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Cards Released in 2003

1/20/2019

Comments

 
                                                          
Name Card Category Attribute Type Level ATK DEF Text Set Date
Amazoness Archer (F.K.A. Amazon Archer) Monster Effect Earth Warrior 4 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent. LON 3/1/2003
Amphibian Beast Monster Normal Water Fish 6 2400 2000 On land or in the sea, the speed of this monster is unmatchable. LON 3/1/2003
Anti Raigeki Trap Normal When your opponent activates Raigeki", all of your opponent's monsters are destroyed in place of your own." TP3 3/1/2003
Aqua Spirit Monster Effect Water Aqua 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. LON 3/1/2003
Bait Doll Spell Normal Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck. LON 3/1/2003
Bazoo the Soul-Eater Monster Effect Earth Beast 4 1600 900 Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase. LON 3/1/2003
Bio-Mage Monster Normal Light Fairy 3 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology. LON 3/1/2003
Blind Destruction Trap Continuous During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)" LON 3/1/2003
Boneheimer Monster Normal Water Aqua 3 850 400 This monster wanders the seas, sucking dry any creatures it may encounter. LON 3/1/2003
Card of Safe Return Spell Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. LON 3/1/2003
Chosen One Spell Normal Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard. LON 3/1/2003
Collected Power Trap Normal Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. LON 3/1/2003
Crimson Sentry Monster Effect Fire Warrior 4 1500 1200 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck. LON 3/1/2003
Cure Mermaid Monster Normal Water Fish 4 1500 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. LON 3/1/2003
Curse of the Masked Beast Spell Ritual This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. LON 3/1/2003
Cyclon Laser Spell Equip You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." LON 3/1/2003
Dancing Fairy Monster Effect Wind Fairy 4 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. LON 3/1/2003
Dark Necrofear Monster Effect Dark Fiend 8 2200 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster. LON 3/1/2003
Dark Spirit of the Silent Trap Normal This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position. LON 3/1/2003
Darklord Marie Monster Effect Dark Fiend 5 1700 1200 Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect. LON 3/1/2003
De-Fusion Spell Quick-Play Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. LON 3/1/2003
Deal of Phantom Trap Normal Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated. LON 3/1/2003
Destiny Board Trap Continuous At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately LON 3/1/2003
Destruction Punch Trap Normal When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally. LON 3/1/2003
Dragonic Attack Spell Equip This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points. LON 3/1/2003
Dreamsprite Monster Effect Light Plant 2 300 200 When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage. LON 3/1/2003
Earthbound Spirit Monster Normal Earth Fiend 4 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. LON 3/1/2003
Ekibyo Drakmord Spell Equip A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. LON 3/1/2003
Empress Mantis Monster Normal Wind Insect 6 2200 1400 Queen of an army of giant mantises whose command moves legions. LON 3/1/2003
Fairy Box Trap Normal When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. LON 3/1/2003
Fairy Guardian Monster Effect Wind Fairy 3 1000 1000 Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck. LON 3/1/2003
Fire Princess Monster Effect Fire Pyro 4 1300 1500 Each time you gain Life Points, inflict 500 damage to your opponent. LON 3/1/2003
Fire Sorcerer Monster Effect Fire Spellcaster 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points. LON 3/1/2003
Flame Dancer Monster Normal Fire Pyro 2 550 450 This monster moves while swinging its burning rope. LON 3/1/2003
Flying Fish Monster Normal Wind Fish 4 800 500 Three wishes are granted to those fortunate enough to see this monster in flight. LON 3/1/2003
Fusion Gate Spell Field While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. LON 3/1/2003
Gadget Soldier Monster Normal Fire Machine 6 1800 2000 A rust-free machine warrior born to battle. LON 3/1/2003
Garuda the Wind Spirit Monster Effect Wind Winged Beast 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. LON 3/1/2003
Gemini Elf Monster Normal Earth Spellcaster 4 1900 900 Elf twins that alternate their attacks. LON 3/1/2003
Gilasaurus Monster Effect Earth Dinosaur 3 1400 400 You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field. LON 3/1/2003
Grand Tiki Elder Monster Normal Dark Fiend 4 1500 800 A masked monster that wields the most deadly of curses. LON 3/1/2003
Graverobber's Retribution Trap Continuous During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. LON 3/1/2003
Headless Knight Monster Normal Earth Fiend 4 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. LON 3/1/2003
Humanoid Slime Monster Normal Water Aqua 4 800 2000 This slime apparently has some human genes in its genetic makeup. LON 3/1/2003
Humanoid Worm Drake Monster Fusion Water Aqua 7 2200 2000 "Worm Drake" + Humanoid Slime" LON 3/1/2003
Hysteric Fairy Monster Normal Light Fairy 4 1800 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. LON 3/1/2003
Infinite Cards Spell Continuous As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands. LON 3/1/2003
Jam Breeding Machine Spell Continuous During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set). LON 3/1/2003
Jam Defender Trap Continuous When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target. LON 3/1/2003
Jar of Greed Trap Normal Draw 1 card from your Deck. LON 3/1/2003
Jowgen the Spiritualist Monster Effect Light Spellcaster 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned. LON 3/1/2003
Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. LON 3/1/2003
Lady Assailant of Flames Monster Effect Fire Pyro 4 1500 1000 FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points. LON 3/1/2003
Lady Panther Monster Effect Earth Beast-Warrior 4 1400 1300 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck. LON 3/1/2003
Lightning Blade Spell Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. LON 3/1/2003
Lightning Conger Monster Normal Water Thunder 3 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts. LON 3/1/2003
Mage Power Spell Equip The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. LON 3/1/2003
Magic Cylinder Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. LON 3/1/2003
Maryokutai Monster Effect Water Aqua 3 900 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. LON 3/1/2003
Mask of Brutality Spell Equip A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. LON 3/1/2003
Mask of Dispel Spell Continuous Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed. LON 3/1/2003
Mask of Restrict Trap Continuous Monsters cannot be Tributed. LON 3/1/2003
Mask of the Accursed Spell Equip The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases. LON 3/1/2003
Mask of Weakness Trap Normal Target 1 attacking monster; that target loses 700 ATK until the End Phase. LON 3/1/2003
Melchid the Four-Face Beast Monster Normal Dark Fiend 4 1500 1200 This monster has four different masks for four different attacks. LON 3/1/2003
Miracle Dig Spell Normal If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. LON 3/1/2003
Needle Worm Monster Effect Earth Insect 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard. TP3 3/1/2003
Nuvia the Wicked Monster Normal Dark Fiend 4 2000 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field. LON 3/1/2003
Offerings to the Doomed Spell Quick-Play Destroy 1 face-up monster. Skip your next Draw Phase. LON 3/1/2003
Return of the Doomed Spell Normal Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn. LON 3/1/2003
Revival Jam Monster Effect Water Aqua 4 1500 500 When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase. LON 3/1/2003
Riryoku Field Trap Counter Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. LON 3/1/2003
Royal Command Trap Continuous Negate the activation and effects of all Flip Effect monsters effects. LON 3/1/2003
Scroll of Bewitchment Spell Normal Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select. LON 3/1/2003
Shining Abyss Monster Normal Light Fairy 4 1600 1800 This monster employs the powers of both Light and Darkness. LON 3/1/2003
Skull Lair Trap Continuous Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. LON 3/1/2003
Soul of Purity and Light Monster Effect Light Fairy 6 2000 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only. LON 3/1/2003
Spherous Lady Monster Normal Earth Rock 3 400 1400 Many have been deceived by the beauty of this vampire. LON 3/1/2003
Spirit Elimination Spell Normal When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play. LON 3/1/2003
Spirit Message "A" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". LON 3/1/2003
Spirit Message "I" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". LON 3/1/2003
Spirit Message "L" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". LON 3/1/2003
Spirit Message "N" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board". LON 3/1/2003
Spirit of Flames Monster Effect Fire Pyro 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase. LON 3/1/2003
Spirit of the Breeze Monster Effect Wind Fairy 3 0 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. LON 3/1/2003
Spiritualism Spell Normal Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card. LON 3/1/2003
St. Joan Monster Fusion Light Fairy 7 2800 2000 The Forgiving Maiden + "Marie the Fallen One" LON 3/1/2003
Summoner of Illusions Monster Effect Light Spellcaster 3 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn. LON 3/1/2003
Supply Monster Effect Earth Warrior 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand. LON 3/1/2003
Swordsman of Landstar Monster Normal Earth Warrior 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. LON 3/1/2003
The Dark Door Spell Continuous Only 1 monster can attack during each Battle Phase. LON 3/1/2003
The Earl of Demise Monster Normal Dark Fiend 5 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. LON 3/1/2003
The Emperor's Holiday Trap Continuous Negate all Equip Card effects on the field. LON 3/1/2003
The Forgiving Maiden Monster Normal Light Fairy 4 850 2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand. LON 3/1/2003
The Gross Ghost of Fled Dreams Monster Normal Dark Fiend 4 1300 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. LON 3/1/2003
The Last Warrior from Another Plane Monster Fusion Earth Warrior 7 2350 2300 Zombyra the Dark + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
LON 3/1/2003
The Masked Beast Monster Ritual Dark Fiend 8 3200 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. LON 3/1/2003
The Portrait's Secret Monster Normal Earth Fiend 4 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. LON 3/1/2003
The Rock Spirit Monster Effect Earth Rock 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. LON 3/1/2003
The Unfriendly Amazon Monster Effect Earth Warrior 4 2000 1000 Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded. LON 3/1/2003
Tornado Bird Monster Effect Wind Winged Beast 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner. LON 3/1/2003
Tornado Wall Trap Continuous Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card. LON 3/1/2003
Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field. LON 3/1/2003
United We Stand Spell Equip The equipped monster gains 800 ATK and DEF for each face-up monster you control. LON 3/1/2003
Vengeful Bog Spirit Spell Continuous Monsters cannot attack the turn they are Summoned. LON 3/1/2003
Worm Drake Monster Normal Earth Reptile 4 1400 1500 Once this monster wraps itself around a victim, there is no escape. LON 3/1/2003
Zombyra the Dark Monster Effect Dark Warrior 4 2100 500 This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. LON 3/1/2003
Graceful Charity Spell Normal Draw 3 cards, then discard 2 cards. SDP 3/30/2003
Gryphon Wing Trap Normal When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls. SDP 3/30/2003
Penguin Soldier Monster Effect Water Aqua 2 750 500 FLIP: You can target up to 2 monsters on the field; return those targets to the hand. SDJ 3/30/2003
Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set). SDJ 3/30/2003
Toon Alligator Monster Normal Water Reptile 4 800 1600 An alligator monster straight from the cartoons. SDP 3/30/2003
Machine King Monster Effect Earth Machine 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. DL4 4/1/2003
Harpie's Feather Duster Spell Normal Destroy all Spell and Trap Cards your opponent controls. SDD 4/15/2003
Sinister Serpent Monster Effect Water Reptile 1 300 250 During your Standby Phase, if this card is in your Graveyard: You can return it to your hand. SDD 4/15/2003
Valkyrion the Magna Warrior Monster Effect Earth Rock 8 3500 3850 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard. SDD 4/15/2003
A Feint Plan Trap Normal A player cannot attack face-down monsters during this turn. LOD 6/6/2003
A Legendary Ocean Spell Field This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. LOD 6/6/2003
A Wingbeat of Giant Dragon Spell Normal Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. LOD 6/6/2003
After the Struggle (F.K.A. After Genocide) Spell Normal This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. LOD 6/6/2003
Airknight Parshath Monster Effect Light Fairy 5 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. LOD 6/6/2003
Array of Revealing Light Spell Normal Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. LOD 6/6/2003
Asura Priest Monster Spirit Light Fairy 4 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. LOD 6/6/2003
Bad Reaction to Simochi Trap Continuous As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. LOD 6/6/2003
Bark of Dark Ruler Trap Normal You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. LOD 6/6/2003
Blast with Chain Trap Normal Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. LOD 6/6/2003
Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. LOD 6/6/2003
Bubble Crash Trap Normal This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. LOD 6/6/2003
Burst Breath Trap Normal Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK. LOD 6/6/2003
Cave Dragon Monster Effect Wind Dragon 4 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. LOD 6/6/2003
Convulsion of Nature Spell Continuous As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. LOD 6/6/2003
Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. LOD 6/6/2003
Dark Balter the Terrible Monster Fusion Dark Fiend 5 2000 1200 A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. LOD 6/6/2003
Dark Ruler Ha Des Monster Effect Dark Fiend 6 2450 1600 This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. LOD 6/6/2003
Disappear Trap Normal Remove from play 1 card from your opponent's Graveyard. LOD 6/6/2003
Double Snare Spell Normal Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects. LOD 6/6/2003
Dragon Manipulator Monster Effect Earth Warrior 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. LOD 6/6/2003
Dragon's Gunfire Spell Normal You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
Inflict 800 points of Direct Damage to your opponent's Life Points.
Destroy 1 face-up monster with DEF of 800 or less.
LOD 6/6/2003
Dragon's Rage Trap Continuous When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. LOD 6/6/2003
Drop Off Trap Normal When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. LOD 6/6/2003
Emergency Provisions Spell Quick-Play Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent. LOD 6/6/2003
Exiled Force Monster Effect Earth Warrior 4 1000 1000 You can Tribute this card to destroy 1 monster on the field. LOD 6/6/2003
Fatal Abacus Trap Continuous Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. LOD 6/6/2003
Fengsheng Mirror Spell Normal Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. LOD 6/6/2003
Fiber Jar Monster Effect Earth Plant 3 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards. LOD 6/6/2003
Fiend Comedian Trap Normal Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. LOD 6/6/2003
Fiend Skull Dragon Monster Fusion Wind Dragon 5 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. LOD 6/6/2003
Freed the Matchless General Monster Effect Earth Warrior 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. LOD 6/6/2003
Frontier Wiseman Monster Effect Earth Spellcaster 3 1600 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. LOD 6/6/2003
Fushi No Tori Monster Spirit Fire Winged Beast 4 1200 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. LOD 6/6/2003
Fusion Sword Murasame Blade Spell Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. LOD 6/6/2003
Gradius' Option Monster Effect Light Machine 1 0 0 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card." LOD 6/6/2003
Gray Wing Monster Effect Wind Dragon 3 1300 700 Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn. LOD 6/6/2003
Great Long Nose Monster Spirit Dark Beast-Warrior 5 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. LOD 6/6/2003
Heart of Clear Water Spell Equip If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) LOD 6/6/2003
Hino-Kagu-Tsuchi Monster Spirit Fire Pyro 8 2800 2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. LOD 6/6/2003
Inaba White Rabbit Monster Spirit Earth Beast 3 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. LOD 6/6/2003
Injection Fairy Lily Monster Effect Earth Spellcaster 3 400 1500 If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only. LOD 6/6/2003
Last Turn Trap Normal This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. LOD 6/6/2003
Lesser Fiend Monster Effect Dark Fiend 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. LOD 6/6/2003
Life Absorbing Machine Trap Continuous During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. LOD 6/6/2003
Lizard Soldier Monster Normal Wind Dragon 3 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist. LOD 6/6/2003
Luster Dragon #2 Monster Normal Wind Dragon 6 2400 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. LOD 6/6/2003
Magic Reflector Spell Normal Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. LOD 6/6/2003
Maharaghi Monster Spirit Earth Rock 4 1200 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. LOD 6/6/2003
Marauding Captain Monster Effect Earth Warrior 3 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. LOD 6/6/2003
Mysterious Guard Monster Effect Earth Spellcaster 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. LOD 6/6/2003
Nutrient Z Trap Normal This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. LOD 6/6/2003
Ominous Fortunetelling Trap Continuous During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. LOD 6/6/2003
Opticlops Monster Normal Dark Fiend 4 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. LOD 6/6/2003
Otohime Monster Spirit Light Spellcaster 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. LOD 6/6/2003
Patrician of Darkness Monster Effect Dark Zombie 5 2000 1400 You choose the attack targets for your opponent's attacks. LOD 6/6/2003
Possessed Dark Soul Monster Effect Dark Fiend 3 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field. LOD 6/6/2003
Ready for Intercepting Trap Normal Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position. LOD 6/6/2003
Reinforcement of the Army Spell Normal Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. LOD 6/6/2003
Robolady Monster Normal Earth Machine 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou". LOD 6/6/2003
Robotic Knight Monster Normal Fire Machine 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. LOD 6/6/2003
Roboyarou Monster Normal Earth Machine 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady". LOD 6/6/2003
Royal Oppression Trap Continuous Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. LOD 6/6/2003
Ryu Senshi Monster Fusion Earth Warrior 6 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it. LOD 6/6/2003
Ryu-Kishin Clown Monster Effect Dark Fiend 2 800 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. LOD 6/6/2003
Second Coin Toss Spell Continuous As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. LOD 6/6/2003
Serpentine Princess Monster Effect Water Reptile 4 1400 2000 If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. LOD 6/6/2003
Shadow Tamer Monster Effect Earth Warrior 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. LOD 6/6/2003
Skull Knight #2 Monster Effect Dark Fiend 3 1000 1200 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck." LOD 6/6/2003
Smoke Grenade of the Thief Spell Equip When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard. LOD 6/6/2003
Soul Demolition Trap Continuous You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. LOD 6/6/2003
Spear Dragon Monster Effect Wind Dragon 4 1900 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. LOD 6/6/2003
Spirit Ryu Monster Effect Wind Dragon 4 1000 1000 You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. LOD 6/6/2003
Spirit's Invitation Trap Continuous Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. LOD 6/6/2003
Spiritual Energy Settle Machine Spell Continuous As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. LOD 6/6/2003
Spring of Rebirth Spell Continuous Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. LOD 6/6/2003
Stamping Destruction Spell Normal Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller. LOD 6/6/2003
Super Rejuvenation Spell Quick-Play During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. LOD 6/6/2003
Super Robolady Monster Fusion Earth Machine 6 1200 500 Robolady + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. LOD 6/6/2003
Super Roboyarou Monster Fusion Earth Machine 6 1200 500 Roboyarou + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. LOD 6/6/2003
Susa Soldier Monster Effect Earth Thunder 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. LOD 6/6/2003
The A. Forces Spell Continuous All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control. LOD 6/6/2003
The Dragon Dwelling in the Cave Monster Normal Wind Dragon 4 1300 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures. LOD 6/6/2003
The Dragon's Bead Trap Continuous Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. LOD 6/6/2003
The Hunter with 7 Weapons Monster Effect Earth Warrior 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. LOD 6/6/2003
The Illusory Gentleman Monster Normal Dark Spellcaster 4 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. LOD 6/6/2003
The Puppet Magic of Dark Ruler Spell Normal Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. LOD 6/6/2003
The Secret of the Bandit Spell Normal This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. LOD 6/6/2003
The Warrior Returning Alive Spell Normal Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. LOD 6/6/2003
Throwstone Unit Monster Effect Earth Warrior 4 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. LOD 6/6/2003
Thunder Nyan Nyan Monster Effect Light Thunder 4 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card. LOD 6/6/2003
Troop Dragon Monster Effect Wind Dragon 2 700 800 If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck." LOD 6/6/2003
Twin-Headed Behemoth Monster Effect Wind Dragon 3 1500 1200 During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. LOD 6/6/2003
Twin-Headed Wolf Monster Effect Dark Fiend 4 1500 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. LOD 6/6/2003
Tyrant Dragon Monster Effect Fire Dragon 8 2900 2500 During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster. LOD 6/6/2003
Warrior Dai Grepher Monster Normal Earth Warrior 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. LOD 6/6/2003
Winged Minion Monster Effect Dark Fiend 2 700 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. LOD 6/6/2003
Wolf Axwielder Monster Normal Earth Beast-Warrior 4 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop. LOD 6/6/2003
Woodland Sprite Monster Effect Earth Plant 3 900 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. LOD 6/6/2003
Yamata Dragon Monster Spirit Fire Dragon 7 2600 3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand LOD 6/6/2003
Yata-Garasu Monster Spirit Wind Fiend 2 200 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase. LOD 6/6/2003
8-Claws Scorpion Monster Effect Dark Insect 2 300 200 Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only. PGD 7/18/2003
A Cat of Ill Omen Monster Effect Dark Beast 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead. PGD 7/18/2003
A Man with Wdjat Monster Effect Dark Spellcaster 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position. PGD 7/18/2003
An Owl of Luck Monster Effect Wind Winged Beast 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead. PGD 7/18/2003
Arsenal Bug Monster Effect Earth Insect 3 2000 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. PGD 7/18/2003
Banner of Courage Spell Continuous During your Battle Phase only, all face-up monsters you control gain 200 ATK. PGD 7/18/2003
Barrel Behind the Door Trap Counter You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points. PGD 7/18/2003
Birdface Monster Effect Wind Winged Beast 4 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck." PGD 7/18/2003
Book of Life Spell Normal Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target. PGD 7/18/2003
Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position. PGD 7/18/2003
Book of Taiyou Spell Normal Flip 1 face-down monster on the field into face-up Attack Position. PGD 7/18/2003
Bottomless Shifting Sand Trap Continuous At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. PGD 7/18/2003
Buster Rancher Spell Equip Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. PGD 7/18/2003
Byser Shock Monster Effect Dark Fiend 5 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands. PGD 7/18/2003
Call of the Mummy Spell Continuous Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect. PGD 7/18/2003
Card Shuffle Spell Continuous Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn. PGD 7/18/2003
Charm of Shabti Monster Effect Earth Rock 1 100 100 Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0. PGD 7/18/2003
Cobra Jar Monster Effect Earth Reptile 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points. PGD 7/18/2003
Cobraman Sakuzy Monster Effect Earth Reptile 3 800 400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position. PGD 7/18/2003
Coffin Seller Trap Continuous Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points. PGD 7/18/2003
Curse of Aging Trap Normal Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. PGD 7/18/2003
Curse of Royal Trap Counter Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. PGD 7/18/2003
D. Tribe Trap Normal All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. PGD 7/18/2003
Dark Coffin Trap Normal When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
Discard 1 random card in their hand.
Select 1 monster on their side of the field and destroy it.
PGD 7/18/2003
Dark Designator Spell Normal Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand. PGD 7/18/2003
Dark Dust Spirit Monster Effect Earth Zombie 6 2200 1800 This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. PGD 7/18/2003
Dark Jeroid Monster Effect Dark Fiend 4 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. PGD 7/18/2003
Dark Room of Nightmare Spell Continuous Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare". PGD 7/18/2003
Dark Scorpion Burglars Monster Effect Dark Warrior 4 1000 1000 When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard. PGD 7/18/2003
Dark Snake Syndrome Spell Continuous Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases. PGD 7/18/2003
Des Lacooda Monster Effect Earth Zombie 3 500 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card. PGD 7/18/2003
Dice Jar Monster Effect Light Rock 3 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. PGD 7/18/2003
Different Dimension Capsule Spell Normal Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. PGD 7/18/2003
Disturbance Strategy Trap Normal Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck. PGD 7/18/2003
Don Zaloog Monster Effect Dark Warrior 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Discard 1 random card from their hand.
Send the top 2 cards of their Deck to the Graveyard.
PGD 7/18/2003
Fushioh Richie Monster Effect Dark Zombie 7 2600 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard." PGD 7/18/2003
Giant Axe Mummy Monster Effect Earth Zombie 5 1700 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. PGD 7/18/2003
Gora Turtle Monster Effect Water Aqua 3 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. PGD 7/18/2003
Gravekeeper's Assailant Monster Effect Dark Spellcaster 4 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. PGD 7/18/2003
Gravekeeper's Cannonholder Monster Effect Dark Spellcaster 4 1400 1200 You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent. PGD 7/18/2003
Gravekeeper's Chief Monster Effect Dark Spellcaster 5 1900 1200 You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it. PGD 7/18/2003
Gravekeeper's Curse Monster Effect Dark Spellcaster 3 800 800 When this monster is Summoned, inflict 500 damage to your opponent. PGD 7/18/2003
Gravekeeper's Guard Monster Effect Dark Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand. PGD 7/18/2003
Gravekeeper's Spear Soldier Monster Effect Dark Spellcaster 4 1500 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. PGD 7/18/2003
Gravekeeper's Spy Monster Effect Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. PGD 7/18/2003
Gravekeeper's Vassal Monster Effect Dark Spellcaster 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. PGD 7/18/2003
Gravekeeper's Watcher Monster Effect Dark Spellcaster 4 1000 1000 When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it. PGD 7/18/2003
Great Dezard Monster Effect Dark Spellcaster 6 1900 2300 When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
PGD 7/18/2003
Guardian Sphinx Monster Effect Earth Rock 5 1700 2400 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand. PGD 7/18/2003
Helpoemer Monster Effect Dark Fiend 5 2000 1400 Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect. PGD 7/18/2003
Hieroglyph Lithograph Spell Normal Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. PGD 7/18/2003
Inpachi Monster Normal Earth Machine 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. PGD 7/18/2003
Jowls of Dark Demise Monster Effect Water Fiend 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. PGD 7/18/2003
Kabazauls Monster Normal Water Dinosaur 4 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. PGD 7/18/2003
King Tiger Wanghu Monster Effect Earth Beast 4 1700 1000 When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect. PGD 7/18/2003
Kryuel Monster Effect Dark Fiend 4 1000 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. PGD 7/18/2003
Lava Golem Monster Effect Fire Fiend 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage. PGD 7/18/2003
Maiden of the Aqua Monster Effect Water Aqua 4 700 2000 As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." PGD 7/18/2003
Master Kyonshee Monster Normal Earth Zombie 4 1750 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. PGD 7/18/2003
Metamorphosis Spell Normal Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster. PGD 7/18/2003
Mirage of Nightmare Spell Continuous Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards). PGD 7/18/2003
Moisture Creature Monster Effect Light Fairy 9 2800 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. PGD 7/18/2003
Molten Behemoth Monster Normal Fire Pyro 5 1000 2200 A giant born from magma, it attacks with a magma punch. PGD 7/18/2003
Mucus Yolk Monster Effect Dark Aqua 3 0 100 This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. PGD 7/18/2003
Mystical Knight of Jackal Monster Effect Light Beast-Warrior 7 2700 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck. PGD 7/18/2003
Narrow Pass Trap Continuous This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field. PGD 7/18/2003
Necrovalley Spell Field All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. PGD 7/18/2003
Needle Ceiling Trap Normal Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters. PGD 7/18/2003
Needle Wall Trap Continuous Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again. PGD 7/18/2003
Newdoria Monster Effect Dark Fiend 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. PGD 7/18/2003
Nightmare Horse Monster Effect Dark Zombie 2 500 400 This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. PGD 7/18/2003
Nightmare Wheel Trap Continuous Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent. PGD 7/18/2003
Non Aggression Area Trap Normal You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn. PGD 7/18/2003
Ordeal of a Traveler Trap Continuous You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. PGD 7/18/2003
Pharaoh's Treasure Trap Normal After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand. PGD 7/18/2003
Poison Mummy Monster Effect Earth Zombie 4 1000 1800 FLIP: Inflict 500 damage to your opponent. PGD 7/18/2003
Pyramid Energy Spell Quick-Play You can select and activate 1 of the following effects:
Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
PGD 7/18/2003
Pyramid Turtle Monster Effect Earth Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. PGD 7/18/2003
Pyro Clock of Destiny Trap Normal Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal. PGD 7/18/2003
Question Spell Normal When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. PGD 7/18/2003
Raigeki Break Trap Normal Discard 1 card to target 1 card on the field; destroy it. PGD 7/18/2003
Reaper on the Nightmare Monster Fusion Dark Zombie 5 800 600 Spirit Reaper + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
PGD 7/18/2003
Reasoning Spell Normal Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard. PGD 7/18/2003
Reckless Greed Trap Normal Draw 2 cards and skip your next 2 Draw Phases. PGD 7/18/2003
Reversal Quiz Spell Normal Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones. PGD 7/18/2003
Ring of Destruction Trap Normal Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK. PGD 7/18/2003
Rite of Spirit Trap Normal Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". PGD 7/18/2003
Rope of Life Trap Normal When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. PGD 7/18/2003
Royal Keeper Monster Effect Earth Zombie 4 1600 1700 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.) PGD 7/18/2003
Royal Tribute Spell Normal Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands. PGD 7/18/2003
Sasuke Samurai Monster Effect Wind Warrior 2 500 800 At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. PGD 7/18/2003
Secret Pass to the Treasures Spell Normal Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. PGD 7/18/2003
Servant of Catabolism Monster Effect Light Aqua 3 700 500 This monster may attack your opponent's Life Points directly. PGD 7/18/2003
Shapesnatch Monster Normal Dark Machine 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others. PGD 7/18/2003
Souleater Monster Normal Earth Fish 4 1200 0 A living wonder of mystery. PGD 7/18/2003
Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. PGD 7/18/2003
Statue of the Wicked Trap Normal When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field." PGD 7/18/2003
Swarm of Locusts Monster Effect Dark Insect 3 1000 500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls. PGD 7/18/2003
Swarm of Scarabs Monster Effect Dark Insect 3 500 1000 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls. PGD 7/18/2003
Terraforming Spell Normal Add 1 Field Spell Card from your Deck to your hand. PGD 7/18/2003
Timeater Monster Effect Dark Machine 6 1900 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1. PGD 7/18/2003
Timidity Spell Normal Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. PGD 7/18/2003
Trap Dustshoot Trap Normal Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck. PGD 7/18/2003
Trap of Board Eraser Trap Counter When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. PGD 7/18/2003
Tutan Mask Trap Counter Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. PGD 7/18/2003
Wandering Mummy Monster Effect Light Zombie 4 1500 1500 You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. PGD 7/18/2003
Winged Sage Falcos Monster Effect Wind Winged Beast 4 1700 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck. PGD 7/18/2003
Yomi Ship Monster Effect Water Aqua 3 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card. PGD 7/18/2003
XYZ-Dragon Cannon Monster Fusion Light Machine 8 2800 2600 X-Head Cannon + "Y-Dragon Head" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
BPT 9/1/2003
Royal Decree Trap Continuous Negate all other Trap Card effects on the field. TP4 10/1/2003
Adhesion Trap Hole Trap Normal When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. MFC 10/10/2003
Aitsu Monster Normal Fire Fairy 5 100 100 He seems to be very unreliable, but he might have incredible potential. MFC 10/10/2003
Amazoness Archers Trap Normal Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters. MFC 10/10/2003
Amazoness Blowpiper Monster Effect Earth Warrior 3 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn. MFC 10/10/2003
Amazoness Fighter Monster Effect Earth Warrior 4 1500 1300 You take no battle damage from attacks involving this card. MFC 10/10/2003
Amazoness Paladin Monster Effect Earth Warrior 4 1700 300 This card gains 100 ATK for each "Amazoness" monster you control. MFC 10/10/2003
Amazoness Spellcaster Spell Normal Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. MFC 10/10/2003
Amazoness Swords Woman Monster Effect Earth Warrior 4 1500 1600 Your opponent takes all Battle Damage that you would have taken from a battle involving this card. MFC 10/10/2003
Amazoness Tiger Monster Effect Earth Beast 4 1100 1500 You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one. MFC 10/10/2003
Ante Spell Normal Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) MFC 10/10/2003
Anti-Spell Trap Counter Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. MFC 10/10/2003
Apprentice Magician Monster Effect Dark Spellcaster 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. MFC 10/10/2003
Armor Exe Monster Effect Light Rock 4 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card. MFC 10/10/2003
Autonomous Action Unit Spell Equip Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. MFC 10/10/2003
Big Bang Shot Spell Equip The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster. MFC 10/10/2003
Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. MFC 10/10/2003
Burning Beast Monster Union Fire Pyro 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Cat's Ear Tribe Monster Effect Earth Beast-Warrior 1 200 100 The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step. MFC 10/10/2003
Chaos Command Magician Monster Effect Light Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card. MFC 10/10/2003
Combination Attack Spell Quick-Play During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. MFC 10/10/2003
Continuous Destruction Punch Spell Continuous If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. MFC 10/10/2003
D.D. Crazy Beast Monster Effect Earth Beast 3 1400 1400 A monster that this card destroys as a result of battle is removed from play. MFC 10/10/2003
Dark Blade Monster Normal Dark Warrior 4 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. MFC 10/10/2003
Dark Cat with White Tail Monster Effect Earth Beast 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands. MFC 10/10/2003
Dark Core Spell Normal Discard 1 card. Remove from play 1 face-up monster. MFC 10/10/2003
Dark Magician Girl Monster Effect Dark Spellcaster 6 2000 1700 This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard. MFC 10/10/2003
Dark Paladin Monster Fusion Dark Spellcaster 8 2900 2400 "Dark Magician" + "Buster Blader"
This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
MFC 10/10/2003
Dark Scorpion - Cliff the Trap Remover Monster Effect Dark Warrior 3 1200 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Target 1 Spell/Trap Card on the field; destroy that target.
Send the top 2 cards of their Deck to the Graveyard.
MFC 10/10/2003
Decayed Commander Monster Effect Earth Zombie 4 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand." MFC 10/10/2003
Demotion Spell Equip Downgrade the monster equipped with this card by 2 Levels. MFC 10/10/2003
Des Dendle Monster Union Earth Plant 4 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Des Koala Monster Effect Dark Beast 3 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand. MFC 10/10/2003
Diffusion Wave-Motion Spell Normal Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated. MFC 10/10/2003
Dimension Jar Monster Effect Dark Machine 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard. MFC 10/10/2003
Disarmament Trap Normal Destroy all Equip Cards on the field. MFC 10/10/2003
Double Spell Spell Normal Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card. MFC 10/10/2003
Dramatic Rescue Trap Normal You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand. MFC 10/10/2003
Emblem of Dragon Destroyer Spell Normal Add 1 Buster Blader" from your Deck or your Graveyard to your hand." MFC 10/10/2003
Exhausting Spell Trap Normal Remove all Spell Counters on both sides of the field. MFC 10/10/2003
Formation Union Trap Normal Select and activate 1 of the following effects:
Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
MFC 10/10/2003
Freezing Beast Monster Union Water Aqua 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MFC 10/10/2003
Frontline Base Spell Continuous Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand. MFC 10/10/2003
Gather Your Mind Spell Normal Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn." MFC 10/10/2003
Giant Orc Monster Effect Dark Fiend 4 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn. MFC 10/10/2003
Great Angus Monster Normal Fire Beast 4 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent. MFC 10/10/2003
Great Phantom Thief Monster Effect Earth Spellcaster 3 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard. MFC 10/10/2003
Helping Robo For Combat Monster Effect Light Machine 4 1600 0 When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck. MFC 10/10/2003
Hidden Spellbook (F.K.A. Hidden Book of Spell) Trap Normal During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. MFC 10/10/2003
Huge Revolution Trap Normal This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field." MFC 10/10/2003
Jar Robber Spell Quick-Play You can only activate this card when Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck." MFC 10/10/2003
Kaiser Colosseum Spell Continuous If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect. MFC 10/10/2003
Kiryu Monster Union Dark Dragon 3 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Kishido Spirit Spell Continuous Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal. MFC 10/10/2003
Koitsu Monster Union Water Fairy 10 200 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Luster Dragon Monster Normal Wind Dragon 4 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. MFC 10/10/2003
Magical Marionette Monster Effect Dark Spellcaster 5 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field. MFC 10/10/2003
Magical Merchant Monster Effect Light Insect 1 200 700 FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard. MFC 10/10/2003
Magical Plant Mandragola Monster Effect Dark Spellcaster 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. MFC 10/10/2003
Magical Scientist Monster Effect Dark Spellcaster 1 300 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. MFC 10/10/2003
Mass Driver Spell Continuous Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points. MFC 10/10/2003
Mega Ton Magical Cannon Spell Normal Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. MFC 10/10/2003
Metalsilver Armor Spell Equip As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster. MFC 10/10/2003
Meteorain Trap Normal During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. MFC 10/10/2003
Miracle Restoring Trap Normal Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position." MFC 10/10/2003
My Body as a Shield Spell Quick-Play Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. MFC 10/10/2003
Neko Mane King Monster Effect Earth Beast 1 0 0 During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn. MFC 10/10/2003
Old Vindictive Magician Monster Effect Dark Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target. MFC 10/10/2003
Oppressed People Monster Normal Water Aqua 1 400 2000 They are oppressed, but believe they will have their freedom someday. MFC 10/10/2003
Paladin of White Dragon Monster Ritual Light Dragon 4 1900 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) MFC 10/10/2003
People Running About Monster Normal Fire Pyro 2 600 600 Although they always suffer in silence, they swear an oath to inevitably revolt. MFC 10/10/2003
Physical Double Trap Normal During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. MFC 10/10/2003
Pineapple Blast Trap Normal You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed. MFC 10/10/2003
Pitch-Black Power Stone Trap Continuous After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card) MFC 10/10/2003
Pitch-Dark Dragon Monster Union Dark Dragon 3 900 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Pixie Knight Monster Effect Light Spellcaster 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck. MFC 10/10/2003
Poison of the Old Man Spell Quick-Play Activate 1 of these effects:
Gain 1200 Life Points.
Inflict 800 damage to your opponent.
MFC 10/10/2003
Raregold Armor Spell Equip As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster. MFC 10/10/2003
Remove Brainwashing Trap Continuous As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners. MFC 10/10/2003
Rivalry of Warlords Trap Continuous Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard. MFC 10/10/2003
Roulette Barrel Monster Effect Light Machine 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result. MFC 10/10/2003
Royal Magical Library Monster Effect Light Spellcaster 4 0 2000 Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card. MFC 10/10/2003
Second Goblin Monster Union Dark Fiend 1 100 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Secret Barrel Trap Normal Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200. MFC 10/10/2003
Senri Eye Spell Continuous Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card. MFC 10/10/2003
Skilled Dark Magician Monster Effect Dark Spellcaster 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. MFC 10/10/2003
Skilled White Magician Monster Effect Light Spellcaster 4 1700 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard. MFC 10/10/2003
Sonic Duck Monster Normal Wind Winged Beast 3 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. MFC 10/10/2003
Spell Canceller Monster Effect Wind Machine 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated. MFC 10/10/2003
Spell Shield Type-8 Trap Counter Select and activate 1 of these effects:
Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
MFC 10/10/2003
Spellbook Organization (A.K.A. Pigeonholding Books of Spell) Spell Quick-Play Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. MFC 10/10/2003
The Spell Absorbing Life Trap Normal Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. MFC 10/10/2003
Thunder of Ruler Trap Normal During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn. MFC 10/10/2003
Tribe-Infecting Virus Monster Effect Water Aqua 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. MFC 10/10/2003
Tribute Doll Spell Normal Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn. MFC 10/10/2003
Ultimate Obedient Fiend Monster Effect Fire Fiend 10 3500 3000 This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated. MFC 10/10/2003
Union Rider Monster Effect Wind Machine 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect. MFC 10/10/2003
United Resistance Monster Normal Wind Thunder 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming. MFC 10/10/2003
Vampire Orchis Monster Effect Earth Plant 4 1700 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand. MFC 10/10/2003
Wave-Motion Cannon Spell Continuous During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated. MFC 10/10/2003
White Dragon Ritual Spell Ritual This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. MFC 10/10/2003
X-Head Cannon Monster Normal Light Machine 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. MFC 10/10/2003
XY-Dragon Cannon Monster Fusion Light Machine 6 2200 1900 X-Head Cannon + "Y-Dragon Head"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
MFC 10/10/2003
XZ-Tank Cannon Monster Fusion Light Machine 6 2400 2100 X-Head Cannon + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
MFC 10/10/2003
Y-Dragon Head Monster Union Light Machine 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) MFC 10/10/2003
YZ-Tank Dragon Monster Fusion Light Machine 6 2100 2200 Y-Dragon Head + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
MFC 10/10/2003
Z-Metal Tank Monster Union Light Machine 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.). MFC 10/10/2003
Zombie Tiger Monster Union Earth Zombie 3 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)" MFC 10/10/2003
Goblin Fan Trap Continuous Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not activated at this time. TFK 11/4/2003
Metalzoa Monster Effect Dark Machine 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute. TFK 11/4/2003
Negate Attack Trap Counter Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. TSC 11/4/2003
Perfectly Ultimate Great Moth Monster Effect Earth Insect 8 3500 3000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution". TSC 11/4/2003
Riryoku Spell Normal Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase. TSC 11/4/2003
Zoa Monster Normal Dark Fiend 7 2600 1900 A monster whose full potential can be achieved when outfitted with "Metalmorph" TFK 11/4/2003
Anti-Spell Fragrance Trap Continuous Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. PCY 11/18/2003
Thousand Knives Spell Normal Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. PCY 11/18/2003
Windstorm of Etaqua Trap Normal Change the battle positions of all face-up monsters your opponent controls. PCY 11/18/2003
A Deal with Dark Ruler Spell Quick-Play (This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck.
DCR 12/1/2003
Acrobat Monkey Monster Normal Earth Machine 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. DCR 12/1/2003
Agido Monster Effect Earth Fairy 4 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) DCR 12/1/2003
Altar for Tribute Trap Normal Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. DCR 12/1/2003
Archfiend Soldier Monster Normal Dark Fiend 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. DCR 12/1/2003
Archfiend's Oath Spell Continuous Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard. DCR 12/1/2003
Archfiend's Roar Trap Normal Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn. DCR 12/1/2003
Arsenal Robber Trap Normal Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. DCR 12/1/2003
Arsenal Summoner Monster Effect Wind Spellcaster 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian". DCR 12/1/2003
Battle Footballer Monster Normal Fire Machine 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine. DCR 12/1/2003
Battle-Scarred Trap Continuous Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card. DCR 12/1/2003
Berserk Dragon Monster Effect Dark Zombie 8 3500 0 Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK. DCR 12/1/2003
Blast Held by a Tribute Trap Normal You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points. DCR 12/1/2003
Blindly Loyal Goblin Monster Effect Earth Warrior 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch. DCR 12/1/2003
Butterfly Dagger - Elma Spell Equip Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand. DCR 12/1/2003
Cestus of Dagla Spell Equip You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount. DCR 12/1/2003
Checkmate Spell Normal Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. DCR 12/1/2003
Contract with Exodia Spell Normal You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand." DCR 12/1/2003
Contract with the Abyss Spell Ritual This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning. DCR 12/1/2003
Contract with the Dark Master Spell Ritual This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. DCR 12/1/2003
Cost Down Spell Normal Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. DCR 12/1/2003
Cyber Raider Monster Effect Dark Machine 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
Select 1 Equip Card equipped to 1 monster on the field and destroy it.
Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
DCR 12/1/2003
D.D. Trainer Monster Normal Dark Fiend 1 100 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. DCR 12/1/2003
D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. DCR 12/1/2003
Dark Flare Knight Monster Fusion Dark Warrior 6 2200 800 Dark Magician + "Flame Swordsman"
Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
DCR 12/1/2003
Dark Master - Zorc Monster Ritual Dark Fiend 8 2700 1500 You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. DCR 12/1/2003
Dark Scorpion - Chick the Yellow Monster Effect Dark Warrior 3 1000 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Target 1 card on the field; return that target to the hand.
Look at the top card of their Deck, then return it to the top or bottom of the Deck.
DCR 12/1/2003
Dark Scorpion - Gorg the Strong Monster Effect Dark Warrior 5 1800 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Target 1 monster your opponent controls; return that target to the top of the Deck.
Send the top card of their Deck to the Graveyard.
DCR 12/1/2003
Dark Scorpion - Meanae the Thorn Monster Effect Dark Warrior 4 1000 1800 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Add 1 "Dark Scorpion" card from your Deck to your hand.
Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
DCR 12/1/2003
Dark Scorpion Combination Trap Normal You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points." DCR 12/1/2003
Darkbishop Archfiend Monster Effect Water Fiend 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. DCR 12/1/2003
Des Feral Imp Monster Effect Dark Reptile 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck. DCR 12/1/2003
Despair from the Dark Monster Effect Dark Zombie 8 2800 3000 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. DCR 12/1/2003
Desrook Archfiend Monster Effect Light Fiend 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"." DCR 12/1/2003
Dice Re-Roll Trap Normal Once this turn, negate 1 six-sided die roll and re-roll it. DCR 12/1/2003
Different Dimension Dragon Monster Effect Light Dragon 5 1200 1500 This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less. DCR 12/1/2003
Different Dimension Gate Spell Continuous Target 2 monsters (1 on each side of the field); banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in. DCR 12/1/2003
Dragged Down into the Grave Spell Normal You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card. DCR 12/1/2003
Exodia Necross Monster Effect Dark Spellcaster 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard. DCR 12/1/2003
Fairy of the Spring Spell Normal Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn. DCR 12/1/2003
Falling Down Spell Equip Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases. DCR 12/1/2003
Fear from the Dark Monster Effect Dark Zombie 4 1700 1500 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card. DCR 12/1/2003
Final Attack Orders Trap Continuous As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position. DCR 12/1/2003
Final Countdown Spell Normal Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel. DCR 12/1/2003
Frozen Soul Trap Normal You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase. DCR 12/1/2003
Gagagigo Monster Normal Water Reptile 4 1850 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. DCR 12/1/2003
Goblin of Greed Monster Effect Earth Fiend 4 1000 1800 As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand. DCR 12/1/2003
Gravity Axe - Grarl Spell Equip The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions. DCR 12/1/2003
Great Maju Garzett Monster Effect Dark Fiend 6 0 0 The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card. DCR 12/1/2003
Guardian Baou Monster Effect Dark Fiend 4 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated. DCR 12/1/2003
Guardian Ceal Monster Effect Fire Pyro 4 1700 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field. DCR 12/1/2003
Guardian Elma Monster Effect Wind Fairy 3 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card. DCR 12/1/2003
Guardian Grarl Monster Effect Earth Dinosaur 5 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it. DCR 12/1/2003
Guardian Kay'est Monster Effect Water Sea Serpent 4 1000 1800 Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. DCR 12/1/2003
Guardian Tryce Monster Effect Light Thunder 5 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card. DCR 12/1/2003
Gyaku-Gire Panda Monster Effect Earth Beast 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. DCR 12/1/2003
Incandescent Ordeal Spell Ritual This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand." DCR 12/1/2003
Infernalqueen Archfiend Monster Effect Fire Fiend 4 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. DCR 12/1/2003
Interdimensional Matter Transporter Trap Normal Target 1 face-up monster you control; banish that target until the End Phase. DCR 12/1/2003
Iron Blacksmith Kotetsu Monster Effect Fire Beast-Warrior 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand. DCR 12/1/2003
Judgment of Anubis Trap Counter Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. DCR 12/1/2003
Kaiser Glider Monster Effect Light Dragon 6 2400 2200 This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand. DCR 12/1/2003
Kelbek Monster Effect Earth Fairy 4 1500 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally. DCR 12/1/2003
Keldo Monster Effect Earth Fairy 4 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled. DCR 12/1/2003
Legendary Flame Lord Monster Ritual Fire Spellcaster 7 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card." DCR 12/1/2003
Little-Winguard Monster Effect Wind Warrior 4 1400 1800 Once per turn, during your End Phase. You can change the battle position of this card. DCR 12/1/2003
Maju Garzett Monster Effect Dark Fiend 7 0 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card. DCR 12/1/2003
Mefist the Infernal General Monster Effect Dark Fiend 5 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand. DCR 12/1/2003
Metallizing Parasite - Lunatite Monster Union Water Aqua 7 1000 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) DCR 12/1/2003
Mirage Knight Monster Effect Light Warrior 8 2800 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. DCR 12/1/2003
Morale Boost Spell Continuous Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage. DCR 12/1/2003
Mudora Monster Effect Earth Fairy 4 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard. DCR 12/1/2003
Mustering of the Dark Scorpions Spell Normal If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each. DCR 12/1/2003
Nin-Ken Dog Monster Normal Wind Beast-Warrior 4 1800 1000 A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. DCR 12/1/2003
Non-Spellcasting Area Spell Continuous All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). DCR 12/1/2003
Ojama Green Monster Normal Light Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. DCR 12/1/2003
Ojama Trio Trap Normal Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. DCR 12/1/2003
Outstanding Dog Marron Monster Effect Light Beast 1 100 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it. DCR 12/1/2003
Pandemonium Spell Field Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. DCR 12/1/2003
Pandemonium Watchbear Monster Effect Dark Beast 4 1300 1800 As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects." DCR 12/1/2003
Precious Cards from Beyond Spell Continuous When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck. DCR 12/1/2003
Ray of Hope Trap Normal Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. DCR 12/1/2003
Really Eternal Rest Trap Normal Destroy all monsters equipped with an Equip Card(s). DCR 12/1/2003
Reflect Bounder Monster Effect Light Machine 4 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed. DCR 12/1/2003
Rod of Silence - Kay'est Spell Equip Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card. DCR 12/1/2003
Rod of the Mind's Eye Spell Equip When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. DCR 12/1/2003
Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster. DCR 12/1/2003
Sasuke Samurai #2 Monster Effect Wind Warrior 1 200 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. DCR 12/1/2003
Shadowknight Archfiend Monster Effect Wind Fiend 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. DCR 12/1/2003
Shinato, King of a Higher Plane Monster Ritual Light Fairy 8 3300 3000 This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster." DCR 12/1/2003
Shinato's Ark Spell Ritual This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand." DCR 12/1/2003
Shooting Star Bow - Ceal Spell Equip Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly. DCR 12/1/2003
Skill Drain Trap Continuous Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated). DCR 12/1/2003
Skull Archfiend of Lightning Monster Effect Dark Fiend 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card. DCR 12/1/2003
Spell Reproduction Spell Normal Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. DCR 12/1/2003
Spell Vanishing Trap Counter Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. DCR 12/1/2003
Staunch Defender Trap Normal You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. DCR 12/1/2003
Terrorking Archfiend Monster Effect Dark Fiend 4 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated. DCR 12/1/2003
Thousand Needles Monster Effect Earth Beast 4 1000 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step. DCR 12/1/2003
Token Thanksgiving Spell Normal Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. DCR 12/1/2003
Tsukuyomi Monster Spirit Dark Spellcaster 4 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. DCR 12/1/2003
Twin Swords of Flashing Light - Tryce Spell Equip Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. DCR 12/1/2003
Vampire Lord Monster Effect Dark Zombie 5 2000 1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase. DCR 12/1/2003
Vilepawn Archfiend Monster Effect Earth Fiend 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"." DCR 12/1/2003
Wicked-Breaking Flamberge - Baou Spell Equip Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated. DCR 12/1/2003
Zolga Monster Effect Earth Fairy 4 1700 1200 When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points. DCR 12/1/2003
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