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Cards Released in 2005

1/22/2019

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Name Card Category Attribute Type Level ATK DEF Text Set Date
Archfiend of Gilfer Monster Effect Dark Fiend 6 2200 2500 When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card. JUMP 1/1/2005
Red-Eyes Darkness Dragon Monster Effect Dark Dragon 9 2400 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot by Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. SD1 1/1/2005
Vampire Genesis Monster Effect Dark Zombie 8 3000 2100 This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by removing 1 Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn." SD2 1/1/2005
Kaibaman Monster Effect Light Warrior 3 200 700 You can Tribute this face-up card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. WC5 2/15/2005
Mind Control Spell Normal Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. WC5 2/15/2005
Silent Swordsman LV7 Monster Effect Light Warrior 7 2800 1000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Silent Swordsman LV5" and cannot be Special Summoned by other ways. Negate the effect of all Spell Cards on the field. WC5 2/15/2005
Cyber Harpie Lady Monster Effect Wind Winged Beast 4 1800 1300 This card's name is treated as "Harpie Lady". SP1 2/26/2005
A Feather of the Phoenix Spell Normal Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. FET 3/1/2005
Abare Ushioni Monster Effect Earth Beast-Warrior 4 1200 1200 Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage. FET 3/1/2005
Armed Samurai - Ben Kei Monster Effect Dark Warrior 4 500 800 For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. FET 3/1/2005
Assault on GHQ Trap Normal Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. FET 3/1/2005
Beast Soul Swap Trap Normal Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. FET 3/1/2005
Behemoth the King of All Animals Monster Effect Earth Beast 7 2700 1500 This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. FET 3/1/2005
Big-Tusked Mammoth Monster Effect Earth Beast 5 2000 1000 Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. FET 3/1/2005
Blade Rabbit Monster Effect Earth Beast 2 400 300 When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. FET 3/1/2005
Blast Magician Monster Effect Fire Spellcaster 4 1400 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed. FET 3/1/2005
Brain Jacker Monster Effect Dark Fiend 2 200 900 FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. FET 3/1/2005
Catnipped Kitty Monster Effect Earth Beast 2 0 500 This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. FET 3/1/2005
Centrifugal Field Spell Continuous When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field. FET 3/1/2005
Chiron the Mage Monster Effect Earth Beast-Warrior 4 1800 1000 Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. FET 3/1/2005
Chu-Ske the Mouse Fighter Monster Normal Earth Beast 3 1200 0 A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. FET 3/1/2005
Cross Counter Trap Normal If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. FET 3/1/2005
D.D. Dynamite Trap Normal Inflict 300 damage to your opponent for each of their removed from play cards. FET 3/1/2005
Deck Devastation Virus Trap Normal Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. FET 3/1/2005
Divine Dragon Ragnarok Monster Normal Light Dragon 4 1500 1000 A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. FET 3/1/2005
Element Doom Monster Effect Dark Fiend 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
FET 3/1/2005
Element Valkyrie Monster Effect Light Fairy 4 1500 1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: FET 3/1/2005
Elemental Burst Trap Normal Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. FET 3/1/2005
Firebird Monster Effect Fire Winged Beast 4 1000 800 Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK. FET 3/1/2005
Flame Ruler Monster Effect Fire Pyro 4 1500 1600 This card is treated as 2 Tributes for the Tribute Summon of a FIRE monster. FET 3/1/2005
Forced Ceasefire Trap Normal Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. FET 3/1/2005
Fulfillment of the Contract Spell Equip Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. FET 3/1/2005
Gatling Dragon Monster Fusion Dark Machine 8 2600 1200 "Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.
FET 3/1/2005
Gearfried the Swordmaster Monster Effect Light Warrior 7 2600 2200 Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint" and cannot be Special Summoned by other ways. When an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target. FET 3/1/2005
Golem Sentry Monster Effect Earth Rock 4 800 1800 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. FET 3/1/2005
Good Goblin Housekeeping Trap Normal Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck. FET 3/1/2005
Granmarg the Rock Monarch Monster Effect Earth Rock 6 2400 1000 When this card is Tribute Summoned, destroy 1 face-down card on the field FET 3/1/2005
Hand of Nephthys Monster Effect Wind Spellcaster 2 600 600 You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. FET 3/1/2005
Hyena Monster Effect Earth Beast 3 1000 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck. FET 3/1/2005
Insect Knight Monster Normal Earth Insect 4 1900 1500 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. FET 3/1/2005
Kangaroo Champ Monster Effect Earth Beast 4 800 700 A monster that battles with this card is changed to Defense Position after damage calculation. FET 3/1/2005
King Dragun Monster Fusion Dark Dragon 7 2400 1100 Lord of D. + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.
FET 3/1/2005
Lightning Vortex Spell Normal Discard 1 card. Destroy all face-up monsters your opponent controls. FET 3/1/2005
Maji-Gire Panda Monster Effect Earth Beast 4 1000 800 As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. FET 3/1/2005
Mecha-Dog Marron Monster Effect Light Machine 4 1000 1000 When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. FET 3/1/2005
Meteor of Destruction Spell Normal If your opponent's Life Points are higer than 300: Inflict 1000 damage to your opponent. FET 3/1/2005
Penalty Game! Trap Normal When your opponent has 4 cards in their hand, select and activate 1 of these effects:Your opponent cannot draw during their next Draw Phase.
Your opponent cannot activate any Spell or Trap Cards this turn.
FET 3/1/2005
Phoenix Wing Wind Blast Trap Normal Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck. FET 3/1/2005
Poison Fangs Spell Continuous Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. FET 3/1/2005
Pole Position Trap Continuous The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. FET 3/1/2005
Re-Fusion Spell Equip Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. FET 3/1/2005
Release Restraint Spell Normal Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. FET 3/1/2005
Rescue Cat Monster Effect Earth Beast 4 300 100 You can send this face-up card to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck. Those monsters are destroyed during the End Phase. FET 3/1/2005
Sacred Phoenix of Nephthys Monster Effect Fire Winged Beast 8 2400 1600 During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field. FET 3/1/2005
Shadowslayer Monster Effect Dark Fiend 4 1400 200 If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. FET 3/1/2005
Silent Swordsman LV5 Monster Effect Light Warrior 5 2300 1000 This card is unaffected by the effects of your opponent's Spell Cards. If this card inflicts Battle Damage to your opponent by a direct attack, during your next Standby Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. FET 3/1/2005
Space Mambo Monster Normal Water Fish 4 1700 1000 A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4. FET 3/1/2005
Spell Absorption Spell Continuous Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. FET 3/1/2005
Spiral Spear Strike Spell Continuous When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. FET 3/1/2005
Swords of Concealing Light Spell Quick-Play When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation. FET 3/1/2005
The Big March of Animals Spell Normal Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. FET 3/1/2005
The Dark - Hex-Sealed Fusion Monster Effect Dark Rock 3 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 DARK Fusion Monster from your Fusion Deck. FET 3/1/2005
The Earth - Hex-Sealed Fusion Monster Effect Earth Rock 3 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 EARTH Fusion Monster from your Fusion Deck. FET 3/1/2005
The Light - Hex-Sealed Fusion Monster Effect Light Rock 3 1000 1600 You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. FET 3/1/2005
Threatening Roar Trap Normal Your opponent cannot declare an attack this turn. FET 3/1/2005
Ultimate Insect LV5 Monster Effect Wind Insect 5 2300 900 If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) FET 3/1/2005
Whirlwind Prodigy Monster Effect Wind Fairy 4 1500 1600 If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. FET 3/1/2005
Toon Goblin Attack Force Monster Toon Earth Warrior 4 2300 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn. DL7 4/1/2005
Infernal Flame Emperor Monster Effect Fire Pyro 9 2700 1600 This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monsters in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect. SD3 5/9/2005
Ocean Dragon Lord - Neo-Daedalus Monster Effect Water Sea Serpent 8 2900 1600 Send Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card." SD4 5/9/2005
Amazoness Chain Master Monster Effect Earth Warrior 4 1500 1300 When this monster is destroyed by battle and sent to the Graveyard, you can pay 1500 Life Points to look at your opponent's hand, select 1 Monster Card in it, and add that card to your hand. SP1 5/28/2005
Ancient Gear Beast Monster Effect Earth Machine 6 2000 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. TLM 6/1/2005
Ancient Gear Golem Monster Effect Earth Machine 8 3000 3000 Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. TLM 6/1/2005
Ancient Gear Soldier Monster Effect Earth Machine 4 1300 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. TLM 6/1/2005
Archfiend Marmot of Nefariousness Monster Normal Earth Beast 2 400 600 An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns. TP6 6/1/2005
Aussa the Earth Charmer Monster Effect Earth Spellcaster 3 500 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. TLM 6/1/2005
Battery Charger Spell Normal Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. TLM 6/1/2005
Batteryman AA Monster Effect Light Thunder 3 0 0 If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each. TLM 6/1/2005
Brain Control Spell Normal Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. TLM 6/1/2005
Burglar Monster Normal Earth Beast 3 850 800 A sly rat. He will come at you with his huge left claw. TP6 6/1/2005
Card of Sanctity Spell Normal Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand. TLM 6/1/2005
Clown Zombie Monster Normal Dark Zombie 2 1350 0 A clown revived by the powers of darkenss. Its deadly dance has sent many monster to their graves. TP6 6/1/2005
Criosphinx Monster Effect Earth Rock 6 1200 2400 While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. TLM 6/1/2005
D.D. Survivor Monster Effect Dark Warrior 4 1800 200 During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn. TLM 6/1/2005
Des Wombat Monster Effect Earth Beast 3 1600 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. TLM 6/1/2005
Doriado's Blessing Spell Ritual This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. TLM 6/1/2005
Double Attack Spell Normal Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. TLM 6/1/2005
Dummy Golem Monster Effect Earth Rock 2 800 800 FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. TLM 6/1/2005
Elemental HERO Avian Monster Normal Wind Warrior 3 1000 1000 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. TLM 6/1/2005
Elemental HERO Burstinatrix Monster Normal Fire Warrior 3 1200 800 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. TLM 6/1/2005
Elemental HERO Clayman Monster Normal Earth Warrior 4 800 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. TLM 6/1/2005
Elemental HERO Flame Wingman Monster Fusion Wind Warrior 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster.
TLM 6/1/2005
Elemental HERO Sparkman Monster Normal Light Warrior 4 1600 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. TLM 6/1/2005
Elemental HERO Thunder Giant Monster Fusion Light Warrior 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
TLM 6/1/2005
Elemental Mistress Doriado Monster Ritual Light Spellcaster 3 1200 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. TLM 6/1/2005
Eria the Water Charmer Monster Effect Water Spellcaster 3 500 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. TLM 6/1/2005
Final Ritual of the Ancients Spell Ritual This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. TLM 6/1/2005
Fusion Sage Spell Normal Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. TP6 6/1/2005
Gift of the Martyr Spell Normal Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. TLM 6/1/2005
Grave Lure Trap Normal Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. TLM 6/1/2005
Grave Ohja Monster Effect Earth Rock 4 1600 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. TLM 6/1/2005
Guardian Statue Monster Effect Earth Rock 4 800 1400 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. TLM 6/1/2005
Hero Signal Trap Normal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. TLM 6/1/2005
Hieracosphinx Monster Effect Earth Rock 6 2400 1200 While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. TLM 6/1/2005
Hiita the Fire Charmer Monster Effect Fire Spellcaster 3 500 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. TLM 6/1/2005
Impenetrable Formation Spell Continuous Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. TLM 6/1/2005
Kaminote Blow Spell Normal You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. TLM 6/1/2005
King of the Skull Servants Monster Effect Dark Zombie 1 ? 0 The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card. TLM 6/1/2005
Kozaky's Self-Destruct Button Trap Normal Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. TLM 6/1/2005
Legendary Black Belt Spell Equip You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. TLM 6/1/2005
Level Conversion Lab Trap Normal Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. TLM 6/1/2005
Lone Wolf Trap Continuous You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. TLM 6/1/2005
Lost Guardian Monster Effect Earth Rock 4 100 ? The original DEF of this card equals the number of your banished Rock-Type monsters * 700. TLM 6/1/2005
Master Monk Monster Effect Earth Rock 5 1900 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. TLM 6/1/2005
Medusa Worm Monster Effect Earth Rock 2 500 600 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. TLM 6/1/2005
Megarock Dragon Monster Effect Earth Rock 7 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. TLM 6/1/2005
Mid Shield Gardna Monster Effect Earth Warrior 4 100 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. TLM 6/1/2005
Millennium Scorpion Monster Effect Earth Insect 5 2000 1800 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. TLM 6/1/2005
Mine Golem Monster Effect Earth Rock 3 1000 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. TLM 6/1/2005
Minefield Eruption Trap Normal Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. TLM 6/1/2005
Mispolymerization Trap Normal You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. TLM 6/1/2005
Moai Interceptor Cannons Monster Effect Earth Rock 4 1100 2000 Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. TLM 6/1/2005
Monk Fighter Monster Effect Earth Rock 3 1300 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. TLM 6/1/2005
Nekogal #1 Monster Normal Earth Beast 3 1100 900 A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies. TP6 6/1/2005
Nitro Unit Spell Equip You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. TLM 6/1/2005
Pikeru's Second Sight Trap Normal Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. TLM 6/1/2005
Reshef the Dark Being Monster Ritual Light Fiend 8 2500 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. TLM 6/1/2005
Restructer Revolution Spell Normal Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. TP6 6/1/2005
Rock Bombardment Trap Normal Send 1 Rock-Type monster from your Deck to the Graveyard; inflict 500 damage to your opponent. TLM 6/1/2005
Royal Surrender Trap Counter You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. TLM 6/1/2005
Shifting Shadows Spell Continuous Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. TLM 6/1/2005
Sleeping Lion Monster Normal Earth Beast 4 700 1700 A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie. TP6 6/1/2005
Spell-Stopping Statute Trap Counter You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. TLM 6/1/2005
Token Feastevil Trap Normal You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token. TLM 6/1/2005
Toon Cannon Soldier Monster Toon Dark Machine 4 1400 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. TP6 6/1/2005
Toon Table of Contents Spell Normal Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. TP6 6/1/2005
Ultimate Insect LV7 Monster Effect Wind Insect 7 2600 1200 If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. TLM 6/1/2005
White Ninja Monster Effect Light Warrior 4 1500 800 FLIP: Destroy 1 Defense Position monster on the field. TLM 6/1/2005
Winged Kuriboh Monster Effect Light Fairy 1 300 200 If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0. TLM 6/1/2005
Wynn the Wind Charmer Monster Effect Wind Spellcaster 3 500 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. TLM 6/1/2005
Acid Rain Trap Normal Destroy all face-up Machine-Type monsters on the field. DL8 6/30/2005
Toon Defense Trap Continuous When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points. DB2 7/27/2005
Toon Masked Sorcerer Monster Toon Dark Spellcaster 4 900 1400 This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent's Life Points: Draw 1 card from your deck. DB2 7/27/2005
Embodiment of Apophis Trap Continuous During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.) SP1 8/6/2005
A Rival Appears! Trap Normal Select 1 face-up monster on your opponent's side of the field. Special Summon from your hand 1 monster that has the same Level as the selected monster. CRV 8/17/2005
B.E.S. Crystal Core Monster Effect Water Machine 5 2100 1000 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. CRV 8/17/2005
Batteryman C Monster Effect Light Thunder 2 0 0 If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type monsters on your side of the field by 500 points for each "Batteryman C" on your side of the field. CRV 8/17/2005
Bubble Shuffle Spell Quick-Play Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that 1 "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand. CRV 8/17/2005
Conscription Trap Normal Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand. CRV 8/17/2005
Cyber Archfiend Monster Effect Dark Fiend 4 1000 2000 At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card. CRV 8/17/2005
Cyber Dragon Monster Effect Light Machine 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). CRV 8/17/2005
Cyber End Dragon Monster Fusion Light Machine 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
CRV 8/17/2005
Cyber Twin Dragon Monster Fusion Light Machine 8 2800 2100 Cyber Dragon + "Cyber Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during each Battle Phase.
CRV 8/17/2005
Cybernetic Cyclopean Monster Effect Earth Beast-Warrior 4 1400 200 While you have no cards in your hand, increase the ATK of this card by 1000 points. CRV 8/17/2005
Cybernetic Magician Monster Effect Light Spellcaster 6 2400 1000 You can discard 1 card to change the ATK of 1 face-up monster to 2000 until the End Phase of this turn. CRV 8/17/2005
Cycroid Monster Normal Earth Machine 3 800 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! CRV 8/17/2005
D.D. Trap Hole Trap Normal You can only activate this card when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster on your side of the field. CRV 8/17/2005
D.D.M. - Different Dimension Master Monster Effect Light Spellcaster 5 1700 1500 Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters. CRV 8/17/2005
Dark Catapulter Monster Effect Earth Machine 4 1000 1500 During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card. CRV 8/17/2005
Des Croaking Spell Normal You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field. CRV 8/17/2005
Des Frog Monster Effect Water Aqua 5 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard. CRV 8/17/2005
Dimension Wall Trap Normal Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle. CRV 8/17/2005
Doitsu Monster Union Earth Fairy 4 100 200 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 2500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) CRV 8/17/2005
Dragon's Mirror Spell Normal Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). CRV 8/17/2005
Drillroid Monster Effect Earth Machine 4 1600 1600 Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. CRV 8/17/2005
Ebon Magician Curran Monster Effect Dark Spellcaster 2 1200 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. CRV 8/17/2005
Elemental HERO Bubbleman Monster Effect Water Warrior 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. CRV 8/17/2005
Fire Darts Trap Normal You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points. CRV 8/17/2005
Fusion Recovery Spell Normal Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand. CRV 8/17/2005
Giant Kozaky Monster Effect Dark Fiend 4 2500 2400 If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card. CRV 8/17/2005
Goblin Elite Attack Force Monster Effect Earth Fiend 4 2200 1500 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. CRV 8/17/2005
Gyroid Monster Effect Wind Machine 3 1000 1000 Once per turn, this card cannot be destroyed by battle. CRV 8/17/2005
Indomitable Fighter Lei Lei Monster Effect Earth Beast-Warrior 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. CRV 8/17/2005
Jerry Beans Man Monster Normal Earth Plant 3 1750 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. CRV 8/17/2005
Jetroid Monster Effect Wind Machine 4 1600 1800 At the time this card is selected as an attack target by your opponent's monster, the controller of this card can activate Trap Card(s) from their hand. CRV 8/17/2005
Mad Lobster Monster Normal Water Aqua 3 1700 1000 A gourmet food renowned by the Dark World upper crust. It has sensational flavor. CRV 8/17/2005
Magical Explosion Trap Normal You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard. CRV 8/17/2005
Mechanical Hound Monster Effect Earth Machine 7 2800 1500 While you have no cards in your hand, your opponent cannot activate Spell Cards. CRV 8/17/2005
Miracle Fusion Spell Normal Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) CRV 8/17/2005
Patroid Monster Effect Earth Machine 4 1200 1200 Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase. CRV 8/17/2005
Poison Draw Frog Monster Effect Water Aqua 2 100 100 When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck. CRV 8/17/2005
Pot of Generosity Spell Normal Return 2 cards from your hand to your Deck. Then shuffle your Deck. CRV 8/17/2005
Power Bond Spell Normal Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). CRV 8/17/2005
Prepare to Strike Back Trap Continuous Each time your opponent declares an attack on a face-up Defense Position monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking monster and the DEF of the attacked monster. CRV 8/17/2005
Protective Soul Ailin Monster Union Light Fairy 1 0 0 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) CRV 8/17/2005
Rising Energy Trap Normal Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase. CRV 8/17/2005
Shien's Spy Spell Normal Select 1 face-up monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the selected monster to your opponent. CRV 8/17/2005
Skyscraper Spell Field When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. CRV 8/17/2005
Soitsu Monster Normal Wind Fairy 3 0 0 Apparently totally unreliable, he wonders if he has incredible potential. CRV 8/17/2005
Spark Blaster Spell Equip Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. CRV 8/17/2005
Spiritual Earth Art - Kurogane Trap Normal Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster. CRV 8/17/2005
Spiritual Fire Art - Kurenai Trap Normal Tribute 1 FIRE monster. Inflict damage to your opponent equal to that monster's original ATK. CRV 8/17/2005
Spiritual Water Art - Aoi Trap Normal Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard. CRV 8/17/2005
Spiritual Wind Art - Miyabi Trap Normal Tribute 1 WIND monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck. CRV 8/17/2005
Steam Gyroid Monster Fusion Earth Machine 6 2200 1800 "Gyroid" + "Steamroid" CRV 8/17/2005
Steamroid Monster Effect Earth Machine 4 1800 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. CRV 8/17/2005
System Down Spell Normal Pay 1000 Life Points; banish all face-up Machine-Type monsters your opponent controls and in their Graveyard. CRV 8/17/2005
T.A.D.P.O.L.E. Monster Effect Water Aqua 1 0 0 When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand. Then shuffle your Deck. CRV 8/17/2005
Transcendent Wings Spell Quick-Play Send 1 "Winged Kuriboh" you control and 2 cards from your hand to the Graveyard; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. CRV 8/17/2005
Tyranno Infinity Monster Effect Earth Dinosaur 4 ? 0 The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points. CRV 8/17/2005
UFOroid Monster Effect Light Machine 6 1200 1200 When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck. CRV 8/17/2005
UFOroid Fighter Monster Fusion Light Machine 10 ? ? UFOroid + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
CRV 8/17/2005
Winged Kuriboh LV10 Monster Effect Light Fairy 10 300 200 Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). CRV 8/17/2005
Wroughtweiler Monster Effect Earth Machine 3 800 1200 When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand. CRV 8/17/2005
Des Volstgalph Monster Effect Earth Dragon 6 2200 1700 Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) SJC 8/20/2005
Exarion Universe Monster Effect Dark Beast-Warrior 4 1800 1900 During your Battle Step, if this card attacks a Defense Position monster: You can have it lose 400 ATK, but it will inflict piercing Battle Damage to your opponent. These effects last until the End Phase. CT2 9/1/2005
Gilford the Lightning Monster Effect Light Warrior 8 2800 1400 You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls. CT2 9/1/2005
Panther Warrior Monster Effect Earth Beast-Warrior 4 2000 1600 This card cannot declare an attack unless you Tribute 1 monster. CT2 9/1/2005
Rocket Warrior Monster Effect Light Warrior 4 1500 1300 During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase. CT2 9/1/2005
Vorse Raider Monster Normal Dark Beast-Warrior 4 1900 1200 This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims. CT2 9/1/2005
Divine Sword - Phoenix Blade Spell Equip Equip only to a Warrior-Type monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard you can remove from play 2 Warrior-Type monsters in your Graveyard to add this card to your hand. SD5 10/28/2005
Gilford the Legend Monster Effect Earth Warrior 8 2600 2000 Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) you control. SD5 10/28/2005
Warrior Lady of the Wasteland Monster Effect Earth Warrior 4 1100 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position. SD5 10/28/2005
Magician's Circle Trap Normal When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position. NTR 10/30/2005
Silent Magician LV4 Monster Effect Light Spellcaster 4 1000 1000 Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck. NTR 10/30/2005
Silent Magician LV8 Monster Effect Light Spellcaster 8 3500 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Magician LV4". This card is unaffected by the effects of your opponent's Spell Cards. NTR 10/30/2005
D.D. Warrior Monster Effect Earth Warrior 4 1200 1000 When this card battles a monster, after damage calculation remove from play that monster and this card. TP7 11/1/2005
Dig Beak Monster Normal Earth Beast 2 500 800 This beast coils like a snake, and strikes quickly with its snapping beak. TP7 11/1/2005
Fortress Whale Monster Ritual Water Fish 7 2350 2150 This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath". TP7 11/1/2005
Fortress Whale's Oath Spell Ritual This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. TP7 11/1/2005
Haniwa Monster Normal Earth Rock 2 500 500 An earthen figure that protects the tomb of an ancient ruler. TP7 11/1/2005
Millennium Golem Monster Normal Earth Rock 6 2000 2200 For nearly a millennium, this golem has served as guardian of an ancient treasure trove. TP7 11/1/2005
Nekogal #2 Monster Normal Earth Beast-Warrior 6 1900 2000 A fast and lethal creature with very dangerous claws. TP7 11/1/2005
Prisman Monster Normal Light Rock 3 800 1000 This crystalline monster focuses light to create a lethal laser. TP7 11/1/2005
Warrior Elimination Spell Normal Destroy all face-up Warrior-Type monsters on the field TP7 11/1/2005
Exchange of the Spirit Trap Normal Activate only by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone. SP1 11/5/2005
Armed Changer Spell Equip Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. EEN 11/16/2005
B.E.S. Tetran Monster Effect Wind Machine 6 1800 2300 When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destory 1 Spell or Trap Card on the field. EEN 11/16/2005
Beiige, Vanguard of Dark World Monster Effect Dark Fiend 4 1600 1300 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard. EEN 11/16/2005
Blade Skater Monster Normal Earth Warrior 4 1400 1500 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. EEN 11/16/2005
Bonding - H2O Spell Normal Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "Water Dragon" from your hand, Deck or Graveya EEN 11/16/2005
Boss Rush Spell Continuous The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 monster that includes "B.E.S." in its card name, or is named "Big Core". EEN 11/16/2005
Branch! Spell Continuous When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters that you used for the Fusion Summon of that Fusion Monster. EEN 11/16/2005
Broww, Huntsman of Dark World Monster Effect Dark Fiend 3 1400 800 If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card is discarded from your hand to your Graveyard by an opponent's card effect. EEN 11/16/2005
Brron, Mad King of Dark World Monster Effect Dark Fiend 4 1800 400 When this card inflicts Battle Damage to your opponent: You can discard 1 card. EEN 11/16/2005
Chthonian Alliance Spell Equip Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster. EEN 11/16/2005
Chthonian Blast Trap Normal You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK. EEN 11/16/2005
Chthonian Polymer Trap Normal You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster. EEN 11/16/2005
Chthonian Soldier Monster Effect Dark Warrior 4 1200 1400 When this card is destroyed by your opponent's attacking monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well. EEN 11/16/2005
Cyber Blader Monster Fusion Earth Warrior 7 2100 800 "Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card is not destroyed as a result of battle. While your opponent controls only 2 monsters, double the ATK of this card. While your opponent controls only 3 monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.
EEN 11/16/2005
Dark Deal Trap Normal When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card". EEN 11/16/2005
Dark World Lightning Spell Normal Target 1 face-down card on the field; destroy that target, then discard 1 card. EEN 11/16/2005
Elemental HERO Bladedge Monster Effect Earth Warrior 7 2600 1800 If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. EEN 11/16/2005
Elemental HERO Rampart Blaster Monster Fusion Earth Warrior 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
EEN 11/16/2005
Elemental HERO Shining Flare Wingman Monster Fusion Light Warrior 8 2500 2100 Elemental HERO Flame Wingman + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
EEN 11/16/2005
Elemental HERO Tempest Monster Fusion Wind Warrior 8 2800 2800 Elemental HERO Avian + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
EEN 11/16/2005
Elemental HERO Wildedge Monster Fusion Earth Warrior 8 2600 2300 Elemental HERO Wildheart + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).
EEN 11/16/2005
Elemental HERO Wildheart Monster Effect Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards. EEN 11/16/2005
Etoile Cyber Monster Effect Earth Warrior 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. EEN 11/16/2005
Familiar-Possessed - Aussa Monster Effect Earth Spellcaster 4 1850 1500 By sending 1 "Aussa the Earth Charmer" and 1 EARTH monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. EEN 11/16/2005
Familiar-Possessed - Eria Monster Effect Water Spellcaster 4 1850 1500 By sending 1 "Eria the Water Charmer" and 1 WATER monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. EEN 11/16/2005
Familiar-Possessed - Hiita Monster Effect Fire Spellcaster 4 1850 1500 By sending 1 "Hiita the Fire Charmer" and 1 FIRE monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. EEN 11/16/2005
Familiar-Possessed - Wynn Monster Effect Wind Spellcaster 4 1850 1500 By sending 1 "Wynn the Wind Charmer" and 1 WIND monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. EEN 11/16/2005
Feather Shot Spell Normal Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. EEN 11/16/2005
Feather Wind Trap Counter When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. EEN 11/16/2005
Gateway to Dark World Spell Quick-Play Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn that you activate this card. EEN 11/16/2005
Goldd, Wu-Lord of Dark World Monster Effect Dark Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any). EEN 11/16/2005
Hero Barrier Trap Normal Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. EEN 11/16/2005
Hydrogeddon Monster Effect Water Dinosaur 4 1600 1000 When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck. EEN 11/16/2005
Infernal Incinerator Monster Effect Fire Fiend 6 2800 1800 This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card. EEN 11/16/2005
Jack's Knight Monster Normal Light Warrior 5 1900 1000 A strong master swordsman. His loyalty is to justice, his duty to protect the weak. EEN 11/16/2005
King's Knight Monster Effect Light Warrior 4 1600 1400 When this card is Normal Summoned, if you control "Queen's Knight", you can Special Summon 1 "Jack's Knight" from your Deck. EEN 11/16/2005
Level Limit - Area A Trap Continuous All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position. EEN 11/16/2005
Level Modulation Spell Normal Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. EEN 11/16/2005
Nanobreaker Monster Effect Earth Machine 4 1500 1800 If this card attacks a face-up Level 3 or lower monster, destroy the monster with this card's effect without applying Damage Calculation. EEN 11/16/2005
Non-Fusion Area Trap Continuous Neither player can Fusion Summon. EEN 11/16/2005
Ojamagic Spell Normal When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand. EEN 11/16/2005
Ojamuscle Spell Normal Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster. EEN 11/16/2005
Oxygeddon Monster Effect Wind Dinosaur 4 1800 800 When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. EEN 11/16/2005
Pot of Avarice Spell Normal Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards. EEN 11/16/2005
Queen's Knight Monster Normal Light Warrior 4 1500 1600 This knight catches her opponents off guard, dominating them with swift yet graceful attacks. EEN 11/16/2005
Rapid-Fire Magician Monster Effect Dark Spellcaster 4 1600 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. EEN 11/16/2005
Reborn Zombie Monster Effect Dark Zombie 4 1000 1600 While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.) EEN 11/16/2005
Roll Out! Trap Normal Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field. EEN 11/16/2005
Scarr, Scout of Dark World Monster Effect Dark Fiend 2 500 500 When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand. EEN 11/16/2005
Sillva, Warlord of Dark World Monster Effect Dark Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order. EEN 11/16/2005
Simultaneous Loss Trap Normal Each player sends the top card from their Deck to the Graveyard. EEN 11/16/2005
The Forces of Darkness Trap Normal Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand. EEN 11/16/2005
The League of Uniform Nomenclature Trap Normal Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected monster. EEN 11/16/2005
V-Tiger Jet Monster Normal Light Machine 4 1600 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. EEN 11/16/2005
VW-Tiger Catapult Monster Fusion Light Machine 6 2000 2100 V-Tiger Jet + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
EEN 11/16/2005
VWXYZ-Dragon Catapult Cannon Monster Fusion Light Machine 8 3000 2800 VW-Tiger Catapult + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
EEN 11/16/2005
W-Wing Catapult Monster Union Light Machine 4 1300 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) EEN 11/16/2005
Water Dragon Monster Effect Water Sea Serpent 8 2800 2600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. EEN 11/16/2005
Weed Out Trap Normal Pay 500 Life Points. Destroy all Level 3 monsters in face-up Attack Position on the field. EEN 11/16/2005
Zure, Knight of Dark World Monster Normal Dark Fiend 4 1800 1500 The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. EEN 11/16/2005
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