Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
Fairy King Truesdale | Monster | Effect | Water | Plant | 6 | 2200 | 1500 | While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. | WC4 | 2/10/2004 |
Kinetic Soldier | Monster | Effect | Earth | Machine | 3 | 1350 | 1800 | During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only. | WC4 | 2/10/2004 |
Slate Warrior | Monster | Effect | Wind | Fiend | 4 | 1900 | 400 | FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. |
WC4 | 2/10/2004 |
A Hero Emerges | Trap | Normal | When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. | IOC | 3/1/2004 | |||||
Amphibious Bugroth MK-3 | Monster | Effect | Water | Machine | 4 | 1500 | 1300 | While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. | IOC | 3/1/2004 |
Anti-Aircraft Flower | Monster | Effect | Earth | Plant | 3 | 0 | 1600 | By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. | IOC | 3/1/2004 |
Balloon Lizard | Monster | Effect | Earth | Reptile | 4 | 500 | 1900 | Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. | IOC | 3/1/2004 |
Begone, Knave! | Trap | Continuous | If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand. | IOC | 3/1/2004 | |||||
Berserk Gorilla | Monster | Effect | Earth | Beast | 4 | 2000 | 1000 | If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. | IOC | 3/1/2004 |
Big Burn | Trap | Normal | You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. | IOC | 3/1/2004 | |||||
Big Koala | Monster | Normal | Earth | Beast | 7 | 2700 | 2000 | A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. | IOC | 3/1/2004 |
Black Luster Ritual | Spell | Ritual | This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. | SYE | 3/1/2004 | |||||
Black Luster Soldier | Monster | Ritual | Earth | Warrior | 8 | 3000 | 2500 | This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". | SYE | 3/1/2004 |
Black Luster Soldier - Envoy of the Beginning | Monster | Effect | Light | Warrior | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect. During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. |
IOC | 3/1/2004 |
Black Tyranno | Monster | Effect | Earth | Dinosaur | 7 | 2600 | 1800 | If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. | IOC | 3/1/2004 |
Blasting the Ruins | Trap | Normal | You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. | IOC | 3/1/2004 | |||||
Blazing Inpachi | Monster | Normal | Fire | Pyro | 4 | 1850 | 0 | A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. | IOC | 3/1/2004 |
Bowganian | Monster | Effect | Dark | Machine | 3 | 1300 | 1000 | During each of your Standby Phases, inflict 600 damage to your opponent. | IOC | 3/1/2004 |
Burning Algae | Monster | Effect | Fire | Pyro | 3 | 500 | 1500 | When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. | IOC | 3/1/2004 |
Cannonball Spear Shellfish | Monster | Effect | Water | Aqua | 2 | 1000 | 1000 | While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. | IOC | 3/1/2004 |
Chain Disappearance | Trap | Normal | When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. | IOC | 3/1/2004 | |||||
Chaos Emperor Dragon - Envoy of the End | Monster | Effect | Dark | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect. | IOC | 3/1/2004 |
Chaos End | Spell | Normal | You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. | IOC | 3/1/2004 | |||||
Chaos Greed | Spell | Normal | You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. | IOC | 3/1/2004 | |||||
Chaos Necromancer | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. | IOC | 3/1/2004 |
Chaos Sorcerer | Monster | Effect | Dark | Spellcaster | 6 | 2300 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect. | IOC | 3/1/2004 |
Chaosrider Gustaph | Monster | Effect | Wind | Warrior | 4 | 1400 | 1500 | Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn. | IOC | 3/1/2004 |
Chopman the Desperate Outlaw | Monster | Effect | Dark | Zombie | 3 | 1100 | 500 | When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. | IOC | 3/1/2004 |
Coach Goblin | Monster | Effect | Earth | Fiend | 4 | 1200 | 1500 | While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. | IOC | 3/1/2004 |
Compulsory Evacuation Device | Trap | Normal | Target 1 monster on the field; return that target to the hand. | IOC | 3/1/2004 | |||||
Crimson Ninja | Monster | Effect | Earth | Warrior | 1 | 300 | 300 | FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position. | IOC | 3/1/2004 |
Curse of Darkness | Trap | Continuous | Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. | IOC | 3/1/2004 | |||||
Cursed Seal of the Forbidden Spell | Trap | Counter | Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel. | IOC | 3/1/2004 | |||||
D.D. Borderline | Spell | Continuous | While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. | IOC | 3/1/2004 | |||||
D.D. Designator | Spell | Normal | Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. | IOC | 3/1/2004 | |||||
D.D. Scout Plane | Monster | Effect | Dark | Machine | 2 | 800 | 1200 | If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn. | IOC | 3/1/2004 |
Dark Driceratops | Monster | Effect | Earth | Dinosaur | 6 | 2400 | 1500 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | IOC | 3/1/2004 |
Dark Magician of Chaos | Monster | Effect | Dark | Spellcaster | 8 | 2800 | 2600 | When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead. | IOC | 3/1/2004 |
Dark Mirror Force | Trap | Normal | You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. | IOC | 3/1/2004 | |||||
Dedication through Light and Darkness | Spell | Quick-Play | You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. | IOC | 3/1/2004 | |||||
Des Kangaroo | Monster | Effect | Dark | Beast | 4 | 1500 | 1700 | If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) | IOC | 3/1/2004 |
Destruction Ring | Trap | Normal | Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. | IOC | 3/1/2004 | |||||
Dimension Distortion | Spell | Normal | You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. | IOC | 3/1/2004 | |||||
Dimension Fusion | Spell | Normal | Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible. | IOC | 3/1/2004 | |||||
DNA Transplant | Trap | Continuous | Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. | IOC | 3/1/2004 | |||||
Don Turtle | Monster | Effect | Water | Reptile | 3 | 1100 | 1200 | When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand." | IOC | 3/1/2004 |
Drillago | Monster | Effect | Dark | Machine | 4 | 1600 | 1100 | If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly. | IOC | 3/1/2004 |
Earth Chant | Spell | Ritual | This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon. | IOC | 3/1/2004 | |||||
Energy Drain | Trap | Normal | Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase. | IOC | 3/1/2004 | |||||
Enraged Battle Ox | Monster | Effect | Earth | Beast-Warrior | 4 | 1700 | 1000 | As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | IOC | 3/1/2004 |
Fenrir | Monster | Effect | Water | Beast | 4 | 1400 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase. | IOC | 3/1/2004 |
Fiend's Hand Mirror | Trap | Normal | Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. | IOC | 3/1/2004 | |||||
Freed the Brave Wanderer | Monster | Effect | Light | Warrior | 4 | 1700 | 1200 | Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. | IOC | 3/1/2004 |
Fuhma Shuriken | Spell | Equip | You can only equip this card to a monster that includes Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points." | IOC | 3/1/2004 | |||||
Gale Lizard | Monster | Effect | Water | Reptile | 4 | 1400 | 700 | FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. | IOC | 3/1/2004 |
Getsu Fuhma | Monster | Effect | Dark | Warrior | 4 | 1700 | 1200 | If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. | IOC | 3/1/2004 |
Giga Gagagigo | Monster | Normal | Water | Reptile | 5 | 2450 | 1500 | In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. | IOC | 3/1/2004 |
Gigantes | Monster | Effect | Earth | Rock | 4 | 1900 | 1300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. | IOC | 3/1/2004 |
Gora Turtle of Illusion | Monster | Effect | Water | Aqua | 4 | 1200 | 1400 | Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field. | IOC | 3/1/2004 |
Granadora | Monster | Effect | Water | Reptile | 4 | 1900 | 700 | When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. | IOC | 3/1/2004 |
Gren Maju Da Eiza | Monster | Effect | Fire | Fiend | 3 | ? | ? | This card's ATK and DEF are each equal to the number of your removed from play cards x 400. | IOC | 3/1/2004 |
Gryphon's Feather Duster | Spell | Normal | Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. | IOC | 3/1/2004 | |||||
Guardian Angel Joan | Monster | Effect | Light | Fairy | 7 | 2800 | 2000 | When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard. | IOC | 3/1/2004 |
Heart of the Underdog | Spell | Normal | During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. | IOC | 3/1/2004 | |||||
Hyper Hammerhead | Monster | Effect | Earth | Dinosaur | 4 | 1500 | 1200 | At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand. | IOC | 3/1/2004 |
Inferno | Monster | Effect | Fire | Pyro | 4 | 1100 | 1900 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. | IOC | 3/1/2004 |
Insect Princess | Monster | Effect | Wind | Insect | 6 | 1900 | 1200 | While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points. | IOC | 3/1/2004 |
Invader of Darkness | Monster | Effect | Dark | Fiend | 8 | 2900 | 2500 | While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards. | IOC | 3/1/2004 |
Jade Insect Whistle | Spell | Normal | Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck. | IOC | 3/1/2004 | |||||
Kaiser Sea Horse | Monster | Effect | Light | Sea Serpent | 4 | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. | SKE | 3/1/2004 |
Lekunga | Monster | Effect | Water | Plant | 4 | 1700 | 500 | You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. | IOC | 3/1/2004 |
Levia-Dragon - Daedalus | Monster | Effect | Water | Sea Serpent | 7 | 2600 | 1500 | You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field. | IOC | 3/1/2004 |
Lord Poison | Monster | Effect | Water | Plant | 4 | 1500 | 1000 | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. | IOC | 3/1/2004 |
Mad Dog of Darkness | Monster | Normal | Dark | Beast | 4 | 1900 | 1400 | He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. | IOC | 3/1/2004 |
Manju of the Ten Thousand Hands | Monster | Effect | Light | Fairy | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. | IOC | 3/1/2004 |
Manticore of Darkness | Monster | Effect | Fire | Beast-Warrior | 6 | 2300 | 1000 | During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. | IOC | 3/1/2004 |
Mataza the Zapper | Monster | Effect | Dark | Warrior | 3 | 1300 | 800 | This monster can attack twice during the same Battle Phase. Control of this card cannot switch. | IOC | 3/1/2004 |
Molten Zombie | Monster | Effect | Fire | Pyro | 4 | 1600 | 400 | When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. | IOC | 3/1/2004 |
Multiplication of Ants | Spell | Normal | Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. | IOC | 3/1/2004 | |||||
Neo Bug | Monster | Normal | Earth | Insect | 4 | 1800 | 1700 | A huge bug-like monster said to come from another planet. It gathers in swarms. | IOC | 3/1/2004 |
Ojama Black | Monster | Normal | Light | Beast | 2 | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | IOC | 3/1/2004 |
Ojama Delta Hurricane!! | Spell | Normal | You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. | IOC | 3/1/2004 | |||||
Ojama Yellow | Monster | Normal | Light | Beast | 2 | 0 | 1000 | He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. | IOC | 3/1/2004 |
Orca Mega-Fortress of Darkness | Monster | Effect | Water | Sea Serpent | 5 | 2100 | 1200 | By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field." | IOC | 3/1/2004 |
Pinch Hopper | Monster | Effect | Earth | Insect | 4 | 1000 | 1200 | When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. | IOC | 3/1/2004 |
Prickle Fairy | Monster | Effect | Earth | Plant | 4 | 300 | 2000 | While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. | IOC | 3/1/2004 |
Primal Seed | Spell | Normal | If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand. | IOC | 3/1/2004 | |||||
Recycle | Spell | Continuous | During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. | IOC | 3/1/2004 | |||||
Reload | Spell | Quick-Play | Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | IOC | 3/1/2004 | |||||
Ryu Kokki | Monster | Effect | Dark | Zombie | 6 | 2400 | 2000 | At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. | IOC | 3/1/2004 |
Sacred Crane | Monster | Effect | Light | Winged Beast | 4 | 1600 | 400 | When this card is Special Summoned, the controller of this card draws 1 card. | IOC | 3/1/2004 |
Salvage | Spell | Normal | Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand. | IOC | 3/1/2004 | |||||
Sea Serpent Warrior of Darkness | Monster | Normal | Water | Sea Serpent | 4 | 1800 | 1500 | A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. | IOC | 3/1/2004 |
Self-Destruct Button | Trap | Normal | You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0. | IOC | 3/1/2004 | |||||
Shadow Spell | Trap | Continuous | Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. | SKE | 3/1/2004 | |||||
Silpheed | Monster | Effect | Wind | Fairy | 4 | 1700 | 700 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. | IOC | 3/1/2004 |
Skull-Mark Ladybug | Monster | Effect | Earth | Insect | 4 | 500 | 1500 | When this card is sent to the Graveyard, increase your Life Points by 1000 points. | IOC | 3/1/2004 |
Smashing Ground | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | IOC | 3/1/2004 | |||||
Soul Absorption | Spell | Continuous | Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play. | IOC | 3/1/2004 | |||||
Soul Tiger | Monster | Normal | Earth | Beast | 4 | 0 | 2100 | The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. | IOC | 3/1/2004 |
Spatial Collapse | Trap | Continuous | You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. | IOC | 3/1/2004 | |||||
Spirit of the Pot of Greed | Monster | Effect | Light | Fairy | 1 | 100 | 100 | While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card." | IOC | 3/1/2004 |
Stealth Bird | Monster | Effect | Dark | Winged Beast | 3 | 700 | 1700 | Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent. | IOC | 3/1/2004 |
Stray Lambs | Spell | Normal | If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. | IOC | 3/1/2004 | |||||
Strike Ninja | Monster | Effect | Dark | Warrior | 4 | 1700 | 1200 | You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn. | IOC | 3/1/2004 |
Stumbling | Spell | Continuous | Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position. | IOC | 3/1/2004 | |||||
Terrorking Salmon | Monster | Normal | Water | Fish | 5 | 2400 | 1000 | A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. | IOC | 3/1/2004 |
The Thing in the Crater | Monster | Effect | Fire | Pyro | 4 | 1000 | 1200 | When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. | IOC | 3/1/2004 |
Thunder Crash | Spell | Normal | Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points. | IOC | 3/1/2004 | |||||
Torpedo Fish | Monster | Effect | Water | Fish | 3 | 1000 | 1000 | While Umi" is face-up on the field, this card is unaffected by any Spell Cards." | IOC | 3/1/2004 |
Tower of Babel | Trap | Continuous | Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time. | IOC | 3/1/2004 | |||||
Trap Jammer | Trap | Counter | When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. | IOC | 3/1/2004 | |||||
Ultra Evolution Pill | Spell | Normal | Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand. | IOC | 3/1/2004 | |||||
Wild Nature's Release | Spell | Normal | Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase. | IOC | 3/1/2004 | |||||
Witch Doctor of Chaos | Monster | Effect | Dark | Spellcaster | 2 | 500 | 500 | FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. | IOC | 3/1/2004 |
Yellow Luster Shield | Spell | Continuous | Increase the DEF of all monsters on your side of the field by 300 points. | IOC | 3/1/2004 | |||||
Zero Gravity | Trap | Normal | Change the battle positions of all face-up monsters on the field. | IOC | 3/1/2004 | |||||
Dark Sage | Monster | Effect | Dark | Spellcaster | 9 | 2800 | 3200 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. | DOD | 3/23/2004 |
Widespread Ruin | Trap | Normal | Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) | DOD | 3/23/2004 | |||||
Aqua Chorus | Trap | Continuous | If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points. | PCK | 4/6/2004 | |||||
Seal of the Ancients | Spell | Normal | Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated). | PCK | 4/6/2004 | |||||
7 | Spell | Continuous | When there are 3 face-up 7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points." | AST | 6/1/2004 | |||||
3-Hump Lacooda | Monster | Effect | Earth | Beast | 3 | 500 | 1500 | If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards." | AST | 6/1/2004 |
Absorbing Kid from the Sky | Monster | Effect | Light | Fairy | 4 | 1300 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. | AST | 6/1/2004 |
Amplifier | Spell | Equip | Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. | AST | 6/1/2004 | |||||
Arcane Archer of the Forest | Monster | Effect | Earth | Warrior | 3 | 900 | 1400 | While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. | AST | 6/1/2004 |
Archlord Zerato | Monster | Effect | Light | Fairy | 8 | 2800 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied." | AST | 6/1/2004 |
Armor Break | Trap | Counter | Negate the activation of an Equip Spell card and destroy it. | AST | 6/1/2004 | |||||
Aswan Apparition | Monster | Effect | Dark | Fiend | 3 | 500 | 500 | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. | AST | 6/1/2004 |
Atomic Firefly | Monster | Effect | Light | Insect | 1 | 100 | 200 | When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. | AST | 6/1/2004 |
Avatar of The Pot | Monster | Effect | Earth | Rock | 3 | 1200 | 1300 | By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. | AST | 6/1/2004 |
Backfire | Trap | Continuous | When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. | AST | 6/1/2004 | |||||
Beckoning Light | Trap | Normal | Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. | AST | 6/1/2004 | |||||
Blessings of the Nile | Spell | Continuous | Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. | AST | 6/1/2004 | |||||
Blowback Dragon | Monster | Effect | Dark | Machine | 6 | 2300 | 1200 | Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. | AST | 6/1/2004 |
Burst Stream of Destruction | Spell | Normal | If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card. | AST | 6/1/2004 | |||||
Curse of Anubis | Trap | Normal | All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. | AST | 6/1/2004 | |||||
Dark Magic Attack | Spell | Normal | Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls. | AST | 6/1/2004 | |||||
Delta Attacker | Spell | Normal | You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. | AST | 6/1/2004 | |||||
Des Counterblow | Trap | Continuous | Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. | AST | 6/1/2004 | |||||
Desert Sunlight | Trap | Normal | All monsters on your side of the field are changed to face-up Defense Position. | AST | 6/1/2004 | |||||
Desertapir | Monster | Effect | Earth | Beast | 3 | 900 | 300 | FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"." | AST | 6/1/2004 |
Disc Fighter | Monster | Effect | Earth | Warrior | 4 | 1000 | 1000 | If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. | AST | 6/1/2004 |
Dora of Fate | Trap | Normal | You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. | AST | 6/1/2004 | |||||
Double Coston | Monster | Effect | Dark | Zombie | 4 | 1700 | 1650 | This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. | AST | 6/1/2004 |
Draining Shield | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK. | AST | 6/1/2004 | |||||
Dust Barrier | Spell | Continuous | Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. | AST | 6/1/2004 | |||||
Earthquake | Spell | Normal | Change all face-up monsters to Defense Position. | AST | 6/1/2004 | |||||
Elephant Statue of Blessing | Monster | Effect | Earth | Rock | 3 | 1500 | 0 | When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points. | AST | 6/1/2004 |
Elephant Statue of Disaster | Monster | Effect | Earth | Rock | 3 | 1500 | 0 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent. | AST | 6/1/2004 |
Emissary of the Afterlife | Monster | Effect | Dark | Fiend | 4 | 1600 | 600 | When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. | AST | 6/1/2004 |
Emissary of the Oasis | Monster | Effect | Light | Spellcaster | 3 | 600 | 400 | While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. | AST | 6/1/2004 |
Enchanting Fitting Room | Spell | Normal | Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled. | AST | 6/1/2004 | |||||
Enemy Controller | Spell | Quick-Play | Active 1 of these effects. Target 1 face-up monster your opponent controls; change that target's battle position. Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. |
AST | 6/1/2004 | |||||
Fiend Scorpion | Monster | Normal | Earth | Insect | 2 | 900 | 200 | A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. | AST | 6/1/2004 |
Gear Golem the Moving Fortress | Monster | Effect | Earth | Machine | 4 | 800 | 2200 | Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. | AST | 6/1/2004 |
Ghost Knight of Jackal | Monster | Effect | Earth | Beast-Warrior | 5 | 1700 | 1600 | You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. | AST | 6/1/2004 |
Gigobyte | Monster | Normal | Water | Reptile | 1 | 350 | 300 | He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... | AST | 6/1/2004 |
Goblin King | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000. | AST | 6/1/2004 |
Goblin Thief | Spell | Normal | Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. | AST | 6/1/2004 | |||||
Gogiga Gagagigo | Monster | Normal | Water | Reptile | 8 | 2950 | 2800 | His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... | AST | 6/1/2004 |
Grave Protector | Monster | Effect | Dark | Fiend | 4 | 0 | 2000 | While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled. | AST | 6/1/2004 |
Human-Wave Tactics | Trap | Continuous | During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. | AST | 6/1/2004 | |||||
Judgment of the Desert | Trap | Continuous | The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect. | AST | 6/1/2004 | |||||
KA-2 Des Scissors | Monster | Effect | Dark | Machine | 4 | 1000 | 1000 | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. | AST | 6/1/2004 |
King of the Swamp | Monster | Effect | Water | Aqua | 3 | 500 | 1100 | You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. | AST | 6/1/2004 |
Kozaky | Monster | Normal | Dark | Fiend | 1 | 400 | 400 | A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. | AST | 6/1/2004 |
Labyrinth of Nightmare | Trap | Continuous | During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. | AST | 6/1/2004 | |||||
Lady Ninja Yae | Monster | Effect | Wind | Warrior | 3 | 1100 | 200 | By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. | AST | 6/1/2004 |
Legacy Hunter | Monster | Effect | Earth | Warrior | 4 | 1000 | 1500 | When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled. | AST | 6/1/2004 |
Legendary Jujitsu Master | Monster | Effect | Earth | Rock | 3 | 1300 | 1800 | A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. | AST | 6/1/2004 |
Level Limit - Area B | Spell | Continuous | All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. | AST | 6/1/2004 | |||||
Light of Judgment | Trap | Normal | Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard." | AST | 6/1/2004 | |||||
Man-Thro' Tro' | Monster | Effect | Earth | Beast-Warrior | 4 | 1000 | 1000 | By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. | AST | 6/1/2004 |
Mazera DeVille | Monster | Effect | Dark | Fiend | 8 | 2800 | 2300 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied. | AST | 6/1/2004 |
Mermaid Knight | Monster | Effect | Water | Aqua | 4 | 1500 | 700 | While "Umi" is on the field, this card can attack twice during the same Battle Phase. | AST | 6/1/2004 |
Metal Armored Bug | Monster | Normal | Earth | Insect | 8 | 2800 | 1500 | A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. | AST | 6/1/2004 |
Micro Ray | Trap | Normal | The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. | AST | 6/1/2004 | |||||
Mokey Mokey | Monster | Normal | Light | Fairy | 1 | 300 | 100 | An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. | AST | 6/1/2004 |
Monster Gate | Spell | Normal | Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard. | AST | 6/1/2004 | |||||
Mystical Shine Ball | Monster | Normal | Light | Fairy | 2 | 500 | 500 | A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. | AST | 6/1/2004 |
Mystik Wok | Spell | Quick-Play | Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. | AST | 6/1/2004 | |||||
Needle Burrower | Monster | Effect | Dark | Machine | 5 | 1700 | 1700 | When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. | AST | 6/1/2004 |
Night Assailant | Monster | Effect | Dark | Fiend | 3 | 200 | 500 | FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand. | AST | 6/1/2004 |
Ninjitsu Art of Transformation | Trap | Continuous | Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster. | AST | 6/1/2004 | |||||
Nubian Guard | Monster | Effect | Fire | Warrior | 2 | 500 | 500 | If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. | AST | 6/1/2004 |
Opti-Camouflage Armor | Spell | Equip | You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. | AST | 6/1/2004 | |||||
Order to Charge | Spell | Quick-Play | Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field. | AST | 6/1/2004 | |||||
Order to Smash | Trap | Normal | Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. | AST | 6/1/2004 | |||||
Pharaoh's Servant | Monster | Normal | Dark | Zombie | 2 | 900 | 0 | An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. | AST | 6/1/2004 |
Pharaonic Protector | Monster | Normal | Earth | Zombie | 2 | 900 | 0 | The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. | AST | 6/1/2004 |
Piranha Army | Monster | Effect | Water | Fish | 2 | 800 | 200 | The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. | AST | 6/1/2004 |
Protector of the Sanctuary | Monster | Effect | Earth | Fiend | 4 | 1100 | 1900 | Your opponent cannot draw cards except during Draw Phases. | AST | 6/1/2004 |
Regenerating Mummy | Monster | Effect | Dark | Zombie | 4 | 1800 | 1500 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. | AST | 6/1/2004 |
Rocket Jumper | Monster | Effect | Earth | Rock | 3 | 1000 | 800 | If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. | AST | 6/1/2004 |
Sand Gambler | Monster | Effect | Light | Spellcaster | 3 | 300 | 1600 | Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase. | AST | 6/1/2004 |
Sealmaster Meisei | Monster | Normal | Dark | Spellcaster | 3 | 1100 | 900 | One of the few people who has a good command of Talismans. His history is a mystery. | AST | 6/1/2004 |
Solar Flare Dragon | Monster | Effect | Fire | Pyro | 4 | 1500 | 1000 | While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. | AST | 6/1/2004 |
Solar Ray | Trap | Normal | Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. | AST | 6/1/2004 | |||||
Sonic Jammer | Monster | Effect | Wind | Machine | 2 | 350 | 650 | FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. | AST | 6/1/2004 |
Soul Resurrection | Trap | Continuous | Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. | AST | 6/1/2004 | |||||
Soul Reversal | Spell | Quick-Play | Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. | AST | 6/1/2004 | |||||
Soul-Absorbing Bone Tower | Monster | Effect | Dark | Zombie | 3 | 400 | 1500 | While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. | AST | 6/1/2004 |
Special Hurricane | Spell | Normal | Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. | AST | 6/1/2004 | |||||
Spell Economics | Spell | Continuous | You do not have to pay any Life Points to activate a Spell Card. | AST | 6/1/2004 | |||||
Spirit Caller | Monster | Effect | Light | Spellcaster | 3 | 1000 | 1000 | FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. | AST | 6/1/2004 |
Spirit of the Pharaoh | Monster | Effect | Light | Zombie | 6 | 2500 | 2000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard." | AST | 6/1/2004 |
Stone Statue of the Aztecs | Monster | Effect | Earth | Rock | 4 | 300 | 2000 | Double any Battle Damage your opponent takes when they attack this monster. | AST | 6/1/2004 |
Sword of the Soul-Eater | Spell | Equip | You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. | AST | 6/1/2004 | |||||
Talisman of Spell Sealing | Trap | Continuous | You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." | AST | 6/1/2004 | |||||
Talisman of Trap Sealing | Spell | Continuous | You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." | AST | 6/1/2004 | |||||
The Agent of Creation - Venus | Monster | Effect | Light | Fairy | 3 | 1600 | 0 | You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. | AST | 6/1/2004 |
The Agent of Force - Mars | Monster | Effect | Light | Fairy | 3 | 0 | 0 | This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. | AST | 6/1/2004 |
The Agent of Judgment - Saturn | Monster | Effect | Light | Fairy | 6 | 2400 | 0 | While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect. | AST | 6/1/2004 |
The Agent of Wisdom - Mercury | Monster | Effect | Light | Fairy | 4 | 0 | 1700 | During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card. | AST | 6/1/2004 |
The End of Anubis | Monster | Effect | Dark | Fiend | 6 | 2500 | 0 | As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | AST | 6/1/2004 |
The First Sarcophagus | Trap | Continuous | During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck." | AST | 6/1/2004 | |||||
The Kick Man | Monster | Effect | Dark | Zombie | 3 | 1300 | 300 | When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. | AST | 6/1/2004 |
The Law of the Normal | Spell | Normal | You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. | AST | 6/1/2004 | |||||
The Sanctuary in the Sky | Spell | Field | Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2) | AST | 6/1/2004 | |||||
The Second Sarcophagus | Spell | Continuous | This card can only be placed on the field by the effect of The First Sarcophagus"." | AST | 6/1/2004 | |||||
The Third Sarcophagus | Spell | Continuous | This card can only be placed on the field by the effect of The First Sarcophagus"." | AST | 6/1/2004 | |||||
The Unhappy Girl | Monster | Effect | Light | Spellcaster | 2 | 400 | 300 | While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. | AST | 6/1/2004 |
Theban Nightmare | Monster | Effect | Light | Fiend | 4 | 1500 | 500 | While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. | AST | 6/1/2004 |
Thousand Energy | Spell | Normal | Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. | AST | 6/1/2004 | |||||
Triangle Power | Spell | Normal | Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. | AST | 6/1/2004 | |||||
Two Thousand Needles | Monster | Effect | Earth | Beast | 5 | 2000 | 1800 | When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step. | AST | 6/1/2004 |
Vampire Lady | Monster | Effect | Dark | Zombie | 4 | 1550 | 1550 | When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. | AST | 6/1/2004 |
Wall of Revealing Light | Trap | Continuous | When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. | AST | 6/1/2004 | |||||
Warrior of Zera | Monster | Normal | Earth | Warrior | 4 | 1600 | 1600 | A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. | AST | 6/1/2004 |
Weapon Change | Spell | Continuous | Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. | AST | 6/1/2004 | |||||
White Magician Pikeru | Monster | Effect | Light | Spellcaster | 2 | 1200 | 0 | During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. | AST | 6/1/2004 |
Zaborg the Thunder Monarch | Monster | Effect | Light | Thunder | 5 | 2400 | 1000 | When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. | AST | 6/1/2004 |
Dark Magician Knight | Monster | Effect | Dark | Warrior | 7 | 2500 | 2100 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it. | ROD | 6/29/2004 |
Knight's Title | Spell | Normal | Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. | ROD | 6/29/2004 | |||||
Sage's Stone | Spell | Normal | Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck. | ROD | 6/29/2004 | |||||
Sebek's Blessing | Spell | Quick-Play | Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent. | PCJ | 7/2/2004 | |||||
Sword of Dragon's Soul | Spell | Equip | This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.). | PCJ | 7/2/2004 | |||||
Andro Sphinx | Monster | Effect | Light | Beast | 10 | 3000 | 2500 | You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the ATK of the destroyed monster. | EP1 | 8/1/2004 |
Familiar Knight | Monster | Effect | Dark | Warrior | 3 | 1200 | 1400 | When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand. | EP1 | 8/1/2004 |
Inferno Tempest | Spell | Quick-Play | When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. | EP1 | 8/1/2004 | |||||
Peten the Dark Clown | Monster | Effect | Dark | Spellcaster | 3 | 500 | 1200 | When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. | EP1 | 8/1/2004 |
Rare Metal Dragon | Monster | Effect | Dark | Dragon | 4 | 2400 | 1200 | This card cannot be Normal Summoned or Set. | EP1 | 8/1/2004 |
Return from the Different Dimension | Trap | Normal | Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect. | EP1 | 8/1/2004 | |||||
Sphinx Teleia | Monster | Effect | Light | Beast | 10 | 2500 | 3000 | You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the DEF of the destroyed monster. | EP1 | 8/1/2004 |
Theinen the Great Sphinx | Monster | Effect | Light | Beast | 10 | 3500 | 3000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase. | EP1 | 8/1/2004 |
Blue-Eyes Shining Dragon | Monster | Effect | Light | Dragon | 10 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card. | MOV | 8/13/2004 |
Pyramid of Light | Trap | Normal | If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. | MOV | 8/13/2004 | |||||
Sorcerer of Dark Magic | Monster | Effect | Dark | Spellcaster | 9 | 3200 | 2800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them. | MOV | 8/13/2004 |
Watapon | Monster | Effect | Light | Fairy | 1 | 200 | 300 | If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field. | MOV | 8/13/2004 |
Blade Knight | Monster | Effect | Light | Warrior | 4 | 1600 | 1000 | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. | CT1 | 9/1/2004 |
Command Knight | Monster | Effect | Fire | Warrior | 4 | 1200 | 1900 | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | CT1 | 9/1/2004 |
Insect Queen | Monster | Effect | Earth | Insect | 7 | 2200 | 2400 | This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. | CT1 | 9/1/2004 |
Obnoxious Celtic Guardian | Monster | Effect | Earth | Warrior | 4 | 1400 | 1200 | This card cannot be destroyed by battle with a monster that has 1900 or more ATK. | CT1 | 9/1/2004 |
Swift Gaia the Fierce Knight | Monster | Effect | Dark | Warrior | 7 | 2300 | 2100 | If this is the only card in your hand, you can Normal Summon it without Tributing. | CT1 | 9/1/2004 |
Total Defense Shogun | Monster | Effect | Dark | Warrior | 6 | 1550 | 2500 | This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. | CT1 | 9/1/2004 |
Absolute End | Trap | Normal | Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. | SOD | 10/1/2004 | |||||
Abyssal Designator | Spell | Normal | Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. | SOD | 10/1/2004 | |||||
Armed Dragon LV3 | Monster | Effect | Wind | Dragon | 3 | 1200 | 900 | During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. | SOD | 10/1/2004 |
Armed Dragon LV5 | Monster | Effect | Wind | Dragon | 5 | 2400 | 1700 | You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. | SOD | 10/1/2004 |
Armed Dragon LV7 | Monster | Effect | Wind | Dragon | 7 | 2800 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. | SOD | 10/1/2004 |
Big Wave Small Wave | Spell | Normal | Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. | SOD | 10/1/2004 | |||||
Cemetery Bomb | Trap | Normal | Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard. | SOD | 10/1/2004 | |||||
Charcoal Inpachi | Monster | Normal | Fire | Pyro | 1 | 100 | 2100 | A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. | SOD | 10/1/2004 |
Dark Factory of Mass Production | Spell | Normal | Select 2 Normal Monsters from your Graveyard and add them to your hand. | SOD | 10/1/2004 | |||||
Dark Mimic LV1 | Monster | Effect | Dark | Fiend | 1 | 100 | 1000 | FLIP: Draw 1 card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
SOD | 10/1/2004 |
Dark Mimic LV3 | Monster | Effect | Dark | Fiend | 3 | 1000 | 1000 | If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. | SOD | 10/1/2004 |
Ectoplasmer | Spell | Continuous | Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster. | SOD | 10/1/2004 | |||||
Element Dragon | Monster | Effect | Light | Dragon | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: FIRE: Increase the ATK of this card by 500 points. WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. |
SOD | 10/1/2004 |
Element Soldier | Monster | Effect | Dark | Fiend | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:WATER: Control of this card cannot switch. EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle. |
SOD | 10/1/2004 |
Enervating Mist | Trap | Continuous | Your opponent's hand size limit becomes 5. | SOD | 10/1/2004 | |||||
Enraged Muka Muka | Monster | Effect | Earth | Rock | 5 | 1200 | 600 | Increase the ATK and DEF of this card by 400 points for each card in your hand. | SOD | 10/1/2004 |
Fusion Weapon | Spell | Equip | This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | SOD | 10/1/2004 | |||||
Goblin Calligrapher | Monster | Normal | Dark | Fiend | 1 | 400 | 400 | A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. | SOD | 10/1/2004 |
Gorgon's Eye | Trap | Normal | Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. | SOD | 10/1/2004 | |||||
Greed | Trap | Continuous | Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. | SOD | 10/1/2004 | |||||
Greenkappa | Monster | Effect | Dark | Warrior | 3 | 650 | 900 | FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. | HL1 | 10/1/2004 |
Hade-Hane | Monster | Effect | Earth | Beast | 6 | 900 | 1000 | FLIP: You can return up to 3 monsters on the field to the owner's hand. | SOD | 10/1/2004 |
Hallowed Life Barrier | Trap | Normal | Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. | SOD | 10/1/2004 | |||||
Hammer Shot | Spell | Normal | Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) | SOD | 10/1/2004 | |||||
Heavy Slump | Trap | Normal | You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. | SOD | 10/1/2004 | |||||
Horus the Black Flame Dragon LV4 | Monster | Effect | Fire | Dragon | 4 | 1600 | 1000 | Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. | SOD | 10/1/2004 |
Horus the Black Flame Dragon LV6 | Monster | Effect | Fire | Dragon | 6 | 2300 | 1600 | This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. | SOD | 10/1/2004 |
Horus the Black Flame Dragon LV8 | Monster | Effect | Fire | Dragon | 8 | 3000 | 1800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them. | SOD | 10/1/2004 |
Horus' Servant | Monster | Effect | Fire | Beast-Warrior | 1 | 100 | 100 | Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. | SOD | 10/1/2004 |
Howling Insect | Monster | Effect | Earth | Insect | 3 | 1200 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. | SOD | 10/1/2004 |
Inferno Fire Blast | Spell | Normal | Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card. | SOD | 10/1/2004 | |||||
Level Up! | Spell | Normal | Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. | SOD | 10/1/2004 | |||||
Lord of the Lamp | Monster | Normal | Dark | Fiend | 4 | 1400 | 1200 | This spirit emerges from the mystic lamp and obeys the wishes of its summoner. | HL1 | 10/1/2004 |
Malice Doll of Demise | Monster | Effect | Dark | Fiend | 4 | 1600 | 1700 | If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase. | SOD | 10/1/2004 |
Masked Dragon | Monster | Effect | Fire | Dragon | 3 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. | SOD | 10/1/2004 |
Master of OZ | Monster | Fusion | Earth | Beast | 9 | 4200 | 3700 | Big Koala + "Des Kangaroo" | SOD | 10/1/2004 |
Mind Crush | Trap | Normal | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | SOD | 10/1/2004 | |||||
Mind on Air | Monster | Effect | Dark | Spellcaster | 6 | 1000 | 1600 | As long as this card remains face-up on the field, your opponent must continue to show his/her hand. | SOD | 10/1/2004 |
Mind Wipe | Spell | Quick-Play | You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of number of cards he/she added to the Deck. | SOD | 10/1/2004 | |||||
Mobius the Frost Monarch | Monster | Effect | Water | Aqua | 6 | 2400 | 1000 | When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Destroy them. | SOD | 10/1/2004 |
Mystic Swordsman LV2 | Monster | Effect | Fire | Warrior | 2 | 900 | 0 | If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. | SOD | 10/1/2004 |
Mystic Swordsman LV4 | Monster | Effect | Earth | Warrior | 4 | 1900 | 1600 | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. | SOD | 10/1/2004 |
Neo Aqua Madoor | Monster | Normal | Water | Spellcaster | 6 | 1200 | 3000 | The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. | SOD | 10/1/2004 |
Ninja Grandmaster Sasuke | Monster | Effect | Light | Warrior | 4 | 1800 | 1000 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | SOD | 10/1/2004 |
Ninjitsu Art of Decoy | Trap | Continuous | Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | SOD | 10/1/2004 | |||||
Nobleman-Eater Bug | Monster | Effect | Earth | Insect | 5 | 900 | 1200 | FLIP: Destroy 2 monsters on the field. | SOD | 10/1/2004 |
Null and Void | Trap | Normal | You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. | SOD | 10/1/2004 | |||||
Ojama King | Monster | Fusion | Light | Beast | 6 | 0 | 3000 | Ojama Green + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. |
SOD | 10/1/2004 |
Penumbral Soldier Lady | Monster | Effect | Dark | Warrior | 6 | 2100 | 1400 | If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. | SOD | 10/1/2004 |
Rafflesia Seduction | Monster | Effect | Earth | Plant | 2 | 300 | 900 | FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. | SOD | 10/1/2004 |
Red-Eyes B. Chick | Monster | Effect | Dark | Dragon | 1 | 800 | 500 | You can send this face-up card to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand. | SOD | 10/1/2004 |
Ritual Weapon | Spell | Equip | This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. | SOD | 10/1/2004 | |||||
Sanwitch | Monster | Fusion | Dark | Spellcaster | 6 | 2100 | 1800 | "Sangan" + "Witch of the Black Forest" | SOD | 10/1/2004 |
Skull Dog Marron | Monster | Normal | Earth | Beast | 4 | 1350 | 2000 | A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. | SOD | 10/1/2004 |
Spirit Barrier | Trap | Continuous | While you control a monster(s), you take no Battle Damage. | SOD | 10/1/2004 | |||||
Taunt | Trap | Normal | During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. | SOD | 10/1/2004 | |||||
The Graveyard in the Fourth Dimension | Spell | Normal | Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. | SOD | 10/1/2004 | |||||
The Trojan Horse | Monster | Effect | Earth | Beast | 4 | 1600 | 900 | If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | SOD | 10/1/2004 |
Two-Man Cell Battle | Spell | Continuous | During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. | SOD | 10/1/2004 | |||||
Ultimate Baseball Kid | Monster | Effect | Fire | Warrior | 3 | 500 | 100 | Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. | SOD | 10/1/2004 |
Ultimate Insect LV1 | Monster | Effect | Wind | Insect | 1 | 0 | 0 | As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | SOD | 10/1/2004 |
Unshaven Angler | Monster | Effect | Water | Fish | 4 | 1500 | 1600 | If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. | SOD | 10/1/2004 |
Big Shield Gardna | Monster | Effect | Earth | Warrior | 4 | 100 | 2600 | During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. | DB1 | 10/12/2004 |
Makyura the Destructor | Monster | Effect | Dark | Warrior | 4 | 1600 | 1200 | During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand. | DB1 | 10/12/2004 |
D.D. Assailant | Monster | Effect | Earth | Warrior | 4 | 1700 | 1600 | After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. | DBT | 10/26/2004 |
Emes the Infinity | Monster | Effect | Light | Machine | 7 | 2500 | 2000 | Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. | DBT | 10/26/2004 |
Twinheaded Beast | Monster | Effect | Fire | Beast | 6 | 1700 | 1900 | This card can attack twice during the same Battle Phase. | DBT | 10/26/2004 |
Luminous Soldier | Monster | Effect | Light | Warrior | 5 | 2100 | 1400 | If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. | TP5 | 11/1/2004 |
Magical Thorn | Trap | Continuous | When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded. | TP5 | 11/1/2004 | |||||
Abyss Soldier | Monster | Effect | Water | Aqua | 4 | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. | CMC | 11/26/2004 |
Inferno Hammer | Monster | Effect | Dark | Fiend | 6 | 2400 | 0 | When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. | CMC | 11/26/2004 |
Teva | Monster | Effect | Light | Warrior | 5 | 2000 | 1500 | When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. | CMC | 11/26/2004 |
A-Team: Trap Disposal Unit | Monster | Effect | Fire | Machine | 2 | 300 | 400 | This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. | RDS | 12/1/2004 |
Astral Barrier | Trap | Continuous | If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | RDS | 12/1/2004 | |||||
Back to Square One | Spell | Normal | Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. | RDS | 12/1/2004 | |||||
Ballista of Rampart Smashing | Spell | Equip | If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | RDS | 12/1/2004 | |||||
Big Core | Monster | Effect | Dark | Machine | 6 | 2300 | 1100 | Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. | RDS | 12/1/2004 |
Bokoichi the Freightening Car | Monster | Normal | Dark | Machine | 2 | 500 | 500 | A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. | RDS | 12/1/2004 |
Chain Burst | Trap | Continuous | Inflict 1000 points of damage to each player who activates a Trap Card. | RDS | 12/1/2004 | |||||
Covering Fire | Trap | Normal | If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. | RDS | 12/1/2004 | |||||
Creeping Doom Manta | Monster | Effect | Water | Fish | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | RDS | 12/1/2004 |
Dark Blade the Dragon Knight | Monster | Fusion | Dark | Warrior | 6 | 2200 | 1500 | Dark Blade + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. |
RDS | 12/1/2004 |
Dekoichi the Battlechanted Locomotive | Monster | Effect | Dark | Machine | 4 | 1400 | 1000 | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. | RDS | 12/1/2004 |
Divine Wrath | Trap | Counter | When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | RDS | 12/1/2004 | |||||
Eagle Eye | Monster | Effect | Wind | Winged Beast | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | RDS | 12/1/2004 |
Element Magician | Monster | Effect | Light | Spellcaster | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:WATER: Control of this card cannot switch. WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. |
RDS | 12/1/2004 |
Element Saurus | Monster | Effect | Dark | Dinosaur | 4 | 1500 | 1200 | This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:FIRE: Increase the ATK of this card by 500 points. EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. |
RDS | 12/1/2004 |
Flint | Spell | Equip | A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. | RDS | 12/1/2004 | |||||
Fox Fire | Monster | Effect | Fire | Pyro | 2 | 300 | 200 | During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. | RDS | 12/1/2004 |
Fruits of Kozaky's Studies | Trap | Normal | Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. | RDS | 12/1/2004 | |||||
Fuh-Rin-Ka-Zan | Trap | Normal | When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. Destroy all monsters your opponent controls. Destroy all Spell and Trap Cards your opponent controls. Discard 2 random cards from your opponent's hand. Draw 2 cards. |
RDS | 12/1/2004 | |||||
Fusilier Dragon, the Dual-Mode Beast | Monster | Effect | Dark | Machine | 7 | 2800 | 2000 | You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. | RDS | 12/1/2004 |
Gaia Soul the Combustible Collective | Monster | Effect | Fire | Pyro | 4 | 2000 | 0 | You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. | RDS | 12/1/2004 |
Harpie Girl | Monster | Normal | Wind | Winged Beast | 2 | 500 | 500 | A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. | RDS | 12/1/2004 |
Harpie Lady 1 | Monster | Effect | Wind | Winged Beast | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. | RDS | 12/1/2004 |
Harpie Lady 2 | Monster | Effect | Wind | Winged Beast | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. | RDS | 12/1/2004 |
Harpie Lady 3 | Monster | Effect | Wind | Winged Beast | 4 | 1300 | 1400 | (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. | RDS | 12/1/2004 |
Harpies' Hunting Ground | Spell | Field | All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. | RDS | 12/1/2004 | |||||
Heavy Mech Support Platform | Monster | Union | Dark | Machine | 3 | 500 | 500 | Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) | RDS | 12/1/2004 |
Homunculus the Alchemic Being | Monster | Effect | Light | Plant | 4 | 1800 | 1600 | Once per turn, you can change the Attribute of this monster. | RDS | 12/1/2004 |
Invasion of Flames | Monster | Effect | Fire | Pyro | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | RDS | 12/1/2004 |
Lighten the Load | Spell | Continuous | Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. | RDS | 12/1/2004 | |||||
Machine Duplication | Spell | Normal | Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck. | RDS | 12/1/2004 | |||||
Malice Dispersion | Spell | Quick-Play | Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. | RDS | 12/1/2004 | |||||
Mighty Guard | Monster | Normal | Earth | Machine | 4 | 500 | 1200 | A machine soldier that was developed as a guard. It is made of rust-proof metal. | RDS | 12/1/2004 |
Mind Haxorz | Trap | Normal | Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. | RDS | 12/1/2004 | |||||
Mirage Dragon | Monster | Effect | Light | Dragon | 4 | 1600 | 600 | Your opponent cannot activate Trap Cards during the Battle Phase. | RDS | 12/1/2004 |
Mokey Mokey King | Monster | Fusion | Light | Fairy | 6 | 300 | 100 | Mokey Mokey + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. |
RDS | 12/1/2004 |
Mokey Mokey Smackdown | Spell | Continuous | While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. | RDS | 12/1/2004 | |||||
Monster Reincarnation | Spell | Normal | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | RDS | 12/1/2004 | |||||
Mystic Swordsman LV6 | Monster | Effect | Earth | Warrior | 6 | 2300 | 1700 | If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard. | RDS | 12/1/2004 |
Necklace of Command | Spell | Equip | When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:Draw 1 card. OR Discard 1 random card from your opponent's hand. |
RDS | 12/1/2004 | |||||
Nightmare Penguin | Monster | Effect | Water | Aqua | 4 | 900 | 1800 | When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK. | RDS | 12/1/2004 |
Perfect Machine King | Monster | Effect | Earth | Machine | 8 | 2700 | 1500 | Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. | RDS | 12/1/2004 |
Pikeru's Circle of Enchantment | Trap | Normal | Damage to you from card effects becomes 0 until the end of this turn. | RDS | 12/1/2004 | |||||
Pitch-Black Warwolf | Monster | Effect | Dark | Beast-Warrior | 4 | 1600 | 600 | Your opponent cannot activate Trap Cards during the Battle Phase. | RDS | 12/1/2004 |
Raging Flame Sprite | Monster | Effect | Fire | Pyro | 3 | 100 | 200 | This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. | RDS | 12/1/2004 |
Rare Metalmorph | Trap | Continuous | Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card. | RDS | 12/1/2004 | |||||
Roc from the Valley of Haze | Monster | Effect | Wind | Winged Beast | 6 | 2400 | 1400 | When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. | RDS | 12/1/2004 |
Sasuke Samurai #4 | Monster | Effect | Wind | Warrior | 4 | 1200 | 1200 | If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. | RDS | 12/1/2004 |
Serial Spell | Spell | Quick-Play | You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. | RDS | 12/1/2004 | |||||
Silent Swordsman LV3 | Monster | Effect | Light | Warrior | 3 | 1000 | 1000 | Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | RDS | 12/1/2004 |
Spell Purification | Trap | Normal | Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. | RDS | 12/1/2004 | |||||
Tactical Espionage Expert | Monster | Effect | Earth | Warrior | 3 | 1300 | 1200 | When this card is Normal Summoned successfully, no Trap Cards can be activated. | RDS | 12/1/2004 |
The Creator | Monster | Effect | Light | Thunder | 8 | 2300 | 3000 | This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster. | RDS | 12/1/2004 |
The Creator Incarnate | Monster | Effect | Light | Warrior | 4 | 1600 | 1500 | You can Tribute this card to Special Summon 1 "The Creator" from your hand. | RDS | 12/1/2004 |
Thestalos the Firestorm Monarch | Monster | Effect | Fire | Pyro | 6 | 2400 | 1000 | When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. | RDS | 12/1/2004 |
Toon Gemini Elf | Monster | Toon | Earth | Spellcaster | 4 | 1900 | 900 | This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand. | DL6 | 12/1/2004 |
Tragedy | Trap | Normal | You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. | RDS | 12/1/2004 | |||||
Triangle Ecstasy Spark | Spell | Normal | Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field. | RDS | 12/1/2004 | |||||
Ultimate Insect LV3 | Monster | Effect | Wind | Insect | 3 | 1400 | 900 | If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) | RDS | 12/1/2004 |
Woodborg Inpachi | Monster | Normal | Fire | Machine | 5 | 500 | 2500 | The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. | RDS | 12/1/2004 |
Xing Zhen Hu | Trap | Continuous | Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | RDS | 12/1/2004 | |||||
Cyber-Stein | Monster | Effect | Dark | Machine | 2 | 700 | 500 | Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. | SJC | 12/4/2004 |