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Cards Released in 2007

1/24/2019

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Name Card Category Attribute Type Level ATK DEF Text Set Date
Victory Dragon Monster Effect Dark Dragon 8 2400 3000 This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reductes their Life Points to 0, you win the Match. JUMP 1/1/2007
Brain Crusher Monster Effect Dark Insect 7 2400 1500 Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target. GX03 1/2/2007
Hunter Owl Monster Effect Wind Winged Beast 4 1000 900 This card gains 500 ATK for each face-up WIND monster you control. While you control another face-up WIND monster, your opponent cannot select this card as an attack target. GX03 1/2/2007
Masked Chopper Monster Effect Earth Fiend 1 100 100 If this card destroys an opponent's monster by battle, inflict 2000 damage to your opponent. GX03 1/2/2007
Ancient Gear Engineer Monster Effect Earth Machine 5 1500 1500 Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step. SD10 1/17/2007
Ancient Gear Explosive Spell Normal Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent. SD10 1/17/2007
Ancient Gear Fist Spell Equip Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step. SD10 1/17/2007
Ancient Gear Gadjiltron Chimera Monster Effect Earth Machine 6 2300 1300 If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:Green Gadget: This card gains 300 ATK.
Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.
Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
SD10 1/17/2007
Ancient Gear Gadjiltron Dragon Monster Effect Earth Machine 8 3000 2000 If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gets extra effects if you Tribute Summon it by Tributing
Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Red Gadget: When this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.
Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.
SD10 1/17/2007
Ancient Gear Tank Spell Equip Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent. SD10 1/17/2007
Ancient Gear Workshop Spell Normal Return 1 "Ancient Gear" monster from your Graveyard to your hand. SD10 1/17/2007
Boot-Up Soldier - Dread Dynamo Monster Effect Earth Machine 4 0 2000 Increase the ATK of this card by 2000 points if you have a face-up "Gadget" on your side of the field. SD10 1/17/2007
Green Gadget Monster Effect Earth Machine 4 1400 600 When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand. SD10 1/17/2007
Red Gadget Monster Effect Earth Machine 4 1300 1500 When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand. SD10 1/17/2007
Stronghold the Moving Fortress Trap Continuous Special Summon this card in Defense Position as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card.) While you control a face-up "Green Gadget", "Red Gadget", and "Yellow Gadget", this card's ATK becomes 3000. SD10 1/17/2007
Yellow Gadget Monster Effect Earth Machine 4 1200 1200 When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand. SD10 1/17/2007
Crush Card Virus Trap Normal Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK. SJCS 1/27/2007
Happy Lover Monster Normal Light Fairy 2 800 500 Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. CP02 2/6/2007
Magical Stone Excavation Spell Normal Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand. CP02 2/6/2007
Burial from a Different Dimension Spell Quick-Play Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyard. DP03 2/7/2007
Card Trooper Monster Effect Earth Machine 3 400 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card. DP03 2/7/2007
D - Counter Trap Normal When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. DP05 2/7/2007
Damage Polarizer Trap Counter Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. DP04 2/7/2007
Destiny Draw Spell Normal Discard 1 "Destiny HERO" card; draw 2 cards. DP05 2/7/2007
Destiny HERO - Malicious Monster Effect Dark Warrior 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck. DP05 2/7/2007
Edge Hammer Trap Normal Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK. DP03 2/7/2007
Eternal Dread Trap Normal Put 2 Time Counters on a "Clock Tower Prison" DP05 2/7/2007
Fusion Guard Trap Counter Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard. DP04 2/7/2007
Infernal Dragon Monster Effect Dark Dragon 4 2000 0 If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by Tributing 1 monster. DP04 2/7/2007
Light Laser Spell Equip This card can only be equipped to a LIGHT Warrior-Type monster. Any monsters that battle with the equipped monster are removed from play at the end of the Damage Step. DP03 2/7/2007
Over Destiny Spell Normal Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level. The Special Summoned monster is destroyed during the End Phase of this turn. DP05 2/7/2007
Return Soul Trap Normal Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. DP04 2/7/2007
Ruthless Denial Spell Normal Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. DP04 2/7/2007
"A" Cell Scatter Burst Spell Quick-Play Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. STON 2/28/2007
Advanced Ritual Art Spell Ritual Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. STON 2/28/2007
Aegis of Gaia Trap Continuous Gain 3000 Life Points. If this face-up card is removed from the field, take 3000 damage. STON 2/28/2007
Alien Psychic Monster Effect Dark Reptile 1 200 100 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack. STON 2/28/2007
Ancient Rules Spell Normal Special Summon 1 Level 5 or higher Normal Monster from your hand. STON 2/28/2007
Anti-Fusion Device Trap Normal Destroy 1 face-up Fusion Monster on the field. STON 2/28/2007
Birthright Trap Continuous Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. STON 2/28/2007
Card Trader Spell Continuous Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. STON 2/28/2007
Change of Hero - Reflector Ray Trap Normal When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300. STON 2/28/2007
Cloak and Dagger Trap Continuous Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. STON 2/28/2007
Cu Chulainn the Awakened Monster Effect Light Warrior 4 500 1000 This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. STON 2/28/2007
D.D. Crow Monster Effect Dark Winged Beast 1 100 100 During either player's turn: You can discard this card from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. STON 2/28/2007
Dark World Dealings Spell Normal Each player draws 1 card, then each player discards 1 card. STON 2/28/2007
Destruction Cyclone Monster Effect Wind Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters. STON 2/28/2007
Electric Virus Monster Effect Light Thunder 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Machine or Dragon-Type monster your opponent controls until the end of this turn. STON 2/28/2007
Elemental HERO Air Neos Monster Fusion Wind Warrior 7 2500 2000 Elemental Hero Neos + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's this card gains ATK equal to the difference. This card returns to the Fusion Deck during the End Phase. STON 2/28/2007
Elemental HERO Glow Neos Monster Fusion Light Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type.Monster: This card cannot attack this turn.
Spell: This card can attack your opponent directly this turn.
Trap: Change this card to Defense Position.
STON 2/28/2007
Elemental HERO Grand Neos Monster Fusion Earth Warrior 7 2500 2000 Elemental HERO Neos + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck
STON 2/28/2007
Eliminating the League Trap Normal Discard 1 Spell Card. Destroy 1 face-up monster your opponent controls. Check your opponent's hand, and all cards in their hand with the same name as the destroyed card are sent to the Graveyard. STON 2/28/2007
Emblem of the Awakening Spell Ritual This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. STON 2/28/2007
Firestorm Prominence Monster Effect Fire Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters. STON 2/28/2007
Flashbang Trap Normal Activate only after damage calculation when a monster your opponent controls made a direct attack, it is now the End Phase of this turn. STON 2/28/2007
Freya, Spirit of Victory Monster Effect Light Fairy 1 100 100 While you control a face-up Fairy Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF STON 2/28/2007
Frostosaurus Monster Normal Water Dinosaur 6 2600 1700 This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. STON 2/28/2007
Fusion Devourer Monster Effect Dark Fiend 4 1400 1200 When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only. STON 2/28/2007
Gellenduo Monster Effect Light Fairy 4 1700 0 This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon. STON 2/28/2007
Gene-Warped Warwolf Monster Normal Earth Beast-Warrior 4 2000 100 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. STON 2/28/2007
Grandmaster of the Six Samurai Monster Effect Earth Warrior 5 2100 800 You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand. STON 2/28/2007
Great Shogun Shien Monster Effect Fire Warrior 7 2500 2400 If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. STON 2/28/2007
Gren, Tactician of Dark World Monster Effect Dark Fiend 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target. STON 2/28/2007
Harvest Angel of Wisdom Monster Effect Light Fairy 4 1800 1000 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand. STON 2/28/2007
Hero Medal Trap Normal When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, shuffle this card into the Deck. Then draw 1 card. STON 2/28/2007
Kahkki, Guerilla of Dark World Monster Effect Dark Fiend 2 300 500 If this card is discarded to the Graveyard by a card effect: Target 1 monster on the field; destroy that target. STON 2/28/2007
Legendary Ebon Steed Spell Equip Equip only to a "Six Samurai" monster. It be gains 200 ATK and DEF, it if would destroyed, destroy this card instead. STON 2/28/2007
Lycanthrope Monster Ritual Earth Beast-Warrior 6 2400 1800 This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. STON 2/28/2007
Marionette Mite Monster Effect Dark Insect 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the end of this turn. STON 2/28/2007
Meltiel, Sage of the Sky Monster Effect Light Fairy 4 1600 1200 Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. STON 2/28/2007
Neo-Parshath, the Sky Paladin Monster Effect Light Fairy 7 2300 2000 You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath" you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points. STON 2/28/2007
Neo-Spacian Air Hummingbird Monster Effect Wind Winged Beast 3 800 600 Once per turn: You can gain 500 Life Points for each card in your opponent's hand. STON 2/28/2007
Neo-Spacian Glow Moss Monster Effect Light Plant 3 300 900 When this card attacks or is attacked: Your opponent draws 1 card. Reveal it, and based on its type apply this effect.Monster: End the Battle Phase.
Spell: If this card is attacking, you can change it to a direct attack instead.
Trap: Change this card to Defense Position.
STON 2/28/2007
Neo-Spacian Grand Mole Monster Effect Earth Rock 3 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation). STON 2/28/2007
Neos Force Spell Equip Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster. During the End Phase: Shuffle this card into the Deck. STON 2/28/2007
Nova Summoner Monster Effect Light Fairy 4 1400 800 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. STON 2/28/2007
Pulling the Rug Trap Counter Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. STON 2/28/2007
Puppet Plant Monster Effect Earth Plant 3 1000 1000 By discarding this card from your hand to the Graveyard, take control of 1 face-up Warrior or Spellcaster-Type monster your opponent controls until the end of this turn. STON 2/28/2007
Radiant Jeral Monster Effect Light Fairy 4 1000 2000 When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field. STON 2/28/2007
Radiant Spirit Monster Effect Light Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters. STON 2/28/2007
Raging Earth Monster Effect Earth Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters. STON 2/28/2007
Reign-Beaux, Overlord of Dark World Monster Effect Dark Fiend 7 2500 1800 If this card is discarded from your hand to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all monsters your opponent controls OR all Spell/Trap Cards they control. STON 2/28/2007
Return of the Six Samurai Trap Normal Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. STON 2/28/2007
Ritual Sealing Trap Normal Destroy 1 face-up Ritual Monster on the field. STON 2/28/2007
Sage of Silence Monster Effect Light Spellcaster 4 1400 1000 If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. STON 2/28/2007
Shien's Castle of Mist Spell Field When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. STON 2/28/2007
Shien's Footsoldier Monster Effect Earth Warrior 2 700 300 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. STON 2/28/2007
Silent Abyss Monster Effect Water Reptile 7 2000 1500 When this card is destroyed battle and sent to the Graveyard, destroy all face-down and non-WATER monsters. STON 2/28/2007
Skyscraper 2 - Hero City Spell Field Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. STON 2/28/2007
Spiral Serpent Monster Normal Water Sea Serpent 8 2900 2900 When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. STON 2/28/2007
Swift Samurai Storm! Trap Continuous Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn. STON 2/28/2007
Synthesis Spell Spell Ritual This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. STON 2/28/2007
The Six Samurai - Irou Monster Effect Dark Warrior 4 1700 1200 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. STON 2/28/2007
The Six Samurai - Kamon Monster Effect Fire Warrior 3 1500 1000 Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. STON 2/28/2007
The Six Samurai - Nisashi Monster Effect Wind Warrior 4 1400 700 While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. STON 2/28/2007
The Six Samurai - Yaichi Monster Effect Water Warrior 3 1300 800 Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. STON 2/28/2007
The Six Samurai - Yariza Monster Effect Earth Warrior 3 1000 500 While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. STON 2/28/2007
The Six Samurai - Zanji Monster Effect Light Warrior 4 1800 1300 At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. STON 2/28/2007
The Transmigration Prophecy Trap Normal Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s). STON 2/28/2007
Twister Spell Quick-Play Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. STON 2/28/2007
Umbral Soul Monster Effect Dark Reptile 7 2000 1500 When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters. STON 2/28/2007
Destiny HERO - Disk Commander Monster Effect Dark Warrior 1 300 300 Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel. WC07 3/20/2007
Exploder Dragon Monster Effect Earth Dragon 3 1000 0 When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0. WC07 3/20/2007
Spell Striker Monster Effect Earth Warrior 3 600 200 You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card. WC07 3/20/2007
Elemental HERO Stratos Monster Effect Wind Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
Add 1 "HERO" monster from your Deck to your hand.
JUMP 4/1/2007
Fairy Dragon Monster Normal Wind Dragon 4 1100 1200 This beautiful dragon spirit harbors hidden strength. CP03 5/15/2007
Magicians Unite Spell Normal If you control 2 or more face-up Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the End Phase, but other Spellcaster-Type monsters you control cannot attack this turn. CP03 5/15/2007
"A" Cell Breeding Device Spell Continuous During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls. FOTB 5/16/2007
Ancient City - Rainbow Ruins Spell Field You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:1+: This card cannot be destroyed by card effects.
2+: Once per turn, you can halve the Battle Damage you take.
3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it.
4+: Once per turn, during your Main Phase: You can draw 1 card.
5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
FOTB 5/16/2007
Archfiend General Monster Effect Dark Fiend 4 2100 800 You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field and "Pandemonium" is not on the field, destroy this card. FOTB 5/16/2007
Backs to the Wall Trap Normal Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control. FOTB 5/16/2007
Blaze Accelerator Spell Continuous You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do. FOTB 5/16/2007
Breakthrough! Trap Normal Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. FOTB 5/16/2007
Crystal Abundance Spell Normal Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect. FOTB 5/16/2007
Crystal Beacon Spell Normal Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. FOTB 5/16/2007
Crystal Beast Amber Mammoth Monster Effect Earth Beast 4 1700 1600 When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Beast Amethyst Cat Monster Effect Earth Beast 3 1200 400 This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Beast Cobalt Eagle Monster Effect Wind Winged Beast 4 1400 800 Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Beast Emerald Tortoise Monster Effect Water Aqua 3 600 2000 Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Beast Ruby Carbuncle Monster Effect Light Fairy 3 300 300 When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Beast Sapphire Pegasus Monster Effect Light Beast 4 1800 1200 When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Beast Topaz Tiger Monster Effect Earth Beast 4 1600 1000 If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. FOTB 5/16/2007
Crystal Blessing Spell Normal Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards. FOTB 5/16/2007
Crystal Promise Spell Normal Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. FOTB 5/16/2007
Crystal Raigeki Trap Normal Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. FOTB 5/16/2007
Destroyersaurus Monster Effect Earth Dinosaur 4 1800 1100 You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand. FOTB 5/16/2007
Diabolos, King of the Abyss Monster Effect Dark Dragon 7 2800 1000 This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck. FOTB 5/16/2007
Dweller in the Depths Monster Effect Earth Dragon 3 1500 700 This card gains 300 ATK for every Continuous Spell Card you control. FOTB 5/16/2007
Elemental HERO Captain Gold Monster Effect Light Warrior 4 2100 800 You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. FOTB 5/16/2007
Eradicator Epidemic Virus Trap Normal Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type. FOTB 5/16/2007
Field Barrier Spell Continuous Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier". FOTB 5/16/2007
Firewall Trap Continuous When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. FOTB 5/16/2007
Gem Flash Energy Trap Continuous During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300. FOTB 5/16/2007
Goe Goe the Gallant Ninja Monster Effect Wind Warrior 4 1500 1000 When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect. FOTB 5/16/2007
Gravekeeper's Commandant Monster Effect Earth Spellcaster 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. FOTB 5/16/2007
Gravi-Crush Dragon Monster Effect Dark Dragon 6 2400 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 monster your opponent controls. FOTB 5/16/2007
Hard-sellin' Goblin Trap Continuous Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. FOTB 5/16/2007
Hard-sellin' Zombie Trap Continuous Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. FOTB 5/16/2007
Harpie Queen Monster Effect Wind Winged Beast 4 1900 1200 You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. FOTB 5/16/2007
Introduction to Gallantry Trap Normal Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. FOTB 5/16/2007
Last Resort Trap Normal Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card. FOTB 5/16/2007
Lich Lord, King of the Underworld Monster Effect Dark Zombie 6 2400 1200 If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand. FOTB 5/16/2007
Lucky Iron Axe Spell Equip The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. FOTB 5/16/2007
Magna-Slash Dragon Monster Effect Light Dragon 6 2400 1200 You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. FOTB 5/16/2007
Mass Hypnosis Trap Continuous Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. FOTB 5/16/2007
Mei-Kou, Master of Barriers Monster Effect Light Spellcaster 4 1700 600 You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field. FOTB 5/16/2007
Mist Archfiend Monster Effect Dark Fiend 5 2400 0 You can Normal Summon this card without Tributing a monster. If you do this, during the End Phase it is destroyed and you take 1000 damage. FOTB 5/16/2007
Otherworld - The "A" Zone Spell Field If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. FOTB 5/16/2007
Phantom Beast Rock-Lizard Monster Effect Dark Beast-Warrior 7 2200 2000 If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent. FOTB 5/16/2007
Plague Wolf Monster Effect Dark Zombie 3 1000 1000 Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase. FOTB 5/16/2007
Prometheus, King of the Shadows Monster Effect Dark Fiend 4 1200 800 When you Normal Summon this card, remove from play any number of DARK monsters in your Graveyard. This card gains 400 ATK for each removed card, until the end of this turn. FOTB 5/16/2007
Radiant Mirror Force Trap Normal Activate only when your opponent declares an attack while they control 3 or more Attack Position monsters. Destroy all Attack Position monsters your opponent controls. FOTB 5/16/2007
Raiza the Storm Monarch Monster Effect Wind Winged Beast 6 2400 1000 When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. FOTB 5/16/2007
Rare Value Spell Normal If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards. FOTB 5/16/2007
Recurring Nightmare Spell Normal Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand. FOTB 5/16/2007
Secrets of the Gallant Trap Normal Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. FOTB 5/16/2007
Seismic Crasher Monster Effect Earth Rock 3 1400 300 Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent. FOTB 5/16/2007
Sky Scourge Enrise Monster Effect Light Fairy 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Tpye monsters and 1 DARK Fiend-Type monster in your Graveyard. Once per turn you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn. FOTB 5/16/2007
Sky Scourge Invicil Monster Effect Earth Fairy 6 2200 1600 This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: + LIGHT Fairy Type monster. Negate the effect of all Spell Cards. + DARK Fiend Type monster: Negate the effects of all Trap Cards. FOTB 5/16/2007
Sky Scourge Norleras Monster Effect Dark Fiend 8 2400 1500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card FOTB 5/16/2007
Soul of Fire Spell Normal Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. FOTB 5/16/2007
Sword of Dark Rites Spell Equip Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. FOTB 5/16/2007
Terrible Deal Trap Normal Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. FOTB 5/16/2007
Tornado Spell Quick-Play Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. FOTB 5/16/2007
Tri-Blaze Accelerator Spell Continuous Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type monster from your hand to the Graveyard to destroy 1 monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack this turn if you do. FOTB 5/16/2007
Triggered Summon Trap Normal Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. FOTB 5/16/2007
Volcanic Blaster Monster Effect Fire Pyro 3 1200 600 When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Volcanic" monster in your Deck on top of your Deck. FOTB 5/16/2007
Volcanic Doomfire Monster Effect Fire Pyro 8 3000 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect. FOTB 5/16/2007
Volcanic Hammerer Monster Effect Fire Pyro 5 2400 1500 Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn. FOTB 5/16/2007
Volcanic Recharge Trap Normal Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck. FOTB 5/16/2007
Volcanic Rocket Monster Effect Fire Pyro 4 1900 1400 When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand. FOTB 5/16/2007
Volcanic Scattershot Monster Effect Fire Pyro 2 500 0 When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls FOTB 5/16/2007
Volcanic Shell Monster Effect Fire Pyro 1 100 0 Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand. FOTB 5/16/2007
Volcanic Slicer Monster Effect Fire Pyro 4 1800 1200 Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. FOTB 5/16/2007
Warrior of Atlantis Monster Effect Water Aqua 4 1900 1200 You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. FOTB 5/16/2007
Wild Fire Spell Quick-Play Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/LEVEL 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn. FOTB 5/16/2007
Winged Rhynos Monster Effect Wind Beast-Warrior 4 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand. FOTB 5/16/2007
Zeradias, Herald of Heaven Monster Effect Light Fairy 4 2100 800 You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. FOTB 5/16/2007
Elemental HERO Ocean Monster Effect Water Warrior 4 1500 1200 Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. JUMP 6/1/2007
Dreadscythe Harvester Monster Effect Wind Insect 8 2300 1600 You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn. JUMP 7/15/2007
Green Baboon, Defender of the Forest Monster Effect Earth Beast 7 2600 1800 When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard. JUMP 7/15/2007
Cyber-Tech Alligator Monster Normal Wind Machine 5 2500 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. YSDS 7/25/2007
Expressroid Monster Effect Earth Machine 4 400 1600 When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". YSDS 7/25/2007
Abyssal Kingshark Monster Effect Water Fish 4 1700 600 Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed. TAEV 8/15/2007
Alien Shocktrooper Monster Normal Earth Reptile 4 1900 800 The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. TAEV 8/15/2007
Ambush Fangs Trap Normal Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked. TAEV 8/15/2007
Amulet of Ambition Spell Equip Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. TAEV 8/15/2007
Aquarian Alessa Monster Gemini Water Aqua 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card. TAEV 8/15/2007
Blazewing Butterfly Monster Gemini Fire Insect 4 1500 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. (Deck contains 2)
TAEV 8/15/2007
Broken Bamboo Sword Spell Equip The equipped monster gains 0 ATK. TAEV 8/15/2007
Chrysalis Chicky Monster Effect Wind Winged Beast 2 600 400 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck. TAEV 8/15/2007
Chrysalis Larva Monster Effect Fire Insect 2 300 300 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck. TAEV 8/15/2007
Chrysalis Mole Monster Effect Earth Beast 2 700 100 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck. TAEV 8/15/2007
Chrysalis Pantail Monster Effect Dark Beast 2 800 300 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck. TAEV 8/15/2007
Chrysalis Pinny Monster Effect Light Plant 2 100 700 You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck. TAEV 8/15/2007
Chthonian Emperor Dragon Monster Gemini Fire Dragon 6 2400 1500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack twice during the same Battle Phase. TAEV 8/15/2007
Cocoon Party Spell Normal Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard. TAEV 8/15/2007
Cocoon Rebirth Spell Continuous You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard. TAEV 8/15/2007
Cocoon Veil Trap Normal Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard. TAEV 8/15/2007
Common Charity Trap Normal Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. TAEV 8/15/2007
Convert Contact Spell Normal Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards. TAEV 8/15/2007
Counter Counter Trap Counter Negate the activation of a Counter Trap Card, and destroy it. TAEV 8/15/2007
Cranium Fish Monster Effect Water Fish 6 2400 1000 You can Special Summon this card by Tributing 1 Ocean's Keeper. You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card. TAEV 8/15/2007
Creature Seizure Spell Normal Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. TAEV 8/15/2007
Crystal Seer Monster Effect Water Spellcaster 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck. TAEV 8/15/2007
Cyberdark Impact! Spell Normal Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). TAEV 8/15/2007
Damage = Reptile Trap Continuous Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took. TAEV 8/15/2007
Dark Effigy Monster Effect Dark Fiend 4 1500 0 If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes. TAEV 8/15/2007
Dawnbreak Gardna Monster Gemini Light Warrior 3 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original DEF of this card becomes 2300. TAEV 8/15/2007
Desert Twister Monster Effect Wind Fiend 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field. TAEV 8/15/2007
Destructive Draw Trap Continuous If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it. TAEV 8/15/2007
Doom Shaman Monster Gemini Dark Spellcaster 6 2400 2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
TAEV 8/15/2007
Double Summon Spell Normal You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. TAEV 8/15/2007
Elemental HERO Darkbright Monster Fusion Dark Warrior 6 2000 1000 Elemental HERO Sparkman + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
TAEV 8/15/2007
Elemental HERO Magma Neos Monster Fusion Fire Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
TAEV 8/15/2007
Elemental HERO Marine Neos Monster Fusion Water Warrior 8 2800 2300 Elemental HERO Neos + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn: You can destroy 1 random card in your opponent's hand.
TAEV 8/15/2007
Elemental HERO Neos Alius Monster Gemini Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
This face-up card's name becomes "Elemental HERO Neos".
TAEV 8/15/2007
Fifth Hope Spell Normal Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). TAEV 8/15/2007
Flint Lock Monster Effect Light Machine 4 1500 800 Once per turn, you can equip 1 "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip to another face-up monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", it is unaffected by "Flint"'s effect and cannot be destroyed by battle. TAEV 8/15/2007
Flint Missile Spell Quick-Play Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves. TAEV 8/15/2007
Fossil Tusker Monster Effect Earth Rock 4 1800 0 When this card destroys an opponents monster by battle and sends to the Graveyard, inflict 400 damage to your opponent. TAEV 8/15/2007
Frost and Flame Dragon Monster Effect Water Dragon 6 2300 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field. TAEV 8/15/2007
Gemini Summoner Monster Effect Water Spellcaster 4 1500 0 Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. TAEV 8/15/2007
Gift Card Trap Normal Your opponent gains 3000 Life Points. TAEV 8/15/2007
Goggle Golem Monster Gemini Earth Rock 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2100. TAEV 8/15/2007
Grasschopper Monster Gemini Earth Insect 5 2350 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: This card can attack all monsters your opponent controls once each. TAEV 8/15/2007
Gravitic Orb Monster Effect Dark Fiend 3 1100 700 FLIP: Change the Battle Positions of all face-up monsters your opponent controls. TAEV 8/15/2007
Hero Counterattack Trap Normal When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. TAEV 8/15/2007
Hunter Dragon Monster Normal Dark Dragon 3 1700 100 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack. TAEV 8/15/2007
Il Blud Monster Gemini Dark Zombie 6 2100 800 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
TAEV 8/15/2007
King Pyron Monster Gemini Fire Pyro 5 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can inflict 1000 damage to your opponent. TAEV 8/15/2007
Light Effigy Monster Effect Light Fairy 4 1500 0 If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes. TAEV 8/15/2007
Lucky Pied Piper Monster Gemini Wind Fairy 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card. TAEV 8/15/2007
Masked Beast Des Gardius Monster Effect Dark Fiend 8 3300 2500 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field. TAEV 8/15/2007
Mirror Gate Trap Normal When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase. TAEV 8/15/2007
Necro Gardna Monster Effect Dark Warrior 3 600 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). TAEV 8/15/2007
Neo Space Pathfinder Monster Effect Light Warrior 4 1800 800 You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand. TAEV 8/15/2007
Neo-Spacian Marine Dolphin Monster Fusion Water Warrior 4 900 1100 This card's name is treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent. TAEV 8/15/2007
NEX Spell Normal Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck. TAEV 8/15/2007
Ocean's Keeper Monster Effect Water Fish 3 1500 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand. TAEV 8/15/2007
Ojama Knight Monster Fusion Light Beast 5 0 2500 1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
TAEV 8/15/2007
Phalanx Pike Spell Equip The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does. TAEV 8/15/2007
Phantom Cricket Monster Effect Earth Insect 2 300 100 FLIP: Return 1 face-down monster from the field to the top of its owner's Deck. TAEV 8/15/2007
Phantom Dragonray Bronto Monster Gemini Water Fish 4 1500 1000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The original ATK of this card becomes 2300. If this card attacks, it is switched to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except by card effects. TAEV 8/15/2007
Rainbow Dragon Monster Effect Light Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent.
You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.
TAEV 8/15/2007
Razor Lizard Monster Effect Earth Reptile 3 1500 300 While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. TAEV 8/15/2007
Renge, Gatekeeper of Dark World Monster Normal Dark Fiend 4 100 2100 His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. TAEV 8/15/2007
Reverse of Neos Spell Quick-Play Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. TAEV 8/15/2007
Rise of the Snake Deity Trap Normal When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. TAEV 8/15/2007
Ritual Raven Monster Effect Dark Fiend 1 300 300 If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. TAEV 8/15/2007
Shadow Delver Monster Gemini Dark Fiend 4 1500 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn. TAEV 8/15/2007
Shield Spear Trap Normal Target 1 face-up monster on the field; it gains 400 ATK and DEF until the End Phase. TAEV 8/15/2007
Snake Deity's Command Trap Counter Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. TAEV 8/15/2007
Snake Rain Spell Normal Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. TAEV 8/15/2007
Snake Whistle Trap Normal Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. TAEV 8/15/2007
Spell Reclamation Trap Normal Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. TAEV 8/15/2007
Strike Slash Trap Normal Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent. TAEV 8/15/2007
Summoner's Art Spell Normal Add 1 Level 5 or higher Normal Monster from your Deck to your hand. TAEV 8/15/2007
Symbols of Duty Spell Equip Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. TAEV 8/15/2007
The Gift of Greed Trap Normal Your opponent draws 2 cards. TAEV 8/15/2007
The Mask of Remnants Spell Normal Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Card. Control of the equipped monster is switched. TAEV 8/15/2007
Thousand-Eyes Jellyfish Monster Effect Water Fish 5 300 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Ocean's Keeper. Your opponent must play with their hand revealed. TAEV 8/15/2007
Trap Reclamation Trap Normal Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. TAEV 8/15/2007
Vennominaga the Deity of Poisonous Snakes Monster Effect Dark Reptile 10 0 0 Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. TAEV 8/15/2007
Vennominon the King of Poisonous Snakes Monster Effect Dark Reptile 8 0 0 Cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. TAEV 8/15/2007
Venom Boa Monster Effect Earth Reptile 5 1600 1200 Once per turn you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn. TAEV 8/15/2007
Venom Burn Trap Normal Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. TAEV 8/15/2007
Venom Cobra Monster Normal Earth Reptile 4 100 2000 Hard scales cover all parts of this gigantic cobra. It hunts by shooting large amounts of venom, but because of its large size, its attack pattern is easily predicted. TAEV 8/15/2007
Venom Serpent Monster Effect Earth Reptile 4 1000 800 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls TAEV 8/15/2007
Venom Shot Spell Normal Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. TAEV 8/15/2007
Venom Snake Monster Effect Earth Reptile 3 1200 600 Once per turn you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn TAEV 8/15/2007
Venom Swamp Spell Field During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. TAEV 8/15/2007
Volcanic Rat Monster Normal Fire Pyro 1 500 500 This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. TAEV 8/15/2007
Zombie Master Monster Effect Dark Zombie 4 1800 0 Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect. TAEV 8/15/2007
Gold Sarcophagus Spell Normal Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand. SJCS 8/18/2007
Destiny HERO - Plasma Monster Effect Dark Warrior 8 1900 600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). CT04 8/29/2007
The Wicked Eraser Monster Effect Dark Fiend 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card. JUMP 9/1/2007
Gernia Monster Effect Dark Zombie 4 1300 1200 During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it. CP04 9/6/2007
Chaos Burst Trap Normal Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent. GX04 9/18/2007
Dark Bribe Trap Counter When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. GX04 9/18/2007
Black Magic Ritual Spell Ritual This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. PP01 10/8/2007
Dark Magic Curtain Spell Normal If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon this turn. Pay half your Life Points to Special Summon 1 "Dark Magician" from your Deck. PP01 10/8/2007
Gemini Imps Monster Effect Dark Fiend 4 1000 1000 During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. PP01 10/8/2007
Javelin Beetle Monster Ritual Earth Insect 8 2450 2550 This card can only be Ritual Summoned with the Ritual Spell Card, "Javelin Beetle Pact". PP01 10/8/2007
Javelin Beetle Pact Spell Ritual This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. PP01 10/8/2007
Legacy of Yata-Garasu Trap Normal Select and activate 1 of these effects:
Draw 1 card.
Activate only when a Spirit monster is face-up on your opponent's side of the field. Draw 2 cards.
PP01 10/8/2007
Magician of Black Chaos Monster Ritual Dark Spellcaster 8 2800 2600 This card can only be Ritual Summoned with the Ritual Spell Card, "Black Magic Ritual". PP01 10/8/2007
Marshmallon Monster Effect Light Fairy 3 300 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.) PP01 10/8/2007
Marshmallon Glasses Spell Continuous While this card and "Marshmallon" are face-up on your side of the field, your opponent cannot select a card other than "Marshmallon" as an attack target. PP01 10/8/2007
Return Zombie Monster Effect Dark Zombie 4 1000 1600 During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand. PP01 10/8/2007
Shield Crush Spell Normal Select 1 Defense Position monster on the field and destroy it. PP01 10/8/2007
Zera Ritual Spell Ritual This card is used to Ritual Summon "Zera the Mant". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more. PP01 10/8/2007
Zera the Mant Monster Ritual Dark Fiend 8 2800 2300 This card can only be Ritual Summoned with the Ritual Spell Card, "Zera Ritual". PP01 10/8/2007
Darkblaze Dragon Monster Effect Fire Dragon 7 1200 1000 When this card is Special Summoned from the Graveyard, its ATK and DEF increases to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. SDRL 10/24/2007
Decoy Dragon Monster Effect Fire Dragon 2 300 200 When this card is selected as an attack target by your opponent's monster, select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster. SDRL 10/24/2007
Felgrand Dragon Monster Effect Light Dragon 8 2800 2800 This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200. SDRL 10/24/2007
Foolish Burial Spell Normal Send 1 Monster Card from your Deck to the Graveyard. SDRL 10/24/2007
Herald of Creation Monster Effect Light Spellcaster 4 1800 600 Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand. SDRL 10/24/2007
Malevolent Catastrophe Trap Normal When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. SDRL 10/24/2007
Trade-In Spell Normal Discard 1 Level 8 monster to draw 2 cards. SDRL 10/24/2007
The Wicked Avatar Monster Effect Dark Fiend 10 ? ? This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar"). JUMP 11/1/2007
Light and Darkness Dragon Monster Effect Light Dragon 8 2800 2400 Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any). YG01 11/6/2007
"A" Cell Incubator Spell Continuous Each time a A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. GLAS 11/14/2007
Alien Hypno Monster Gemini Water Reptile 4 1600 700 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an Effect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of those monsters, destroy it. GLAS 11/14/2007
Alien Telepath Monster Effect Fire Reptile 4 1600 1000 Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) GLAS 11/14/2007
An Unfortunate Report Trap Normal Your opponent conducts their next Battle Phase twice. GLAS 11/14/2007
Ancient Gear Knight Monster Gemini Earth Machine 4 1800 500 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
GLAS 11/14/2007
Cell Explosion Virus Trap Normal Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. GLAS 11/14/2007
Chamberlain of the Six Samurai Monster Normal Earth Warrior 3 200 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. GLAS 11/14/2007
Cloudian - Acid Cloud Monster Effect Water Fairy 4 500 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When your Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. GLAS 11/14/2007
Cloudian - Altus Monster Effect Water Fairy 4 1300 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. GLAS 11/14/2007
Cloudian - Cirrostratus Monster Effect Water Fairy 4 900 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. GLAS 11/14/2007
Cloudian - Eye of the Typhoon Monster Effect Wind Aqua 8 3000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack change the battle position of all face-up monsters, except "Cloudian" monsters. GLAS 11/14/2007
Cloudian - Ghost Fog Monster Effect Water Fiend 1 0 0 This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. GLAS 11/14/2007
Cloudian - Nimbusman Monster Effect Water Fairy 5 1000 1000 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. GLAS 11/14/2007
Cloudian - Poison Cloud Monster Effect Water Fiend 3 0 1000 If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. GLAS 11/14/2007
Cloudian - Sheep Cloud Monster Effect Water Fairy 1 0 0 When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. GLAS 11/14/2007
Cloudian - Smoke Ball Monster Normal Water Fairy 1 200 600 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. GLAS 11/14/2007
Cloudian - Turbulence Monster Effect Water Fairy 4 800 0 This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. GLAS 11/14/2007
Cloudian Squall Spell Continuous During each of your Standby Phases, place 1 Fog Counter on every face-up monster. GLAS 11/14/2007
Colosseum - Cage of the Gladiator Beasts Spell Field Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. GLAS 11/14/2007
Contact Out Spell Quick-Play Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on the Fusion Monsters are in your Deck, you can Special Summon them. GLAS 11/14/2007
Cunning of the Six Samurai Spell Quick-Play Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. GLAS 11/14/2007
Dark Fusion Spell Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn. GLAS 11/14/2007
Defensive Tactics Trap Normal If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck. GLAS 11/14/2007
Detonator Circle "A" Trap Normal Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player. GLAS 11/14/2007
Diamond-Dust Cyclone Spell Quick-Play Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. GLAS 11/14/2007
Disarm Trap Counter Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. GLAS 11/14/2007
Double-Edged Sword Technique Trap Normal Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. GLAS 11/14/2007
Dragon Ice Monster Effect Water Dragon 5 1800 2200 When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" on the field. GLAS 11/14/2007
Elemental HERO Chaos Neos Monster Fusion Dark Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must be first Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). During the End Phase: Shuffle this card into the Extra Deck, then Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.3 Heads: Destroy all monsters your opponent controls.
2 Heads: For the rest of the turn, the effects of all face-up monsters your opponent controls are negated.
1 Head: Return all monsters you control to the hand.
GLAS 11/14/2007
Elemental HERO Plasma Vice Monster Fusion Earth Warrior 8 2600 2300 Elemental HERO Sparkman + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.
GLAS 11/14/2007
Energy-Absorbing Monolith Trap Normal Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. GLAS 11/14/2007
Enishi, Shien's Chancellor Monster Effect Light Warrior 6 2200 1200 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot declare an attack the turn you activate this effect. GLAS 11/14/2007
Etoile Cyber Monster Effect Earth Warrior 4 1200 1600 If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only. DR04 11/14/2007
Evil HERO Dark Gaia Monster Fusion Earth Fiend 8 ? 0 1 Fiend-Type monster + 1 Rock-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
GLAS 11/14/2007
Evil HERO Infernal Gainer Monster Effect Earth Fiend 4 1600 0 During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position. GLAS 11/14/2007
Evil HERO Inferno Wing Monster Fusion Fire Fiend 6 2100 1200 Elemental HERO Avian + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
GLAS 11/14/2007
Evil HERO Lightning Golem Monster Fusion Light Fiend 6 2400 1500 Elemental HERO Sparkman + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
GLAS 11/14/2007
Evil HERO Malicious Edge Monster Effect Earth Fiend 7 2600 1800 If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. GLAS 11/14/2007
Fog Control Spell Quick-Play Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. GLAS 11/14/2007
Foolish Revival Trap Normal Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. GLAS 11/14/2007
Gambler of Legend Monster Effect Dark Spellcaster 4 500 1400 Once per turn, you can toss a coin 3 times and apply the appropriate effect: 3 Heads: Destroy all monsters your opponent controls. 2 Heads: Discard 1 random card from your opponent's hand. 1 Head: Destroy 1 card you control. 3 Tails: Discard your entire hand. GLAS 11/14/2007
Gil Garth Monster Normal Dark Fiend 4 1800 1200 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. GLAS 11/14/2007
Gladiator Beast Alexander Monster Effect Light Beast 6 2400 600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". GLAS 11/14/2007
Gladiator Beast Bestiari Monster Effect Wind Winged Beast 4 1500 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". GLAS 11/14/2007
Gladiator Beast Dimacari Monster Effect Earth Beast 4 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". GLAS 11/14/2007
Gladiator Beast Gaiodiaz Monster Fusion Dark Dinosaur 7 2600 1500 Gladiator Beast Spartacus + 1 "Gladiator Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
GLAS 11/14/2007
Gladiator Beast Heraklinos Monster Fusion Fire Beast-Warrior 8 3000 2800 Gladiator Beast Laquari + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by Shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must remain face-up on the field to activate and to resolve this effect.
GLAS 11/14/2007
Gladiator Beast Hoplomus Monster Effect Earth Rock 4 700 2100 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". GLAS 11/14/2007
Gladiator Beast Laquari Monster Effect Fire Beast-Warrior 4 1800 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". GLAS 11/14/2007
Gladiator Beast Murmillo Monster Effect Water Fish 3 800 400 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". GLAS 11/14/2007
Gladiator Beast Octavius Monster Effect Light Winged Beast 7 2500 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card. GLAS 11/14/2007
Gladiator Beast Secutor Monster Effect Wind Reptile 4 400 300 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". GLAS 11/14/2007
Gladiator Beast Spartacus Monster Effect Earth Dinosaur 5 2200 1600 This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". GLAS 11/14/2007
Gladiator Beast Torax Monster Effect Water Fish 3 1400 400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. GLAS 11/14/2007
Gladiator Beast's Battle Gladius Spell Equip Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. GLAS 11/14/2007
Gladiator Beast's Battle Halberd Spell Equip Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. GLAS 11/14/2007
Gladiator Beast's Battle Manica Spell Equip Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to your Deck and this card is sent to the Graveyard, return this card to your hand. GLAS 11/14/2007
Gladiator Beast's Respite Spell Normal Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. GLAS 11/14/2007
Gladiator's Return Spell Normal Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. GLAS 11/14/2007
Goblin Black Ops Monster Effect Dark Beast-Warrior 4 1300 0 This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. GLAS 11/14/2007
Infinity Dark Monster Gemini Dark Fiend 4 1500 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: When this card declares an attack you can change the battle position of 1 face-up monster your opponent controls. GLAS 11/14/2007
Interdimensional Warp Trap Normal Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. GLAS 11/14/2007
Light-Imprisoning Mirror Trap Continuous When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. GLAS 11/14/2007
Lucky Cloud Spell Normal During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. GLAS 11/14/2007
Magic Formula Spell Equip Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. GLAS 11/14/2007
Magical Reflect Slime Monster Gemini Water Aqua 3 700 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Your opponent takes all Battle Damage that you would have taken from a battle involving this card. GLAS 11/14/2007
Natural Disaster Trap Continuous Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. GLAS 11/14/2007
Necroface Monster Effect Dark Zombie 4 1200 1800 When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. GLAS 11/14/2007
No Entry!! Trap Normal Change all Attack Position monsters to Defense Position. GLAS 11/14/2007
Over Limit Trap Normal Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. GLAS 11/14/2007
Parry Trap Counter Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. GLAS 11/14/2007
Phantom of Chaos Monster Effect Dark Fiend 4 0 0 Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. GLAS 11/14/2007
Rain Storm Trap Normal Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect. 1000 points: Destroy 1 Spell or Trap Card your opponent controls. 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. GLAS 11/14/2007
Release From Stone Trap Continuous Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. GLAS 11/14/2007
Royal Firestorm Guards Monster Effect Fire Pyro 4 1700 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards. GLAS 11/14/2007
Security Orb Trap Normal Activate only when your opponent's monster declares an attack. Change the battle position of that mosnter. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. GLAS 11/14/2007
Shadow-Imprisoning Mirror Trap Continuous When the effect of a DARK monster activates on the field or in the Graveyard, negate it. GLAS 11/14/2007
Silent Doom Spell Normal Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack. GLAS 11/14/2007
Skreech Monster Effect Water Reptile 4 1500 400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. GLAS 11/14/2007
Soul Devouring Bamboo Sword Spell Continuous Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. GLAS 11/14/2007
Soul Taker Spell Normal Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. GLAS 11/14/2007
Spirit of the Six Samurai Monster Effect Earth Warrior 3 500 500 Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) GLAS 11/14/2007
Stealthroid Monster Effect Dark Machine 4 1200 0 If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. GLAS 11/14/2007
Summon Cloud Spell Continuous Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. GLAS 11/14/2007
Super Double Summon Spell Quick-Play Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. GLAS 11/14/2007
Super Vehicroid - Stealth Union Monster Fusion Earth Machine 9 3600 3000 Truckroid + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.
GLAS 11/14/2007
Superalloy Beast Raptinus Monster Fusion Light Dragon 8 2200 2200 1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
GLAS 11/14/2007
Swiftstrike Armor Trap Continuous During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it. GLAS 11/14/2007
Swing of Memories Spell Normal Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. GLAS 11/14/2007
Test Ape Monster Effect Earth Beast 2 700 300 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. GLAS 11/14/2007
Tongue Twister Monster Effect Dark Fiend 6 400 300 If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. GLAS 11/14/2007
Truckroid Monster Effect Earth Machine 4 1000 2000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. GLAS 11/14/2007
Updraft Trap Normal Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. GLAS 11/14/2007
Veil of Darkness Spell Continuous During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. GLAS 11/14/2007
Vortex Trooper Monster Effect Wind Aqua 3 0 600 When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. After this card is destroyed, draw 1 card. GLAS 11/14/2007
Witch Doctor of Sparta Monster Effect Earth Spellcaster 4 400 2000 Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. GLAS 11/14/2007
Blizzard Dragon Monster Effect Water Dragon 4 1800 1000 Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase. YDB1 11/30/2007
Des Mosquito Monster Effect Dark Insect 3 500 500 When this card is Normal or Special Summoned: Place 2 counters on it. It gains 500 ATK for each of these counters. If this card would be destroyed by battle, remove 1 of these counters instead. YDB1 11/30/2007
Metal Shooter Monster Effect Light Machine 5 800 800 When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead. YDB1 11/30/2007
Burden of the Mighty Spell Continuous Each face-up monster your opponent controls loses 100 ATK * its own Level. WC08 12/4/2007
Deep Diver Monster Effect Water Aqua 3 1000 1100 At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 Monster Card from your Deck and place it on top of your Deck. WC08 12/4/2007
Dimensional Prison Trap Normal When an opponent's monster declares an attack: Target that monster; banish that target. WC08 12/4/2007
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