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Cards Released in 2011

1/28/2019

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Name Card Category Attribute Type Level ATK DEF Text Set Date
The Winged Dragon of Ra Monster Effect Divine Divine Beast 10 ? ? Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target. JUMP 1/1/2011
Troposphere Monster Effect Wind Winged Beast 6 2400 2000 If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. JMPS 1/1/2011
Lightning Warrior Monster Synchro Light Warrior 7 2400 1200 1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
JUMP 1/15/2011
Seven Swords Warrior Monster Synchro Earth Warrior 7 2300 1800 1 Tuner + 1 or more non-Tuner monsters
Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.
JUMP 1/15/2011
Ancient Flamvell Deity Monster Synchro Fire Pyro 7 2500 200 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters
When this card is Synchro Summoned, select and remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play this way.
DT04 1/25/2011
Battle Waltz Spell Normal Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. DP10 1/25/2011
Big One Warrior Monster Effect Light Warrior 1 100 600 During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. DP10 1/25/2011
Boost Warrior Monster Effect Fire Warrior 1 300 200 If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. DP10 1/25/2011
Bri Synchron Monster Tuner Earth Machine 4 1500 1100 If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. DP10 1/25/2011
Card of Sacrifice Trap Normal Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card. DP10 1/25/2011
Defender of the Ice Barrier Monster Tuner Water Aqua 3 200 1600 While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack. DT04 1/25/2011
Dragunity Angusticlavii Monster Effect Wind Winged Beast 5 2100 1000 If this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. DT04 1/25/2011
Dragunity Brandistock Monster Tuner Wind Dragon 1 600 400 While this card is equipped to a monster, that monster can attack twice during each Battle Phase. DT04 1/25/2011
Dragunity Corsesca Monster Tuner Wind Dragon 1 800 700 While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand. DT04 1/25/2011
Dragunity Javelin Monster Tuner Wind Dragon 2 1200 800 If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard. DT04 1/25/2011
Dragunity Knight - Barcha Monster Synchro Wind Dragon 8 2000 1200 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard and equip them as Equip Cards to this card. This card gains 300 ATK for each "Dragunity" Equip Card equipped to this card.
DT04 1/25/2011
Dragunity Knight - Trident Monster Synchro Wind Dragon 7 2400 1700 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards to the Graveyard.
DT04 1/25/2011
Dragunity Militum Monster Effect Wind Winged Beast 4 1700 1200 Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone. DT04 1/25/2011
Dragunity Partisan Monster Tuner Wind Dragon 2 1200 800 When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster. DT04 1/25/2011
Dragunity Pilum Monster Tuner Wind Dragon 3 1400 1000 When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. DT04 1/25/2011
Dragunity Primus Pilus Monster Effect Wind Winged Beast 5 2200 1600 When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card. DT04 1/25/2011
Fabled Dianaira Monster Effect Light Fiend 8 2800 100 You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand". DT04 1/25/2011
General Gantala of the Ice Barrier Monster Effect Water Warrior 7 2700 2000 Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier". DT04 1/25/2011
General Raiho of the Ice Barrier Monster Effect Water Warrior 6 2100 2300 When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated. DT04 1/25/2011
Genex Ally Bellflame Monster Effect Dark Machine 4 1700 1000 Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card. DT04 1/25/2011
Genex Ally Birdman Monster Tuner Dark Machine 3 1400 400 You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. DT04 1/25/2011
Genex Ally Changer Monster Effect Dark Machine 3 1200 1800 Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase. DT04 1/25/2011
Genex Ally Chemistrer Monster Tuner Dark Machine 2 200 500 During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute. DT04 1/25/2011
Genex Ally Crusher Monster Effect Dark Machine 4 1000 2000 Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls. DT04 1/25/2011
Genex Ally Powercell Monster Effect Dark Machine 4 1700 0 Other face-up monsters you control with the same Attribute as this card's gain 500 ATK. DT04 1/25/2011
Genex Ally Reliever Monster Effect Dark Machine 5 2200 1000 When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand. DT04 1/25/2011
Genex Ally Remote Monster Tuner Dark Machine 3 500 1800 Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase. DT04 1/25/2011
Genex Ally Solid Monster Effect Dark Machine 2 500 1200 Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards. DT04 1/25/2011
Genex Ally Triarm Monster Synchro Dark Machine 6 2400 1600 Genex Controller + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card to activate one of the following effects, depending on the Attribute(s) of the non-Tuner monster(s) used in this card's Synchro Summon:WIND: Send 1 random card from your opponent's hand to the Graveyard.
WATER: Destroy 1 Spell/Trap Card on the field.
DARK: Destroy 1 face-up LIGHT monster on the field, and draw 1 card.
DT04 1/25/2011
Genex Ally Triforce Monster Synchro Dark Machine 7 2500 2100 1 "Genex" Tuner + 1 or more non-Tuner monsters
This card gains the following effects based on the Attributes of the non-Tuner monsters monsters used in this card's Synchro Summon:EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK.
LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it in face-down Defense Position.
DT04 1/25/2011
Genex Ally Volcannon Monster Effect Dark Machine 4 1700 600 Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400. DT04 1/25/2011
Jurrac Aeolo Monster Tuner Fire Dinosaur 1 200 200 During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo". DT04 1/25/2011
Jurrac Dino Monster Tuner Fire Dinosaur 3 1700 800 Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards. DT04 1/25/2011
Jurrac Gallim Monster Tuner Fire Dinosaur 2 1200 0 When this card is destroyed by battle and sent to the Graveyard, you can destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect. DT04 1/25/2011
Jurrac Herra Monster Effect Fire Dinosaur 6 2300 1500 When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or your Graveyard. DT04 1/25/2011
Jurrac Meteor Monster Synchro Fire Dinosaur 10 2800 2000 1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur monsters
When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner Monster from your Graveyard.
DT04 1/25/2011
Justice Bringer Monster Effect Earth Warrior 4 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. DP10 1/25/2011
Naturia Butterfly Monster Tuner Earth Insect 3 500 1200 Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack. DT04 1/25/2011
Naturia Exterio Monster Fusion Earth Beast 10 2800 2400 "Naturia Beast" + "Naturia Barkion"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.
DT04 1/25/2011
Naturia Ladybug Monster Effect Earth Insect 1 100 100 When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. That monster gains 1000 ATK until the End Phase. DT04 1/25/2011
Naturia Landoise Monster Synchro Earth Rock 7 2350 1600 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
DT04 1/25/2011
Naturia Mantis Monster Effect Earth Insect 4 1700 1500 When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster. DT04 1/25/2011
Naturia Ragweed Monster Effect Earth Plant 3 1200 2000 When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards. DT04 1/25/2011
Naturia Stinkbug Monster Tuner Earth Insect 3 200 500 When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase. DT04 1/25/2011
Naturia Strawberry Monster Effect Earth Plant 4 1600 1200 Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase. DT04 1/25/2011
Naturia White Oak Monster Effect Earth Plant 4 1800 1400 When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase. DT04 1/25/2011
Neo Flamvell Garuda Monster Effect Fire Pyro 3 1200 1800 During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard. DT04 1/25/2011
Neo Flamvell Hedgehog Monster Tuner Fire Pyro 3 800 200 If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand. DT04 1/25/2011
Neo Flamvell Origin Monster Tuner Fire Pyro 2 500 200 If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand. DT04 1/25/2011
Neo Flamvell Sabre Monster Effect Fire Pyro 4 1500 200 While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK. DT04 1/25/2011
Neo Flamvell Shaman Monster Effect Fire Pyro 3 1700 200 If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent. DT04 1/25/2011
Sacred Spirit of the Ice Barrier Monster Spirit Water Zombie 4 1600 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead. DT04 1/25/2011
Secret Guards of the Ice Barrier Monster Effect Water Aqua 2 100 1600 Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters. DT04 1/25/2011
Strategist of the Ice Barrier Monster Effect Water Spellcaster 4 1600 1600 Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card. DT04 1/25/2011
Synchro Gift Spell Normal Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. DP10 1/25/2011
Synchro Material Trap Normal Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card. DP10 1/25/2011
The Fabled Catsith Monster Tuner Light Beast 1 800 600 When this card is discarded to the Graveyard, select and destroy 1 face-up card on the field. DT04 1/25/2011
The Fabled Cerburrel Monster Tuner Light Beast 2 1000 400 When this card is discarded to the Graveyard, Special Summon it. DT04 1/25/2011
The Fabled Chawa Monster Tuner Light Beast 1 200 100 During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. DT04 1/25/2011
The Fabled Ganashia Monster Effect Light Beast 3 1600 1000 When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field. DT04 1/25/2011
The Fabled Kokkator Monster Effect Light Beast 4 1700 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card. DT04 1/25/2011
The Fabled Kudabbi Monster Synchro Light Beast 4 2200 1100 1 "Fabled" Tuner + 1 or more non-Tuner monsters
This card gains an appropriate effect, depending on the number of cards in your hand.
0: This card cannot be destroyed by battle or by card effects.
3+: Destroy this card during the End Phase.
DT04 1/25/2011
The Fabled Nozoochee Monster Effect Light Beast 2 1200 800 During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand. DT04 1/25/2011
The Fabled Peggulsus Monster Tuner Light Beast 1 100 1600 When this card is discarded to the Graveyard, you can Set this card in face-down Defense Position. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand and send 1 "Fabled" monster from your Deck to the Graveyard. DT04 1/25/2011
The Fabled Unicore Monster Synchro Light Beast 4 2300 1000 1 "Fabled" Tuner + 1 or more non-Tuner monsters
While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
DT04 1/25/2011
Trishula, Dragon of the Ice Barrier Monster Synchro Water Dragon 9 2700 2000 1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
DT04 1/25/2011
Warlock of the Ice Barrier Monster Effect Water Spellcaster 3 400 1000 While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. DT04 1/25/2011
Asceticism of the Six Samurai Spell Quick-Play Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster. STOR 2/8/2011
Atomic Scrap Dragon Monster Synchro Earth Dragon 10 3200 2400 1 "Scrap" Tuner + 2 or more non-Tuner Monsters
Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, Select 1 non-Synchro "Scrap" monster from your Graveyard. and Special Summon it.
STOR 2/8/2011
Barrier Resonator Monster Tuner Light Fiend 1 300 800 During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. STOR 2/8/2011
Blackboost Trap Normal Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards. STOR 2/8/2011
Blackwing - Boreas the Sharp Monster Effect Dark Winged Beast 5 1300 900 You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster. STOR 2/8/2011
Blackwing - Brisote the Tailwind Monster Effect Dark Winged Beast 5 1200 1800 If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points. STOR 2/8/2011
Blackwing - Calima the Haze Monster Effect Dark Winged Beast 4 600 1800 During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. STOR 2/8/2011
Blood Sucker Monster Effect Dark Zombie 4 1300 1500 When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. STOR 2/8/2011
Chaos Hunter Monster Effect Dark Fiend 7 2500 1600 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play. STOR 2/8/2011
Cosmic Compass Monster Effect Earth Machine 1 100 300 When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. STOR 2/8/2011
Cyber Shield Spell Equip Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. STOR 2/8/2011
D.D. Sprite Monster Tuner Light Fairy 1 0 100 You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase. STOR 2/8/2011
Divine Relic Mjollnir Trap Normal Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn. STOR 2/8/2011
Divine Wind of Mist Valley Spell Field Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. STOR 2/8/2011
Doppelwarrior Monster Effect Dark Warrior 2 800 800 When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position. STOR 2/8/2011
Dverg of the Nordic Alfar Monster Effect Earth Warrior 1 100 1000 During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand. STOR 2/8/2011
Elemental HERO Ice Edge Monster Effect Water Warrior 3 800 900 When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. STOR 2/8/2011
Foolish Return Spell Quick-Play Select 1 card in your opponent's Graveyard. Return it to the Deck. STOR 2/8/2011
Forbidden Lance Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. STOR 2/8/2011
Garmr of the Nordic Beasts Monster Effect Dark Beast 4 800 1900 If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation. STOR 2/8/2011
Gleipnir, the Fetters of Fenrir Trap Normal Add 1 "Nordic" monster from your Deck to your hand. STOR 2/8/2011
Gotterdammerung Spell Normal Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls. STOR 2/8/2011
Guldfaxe of the Nordic Beasts Monster Tuner Light Beast 4 1600 1000 If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand. STOR 2/8/2011
Hope for Escape Trap Normal Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents. STOR 2/8/2011
Hourglass of Courage Monster Effect Light Fairy 4 1100 1200 If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled. STOR 2/8/2011
Kagemusha of the Six Samurai Monster Effect Earth Warrior 2 400 1800 During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. STOR 2/8/2011
Karakuri Cash Cache Spell Normal Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster. STOR 2/8/2011
Karakuri Gold Dust Spell Quick-Play Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. STOR 2/8/2011
Karakuri Muso mdl 818 "Haipa" Monster Effect Earth Machine 4 2100 1100 This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase. STOR 2/8/2011
Karakuri Ninja mdl 919 "Kuick" Monster Effect Earth Machine 4 1700 1500 This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. STOR 2/8/2011
Karakuri Steel Shogun mdl 00X "Bureido" Monster Synchro Earth Machine 8 2800 1700 1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
STOR 2/8/2011
Karakuri Watchdog mdl 313 "Saizan" Monster Tuner Earth Machine 4 600 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. STOR 2/8/2011
Legendary Six Samurai - Enishi Monster Effect Light Warrior 4 1700 700 Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF. STOR 2/8/2011
Legendary Six Samurai - Kageki Monster Effect Wind Warrior 3 200 2000 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK. STOR 2/8/2011
Legendary Six Samurai - Kizan Monster Effect Earth Warrior 4 1800 500 If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF. STOR 2/8/2011
Legendary Six Samurai - Mizuho Monster Effect Fire Warrior 3 1600 1000 If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. STOR 2/8/2011
Legendary Six Samurai - Shi En Monster Synchro Dark Warrior 5 2500 1400 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
STOR 2/8/2011
Legendary Six Samurai - Shinai Monster Effect Water Warrior 3 1500 1500 If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". STOR 2/8/2011
Ljosalf of the Nordic Alfar Monster Effect Light Spellcaster 4 1400 1200 When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level. STOR 2/8/2011
Loki, Lord of the Aesir Monster Synchro Dark Spellcaster 10 3300 3000 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters.
Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand.
STOR 2/8/2011
Majioshaleon Monster Effect Water Reptile 5 2000 800 While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. STOR 2/8/2011
March Towards Ragnarok Spell Quick-Play Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated. STOR 2/8/2011
Maxx "C" Monster Effect Earth Insect 2 500 200 During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. STOR 2/8/2011
Mimir of the Nordic Ascendant Monster Effect Dark Fairy 2 600 0 Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard. STOR 2/8/2011
Musakani Magatama Trap Counter When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it. STOR 2/8/2011
Needle Ball Monster Effect Dark Fiend 2 750 700 FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. STOR 2/8/2011
Nordic Relic Brisingamen Trap Normal Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase. STOR 2/8/2011
Nordic Relic Draupnir Spell Equip Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand. STOR 2/8/2011
Nordic Relic Gungnir Trap Normal Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position. STOR 2/8/2011
Nordic Relic Laevateinn Trap Normal Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card. STOR 2/8/2011
Nordic Relic Megingjord Trap Normal Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn. STOR 2/8/2011
Odin, Father of the Aesir Monster Synchro Light Fairy 10 4000 3500 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters
Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.
STOR 2/8/2011
Odin's Eye Trap Continuous Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation. STOR 2/8/2011
Overpowering Eye Spell Normal Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn. STOR 2/8/2011
Resonator Engine Spell Normal Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in your Graveyard to the Deck. STOR 2/8/2011
Scrap Breaker Monster Effect Earth Machine 6 2100 700 If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. STOR 2/8/2011
Scrap Shark Monster Effect Earth Fish 4 2100 0 When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard. STOR 2/8/2011
Scrap Worm Monster Tuner Earth Insect 2 500 100 This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand. STOR 2/8/2011
Shien's Daredevil Monster Effect Earth Warrior 4 1600 1000 When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. STOR 2/8/2011
Shien's Scheme Trap Normal If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand. STOR 2/8/2011
Shien's Smoke Signal Spell Normal Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. STOR 2/8/2011
Shien's Squire Monster Tuner Earth Warrior 1 300 700 During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn. STOR 2/8/2011
Six Strike - Thunder Blast Trap Normal Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
Target 1 monster your opponent controls; destroy that target.
Target 1 card your opponent controls; return that target to the hand.
STOR 2/8/2011
Six Strike - Triple Impact Spell Normal If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
Destroy all face-up monsters your opponent controls.
Destroy all face-up Spell/Trap Cards your opponent controls.
Destroy all Set Spell/Trap Cards your opponent controls.
STOR 2/8/2011
Solemn Authority Trap Continuous Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation. STOR 2/8/2011
Stardust Phantom Monster Effect Light Spellcaster 1 0 0 When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF. STOR 2/8/2011
Stardust Shimmer Spell Normal Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monster(s) in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard. STOR 2/8/2011
Svartalf of the Nordic Alfar Monster Tuner Dark Spellcaster 5 1400 1600 When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand. STOR 2/8/2011
Symphonic Warrior Basses Monster Tuner Wind Machine 1 600 400 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. STOR 2/8/2011
Symphonic Warrior Drumss Monster Tuner Wind Machine 2 700 700 Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute. STOR 2/8/2011
Symphonic Warrior Piaano Monster Tuner Wind Machine 3 900 1300 Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type. STOR 2/8/2011
Tanngnjostr of the Nordic Beasts Monster Effect Earth Beast 3 800 1100 When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts". STOR 2/8/2011
Tanngrisnir of the Nordic Beasts Monster Effect Earth Beast 3 1200 800 When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0). STOR 2/8/2011
Temple of the Six Spell Field Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. STOR 2/8/2011
Terminal World Spell Continuous Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. STOR 2/8/2011
The Golden Apples Trap Normal Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect. STOR 2/8/2011
The Nordic Lights Spell Field Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. STOR 2/8/2011
Thor, Lord of the Aesir Monster Synchro Earth Beast-Warrior 10 3500 2800 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
STOR 2/8/2011
Tiki Curse Trap Continuous Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. STOR 2/8/2011
Tiki Soul Trap Continuous Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. STOR 2/8/2011
Token Stampede Trap Continuous Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle. STOR 2/8/2011
Token Sundae Spell Normal Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect. STOR 2/8/2011
Top Runner Monster Tuner Wind Machine 4 1100 800 All face-up Synchro Monsters you control gain 600 ATK. STOR 2/8/2011
Tyr of the Nordic Champions Monster Effect Light Warrior 4 2000 2000 Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card. STOR 2/8/2011
Tyrant's Tirade Trap Continuous Tribute 2 monsters.Effects of Effect Monsters that activate in the hand or on the field cannot be activated. STOR 2/8/2011
Valkyrie of the Nordic Ascendant Monster Tuner Light Fairy 2 400 800 When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position. STOR 2/8/2011
Vanadis of the Nordic Ascendant Monster Tuner Dark Fairy 4 1200 400 You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase. STOR 2/8/2011
Vortex the Whirlwind Monster Synchro Wind Winged Beast 5 2100 700 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
STOR 2/8/2011
Vylon Delta Monster Synchro Light Fairy 7 1700 2800 1 Tuner + 1 or more non-Tuner LIGHT monsters
If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
STOR 2/8/2011
Vylon Matter Spell Normal Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects:
Draw 1 card.
Destroy 1 card your opponent controls.
STOR 2/8/2011
Wattberyx Monster Tuner Light Thunder 3 300 0 When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. STOR 2/8/2011
Watthydra Monster Synchro Light Thunder 7 1500 1500 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
STOR 2/8/2011
Wattkey Spell Normal Face-up "Watt" monsters you control can attack your opponent directly this turn. STOR 2/8/2011
Wattmole Monster Effect Light Thunder 3 0 100 This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. STOR 2/8/2011
Xing Zhen Hu Replica Trap Continuous Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation. STOR 2/8/2011
Yaksha Monster Spirit Water Fairy 4 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand. STOR 2/8/2011
Zero Force Trap Normal Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. STOR 2/8/2011
Junk Gardna Monster Synchro Earth Warrior 6 1400 2600 Junk Synchron + 1 or more non-Tuner monsters
Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.
YMP1 2/22/2011
Malefic Claw Stream Trap Normal Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. YMP1 2/22/2011
Malefic Cyber End Dragon Monster Effect Dark Machine 10 4000 2800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. YMP1 2/22/2011
Malefic Paradox Dragon Monster Synchro Dark Dragon 10 4000 4000 Malefic Parallel Gear + 1 non-Tuner "Malefic" monster
When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.
YMP1 2/22/2011
Malefic Parallel Gear Monster Tuner Dark Machine 2 0 0 When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand. YMP1 2/22/2011
Malefic Rainbow Dragon Monster Effect Dark Dragon 10 4000 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. YMP1 2/22/2011
Malefic Red-Eyes B. Dragon Monster Effect Dark Dragon 7 2400 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. YMP1 2/22/2011
Malefic World Spell Field While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck. YMP1 2/22/2011
Elemental HERO The Shining Monster Fusion Light Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
YG06 3/1/2011
Malefic Truth Dragon Monster Effect Dark Dragon 12 5000 5000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a face-up "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls. JUMP 3/1/2011
Dragon Mastery Spell Continuous Each monster you control that is equipped with 1 or more "Dragunity" monster(s) gain 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand. SDDL 3/8/2011
Dragon Ravine Spell Field Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
Send 1 Dragon-Type monster from your Deck to the Graveyard.
SDDL 3/8/2011
Dragunity Aklys Monster Tuner Wind Dragon 2 1000 800 When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it. SDDL 3/8/2011
Dragunity Arma Leyvaten Monster Effect Wind Dragon 8 2600 1200 You can Special Summon this card from your hand or your Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard. SDDL 3/8/2011
Dragunity Arma Mystletainn Monster Effect Wind Dragon 6 2100 1500 You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. SDDL 3/8/2011
Frozen Fitzgerald Monster Synchro Water Fiend 5 2500 2500 1 DARK Tuner + 1 non-Tuner Beast-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position.
DPCT 4/1/2011
Snowman Eater Monster Effect Water Aqua 3 0 1900 When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target. TU05 4/9/2011
Dragunity Angusticlavii Monster Effect Wind Winged Beast 5 2100 1000 f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. HA04 4/19/2011
Aurora Paragon Monster Effect Light Fairy 4 1500 1000 Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. EXVC 5/10/2011
Axe Dragonute Monster Effect Dark Dragon 4 2000 1200 If this card attacks, change it to Defense Position at the end of the Damage Step. EXVC 5/10/2011
Blackwing - Hillen the Tengu-wind Monster Tuner Dark Winged Beast 5 0 2300 When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel. EXVC 5/10/2011
Blackwing - Jin the Rain Shadow Monster Tuner Dark Winged Beast 1 600 500 If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation). EXVC 5/10/2011
Blackwing - Kogarashi the Wanderer Monster Tuner Dark Winged Beast 6 2300 1600 When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects. EXVC 5/10/2011
Blue Rose Dragon Monster Effect Dark Dragon 4 1600 1200 When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. EXVC 5/10/2011
Boon of the Meklord Emperor Spell Normal Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. EXVC 5/10/2011
Brain Hazard Trap Continuous Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. EXVC 5/10/2011
Buster Blaster Monster Union Earth Machine 1 0 0 Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) EXVC 5/10/2011
Chaos Infinity Trap Normal Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase. EXVC 5/10/2011
Clock Resonator Monster Tuner Earth Fiend 3 1200 600 Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects. EXVC 5/10/2011
Contact with the Aquamirror Spell Normal If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
Look at all Set cards in your opponent's Spell & Trap Card Zones.
Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
EXVC 5/10/2011
Debunk Trap Counter Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play. EXVC 5/10/2011
Dodger Dragon Monster Effect Wind Dragon 4 1900 1200 The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned. EXVC 5/10/2011
Elder of the Six Samurai Monster Effect Earth Warrior 3 400 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). EXVC 5/10/2011
Elemental Hero Neos Knight Monster Fusion Light Warrior 7 2500 1000 Elemental Hero Neos + 1 Warrior-Type monster
This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
EXVC 5/10/2011
ESP Amplifier Spell Quick-Play All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect. EXVC 5/10/2011
Esper Girl Monster Tuner Earth Psychic 2 500 300 When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand. EXVC 5/10/2011
Force Resonator Monster Tuner Water Fiend 2 500 500 You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step. EXVC 5/10/2011
Fortissimo the Mobile Fortress Spell Field Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. EXVC 5/10/2011
Full House Trap Normal Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards. EXVC 5/10/2011
Gladiator Beast Essedarii Monster Fusion Earth Beast 5 2500 1400 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
EXVC 5/10/2011
Gladiator Beast Tygerius Monster Effect Earth Beast 4 1800 800 This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand. EXVC 5/10/2011
Gladiator Taming Spell Quick-Play If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
Select 1 face-up monster your opponent controls, and change its battle position.
Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
EXVC 5/10/2011
Hushed Psychic Cleric Monster Effect Earth Psychic 3 0 2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. EXVC 5/10/2011
Jar Turtle Monster Effect Water Reptile 4 200 2100 Each time "Jar of Greed" is activated draw 1 card. EXVC 5/10/2011
Junk Berserker Monster Synchro Wind Warrior 7 2700 1800 Junk Synchron + 1 or more non-Tuner monsters
You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
EXVC 5/10/2011
Junk Servant Monster Effect Earth Warrior 4 1500 1000 If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand. EXVC 5/10/2011
Karakuri Cash Shed Trap Counter Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. EXVC 5/10/2011
Karakuri Komachi mdl 224 "Ninishi" Monster Tuner Earth Machine 3 0 1900 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) EXVC 5/10/2011
Karakuri Ninja mdl 7749 "Nanashick" Monster Effect Earth Machine 5 2200 1800 This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control. EXVC 5/10/2011
Lancer Dragonute Monster Effect Dark Dragon 4 1500 1800 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. EXVC 5/10/2011
Lancer Lindwurm Monster Effect Wind Dragon 4 1800 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. EXVC 5/10/2011
Life Stream Dragon Monster Synchro Earth Dragon 8 2900 2400 1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
EXVC 5/10/2011
Localized Tornado Trap Normal Shuffle all cards from your hand and Graveyard into the Deck. EXVC 5/10/2011
Mara of the Nordic Alfar Monster Tuner Dark Spellcaster 2 1000 500 If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand. EXVC 5/10/2011
Meklord Army of Granel Monster Effect Earth Machine 4 1600 1200 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase. EXVC 5/10/2011
Meklord Army of Skiel Monster Effect Wind Machine 4 1200 1000 This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck. EXVC 5/10/2011
Meklord Army of Wisel Monster Effect Dark Machine 4 1800 0 This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. EXVC 5/10/2011
Meklord Astro Dragon Asterisk Monster Effect Dark Machine 10 0 0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned. EXVC 5/10/2011
Meklord Emperor Skiel Monster Effect Wind Machine 1 2200 2200 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn. EXVC 5/10/2011
Meklord Factory Trap Normal Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target. EXVC 5/10/2011
Meklord Fortress Spell Field Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. EXVC 5/10/2011
Mektimed Blast Trap Normal Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards. EXVC 5/10/2011
Mental Seeker Monster Tuner Earth Psychic 3 800 600 When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck. EXVC 5/10/2011
Morphtronic Lantron Monster Tuner Light Machine 1 200 200 While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead.
While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
EXVC 5/10/2011
Morphtronic Staplen Monster Effect Earth Machine 4 1400 1000 While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
EXVC 5/10/2011
Mystic Piper Monster Effect Light Spellcaster 1 0 0 You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn. EXVC 5/10/2011
Naturia Eggplant Monster Effect Earth Plant 2 1000 700 When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand. EXVC 5/10/2011
Necro Defender Monster Effect Dark Fiend 2 0 800 During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. EXVC 5/10/2011
Necro Fleur Monster Effect Dark Plant 1 0 0 If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck. WC11 5/10/2011
Out of the Blue Spell Continuous Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck. EXVC 5/10/2011
Overmind Archfiend Monster Synchro Dark Psychic 9 3300 3000 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
EXVC 5/10/2011
Power-Up Adapter Trap Normal Equip this card to a face-up "Morphtronic" monster you control. It cannot declare an attack. When this card is equipped to a monster, select 1 face-up monster on the field, except the equipped monster. That monster gains ATK equal to the ATK of the equipped monster. When the equipped monster or the selected monster is removed from the field, destroy this card. EXVC 5/10/2011
Psi-Beast Monster Effect Earth Psychic 2 700 500 When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster. EXVC 5/10/2011
Psychic Feel Zone Spell Normal Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position. EXVC 5/10/2011
Psychic Reactor Trap Normal Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters. EXVC 5/10/2011
Psychic Shockwave Trap Normal Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. EXVC 5/10/2011
Reboot Spell Normal Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand. EXVC 5/10/2011
Reborn Tengu Monster Effect Wind Beast-Warrior 4 1700 600 When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck. EXVC 5/10/2011
Red Carpet Trap Normal Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters. EXVC 5/10/2011
Red Dragon Vase Spell Normal Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card. EXVC 5/10/2011
Resonant Destruction Spell Continuous When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation. EXVC 5/10/2011
Resonator Call Spell Normal Add 1 "Resonator" monster from your Deck to your hand. EXVC 5/10/2011
Runaway Karakuri Spell Quick-Play Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated. EXVC 5/10/2011
Safe Zone Trap Continuous Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. EXVC 5/10/2011
Salvage Warrior Monster Effect Water Warrior 5 1900 1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard. EXVC 5/10/2011
Scarlet Security Spell Normal Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls. EXVC 5/10/2011
Scrap Kong Monster Effect Earth Beast 4 2000 1000 When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand. EXVC 5/10/2011
Scrap Orthros Monster Tuner Earth Beast 4 1700 1100 This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand. EXVC 5/10/2011
Sealing Ceremony of Mokuten Trap Continuous Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play. EXVC 5/10/2011
Self-Mummification Spell Quick-Play Select 1 monster you control, and send it to the Graveyard. EXVC 5/10/2011
Serene Psychic Witch Monster Effect Earth Psychic 3 1400 1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. EXVC 5/10/2011
Shien's Advisor Monster Effect Earth Warrior 4 1200 400 When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. EXVC 5/10/2011
Shien's Dojo Spell Continuous Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. EXVC 5/10/2011
Silent Psychic Wizard Monster Effect Earth Psychic 4 1900 0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster. EXVC 5/10/2011
Six Style - Dual Wield Trap Normal If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. EXVC 5/10/2011
Sorciere de Fleur Monster Effect Dark Spellcaster 8 2900 0 When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn. WC11 5/10/2011
Soundproofed Spell Normal This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase. EXVC 5/10/2011
T.G. Blade Blaster Monster Synchro Earth Machine 10 3300 2200 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
EXVC 5/10/2011
T.G. Catapult Dragon Monster Effect Earth Dragon 2 900 1300 Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. EXVC 5/10/2011
T.G. Cyber Magician Monster Tuner Light Spellcaster 1 0 0 If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician". EXVC 5/10/2011
T.G. Halberd Cannon Monster Synchro Earth Machine 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
EXVC 5/10/2011
T.G. Jet Falcon Monster Tuner Wind Winged Beast 3 1400 1200 If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent. EXVC 5/10/2011
T.G. Power Gladiator Monster Synchro Earth Warrior 5 2300 1000 1 Tuner + 1 or more non-Tuner "T.G." monsters
During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
EXVC 5/10/2011
T.G. Recipro Dragonfly Monster Synchro Wind Insect 2 300 300 1 Tuner + 1 non-Tuner monster
Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
EXVC 5/10/2011
T.G. Rush Rhino Monster Effect Earth Beast-Warrior 4 1600 1800 If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino". EXVC 5/10/2011
T.G. Striker Monster Tuner Earth Warrior 2 800 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". EXVC 5/10/2011
T.G. Warwolf Monster Effect Dark Beast-Warrior 3 1200 0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf". EXVC 5/10/2011
T.G. Wonder Magician Monster Synchro Light Spellcaster 5 1900 0 1 Tuner + 1 or more non-Tuner "T.G." monsters
When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
EXVC 5/10/2011
TG-SX1 Trap Normal Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it. EXVC 5/10/2011
TG1-EM1 Trap Normal Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters. EXVC 5/10/2011
TGX1-HL Spell Quick-Play Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field. EXVC 5/10/2011
TGX3-DX2 Trap Normal Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards. EXVC 5/10/2011
TGX300 Spell Continuous All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control. EXVC 5/10/2011
The Resolute Meklord Army Spell Continuous Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle. EXVC 5/10/2011
Tour Guide From The Underworld Monster Effect Dark Fiend 3 1000 600 When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster. EXVC 5/10/2011
Tradetoad Monster Effect Water Aqua 1 100 2000 Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard. EXVC 5/10/2011
Tyrant's Tantrum Trap Continuous Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card. EXVC 5/10/2011
Unknown Synchron Monster Tuner Dark Machine 1 0 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel. EXVC 5/10/2011
Vampire Dragon Monster Effect Dark Zombie 5 2400 0 When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand. EXVC 5/10/2011
W Nebula Meteorite Trap Normal Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. EXVC 5/10/2011
Z-ONE Spell Normal When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand. WC11 5/10/2011
Meklord Astro Mekanikle Monster Effect Light Machine 12 4000 4000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect. JUMP 5/15/2011
T.G. Hyper Librarian Monster Synchro Dark Spellcaster 5 2400 1800 1 Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each.
JUMP 5/15/2011
Gem-Armadillo Monster Effect Earth Rock 4 1700 500 When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. DT05 5/29/2011
Gem-Enhancement Trap Normal Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard. DT05 5/29/2011
Gem-Knight Alexandrite Monster Effect Earth Rock 4 1800 1200 You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. DT05 5/29/2011
Gem-Knight Aquamarine Monster Fusion Earth Aqua 6 1400 2600 Gem-Knight Sapphire + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
DT05 5/29/2011
Gem-Knight Fusion Spell Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. DT05 5/29/2011
Gem-Knight Garnet Monster Normal Earth Pyro 4 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. DT05 5/29/2011
Gem-Knight Ruby Monster Fusion Earth Pyro 6 2500 1300 Gem-Knight Garnet + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
DT05 5/29/2011
Gem-Knight Sapphire Monster Normal Earth Aqua 4 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection. DT05 5/29/2011
Gem-Knight Topaz Monster Fusion Earth Thunder 6 1800 1800 Gem-Knight Tourmaline + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard.
DT05 5/29/2011
Gem-Knight Tourmaline Monster Normal Earth Thunder 4 1600 1800 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. DT05 5/29/2011
Gem-Merchant Monster Effect Earth Spellcaster 3 1000 1000 When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase. DT05 5/29/2011
Kayenn, the Master Magma Blacksmith Monster Effect Fire Rock 3 1200 200 You can banish this card in your Graveyard; all face-up "Laval" monsters you control gain 400 ATK. DT05 5/29/2011
Laval Burner Monster Effect Fire Pyro 5 2100 1000 If there are 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand). DT05 5/29/2011
Laval Forest Sprite Monster Tuner Fire Pyro 2 300 200 When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase. DT05 5/29/2011
Laval Judgment Lord Monster Effect Fire Warrior 7 2700 1800 Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activated this effect. DT05 5/29/2011
Laval Miller Monster Effect Fire Pyro 3 300 400 When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard. DT05 5/29/2011
Laval the Greater Monster Synchro Fire Warrior 6 2400 800 1 Tuner + 1 or more non-Tuner FIRE monsters
When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard, instead.
DT05 5/29/2011
Laval Warrior Monster Effect Fire Warrior 4 1800 500 When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. DT05 5/29/2011
Lavalval Dragon Monster Synchro Fire Dragon 5 2000 1100 1 Tuner + 1 or more non-Tuner FIRE monsters.
You can shuffle 2 "Laval" monsters from your Graveyard into your Deck to target 1 card your opponent controls; return it to the hand.
DT05 5/29/2011
Molten Whirlwind Wall Trap Continuous All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard. DT05 5/29/2011
Prominence, Molten Swordsman Monster Effect Fire Beast-Warrior 4 1800 600 Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase. DT05 5/29/2011
Searing Fire Wall Spell Quick-Play Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. DT05 5/29/2011
Soaring Eagle Above the Searing Land Monster Tuner Fire Winged Beast 1 100 0 If this card is sent to the Graveyard for a Synchro Summon while you have 3 or more "Laval" cards with different names in your Graveyard: You can Special Summon this card. Then, when this card leaves the field, banish this card. DT05 5/29/2011
Vylon Charger Monster Effect Light Fairy 4 1000 1000 All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card. DT05 5/29/2011
Vylon Cube Monster Tuner Light Machine 3 800 800 If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand. DT05 5/29/2011
Vylon Epsilon Monster Synchro Light Fairy 8 2800 1200 1 LIGHT Tuner + 1 or more non-Tuner monsters
Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
DT05 5/29/2011
Vylon Material Spell Equip Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. DT05 5/29/2011
Vylon Sigma Monster Synchro Light Fairy 7 1800 1000 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
DT05 5/29/2011
Vylon Soldier Monster Effect Light Fairy 4 1700 1000 When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions. DT05 5/29/2011
Vylon Vanguard Monster Effect Light Fairy 4 1400 1000 When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card. DT05 5/29/2011
Black Feather Beacon Trap Normal Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand. DP11 5/31/2011
Black Return Trap Normal Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand. DP11 5/31/2011
Blackwing - Jetstream the Blue Sky Monster Effect Dark Winged Beast 1 100 800 Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle. DP11 5/31/2011
Blackwing - Kochi the Daybreak Monster Tuner Dark Winged Beast 4 700 1500 If this card was Special Summoned, this card cannot be used as a Synchro Material Monster. DP11 5/31/2011
Blackwing - Zephyros the Elite Monster Effect Dark Winged Beast 4 1600 1000 If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. DP11 5/31/2011
Meklord Emperor Granel Monster Effect Earth Machine 1 0 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position. JUMP 6/1/2011
Cards from the Sky Spell Normal Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card. SDLS 6/14/2011
Divine Punishment Trap Counter Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it. SDLS 6/14/2011
Master Hyperion Monster Effect Light Fairy 8 2700 2100 You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard to target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn. SDLS 6/14/2011
The Agent of Miracles - Jupiter Monster Effect Light Fairy 4 1800 1000 Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it. SDLS 6/14/2011
The Agent of Mystery - Earth Monster Tuner Light Fairy 2 1000 800 When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead. SDLS 6/14/2011
Dark Highlander Monster Synchro Dark Fiend 7 2800 2300 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed.
YF01 7/6/2011
Blustering Winds Spell Normal Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. YS11 7/12/2011
Feedback Warrior Monster Effect Earth Warrior 3 800 700 When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. YS11 7/12/2011
Gachi Gachi Gantetsu Monster Xyz Earth Rock 2 500 1800 2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
YS11 7/12/2011
Ganbara Knight Monster Effect Light Warrior 4 0 1800 When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. YS11 7/12/2011
Grenosaurus Monster Xyz Fire Dinosaur 3 2000 1900 2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
YS11 7/12/2011
Harmonic Waves Spell Normal Target 1 face-up monster on the field; it becomes Level 4, until the End Phase. YS11 7/12/2011
Key Man the Key Warrior Monster Effect Earth Warrior 2 1000 500 Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. YS11 7/12/2011
Number 39: Utopia Monster Xyz Light Warrior 4 2500 2000 2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
YS11 7/12/2011
Reinforced Space Trap Normal All face-up Xyz Monsters gain 300 ATK for each of their Xyz Materials until the End Phase. YS11 7/12/2011
Shine Knight Monster Effect Light Warrior 3 400 1900 This card is Level 4 while in face-up Defense Position. YS11 7/12/2011
Speed Bird Monster Effect Wind Winged Beast 4 1200 1000 When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. YS11 7/12/2011
Tenshin Monster Effect Light Fairy 2 800 100 This card gains 400 ATK for each face-up Level 2 monster you control. YS11 7/12/2011
Xyz Effect Trap Normal When you Xyz Summon a monster: You can target 1 card on the field; destroy it. YS11 7/12/2011
Xyz Energy Spell Normal Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. YS11 7/12/2011
Zubaba Knight Monster Effect Earth Warrior 3 1600 900 At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. YS11 7/12/2011
Meklord Emperor Wisel Monster Effect Dark Machine 1 2500 2500 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it. JUMP 8/1/2011
Black Garden Spell Field When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. TU06 8/4/2011
Blood Mefist Monster Synchro Dark Fiend 8 2800 1300 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.
YCSW 8/7/2011
A Hero Lives Spell Normal When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. GENF 8/16/2011
Absolute Crusader Monster Effect Earth Warrior 4 1800 1200 When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. GENF 8/16/2011
Achacha Archer Monster Effect Fire Warrior 3 1200 600 When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent. GENF 8/16/2011
Adreus, Keeper of Armageddon Monster Xyz Dark Fiend 5 2600 1700 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
GENF 8/16/2011
Airorca Monster Effect Wind Sea Serpent 3 1400 300 Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. GENF 8/16/2011
Aqua Jet Spell Normal Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK. GENF 8/16/2011
Asleep at the Switch Trap Normal When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. GENF 8/16/2011
Attention! Trap Normal Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different level than it. GENF 8/16/2011
Big Jaws Monster Effect Water Fish 3 1800 300 At the end of the Battle Phase, if this card attacked: Banish it. GENF 8/16/2011
Blue-Blooded Oni Monster Effect Dark Zombie 4 1000 1700 When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. GENF 8/16/2011
Bright Future Trap Normal Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. GENF 8/16/2011
Burgeoning Whirlflame Trap Counter When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. GENF 8/16/2011
Cracking Spell Continuous Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s). GENF 8/16/2011
Crashbug Road Spell Quick-Play Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. GENF 8/16/2011
Crashbug X Monster Effect Dark Fiend 3 0 2000 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect. GENF 8/16/2011
Crashbug Y Monster Effect Dark Fiend 3 1400 1600 When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect. GENF 8/16/2011
Crashbug Z Monster Effect Dark Fiend 3 0 1500 When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect. GENF 8/16/2011
Curse of the Circle Trap Normal Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. GENF 8/16/2011
Damage Vaccine O MAX Trap Normal When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. GENF 8/16/2011
Double or Nothing! Spell Quick-Play When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only. GENF 8/16/2011
Drill Barnacle Monster Effect Water Aqua 3 300 0 This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. GENF 8/16/2011
Elemental HERO Flash Monster Effect Light Warrior 4 1100 1600 When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. GENF 8/16/2011
Elemental HERO Nova Master Monster Fusion Fire Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
GENF 8/16/2011
Explosive Urchin Trap Continuous Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard. GENF 8/16/2011
Fish and Kicks Spell Normal If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. GENF 8/16/2011
Fish and Swaps Spell Normal Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. GENF 8/16/2011
Flyfang Monster Effect Wind Fish 3 1600 300 If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase. GENF 8/16/2011
Future Glow Spell Continuous Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. GENF 8/16/2011
Gagaga Magician Monster Effect Dark Spellcaster 4 1500 1000 Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster. GENF 8/16/2011
Geargiano Monster Effect Earth Machine 3 500 1000 You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated. GENF 8/16/2011
Gem-Elephant Monster Effect Earth Rock 3 400 1900 During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF. GENF 8/16/2011
Ghost Ship Monster Effect Light Fiend 5 1900 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. GENF 8/16/2011
Gishki Diviner Monster Effect Water Sea Serpent 3 1200 800 Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. GENF 8/16/2011
Goblindbergh Monster Effect Earth Warrior 4 1400 0 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect. GENF 8/16/2011
Gogogo Golem Monster Effect Earth Rock 4 1800 1500 Once per turn, this Defense Position card cannot be destroyed by battle. GENF 8/16/2011
Gravelstorm Trap Normal Target 1 Spell/Trap Card on each side of the field; return them to the hand. GENF 8/16/2011
Gusto Codor Monster Effect Wind Winged Beast 3 1000 400 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. GENF 8/16/2011
Infected Mail Spell Continuous Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. GENF 8/16/2011
Jawsman Monster Effect Water Beast-Warrior 6 2600 1600 Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. GENF 8/16/2011
Laval Magma Cannoneer Monster Effect Fire Pyro 4 1700 200 Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. GENF 8/16/2011
Legendary Wind-Up Key Spell Quick-Play Change all face-up "Wind-Up" monsters you control to face-down Defense Position. GENF 8/16/2011
Leviair the Sea Dragon Monster Xyz Wind Aqua 3 1800 1600 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
GENF 8/16/2011
Lost Blue Breaker Monster Effect Water Sea Serpent 3 1400 0 If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. GENF 8/16/2011
Mask Change Spell Quick-Play Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field. GENF 8/16/2011
Masked HERO Goka Monster Fusion Fire Warrior 6 2200 1800 Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard. GENF 8/16/2011
Masked HERO Vapor Monster Fusion Water Warrior 6 2400 2000 Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. GENF 8/16/2011
Master of the Flaming Dragonswords Monster Effect Fire Warrior 4 1800 1200 When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase. GENF 8/16/2011
Milla the Temporal Magician Monster Effect Light Spellcaster 4 1800 1000 When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. GENF 8/16/2011
Number 17: Leviathan Dragon Monster Xyz Water Dragon 3 2000 0 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
GENF 8/16/2011
Number 34: Terror-Byte Monster Xyz Dark Machine 3 0 2900 3 Level 3 Monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
GENF 8/16/2011
Oh F!sh! Trap Counter When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it. GENF 8/16/2011
Oni-Gami Combo Spell Normal Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase. GENF 8/16/2011
Orient Dragon Monster Synchro Wind Dragon 6 2300 1000 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
GENF 8/16/2011
Overwind Trap Normal Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. GENF 8/16/2011
Pain Painter Monster Tuner Dark Zombie 2 400 200 While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster. GENF 8/16/2011
Painful Return Spell Normal Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. GENF 8/16/2011
Past Image Trap Normal If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. GENF 8/16/2011
Peeking Goblin Spell Normal Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. GENF 8/16/2011
Perditious Puppeteer Monster Effect Dark Fiend 7 2700 500 Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster. GENF 8/16/2011
Phantom Magician Monster Effect Dark Spellcaster 3 600 700 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position. GENF 8/16/2011
Piercing Moray Monster Effect Water Fish 4 1500 500 Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. GENF 8/16/2011
Poki Draco Monster Effect Fire Dragon 3 200 100 When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand. GENF 8/16/2011
Poseidon Wave Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters. GENF 8/16/2011
Quill Pen of Gulldos Spell Normal Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand. GENF 8/16/2011
Raigeki Bottle Trap Continuous Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. GENF 8/16/2011
Resonance Device Spell Normal Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase. GENF 8/16/2011
Saambell the Summoner Monster Effect Wind Spellcaster 2 600 400 During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. GENF 8/16/2011
Sea Lancer Monster Effect Water Beast-Warrior 5 1300 1000 You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect. GENF 8/16/2011
Skull Kraken Monster Effect Dark Aqua 3 600 1600 When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card. GENF 8/16/2011
Skystarray Monster Effect Wind Sea Serpent 3 600 300 This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. GENF 8/16/2011
Smashing Horn Trap Counter When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. GENF 8/16/2011
Space-Time Police Monster Effect Wind Psychic 5 2300 1500 When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. GENF 8/16/2011
Spearfish Soldier Monster Effect Wind Sea Serpent 4 1700 1100 This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters. GENF 8/16/2011
Star Changer Spell Quick-Play Target 1 face-up monster on the field and activate 1 of these effects:
Increase that target's Level by 1.
Reduce that target's Level by 1.
GENF 8/16/2011
Steelswarm Roach Monster Xyz Dark Fiend 4 1900 0 2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
GENF 8/16/2011
Submersible Carrier Aero Shark Monster Xyz Water Fish 3 1900 1000 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
GENF 8/16/2011
Super Crashbug Monster Effect Dark Fiend 4 0 3000 Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field. GENF 8/16/2011
Surface Spell Normal Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position. GENF 8/16/2011
The Great Emperor Penguin Monster Effect Water Aqua 5 1800 1500 You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin". GENF 8/16/2011
Thunder Short Spell Normal Inflict 400 damage to your opponent for each monster they control. GENF 8/16/2011
Time Escaper Monster Effect Earth Psychic 2 500 100 You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. GENF 8/16/2011
Tiras, Keeper of Genesis Monster Xyz Light Fairy 5 2600 1700 2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
GENF 8/16/2011
Treaty on Uniform Nomenclature Trap Normal If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
GENF 8/16/2011
Tyrant's Tummyache Trap Continuous Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. GENF 8/16/2011
Underworld Egg Clutch Trap Normal When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. GENF 8/16/2011
United Front Trap Counter When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. GENF 8/16/2011
Utopian Aura Trap Normal Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase. GENF 8/16/2011
Vision HERO Adoration Monster Fusion Dark Warrior 8 2800 2100 2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
GENF 8/16/2011
Vision HERO Trinity Monster Fusion Dark Warrior 8 2500 2000 3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
GENF 8/16/2011
Vylon Filament Spell Equip Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. GENF 8/16/2011
Wind-Up Dog Monster Effect Earth Beast 3 1200 900 During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. GENF 8/16/2011
Wind-Up Factory Spell Continuous Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand. GENF 8/16/2011
Wind-Up Juggler Monster Effect Wind Psychic 4 1700 1000 After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field. GENF 8/16/2011
Wind-Up Magician Monster Effect Fire Spellcaster 4 600 1800 If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. GENF 8/16/2011
Wind-Up Snail Monster Effect Water Aqua 2 100 2000 During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. GENF 8/16/2011
Wind-Up Soldier Monster Effect Earth Warrior 4 1800 1200 During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. GENF 8/16/2011
Wind-Up Zenmaister Monster Xyz Earth Machine 4 1900 1500 2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
GENF 8/16/2011
Wingtortoise Monster Effect Wind Aqua 3 1500 1400 When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) GENF 8/16/2011
Wonder Wand Spell Equip Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. GENF 8/16/2011
Xyz Veil Trap Continuous Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. GENF 8/16/2011
Blizzard Princess Monster Effect Water Spellcaster 8 2800 2100 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn. YG07 8/18/2011
Aquamirror Meditation Trap Normal Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; add those targets to your hand. DT05 9/29/2011
Blessings for Gusto Trap Normal Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. DT05 9/29/2011
Caam, Serenity of Gusto Monster Effect Wind Psychic 4 1700 1100 Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card. DT05 9/29/2011
Contact with Gusto Spell Normal Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. DT05 9/29/2011
Daigusto Eguls Monster Synchro Wind Psychic 7 2600 1800 1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
DT05 9/29/2011
Daigusto Gulldos Monster Synchro Wind Psychic 5 2200 800 1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into your Deck to target 1 face-up monster your opponent controls; destroy it.
DT05 9/29/2011
Evigishki Mind Augus Monster Ritual Water Aqua 6 2500 2000 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck. DT05 9/29/2011
Evigishki Soul Ogre Monster Ritual Water Aqua 8 2800 2800 Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck. DT05 9/29/2011
First Step Towards Infestation Spell Quick-Play Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand; draw 1 card. DT05 9/29/2011
Gishki Abyss Monster Effect Water Fish 2 800 500 When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". DT05 9/29/2011
Gishki Aquamirror Spell Ritual This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand. DT05 9/29/2011
Gishki Ariel Monster Effect Water Spellcaster 4 1000 1800 FLIP: You can add 1 "Gishki" monster from your Deck to your hand. DT05 9/29/2011
Gishki Chain Monster Effect Water Sea Serpent 4 1800 1000 When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. DT05 9/29/2011
Gishki Marker Monster Effect Water Aqua 4 1600 1200 When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand. DT05 9/29/2011
Gishki Shadow Monster Effect Water Sea Serpent 4 1200 1000 If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. DT05 9/29/2011
Gishki Vanity Monster Effect Water Aqua 2 1000 800 During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster. DT05 9/29/2011
Gusto Egul Monster Tuner Wind Winged Beast 1 200 400 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 non-Tuner Level 4 or lower "Gusto" monster from your Deck. DT05 9/29/2011
Gusto Gulldo Monster Tuner Wind Winged Beast 3 500 500 When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck. DT05 9/29/2011
Gusto Thunbolt Monster Effect Wind Thunder 4 1500 1200 If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it. DT05 9/29/2011
Infestation Wave Trap Normal Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand to target 1 card your opponent controls; destroy it. DT05 9/29/2011
Steelswarm Caller Monster Effect Dark Fiend 4 1700 0 When a "Steelswarm" monster is Tribute Summoned by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck. DT05 9/29/2011
Steelswarm Caucastag Monster Effect Dark Fiend 8 2800 0 When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects.
Destroy all monsters on the field, except this card.
Destroy all Spell and Trap Cards on the field.
DT05 9/29/2011
Steelswarm Cell Monster Effect Dark Fiend 1 0 0 If you control no monsters: You can Special Summon this card from your hand. This card cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. DT05 9/29/2011
Steelswarm Gatekeeper Monster Effect Dark Fiend 4 1500 1900 While this card is face-up on the field, during a turn when a "Steelswarm" monster is Tribute Summoned, you can Normal Summon 1 additional time this turn. DT05 9/29/2011
Steelswarm Girastag Monster Effect Dark Fiend 7 2600 0 You can Tribute Summon this monster in face-up Attack Position by Tributing 1 "Steelswarm" monster. When you Tribute Summon this card with a "Steelswarm" monster as a Tribute: You can target 1 card your opponent controls; send it to the Graveyard, and you gain 1000 Life Points. DT05 9/29/2011
Steelswarm Mantis Monster Effect Dark Fiend 5 2200 0 When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it. DT05 9/29/2011
Steelswarm Moth Monster Effect Dark Fiend 6 2400 0 When this card is Tribute Summoned by Tributing 1 "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return them to the hand. DT05 9/29/2011
Steelswarm Scout Monster Effect Dark Fiend 1 200 0 If this card is in your Graveyard at the start of your Main Phase 1 and you control no Spell or Trap Cards: You can Special Summon it. During the turn you activate this effect, you cannot Special Summon any monsters. This card cannot be Tributed, except for a Tribute Summon of an "Steelswarm" monster, and cannot be used as a Synchro Material Monster. DT05 9/29/2011
Winda, Priestess of Gusto Monster Effect Wind Psychic 2 1000 400 When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner monster from your Deck. DT05 9/29/2011
Windaar, Sage of Gusto Monster Effect Wind Psychic 6 2000 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster from your Graveyard; Special Summon it in face-up Defense Position. DT05 9/29/2011
Court of Justice Spell Continuous Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn. LC02 10/4/2011
Cyber Larva Monster Effect Light Machine 1 400 600 If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck. LC02 10/4/2011
Dragonic Tactics Spell Normal Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck. LC02 10/4/2011
Elemental HERO Great Tornado Monster Fusion Wind Warrior 8 2800 2200 1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
LC02 10/4/2011
Gladiator Beast Lanista Monster Effect Wind Winged Beast 4 1800 1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". LCGX 10/4/2011
Lion Alligator Monster Effect Water Reptile 4 1900 200 While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. LC02 10/4/2011
Parallel World Fusion Spell Normal Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card. LC02 10/4/2011
Spawn Alligator Monster Effect Water Reptile 5 2200 1000 During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard. LC02 10/4/2011
Ceruli, Guru of Dark World Monster Effect Dark Fiend 1 100 300 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card. SDGU 10/13/2011
Dark Scheme Trap Normal Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. SDGU 10/13/2011
Grapha, Dragon Lord of Dark World Monster Effect Dark Fiend 8 2700 1800 You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field. SDGU 10/13/2011
Snoww, Unlight of Dark World Monster Effect Dark Fiend 4 1700 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position. SDGU 10/13/2011
The Gates of Dark World Spell Field All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. SDGU 10/13/2011
Galaxy-Eyes Photon Dragon Monster Effect Light Dragon 8 3000 2500 You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished. CT08 11/1/2011
Number 10: Illumiknight Monster Xyz Light Warrior 4 2400 2400 3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
CT08 11/1/2011
Acorno Monster Effect Earth Plant 1 200 400 During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand. PHSW 11/15/2011
Alexandrite Dragon Monster Normal Light Dragon 4 2000 100 Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. PHSW 11/15/2011
Attraffic Control Spell Continuous If your opponent controls 3 or more monsters, they cannot declare an attack. PHSW 11/15/2011
Baby Tiragon Monster Xyz Earth Dragon 1 900 900 3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card, the target 1 Level 1 monster you control; it can attack your opponent directly.
PHSW 11/15/2011
Black Ray Lancer Monster Xyz Dark Beast-Warrior 3 2100 600 2 Level 3 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase.
PHSW 11/15/2011
Bunilla Monster Normal Earth Beast 1 150 2050 This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that! PHSW 11/15/2011
Champion's Vigilance Trap Counter If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card. PHSW 11/15/2011
Copy Knight Trap Continuous When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.) PHSW 11/15/2011
Creepy Coney Monster Effect Earth Beast 3 1000 1900 FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens. PHSW 11/15/2011
Cross Attack Spell Normal Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of the them can attack your opponent directly and the other cannot attack. PHSW 11/15/2011
D-Boyz Monster Effect Dark Fiend 1 100 100 FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. PHSW 11/15/2011
D.D. Telepon Monster Effect Earth Psychic 2 500 1800 If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. PHSW 11/15/2011
Damage Diet Trap Normal Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) PHSW 11/15/2011
Dark Smog Trap Continuous Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target. PHSW 11/15/2011
Darklight Trap Normal Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn. PHSW 11/15/2011
Daybreaker Monster Effect Light Warrior 4 1700 0 When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand. PHSW 11/15/2011
Deep Dark Trap Hole Trap Normal When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). PHSW 11/15/2011
Ego Boost Spell Quick-Play When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. PHSW 11/15/2011
Eisbahn Trap Continuous When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position. PHSW 11/15/2011
Evo-Karma Spell Continuous When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects. PHSW 11/15/2011
Evo-Miracle Spell Quick-Play Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. PHSW 11/15/2011
Evolsaur Cerato Monster Effect Fire Dinosaur 4 1900 1400 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand. PHSW 11/15/2011
Evolsaur Diplo Monster Effect Fire Dinosaur 4 1600 800 When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target. PHSW 11/15/2011
Evolsaur Pelta Monster Effect Fire Dinosaur 4 1100 2000 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand. PHSW 11/15/2011
Evolsaur Vulcano Monster Effect Fire Dinosaur 4 1200 1000 When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack. PHSW 11/15/2011
Evoltile Gephyro Monster Effect Fire Reptile 1 200 400 When this card is destroyed by battle: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. PHSW 11/15/2011
Evoltile Odonto Monster Effect Fire Reptile 2 500 1200 When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand. PHSW 11/15/2011
Evoltile Westlo Monster Effect Fire Reptile 3 700 1900 FLIP: Special Summon 1 "Evolsaur" monster from your Deck. PHSW 11/15/2011
Evolutionary Bridge Trap Normal When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. PHSW 11/15/2011
Evolzar Dolkka Monster Xyz Fire Dragon 4 2300 1700 2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.
PHSW 11/15/2011
Evolzar Laggia Monster Xyz Fire Dragon 4 2400 2000 2 Level 4 Dinosaur-Type monsters
During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.
PHSW 11/15/2011
Extra Gate Spell Quick-Play Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. PHSW 11/15/2011
Fenghuang Monster Spirit Fire Winged Beast 6 2100 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls. PHSW 11/15/2011
Fiery Fervor Trap Normal Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only. PHSW 11/15/2011
Fish Rain Trap Normal When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) PHSW 11/15/2011
Friller Rabca Monster Effect Water Fish 3 700 1500 When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn. PHSW 11/15/2011
Gem-Knight Emerald Monster Effect Earth Rock 4 1800 800 You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. PHSW 11/15/2011
Gem-Turtle Monster Effect Earth Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. PHSW 11/15/2011
Gishki Beast Monster Effect Water Beast 4 1500 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position. PHSW 11/15/2011
Goblin Pothole Squad Monster Effect Earth Warrior 4 1500 400 When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole". PHSW 11/15/2011
Heartfelt Appeal Trap Normal When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects is negated, also it cannot declare an attack. PHSW 11/15/2011
Icy Crevasse Trap Normal When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard. PHSW 11/15/2011
Infernity Knight Monster Effect Dark Fiend 3 1400 400 When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard. PHSW 11/15/2011
Junk Defender Monster Effect Earth Warrior 3 500 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF. PHSW 11/15/2011
Kagetokage Monster Effect Dark Reptile 4 1100 1500 Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. PHSW 11/15/2011
Latinum, Exarch of Dark World Monster Effect Dark Fiend 6 1500 2400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK. PHSW 11/15/2011
Laval Dual Slasher Monster Synchro Fire Warrior 5 2400 200 1 Tuner + 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your Graveyard:
2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row.
3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
PHSW 11/15/2011
Laval Lancelord Monster Effect Fire Warrior 6 2100 200 You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. PHSW 11/15/2011
Lightserpent Monster Effect Light Reptile 3 1200 800 If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster. PHSW 11/15/2011
Lumenize Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. PHSW 11/15/2011
Metaion, the Timelord Monster Effect Fire Fairy 10 0 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). PHSW 11/15/2011
Mirror Mail Trap Normal When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster. PHSW 11/15/2011
Monster Slots Spell Normal Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it. PHSW 11/15/2011
Murmur of the Forest Spell Normal Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return a Field Spell Card(s) on the field to the hand. PHSW 11/15/2011
Naturia Marron Monster Effect Earth Plant 3 1200 700 When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card. PHSW 11/15/2011
Needle Sunfish Monster Effect Water Fish 3 1500 100 When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK. PHSW 11/15/2011
Number 20: Giga-Brilliant Monster Xyz Light Insect 3 1800 1800 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
PHSW 11/15/2011
Number 83: Galaxy Queen Monster Xyz Dark Spellcaster 1 500 500 3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
PHSW 11/15/2011
One Day of Peace Spell Normal Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn. PHSW 11/15/2011
Photon Booster Spell Normal Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase. PHSW 11/15/2011
Photon Cerberus Monster Effect Light Beast 3 1300 600 During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. PHSW 11/15/2011
Photon Lead Spell Quick-Play Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. PHSW 11/15/2011
Photon Sabre Tiger Monster Effect Light Beast 3 2000 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK. PHSW 11/15/2011
Photon Veil Spell Normal Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name. PHSW 11/15/2011
Pinecono Monster Effect Earth Plant 1 400 200 If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard. PHSW 11/15/2011
Plasma Ball Monster Effect Light Thunder 3 900 900 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card. PHSW 11/15/2011
Poisonous Winds Spell Continuous WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. PHSW 11/15/2011
Prior of the Ice Barrier Monster Effect Water Aqua 2 1000 400 If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target. PHSW 11/15/2011
Rabidragon Monster Normal Light Dragon 8 2950 2900 It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape. PHSW 11/15/2011
Rai Rider Monster Effect Light Thunder 3 1200 1400 If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field. PHSW 11/15/2011
Rescue Rabbit Monster Effect Earth Beast 4 300 100 Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. PHSW 11/15/2011
Rodenut Monster Effect Earth Beast 1 100 100 Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target. PHSW 11/15/2011
Sealing Ceremony of Suiton Trap Continuous Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. PHSW 11/15/2011
Senior Silver Ninja Monster Effect Earth Warrior 6 2300 2200 When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field. PHSW 11/15/2011
Sephylon, the Ultimate Timelord Monster Effect Light Fairy 10 4000 4000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000. JUMP 11/15/2011
Sergeant Electro Monster Effect Fire Machine 4 1600 1300 Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. PHSW 11/15/2011
Shard of Greed Spell Continuous Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards. PHSW 11/15/2011
Shark Stickers Monster Effect Water Fish 3 200 1000 When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. PHSW 11/15/2011
Shooting Quasar Dragon Monster Synchro Light Dragon 12 4000 4000 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
JUMP 11/15/2011
Sound the Retreat! Trap Normal Return all monsters you control to the hand. PHSW 11/15/2011
Space Cyclone Spell Quick-Play Detach 1 Xyz Material from a monster. PHSW 11/15/2011
Stinging Swordsman Monster Effect Wind Warrior 1 300 600 When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand. PHSW 11/15/2011
Thunder End Dragon Monster Xyz Light Dragon 8 3000 2000 2 Level 8 Normal Monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.
PHSW 11/15/2011
Tri-Wight Spell Normal Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard. PHSW 11/15/2011
Tribe-Shocking Virus Monster Effect Water Thunder 4 1700 1000 Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster. PHSW 11/15/2011
Tyrant's Throes Trap Continuous Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters. PHSW 11/15/2011
Vylon Ohm Monster Effect Light Fairy 4 1500 200 When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand. PHSW 11/15/2011
Wattcancel Trap Counter When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it. PHSW 11/15/2011
Wattcobra Monster Effect Light Thunder 4 1000 500 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand. PHSW 11/15/2011
Wind-Up Bat Monster Effect Wind Machine 1 300 350 You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. PHSW 11/15/2011
Wind-Up Hunter Monster Effect Dark Beast-Warrior 3 1600 500 You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field. PHSW 11/15/2011
Wind-Up Kitten Monster Effect Earth Beast 2 800 500 You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field. PHSW 11/15/2011
Wind-Up Knight Monster Effect Light Warrior 4 1800 1200 When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field. PHSW 11/15/2011
Wind-Up Rabbit Monster Effect Earth Beast-Warrior 3 1400 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. PHSW 11/15/2011
Wind-Up Warrior Monster Effect Earth Warrior 4 1200 1800 You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field. PHSW 11/15/2011
Wind-Up Zenmaines Monster Xyz Fire Machine 3 1500 2100 2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
PHSW 11/15/2011
Xyz Gift Spell Normal If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards. PHSW 11/15/2011
Xyz Territory Spell Field When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. PHSW 11/15/2011
Zenmailfunction Spell Normal Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. PHSW 11/15/2011
Zenmairch Trap Normal Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. PHSW 11/15/2011
Endless Decay Monster Effect Dark Zombie 4 ? 0 If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. JUMP 12/1/2011
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