Yu-Gi-Oh! Format Library
  • Home
  • Library
    • Great Library
    • Cards by Format
    • Cards by Year
    • Ban Lists
  • Goat
    • Introduction
    • Card Pool
    • Deck Gallery
    • Rulings
    • History
  • Forged
    • Introduction
    • Ban List
    • Card Pool
    • Rulings
    • Beginner Guides >
      • Budget Cards
    • Forged Lore >
      • FOA Lore >
        • FOA Chapter 1
  • Nova
    • Introduction
    • Ban List
    • Card Pool
  • Formats
    • May 2002 - Yugi Kaiba
    • Jul 2002 - Critter
    • Apr 2003 - Android
    • Aug 2003 - Yata
    • Aug 2004 - Chaos
    • Oct 2004 - Warrior
    • Apr 2005 - Goat
    • Oct 2005 - Reaper
    • Apr 2006 - Chaos Return
    • Oct 2006 - Stein Monarch
    • Mar 2007 - Troop Dup
    • Jan 2008 - Perfect Circle
    • Sep 2008 - TeleDad
    • Mar 2009 - Synchro Cat
    • Mar 2010 - Edison
    • July 2010 - Glad Beast
    • Oct 2011 - Tengu Plant
    • Dec 2012 - Wind-Up
    • Mar 2013 - Baby Ruler
    • Sep 2013 - Ravine Ruler
    • July 2014 - HAT
    • July 2015 - Djinn Lock
    • Aug 2015 - Newgioh
  • Events
    • Registration
    • FLC V - Coverage
    • FLC IV - Coverage
    • FLC III - Coverage
    • FLC II - Coverage
    • FLC I - Coverage
  • Links
    • Discord
    • Twitch
    • YouTube
    • Facebook
    • Twitter

Cards Released in 2008

1/25/2019

Comments

 
                                                          
Name Card Category Attribute Type Level ATK DEF Text Set Date
The Wicked Dreadroot Monster Effect Dark Fiend 10 4000 4000 This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card. JUMP 1/1/2008
Amazon of the Seas Monster Normal Water Fish 4 1300 1400 A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis. CP05 1/8/2008
Brutal Potion Trap Normal This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase. GX05 1/8/2008
Dark Cure Trap Continuous When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice. GX05 1/8/2008
Darklord Nurse Reficule Monster Effect Dark Fairy 4 1400 600 Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead. GX05 1/8/2008
Fiend's Sanctuary Spell Normal Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token". CP05 1/8/2008
Blast Sphere Monster Effect Dark Machine 4 1400 1400 If an opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. Destroy the equipped monster during your opponent's next Standby Phase, and inflict damage to your opponent equal to the destroyed monster's ATK. JUMP 1/15/2008
Cloning Trap Normal Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 "Clone Token", with the same original Level, Type, Attribute, ATK, and DEF as the Summoned monster. When that monster is destroyed and sent to the Graveyard, destroy this Token. JUMP 1/15/2008
Copycat Monster Effect Light Spellcaster 1 0 0 When this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK and DEF become equal to that monster's original ATK and DEF. JUMP 1/15/2008
Relieve Monster Trap Normal Activate only when your opponent declares an attack. Return 1 monster you control to its owner's hand, then Special Summon 1 Level 4 monster from your hand. JUMP 1/15/2008
Armor Breaker Monster Union Earth Warrior 3 800 800 Once per turn, you can equip this card to a Warrior-Type monster you control OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) DP06 1/26/2008
Crystal Counter Trap Normal Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control. DP07 1/26/2008
Crystal Pair Trap Normal When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn. DP07 1/26/2008
Crystal Release Spell Equip Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card. DP07 1/26/2008
Crystal Tree Spell Continuous Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards. DP07 1/26/2008
Dark Calling Spell Normal Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) DP06 1/26/2008
Evil HERO Infernal Prodigy Monster Effect Dark Fiend 2 300 600 If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card. DP06 1/26/2008
Evil HERO Infernal Sniper Monster Fusion Fire Fiend 6 2000 2500 Elemental HERO Clayman + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
DP06 1/26/2008
Evil HERO Malicious Fiend Monster Fusion Fire Fiend 8 3500 2100 Evil HERO Malicious Edge + 1 Level 6 or higher Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
DP06 1/26/2008
Evil HERO Wild Cyclone Monster Fusion Earth Fiend 8 1900 2300 Elemental HERO Avian + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
DP06 1/26/2008
Grave Squirmer Monster Effect Dark Fiend 1 0 0 When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target. DP07 1/26/2008
Grinder Golem Monster Effect Dark Fiend 8 3000 300 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. DP07 1/26/2008
Hand Destruction Spell Quick-Play Each player sends 2 cards from their hand to the Graveyard and draws 2 cards. DP07 1/26/2008
Hero's Rule 2 Trap Counter Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it. DP06 1/26/2008
Phantom Skyblaster Monster Effect Dark Fiend 4 1100 800 When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend-Type/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. During your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. If you activate this effect, "Skyblaster" monsters cannot declare an attack this turn. DP07 1/26/2008
Revoke Fusion Spell Normal Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. DP06 1/26/2008
Acidic Downpour Spell Field All EARTH monsters lose 500 ATK and gain 400 DEF. PTDN 2/13/2008
Alchemy Cycle Trap Normal The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. PTDN 2/13/2008
All-Out Attacks Trap Continuous All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned. PTDN 2/13/2008
Allure of Darkness Spell Normal Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard. PTDN 2/13/2008
Armageddon Knight Monster Effect Dark Warrior 4 1400 1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. PTDN 2/13/2008
Armored Cybern Monster Union Wind Machine 4 0 2000 Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) PTDN 2/13/2008
Atlantean Pikeman Monster Normal Water Sea Serpent 2 1400 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. PTDN 2/13/2008
Aztekipede, the Worm Warrior Monster Effect Earth Insect 4 1900 400 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. PTDN 2/13/2008
Belial - Marquis of Darkness Monster Effect Dark Fiend 8 2800 2400 Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects. PTDN 2/13/2008
Black Veloci Monster Effect Earth Dinosaur 4 1800 300 If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. PTDN 2/13/2008
Blue Thunder T-45 Monster Effect Light Machine 4 1700 1000 When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. PTDN 2/13/2008
Call of the Earthbound Trap Normal Activate only when an opponent's monster declares an attack. You select the target of the attack. PTDN 2/13/2008
Cannon Soldier MK-2 Monster Effect Earth Machine 5 1900 1200 You can Tribute 2 monsters to inflict 1500 damage to your opponent. PTDN 2/13/2008
Castle Gate Monster Effect Earth Rock 6 0 2400 This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. PTDN 2/13/2008
Chain Material Trap Normal Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase. PTDN 2/13/2008
Chain Summoning Spell Quick-Play Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain. PTDN 2/13/2008
Cry Havoc! Trap Continuous You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. PTDN 2/13/2008
Cyber Ouroboros Monster Effect Dark Machine 2 100 600 When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. PTDN 2/13/2008
Cyber Valley Monster Effect Light Machine 1 0 0 You can use 1 of these effects.
When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
PTDN 2/13/2008
Cybernetic Hidden Technology Trap Continuous When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster. PTDN 2/13/2008
Cybernetic Zone Spell Quick-Play Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. PTDN 2/13/2008
Dark Armed Dragon Monster Effect Dark Dragon 7 2800 1000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target. PTDN 2/13/2008
Dark Crusader Monster Effect Dark Warrior 4 1600 200 You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK. PTDN 2/13/2008
Dark Eruption Spell Normal Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand. PTDN 2/13/2008
Dark Grepher Monster Effect Dark Warrior 4 1700 1600 You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard. PTDN 2/13/2008
Dark Illusion Trap Counter Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card. PTDN 2/13/2008
Dark Nephthys Monster Effect Dark Winged Beast 8 2400 1600 If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. PTDN 2/13/2008
Dark Red Enchanter Monster Effect Dark Spellcaster 6 1700 2200 When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. PTDN 2/13/2008
Dark Spirit Art - Greed Trap Normal Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hnd. PTDN 2/13/2008
Dark World Grimoire Spell Continuous During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters. PTDN 2/13/2008
Dark-Eyes Illusionist Monster Effect Dark Spellcaster 2 0 1400 FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack. PTDN 2/13/2008
Darklord Zerato Monster Effect Dark Fairy 8 2800 2300 If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. During the End Phase, if this card activated this effect this turn: Destroy this card. PTDN 2/13/2008
Darknight Parshath Monster Effect Dark Fairy 5 1900 1400 When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. PTDN 2/13/2008
Deepsea Macrotrema Monster Effect Water Fish 1 600 100 When this card is sent from the field to the Graveyard all face-up WATER monsters you control gain 500 ATK until the end of this turn. PTDN 2/13/2008
Destiny HERO - Departed Monster Effect Dark Warrior 2 1000 0 During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead. PTDN 2/13/2008
Destiny HERO - Dunker Monster Effect Dark Warrior 4 1200 1700 You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent. PTDN 2/13/2008
Dimension Explosion Spell Quick-Play Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. PTDN 2/13/2008
Doomsday Horror Monster Effect Dark Fiend 4 ? ? The ATK and DEF of this card are each equal to the number of removed from play DARK monsters * 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards. PTDN 2/13/2008
Double Tag Team Trap Normal Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck. PTDN 2/13/2008
Drastic Drop Off Trap Counter Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards. PTDN 2/13/2008
Earth Effigy Monster Effect Earth Rock 4 100 2000 This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. PTDN 2/13/2008
Elemental HERO Storm Neos Monster Fusion Wind Warrior 9 3000 2500 Elemental HERO Neos + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.
PTDN 2/13/2008
Escape from the Dark Dimension Trap Continuous Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card. PTDN 2/13/2008
Field-Commander Rahz Monster Effect Earth Warrior 4 1600 1200 When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck. PTDN 2/13/2008
Fine Trap Normal Discard 2 cards. PTDN 2/13/2008
Fire Trooper Monster Effect Fire Warrior 3 1000 1000 When this card is Summoned, you can send it to Graveyard to inflict 1000 damage to your opponent. PTDN 2/13/2008
Fires of Doomsday Spell Quick-Play If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. PTDN 2/13/2008
Future Samurai Monster Effect Light Warrior 4 1600 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
PTDN 2/13/2008
Gemini Lancer Monster Gemini Water Sea Serpent 4 1800 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. PTDN 2/13/2008
Gemini Trap Hole Trap Normal Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. PTDN 2/13/2008
Gigaplant Monster Gemini Earth Plant 6 2400 1200 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard. PTDN 2/13/2008
Gladiator Beast Andal Monster Normal Earth Beast-Warrior 4 1900 1500 This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. PTDN 2/13/2008
Gladiator Beast Darius Monster Effect Earth Beast-Warrior 4 1700 300 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". PTDN 2/13/2008
Gladiator Beast's Battle Archfiend Shield Spell Equip Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. PTDN 2/13/2008
Gladiator Proving Ground Spell Normal Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. PTDN 2/13/2008
Goblin Zombie Monster Effect Dark Zombie 4 1100 1050 When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand. PTDN 2/13/2008
Golden Flying Fish Monster Effect Light Fish 4 1700 1000 You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. PTDN 2/13/2008
Hannibal Necromancer Monster Effect Dark Spellcaster 4 1400 1800 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. PTDN 2/13/2008
Hate Buster Trap Normal Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster. PTDN 2/13/2008
Imprisoned Queen Archfiend Monster Effect Dark Fiend 8 2600 1700 This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase. PTDN 2/13/2008
Instant Neo Space Spell Equip Equip only to a Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material Monster. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard. PTDN 2/13/2008
Legendary Fiend Monster Effect Dark Fiend 6 1500 1800 During each of your Standby Phases, this card gains 700 ATK. PTDN 2/13/2008
Lonefire Blossom Monster Effect Fire Plant 3 500 1400 Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. PTDN 2/13/2008
Magnetic Mosquito Monster Effect Light Insect 3 300 1000 FLIP: Destroy all face-up Machine-Type monsters on the field. PTDN 2/13/2008
Metabo Globster Monster Effect Dark Fiend 3 800 300 When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon. PTDN 2/13/2008
Metal Reflect Slime Trap Continuous Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack. PTDN 2/13/2008
Mirage Tube Spell Quick-Play This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. PTDN 2/13/2008
Mutant Mindmaster Monster Effect Dark Spellcaster 6 0 2500 When this card declares an attack, you can take control of 1 face-up Attack Position monster your opponent controls, and attack with it instead of this monster. It cannot attack your opponent directly. Return it to your opponent at the end of the Battle Phase. PTDN 2/13/2008
Neo-Spacian Twinkle Moss Monster Fusion Light Plant 4 500 1100 This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:Monster: End the Battle Phase.
Spell: You can change this card's attack to a direct attack.
Trap: This monster is changed to Defense Position.
PTDN 2/13/2008
Obsidian Dragon Monster Effect Dark Rock 4 800 2100 Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them. PTDN 2/13/2008
Offering to the Snake Deity Trap Normal Target 1 face-up Reptile-Type monster you control and 2 cards your opponent controls; destroy all three targets. PTDN 2/13/2008
Prime Material Dragon Monster Effect Light Dragon 6 2400 2000 Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it. PTDN 2/13/2008
Rainbow Dark Dragon Monster Effect Dark Dragon 10 4000 0 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way. PTDN 2/13/2008
Rainbow Life Trap Normal Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. PTDN 2/13/2008
Rainbow Neos Monster Fusion Light Warrior 10 4500 2500 Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon"
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects.Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck.
Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck.
Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
PTDN 2/13/2008
Rainbow Path Trap Normal When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. PTDN 2/13/2008
Rainbow Veil Spell Equip If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. PTDN 2/13/2008
Regenerating Rose Monster Effect Dark Plant 7 0 1500 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). PTDN 2/13/2008
Samsara Lotus Monster Effect Dark Plant 1 0 0 During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. PTDN 2/13/2008
Sea Koala Monster Effect Earth Beast 2 100 1600 Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase. PTDN 2/13/2008
Shadowpriestess of Ohm Monster Effect Dark Spellcaster 4 1700 1600 You can Tribute 1 face-up DARK monster you control to inflict 800 damge to your opponent. PTDN 2/13/2008
Sinister Seeds Trap Normal Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle. PTDN 2/13/2008
Six Samurai United Spell Continuous Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card. PTDN 2/13/2008
Spell Chronicle Spell Continuous Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect. PTDN 2/13/2008
Super Polymerization Spell Quick-Play Discard 1 card; send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and card effects cannot be activated in response to this card's activation. PTDN 2/13/2008
Superancient Deepsea King Coelacanth Monster Effect Water Fish 7 2800 2200 Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card. PTDN 2/13/2008
The Beginning of the End Spell Normal Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards. PTDN 2/13/2008
The Calculator Monster Effect Light Thunder 2 ? 0 This card's ATK is equal to the combined Levels of all monsters you control x 300. PTDN 2/13/2008
The Dark Creator Monster Effect Dark Thunder 8 2300 3000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster in your Graveyard to Special Summon 1 DARK monster from your Graveyard. PTDN 2/13/2008
The Immortal Bushi Monster Effect Dark Warrior 3 1200 600 While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card from your Graveyard. You must also control no monsters to activate and to resolve this effect. PTDN 2/13/2008
Transmigration Break Trap Continuous Any cards that would be returned to the Deck from the Graveyard are removed from play instead. PTDN 2/13/2008
Unleash Your Power! Spell Quick-Play All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. PTDN 2/13/2008
Vampire's Curse Monster Effect Dark Zombie 6 2000 800 When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK. PTDN 2/13/2008
Vengeful Shinobi Monster Effect Dark Warrior 2 400 800 When this face-up Attack Position card is targeted for an attack: Draw 1 card. PTDN 2/13/2008
Vicious Claw Spell Equip The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand. PTDN 2/13/2008
Volcanic Counter Monster Effect Fire Pyro 3 300 1300 When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took. PTDN 2/13/2008
Wind Effigy Monster Effect Wind Winged Beast 4 1800 200 This card can be treated as 2 Tributes for the Tribute Summon of an WIND Normal Monster. PTDN 2/13/2008
Yubel Monster Effect Dark Fiend 10 0 0 This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard. PTDN 2/13/2008
Yubel - Terror Incarnate Monster Effect Dark Fiend 11 0 0 Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard. PTDN 2/13/2008
Yubel - The Ultimate Nightmare Monster Effect Dark Fiend 12 0 0 Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. PTDN 2/13/2008
Zoma the Spirit Trap Continuous Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it. PTDN 2/13/2008
Van'Dalgyon the Dark Dragon Lord Monster Effect Dark Dragon 8 2800 2500 After a Counter Trap Card you control negates the activation of an opponent's card(s) or effect(s), you can Special Summon this card from your hand. Then activate the appropriate effects, based on the type of card negated:
Spell: Inflict 1500 damage to your opponent.
Trap: Select and destroy 1 card your opponent controls.
Effect Monster: Select 1 monster in your Graveyard and Special Summon it.
JUMP 3/1/2008
Doomcaliber Knight Monster Effect Dark Fiend 4 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster. SJCS 3/8/2008
Card Ejector Monster Effect Earth Spellcaster 3 400 400 Once per turn: You can target 1 card in your opponent's Graveyard; banish that target. DPCT 3/11/2008
Elemental HERO Prisma Monster Effect Light Warrior 4 1700 1100 Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Material Monsters listed on that card from your Main Deck to the Graveyard; this card's name becomes the sent monster's name until the End Phase. DPCT 3/23/2008
By Order of the Emperor Trap Continuous You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card. SDDE 4/2/2008
Caius the Shadow Monarch Monster Effect Dark Fiend 6 2400 1000 When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent. SDDE 4/2/2008
D.D.R. - Different Dimension Reincarnation Spell Equip Discard 1 card, then target 1 of your banished monsters: Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. SDDE 4/2/2008
Dimensional Alchemist Monster Effect Light Fairy 4 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand. SDDE 4/2/2008
Samsara Kaiser Monster Effect Earth Warrior 2 200 100 When you Tribute Summon a monster by Tributing this card, return this card to your hand. SDDE 4/2/2008
Cyber Dinosaur Monster Effect Light Machine 7 2500 1900 When your opponent Special Summons a monster from their hand, you can Special Summon this card from your hand. JUMP 5/1/2008
Rigorous Reaver Monster Effect Fire Plant 3 1600 100 Flip: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF. CP06 5/12/2008
Sentinel of the Seas Monster Normal Water Aqua 4 1300 1000 A merman warrior dedicated to defending the ocean against anyone who would defile it. CP06 5/12/2008
Angel 07 Monster Effect Light Fairy 7 2500 1500 When this card is Tribute Summoned, it gains the following effect:The effects of Effect Monsters cannot be activated. LODT 5/13/2008
Arcana Call Trap Normal Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. LODT 5/13/2008
Arcana Force 0 - The Fool Monster Effect Light Fairy 1 0 0 This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned toss a coin:Heads: Negate the effects of your Spells, Traps, and Effect Monsters' effects that target this card and destroy them.
Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
LODT 5/13/2008
Arcana Force EX - The Dark Ruler Monster Effect Light Fairy 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
Heads: This card can make a second attack during each Battle Phase, but it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
Tails: If this card is destroyed, destroy all cards on the field.
LODT 5/13/2008
Arcana Force I - The Magician Monster Effect Light Fairy 4 1100 1100 When this card is Summoned, toss a coin:Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
LODT 5/13/2008
Arcana Force III - The Empress Monster Effect Light Fairy 4 1300 1300 When this card is Summoned, toss a coin:Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand.
Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
LODT 5/13/2008
Arcana Force IV - The Emperor Monster Effect Light Fairy 4 1400 1400 When this card is Summoned, toss a coin:Heads: All "Arcana Force" monsters you control gain 500 ATK
Tails: All "Arcana Force" monsters you control lose 500 ATK.
LODT 5/13/2008
Arcana Force VI - The Lovers Monster Effect Light Fairy 4 1600 1600 When this card is Summoned, toss a coin:Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster
Tails: You cannot Tribute Summon "Arcana Force" monsters.
LODT 5/13/2008
Arcana Force VII - The Chariot Monster Effect Light Fairy 4 1700 1700 When this card is Summoned, toss a coin:Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
Tails: Your opponent gains control of this card.
LODT 5/13/2008
Arcana Force XIV - Temperance Monster Effect Light Fairy 6 2400 2400 During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
Heads: Halve all Battle Damage you take.
Tails: Halve all Battle Damage your opponent takes.
LODT 5/13/2008
Arcana Force XVIII- The Moon Monster Effect Light Fairy 7 2800 2800 When this card is Summoned, toss a coin: * Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). * Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent. LODT 5/13/2008
Arcana Force XXI - The World Monster Effect Light Fairy 8 3100 3100 When this card is Summoned, toss a coin: * Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. * Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand. LODT 5/13/2008
Aurkus, Lightsworn Druid Monster Effect Light Beast-Warrior 3 1200 1800 Lightsworn monsters (everywhere) cannot be targeted by Spells, Traps, or card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Batteryman Charger Monster Effect Light Thunder 5 1800 1200 When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control. LODT 5/13/2008
Batteryman Industrial Strength Monster Effect Light Thunder 8 2600 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field. LODT 5/13/2008
Batteryman Mirco-Cell Monster Effect Light Thunder 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. LODT 5/13/2008
Celestia, Lightsworn Angel Monster Effect Light Fairy 5 2300 200 When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls. LODT 5/13/2008
Cloudian - Storm Dragon Monster Effect Water Fairy 4 1000 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field. LODT 5/13/2008
Cross Porter Monster Effect Dark Warrior 2 400 400 You can send 1 monster you control to the Graveyard and Special Summon 1"Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand. LODT 5/13/2008
Cup of Ace Spell Normal Toss a coin: * Heads: Draw 2 cards. * Tails: Your opponent draws 2 cards. LODT 5/13/2008
D - Formation Spell Continuous Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster. LODT 5/13/2008
D - Fortune Trap Normal When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. LODT 5/13/2008
Dangerous Machine Type-6 Spell Continuous During each of your Standby Phases, roll a six-sided die and apply the result.
1: Discard 1 card.
2: Your opponent discards 1 card.
3: Draw 1 card.
4: Your opponent draws 1 card.
5: Destroy 1 monster your opponent controls.
6: Destroy this card.
LODT 5/13/2008
Dark General Freed Monster Effect Dark Warrior 5 2300 1700 This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. LODT 5/13/2008
Dark Valkyria Monster Gemini Dark Fairy 4 1800 1050 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
LODT 5/13/2008
Deck Lockdown Spell Continuous Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. LODT 5/13/2008
Demise of the Land Spell Quick-Play Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. LODT 5/13/2008
Destiny End Dragoon Monster Fusion Dark Warrior 10 3000 3000 Destiny HERO - Plasma + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. You cannot conduct your Battle Phase the turn you activate this effect. During your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
LODT 5/13/2008
Destiny HERO - Dread Servant Monster Effect Dark Warrior 3 400 700 When this card is Normal Summoned: Place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard: You can target 1 Spell/Trap Card you control; destroy that target. LODT 5/13/2008
Destruction Jammer Trap Counter Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. LODT 5/13/2008
Dice Try! Trap Counter Negate the activation of an opponent's Spell Card, Trap Card or Effect Monster's effect that requires a die roll, and destroy that card. LODT 5/13/2008
Diskblade Rider Monster Effect Wind Fiend 4 1700 1500 Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn. LODT 5/13/2008
Divine Knight Ishzark Monster Effect Light Warrior 6 2300 1800 After damage calculation, when this card destroys a monster by battle. Banish that monster. LODT 5/13/2008
DUCKER Mobile Cannon Monster Effect Light Machine 3 500 500 FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand. LODT 5/13/2008
Ehren, Lightsworn Monk Monster Effect Light Warrior 4 1600 1000 Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Flame Spirit Ignis Monster Effect Fire Pyro 4 1500 1200 You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard. LODT 5/13/2008
Fog King Monster Effect Water Spellcaster 7 0 0 You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters. LODT 5/13/2008
Fossil Dyna Pachycephalo Monster Effect Earth Rock 4 1200 1300 Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field. LODT 5/13/2008
Froggy Forcefield Trap Normal Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls. LODT 5/13/2008
Garoth, Lightsworn Warrior Monster Effect Light Warrior 4 1850 1300 Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the Graveyard, then draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect. LODT 5/13/2008
Gladiator Beast Gyzarus Monster Fusion Dark Winged Beast 6 2400 1500 Gladiator Beast Bestiari + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
LODT 5/13/2008
Gladiator Lash Trap Normal Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. LODT 5/13/2008
Glorious Illusion Trap Continuous Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. LODT 5/13/2008
Goblin Recon Squad Monster Effect Wind Warrior 4 1700 0 If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it's a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. LODT 5/13/2008
Golden Bamboo Sword Spell Normal Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards. LODT 5/13/2008
Golden Ladybug Monster Effect Light Insect 1 0 0 Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase. LODT 5/13/2008
Gragonith, Lightsworn Dragon Monster Effect Light Dragon 6 2000 1600 This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Guardian of Order Monster Effect Light Warrior 8 2500 1200 If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order". LODT 5/13/2008
Helios Trice Megistus Monster Effect Light Pyro 8 ? ? You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF. LODT 5/13/2008
Hero Blast Trap Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK. LODT 5/13/2008
Hero Mask Spell Normal Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, then that target's name becomes the sent monster's name, until the End Phase. LODT 5/13/2008
Honest Monster Effect Light Fairy 4 1100 1900 During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. LODT 5/13/2008
Interplanetary Invader "A" Monster Effect Light Reptile 1 0 500 Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase. LODT 5/13/2008
Jain, Lightsworn Paladin Monster Effect Light Warrior 4 1800 1200 If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Jinzo - Lord Monster Effect Dark Machine 8 2600 1600 This card cannot be Normal Summoned of Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect. LODT 5/13/2008
Jinzo - Returner Monster Effect Dark Machine 3 600 1400 This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. LODT 5/13/2008
Judgment Dragon Monster Effect Light Dragon 8 3000 2600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Kuraz the Light Monarch Monster Effect Light Warrior 6 2400 1000 When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned. LODT 5/13/2008
Level Tuning Spell Normal Reduce the Level of all face-up monsters you control by 1, until the End Phase. LODT 5/13/2008
Light Barrier Spell Field During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. LODT 5/13/2008
Light of Redemption Spell Normal Pay 800 Life Points to target 1 of your banished LIGHT monsters; add that target to your hand. LODT 5/13/2008
Light Spiral Trap Continuous Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck. LODT 5/13/2008
Limit Reverse Trap Continuous Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card. LODT 5/13/2008
Lucky Chance Trap Continuous When an Effect Monster's effect that requires only 1 coin toss is activated call Heads or Tails. If you call it right, draw 1 card. LODT 5/13/2008
Lumina, Lightsworn Summoner Monster Effect Light Spellcaster 3 1000 1000 Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Lyla, Lightsworn Sorceress Monster Effect Light Spellcaster 4 1700 200 During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. LODT 5/13/2008
Magical Exemplar Monster Effect Earth Spellcaster 4 1700 1400 Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed. LODT 5/13/2008
Maniacal Servant Monster Effect Dark Spellcaster 3 600 1000 Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase. LODT 5/13/2008
Maximum Six Monster Effect Earth Warrior 6 1900 1600 When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200. LODT 5/13/2008
Miracle Flipper Monster Effect Light Spellcaster 2 300 500 If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls. LODT 5/13/2008
Mystical Cards of Light Spell Continuous You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw. LODT 5/13/2008
Nimble Musasabi Monster Effect Earth Beast 2 800 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon. LODT 5/13/2008
Owner's Seal Spell Normal Return control of all monsters on the field to their orginal owners. LODT 5/13/2008
Phantom Dragon Monster Effect Light Dragon 8 2300 2200 When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used. LODT 5/13/2008
Portable Battery Pack Trap Continuous Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. LODT 5/13/2008
Quick Charger Spell Quick-Play Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. LODT 5/13/2008
Raging Cloudian Trap Normal Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. LODT 5/13/2008
Rainbow Gravity Trap Normal If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions. LODT 5/13/2008
Realm of Light Spell Field Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. LODT 5/13/2008
Reversal of Fate Trap Normal Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. LODT 5/13/2008
Ribbon of Rebirth Spell Equip If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase. LODT 5/13/2008
Ryko, Lightsworn Hunter Monster Effect Light Beast 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard. LODT 5/13/2008
Sanguine Swamp Trap Continuous If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation. LODT 5/13/2008
Short Circuit Spell Normal Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls. LODT 5/13/2008
Simorgh, Bird of Ancestry Monster Effect Wind Winged Beast 8 2900 2000 Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand. LODT 5/13/2008
Solar Recharge Spell Normal Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. LODT 5/13/2008
Soul Rope Trap Normal Activate only by paying 1000 Life Points when a monster you control is destroyed and sent to the Graveyard. Special Summon 1 Level 4 monster from your Deck. LODT 5/13/2008
Space Gift Spell Normal Draw 1 card for each different "Neo-Spacian" name on the monsters you control. LODT 5/13/2008
Spell Gear Spell Normal Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. LODT 5/13/2008
Substitoad Monster Effect Water Aqua 1 100 2000 You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle. LODT 5/13/2008
Summon Limit Trap Continuous Neither player can Summon more then two times per turn. LODT 5/13/2008
Super Ancient Dinobeast Monster Effect Earth Dinosaur 8 2700 1400 You can Tribute Summon this card in face-up Attakc Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card. LODT 5/13/2008
The Lady in Wight Monster Effect Dark Zombie 3 0 2200 Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard. LODT 5/13/2008
Tour of Doom Trap Continuous During your opponent's Standby Phase, toss a coin: * Heads: Your opponent cannot Normal or Flip Summon until the End Phase.* Tails: You cannot Normal or Flip Summon during your next turn. LODT 5/13/2008
Tualatin Monster Effect Light Fairy 8 2800 2500 If you controlled 2 or more monsters at the start of your opponent's Battle Phase, and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, declare an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute. LODT 5/13/2008
Ultimate Ancient Gear Golem Monster Fusion Earth Machine 10 4400 3400 Ancient Gear Golem + 2 "Ancient Gear" monsters
This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
LODT 5/13/2008
Unifrog Monster Effect Water Aqua 2 400 400 This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog" you can destroy 1 Spell or Trap your opponent controls. LODT 5/13/2008
Union Attack Spell Normal Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. LODT 5/13/2008
Vanquishing Light Trap Counter Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it. LODT 5/13/2008
Volcanic Queen Monster Effect Fire Pyro 6 2500 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent?s side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage. LODT 5/13/2008
Wetlands Spell Field All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. LODT 5/13/2008
Wulf, Lightsworn Beast Monster Effect Light Beast-Warrior 4 2100 300 Cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard: Special Summon it. LODT 5/13/2008
Exodius the Ultimate Forbidden Lord Monster Effect Dark Spellcaster 10 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by returning all monsters from your Graveyard to your Deck. When this card declares an attack, send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. When this card is removed from the field, remove it from play. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel. JUMP 5/15/2008
Athena Monster Effect Light Fairy 7 2600 800 Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it. PP02 7/31/2008
Carrierroid Monster Effect Water Machine 4 1000 800 When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card. PP02 7/31/2008
Elemental HERO Heat Monster Effect Fire Pyro 4 1600 1200 This card gains 200 ATK for each face-up "Elemental HERO" monster you control. PP02 7/31/2008
Elemental HERO Inferno Monster Fusion Fire Pyro 8 2300 1600 Elemental HERO Heat + "Elemental HERO Lady Heat". Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only. PP02 7/31/2008
Elemental HERO Knospe Monster Effect Earth Plant 3 600 1000 Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly. PP02 7/31/2008
Elemental HERO Lady Heat Monster Effect Fire Pyro 4 1300 1000 During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control. PP02 7/31/2008
Elemental HERO Poison Rose Monster Effect Earth Plant 6 1900 2000 Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks. PP02 7/31/2008
Elemental HERO Terra Firma Monster Fusion Earth Warrior 8 2500 2000 Elemental HERO Ocean + "Elemental HERO Woodsman". Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. PP02 7/31/2008
Elemental HERO Voltic Monster Effect Light Thunder 4 1000 1500 When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target. PP02 7/31/2008
Elemental HERO Woodsman Monster Effect Earth Warrior 4 1000 2000 Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. PP02 7/31/2008
Evil Dragon Ananta Monster Effect Dark Reptile 8 ? ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of Reptile-Type monsters you removed x 600. During each of your End Phases, destroy 1 card on the field. PP02 7/31/2008
Hecatrice Monster Effect Light Fairy 4 1500 1100 You can discard this card to the Graveyard to add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand. PP02 7/31/2008
HERO's Bond Spell Normal If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. PP02 7/31/2008
Mezuki Monster Effect Dark Fiend 4 1700 800 You can banish this card from your Graveyard to target 1 Zombie-Type monster in your Graveyard; Special Summon that target. PP02 7/31/2008
Rose Bud Spell Normal Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck. PP02 7/31/2008
Sengenjin Monster Normal Earth Beast-Warrior 8 2750 2500 An unstoppable savage that carries Millennium Items. PP02 7/31/2008
Super War-Lion Monster Ritual Earth Beast 7 2300 2100 This monster can only be Ritual Summoned with the Ritual Spell Card, "War-Lion Ritual". PP02 7/31/2008
Terra Firma Gravity Trap Normal During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. PP02 7/31/2008
Valhalla, Hall of the Fallen Spell Continuous Once per turn, if you control no monsters, you can Special Summon 1 Fairy-Type monster from your hand. PP02 7/31/2008
War-Lion Ritual Spell Ritual This card is used to Ritual Summon "Super War-Lion". You must also offer monsters from the field or your hand whose total Levels equal 7 or more. PP02 7/31/2008
Colossal Fighter Monster Synchro Dark Warrior 8 2800 1000 1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Warrior-Type monster from either player's Graveyard.
5DS1 8/5/2008
Frequency Magician Monster Tuner Light Spellcaster 2 800 400 When this card is Normal Summoned, place 1 Spell counter on it (max. 1). You can remove 1 Spell counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. 5DS1 8/5/2008
Gaia Knight, the Force of Earth Monster Synchro Earth Warrior 6 2600 800 1 Tuner + 1 or more non-Tuner Monsters 5DS1 8/5/2008
Junk Synchron Monster Tuner Dark Warrior 3 1300 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2) 5DS1 8/5/2008
Junk Warrior Monster Synchro Dark Warrior 5 2300 1300 Junk Synchron + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control.
5DS1 8/5/2008
Magna Drago Monster Tuner Fire Dragon 2 1400 600 Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. 5DS1 8/5/2008
Miniaturize Trap Continuous Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. 5DS1 8/5/2008
Scrap-Iron Scarecrow Trap Normal Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. 5DS1 8/5/2008
Sonic Chick Monster Effect Earth Winged Beast 1 300 300 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. 5DS1 8/5/2008
Speed Warrior Monster Effect Wind Warrior 2 900 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. 5DS1 8/5/2008
Synchro Blast Wave Spell Normal Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. 5DS1 8/5/2008
Synchro Boost Spell Equip The equipped monster gains 500 ATK, and its Level is increased by 1. 5DS1 8/5/2008
Synchronized Realm Spell Continuous Each time you Synchro Summon a Synchro monster, inflict 500 damage to your opponent. 5DS1 8/5/2008
Tune Warrior Monster Tuner Earth Warrior 3 1600 200 The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. 5DS1 8/5/2008
Water Spirit Monster Tuner Water Aqua 1 400 1200 This ancient water spirit haunts the glacial monoliths of the Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. 5DS1 8/5/2008
Red Dragon Archfiend Monster Synchro Dark Dragon 8 3000 2000 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect.
CT05 8/18/2008
Stardust Dragon Monster Synchro Wind Dragon 8 2500 2000 1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
CT05 8/18/2008
Dragonic Knight Monster Effect Fire Dragon 7 2800 2300 When the effect of an opponent's monster is activated that targets and destroys a card(s) you control, you can send the targeted card(s) to the Graveyard to Special Summon this card from your hand. JUMP 9/1/2008
Shovel Crusher Monster Normal Earth Machine 3 900 1200 Armed with a pair of shovels, this monster will destroy anything that stands in its way. CP07 9/1/2008
Voltic Kong Monster Effect Light Beast 4 1800 1000 When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control. CP07 9/1/2008
Avenging Knight Parshath Monster Synchro Light Fairy 8 2600 2100 1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
TDGS 9/2/2008
Battle Tuned Spell Quick-Play Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. TDGS 9/2/2008
Beast of the Pharaoh Monster Effect Earth Zombie 3 400 600 If this card is sent to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lower Zombie-Type monster from your Graveyard. TDGS 9/2/2008
Big Piece Golem Monster Effect Earth Rock 5 2100 0 If your opponent controls a monster and you control no monster, you can Normal Summon this card without Tributing. TDGS 9/2/2008
Book of Eclipse Spell Quick-Play Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each. TDGS 9/2/2008
Broken Blocker Trap Normal Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. TDGS 9/2/2008
Charge of the Light Brigade Spell Normal Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. TDGS 9/2/2008
Cold Enchanter Monster Effect Water Aqua 4 1600 1200 You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field. TDGS 9/2/2008
Counselor Lily Monster Tuner Earth Fairy 3 400 1500 When this card is sent to the Graveyard for a Synchro Summon you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase. TDGS 9/2/2008
Cyber Shark Monster Effect Water Fish 5 2100 2000 If you control a WATER monster, you can Normal Summon this card without Tributing. TDGS 9/2/2008
Dark Hunter Monster Effect Dark Fiend 4 1600 400 This card's effect changes depending on the number of DARK monsters in your Graveyard. - 1 or fewer: This card loses 400 ATK. - 2 to 4: This card gains 400 ATK. - 5 or more: You can send this card to the Graveyard to destroy all face-down monster you opponent controls. TDGS 9/2/2008
Dark Resonator Monster Tuner Dark Fiend 3 1300 300 Once per turn, this card cannot be destroyed by battle. TDGS 9/2/2008
De-Synchro Spell Normal Select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if all the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. TDGS 9/2/2008
Defense Draw Trap Normal Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card. TDGS 9/2/2008
Destructotron Monster Effect Earth Psychic 4 1600 400 During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. TDGS 9/2/2008
Dharc the Dark Charmer Monster Effect Dark Spellcaster 3 500 1500 FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field. TDGS 9/2/2008
Doctor Cranium Monster Effect Earth Psychic 1 100 100 When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand. TDGS 9/2/2008
Domino Effect Spell Continuous When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls. TDGS 9/2/2008
Emergency Teleport Spell Quick-Play Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster. TDGS 9/2/2008
Equip Shot Trap Normal Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (Other effects cannot be activated during this battle). TDGS 9/2/2008
Fiendish Engine O (Omega) Monster Effect Dark Machine 8 2800 2000 During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. TDGS 9/2/2008
Fighting Spirit Spell Equip The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. TDGS 9/2/2008
Fish Depth Charge Trap Normal Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card. TDGS 9/2/2008
Geartown Spell Field Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. TDGS 9/2/2008
Ghost Gardna Monster Effect Dark Warrior 4 0 1900 When a face-up monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed and sent to the Graveyard, 1 face-up monster your opponent controls loses 1000 ATK until the End Phase. TDGS 9/2/2008
Gladiator Beast Equeste Monster Effect Wind Winged Beast 4 1600 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste". TDGS 9/2/2008
Gladiator Beast War Chariot Trap Counter When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. TDGS 9/2/2008
Gonogo Monster Effect Earth Rock 3 1350 1600 An opponent's monster that battles this card is changed to face-down Defense Position at the end of the Damage Step. TDGS 9/2/2008
Goyo Guardian Monster Synchro Earth Warrior 6 2800 2000 1 Tuner + 1 or more non-Tuner Monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field in face-up Defense Position.
TDGS 9/2/2008
Graceful Revival Trap Continuous Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. TDGS 9/2/2008
Grapple Blocker Monster Effect Earth Psychic 4 1200 2000 When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card. TDGS 9/2/2008
Hand of the Six Samurai Monster Effect Fire Warrior 3 1600 1000 If you control another face-up "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster to target 1 monster on the field; destroy that target. TDGS 9/2/2008
Handcuffs Dragon Monster Effect Wind Dragon 5 1800 1800 When this card is destroyed by battle with an attacking monster your oppponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed and this card is sent to the Graveyard, you can Special Summon this card. TDGS 9/2/2008
Herald of Orange Light Monster Tuner Light Fairy 2 300 500 During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it. TDGS 9/2/2008
Ice Master Monster Effect Water Spellcaster 8 2500 2000 You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s). TDGS 9/2/2008
Intercept Trap Counter Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. TDGS 9/2/2008
Izanagi Monster Effect Wind Fairy 6 2200 1000 You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated. TDGS 9/2/2008
Izanami Monster Spirit Water Fairy 4 1100 1800 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. TDGS 9/2/2008
Jenis, Lightsworn Mender Monster Effect Light Spellcaster 4 300 2100 During the End Phase, if a card(s) was sent from your Deck to the Graveyard by the effect of a "Lightsworn" card this turn, inflict 500 damage to your opponent and gain 500 Life Points. TDGS 9/2/2008
Judgment of Thunder Trap Normal Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls. TDGS 9/2/2008
Junk Barrage Spell Equip When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's ATK. TDGS 9/2/2008
Jutte Fighter Monster Tuner Earth Warrior 2 700 900 Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. TDGS 9/2/2008
Kinka-Byo Monster Spirit Dark Beast 1 400 200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster. TDGS 9/2/2008
Krebons Monster Tuner Dark Psychic 2 1200 400 When this card is targeted for an attack: You can pay 800 Life Points; negate the attack. TDGS 9/2/2008
Kunai with Chain Trap Normal Activate 1 or both of these effects (simultaneously).
When an opponent's monster attacks: Target the attacking monster; change that target to Defense Position.
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
TDGS 9/2/2008
Kunoichi Monster Effect Wind Warrior 4 1800 1000 When control of this face-up card changeds, its new controller discards 1 random card. TDGS 9/2/2008
Lightsworn Barrier Trap Continuous When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack. TDGS 9/2/2008
Lightsworn Sabre Spell Equip Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to your Graveyard, you can equip it to 1 "Lightsworn" monster you control. TDGS 9/2/2008
Lightwave Tuning Spell Normal Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field. TDGS 9/2/2008
Magical Android Monster Synchro Light Psychic 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
TDGS 9/2/2008
Maiden of Macabre Monster Effect Dark Spellcaster 4 1700 0 When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it. TDGS 9/2/2008
Mecha Bunny Monster Effect Earth Machine 2 800 100 When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position. TDGS 9/2/2008
Medium Piece Golem Monster Effect Earth Rock 4 1600 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from you Deck. That monster's effect is negated while it is face-up on the field. TDGS 9/2/2008
Mind Master Monster Tuner Light Psychic 1 100 200 You can pay 800 life points and tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 level 4 or lower Psychic-Type monster from your deck in face-up Attack Position. TDGS 9/2/2008
Mind Over Matter Trap Counter Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster and destroy that card. TDGS 9/2/2008
Mind Protector Monster Effect Light Psychic 3 0 2200 This card's controller must pay 500 Life Points during each of their Standby Phases. If they cannot, destroy this card. Monsters with 2000 or less ATK cannot declare and attack except for Psychic-Type monsters. TDGS 9/2/2008
Mirror of Yata Spell Equip Equip only to a Spirit mosnter. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. TDGS 9/2/2008
Montage Dragon Monster Effect Earth Dragon 8 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. TDGS 9/2/2008
Multiple Piece Golem Monster Fusion Earth Rock 7 2600 1300 Big Piece Golem + "Medium Piece Golem"
At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.]
TDGS 9/2/2008
Needlebug Nest Trap Normal Send the top 5 cards of your Deck to the Graveyard. TDGS 9/2/2008
Nitro Synchron Monster Tuner Fire Machine 2 300 100 If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card. TDGS 9/2/2008
Nitro Warrior Monster Synchro Fire Warrior 7 2800 1800 Nitro Synchron + 1 or more non-Tuner Monsters
Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card.
TDGS 9/2/2008
Noisy Gnat Monster Effect Earth Insect 2 700 300 You can send this card from your hand to the Graveyard to increase the Level of 1 monster on the field by 1, until the End Phase. TDGS 9/2/2008
Orb of Yasaka Spell Equip Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. TDGS 9/2/2008
Overworked Trap Normal Destroy each monster whose ATK is higher than its original ATK. TDGS 9/2/2008
Oyster Meister Monster Effect Water Fish 3 1600 200 When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). TDGS 9/2/2008
Power Filter Spell Continuous Neither player can Special Summon monsters with 1000 or less ATK. TDGS 9/2/2008
Psi-Impulse Spell Normal Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. The, they draw 3 cards. TDGS 9/2/2008
Psi-Station Spell Continuous When a Psychic-Type monster is Normal Summon, you can pay 500 Life Points to have it gain 300 ATK and increase its Level by 1. TDGS 9/2/2008
Psychic Commander Monster Tuner Earth Psychic 3 1400 800 When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. TDGS 9/2/2008
Psychic Overload Trap Normal Select 3 Psychic-Type monsters in your graveyard. Return them to the deck, then draw 2 cards. TDGS 9/2/2008
Psychic Rejuvenation Trap Normal Gain 1000 Life Points for each face-up Psychic-Type monster you control. TDGS 9/2/2008
Psychic Snail Monster Effect Earth Psychic 4 1900 1200 You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. TDGS 9/2/2008
Quillbolt Hedgehog Monster Effect Earth Machine 2 800 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (deck contains 2) TDGS 9/2/2008
Recycling Batteries Spell Normal Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand. TDGS 9/2/2008
Remote Revenge Trap Normal Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. TDGS 9/2/2008
Shield Warrior Monster Effect Earth Warrior 3 800 1600 During damage calculation, in either player's turn: You can banish this card from your Graveyard; monsters you control cannot be destroyed by this battle. TDGS 9/2/2008
Silent Strider Monster Effect Earth Insect 2 300 700 You can send this card from your hand to the Graveyard to reduce the Level of 1 monster on the field by 1, until the End Phase. TDGS 9/2/2008
Sinister Sprocket Monster Tuner Dark Fiend 1 400 0 If this card is sent to the Graveyard for the Synchro Summon of a DARK Synchro monster, you can destroy 1 face-up Spell or Trap card. TDGS 9/2/2008
Small Piece Golem Monster Effect Earth Rock 3 1100 0 When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field. TDGS 9/2/2008
Spacegate Trap Continuous When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card. TDGS 9/2/2008
Splendid Venus Monster Effect Light Fairy 8 2800 2400 All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated. TDGS 9/2/2008
Sword of Kusanagi Spell Equip Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. TDGS 9/2/2008
Synchro Deflector Trap Normal Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. TDGS 9/2/2008
Telekinetic Charging Cell Spell Equip When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. TDGS 9/2/2008
Telekinetic Shocker Monster Effect Earth Psychic 4 1700 700 If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. TDGS 9/2/2008
Telepathic Power Trap Normal Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK. TDGS 9/2/2008
The Selection Trap Counter Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. TDGS 9/2/2008
The Tricky Monster Effect Wind Spellcaster 5 2000 1200 You can Special Summon this card (from your hand) by discarding 1 card. TDGS 9/2/2008
Thought Ruler Archfiend Monster Synchro Dark Psychic 8 2700 2300 1 Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
TDGS 9/2/2008
Toy Magician Monster Effect Light Spellcaster 4 1600 1500 You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field. TDGS 9/2/2008
Trap of Darkness Trap Normal Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card. TDGS 9/2/2008
Tricky Spell 4 Spell Quick-Play Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack. TDGS 9/2/2008
Turbo Booster Monster Effect Earth Machine 1 0 0 If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn. TDGS 9/2/2008
Twin-Barrel Dragon Monster Effect Dark Machine 4 1700 200 When this card is Summoned, select 1 card your opponent controls. Toss a coin twice, and if the result is 2 heads destroy the selected card. TDGS 9/2/2008
Twin-Shield Defender Monster Effect Earth Warrior 4 700 1600 When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase. TDGS 9/2/2008
Unstable Evolution Spell Equip While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000. TDGS 9/2/2008
Yamato-no-Kami Monster Spirit Dark Warrior 6 2200 1200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand durong the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. TDGS 9/2/2008
Montage Dragon Monster Effect Earth Dragon 8 ? 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300. CT05 9/23/2008
Imperial Iron Wall Trap Continuous Cards cannot be removed from play. SDZW 10/21/2008
Malevolent Mech - Goku En Monster Effect Light Zombie 6 2400 1400 You can Normal Summon this card without Tributing a monster. If you do, it is sent to the Graveyard during the End Phase if you control no other Zombie-Type monsters. When this card is sent to the Graveyard by this effect, you take damage equal to the ATK of this card. SDZW 10/21/2008
Paladin of the Cursed Dragon Monster Effect Light Zombie 4 1900 1200 Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle. SDZW 10/21/2008
Red-Eyes Zombie Dragon Monster Effect Dark Zombie 7 2400 2000 You can Tribute Summon this monster in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon it to your side of the field. SDZW 10/21/2008
Spell Shattering Arrow Spell Quick-Play Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent. SDZW 10/21/2008
Zombie World Spell Field All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. SDZW 10/21/2008
Black Rose Dragon Monster Synchro Fire Dragon 7 2400 1800 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.
CT05 11/3/2008
Turbo Warrior Monster Synchro Wind Warrior 6 2500 1500 Turbo Synchron + 1 or more non-Tuner monsters
When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
CT05 11/3/2008
Thunder King Rai-Oh Monster Effect Light Thunder 4 1900 800 Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it. YG02 11/4/2008
Bamboo Scrap Trap Normal Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. CSOC 11/18/2008
Battle Mania Trap Normal Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. CSOC 11/18/2008
Botanical Girl Monster Effect Water Plant 3 1300 1100 When this card is sent from the field to the Graveyard, you can add 1 Plant-Type monster with 1000 or less DEF from your Deck to your hand. CSOC 11/18/2008
Botanical Lion Monster Effect Earth Plant 4 1600 2000 This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch. CSOC 11/18/2008
Cactus Fighter Monster Effect Earth Plant 4 1900 400 If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position. CSOC 11/18/2008
Card Rotator Spell Normal Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) CSOC 11/18/2008
Comrade Swordsman of Landstar Monster Tuner Earth Warrior 3 500 1200 All Warrior-Type monsters you control gain 400 ATK. CSOC 11/18/2008
Confusion Chaff Trap Normal Activate only when your opponent declares a second direct attack during the same Battle Phase. Conduct battle between the attacking monster and the first monster that attacked directly (other effects cannot be activated during this battle). CSOC 11/18/2008
Copy Plant Monster Tuner Wind Plant 1 0 0 Once per turn, you can select 1 face-up Plant-Type monster on the field to have this card's Level become equal to the selected monster's Level, until the End Phase. CSOC 11/18/2008
Cursed Fig Monster Effect Water Plant 1 200 200 When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated. CSOC 11/18/2008
DNA Checkup Trap Normal Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. CSOC 11/18/2008
Doomkaiser Dragon Monster Synchro Fire Zombie 6 2400 1500 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.
CSOC 11/18/2008
Doppelganger Trap Continuous When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent. CSOC 11/18/2008
Elemental HERO Divine Neos Monster Fusion Light Warrior 12 2500 2500 Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways.
Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects
CSOC 11/18/2008
Everliving Underworld Cannon Spell Continuous Once during each player's turn, when a Zombie-Type monster is Special Summoned to your side of the field inflict 800 damage to your opponent. CSOC 11/18/2008
Factory of 100 Machines Spell Quick-Play Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. CSOC 11/18/2008
Fragrance Storm Spell Normal Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card. CSOC 11/18/2008
Gadget Driver Monster Effect Earth Machine 1 200 200 You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn. CSOC 11/18/2008
Gadget Hauler Monster Effect Earth Machine 6 1300 0 Once per turn, you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each. CSOC 11/18/2008
Giant Trap Hole Trap Normal When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. CSOC 11/18/2008
Gigantic Cephalotus Monster Effect Earth Plant 4 1850 700 This card gains 200 ATK each time a Plant-Type monster is sent to the Graveyard. CSOC 11/18/2008
Gladiator Beast Retiari Monster Effect Water Aqua 3 1200 800 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to your Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Retiari". CSOC 11/18/2008
Goblin Decoy Squad Monster Effect Dark Warrior 4 1000 0 When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. CSOC 11/18/2008
Goka, the Pyre of Malice Monster Effect Fire Zombie 6 2200 1900 You can Special Summon this card from your hand if you control a FIRE monster. When this card is Special Summoned this way, destroy 1 FIRE monster you control. During your Standby Phase, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK, until the End Phase. CSOC 11/18/2008
Gozen Match Trap Continuous Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the Graveyard. CSOC 11/18/2008
Hanewata Monster Tuner Light Fairy 1 200 300 During either player's turn, you can discard this card to make any effect damage you take this turn 0. CSOC 11/18/2008
Healing Wave Generator Monster Effect Light Machine 4 800 1600 Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100. CSOC 11/18/2008
Horseytail Monster Effect Wind Plant 2 400 500 When this card is destroyed by battle and sent the Graveyard, Special Summon 1 "Horsetail Token" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. When this Token is destroyed by battle with a Plant-Type monster, its controller sends 1 card from their hand to the Graveyard. CSOC 11/18/2008
Iron Chain Blaster Monster Effect Earth Machine 2 1100 0 Once per turn, you can send 1 "Iron Chain" monster you control to the Graveyard to inflict 800 damage to your opponent. CSOC 11/18/2008
Iron Chain Coil Monster Tuner Earth Machine 3 1100 1600 Once per turn, you can select 1 "Iron Chain" monster you control to have it gain 300 ATK and DEF as long as this card is face-up on the field. CSOC 11/18/2008
Iron Chain Dragon Monster Synchro Earth Dragon 6 2500 1300 1 Tuner + 1 or more non-Tuner monsters
You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.
CSOC 11/18/2008
Iron Chain Repairman Monster Effect Earth Warrior 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent. Once per turn, you can Special Summon 1 Level 4 or lower "Iron Chain" monster from your Graveyard, except "Iron Chain Repairman". This card cannot attack the turn you activate this effect. CSOC 11/18/2008
Iron Chain Snake Monster Effect Earth Reptile 3 800 1200 During your Main Phase, you can equip this card to 1 face-up monster your opponent controls. That monster loses 800 ATK and DEF. When it is destroyed by battle and sent to the Graveyard, its controller sends cards equal to its Level from the top of their Deck to the Graveyard. CSOC 11/18/2008
Jade Knight Monster Effect Light Machine 4 1000 1800 Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand. CSOC 11/18/2008
Lineage of Destruction Trap Normal Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice. CSOC 11/18/2008
Machine Lord Ur Monster Effect Earth Machine 4 1600 1500 This card can attack all monsters your opponent controls once each. Any Battle Damage this card inflicts to your opponent becomes 0. CSOC 11/18/2008
Mad Archfiend Monster Effect Dark Fiend 4 1800 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. CSOC 11/18/2008
Mark of the Rose Spell Equip Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster. CSOC 11/18/2008
Miracle Fertilizer Spell Continuous Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. CSOC 11/18/2008
Morphtransition Trap Normal Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster. CSOC 11/18/2008
Morphtronic Accelerator Spell Normal Return 1 "Morphtronic" card from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. CSOC 11/18/2008
Morphtronic Boomboxen Monster Effect Earth Machine 4 1200 400 While in Attack Position: This card can attack twice during each Battle Phase.
While in Defense Position: Once per turn, when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate the attack.
CSOC 11/18/2008
Morphtronic Cameran Monster Effect Light Machine 2 800 600 While in Attack Position: When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran".
While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.
CSOC 11/18/2008
Morphtronic Celfon Monster Effect Earth Machine 1 100 100 While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck.
While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.
CSOC 11/18/2008
Morphtronic Clocken Monster Effect Earth Machine 2 600 1100 While in Attack Position: This card gains 500 ATK for each Morph Counter on it.
While in Defense Position: Once per turn, you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.
CSOC 11/18/2008
Morphtronic Cord Spell Equip Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field. CSOC 11/18/2008
Morphtronic Datatron Monster Effect Fire Pyro 3 1200 600 While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent.
While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.
CSOC 11/18/2008
Morphtronic Engine Spell Equip Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. CSOC 11/18/2008
Morphtronic Magnen Monster Effect Earth Thunder 3 800 800 While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
While in Defense Position: Your opponent cannot select another monster as an attack target.
CSOC 11/18/2008
Morphtronic Monitron Trap Continuous When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position. CSOC 11/18/2008
Morphtronic Radion Monster Effect Light Thunder 4 1000 900 While in Attack Position: "Morphtronic" monsters you control gain 800 ATK.
While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
CSOC 11/18/2008
Mosaic Manticore Monster Effect Earth Beast 8 2800 2500 During the Standby Phase of your next turn after you Tribute Summon this card, Special Summon the monsters Tributed to Summon it from your Graveyard. They cannot declare an attack, and their effects are negated. CSOC 11/18/2008
Neos Wiseman Monster Effect Light Spellcaster 10 3000 3000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF. CSOC 11/18/2008
Nettles Monster Tuner Earth Plant 2 1200 400 If this face-up card would be destroyed, you can destroy 1 face-up Plant-Type monster you control instead. CSOC 11/18/2008
Night's End Sorcerer Monster Tuner Dark Spellcaster 2 1300 400 When this card is Special Summoned, you can remove from play up to 2 cards from your opponent's Graveyard. CSOC 11/18/2008
Omega Goggles Spell Equip Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect. CSOC 11/18/2008
Overdrive Teleporter Monster Effect Light Psychic 6 2100 1200 This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field. CSOC 11/18/2008
Paralyzing Chain Spell Continuous When a card(s) is sent from your opponent's Deck to the Graveyard by a card effect, inflict 300 damage to your opponent. CSOC 11/18/2008
Plaguespreader Zombie Monster Tuner Dark Zombie 2 400 200 You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field. CSOC 11/18/2008
Plant Food Chain Trap Normal Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard. CSOC 11/18/2008
Poison Chain Spell Continuous During the End Phase of your turn, if you did not attack, your opponent sends cards equal to the number of face-up "Iron Chain" monsters you control from the top of their Deck to the Graveyard. CSOC 11/18/2008
Pollinosis Trap Counter Tribute 1 Plant-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. CSOC 11/18/2008
Power Injector Monster Effect Earth Psychic 4 1300 1400 Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. CSOC 11/18/2008
Prideful Roar Trap Normal During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only. CSOC 11/18/2008
Psychic Jumper Monster Tuner Earth Psychic 2 100 1500 Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect. CSOC 11/18/2008
Psychic Lifetrancer Monster Synchro Earth Psychic 7 2400 2000 1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.
CSOC 11/18/2008
Psychic Trigger Trap Normal Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. CSOC 11/18/2008
Psychokinesis Spell Normal Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage. CSOC 11/18/2008
Puppet Master Monster Effect Dark Fiend 6 0 0 When this card is Tribute Summoned, you can pay 2000 Life Points to select 2 Fiend-Type monsters from your Graveyard and Special Summon them. They cannot attack this turn. CSOC 11/18/2008
Pursuit Chaser Monster Effect Earth Machine 3 1400 600 When a Defense Position monster is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. CSOC 11/18/2008
Queen of Thorns Monster Synchro Light Plant 6 2200 1800 1 Tuner + 1 or more non-Tuner Plant-Type monsters
Each player must pay 1000 Life Points to Normal or Special Summon a non-Plant-Type monster from their hand.
CSOC 11/18/2008
Rai-Jin Monster Effect Light Thunder 4 ? 1000 All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field. CSOC 11/18/2008
Rai-Mei Monster Effect Light Thunder 3 1400 1200 When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand. CSOC 11/18/2008
Red Ogre Monster Effect Earth Zombie 7 2800 2100 When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard to target the same number of cards on the field; return those targets to the hand. CSOC 11/18/2008
Revival Gift Trap Normal Select 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field. CSOC 11/18/2008
Revived King Ha Des Monster Synchro Dark Zombie 6 2450 0 Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.
CSOC 11/18/2008
Rose, Warrior of Revenge Monster Effect Fire Warrior 4 1600 600 When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent. CSOC 11/18/2008
Search Striker Monster Effect Wind Warrior 4 1600 1200 If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card''s effect without flipping it face-up or applying damage calculation. If you do, this card is changed to Defense Position at the end of the Battle Phase. This card''s battle position cannot be changed until the end of your next turn, except with a card effect. CSOC 11/18/2008
Secret Village of the Spellcasters Spell Field If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. CSOC 11/18/2008
Seed of Deception Spell Quick-Play Special Summon 1 Level 2 or lower Plant-Type monster from your hand. CSOC 11/18/2008
Seed of Flame Monster Effect Fire Plant 3 1600 1200 When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon. CSOC 11/18/2008
Storm Caller Monster Effect Wind Psychic 6 2300 2000 You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. CSOC 11/18/2008
Synchro Strike Trap Normal Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. CSOC 11/18/2008
Teleport Spell Continuous Once per turn, if your opponent controls a monster and you control no monsters, you can pay 800 Life Points to Special Summon 1 Psychic-Type monster from your hand. CSOC 11/18/2008
Tempest Magician Monster Synchro Dark Spellcaster 6 2200 1400 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 1 Spell Counter on it. Once per turn, you can discard any number of cards to place 1 Spell Counter on a monster(s) you control for each card you discarded. You can remove all Spell Counters on the field to inflict 500 damage to your opponent for each removed Spell Counter.
CSOC 11/18/2008
The White Stone of Legend Monster Tuner Light Dragon 1 300 250 When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand. CSOC 11/18/2008
The World Tree Spell Continuous Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it. CSOC 11/18/2008
Tiger Dragon Monster Effect Earth Dragon 6 2400 1800 If this card is Tribute Summoned by Tributing a Dragon-Type monster, you can destroy up to 2 face-down Spell and Trap Cards your opponent controls. CSOC 11/18/2008
Time Machine Trap Normal Activate only when a monster is destroyed by battle and sent to the Graveyard. Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed. CSOC 11/18/2008
Trap of the Imperial Tomb Trap Normal Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field. CSOC 11/18/2008
Treacherous Trap Hole Trap Normal Destroy 2 Monsters on the field. You cannot activate this card if you have any Trap Cards in your Graveyard. CSOC 11/18/2008
Turbo Synchron Monster Tuner Wind Machine 1 100 500 When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took. CSOC 11/18/2008
Tytannial, Princess of Camellias Monster Effect Wind Plant 8 2800 2600 You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it. CSOC 11/18/2008
Urgent Tuning Trap Normal Activate only during the Battle Phase. Synchro Summon 1 Synchro Monster. (Send the appropriate Synchro Material Monsters to the Graveyard.) CSOC 11/18/2008
Virus Cannon Trap Normal Tribute any number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. CSOC 11/18/2008
Wall of Ivy Monster Effect Earth Plant 2 300 1200 FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage. CSOC 11/18/2008
Zombie Mammoth Monster Effect Earth Zombie 4 1900 0 Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK. CSOC 11/18/2008
Gorz the Emissary of Darkness Monster Effect Dark Fiend 7 2700 2500 When you take damage from a card your opponent controls: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When Special Summoned this way, activate the appropriate effect, based on the type of damage. Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Battle Damage you took.
Effect Damage: Inflict damage to your opponent equal to the amount of damage you took.
DLG1 11/21/2008
Arcana Force EX - The Light Ruler Monster Effect Light Fairy 10 4000 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand.
Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it..
JUMP 12/1/2008
Shiba-Warrior Taro Monster Tuner Earth Beast-Warrior 2 800 600 This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand. YAP1 12/8/2008
Comments
comments powered by Disqus
Powered by Create your own unique website with customizable templates.