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Cards Released in 2004

1/21/2019

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Name Card Category Attribute Type Level ATK DEF Text Set Date
Fairy King Truesdale Monster Effect Water Plant 6 2200 1500 While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. WC4 2/10/2004
Kinetic Soldier Monster Effect Earth Machine 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only. WC4 2/10/2004
Slate Warrior Monster Effect Wind Fiend 4 1900 400 FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
WC4 2/10/2004
A Hero Emerges Trap Normal When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. IOC 3/1/2004
Amphibious Bugroth MK-3 Monster Effect Water Machine 4 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. IOC 3/1/2004
Anti-Aircraft Flower Monster Effect Earth Plant 3 0 1600 By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points. IOC 3/1/2004
Balloon Lizard Monster Effect Earth Reptile 4 500 1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points. IOC 3/1/2004
Begone, Knave! Trap Continuous If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand. IOC 3/1/2004
Berserk Gorilla Monster Effect Earth Beast 4 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. IOC 3/1/2004
Big Burn Trap Normal You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. IOC 3/1/2004
Big Koala Monster Normal Earth Beast 7 2700 2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. IOC 3/1/2004
Black Luster Ritual Spell Ritual This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. SYE 3/1/2004
Black Luster Soldier Monster Ritual Earth Warrior 8 3000 2500 This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". SYE 3/1/2004
Black Luster Soldier - Envoy of the Beginning Monster Effect Light Warrior 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect.
During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
IOC 3/1/2004
Black Tyranno Monster Effect Earth Dinosaur 7 2600 1800 If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. IOC 3/1/2004
Blasting the Ruins Trap Normal You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. IOC 3/1/2004
Blazing Inpachi Monster Normal Fire Pyro 4 1850 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. IOC 3/1/2004
Bowganian Monster Effect Dark Machine 3 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent. IOC 3/1/2004
Burning Algae Monster Effect Fire Pyro 3 500 1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. IOC 3/1/2004
Cannonball Spear Shellfish Monster Effect Water Aqua 2 1000 1000 While "Umi" is face-up on the field, this card is unaffected by any Spell Cards. IOC 3/1/2004
Chain Disappearance Trap Normal When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. IOC 3/1/2004
Chaos Emperor Dragon - Envoy of the End Monster Effect Dark Dragon 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect. IOC 3/1/2004
Chaos End Spell Normal You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. IOC 3/1/2004
Chaos Greed Spell Normal You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. IOC 3/1/2004
Chaos Necromancer Monster Effect Dark Fiend 1 0 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. IOC 3/1/2004
Chaos Sorcerer Monster Effect Dark Spellcaster 6 2300 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect. IOC 3/1/2004
Chaosrider Gustaph Monster Effect Wind Warrior 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn. IOC 3/1/2004
Chopman the Desperate Outlaw Monster Effect Dark Zombie 3 1100 500 When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card. IOC 3/1/2004
Coach Goblin Monster Effect Earth Fiend 4 1200 1500 While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. IOC 3/1/2004
Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand. IOC 3/1/2004
Crimson Ninja Monster Effect Earth Warrior 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position. IOC 3/1/2004
Curse of Darkness Trap Continuous Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. IOC 3/1/2004
Cursed Seal of the Forbidden Spell Trap Counter Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel. IOC 3/1/2004
D.D. Borderline Spell Continuous While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. IOC 3/1/2004
D.D. Designator Spell Normal Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. IOC 3/1/2004
D.D. Scout Plane Monster Effect Dark Machine 2 800 1200 If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn. IOC 3/1/2004
Dark Driceratops Monster Effect Earth Dinosaur 6 2400 1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. IOC 3/1/2004
Dark Magician of Chaos Monster Effect Dark Spellcaster 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead. IOC 3/1/2004
Dark Mirror Force Trap Normal You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. IOC 3/1/2004
Dedication through Light and Darkness Spell Quick-Play You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. IOC 3/1/2004
Des Kangaroo Monster Effect Dark Beast 4 1500 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.) IOC 3/1/2004
Destruction Ring Trap Normal Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. IOC 3/1/2004
Dimension Distortion Spell Normal You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. IOC 3/1/2004
Dimension Fusion Spell Normal Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible. IOC 3/1/2004
DNA Transplant Trap Continuous Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. IOC 3/1/2004
Don Turtle Monster Effect Water Reptile 3 1100 1200 When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand." IOC 3/1/2004
Drillago Monster Effect Dark Machine 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly. IOC 3/1/2004
Earth Chant Spell Ritual This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon. IOC 3/1/2004
Energy Drain Trap Normal Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase. IOC 3/1/2004
Enraged Battle Ox Monster Effect Earth Beast-Warrior 4 1700 1000 As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. IOC 3/1/2004
Fenrir Monster Effect Water Beast 4 1400 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase. IOC 3/1/2004
Fiend's Hand Mirror Trap Normal Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. IOC 3/1/2004
Freed the Brave Wanderer Monster Effect Light Warrior 4 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. IOC 3/1/2004
Fuhma Shuriken Spell Equip You can only equip this card to a monster that includes Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points." IOC 3/1/2004
Gale Lizard Monster Effect Water Reptile 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. IOC 3/1/2004
Getsu Fuhma Monster Effect Dark Warrior 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. IOC 3/1/2004
Giga Gagagigo Monster Normal Water Reptile 5 2450 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. IOC 3/1/2004
Gigantes Monster Effect Earth Rock 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. IOC 3/1/2004
Gora Turtle of Illusion Monster Effect Water Aqua 4 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field. IOC 3/1/2004
Granadora Monster Effect Water Reptile 4 1900 700 When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. IOC 3/1/2004
Gren Maju Da Eiza Monster Effect Fire Fiend 3 ? ? This card's ATK and DEF are each equal to the number of your removed from play cards x 400. IOC 3/1/2004
Gryphon's Feather Duster Spell Normal Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. IOC 3/1/2004
Guardian Angel Joan Monster Effect Light Fairy 7 2800 2000 When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard. IOC 3/1/2004
Heart of the Underdog Spell Normal During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent. IOC 3/1/2004
Hyper Hammerhead Monster Effect Earth Dinosaur 4 1500 1200 At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand. IOC 3/1/2004
Inferno Monster Effect Fire Pyro 4 1100 1900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points. IOC 3/1/2004
Insect Princess Monster Effect Wind Insect 6 1900 1200 While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points. IOC 3/1/2004
Invader of Darkness Monster Effect Dark Fiend 8 2900 2500 While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards. IOC 3/1/2004
Jade Insect Whistle Spell Normal Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck. IOC 3/1/2004
Kaiser Sea Horse Monster Effect Light Sea Serpent 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster. SKE 3/1/2004
Lekunga Monster Effect Water Plant 4 1700 500 You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position. IOC 3/1/2004
Levia-Dragon - Daedalus Monster Effect Water Sea Serpent 7 2600 1500 You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field. IOC 3/1/2004
Lord Poison Monster Effect Water Plant 4 1500 1000 When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. IOC 3/1/2004
Mad Dog of Darkness Monster Normal Dark Beast 4 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. IOC 3/1/2004
Manju of the Ten Thousand Hands Monster Effect Light Fairy 4 1400 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. IOC 3/1/2004
Manticore of Darkness Monster Effect Fire Beast-Warrior 6 2300 1000 During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. IOC 3/1/2004
Mataza the Zapper Monster Effect Dark Warrior 3 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch. IOC 3/1/2004
Molten Zombie Monster Effect Fire Pyro 4 1600 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. IOC 3/1/2004
Multiplication of Ants Spell Normal Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. IOC 3/1/2004
Neo Bug Monster Normal Earth Insect 4 1800 1700 A huge bug-like monster said to come from another planet. It gathers in swarms. IOC 3/1/2004
Ojama Black Monster Normal Light Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC 3/1/2004
Ojama Delta Hurricane!! Spell Normal You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. IOC 3/1/2004
Ojama Yellow Monster Normal Light Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC 3/1/2004
Orca Mega-Fortress of Darkness Monster Effect Water Sea Serpent 5 2100 1200 By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field." IOC 3/1/2004
Pinch Hopper Monster Effect Earth Insect 4 1000 1200 When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. IOC 3/1/2004
Prickle Fairy Monster Effect Earth Plant 4 300 2000 While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. IOC 3/1/2004
Primal Seed Spell Normal If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand. IOC 3/1/2004
Recycle Spell Continuous During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. IOC 3/1/2004
Reload Spell Quick-Play Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. IOC 3/1/2004
Ryu Kokki Monster Effect Dark Zombie 6 2400 2000 At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. IOC 3/1/2004
Sacred Crane Monster Effect Light Winged Beast 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card. IOC 3/1/2004
Salvage Spell Normal Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand. IOC 3/1/2004
Sea Serpent Warrior of Darkness Monster Normal Water Sea Serpent 4 1800 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. IOC 3/1/2004
Self-Destruct Button Trap Normal You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0. IOC 3/1/2004
Shadow Spell Trap Continuous Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. SKE 3/1/2004
Silpheed Monster Effect Wind Fairy 4 1700 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. IOC 3/1/2004
Skull-Mark Ladybug Monster Effect Earth Insect 4 500 1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points. IOC 3/1/2004
Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) IOC 3/1/2004
Soul Absorption Spell Continuous Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play. IOC 3/1/2004
Soul Tiger Monster Normal Earth Beast 4 0 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. IOC 3/1/2004
Spatial Collapse Trap Continuous You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. IOC 3/1/2004
Spirit of the Pot of Greed Monster Effect Light Fairy 1 100 100 While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card." IOC 3/1/2004
Stealth Bird Monster Effect Dark Winged Beast 3 700 1700 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent. IOC 3/1/2004
Stray Lambs Spell Normal If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. IOC 3/1/2004
Strike Ninja Monster Effect Dark Warrior 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn. IOC 3/1/2004
Stumbling Spell Continuous Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position. IOC 3/1/2004
Terrorking Salmon Monster Normal Water Fish 5 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. IOC 3/1/2004
The Thing in the Crater Monster Effect Fire Pyro 4 1000 1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. IOC 3/1/2004
Thunder Crash Spell Normal Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points. IOC 3/1/2004
Torpedo Fish Monster Effect Water Fish 3 1000 1000 While Umi" is face-up on the field, this card is unaffected by any Spell Cards." IOC 3/1/2004
Tower of Babel Trap Continuous Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time. IOC 3/1/2004
Trap Jammer Trap Counter When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. IOC 3/1/2004
Ultra Evolution Pill Spell Normal Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand. IOC 3/1/2004
Wild Nature's Release Spell Normal Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase. IOC 3/1/2004
Witch Doctor of Chaos Monster Effect Dark Spellcaster 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. IOC 3/1/2004
Yellow Luster Shield Spell Continuous Increase the DEF of all monsters on your side of the field by 300 points. IOC 3/1/2004
Zero Gravity Trap Normal Change the battle positions of all face-up monsters on the field. IOC 3/1/2004
Dark Sage Monster Effect Dark Spellcaster 9 2800 3200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. DOD 3/23/2004
Widespread Ruin Trap Normal Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) DOD 3/23/2004
Aqua Chorus Trap Continuous If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points. PCK 4/6/2004
Seal of the Ancients Spell Normal Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated). PCK 4/6/2004
7 Spell Continuous When there are 3 face-up 7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points." AST 6/1/2004
3-Hump Lacooda Monster Effect Earth Beast 3 500 1500 If there are 3 face-up 3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards." AST 6/1/2004
Absorbing Kid from the Sky Monster Effect Light Fairy 4 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. AST 6/1/2004
Amplifier Spell Equip Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated. AST 6/1/2004
Arcane Archer of the Forest Monster Effect Earth Warrior 3 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field. AST 6/1/2004
Archlord Zerato Monster Effect Light Fairy 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied." AST 6/1/2004
Armor Break Trap Counter Negate the activation of an Equip Spell card and destroy it. AST 6/1/2004
Aswan Apparition Monster Effect Dark Fiend 3 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. AST 6/1/2004
Atomic Firefly Monster Effect Light Insect 1 100 200 When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. AST 6/1/2004
Avatar of The Pot Monster Effect Earth Rock 3 1200 1300 By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck. AST 6/1/2004
Backfire Trap Continuous When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. AST 6/1/2004
Beckoning Light Trap Normal Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. AST 6/1/2004
Blessings of the Nile Spell Continuous Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. AST 6/1/2004
Blowback Dragon Monster Effect Dark Machine 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls. AST 6/1/2004
Burst Stream of Destruction Spell Normal If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card. AST 6/1/2004
Curse of Anubis Trap Normal All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect. AST 6/1/2004
Dark Magic Attack Spell Normal Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls. AST 6/1/2004
Delta Attacker Spell Normal You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. AST 6/1/2004
Des Counterblow Trap Continuous Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. AST 6/1/2004
Desert Sunlight Trap Normal All monsters on your side of the field are changed to face-up Defense Position. AST 6/1/2004
Desertapir Monster Effect Earth Beast 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"." AST 6/1/2004
Disc Fighter Monster Effect Earth Warrior 4 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. AST 6/1/2004
Dora of Fate Trap Normal You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. AST 6/1/2004
Double Coston Monster Effect Dark Zombie 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster. AST 6/1/2004
Draining Shield Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK. AST 6/1/2004
Dust Barrier Spell Continuous Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. AST 6/1/2004
Earthquake Spell Normal Change all face-up monsters to Defense Position. AST 6/1/2004
Elephant Statue of Blessing Monster Effect Earth Rock 3 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points. AST 6/1/2004
Elephant Statue of Disaster Monster Effect Earth Rock 3 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent. AST 6/1/2004
Emissary of the Afterlife Monster Effect Dark Fiend 4 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled. AST 6/1/2004
Emissary of the Oasis Monster Effect Light Spellcaster 3 600 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. AST 6/1/2004
Enchanting Fitting Room Spell Normal Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled. AST 6/1/2004
Enemy Controller Spell Quick-Play Active 1 of these effects.
Target 1 face-up monster your opponent controls; change that target's battle position.
Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
AST 6/1/2004
Fiend Scorpion Monster Normal Earth Insect 2 900 200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. AST 6/1/2004
Gear Golem the Moving Fortress Monster Effect Earth Machine 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn. AST 6/1/2004
Ghost Knight of Jackal Monster Effect Earth Beast-Warrior 5 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. AST 6/1/2004
Gigobyte Monster Normal Water Reptile 1 350 300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... AST 6/1/2004
Goblin King Monster Effect Dark Fiend 1 0 0 While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000. AST 6/1/2004
Goblin Thief Spell Normal Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. AST 6/1/2004
Gogiga Gagagigo Monster Normal Water Reptile 8 2950 2800 His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... AST 6/1/2004
Grave Protector Monster Effect Dark Fiend 4 0 2000 While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled. AST 6/1/2004
Human-Wave Tactics Trap Continuous During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. AST 6/1/2004
Judgment of the Desert Trap Continuous The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect. AST 6/1/2004
KA-2 Des Scissors Monster Effect Dark Machine 4 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. AST 6/1/2004
King of the Swamp Monster Effect Water Aqua 3 500 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled. AST 6/1/2004
Kozaky Monster Normal Dark Fiend 1 400 400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. AST 6/1/2004
Labyrinth of Nightmare Trap Continuous During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. AST 6/1/2004
Lady Ninja Yae Monster Effect Wind Warrior 3 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. AST 6/1/2004
Legacy Hunter Monster Effect Earth Warrior 4 1000 1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled. AST 6/1/2004
Legendary Jujitsu Master Monster Effect Earth Rock 3 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. AST 6/1/2004
Level Limit - Area B Spell Continuous All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active. AST 6/1/2004
Light of Judgment Trap Normal Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard." AST 6/1/2004
Man-Thro' Tro' Monster Effect Earth Beast-Warrior 4 1000 1000 By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points. AST 6/1/2004
Mazera DeVille Monster Effect Dark Fiend 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied. AST 6/1/2004
Mermaid Knight Monster Effect Water Aqua 4 1500 700 While "Umi" is on the field, this card can attack twice during the same Battle Phase. AST 6/1/2004
Metal Armored Bug Monster Normal Earth Insect 8 2800 1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. AST 6/1/2004
Micro Ray Trap Normal The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. AST 6/1/2004
Mokey Mokey Monster Normal Light Fairy 1 300 100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. AST 6/1/2004
Monster Gate Spell Normal Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard. AST 6/1/2004
Mystical Shine Ball Monster Normal Light Fairy 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. AST 6/1/2004
Mystik Wok Spell Quick-Play Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. AST 6/1/2004
Needle Burrower Monster Effect Dark Machine 5 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. AST 6/1/2004
Night Assailant Monster Effect Dark Fiend 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand. AST 6/1/2004
Ninjitsu Art of Transformation Trap Continuous Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster. AST 6/1/2004
Nubian Guard Monster Effect Fire Warrior 2 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. AST 6/1/2004
Opti-Camouflage Armor Spell Equip You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. AST 6/1/2004
Order to Charge Spell Quick-Play Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field. AST 6/1/2004
Order to Smash Trap Normal Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. AST 6/1/2004
Pharaoh's Servant Monster Normal Dark Zombie 2 900 0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. AST 6/1/2004
Pharaonic Protector Monster Normal Earth Zombie 2 900 0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. AST 6/1/2004
Piranha Army Monster Effect Water Fish 2 800 200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. AST 6/1/2004
Protector of the Sanctuary Monster Effect Earth Fiend 4 1100 1900 Your opponent cannot draw cards except during Draw Phases. AST 6/1/2004
Regenerating Mummy Monster Effect Dark Zombie 4 1800 1500 When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. AST 6/1/2004
Rocket Jumper Monster Effect Earth Rock 3 1000 800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. AST 6/1/2004
Sand Gambler Monster Effect Light Spellcaster 3 300 1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase. AST 6/1/2004
Sealmaster Meisei Monster Normal Dark Spellcaster 3 1100 900 One of the few people who has a good command of Talismans. His history is a mystery. AST 6/1/2004
Solar Flare Dragon Monster Effect Fire Pyro 4 1500 1000 While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn. AST 6/1/2004
Solar Ray Trap Normal Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. AST 6/1/2004
Sonic Jammer Monster Effect Wind Machine 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. AST 6/1/2004
Soul Resurrection Trap Continuous Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. AST 6/1/2004
Soul Reversal Spell Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. AST 6/1/2004
Soul-Absorbing Bone Tower Monster Effect Dark Zombie 3 400 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. AST 6/1/2004
Special Hurricane Spell Normal Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. AST 6/1/2004
Spell Economics Spell Continuous You do not have to pay any Life Points to activate a Spell Card. AST 6/1/2004
Spirit Caller Monster Effect Light Spellcaster 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. AST 6/1/2004
Spirit of the Pharaoh Monster Effect Light Zombie 6 2500 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard." AST 6/1/2004
Stone Statue of the Aztecs Monster Effect Earth Rock 4 300 2000 Double any Battle Damage your opponent takes when they attack this monster. AST 6/1/2004
Sword of the Soul-Eater Spell Equip You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. AST 6/1/2004
Talisman of Spell Sealing Trap Continuous You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." AST 6/1/2004
Talisman of Trap Sealing Spell Continuous You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card." AST 6/1/2004
The Agent of Creation - Venus Monster Effect Light Fairy 3 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. AST 6/1/2004
The Agent of Force - Mars Monster Effect Light Fairy 3 0 0 This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. AST 6/1/2004
The Agent of Judgment - Saturn Monster Effect Light Fairy 6 2400 0 While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect. AST 6/1/2004
The Agent of Wisdom - Mercury Monster Effect Light Fairy 4 0 1700 During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card. AST 6/1/2004
The End of Anubis Monster Effect Dark Fiend 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. AST 6/1/2004
The First Sarcophagus Trap Continuous During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck." AST 6/1/2004
The Kick Man Monster Effect Dark Zombie 3 1300 300 When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. AST 6/1/2004
The Law of the Normal Spell Normal You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. AST 6/1/2004
The Sanctuary in the Sky Spell Field Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2) AST 6/1/2004
The Second Sarcophagus Spell Continuous This card can only be placed on the field by the effect of The First Sarcophagus"." AST 6/1/2004
The Third Sarcophagus Spell Continuous This card can only be placed on the field by the effect of The First Sarcophagus"." AST 6/1/2004
The Unhappy Girl Monster Effect Light Spellcaster 2 400 300 While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field. AST 6/1/2004
Theban Nightmare Monster Effect Light Fiend 4 1500 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK. AST 6/1/2004
Thousand Energy Spell Normal Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. AST 6/1/2004
Triangle Power Spell Normal Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. AST 6/1/2004
Two Thousand Needles Monster Effect Earth Beast 5 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step. AST 6/1/2004
Vampire Lady Monster Effect Dark Zombie 4 1550 1550 When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. AST 6/1/2004
Wall of Revealing Light Trap Continuous When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. AST 6/1/2004
Warrior of Zera Monster Normal Earth Warrior 4 1600 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. AST 6/1/2004
Weapon Change Spell Continuous Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. AST 6/1/2004
White Magician Pikeru Monster Effect Light Spellcaster 2 1200 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. AST 6/1/2004
Zaborg the Thunder Monarch Monster Effect Light Thunder 5 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. AST 6/1/2004
Dark Magician Knight Monster Effect Dark Warrior 7 2500 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it. ROD 6/29/2004
Knight's Title Spell Normal Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. ROD 6/29/2004
Sage's Stone Spell Normal Activate only if you control a face-up "Dark Magician Girl". Special Summon 1 "Dark Magician" from your hand or Deck. ROD 6/29/2004
Sebek's Blessing Spell Quick-Play Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent. PCJ 7/2/2004
Sword of Dragon's Soul Spell Equip This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.). PCJ 7/2/2004
Andro Sphinx Monster Effect Light Beast 10 3000 2500 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the ATK of the destroyed monster. EP1 8/1/2004
Familiar Knight Monster Effect Dark Warrior 3 1200 1400 When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand. EP1 8/1/2004
Inferno Tempest Spell Quick-Play When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. EP1 8/1/2004
Peten the Dark Clown Monster Effect Dark Spellcaster 3 500 1200 When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. EP1 8/1/2004
Rare Metal Dragon Monster Effect Dark Dragon 4 2400 1200 This card cannot be Normal Summoned or Set. EP1 8/1/2004
Return from the Different Dimension Trap Normal Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect. EP1 8/1/2004
Sphinx Teleia Monster Effect Light Beast 10 2500 3000 You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the DEF of the destroyed monster. EP1 8/1/2004
Theinen the Great Sphinx Monster Effect Light Beast 10 3500 3000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase. EP1 8/1/2004
Blue-Eyes Shining Dragon Monster Effect Light Dragon 10 3000 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card. MOV 8/13/2004
Pyramid of Light Trap Normal If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. MOV 8/13/2004
Sorcerer of Dark Magic Monster Effect Dark Spellcaster 9 3200 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Level 6 or higher Spellcaster-Type monsters. You can negate the activation of any Trap Cards and destroy them. MOV 8/13/2004
Watapon Monster Effect Light Fairy 1 200 300 If this card is added to your hand from your Deck by the effect of a Spell, Trap or Monster Card, you can Special Summon this card on your side of the field. MOV 8/13/2004
Blade Knight Monster Effect Light Warrior 4 1600 1000 While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. CT1 9/1/2004
Command Knight Monster Effect Fire Warrior 4 1200 1900 All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. CT1 9/1/2004
Insect Queen Monster Effect Earth Insect 7 2200 2400 This card cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End-Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. CT1 9/1/2004
Obnoxious Celtic Guardian Monster Effect Earth Warrior 4 1400 1200 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. CT1 9/1/2004
Swift Gaia the Fierce Knight Monster Effect Dark Warrior 7 2300 2100 If this is the only card in your hand, you can Normal Summon it without Tributing. CT1 9/1/2004
Total Defense Shogun Monster Effect Dark Warrior 6 1550 2500 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. CT1 9/1/2004
Absolute End Trap Normal Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. SOD 10/1/2004
Abyssal Designator Spell Normal Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. SOD 10/1/2004
Armed Dragon LV3 Monster Effect Wind Dragon 3 1200 900 During your Standby Phase, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. SOD 10/1/2004
Armed Dragon LV5 Monster Effect Wind Dragon 5 2400 1700 You can send 1 monster from your hand to the Graveyard to select 1 face-up monster your opponent controls with ATK less than or equal to the ATK of the sent monster, and destroy the selected monster. During the End Phase of the turn this card destroys a monster by battle, you can send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. SOD 10/1/2004
Armed Dragon LV7 Monster Effect Wind Dragon 7 2800 1000 Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5", and cannot be Special Summoned by other ways. You can send 1 monster from your hand to the Graveyard: destroy all face-up monsters your opponent controls with ATK less than or equal to the sent monster's ATK. SOD 10/1/2004
Big Wave Small Wave Spell Normal Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. SOD 10/1/2004
Cemetery Bomb Trap Normal Inflict 100 points of damage to your opponent's Life Points for each card in their Graveyard. SOD 10/1/2004
Charcoal Inpachi Monster Normal Fire Pyro 1 100 2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. SOD 10/1/2004
Dark Factory of Mass Production Spell Normal Select 2 Normal Monsters from your Graveyard and add them to your hand. SOD 10/1/2004
Dark Mimic LV1 Monster Effect Dark Fiend 1 100 1000 FLIP: Draw 1 card.
During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
SOD 10/1/2004
Dark Mimic LV3 Monster Effect Dark Fiend 3 1000 1000 If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead. SOD 10/1/2004
Ectoplasmer Spell Continuous Once during each player's End Phase, the turn player Tributes 1 face-up monster on their side of the field and inflicts damage to the opponent equal to half of the original ATK of the Tributed monster. SOD 10/1/2004
Element Dragon Monster Effect Light Dragon 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
FIRE: Increase the ATK of this card by 500 points.
WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
SOD 10/1/2004
Element Soldier Monster Effect Dark Fiend 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:WATER: Control of this card cannot switch.
EARTH: Negate the effect of an Effect Monster that is destroyed by this monster in battle.
SOD 10/1/2004
Enervating Mist Trap Continuous Your opponent's hand size limit becomes 5. SOD 10/1/2004
Enraged Muka Muka Monster Effect Earth Rock 5 1200 600 Increase the ATK and DEF of this card by 400 points for each card in your hand. SOD 10/1/2004
Fusion Weapon Spell Equip This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD 10/1/2004
Goblin Calligrapher Monster Normal Dark Fiend 1 400 400 A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. SOD 10/1/2004
Gorgon's Eye Trap Normal Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. SOD 10/1/2004
Greed Trap Continuous Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. SOD 10/1/2004
Greenkappa Monster Effect Dark Warrior 3 650 900 FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets. HL1 10/1/2004
Hade-Hane Monster Effect Earth Beast 6 900 1000 FLIP: You can return up to 3 monsters on the field to the owner's hand. SOD 10/1/2004
Hallowed Life Barrier Trap Normal Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. SOD 10/1/2004
Hammer Shot Spell Normal Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) SOD 10/1/2004
Heavy Slump Trap Normal You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. SOD 10/1/2004
Horus the Black Flame Dragon LV4 Monster Effect Fire Dragon 4 1600 1000 Control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. SOD 10/1/2004
Horus the Black Flame Dragon LV6 Monster Effect Fire Dragon 6 2300 1600 This card is unaffected by the effects of Spell Cards. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. SOD 10/1/2004
Horus the Black Flame Dragon LV8 Monster Effect Fire Dragon 8 3000 1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". You can negate the activation and effect of any Spell Cards and destroy them. SOD 10/1/2004
Horus' Servant Monster Effect Fire Beast-Warrior 1 100 100 Your opponent cannot select "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card. SOD 10/1/2004
Howling Insect Monster Effect Earth Insect 3 1200 1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SOD 10/1/2004
Inferno Fire Blast Spell Normal Target 1 face-up "Red-Eyes B. Dragon" you control; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card. SOD 10/1/2004
Level Up! Spell Normal Send 1 face-up "LV" monster on your side of the field to the Graveyard. Special Summon a monster from your hand or Deck that is written in the card text of the sent monster, ignoring any and all Summoning conditions. SOD 10/1/2004
Lord of the Lamp Monster Normal Dark Fiend 4 1400 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner. HL1 10/1/2004
Malice Doll of Demise Monster Effect Dark Fiend 4 1600 1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during your Standby Phase. SOD 10/1/2004
Masked Dragon Monster Effect Fire Dragon 3 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. SOD 10/1/2004
Master of OZ Monster Fusion Earth Beast 9 4200 3700 Big Koala + "Des Kangaroo" SOD 10/1/2004
Mind Crush Trap Normal Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. SOD 10/1/2004
Mind on Air Monster Effect Dark Spellcaster 6 1000 1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand. SOD 10/1/2004
Mind Wipe Spell Quick-Play You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same of number of cards he/she added to the Deck. SOD 10/1/2004
Mobius the Frost Monarch Monster Effect Water Aqua 6 2400 1000 When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Destroy them. SOD 10/1/2004
Mystic Swordsman LV2 Monster Effect Fire Warrior 2 900 0 If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. SOD 10/1/2004
Mystic Swordsman LV4 Monster Effect Earth Warrior 4 1900 1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck. SOD 10/1/2004
Neo Aqua Madoor Monster Normal Water Spellcaster 6 1200 3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. SOD 10/1/2004
Ninja Grandmaster Sasuke Monster Effect Light Warrior 4 1800 1000 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. SOD 10/1/2004
Ninjitsu Art of Decoy Trap Continuous Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. SOD 10/1/2004
Nobleman-Eater Bug Monster Effect Earth Insect 5 900 1200 FLIP: Destroy 2 monsters on the field. SOD 10/1/2004
Null and Void Trap Normal You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. SOD 10/1/2004
Ojama King Monster Fusion Light Beast 6 0 3000 Ojama Green + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
SOD 10/1/2004
Penumbral Soldier Lady Monster Effect Dark Warrior 6 2100 1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. SOD 10/1/2004
Rafflesia Seduction Monster Effect Earth Plant 2 300 900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. SOD 10/1/2004
Red-Eyes B. Chick Monster Effect Dark Dragon 1 800 500 You can send this face-up card to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand. SOD 10/1/2004
Ritual Weapon Spell Equip This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD 10/1/2004
Sanwitch Monster Fusion Dark Spellcaster 6 2100 1800 "Sangan" + "Witch of the Black Forest" SOD 10/1/2004
Skull Dog Marron Monster Normal Earth Beast 4 1350 2000 A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him. SOD 10/1/2004
Spirit Barrier Trap Continuous While you control a monster(s), you take no Battle Damage. SOD 10/1/2004
Taunt Trap Normal During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. SOD 10/1/2004
The Graveyard in the Fourth Dimension Spell Normal Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it. SOD 10/1/2004
The Trojan Horse Monster Effect Earth Beast 4 1600 900 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD 10/1/2004
Two-Man Cell Battle Spell Continuous During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand. SOD 10/1/2004
Ultimate Baseball Kid Monster Effect Fire Warrior 3 500 100 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. SOD 10/1/2004
Ultimate Insect LV1 Monster Effect Wind Insect 1 0 0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) SOD 10/1/2004
Unshaven Angler Monster Effect Water Fish 4 1500 1600 If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD 10/1/2004
Big Shield Gardna Monster Effect Earth Warrior 4 100 2600 During either player's turn, when this face-down card (and no other cards) is targeted by a Spell Card: Change this card to face-up Defense Position, and if you do, negate the Spell Card's activation. If this card is attacked, change it to Attack Position at the end of the Damage Step. DB1 10/12/2004
Makyura the Destructor Monster Effect Dark Warrior 4 1600 1200 During the turn this card was sent to the Graveyard, you can activate Trap Cards from your hand. DB1 10/12/2004
D.D. Assailant Monster Effect Earth Warrior 4 1700 1600 After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. DBT 10/26/2004
Emes the Infinity Monster Effect Light Machine 7 2500 2000 Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. DBT 10/26/2004
Twinheaded Beast Monster Effect Fire Beast 6 1700 1900 This card can attack twice during the same Battle Phase. DBT 10/26/2004
Luminous Soldier Monster Effect Light Warrior 5 2100 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. TP5 11/1/2004
Magical Thorn Trap Continuous When your opponent's card(s) are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded. TP5 11/1/2004
Abyss Soldier Monster Effect Water Aqua 4 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. CMC 11/26/2004
Inferno Hammer Monster Effect Dark Fiend 6 2400 0 When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position. CMC 11/26/2004
Teva Monster Effect Light Warrior 5 2000 1500 When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. CMC 11/26/2004
A-Team: Trap Disposal Unit Monster Effect Fire Machine 2 300 400 This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. RDS 12/1/2004
Astral Barrier Trap Continuous If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. RDS 12/1/2004
Back to Square One Spell Normal Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. RDS 12/1/2004
Ballista of Rampart Smashing Spell Equip If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. RDS 12/1/2004
Big Core Monster Effect Dark Machine 6 2300 1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. RDS 12/1/2004
Bokoichi the Freightening Car Monster Normal Dark Machine 2 500 500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. RDS 12/1/2004
Chain Burst Trap Continuous Inflict 1000 points of damage to each player who activates a Trap Card. RDS 12/1/2004
Covering Fire Trap Normal If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. RDS 12/1/2004
Creeping Doom Manta Monster Effect Water Fish 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS 12/1/2004
Dark Blade the Dragon Knight Monster Fusion Dark Warrior 6 2200 1500 Dark Blade + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
RDS 12/1/2004
Dekoichi the Battlechanted Locomotive Monster Effect Dark Machine 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. RDS 12/1/2004
Divine Wrath Trap Counter When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. RDS 12/1/2004
Eagle Eye Monster Effect Wind Winged Beast 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS 12/1/2004
Element Magician Monster Effect Light Spellcaster 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:WATER: Control of this card cannot switch.
WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
RDS 12/1/2004
Element Saurus Monster Effect Dark Dinosaur 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:FIRE: Increase the ATK of this card by 500 points.
EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
RDS 12/1/2004
Flint Spell Equip A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. RDS 12/1/2004
Fox Fire Monster Effect Fire Pyro 2 300 200 During the End Phase, if this card was destroyed by battle this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon. RDS 12/1/2004
Fruits of Kozaky's Studies Trap Normal Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. RDS 12/1/2004
Fuh-Rin-Ka-Zan Trap Normal When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
Destroy all monsters your opponent controls.
Destroy all Spell and Trap Cards your opponent controls.
Discard 2 random cards from your opponent's hand.
Draw 2 cards.
RDS 12/1/2004
Fusilier Dragon, the Dual-Mode Beast Monster Effect Dark Machine 7 2800 2000 You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. RDS 12/1/2004
Gaia Soul the Combustible Collective Monster Effect Fire Pyro 4 2000 0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. RDS 12/1/2004
Harpie Girl Monster Normal Wind Winged Beast 2 500 500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. RDS 12/1/2004
Harpie Lady 1 Monster Effect Wind Winged Beast 4 1300 1400 (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK. RDS 12/1/2004
Harpie Lady 2 Monster Effect Wind Winged Beast 4 1300 1400 (This card's name is always treated as "Harpie Lady".) Negate the effects of Flip Effect Monsters this card destroys by battle. RDS 12/1/2004
Harpie Lady 3 Monster Effect Wind Winged Beast 4 1300 1400 (This card's name is always treated as "Harpie Lady".) An opponent's monster that battle this card cannot declare an attack during your opponent's next 2 turns. RDS 12/1/2004
Harpies' Hunting Ground Spell Field All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. RDS 12/1/2004
Heavy Mech Support Platform Monster Union Dark Machine 3 500 500 Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) RDS 12/1/2004
Homunculus the Alchemic Being Monster Effect Light Plant 4 1800 1600 Once per turn, you can change the Attribute of this monster. RDS 12/1/2004
Invasion of Flames Monster Effect Fire Pyro 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS 12/1/2004
Lighten the Load Spell Continuous Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. RDS 12/1/2004
Machine Duplication Spell Normal Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck. RDS 12/1/2004
Malice Dispersion Spell Quick-Play Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. RDS 12/1/2004
Mighty Guard Monster Normal Earth Machine 4 500 1200 A machine soldier that was developed as a guard. It is made of rust-proof metal. RDS 12/1/2004
Mind Haxorz Trap Normal Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. RDS 12/1/2004
Mirage Dragon Monster Effect Light Dragon 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase. RDS 12/1/2004
Mokey Mokey King Monster Fusion Light Fairy 6 300 100 Mokey Mokey + "Mokey Mokey" + "Mokey Mokey"
When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
RDS 12/1/2004
Mokey Mokey Smackdown Spell Continuous While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. RDS 12/1/2004
Monster Reincarnation Spell Normal Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. RDS 12/1/2004
Mystic Swordsman LV6 Monster Effect Earth Warrior 6 2300 1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of its owner's Deck, instead of sending it to the Graveyard. RDS 12/1/2004
Necklace of Command Spell Equip When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:Draw 1 card. OR
Discard 1 random card from your opponent's hand.
RDS 12/1/2004
Nightmare Penguin Monster Effect Water Aqua 4 900 1800 When this card is flipped face-up, select 1 card your opponent controls, and return it to the hand. All face-up WATER monsters you control gain 200 ATK. RDS 12/1/2004
Perfect Machine King Monster Effect Earth Machine 8 2700 1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. RDS 12/1/2004
Pikeru's Circle of Enchantment Trap Normal Damage to you from card effects becomes 0 until the end of this turn. RDS 12/1/2004
Pitch-Black Warwolf Monster Effect Dark Beast-Warrior 4 1600 600 Your opponent cannot activate Trap Cards during the Battle Phase. RDS 12/1/2004
Raging Flame Sprite Monster Effect Fire Pyro 3 100 200 This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. RDS 12/1/2004
Rare Metalmorph Trap Continuous Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card. RDS 12/1/2004
Roc from the Valley of Haze Monster Effect Wind Winged Beast 6 2400 1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. RDS 12/1/2004
Sasuke Samurai #4 Monster Effect Wind Warrior 4 1200 1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. RDS 12/1/2004
Serial Spell Spell Quick-Play You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. RDS 12/1/2004
Silent Swordsman LV3 Monster Effect Light Warrior 3 1000 1000 Negate the effects of your opponent's Spell Cards that target this card. During your Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) RDS 12/1/2004
Spell Purification Trap Normal Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. RDS 12/1/2004
Tactical Espionage Expert Monster Effect Earth Warrior 3 1300 1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS 12/1/2004
The Creator Monster Effect Light Thunder 8 2300 3000 This card cannot be Special Summoned from the Graveyard. Once per turn, you can select 1 monster in your Graveyard, then send 1 card from your hand to the Graveyard and Special Summon that monster. RDS 12/1/2004
The Creator Incarnate Monster Effect Light Warrior 4 1600 1500 You can Tribute this card to Special Summon 1 "The Creator" from your hand. RDS 12/1/2004
Thestalos the Firestorm Monarch Monster Effect Fire Pyro 6 2400 1000 When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. RDS 12/1/2004
Toon Gemini Elf Monster Toon Earth Spellcaster 4 1900 900 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: Discard 1 random card from your opponent's hand. DL6 12/1/2004
Tragedy Trap Normal You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. RDS 12/1/2004
Triangle Ecstasy Spark Spell Normal Until the End Phase, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700 your opponent cannot activate any Trap Cards, also negate all your opponent's Trap Card effects on the field. RDS 12/1/2004
Ultimate Insect LV3 Monster Effect Wind Insect 3 1400 900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) RDS 12/1/2004
Woodborg Inpachi Monster Normal Fire Machine 5 500 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. RDS 12/1/2004
Xing Zhen Hu Trap Continuous Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. RDS 12/1/2004
Cyber-Stein Monster Effect Dark Machine 2 700 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. SJC 12/4/2004
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