Scapegoat | Spell | Quick-Play | Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set). | SDJ | 3/30/2003 | |||||
Toon Alligator | Monster | Normal | Water | Reptile | 4 | 800 | 1600 | An alligator monster straight from the cartoons. | SDP | 3/30/2003 |
Machine King | Monster | Effect | Earth | Machine | 6 | 2200 | 2000 | Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. | DL4 | 4/1/2003 |
Harpie's Feather Duster | Spell | Normal | Destroy all Spell and Trap Cards your opponent controls. | SDD | 4/15/2003 | |||||
Sinister Serpent | Monster | Effect | Water | Reptile | 1 | 300 | 250 | During your Standby Phase, if this card is in your Graveyard: You can return it to your hand. | SDD | 4/15/2003 |
Valkyrion the Magna Warrior | Monster | Effect | Earth | Rock | 8 | 3500 | 3850 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard. | SDD | 4/15/2003 |
A Feint Plan | Trap | Normal | A player cannot attack face-down monsters during this turn. | LOD | 6/6/2003 | |||||
A Legendary Ocean | Spell | Field | This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. | LOD | 6/6/2003 | |||||
A Wingbeat of Giant Dragon | Spell | Normal | Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. | LOD | 6/6/2003 | |||||
After the Struggle (F.K.A. After Genocide) | Spell | Normal | This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. | LOD | 6/6/2003 | |||||
Airknight Parshath | Monster | Effect | Light | Fairy | 5 | 1900 | 1400 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | LOD | 6/6/2003 |
Array of Revealing Light | Spell | Normal | Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. | LOD | 6/6/2003 | |||||
Asura Priest | Monster | Spirit | Light | Fairy | 4 | 1700 | 1200 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. | LOD | 6/6/2003 |
Bad Reaction to Simochi | Trap | Continuous | As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. | LOD | 6/6/2003 | |||||
Bark of Dark Ruler | Trap | Normal | You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. | LOD | 6/6/2003 | |||||
Blast with Chain | Trap | Normal | Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. | LOD | 6/6/2003 | |||||
Bottomless Trap Hole | Trap | Normal | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. | LOD | 6/6/2003 | |||||
Bubble Crash | Trap | Normal | This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. | LOD | 6/6/2003 | |||||
Burst Breath | Trap | Normal | Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK. | LOD | 6/6/2003 | |||||
Cave Dragon | Monster | Effect | Wind | Dragon | 4 | 2000 | 100 | If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. | LOD | 6/6/2003 |
Convulsion of Nature | Spell | Continuous | As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. | LOD | 6/6/2003 | |||||
Creature Swap | Spell | Normal | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | LOD | 6/6/2003 | |||||
Dark Balter the Terrible | Monster | Fusion | Dark | Fiend | 5 | 2000 | 1200 | A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. | LOD | 6/6/2003 |
Dark Ruler Ha Des | Monster | Effect | Dark | Fiend | 6 | 2450 | 1600 | This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. | LOD | 6/6/2003 |
Disappear | Trap | Normal | Remove from play 1 card from your opponent's Graveyard. | LOD | 6/6/2003 | |||||
Double Snare | Spell | Normal | Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. | LOD | 6/6/2003 | |||||
Dragon Manipulator | Monster | Effect | Earth | Warrior | 3 | 700 | 800 | FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. | LOD | 6/6/2003 |
Dragon's Gunfire | Spell | Normal | You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: Inflict 800 points of Direct Damage to your opponent's Life Points. Destroy 1 face-up monster with DEF of 800 or less. |
LOD | 6/6/2003 | |||||
Dragon's Rage | Trap | Continuous | When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. | LOD | 6/6/2003 | |||||
Drop Off | Trap | Normal | When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. | LOD | 6/6/2003 | |||||
Emergency Provisions | Spell | Quick-Play | Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent. | LOD | 6/6/2003 | |||||
Exiled Force | Monster | Effect | Earth | Warrior | 4 | 1000 | 1000 | You can Tribute this card to destroy 1 monster on the field. | LOD | 6/6/2003 |
Fatal Abacus | Trap | Continuous | Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | LOD | 6/6/2003 | |||||
Fengsheng Mirror | Spell | Normal | Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. | LOD | 6/6/2003 | |||||
Fiber Jar | Monster | Effect | Earth | Plant | 3 | 500 | 500 | FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. | LOD | 6/6/2003 |
Fiend Comedian | Trap | Normal | Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. | LOD | 6/6/2003 | |||||
Fiend Skull Dragon | Monster | Fusion | Wind | Dragon | 5 | 2000 | 1200 | A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. | LOD | 6/6/2003 |
Freed the Matchless General | Monster | Effect | Earth | Warrior | 5 | 2300 | 1700 | Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | LOD | 6/6/2003 |
Frontier Wiseman | Monster | Effect | Earth | Spellcaster | 3 | 1600 | 800 | As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. | LOD | 6/6/2003 |
Fushi No Tori | Monster | Spirit | Fire | Winged Beast | 4 | 1200 | 0 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. | LOD | 6/6/2003 |
Fusion Sword Murasame Blade | Spell | Equip | You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. | LOD | 6/6/2003 | |||||
Gradius' Option | Monster | Effect | Light | Machine | 1 | 0 | 0 | This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card." | LOD | 6/6/2003 |
Gray Wing | Monster | Effect | Wind | Dragon | 3 | 1300 | 700 | Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. | LOD | 6/6/2003 |
Great Long Nose | Monster | Spirit | Dark | Beast-Warrior | 5 | 1900 | 1700 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. | LOD | 6/6/2003 |
Heart of Clear Water | Spell | Equip | If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | LOD | 6/6/2003 | |||||
Hino-Kagu-Tsuchi | Monster | Spirit | Fire | Pyro | 8 | 2800 | 2900 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. | LOD | 6/6/2003 |
Inaba White Rabbit | Monster | Spirit | Earth | Beast | 3 | 700 | 500 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. | LOD | 6/6/2003 |
Injection Fairy Lily | Monster | Effect | Earth | Spellcaster | 3 | 400 | 1500 | If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only. | LOD | 6/6/2003 |
Last Turn | Trap | Normal | This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. | LOD | 6/6/2003 | |||||
Lesser Fiend | Monster | Effect | Dark | Fiend | 5 | 2100 | 1000 | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | LOD | 6/6/2003 |
Life Absorbing Machine | Trap | Continuous | During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. | LOD | 6/6/2003 | |||||
Lizard Soldier | Monster | Normal | Wind | Dragon | 3 | 1100 | 800 | A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. | LOD | 6/6/2003 |
Luster Dragon #2 | Monster | Normal | Wind | Dragon | 6 | 2400 | 1400 | This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. | LOD | 6/6/2003 |
Magic Reflector | Spell | Normal | Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. | LOD | 6/6/2003 | |||||
Maharaghi | Monster | Spirit | Earth | Rock | 4 | 1200 | 1700 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. | LOD | 6/6/2003 |
Marauding Captain | Monster | Effect | Earth | Warrior | 3 | 1200 | 400 | Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. | LOD | 6/6/2003 |
Mysterious Guard | Monster | Effect | Earth | Spellcaster | 3 | 800 | 1200 | FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. | LOD | 6/6/2003 |
Nutrient Z | Trap | Normal | This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. | LOD | 6/6/2003 | |||||
Ominous Fortunetelling | Trap | Continuous | During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. | LOD | 6/6/2003 | |||||
Opticlops | Monster | Normal | Dark | Fiend | 4 | 1800 | 1700 | A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. | LOD | 6/6/2003 |
Otohime | Monster | Spirit | Light | Spellcaster | 3 | 0 | 100 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. | LOD | 6/6/2003 |
Patrician of Darkness | Monster | Effect | Dark | Zombie | 5 | 2000 | 1400 | You choose the attack targets for your opponent's attacks. | LOD | 6/6/2003 |
Possessed Dark Soul | Monster | Effect | Dark | Fiend | 3 | 1200 | 800 | Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field. | LOD | 6/6/2003 |
Ready for Intercepting | Trap | Normal | Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position. | LOD | 6/6/2003 | |||||
Reinforcement of the Army | Spell | Normal | Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. | LOD | 6/6/2003 | |||||
Robolady | Monster | Normal | Earth | Machine | 3 | 450 | 900 | A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". | LOD | 6/6/2003 |
Robotic Knight | Monster | Normal | Fire | Machine | 4 | 1600 | 1800 | The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. | LOD | 6/6/2003 |
Roboyarou | Monster | Normal | Earth | Machine | 3 | 900 | 450 | A warrior fully covered with metal. It upgrades by fusing with "Robolady". | LOD | 6/6/2003 |
Royal Oppression | Trap | Continuous | Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. | LOD | 6/6/2003 | |||||
Ryu Senshi | Monster | Fusion | Earth | Warrior | 6 | 2000 | 1200 | A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it. | LOD | 6/6/2003 |
Ryu-Kishin Clown | Monster | Effect | Dark | Fiend | 2 | 800 | 500 | When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. | LOD | 6/6/2003 |
Second Coin Toss | Spell | Continuous | As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. | LOD | 6/6/2003 | |||||
Serpentine Princess | Monster | Effect | Water | Reptile | 4 | 1400 | 2000 | If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. | LOD | 6/6/2003 |
Shadow Tamer | Monster | Effect | Earth | Warrior | 3 | 800 | 700 | FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. | LOD | 6/6/2003 |
Skull Knight #2 | Monster | Effect | Dark | Fiend | 3 | 1000 | 1200 | If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck." | LOD | 6/6/2003 |
Smoke Grenade of the Thief | Spell | Equip | When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard. | LOD | 6/6/2003 | |||||
Soul Demolition | Trap | Continuous | You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. | LOD | 6/6/2003 | |||||
Spear Dragon | Monster | Effect | Wind | Dragon | 4 | 1900 | 0 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. | LOD | 6/6/2003 |
Spirit Ryu | Monster | Effect | Wind | Dragon | 4 | 1000 | 1000 | You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. | LOD | 6/6/2003 |
Spirit's Invitation | Trap | Continuous | Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. | LOD | 6/6/2003 | |||||
Spiritual Energy Settle Machine | Spell | Continuous | As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. | LOD | 6/6/2003 | |||||
Spring of Rebirth | Spell | Continuous | Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. | LOD | 6/6/2003 | |||||
Stamping Destruction | Spell | Normal | Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller. | LOD | 6/6/2003 | |||||
Super Rejuvenation | Spell | Quick-Play | During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. | LOD | 6/6/2003 | |||||
Super Robolady | Monster | Fusion | Earth | Machine | 6 | 1200 | 500 | Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. | LOD | 6/6/2003 |
Super Roboyarou | Monster | Fusion | Earth | Machine | 6 | 1200 | 500 | Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. | LOD | 6/6/2003 |
Susa Soldier | Monster | Effect | Earth | Thunder | 4 | 2000 | 1600 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. | LOD | 6/6/2003 |
The A. Forces | Spell | Continuous | All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control. | LOD | 6/6/2003 | |||||
The Dragon Dwelling in the Cave | Monster | Normal | Wind | Dragon | 4 | 1300 | 2000 | A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. | LOD | 6/6/2003 |
The Dragon's Bead | Trap | Continuous | Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. | LOD | 6/6/2003 | |||||
The Hunter with 7 Weapons | Monster | Effect | Earth | Warrior | 3 | 1000 | 600 | When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. | LOD | 6/6/2003 |
The Illusory Gentleman | Monster | Normal | Dark | Spellcaster | 4 | 1500 | 1600 | Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. | LOD | 6/6/2003 |
The Puppet Magic of Dark Ruler | Spell | Normal | Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. | LOD | 6/6/2003 | |||||
The Secret of the Bandit | Spell | Normal | This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. | LOD | 6/6/2003 | |||||
The Warrior Returning Alive | Spell | Normal | Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. | LOD | 6/6/2003 | |||||
Throwstone Unit | Monster | Effect | Earth | Warrior | 4 | 900 | 2000 | Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. | LOD | 6/6/2003 |
Thunder Nyan Nyan | Monster | Effect | Light | Thunder | 4 | 1900 | 800 | If there is a non-LIGHT monster on your side of the field, destroy this face-up card. | LOD | 6/6/2003 |
Troop Dragon | Monster | Effect | Wind | Dragon | 2 | 700 | 800 | If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck." | LOD | 6/6/2003 |
Twin-Headed Behemoth | Monster | Effect | Wind | Dragon | 3 | 1500 | 1200 | During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. | LOD | 6/6/2003 |
Twin-Headed Wolf | Monster | Effect | Dark | Fiend | 4 | 1500 | 1000 | When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. | LOD | 6/6/2003 |
Tyrant Dragon | Monster | Effect | Fire | Dragon | 8 | 2900 | 2500 | During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. | LOD | 6/6/2003 |
Warrior Dai Grepher | Monster | Normal | Earth | Warrior | 4 | 1700 | 1600 | The warrior who can manipulate dragons. Nobody knows his mysterious past. | LOD | 6/6/2003 |
Winged Minion | Monster | Effect | Dark | Fiend | 2 | 700 | 700 | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | LOD | 6/6/2003 |
Wolf Axwielder | Monster | Normal | Earth | Beast-Warrior | 4 | 1650 | 1000 | Once it has started battle, this monster attacks fiercely and cannot stop. | LOD | 6/6/2003 |
Woodland Sprite | Monster | Effect | Earth | Plant | 3 | 900 | 400 | Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. | LOD | 6/6/2003 |
Yamata Dragon | Monster | Spirit | Fire | Dragon | 7 | 2600 | 3100 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand | LOD | 6/6/2003 |
Yata-Garasu | Monster | Spirit | Wind | Fiend | 2 | 200 | 100 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase. | LOD | 6/6/2003 |
8-Claws Scorpion | Monster | Effect | Dark | Insect | 2 | 300 | 200 | Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. | PGD | 7/18/2003 |
A Cat of Ill Omen | Monster | Effect | Dark | Beast | 2 | 500 | 300 | FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. | PGD | 7/18/2003 |
A Man with Wdjat | Monster | Effect | Dark | Spellcaster | 4 | 1600 | 1600 | When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. | PGD | 7/18/2003 |
An Owl of Luck | Monster | Effect | Wind | Winged Beast | 2 | 300 | 500 | FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. | PGD | 7/18/2003 |
Arsenal Bug | Monster | Effect | Earth | Insect | 3 | 2000 | 2000 | If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. | PGD | 7/18/2003 |
Banner of Courage | Spell | Continuous | During your Battle Phase only, all face-up monsters you control gain 200 ATK. | PGD | 7/18/2003 | |||||
Barrel Behind the Door | Trap | Counter | You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. | PGD | 7/18/2003 | |||||
Birdface | Monster | Effect | Wind | Winged Beast | 4 | 1600 | 1600 | When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck." | PGD | 7/18/2003 |
Book of Life | Spell | Normal | Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target. | PGD | 7/18/2003 | |||||
Book of Moon | Spell | Quick-Play | Target 1 face-up monster on the field; change that target to face-down Defense Position. | PGD | 7/18/2003 | |||||
Book of Taiyou | Spell | Normal | Flip 1 face-down monster on the field into face-up Attack Position. | PGD | 7/18/2003 | |||||
Bottomless Shifting Sand | Trap | Continuous | At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. | PGD | 7/18/2003 | |||||
Buster Rancher | Spell | Equip | Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. | PGD | 7/18/2003 | |||||
Byser Shock | Monster | Effect | Dark | Fiend | 5 | 800 | 600 | When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. | PGD | 7/18/2003 |
Call of the Mummy | Spell | Continuous | Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect. | PGD | 7/18/2003 | |||||
Card Shuffle | Spell | Continuous | Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. | PGD | 7/18/2003 | |||||
Charm of Shabti | Monster | Effect | Earth | Rock | 1 | 100 | 100 | Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. | PGD | 7/18/2003 |
Cobra Jar | Monster | Effect | Earth | Reptile | 2 | 600 | 300 | FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. | PGD | 7/18/2003 |
Cobraman Sakuzy | Monster | Effect | Earth | Reptile | 3 | 800 | 400 | You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position. | PGD | 7/18/2003 |
Coffin Seller | Trap | Continuous | Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. | PGD | 7/18/2003 | |||||
Curse of Aging | Trap | Normal | Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. | PGD | 7/18/2003 | |||||
Curse of Royal | Trap | Counter | Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. | PGD | 7/18/2003 | |||||
D. Tribe | Trap | Normal | All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. | PGD | 7/18/2003 | |||||
Dark Coffin | Trap | Normal | When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: Discard 1 random card in their hand. Select 1 monster on their side of the field and destroy it. |
PGD | 7/18/2003 | |||||
Dark Designator | Spell | Normal | Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. | PGD | 7/18/2003 | |||||
Dark Dust Spirit | Monster | Effect | Earth | Zombie | 6 | 2200 | 1800 | This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. | PGD | 7/18/2003 |
Dark Jeroid | Monster | Effect | Dark | Fiend | 4 | 1200 | 1500 | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | PGD | 7/18/2003 |
Dark Room of Nightmare | Spell | Continuous | Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". | PGD | 7/18/2003 | |||||
Dark Scorpion Burglars | Monster | Effect | Dark | Warrior | 4 | 1000 | 1000 | When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. | PGD | 7/18/2003 |
Dark Snake Syndrome | Spell | Continuous | Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. | PGD | 7/18/2003 | |||||
Des Lacooda | Monster | Effect | Earth | Zombie | 3 | 500 | 600 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. | PGD | 7/18/2003 |
Dice Jar | Monster | Effect | Light | Rock | 3 | 200 | 300 | FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. | PGD | 7/18/2003 |
Different Dimension Capsule | Spell | Normal | Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. | PGD | 7/18/2003 | |||||
Disturbance Strategy | Trap | Normal | Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. | PGD | 7/18/2003 | |||||
Don Zaloog | Monster | Effect | Dark | Warrior | 4 | 1400 | 1500 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Discard 1 random card from their hand. Send the top 2 cards of their Deck to the Graveyard. |
PGD | 7/18/2003 |
Fushioh Richie | Monster | Effect | Dark | Zombie | 7 | 2600 | 2900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard." | PGD | 7/18/2003 |
Giant Axe Mummy | Monster | Effect | Earth | Zombie | 5 | 1700 | 2000 | You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. | PGD | 7/18/2003 |
Gora Turtle | Monster | Effect | Water | Aqua | 3 | 1100 | 1100 | As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. | PGD | 7/18/2003 |
Gravekeeper's Assailant | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1500 | If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. | PGD | 7/18/2003 |
Gravekeeper's Cannonholder | Monster | Effect | Dark | Spellcaster | 4 | 1400 | 1200 | You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. | PGD | 7/18/2003 |
Gravekeeper's Chief | Monster | Effect | Dark | Spellcaster | 5 | 1900 | 1200 | You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it. | PGD | 7/18/2003 |
Gravekeeper's Curse | Monster | Effect | Dark | Spellcaster | 3 | 800 | 800 | When this monster is Summoned, inflict 500 damage to your opponent. | PGD | 7/18/2003 |
Gravekeeper's Guard | Monster | Effect | Dark | Spellcaster | 4 | 1000 | 1900 | FLIP: Select 1 monster your opponent controls and return it to the hand. | PGD | 7/18/2003 |
Gravekeeper's Spear Soldier | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1000 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | PGD | 7/18/2003 |
Gravekeeper's Spy | Monster | Effect | Dark | Spellcaster | 4 | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. | PGD | 7/18/2003 |
Gravekeeper's Vassal | Monster | Effect | Dark | Spellcaster | 3 | 700 | 500 | The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. | PGD | 7/18/2003 |
Gravekeeper's Watcher | Monster | Effect | Dark | Spellcaster | 4 | 1000 | 1000 | When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it. | PGD | 7/18/2003 |
Great Dezard | Monster | Effect | Dark | Spellcaster | 6 | 1900 | 2300 | When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase." |
PGD | 7/18/2003 |
Guardian Sphinx | Monster | Effect | Earth | Rock | 5 | 1700 | 2400 | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. | PGD | 7/18/2003 |
Helpoemer | Monster | Effect | Dark | Fiend | 5 | 2000 | 1400 | Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect. | PGD | 7/18/2003 |
Hieroglyph Lithograph | Spell | Normal | Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. | PGD | 7/18/2003 | |||||
Inpachi | Monster | Normal | Earth | Machine | 4 | 1600 | 1900 | A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. | PGD | 7/18/2003 |
Jowls of Dark Demise | Monster | Effect | Water | Fiend | 2 | 200 | 100 | FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. | PGD | 7/18/2003 |
Kabazauls | Monster | Normal | Water | Dinosaur | 4 | 1700 | 1500 | A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. | PGD | 7/18/2003 |
King Tiger Wanghu | Monster | Effect | Earth | Beast | 4 | 1700 | 1000 | When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. | PGD | 7/18/2003 |
Kryuel | Monster | Effect | Dark | Fiend | 4 | 1000 | 1700 | When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. | PGD | 7/18/2003 |
Lava Golem | Monster | Effect | Fire | Fiend | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage. | PGD | 7/18/2003 |
Maiden of the Aqua | Monster | Effect | Water | Aqua | 4 | 700 | 2000 | As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." | PGD | 7/18/2003 |
Master Kyonshee | Monster | Normal | Earth | Zombie | 4 | 1750 | 1000 | A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. | PGD | 7/18/2003 |
Metamorphosis | Spell | Normal | Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster. | PGD | 7/18/2003 | |||||
Mirage of Nightmare | Spell | Continuous | Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). | PGD | 7/18/2003 | |||||
Moisture Creature | Monster | Effect | Light | Fairy | 9 | 2800 | 2900 | If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. | PGD | 7/18/2003 |
Molten Behemoth | Monster | Normal | Fire | Pyro | 5 | 1000 | 2200 | A giant born from magma, it attacks with a magma punch. | PGD | 7/18/2003 |
Mucus Yolk | Monster | Effect | Dark | Aqua | 3 | 0 | 100 | This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. | PGD | 7/18/2003 |
Mystical Knight of Jackal | Monster | Effect | Light | Beast-Warrior | 7 | 2700 | 1200 | When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. | PGD | 7/18/2003 |
Narrow Pass | Trap | Continuous | This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. | PGD | 7/18/2003 | |||||
Necrovalley | Spell | Field | All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. | PGD | 7/18/2003 | |||||
Needle Ceiling | Trap | Normal | Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters. | PGD | 7/18/2003 | |||||
Needle Wall | Trap | Continuous | Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again. | PGD | 7/18/2003 | |||||
Newdoria | Monster | Effect | Dark | Fiend | 4 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | PGD | 7/18/2003 |
Nightmare Horse | Monster | Effect | Dark | Zombie | 2 | 500 | 400 | This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. | PGD | 7/18/2003 |
Nightmare Wheel | Trap | Continuous | Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent. | PGD | 7/18/2003 | |||||
Non Aggression Area | Trap | Normal | You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. | PGD | 7/18/2003 | |||||
Ordeal of a Traveler | Trap | Continuous | You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. | PGD | 7/18/2003 | |||||
Pharaoh's Treasure | Trap | Normal | After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand. | PGD | 7/18/2003 | |||||
Poison Mummy | Monster | Effect | Earth | Zombie | 4 | 1000 | 1800 | FLIP: Inflict 500 damage to your opponent. | PGD | 7/18/2003 |
Pyramid Energy | Spell | Quick-Play | You can select and activate 1 of the following effects: Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. |
PGD | 7/18/2003 | |||||
Pyramid Turtle | Monster | Effect | Earth | Zombie | 4 | 1200 | 1400 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | PGD | 7/18/2003 |
Pyro Clock of Destiny | Trap | Normal | Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal. | PGD | 7/18/2003 | |||||
Question | Spell | Normal | When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. | PGD | 7/18/2003 | |||||
Raigeki Break | Trap | Normal | Discard 1 card to target 1 card on the field; destroy it. | PGD | 7/18/2003 | |||||
Reaper on the Nightmare | Monster | Fusion | Dark | Zombie | 5 | 800 | 600 | Spirit Reaper + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." |
PGD | 7/18/2003 |
Reasoning | Spell | Normal | Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard. | PGD | 7/18/2003 | |||||
Reckless Greed | Trap | Normal | Draw 2 cards and skip your next 2 Draw Phases. | PGD | 7/18/2003 | |||||
Reversal Quiz | Spell | Normal | Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. | PGD | 7/18/2003 | |||||
Ring of Destruction | Trap | Normal | Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK. | PGD | 7/18/2003 | |||||
Rite of Spirit | Trap | Normal | Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". | PGD | 7/18/2003 | |||||
Rope of Life | Trap | Normal | When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. | PGD | 7/18/2003 | |||||
Royal Keeper | Monster | Effect | Earth | Zombie | 4 | 1600 | 1700 | Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) | PGD | 7/18/2003 |
Royal Tribute | Spell | Normal | Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands. | PGD | 7/18/2003 | |||||
Sasuke Samurai | Monster | Effect | Wind | Warrior | 2 | 500 | 800 | At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | PGD | 7/18/2003 |
Secret Pass to the Treasures | Spell | Normal | Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. | PGD | 7/18/2003 | |||||
Servant of Catabolism | Monster | Effect | Light | Aqua | 3 | 700 | 500 | This monster may attack your opponent's Life Points directly. | PGD | 7/18/2003 |
Shapesnatch | Monster | Normal | Dark | Machine | 5 | 1200 | 1700 | A bow tie with horrible power, it attacks an opponent by controlling others. | PGD | 7/18/2003 |
Souleater | Monster | Normal | Earth | Fish | 4 | 1200 | 0 | A living wonder of mystery. | PGD | 7/18/2003 |
Spirit Reaper | Monster | Effect | Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | PGD | 7/18/2003 |
Statue of the Wicked | Trap | Normal | When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field." | PGD | 7/18/2003 | |||||
Swarm of Locusts | Monster | Effect | Dark | Insect | 3 | 1000 | 500 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. | PGD | 7/18/2003 |
Swarm of Scarabs | Monster | Effect | Dark | Insect | 3 | 500 | 1000 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. | PGD | 7/18/2003 |
Terraforming | Spell | Normal | Add 1 Field Spell Card from your Deck to your hand. | PGD | 7/18/2003 | |||||
Timeater | Monster | Effect | Dark | Machine | 6 | 1900 | 1700 | If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. | PGD | 7/18/2003 |
Timidity | Spell | Normal | Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. | PGD | 7/18/2003 | |||||
Trap Dustshoot | Trap | Normal | Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. | PGD | 7/18/2003 | |||||
Trap of Board Eraser | Trap | Counter | When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. | PGD | 7/18/2003 | |||||
Tutan Mask | Trap | Counter | Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. | PGD | 7/18/2003 | |||||
Wandering Mummy | Monster | Effect | Light | Zombie | 4 | 1500 | 1500 | You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. | PGD | 7/18/2003 |
Winged Sage Falcos | Monster | Effect | Wind | Winged Beast | 4 | 1700 | 1200 | You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. | PGD | 7/18/2003 |
Yomi Ship | Monster | Effect | Water | Aqua | 3 | 800 | 1400 | When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. | PGD | 7/18/2003 |
XYZ-Dragon Cannon | Monster | Fusion | Light | Machine | 8 | 2800 | 2600 | X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls. |
BPT | 9/1/2003 |
Royal Decree | Trap | Continuous | Negate all other Trap Card effects on the field. | TP4 | 10/1/2003 | |||||
Adhesion Trap Hole | Trap | Normal | When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. | MFC | 10/10/2003 | |||||
Aitsu | Monster | Normal | Fire | Fairy | 5 | 100 | 100 | He seems to be very unreliable, but he might have incredible potential. | MFC | 10/10/2003 |
Amazoness Archers | Trap | Normal | Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters. | MFC | 10/10/2003 | |||||
Amazoness Blowpiper | Monster | Effect | Earth | Warrior | 3 | 800 | 1500 | Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn. | MFC | 10/10/2003 |
Amazoness Fighter | Monster | Effect | Earth | Warrior | 4 | 1500 | 1300 | You take no battle damage from attacks involving this card. | MFC | 10/10/2003 |
Amazoness Paladin | Monster | Effect | Earth | Warrior | 4 | 1700 | 300 | This card gains 100 ATK for each "Amazoness" monster you control. | MFC | 10/10/2003 |
Amazoness Spellcaster | Spell | Normal | Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. | MFC | 10/10/2003 | |||||
Amazoness Swords Woman | Monster | Effect | Earth | Warrior | 4 | 1500 | 1600 | Your opponent takes all Battle Damage that you would have taken from a battle involving this card. | MFC | 10/10/2003 |
Amazoness Tiger | Monster | Effect | Earth | Beast | 4 | 1100 | 1500 | You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one. | MFC | 10/10/2003 |
Ante | Spell | Normal | Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) | MFC | 10/10/2003 | |||||
Anti-Spell | Trap | Counter | Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. | MFC | 10/10/2003 | |||||
Apprentice Magician | Monster | Effect | Dark | Spellcaster | 2 | 400 | 800 | When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. | MFC | 10/10/2003 |
Armor Exe | Monster | Effect | Light | Rock | 4 | 2400 | 1400 | This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. | MFC | 10/10/2003 |
Autonomous Action Unit | Spell | Equip | Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. | MFC | 10/10/2003 | |||||
Big Bang Shot | Spell | Equip | The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster. | MFC | 10/10/2003 | |||||
Breaker the Magical Warrior | Monster | Effect | Dark | Spellcaster | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | MFC | 10/10/2003 |
Burning Beast | Monster | Union | Fire | Pyro | 4 | 1500 | 1000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Cat's Ear Tribe | Monster | Effect | Earth | Beast-Warrior | 1 | 200 | 100 | The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. | MFC | 10/10/2003 |
Chaos Command Magician | Monster | Effect | Light | Spellcaster | 6 | 2400 | 1900 | Negate the effect of a Monster Card that targets this 1 card. | MFC | 10/10/2003 |
Combination Attack | Spell | Quick-Play | During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. | MFC | 10/10/2003 | |||||
Continuous Destruction Punch | Spell | Continuous | If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. | MFC | 10/10/2003 | |||||
D.D. Crazy Beast | Monster | Effect | Earth | Beast | 3 | 1400 | 1400 | A monster that this card destroys as a result of battle is removed from play. | MFC | 10/10/2003 |
Dark Blade | Monster | Normal | Dark | Warrior | 4 | 1800 | 1500 | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | MFC | 10/10/2003 |
Dark Cat with White Tail | Monster | Effect | Earth | Beast | 2 | 800 | 500 | FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. | MFC | 10/10/2003 |
Dark Core | Spell | Normal | Discard 1 card. Remove from play 1 face-up monster. | MFC | 10/10/2003 | |||||
Dark Magician Girl | Monster | Effect | Dark | Spellcaster | 6 | 2000 | 1700 | This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard. | MFC | 10/10/2003 |
Dark Paladin | Monster | Fusion | Dark | Spellcaster | 8 | 2900 | 2400 | "Dark Magician" + "Buster Blader" This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard. |
MFC | 10/10/2003 |
Dark Scorpion - Cliff the Trap Remover | Monster | Effect | Dark | Warrior | 3 | 1200 | 1000 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Target 1 Spell/Trap Card on the field; destroy that target. Send the top 2 cards of their Deck to the Graveyard. |
MFC | 10/10/2003 |
Decayed Commander | Monster | Effect | Earth | Zombie | 4 | 1000 | 1500 | When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." | MFC | 10/10/2003 |
Demotion | Spell | Equip | Downgrade the monster equipped with this card by 2 Levels. | MFC | 10/10/2003 | |||||
Des Dendle | Monster | Union | Earth | Plant | 4 | 300 | 2000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Des Koala | Monster | Effect | Dark | Beast | 3 | 1100 | 1800 | FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand. | MFC | 10/10/2003 |
Diffusion Wave-Motion | Spell | Normal | Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. | MFC | 10/10/2003 | |||||
Dimension Jar | Monster | Effect | Dark | Machine | 2 | 200 | 200 | FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. | MFC | 10/10/2003 |
Disarmament | Trap | Normal | Destroy all Equip Cards on the field. | MFC | 10/10/2003 | |||||
Double Spell | Spell | Normal | Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card. | MFC | 10/10/2003 | |||||
Dramatic Rescue | Trap | Normal | You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand. | MFC | 10/10/2003 | |||||
Emblem of Dragon Destroyer | Spell | Normal | Add 1 Buster Blader" from your Deck or your Graveyard to your hand." | MFC | 10/10/2003 | |||||
Exhausting Spell | Trap | Normal | Remove all Spell Counters on both sides of the field. | MFC | 10/10/2003 | |||||
Formation Union | Trap | Normal | Select and activate 1 of the following effects: Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position. |
MFC | 10/10/2003 | |||||
Freezing Beast | Monster | Union | Water | Aqua | 4 | 1500 | 1000 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | MFC | 10/10/2003 |
Frontline Base | Spell | Continuous | Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. | MFC | 10/10/2003 | |||||
Gather Your Mind | Spell | Normal | Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn." | MFC | 10/10/2003 | |||||
Giant Orc | Monster | Effect | Dark | Fiend | 4 | 2200 | 0 | If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. | MFC | 10/10/2003 |
Great Angus | Monster | Normal | Fire | Beast | 4 | 1800 | 600 | A very violent beast, it is always berserk. People say that they have never seen it silent. | MFC | 10/10/2003 |
Great Phantom Thief | Monster | Effect | Earth | Spellcaster | 3 | 1000 | 1000 | Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. | MFC | 10/10/2003 |
Helping Robo For Combat | Monster | Effect | Light | Machine | 4 | 1600 | 0 | When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. | MFC | 10/10/2003 |
Hidden Spellbook (F.K.A. Hidden Book of Spell) | Trap | Normal | During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. | MFC | 10/10/2003 | |||||
Huge Revolution | Trap | Normal | This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field." | MFC | 10/10/2003 | |||||
Jar Robber | Spell | Quick-Play | You can only activate this card when Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck." | MFC | 10/10/2003 | |||||
Kaiser Colosseum | Spell | Continuous | If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. | MFC | 10/10/2003 | |||||
Kiryu | Monster | Union | Dark | Dragon | 3 | 2000 | 1500 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Kishido Spirit | Spell | Continuous | Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. | MFC | 10/10/2003 | |||||
Koitsu | Monster | Union | Water | Fairy | 10 | 200 | 100 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Luster Dragon | Monster | Normal | Wind | Dragon | 4 | 1900 | 1600 | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. | MFC | 10/10/2003 |
Magical Marionette | Monster | Effect | Dark | Spellcaster | 5 | 2000 | 1000 | Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field. | MFC | 10/10/2003 |
Magical Merchant | Monster | Effect | Light | Insect | 1 | 200 | 700 | FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. | MFC | 10/10/2003 |
Magical Plant Mandragola | Monster | Effect | Dark | Spellcaster | 2 | 500 | 200 | FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. | MFC | 10/10/2003 |
Magical Scientist | Monster | Effect | Dark | Spellcaster | 1 | 300 | 300 | Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. | MFC | 10/10/2003 |
Mass Driver | Spell | Continuous | Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. | MFC | 10/10/2003 | |||||
Mega Ton Magical Cannon | Spell | Normal | Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. | MFC | 10/10/2003 | |||||
Metalsilver Armor | Spell | Equip | As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. | MFC | 10/10/2003 | |||||
Meteorain | Trap | Normal | During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | MFC | 10/10/2003 | |||||
Miracle Restoring | Trap | Normal | Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position." | MFC | 10/10/2003 | |||||
My Body as a Shield | Spell | Quick-Play | Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. | MFC | 10/10/2003 | |||||
Neko Mane King | Monster | Effect | Earth | Beast | 1 | 0 | 0 | During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn. | MFC | 10/10/2003 |
Old Vindictive Magician | Monster | Effect | Dark | Spellcaster | 2 | 450 | 600 | FLIP: Target 1 monster your opponent controls; destroy that target. | MFC | 10/10/2003 |
Oppressed People | Monster | Normal | Water | Aqua | 1 | 400 | 2000 | They are oppressed, but believe they will have their freedom someday. | MFC | 10/10/2003 |
Paladin of White Dragon | Monster | Ritual | Light | Dragon | 4 | 1900 | 1200 | This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) | MFC | 10/10/2003 |
People Running About | Monster | Normal | Fire | Pyro | 2 | 600 | 600 | Although they always suffer in silence, they swear an oath to inevitably revolt. | MFC | 10/10/2003 |
Physical Double | Trap | Normal | During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. | MFC | 10/10/2003 | |||||
Pineapple Blast | Trap | Normal | You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. | MFC | 10/10/2003 | |||||
Pitch-Black Power Stone | Trap | Continuous | After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card) | MFC | 10/10/2003 | |||||
Pitch-Dark Dragon | Monster | Union | Dark | Dragon | 3 | 900 | 600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Pixie Knight | Monster | Effect | Light | Spellcaster | 2 | 1300 | 200 | When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. | MFC | 10/10/2003 |
Poison of the Old Man | Spell | Quick-Play | Activate 1 of these effects: Gain 1200 Life Points. Inflict 800 damage to your opponent. |
MFC | 10/10/2003 | |||||
Raregold Armor | Spell | Equip | As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. | MFC | 10/10/2003 | |||||
Remove Brainwashing | Trap | Continuous | As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. | MFC | 10/10/2003 | |||||
Rivalry of Warlords | Trap | Continuous | Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard. | MFC | 10/10/2003 | |||||
Roulette Barrel | Monster | Effect | Light | Machine | 4 | 1000 | 2000 | Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. | MFC | 10/10/2003 |
Royal Magical Library | Monster | Effect | Light | Spellcaster | 4 | 0 | 2000 | Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. | MFC | 10/10/2003 |
Second Goblin | Monster | Union | Dark | Fiend | 1 | 100 | 100 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Secret Barrel | Trap | Normal | Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200. | MFC | 10/10/2003 | |||||
Senri Eye | Spell | Continuous | Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. | MFC | 10/10/2003 | |||||
Skilled Dark Magician | Monster | Effect | Dark | Spellcaster | 4 | 1900 | 1700 | Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | MFC | 10/10/2003 |
Skilled White Magician | Monster | Effect | Light | Spellcaster | 4 | 1700 | 1900 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. | MFC | 10/10/2003 |
Sonic Duck | Monster | Normal | Wind | Winged Beast | 3 | 1700 | 700 | A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. | MFC | 10/10/2003 |
Spell Canceller | Monster | Effect | Wind | Machine | 5 | 1800 | 1600 | As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. | MFC | 10/10/2003 |
Spell Shield Type-8 | Trap | Counter | Select and activate 1 of these effects: Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. |
MFC | 10/10/2003 | |||||
Spellbook Organization (A.K.A. Pigeonholding Books of Spell) | Spell | Quick-Play | Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. | MFC | 10/10/2003 | |||||
The Spell Absorbing Life | Trap | Normal | Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. | MFC | 10/10/2003 | |||||
Thunder of Ruler | Trap | Normal | During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn. | MFC | 10/10/2003 | |||||
Tribe-Infecting Virus | Monster | Effect | Water | Aqua | 4 | 1600 | 1000 | Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. | MFC | 10/10/2003 |
Tribute Doll | Spell | Normal | Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn. | MFC | 10/10/2003 | |||||
Ultimate Obedient Fiend | Monster | Effect | Fire | Fiend | 10 | 3500 | 3000 | This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. | MFC | 10/10/2003 |
Union Rider | Monster | Effect | Wind | Machine | 2 | 1000 | 1000 | You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. | MFC | 10/10/2003 |
United Resistance | Monster | Normal | Wind | Thunder | 3 | 1000 | 400 | The people that gather to swear to fight their oppressors. A revolution is coming. | MFC | 10/10/2003 |
Vampire Orchis | Monster | Effect | Earth | Plant | 4 | 1700 | 1000 | When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. | MFC | 10/10/2003 |
Wave-Motion Cannon | Spell | Continuous | During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated. | MFC | 10/10/2003 | |||||
White Dragon Ritual | Spell | Ritual | This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. | MFC | 10/10/2003 | |||||
X-Head Cannon | Monster | Normal | Light | Machine | 4 | 1800 | 1500 | A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. | MFC | 10/10/2003 |
XY-Dragon Cannon | Monster | Fusion | Light | Machine | 6 | 2200 | 1900 | X-Head Cannon + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field." |
MFC | 10/10/2003 |
XZ-Tank Cannon | Monster | Fusion | Light | Machine | 6 | 2400 | 2100 | X-Head Cannon + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field." |
MFC | 10/10/2003 |
Y-Dragon Head | Monster | Union | Light | Machine | 4 | 1500 | 1600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) | MFC | 10/10/2003 |
YZ-Tank Dragon | Monster | Fusion | Light | Machine | 6 | 2100 | 2200 | Y-Dragon Head + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field." |
MFC | 10/10/2003 |
Z-Metal Tank | Monster | Union | Light | Machine | 4 | 1500 | 1300 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.). | MFC | 10/10/2003 |
Zombie Tiger | Monster | Union | Earth | Zombie | 3 | 1400 | 1600 | Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" | MFC | 10/10/2003 |
Goblin Fan | Trap | Continuous | Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not activated at this time. | TFK | 11/4/2003 | |||||
Metalzoa | Monster | Effect | Dark | Machine | 8 | 3000 | 2300 | This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. | TFK | 11/4/2003 |
Negate Attack | Trap | Counter | Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. | TSC | 11/4/2003 | |||||
Perfectly Ultimate Great Moth | Monster | Effect | Earth | Insect | 8 | 3500 | 3000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution". | TSC | 11/4/2003 |
Riryoku | Spell | Normal | Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase. | TSC | 11/4/2003 | |||||
Zoa | Monster | Normal | Dark | Fiend | 7 | 2600 | 1900 | A monster whose full potential can be achieved when outfitted with "Metalmorph" | TFK | 11/4/2003 |
Anti-Spell Fragrance | Trap | Continuous | Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | PCY | 11/18/2003 | |||||
Thousand Knives | Spell | Normal | Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. | PCY | 11/18/2003 | |||||
Windstorm of Etaqua | Trap | Normal | Change the battle positions of all face-up monsters your opponent controls. | PCY | 11/18/2003 | |||||
A Deal with Dark Ruler | Spell | Quick-Play | (This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck. |
DCR | 12/1/2003 | |||||
Acrobat Monkey | Monster | Normal | Earth | Machine | 3 | 1000 | 1800 | An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. | DCR | 12/1/2003 |
Agido | Monster | Effect | Earth | Fairy | 4 | 1500 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) | DCR | 12/1/2003 |
Altar for Tribute | Trap | Normal | Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. | DCR | 12/1/2003 | |||||
Archfiend Soldier | Monster | Normal | Dark | Fiend | 4 | 1900 | 1500 | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | DCR | 12/1/2003 |
Archfiend's Oath | Spell | Continuous | Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard. | DCR | 12/1/2003 | |||||
Archfiend's Roar | Trap | Normal | Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn. | DCR | 12/1/2003 | |||||
Arsenal Robber | Trap | Normal | Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. | DCR | 12/1/2003 | |||||
Arsenal Summoner | Monster | Effect | Wind | Spellcaster | 4 | 1600 | 1600 | FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". | DCR | 12/1/2003 |
Battle Footballer | Monster | Normal | Fire | Machine | 4 | 1000 | 2100 | A cyborg with high defense power. Originally it was invented for a football machine. | DCR | 12/1/2003 |
Battle-Scarred | Trap | Continuous | Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card. | DCR | 12/1/2003 | |||||
Berserk Dragon | Monster | Effect | Dark | Zombie | 8 | 3500 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. | DCR | 12/1/2003 |
Blast Held by a Tribute | Trap | Normal | You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. | DCR | 12/1/2003 | |||||
Blindly Loyal Goblin | Monster | Effect | Earth | Warrior | 4 | 1800 | 1500 | As long as this card remains face-up on the field, control of this card cannot switch. | DCR | 12/1/2003 |
Butterfly Dagger - Elma | Spell | Equip | Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand. | DCR | 12/1/2003 | |||||
Cestus of Dagla | Spell | Equip | You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. | DCR | 12/1/2003 | |||||
Checkmate | Spell | Normal | Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. | DCR | 12/1/2003 | |||||
Contract with Exodia | Spell | Normal | You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand." | DCR | 12/1/2003 | |||||
Contract with the Abyss | Spell | Ritual | This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. | DCR | 12/1/2003 | |||||
Contract with the Dark Master | Spell | Ritual | This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. | DCR | 12/1/2003 | |||||
Cost Down | Spell | Normal | Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. | DCR | 12/1/2003 | |||||
Cyber Raider | Monster | Effect | Dark | Machine | 4 | 1400 | 1000 | When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: Select 1 Equip Card equipped to 1 monster on the field and destroy it. Select 1 Equip Card equipped to 1 monster on the field and equip it to this card. |
DCR | 12/1/2003 |
D.D. Trainer | Monster | Normal | Dark | Fiend | 1 | 100 | 2000 | A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. | DCR | 12/1/2003 |
D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | DCR | 12/1/2003 |
Dark Flare Knight | Monster | Fusion | Dark | Warrior | 6 | 2200 | 800 | Dark Magician + "Flame Swordsman" Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck. |
DCR | 12/1/2003 |
Dark Master - Zorc | Monster | Ritual | Dark | Fiend | 8 | 2700 | 1500 | You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | DCR | 12/1/2003 |
Dark Scorpion - Chick the Yellow | Monster | Effect | Dark | Warrior | 3 | 1000 | 1000 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Target 1 card on the field; return that target to the hand. Look at the top card of their Deck, then return it to the top or bottom of the Deck. |
DCR | 12/1/2003 |
Dark Scorpion - Gorg the Strong | Monster | Effect | Dark | Warrior | 5 | 1800 | 1500 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Target 1 monster your opponent controls; return that target to the top of the Deck. Send the top card of their Deck to the Graveyard. |
DCR | 12/1/2003 |
Dark Scorpion - Meanae the Thorn | Monster | Effect | Dark | Warrior | 4 | 1000 | 1800 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Add 1 "Dark Scorpion" card from your Deck to your hand. Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand. |
DCR | 12/1/2003 |
Dark Scorpion Combination | Trap | Normal | You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points." | DCR | 12/1/2003 | |||||
Darkbishop Archfiend | Monster | Effect | Water | Fiend | 3 | 300 | 1400 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. | DCR | 12/1/2003 |
Des Feral Imp | Monster | Effect | Dark | Reptile | 4 | 1600 | 1800 | FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. | DCR | 12/1/2003 |
Despair from the Dark | Monster | Effect | Dark | Zombie | 8 | 2800 | 3000 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | DCR | 12/1/2003 |
Desrook Archfiend | Monster | Effect | Light | Fiend | 3 | 1100 | 1800 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"." | DCR | 12/1/2003 |
Dice Re-Roll | Trap | Normal | Once this turn, negate 1 six-sided die roll and re-roll it. | DCR | 12/1/2003 | |||||
Different Dimension Dragon | Monster | Effect | Light | Dragon | 5 | 1200 | 1500 | This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less. | DCR | 12/1/2003 |
Different Dimension Gate | Spell | Continuous | Target 2 monsters (1 on each side of the field); banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in. | DCR | 12/1/2003 | |||||
Dragged Down into the Grave | Spell | Normal | You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. | DCR | 12/1/2003 | |||||
Exodia Necross | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. | DCR | 12/1/2003 |
Fairy of the Spring | Spell | Normal | Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn. | DCR | 12/1/2003 | |||||
Falling Down | Spell | Equip | Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. | DCR | 12/1/2003 | |||||
Fear from the Dark | Monster | Effect | Dark | Zombie | 4 | 1700 | 1500 | When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. | DCR | 12/1/2003 |
Final Attack Orders | Trap | Continuous | As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position. | DCR | 12/1/2003 | |||||
Final Countdown | Spell | Normal | Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel. | DCR | 12/1/2003 | |||||
Frozen Soul | Trap | Normal | You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. | DCR | 12/1/2003 | |||||
Gagagigo | Monster | Normal | Water | Reptile | 4 | 1850 | 1000 | This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. | DCR | 12/1/2003 |
Goblin of Greed | Monster | Effect | Earth | Fiend | 4 | 1000 | 1800 | As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. | DCR | 12/1/2003 |
Gravity Axe - Grarl | Spell | Equip | The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions. | DCR | 12/1/2003 | |||||
Great Maju Garzett | Monster | Effect | Dark | Fiend | 6 | 0 | 0 | The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. | DCR | 12/1/2003 |
Guardian Baou | Monster | Effect | Dark | Fiend | 4 | 800 | 400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. | DCR | 12/1/2003 |
Guardian Ceal | Monster | Effect | Fire | Pyro | 4 | 1700 | 1400 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. | DCR | 12/1/2003 |
Guardian Elma | Monster | Effect | Wind | Fairy | 3 | 1300 | 1200 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. | DCR | 12/1/2003 |
Guardian Grarl | Monster | Effect | Earth | Dinosaur | 5 | 2500 | 1000 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. | DCR | 12/1/2003 |
Guardian Kay'est | Monster | Effect | Water | Sea Serpent | 4 | 1000 | 1800 | Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. | DCR | 12/1/2003 |
Guardian Tryce | Monster | Effect | Light | Thunder | 5 | 1900 | 1700 | This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. | DCR | 12/1/2003 |
Gyaku-Gire Panda | Monster | Effect | Earth | Beast | 3 | 800 | 1600 | Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | DCR | 12/1/2003 |
Incandescent Ordeal | Spell | Ritual | This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand." | DCR | 12/1/2003 | |||||
Infernalqueen Archfiend | Monster | Effect | Fire | Fiend | 4 | 900 | 1500 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. | DCR | 12/1/2003 |
Interdimensional Matter Transporter | Trap | Normal | Target 1 face-up monster you control; banish that target until the End Phase. | DCR | 12/1/2003 | |||||
Iron Blacksmith Kotetsu | Monster | Effect | Fire | Beast-Warrior | 2 | 500 | 500 | FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. | DCR | 12/1/2003 |
Judgment of Anubis | Trap | Counter | Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. | DCR | 12/1/2003 | |||||
Kaiser Glider | Monster | Effect | Light | Dragon | 6 | 2400 | 2200 | This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand. | DCR | 12/1/2003 |
Kelbek | Monster | Effect | Earth | Fairy | 4 | 1500 | 1800 | A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. | DCR | 12/1/2003 |
Keldo | Monster | Effect | Earth | Fairy | 4 | 1200 | 1600 | When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. | DCR | 12/1/2003 |
Legendary Flame Lord | Monster | Ritual | Fire | Spellcaster | 7 | 2400 | 2000 | This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card." | DCR | 12/1/2003 |
Little-Winguard | Monster | Effect | Wind | Warrior | 4 | 1400 | 1800 | Once per turn, during your End Phase. You can change the battle position of this card. | DCR | 12/1/2003 |
Maju Garzett | Monster | Effect | Dark | Fiend | 7 | 0 | 0 | The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. | DCR | 12/1/2003 |
Mefist the Infernal General | Monster | Effect | Dark | Fiend | 5 | 1800 | 1700 | When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand. | DCR | 12/1/2003 |
Metallizing Parasite - Lunatite | Monster | Union | Water | Aqua | 7 | 1000 | 500 | Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) | DCR | 12/1/2003 |
Mirage Knight | Monster | Effect | Light | Warrior | 8 | 2800 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. | DCR | 12/1/2003 |
Morale Boost | Spell | Continuous | Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. | DCR | 12/1/2003 | |||||
Mudora | Monster | Effect | Earth | Fairy | 4 | 1500 | 1800 | This card gains 200 ATK for every Fairy-Type monster in your Graveyard. | DCR | 12/1/2003 |
Mustering of the Dark Scorpions | Spell | Normal | If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each. | DCR | 12/1/2003 | |||||
Nin-Ken Dog | Monster | Normal | Wind | Beast-Warrior | 4 | 1800 | 1000 | A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. | DCR | 12/1/2003 |
Non-Spellcasting Area | Spell | Continuous | All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). | DCR | 12/1/2003 | |||||
Ojama Green | Monster | Normal | Light | Beast | 2 | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | DCR | 12/1/2003 |
Ojama Trio | Trap | Normal | Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. | DCR | 12/1/2003 | |||||
Outstanding Dog Marron | Monster | Effect | Light | Beast | 1 | 100 | 100 | When this card is sent to your Graveyard, add it to your Deck and shuffle it. | DCR | 12/1/2003 |
Pandemonium | Spell | Field | Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. | DCR | 12/1/2003 | |||||
Pandemonium Watchbear | Monster | Effect | Dark | Beast | 4 | 1300 | 1800 | As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects." | DCR | 12/1/2003 |
Precious Cards from Beyond | Spell | Continuous | When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. | DCR | 12/1/2003 | |||||
Ray of Hope | Trap | Normal | Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. | DCR | 12/1/2003 | |||||
Really Eternal Rest | Trap | Normal | Destroy all monsters equipped with an Equip Card(s). | DCR | 12/1/2003 | |||||
Reflect Bounder | Monster | Effect | Light | Machine | 4 | 1700 | 1000 | When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed. | DCR | 12/1/2003 |
Rod of Silence - Kay'est | Spell | Equip | Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card. | DCR | 12/1/2003 | |||||
Rod of the Mind's Eye | Spell | Equip | When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. | DCR | 12/1/2003 | |||||
Sakuretsu Armor | Trap | Normal | Activate only when an opponent's monster declares an attack. Destroy the attacking monster. | DCR | 12/1/2003 | |||||
Sasuke Samurai #2 | Monster | Effect | Wind | Warrior | 1 | 200 | 300 | Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | DCR | 12/1/2003 |
Shadowknight Archfiend | Monster | Effect | Wind | Fiend | 4 | 2000 | 1600 | The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. | DCR | 12/1/2003 |
Shinato, King of a Higher Plane | Monster | Ritual | Light | Fairy | 8 | 3300 | 3000 | This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster." | DCR | 12/1/2003 |
Shinato's Ark | Spell | Ritual | This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand." | DCR | 12/1/2003 | |||||
Shooting Star Bow - Ceal | Spell | Equip | Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. | DCR | 12/1/2003 | |||||
Skill Drain | Trap | Continuous | Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated). | DCR | 12/1/2003 | |||||
Skull Archfiend of Lightning | Monster | Effect | Dark | Fiend | 6 | 2500 | 1200 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card. | DCR | 12/1/2003 |
Spell Reproduction | Spell | Normal | Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. | DCR | 12/1/2003 | |||||
Spell Vanishing | Trap | Counter | Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. | DCR | 12/1/2003 | |||||
Staunch Defender | Trap | Normal | You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. | DCR | 12/1/2003 | |||||
Terrorking Archfiend | Monster | Effect | Dark | Fiend | 4 | 2000 | 1500 | This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated. | DCR | 12/1/2003 |
Thousand Needles | Monster | Effect | Earth | Beast | 4 | 1000 | 1800 | When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. | DCR | 12/1/2003 |
Token Thanksgiving | Spell | Normal | Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. | DCR | 12/1/2003 | |||||
Tsukuyomi | Monster | Spirit | Dark | Spellcaster | 4 | 1100 | 1400 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. | DCR | 12/1/2003 |
Twin Swords of Flashing Light - Tryce | Spell | Equip | Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. | DCR | 12/1/2003 | |||||
Vampire Lord | Monster | Effect | Dark | Zombie | 5 | 2000 | 1500 | Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase. | DCR | 12/1/2003 |
Vilepawn Archfiend | Monster | Effect | Earth | Fiend | 2 | 1200 | 200 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"." | DCR | 12/1/2003 |
Wicked-Breaking Flamberge - Baou | Spell | Equip | Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated. | DCR | 12/1/2003 | |||||
Zolga | Monster | Effect | Earth | Fairy | 4 | 1700 | 1200 | When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points. | DCR | 12/1/2003 |