Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
The Winged Dragon of Ra | Monster | Effect | Divine | Divine Beast | 10 | ? | ? | Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target. | JUMP | 1/1/2011 |
Troposphere | Monster | Effect | Wind | Winged Beast | 6 | 2400 | 2000 | If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. | JMPS | 1/1/2011 |
Lightning Warrior | Monster | Synchro | Light | Warrior | 7 | 2400 | 1200 | 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand. |
JUMP | 1/15/2011 |
Seven Swords Warrior | Monster | Synchro | Earth | Warrior | 7 | 2300 | 1800 | 1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target. |
JUMP | 1/15/2011 |
Ancient Flamvell Deity | Monster | Synchro | Fire | Pyro | 7 | 2500 | 200 | 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, select and remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play this way. |
DT04 | 1/25/2011 |
Battle Waltz | Spell | Normal | Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. | DP10 | 1/25/2011 | |||||
Big One Warrior | Monster | Effect | Light | Warrior | 1 | 100 | 600 | During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand. | DP10 | 1/25/2011 |
Boost Warrior | Monster | Effect | Fire | Warrior | 1 | 300 | 200 | If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK. | DP10 | 1/25/2011 |
Bri Synchron | Monster | Tuner | Earth | Machine | 4 | 1500 | 1100 | If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated. | DP10 | 1/25/2011 |
Card of Sacrifice | Trap | Normal | Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card. | DP10 | 1/25/2011 | |||||
Defender of the Ice Barrier | Monster | Tuner | Water | Aqua | 3 | 200 | 1600 | While you control another "Ice Barrier" monster, opponent's monsters with an ATK equal to or higher than this card's DEF cannot declare an attack. | DT04 | 1/25/2011 |
Dragunity Angusticlavii | Monster | Effect | Wind | Winged Beast | 5 | 2100 | 1000 | If this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | DT04 | 1/25/2011 |
Dragunity Brandistock | Monster | Tuner | Wind | Dragon | 1 | 600 | 400 | While this card is equipped to a monster, that monster can attack twice during each Battle Phase. | DT04 | 1/25/2011 |
Dragunity Corsesca | Monster | Tuner | Wind | Dragon | 1 | 800 | 700 | While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand. | DT04 | 1/25/2011 |
Dragunity Javelin | Monster | Tuner | Wind | Dragon | 2 | 1200 | 800 | If this face-up card is destroyed while in the Monster Card Zone, you can equip it to 1 face-up Winged Beast-Type "Dragunity" monster you control, instead of sending it to the Graveyard. | DT04 | 1/25/2011 |
Dragunity Knight - Barcha | Monster | Synchro | Wind | Dragon | 8 | 2000 | 1200 | 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard and equip them as Equip Cards to this card. This card gains 300 ATK for each "Dragunity" Equip Card equipped to this card. |
DT04 | 1/25/2011 |
Dragunity Knight - Trident | Monster | Synchro | Wind | Dragon | 7 | 2400 | 1700 | 1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards to the Graveyard. |
DT04 | 1/25/2011 |
Dragunity Militum | Monster | Effect | Wind | Winged Beast | 4 | 1700 | 1200 | Once per turn, you can select and Special Summon 1 "Dragunity" Equip Card from your Spell & Trap Card Zone. | DT04 | 1/25/2011 |
Dragunity Partisan | Monster | Tuner | Wind | Dragon | 2 | 1200 | 800 | When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster is treated as a Tuner monster. | DT04 | 1/25/2011 |
Dragunity Pilum | Monster | Tuner | Wind | Dragon | 3 | 1400 | 1000 | When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand and equip this card to it as an Equip Card. If this card is equipped as an Equip Card to a monster, the equipped monster can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. | DT04 | 1/25/2011 |
Dragunity Primus Pilus | Monster | Effect | Wind | Winged Beast | 5 | 2200 | 1600 | When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck to that monster as an Equip Card. | DT04 | 1/25/2011 |
Fabled Dianaira | Monster | Effect | Light | Fiend | 8 | 2800 | 100 | You can Tribute 1 "Fabled" monster to Tribute Summon this card in face-up Attack Position. Once per turn, when your opponent activates a Normal Spell Card, its effect become "Your opponent selects and discards 1 card from their hand". | DT04 | 1/25/2011 |
General Gantala of the Ice Barrier | Monster | Effect | Water | Warrior | 7 | 2700 | 2000 | Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier". | DT04 | 1/25/2011 |
General Raiho of the Ice Barrier | Monster | Effect | Water | Warrior | 6 | 2100 | 2300 | When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated. | DT04 | 1/25/2011 |
Genex Ally Bellflame | Monster | Effect | Dark | Machine | 4 | 1700 | 1000 | Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. When this card is destroyed by battle and sent to the Graveyard, inflict 300 damage to your opponent for each Genex Counter on this card. | DT04 | 1/25/2011 |
Genex Ally Birdman | Monster | Tuner | Dark | Machine | 3 | 1400 | 400 | You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. | DT04 | 1/25/2011 |
Genex Ally Changer | Monster | Effect | Dark | Machine | 3 | 1200 | 1800 | Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. That monster's Attribute is treated as the declared Attribute, until the End Phase. | DT04 | 1/25/2011 |
Genex Ally Chemistrer | Monster | Tuner | Dark | Machine | 2 | 200 | 500 | During either player's turn, you can discard this card and declare 1 Attribute to select 1 face-up "Genex" monster you control. That monster's Attribute becomes the declared Attribute. | DT04 | 1/25/2011 |
Genex Ally Crusher | Monster | Effect | Dark | Machine | 4 | 1000 | 2000 | Once per turn, when you Normal Summon a monster with this card's Attribute, you can select and destroy 1 card your opponent controls. | DT04 | 1/25/2011 |
Genex Ally Powercell | Monster | Effect | Dark | Machine | 4 | 1700 | 0 | Other face-up monsters you control with the same Attribute as this card's gain 500 ATK. | DT04 | 1/25/2011 |
Genex Ally Reliever | Monster | Effect | Dark | Machine | 5 | 2200 | 1000 | When the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect is negated, you can Special Summon this card from your hand. | DT04 | 1/25/2011 |
Genex Ally Remote | Monster | Tuner | Dark | Machine | 3 | 500 | 1800 | Once per turn, you can select 1 face-up Tuner monster on the field. That monster's name is treated as "Genex Controller", until the End Phase. | DT04 | 1/25/2011 |
Genex Ally Solid | Monster | Effect | Dark | Machine | 2 | 500 | 1200 | Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards. | DT04 | 1/25/2011 |
Genex Ally Triarm | Monster | Synchro | Dark | Machine | 6 | 2400 | 1600 | Genex Controller + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to activate one of the following effects, depending on the Attribute(s) of the non-Tuner monster(s) used in this card's Synchro Summon:WIND: Send 1 random card from your opponent's hand to the Graveyard. WATER: Destroy 1 Spell/Trap Card on the field. DARK: Destroy 1 face-up LIGHT monster on the field, and draw 1 card. |
DT04 | 1/25/2011 |
Genex Ally Triforce | Monster | Synchro | Dark | Machine | 7 | 2500 | 2100 | 1 "Genex" Tuner + 1 or more non-Tuner monsters This card gains the following effects based on the Attributes of the non-Tuner monsters monsters used in this card's Synchro Summon:EARTH: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to that monster's ATK. LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Set it in face-down Defense Position. |
DT04 | 1/25/2011 |
Genex Ally Volcannon | Monster | Effect | Dark | Machine | 4 | 1700 | 600 | Once per turn, you can send 1 face-up FIRE "Genex" monster you control to the Graveyard to select and destroy 1 face-up monster your opponent controls. Then, inflict damage to your opponent equal to the Level of the destroyed monster x 400. | DT04 | 1/25/2011 |
Jurrac Aeolo | Monster | Tuner | Fire | Dinosaur | 1 | 200 | 200 | During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo". | DT04 | 1/25/2011 |
Jurrac Dino | Monster | Tuner | Fire | Dinosaur | 3 | 1700 | 800 | Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards. | DT04 | 1/25/2011 |
Jurrac Gallim | Monster | Tuner | Fire | Dinosaur | 2 | 1200 | 0 | When this card is destroyed by battle and sent to the Graveyard, you can destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect. | DT04 | 1/25/2011 |
Jurrac Herra | Monster | Effect | Fire | Dinosaur | 6 | 2300 | 1500 | When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand or your Graveyard. | DT04 | 1/25/2011 |
Jurrac Meteor | Monster | Synchro | Fire | Dinosaur | 10 | 2800 | 2000 | 1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner Monster from your Graveyard. |
DT04 | 1/25/2011 |
Justice Bringer | Monster | Effect | Earth | Warrior | 4 | 1700 | 1000 | Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation. | DP10 | 1/25/2011 |
Naturia Butterfly | Monster | Tuner | Earth | Insect | 3 | 500 | 1200 | Once per turn, when an opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard to negate the attack. | DT04 | 1/25/2011 |
Naturia Exterio | Monster | Fusion | Earth | Beast | 10 | 2800 | 2400 | "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard. |
DT04 | 1/25/2011 |
Naturia Ladybug | Monster | Effect | Earth | Insect | 1 | 100 | 100 | When you Synchro Summon a "Naturia" Synchro Monster, you can Special Summon this card from your Graveyard. During your Main Phase, you can Tribute this card to select 1 face-up "Naturia" monster you control. That monster gains 1000 ATK until the End Phase. | DT04 | 1/25/2011 |
Naturia Landoise | Monster | Synchro | Earth | Rock | 7 | 2350 | 1600 | 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect, and destroy that Effect Monster. |
DT04 | 1/25/2011 |
Naturia Mantis | Monster | Effect | Earth | Insect | 4 | 1700 | 1500 | When your opponent Normal Summons a monster, you can send 1 "Naturia" monster from your hand to the Graveyard to destroy that monster. | DT04 | 1/25/2011 |
Naturia Ragweed | Monster | Effect | Earth | Plant | 3 | 1200 | 2000 | When your opponent draws a card(s) outside of their Draw Phase, you can send this card from the field to the Graveyard to draw 2 cards. | DT04 | 1/25/2011 |
Naturia Stinkbug | Monster | Tuner | Earth | Insect | 3 | 200 | 500 | When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase. | DT04 | 1/25/2011 |
Naturia Strawberry | Monster | Effect | Earth | Plant | 4 | 1600 | 1200 | Once per turn, when your opponent Normal or Special Summons a monster, select that monster. This card gains 100 ATK x the Level of that monster, until the End Phase. | DT04 | 1/25/2011 |
Naturia White Oak | Monster | Effect | Earth | Plant | 4 | 1800 | 1400 | When this face-up card is targeted by an opponent's card effect, you can send this card to the Graveyard to Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck. Those monsters cannot declare an attack, and are destroyed during your End Phase. | DT04 | 1/25/2011 |
Neo Flamvell Garuda | Monster | Effect | Fire | Pyro | 3 | 1200 | 1800 | During your End Phase, if you control another face-up "Flamvell" monster, remove from play 1 card in your opponent's Graveyard. | DT04 | 1/25/2011 |
Neo Flamvell Hedgehog | Monster | Tuner | Fire | Pyro | 3 | 800 | 200 | If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand. | DT04 | 1/25/2011 |
Neo Flamvell Origin | Monster | Tuner | Fire | Pyro | 2 | 500 | 200 | If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand. | DT04 | 1/25/2011 |
Neo Flamvell Sabre | Monster | Effect | Fire | Pyro | 4 | 1500 | 200 | While there are 4 or less cards in your opponent's Graveyard, this card gains 600 ATK. While there are 8 or more cards in your opponent's Graveyard, this card loses 300 ATK. | DT04 | 1/25/2011 |
Neo Flamvell Shaman | Monster | Effect | Fire | Pyro | 3 | 1700 | 200 | If this card destroys an opponent's monster by battle while there are 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard, and remove it from play. If your opponent has no Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent. | DT04 | 1/25/2011 |
Sacred Spirit of the Ice Barrier | Monster | Spirit | Water | Zombie | 4 | 1600 | 1200 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead. | DT04 | 1/25/2011 |
Secret Guards of the Ice Barrier | Monster | Effect | Water | Aqua | 2 | 100 | 1600 | Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters. | DT04 | 1/25/2011 |
Strategist of the Ice Barrier | Monster | Effect | Water | Spellcaster | 4 | 1600 | 1600 | Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card. | DT04 | 1/25/2011 |
Synchro Gift | Spell | Normal | Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. | DP10 | 1/25/2011 | |||||
Synchro Material | Trap | Normal | Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card. | DP10 | 1/25/2011 | |||||
The Fabled Catsith | Monster | Tuner | Light | Beast | 1 | 800 | 600 | When this card is discarded to the Graveyard, select and destroy 1 face-up card on the field. | DT04 | 1/25/2011 |
The Fabled Cerburrel | Monster | Tuner | Light | Beast | 2 | 1000 | 400 | When this card is discarded to the Graveyard, Special Summon it. | DT04 | 1/25/2011 |
The Fabled Chawa | Monster | Tuner | Light | Beast | 1 | 200 | 100 | During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. | DT04 | 1/25/2011 |
The Fabled Ganashia | Monster | Effect | Light | Beast | 3 | 1600 | 1000 | When this card is discarded to the Graveyard, Special Summon it. If this card was Summoned this way, it gains 200 ATK. In that case, remove it from play when it is removed from the field. | DT04 | 1/25/2011 |
The Fabled Kokkator | Monster | Effect | Light | Beast | 4 | 1700 | 1500 | When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to the Graveyard to draw 1 card. | DT04 | 1/25/2011 |
The Fabled Kudabbi | Monster | Synchro | Light | Beast | 4 | 2200 | 1100 | 1 "Fabled" Tuner + 1 or more non-Tuner monsters This card gains an appropriate effect, depending on the number of cards in your hand. 0: This card cannot be destroyed by battle or by card effects. 3+: Destroy this card during the End Phase. |
DT04 | 1/25/2011 |
The Fabled Nozoochee | Monster | Effect | Light | Beast | 2 | 1200 | 800 | During your Main Phase, you can discard 1 "Fabled" monster to Special Summon this card from your hand. When this card is Special Summoned this way, you can Special Summon 1 Level 2 or lower "Fabled" monster from your hand. | DT04 | 1/25/2011 |
The Fabled Peggulsus | Monster | Tuner | Light | Beast | 1 | 100 | 1600 | When this card is discarded to the Graveyard, you can Set this card in face-down Defense Position. When this card is flipped face-up, you can reveal 1 "Fabled" monster in your hand and send 1 "Fabled" monster from your Deck to the Graveyard. | DT04 | 1/25/2011 |
The Fabled Unicore | Monster | Synchro | Light | Beast | 4 | 2300 | 1000 | 1 "Fabled" Tuner + 1 or more non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster. |
DT04 | 1/25/2011 |
Trishula, Dragon of the Ice Barrier | Monster | Synchro | Water | Dragon | 9 | 2700 | 2000 | 1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.) |
DT04 | 1/25/2011 |
Warlock of the Ice Barrier | Monster | Effect | Water | Spellcaster | 3 | 400 | 1000 | While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn. | DT04 | 1/25/2011 |
Asceticism of the Six Samurai | Spell | Quick-Play | Select 1 face-up "Six Samurai" monster you control. Special Summon 1 "Six Samurai" monster from your Deck with a different name but equal ATK to the selected monster. During the End Phase of this turn, destroy the selected monster. | STOR | 2/8/2011 | |||||
Atomic Scrap Dragon | Monster | Synchro | Earth | Dragon | 10 | 3200 | 2400 | 1 "Scrap" Tuner + 2 or more non-Tuner Monsters Once per turn, you can select 1 card you control and up to 3 cards in your opponent's Graveyard. Destroy your selected card and return the opponent's cards to the Deck. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, Select 1 non-Synchro "Scrap" monster from your Graveyard. and Special Summon it. |
STOR | 2/8/2011 |
Barrier Resonator | Monster | Tuner | Light | Fiend | 1 | 300 | 800 | During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. | STOR | 2/8/2011 |
Blackboost | Trap | Normal | Remove from play 2 face-up "Blackwing" Tuner monsters you control. Draw 2 cards. | STOR | 2/8/2011 | |||||
Blackwing - Boreas the Sharp | Monster | Effect | Dark | Winged Beast | 5 | 1300 | 900 | You can remove from play this card from your Graveyard to select 1 face-up "Blackwing" monster you control. If that monster battles with an opponent's monster this turn, it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the selected monster. | STOR | 2/8/2011 |
Blackwing - Brisote the Tailwind | Monster | Effect | Dark | Winged Beast | 5 | 1200 | 1800 | If 2 or more "Blackwing" monsters you control are destroyed in the same turn, you can Special Summon this card from your hand. If this card is sent to the graveyard as a Synchro Material Monster, you gain 600 Life Points. | STOR | 2/8/2011 |
Blackwing - Calima the Haze | Monster | Effect | Dark | Winged Beast | 4 | 600 | 1800 | During your opponent's Battle Phase, if you control no monsters, you can remove from play this card from the Graveyard to select 1 Synchro Monster in your Graveyard, and Special Summon it. It is removed from play at the end of the Battle Phase. | STOR | 2/8/2011 |
Blood Sucker | Monster | Effect | Dark | Zombie | 4 | 1300 | 1500 | When this card inflicts Battle Damage to your opponent, send the top card of your opponent's Deck to the Graveyard. | STOR | 2/8/2011 |
Chaos Hunter | Monster | Effect | Dark | Fiend | 7 | 2500 | 1600 | When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand. Your opponent cannot remove cards from play. | STOR | 2/8/2011 |
Cosmic Compass | Monster | Effect | Earth | Machine | 1 | 100 | 300 | When this card is Normal Summoned, you can Special Summon a number of "Compass Tokens" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls. | STOR | 2/8/2011 |
Cyber Shield | Spell | Equip | Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. | STOR | 2/8/2011 | |||||
D.D. Sprite | Monster | Tuner | Light | Fairy | 1 | 0 | 100 | You can Special Summon this card from your hand by removing from play 1 face-up monster you control. If you do, return the removed from play monster to the field during the next Standby Phase. | STOR | 2/8/2011 |
Divine Relic Mjollnir | Trap | Normal | Select 1 face-up "Aesir" monster you control. It can attack twice during each Battle Phase this turn. | STOR | 2/8/2011 | |||||
Divine Wind of Mist Valley | Spell | Field | Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. | STOR | 2/8/2011 | |||||
Doppelwarrior | Monster | Effect | Dark | Warrior | 2 | 800 | 800 | When a monster is Special Summoned from your Graveyard, you can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material Monster, you can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position. | STOR | 2/8/2011 |
Dverg of the Nordic Alfar | Monster | Effect | Earth | Warrior | 1 | 100 | 1000 | During the turn this card is Normal Summoned, you can Normal Summon 1 "Nordic" in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this face-up card on the field is sent to the Graveyard, select 1 "Nordic Relic" card in your Graveyard and add it to your hand. | STOR | 2/8/2011 |
Elemental HERO Ice Edge | Monster | Effect | Water | Warrior | 3 | 800 | 900 | When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn. | STOR | 2/8/2011 |
Foolish Return | Spell | Quick-Play | Select 1 card in your opponent's Graveyard. Return it to the Deck. | STOR | 2/8/2011 | |||||
Forbidden Lance | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. | STOR | 2/8/2011 | |||||
Garmr of the Nordic Beasts | Monster | Effect | Dark | Beast | 4 | 800 | 1900 | If this card battles with a Level 4 or lower monster, you can return that monster to the hand after damage calculation. | STOR | 2/8/2011 |
Gleipnir, the Fetters of Fenrir | Trap | Normal | Add 1 "Nordic" monster from your Deck to your hand. | STOR | 2/8/2011 | |||||
Gotterdammerung | Spell | Normal | Select 1 face-up "Aesir" monster you control. Give control of that monster to your opponent. During your opponent's next End Phase, destroy the selected monster. Then, remove from play all cards your opponent controls. | STOR | 2/8/2011 | |||||
Guldfaxe of the Nordic Beasts | Monster | Tuner | Light | Beast | 4 | 1600 | 1000 | If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand. | STOR | 2/8/2011 |
Hope for Escape | Trap | Normal | Activate only if your opponents Life Points are at least 1000 higher than yours. Pay 1000 Life Points. Draw 1 card for every 2000 points difference between your Life Points and your opponents. | STOR | 2/8/2011 | |||||
Hourglass of Courage | Monster | Effect | Light | Fairy | 4 | 1100 | 1200 | If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled. | STOR | 2/8/2011 |
Kagemusha of the Six Samurai | Monster | Effect | Earth | Warrior | 2 | 400 | 1800 | During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead. | STOR | 2/8/2011 |
Karakuri Cash Cache | Spell | Normal | Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster. | STOR | 2/8/2011 | |||||
Karakuri Gold Dust | Spell | Quick-Play | Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. | STOR | 2/8/2011 | |||||
Karakuri Muso mdl 818 "Haipa" | Monster | Effect | Earth | Machine | 4 | 2100 | 1100 | This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase. | STOR | 2/8/2011 |
Karakuri Ninja mdl 919 "Kuick" | Monster | Effect | Earth | Machine | 4 | 1700 | 1500 | This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position. | STOR | 2/8/2011 |
Karakuri Steel Shogun mdl 00X "Bureido" | Monster | Synchro | Earth | Machine | 8 | 2800 | 1700 | 1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card. |
STOR | 2/8/2011 |
Karakuri Watchdog mdl 313 "Saizan" | Monster | Tuner | Earth | Machine | 4 | 600 | 1800 | This card must attack if able. When this face-up card on the field is selected as an attack target, change its Battle Position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle. | STOR | 2/8/2011 |
Legendary Six Samurai - Enishi | Monster | Effect | Light | Warrior | 4 | 1700 | 700 | Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters expect "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF. | STOR | 2/8/2011 |
Legendary Six Samurai - Kageki | Monster | Effect | Wind | Warrior | 3 | 200 | 2000 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a face-up "Six Samurai" monster with a different name, this card gains 1500 ATK. | STOR | 2/8/2011 |
Legendary Six Samurai - Kizan | Monster | Effect | Earth | Warrior | 4 | 1800 | 500 | If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF. | STOR | 2/8/2011 |
Legendary Six Samurai - Mizuho | Monster | Effect | Fire | Warrior | 3 | 1600 | 1000 | If you control a face-up "Legendary Six Samurai - Shinai", you can Special Summon this card from your hand. Once per turn, you can Tribute another "Six Samurai" monster to select and destroy 1 card on the field. | STOR | 2/8/2011 |
Legendary Six Samurai - Shi En | Monster | Synchro | Dark | Warrior | 5 | 2500 | 1400 | 1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card, you can negate it's activation and destroy it. If this face-up card on the field would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. |
STOR | 2/8/2011 |
Legendary Six Samurai - Shinai | Monster | Effect | Water | Warrior | 3 | 1500 | 1500 | If you control a face-up "Legendary Six Samurai - Mizuho", you can Special Summon this card from your hand. If this card is Tributed, select 1 "Six Samurai" monster in your Graveyard, and add it to your hand, except "Legendary Six Samurai - Shinai". | STOR | 2/8/2011 |
Ljosalf of the Nordic Alfar | Monster | Effect | Light | Spellcaster | 4 | 1400 | 1200 | When this card is Normal Summoned, you can select 1 face-up monster you control except this card. Special Summon 1 "Nordic" monster from your hand with a Level less than or equal the selected monster's level. | STOR | 2/8/2011 |
Loki, Lord of the Aesir | Monster | Synchro | Dark | Spellcaster | 10 | 3300 | 3000 | 1 "Nordic Alfar" Tuner + 2 or more non-Tuner monsters. Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase, you can negate its activation and destroy it. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Alfar" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can select 1 Trap Card in your Graveyard, and add it to your hand. |
STOR | 2/8/2011 |
Majioshaleon | Monster | Effect | Water | Reptile | 5 | 2000 | 800 | While your opponent controls a Spell/Trap Card, they cannot select this card as an attack target. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | STOR | 2/8/2011 |
March Towards Ragnarok | Spell | Quick-Play | Select 1 face-up "Aesir" monster you control. Until the End Phase, it is unaffected by the effects of other Spell/Trap Cards but its effect(s) are negated. | STOR | 2/8/2011 | |||||
Maxx "C" | Monster | Effect | Earth | Insect | 2 | 500 | 200 | During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | STOR | 2/8/2011 |
Mimir of the Nordic Ascendant | Monster | Effect | Dark | Fairy | 2 | 600 | 0 | Once per turn, at the start of your Standby Phase, if you control a face-up "Nordic" monster, you can send 1 Spell Card from your hand to the Graveyard to Special Summon this card from your Graveyard. | STOR | 2/8/2011 |
Musakani Magatama | Trap | Counter | When your opponent activates a Spell Card, Trap Card, or monster effect that destroys a card(s), while you control a face-up "Six Samurai" monster: Negate the activation, and if you do, destroy it. | STOR | 2/8/2011 | |||||
Needle Ball | Monster | Effect | Dark | Fiend | 2 | 750 | 700 | FLIP: You can pay 2000 Life Points to inflict 1000 damage to your opponent. | STOR | 2/8/2011 |
Nordic Relic Brisingamen | Trap | Normal | Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of your monster becomes equal to the original ATK of your opponent's monster; this change lasts until the End Phase. | STOR | 2/8/2011 | |||||
Nordic Relic Draupnir | Spell | Equip | Equip only to a "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card is destroyed by a card effect, you can add 1 "Nordic Relic" card from your Deck to your hand. | STOR | 2/8/2011 | |||||
Nordic Relic Gungnir | Trap | Normal | Remove from play 1 face-up "Aesir" or "Nordic" monster you control to select 1 card on the field. Destroy that card. During your 2nd End Phase after activation, the monster you removed to activate this card returns to the field in face-up Attack Position. | STOR | 2/8/2011 | |||||
Nordic Relic Laevateinn | Trap | Normal | Select 1 face-up monster on the field that destroyed a monster by battle this turn. Destroy the selected monster. Cards and effects cannot be activated in response to this card. | STOR | 2/8/2011 | |||||
Nordic Relic Megingjord | Trap | Normal | Select 1 face-up "Aesir" or "Nordic" monster you control. Its ATK/DEF become double the original ATK/DEF, until the End Phase. That monster cannot attack your opponent directly this turn. | STOR | 2/8/2011 | |||||
Odin, Father of the Aesir | Monster | Synchro | Light | Fairy | 10 | 4000 | 3500 | 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card. |
STOR | 2/8/2011 |
Odin's Eye | Trap | Continuous | Once per turn, during each player's Standby Phase, you can select 1 face-up "Aesir" monster you control. Negate its effect(s) until the End Phase, and look at all cards in your opponent's hand and all Set cards they control. Cards and effects cannot be activated in response to this effect's activation. | STOR | 2/8/2011 | |||||
Overpowering Eye | Spell | Normal | Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn. | STOR | 2/8/2011 | |||||
Resonator Engine | Spell | Normal | Select 2 "Resonator" monsters in your Graveyard. Add 1 Level 4 monster from your Deck to your hand and return the selected monsters in your Graveyard to the Deck. | STOR | 2/8/2011 | |||||
Scrap Breaker | Monster | Effect | Earth | Machine | 6 | 2100 | 700 | If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. | STOR | 2/8/2011 |
Scrap Shark | Monster | Effect | Earth | Fish | 4 | 2100 | 0 | When an Effect Monster's effect or a Spell Card, Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard. | STOR | 2/8/2011 |
Scrap Worm | Monster | Tuner | Earth | Insect | 2 | 500 | 100 | This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand. | STOR | 2/8/2011 |
Shien's Daredevil | Monster | Effect | Earth | Warrior | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn: You can target 1 face-up card on the field that you can place a Bushido Counter on; remove 1 Bushido Counter from this card, then place it on that target. | STOR | 2/8/2011 |
Shien's Scheme | Trap | Normal | If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand. | STOR | 2/8/2011 | |||||
Shien's Smoke Signal | Spell | Normal | Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. | STOR | 2/8/2011 | |||||
Shien's Squire | Monster | Tuner | Earth | Warrior | 1 | 300 | 700 | During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn. | STOR | 2/8/2011 |
Six Strike - Thunder Blast | Trap | Normal | Remove 1 Bushido Counter from your side of the field to activate 1 of these effects. Target 1 monster your opponent controls; destroy that target. Target 1 card your opponent controls; return that target to the hand. |
STOR | 2/8/2011 | |||||
Six Strike - Triple Impact | Spell | Normal | If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: Destroy all face-up monsters your opponent controls. Destroy all face-up Spell/Trap Cards your opponent controls. Destroy all Set Spell/Trap Cards your opponent controls. |
STOR | 2/8/2011 | |||||
Solemn Authority | Trap | Continuous | Select 1 face-up "Aesir" monster you control. While this card is on the field, that monster cannot be targeted by other card effects. Send this card to the Graveyard during your 2nd Standby Phase after activation. | STOR | 2/8/2011 | |||||
Stardust Phantom | Monster | Effect | Light | Spellcaster | 1 | 0 | 0 | When this card you control is destroyed by your opponent's attack or card effect and sent to the Graveyard, you can select 1 "Stardust Dragon" in your Graveyard, and Special Summon it in face-up Defense Position. You can remove from play this card from your Graveyard to select 1 face-up Dragon-Type Synchro Monster you control. Once per turn, that Synchro Monster cannot be destroyed by battle. At the end of each Damage Step this effect is applied, that Synchro Monster loses 800 ATK and DEF. | STOR | 2/8/2011 |
Stardust Shimmer | Spell | Normal | Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monster(s) in your Graveyard whose total Levels equal the Level of the selected monster, and Special Summon it from the Graveyard. | STOR | 2/8/2011 | |||||
Svartalf of the Nordic Alfar | Monster | Tuner | Dark | Spellcaster | 5 | 1400 | 1600 | When this card is Normal Summoned, you can select 1 "Nordic" monster in your Graveyard and add it to your hand. | STOR | 2/8/2011 |
Symphonic Warrior Basses | Monster | Tuner | Wind | Machine | 1 | 600 | 400 | Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. | STOR | 2/8/2011 |
Symphonic Warrior Drumss | Monster | Tuner | Wind | Machine | 2 | 700 | 700 | Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute. You can remove from play this card from your Graveyard and declare 1 Attribute to have the Attribute of 1 face-up "Symphonic Warrior" monster you control become the declared Attribute. | STOR | 2/8/2011 |
Symphonic Warrior Piaano | Monster | Tuner | Wind | Machine | 3 | 900 | 1300 | Once per turn, you can declare 1 Monster Type and Select 1 Face-up "Symphonic Warrior" monster on the Field. that monster becomes that Monster Type. You can declare 1 Monster Type and Remove from Play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you Control and make it that Monster Type. | STOR | 2/8/2011 |
Tanngnjostr of the Nordic Beasts | Monster | Effect | Earth | Beast | 3 | 800 | 1100 | When a monster you control is destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand. Once per turn, when this Defense Position card is changed to face-up Attack Position, you can Special Summon 1 "Nordic Beast" monster from your Deck, except "Tanngnjostr of the Nordic Beasts". | STOR | 2/8/2011 |
Tanngrisnir of the Nordic Beasts | Monster | Effect | Earth | Beast | 3 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Special Summon 2 "Nordic Beast Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0). | STOR | 2/8/2011 |
Temple of the Six | Spell | Field | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. | STOR | 2/8/2011 | |||||
Terminal World | Spell | Continuous | Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2. | STOR | 2/8/2011 | |||||
The Golden Apples | Trap | Normal | Activate only when you take Battle Damage while you control no monsters. Gain Life Points equal to the Battle Damage you took, and Special Summon 1 "Malus Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of Life Points you gained by this effect. | STOR | 2/8/2011 | |||||
The Nordic Lights | Spell | Field | Nordic monsters on the field cannot be destroyed by battle. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. | STOR | 2/8/2011 | |||||
Thor, Lord of the Aesir | Monster | Synchro | Earth | Beast-Warrior | 10 | 3500 | 2800 | 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent. |
STOR | 2/8/2011 |
Tiki Curse | Trap | Continuous | Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster. | STOR | 2/8/2011 | |||||
Tiki Soul | Trap | Continuous | Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead. | STOR | 2/8/2011 | |||||
Token Stampede | Trap | Continuous | Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle. | STOR | 2/8/2011 | |||||
Token Sundae | Spell | Normal | Destroy all Tokens you control, then destroy cards on the field, up to the number of Tokens destroyed by this effect. | STOR | 2/8/2011 | |||||
Top Runner | Monster | Tuner | Wind | Machine | 4 | 1100 | 800 | All face-up Synchro Monsters you control gain 600 ATK. | STOR | 2/8/2011 |
Tyr of the Nordic Champions | Monster | Effect | Light | Warrior | 4 | 2000 | 2000 | Your opponent cannot select a "Nordic" monster as an attack target, except "Tyr of the Nordic Champions". If there is no other face-up "Nordic" monster on the field, destroy this card. | STOR | 2/8/2011 |
Tyrant's Tirade | Trap | Continuous | Tribute 2 monsters.Effects of Effect Monsters that activate in the hand or on the field cannot be activated. | STOR | 2/8/2011 | |||||
Valkyrie of the Nordic Ascendant | Monster | Tuner | Light | Fairy | 2 | 400 | 800 | When this card is Normal Summoned, if your opponent controls a monster and you control no other cards, you can remove from play 2 "Nordic" monsters from your hand to Special Summon 2 "Einherjar Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) in face-up Defense Position. | STOR | 2/8/2011 |
Vanadis of the Nordic Ascendant | Monster | Tuner | Dark | Fairy | 4 | 1200 | 400 | You can substitute this card for any 1 "Nordic" Tuner monster for a Synchro Summon. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Nordic" monsters. Once per turn, you can send 1 "Nordic" monster from your Deck to the Graveyard to change this card's Level to the Level of the monster you sent to the Graveyard, until the End Phase. | STOR | 2/8/2011 |
Vortex the Whirlwind | Monster | Synchro | Wind | Winged Beast | 5 | 2100 | 700 | 1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck. |
STOR | 2/8/2011 |
Vylon Delta | Monster | Synchro | Light | Fairy | 7 | 1700 | 2800 | 1 Tuner + 1 or more non-Tuner LIGHT monsters If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand. |
STOR | 2/8/2011 |
Vylon Matter | Spell | Normal | Select 3 Equip Spell Cards in your Graveyard. Return those cards to your Deck, and apply one of these effects: Draw 1 card. Destroy 1 card your opponent controls. |
STOR | 2/8/2011 | |||||
Wattberyx | Monster | Tuner | Light | Thunder | 3 | 300 | 0 | When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand. | STOR | 2/8/2011 |
Watthydra | Monster | Synchro | Light | Thunder | 7 | 1500 | 1500 | 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect. |
STOR | 2/8/2011 |
Wattkey | Spell | Normal | Face-up "Watt" monsters you control can attack your opponent directly this turn. | STOR | 2/8/2011 | |||||
Wattmole | Monster | Effect | Light | Thunder | 3 | 0 | 100 | This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. | STOR | 2/8/2011 |
Xing Zhen Hu Replica | Trap | Continuous | Select 1 Set Spell/Trap Card on the field. It cannot be activated. The effects of Spell, Trap, or Effect Monster Cards cannot be activated in response to this card's activation. | STOR | 2/8/2011 | |||||
Yaksha | Monster | Spirit | Water | Fairy | 4 | 1900 | 1500 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand. | STOR | 2/8/2011 |
Zero Force | Trap | Normal | Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. | STOR | 2/8/2011 | |||||
Junk Gardna | Monster | Synchro | Earth | Warrior | 6 | 1400 | 2600 | Junk Synchron + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position. |
YMP1 | 2/22/2011 |
Malefic Claw Stream | Trap | Normal | Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. | YMP1 | 2/22/2011 | |||||
Malefic Cyber End Dragon | Monster | Effect | Dark | Machine | 10 | 4000 | 2800 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | YMP1 | 2/22/2011 |
Malefic Paradox Dragon | Monster | Synchro | Dark | Dragon | 10 | 4000 | 4000 | Malefic Parallel Gear + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card. |
YMP1 | 2/22/2011 |
Malefic Parallel Gear | Monster | Tuner | Dark | Machine | 2 | 0 | 0 | When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand. | YMP1 | 2/22/2011 |
Malefic Rainbow Dragon | Monster | Effect | Dark | Dragon | 10 | 4000 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | YMP1 | 2/22/2011 |
Malefic Red-Eyes B. Dragon | Monster | Effect | Dark | Dragon | 7 | 2400 | 2000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 1 "Red-Eyes B. Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. | YMP1 | 2/22/2011 |
Malefic World | Spell | Field | While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck. | YMP1 | 2/22/2011 | |||||
Elemental HERO The Shining | Monster | Fusion | Light | Warrior | 8 | 2600 | 2100 | 1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
YG06 | 3/1/2011 |
Malefic Truth Dragon | Monster | Effect | Dark | Dragon | 12 | 5000 | 5000 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a face-up "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls. | JUMP | 3/1/2011 |
Dragon Mastery | Spell | Continuous | Each monster you control that is equipped with 1 or more "Dragunity" monster(s) gain 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand. | SDDL | 3/8/2011 | |||||
Dragon Ravine | Spell | Field | Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Send 1 Dragon-Type monster from your Deck to the Graveyard. |
SDDL | 3/8/2011 | |||||
Dragunity Aklys | Monster | Tuner | Wind | Dragon | 2 | 1000 | 800 | When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it. | SDDL | 3/8/2011 |
Dragunity Arma Leyvaten | Monster | Effect | Wind | Dragon | 8 | 2600 | 1200 | You can Special Summon this card from your hand or your Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card(s). When this card is Normal or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard, except "Dragunity Arma Leyvaten", and equip it to this card. When this card is sent to the Graveyard by your opponent's card effect, you can select 1 of the monsters that were equipped to this card when it was sent to the Graveyard, and Special Summon that monster from the Graveyard. | SDDL | 3/8/2011 |
Dragunity Arma Mystletainn | Monster | Effect | Wind | Dragon | 6 | 2100 | 1500 | You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. | SDDL | 3/8/2011 |
Frozen Fitzgerald | Monster | Synchro | Water | Fiend | 5 | 2500 | 2500 | 1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position. |
DPCT | 4/1/2011 |
Snowman Eater | Monster | Effect | Water | Aqua | 3 | 0 | 1900 | When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target. | TU05 | 4/9/2011 |
Dragunity Angusticlavii | Monster | Effect | Wind | Winged Beast | 5 | 2100 | 1000 | f this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | HA04 | 4/19/2011 |
Aurora Paragon | Monster | Effect | Light | Fairy | 4 | 1500 | 1000 | Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. | EXVC | 5/10/2011 |
Axe Dragonute | Monster | Effect | Dark | Dragon | 4 | 2000 | 1200 | If this card attacks, change it to Defense Position at the end of the Damage Step. | EXVC | 5/10/2011 |
Blackwing - Hillen the Tengu-wind | Monster | Tuner | Dark | Winged Beast | 5 | 0 | 2300 | When you take 2000 or more Battle Damage from your opponent's monster's direct attack, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel. | EXVC | 5/10/2011 |
Blackwing - Jin the Rain Shadow | Monster | Tuner | Dark | Winged Beast | 1 | 600 | 500 | If this card battles with a monster whose DEF is lower than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation). | EXVC | 5/10/2011 |
Blackwing - Kogarashi the Wanderer | Monster | Tuner | Dark | Winged Beast | 6 | 2300 | 1600 | When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects. | EXVC | 5/10/2011 |
Blue Rose Dragon | Monster | Effect | Dark | Dragon | 4 | 1600 | 1200 | When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it. | EXVC | 5/10/2011 |
Boon of the Meklord Emperor | Spell | Normal | Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. | EXVC | 5/10/2011 | |||||
Brain Hazard | Trap | Continuous | Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | EXVC | 5/10/2011 | |||||
Buster Blaster | Monster | Union | Earth | Machine | 1 | 0 | 0 | Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all monsters your opponent controls with the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) | EXVC | 5/10/2011 |
Chaos Infinity | Trap | Normal | Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase. | EXVC | 5/10/2011 | |||||
Clock Resonator | Monster | Tuner | Earth | Fiend | 3 | 1200 | 600 | Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects. | EXVC | 5/10/2011 |
Contact with the Aquamirror | Spell | Normal | If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects: Look at all Set cards in your opponent's Spell & Trap Card Zones. Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order. |
EXVC | 5/10/2011 | |||||
Debunk | Trap | Counter | Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard, and remove it from play. | EXVC | 5/10/2011 | |||||
Dodger Dragon | Monster | Effect | Wind | Dragon | 4 | 1900 | 1200 | The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned. | EXVC | 5/10/2011 |
Elder of the Six Samurai | Monster | Effect | Earth | Warrior | 3 | 400 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). | EXVC | 5/10/2011 |
Elemental Hero Neos Knight | Monster | Fusion | Light | Warrior | 7 | 2500 | 1000 | Elemental Hero Neos + 1 Warrior-Type monster This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage. |
EXVC | 5/10/2011 |
ESP Amplifier | Spell | Quick-Play | All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect. | EXVC | 5/10/2011 | |||||
Esper Girl | Monster | Tuner | Earth | Psychic | 2 | 500 | 300 | When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand. | EXVC | 5/10/2011 |
Force Resonator | Monster | Tuner | Water | Fiend | 2 | 500 | 500 | You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step. | EXVC | 5/10/2011 |
Fortissimo the Mobile Fortress | Spell | Field | Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. | EXVC | 5/10/2011 | |||||
Full House | Trap | Normal | Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards. | EXVC | 5/10/2011 | |||||
Gladiator Beast Essedarii | Monster | Fusion | Earth | Beast | 5 | 2500 | 1400 | 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) |
EXVC | 5/10/2011 |
Gladiator Beast Tygerius | Monster | Effect | Earth | Beast | 4 | 1800 | 800 | This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from the Deck to your hand. | EXVC | 5/10/2011 |
Gladiator Taming | Spell | Quick-Play | If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects: Select 1 face-up monster your opponent controls, and change its battle position. Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase. |
EXVC | 5/10/2011 | |||||
Hushed Psychic Cleric | Monster | Effect | Earth | Psychic | 3 | 0 | 2100 | When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. | EXVC | 5/10/2011 |
Jar Turtle | Monster | Effect | Water | Reptile | 4 | 200 | 2100 | Each time "Jar of Greed" is activated draw 1 card. | EXVC | 5/10/2011 |
Junk Berserker | Monster | Synchro | Wind | Warrior | 7 | 2700 | 1800 | Junk Synchron + 1 or more non-Tuner monsters You can remove from play 1 "Junk" monster in your Graveyard to select 1 face-up monster your opponent controls. It loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. |
EXVC | 5/10/2011 |
Junk Servant | Monster | Effect | Earth | Warrior | 4 | 1500 | 1000 | If you control a face-up "Junk" monster(s), you can Special Summon this card from your hand. | EXVC | 5/10/2011 |
Karakuri Cash Shed | Trap | Counter | Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. | EXVC | 5/10/2011 | |||||
Karakuri Komachi mdl 224 "Ninishi" | Monster | Tuner | Earth | Machine | 3 | 0 | 1900 | This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) | EXVC | 5/10/2011 |
Karakuri Ninja mdl 7749 "Nanashick" | Monster | Effect | Earth | Machine | 5 | 2200 | 1800 | This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control. | EXVC | 5/10/2011 |
Lancer Dragonute | Monster | Effect | Dark | Dragon | 4 | 1500 | 1800 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | EXVC | 5/10/2011 |
Lancer Lindwurm | Monster | Effect | Wind | Dragon | 4 | 1800 | 1200 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | EXVC | 5/10/2011 |
Life Stream Dragon | Monster | Synchro | Earth | Dragon | 8 | 2900 | 2400 | 1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead. |
EXVC | 5/10/2011 |
Localized Tornado | Trap | Normal | Shuffle all cards from your hand and Graveyard into the Deck. | EXVC | 5/10/2011 | |||||
Mara of the Nordic Alfar | Monster | Tuner | Dark | Spellcaster | 2 | 1000 | 500 | If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand. | EXVC | 5/10/2011 |
Meklord Army of Granel | Monster | Effect | Earth | Machine | 4 | 1600 | 1200 | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. When this card is Normal Summoned, you can halve the ATK of 1 face-up monster your opponent controls until the End Phase. | EXVC | 5/10/2011 |
Meklord Army of Skiel | Monster | Effect | Wind | Machine | 4 | 1200 | 1000 | This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck. | EXVC | 5/10/2011 |
Meklord Army of Wisel | Monster | Effect | Dark | Machine | 4 | 1800 | 0 | This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. | EXVC | 5/10/2011 |
Meklord Astro Dragon Asterisk | Monster | Effect | Dark | Machine | 10 | 0 | 0 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned. | EXVC | 5/10/2011 |
Meklord Emperor Skiel | Monster | Effect | Wind | Machine | 1 | 2200 | 2200 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn. | EXVC | 5/10/2011 |
Meklord Factory | Trap | Normal | Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target. | EXVC | 5/10/2011 | |||||
Meklord Fortress | Spell | Field | Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. | EXVC | 5/10/2011 | |||||
Mektimed Blast | Trap | Normal | Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards. | EXVC | 5/10/2011 | |||||
Mental Seeker | Monster | Tuner | Earth | Psychic | 3 | 800 | 600 | When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck. | EXVC | 5/10/2011 |
Morphtronic Lantron | Monster | Tuner | Light | Machine | 1 | 200 | 200 | While in Attack Position: When you would take Effect Damage from an opponent's card effect, it is inflicted to your opponent's Life Points instead. While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn. |
EXVC | 5/10/2011 |
Morphtronic Staplen | Monster | Effect | Earth | Machine | 4 | 1400 | 1000 | While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK. While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position. |
EXVC | 5/10/2011 |
Mystic Piper | Monster | Effect | Light | Spellcaster | 1 | 0 | 0 | You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn. | EXVC | 5/10/2011 |
Naturia Eggplant | Monster | Effect | Earth | Plant | 2 | 1000 | 700 | When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand. | EXVC | 5/10/2011 |
Necro Defender | Monster | Effect | Dark | Fiend | 2 | 0 | 800 | During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. | EXVC | 5/10/2011 |
Necro Fleur | Monster | Effect | Dark | Plant | 1 | 0 | 0 | If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck. | WC11 | 5/10/2011 |
Out of the Blue | Spell | Continuous | Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck. | EXVC | 5/10/2011 | |||||
Overmind Archfiend | Monster | Synchro | Dark | Psychic | 9 | 3300 | 3000 | 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect. |
EXVC | 5/10/2011 |
Power-Up Adapter | Trap | Normal | Equip this card to a face-up "Morphtronic" monster you control. It cannot declare an attack. When this card is equipped to a monster, select 1 face-up monster on the field, except the equipped monster. That monster gains ATK equal to the ATK of the equipped monster. When the equipped monster or the selected monster is removed from the field, destroy this card. | EXVC | 5/10/2011 | |||||
Psi-Beast | Monster | Effect | Earth | Psychic | 2 | 700 | 500 | When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster. | EXVC | 5/10/2011 |
Psychic Feel Zone | Spell | Normal | Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. Return them to the Graveyard to Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the returned monsters, in face-up Defense Position. | EXVC | 5/10/2011 | |||||
Psychic Reactor | Trap | Normal | Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters. | EXVC | 5/10/2011 | |||||
Psychic Shockwave | Trap | Normal | Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. | EXVC | 5/10/2011 | |||||
Reboot | Spell | Normal | Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand. | EXVC | 5/10/2011 | |||||
Reborn Tengu | Monster | Effect | Wind | Beast-Warrior | 4 | 1700 | 600 | When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck. | EXVC | 5/10/2011 |
Red Carpet | Trap | Normal | Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters. | EXVC | 5/10/2011 | |||||
Red Dragon Vase | Spell | Normal | Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card. | EXVC | 5/10/2011 | |||||
Resonant Destruction | Spell | Continuous | When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation. | EXVC | 5/10/2011 | |||||
Resonator Call | Spell | Normal | Add 1 "Resonator" monster from your Deck to your hand. | EXVC | 5/10/2011 | |||||
Runaway Karakuri | Spell | Quick-Play | Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated. | EXVC | 5/10/2011 | |||||
Safe Zone | Trap | Continuous | Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | EXVC | 5/10/2011 | |||||
Salvage Warrior | Monster | Effect | Water | Warrior | 5 | 1900 | 1600 | When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard. | EXVC | 5/10/2011 |
Scarlet Security | Spell | Normal | Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls. | EXVC | 5/10/2011 | |||||
Scrap Kong | Monster | Effect | Earth | Beast | 4 | 2000 | 1000 | When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to Graveyard, you can select 1 "Scrap" Monster other than "Scrap Kong" from your Graveyard and add it to your hand. | EXVC | 5/10/2011 |
Scrap Orthros | Monster | Tuner | Earth | Beast | 4 | 1700 | 1100 | This card cannot be Normal Summoned or Set.This card can only be Special Summoned by controlling a face-up "Scrap monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand. | EXVC | 5/10/2011 |
Sealing Ceremony of Mokuten | Trap | Continuous | Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play. | EXVC | 5/10/2011 | |||||
Self-Mummification | Spell | Quick-Play | Select 1 monster you control, and send it to the Graveyard. | EXVC | 5/10/2011 | |||||
Serene Psychic Witch | Monster | Effect | Earth | Psychic | 3 | 1400 | 1200 | When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. | EXVC | 5/10/2011 |
Shien's Advisor | Monster | Effect | Earth | Warrior | 4 | 1200 | 400 | When this card is Normal Summoned, if you control a face-up "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned. | EXVC | 5/10/2011 |
Shien's Dojo | Spell | Continuous | Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | EXVC | 5/10/2011 | |||||
Silent Psychic Wizard | Monster | Effect | Earth | Psychic | 4 | 1900 | 0 | When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster. | EXVC | 5/10/2011 |
Six Style - Dual Wield | Trap | Normal | If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. | EXVC | 5/10/2011 | |||||
Sorciere de Fleur | Monster | Effect | Dark | Spellcaster | 8 | 2900 | 0 | When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn. | WC11 | 5/10/2011 |
Soundproofed | Spell | Normal | This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase. | EXVC | 5/10/2011 | |||||
T.G. Blade Blaster | Monster | Synchro | Earth | Machine | 10 | 3300 | 2200 | 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect. |
EXVC | 5/10/2011 |
T.G. Catapult Dragon | Monster | Effect | Earth | Dragon | 2 | 900 | 1300 | Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand. | EXVC | 5/10/2011 |
T.G. Cyber Magician | Monster | Tuner | Light | Spellcaster | 1 | 0 | 0 | If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician". | EXVC | 5/10/2011 |
T.G. Halberd Cannon | Monster | Synchro | Earth | Machine | 12 | 4000 | 4000 | 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it. |
EXVC | 5/10/2011 |
T.G. Jet Falcon | Monster | Tuner | Wind | Winged Beast | 3 | 1400 | 1200 | If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent. | EXVC | 5/10/2011 |
T.G. Power Gladiator | Monster | Synchro | Earth | Warrior | 5 | 2300 | 1000 | 1 Tuner + 1 or more non-Tuner "T.G." monsters During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card. |
EXVC | 5/10/2011 |
T.G. Recipro Dragonfly | Monster | Synchro | Wind | Insect | 2 | 300 | 300 | 1 Tuner + 1 non-Tuner monster Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. |
EXVC | 5/10/2011 |
T.G. Rush Rhino | Monster | Effect | Earth | Beast-Warrior | 4 | 1600 | 1800 | If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino". | EXVC | 5/10/2011 |
T.G. Striker | Monster | Tuner | Earth | Warrior | 2 | 800 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". | EXVC | 5/10/2011 |
T.G. Warwolf | Monster | Effect | Dark | Beast-Warrior | 3 | 1200 | 0 | When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf". | EXVC | 5/10/2011 |
T.G. Wonder Magician | Monster | Synchro | Light | Spellcaster | 5 | 1900 | 0 | 1 Tuner + 1 or more non-Tuner "T.G." monsters When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. |
EXVC | 5/10/2011 |
TG-SX1 | Trap | Normal | Activate only when a "T.G." monster you control destroys your opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it. | EXVC | 5/10/2011 | |||||
TG1-EM1 | Trap | Normal | Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters. | EXVC | 5/10/2011 | |||||
TGX1-HL | Spell | Quick-Play | Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field. | EXVC | 5/10/2011 | |||||
TGX3-DX2 | Trap | Normal | Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards. | EXVC | 5/10/2011 | |||||
TGX300 | Spell | Continuous | All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control. | EXVC | 5/10/2011 | |||||
The Resolute Meklord Army | Spell | Continuous | Face-up Attack Position "Meklord Army" monsters you control have their effects negated and cannot be destroyed by battle. | EXVC | 5/10/2011 | |||||
Tour Guide From The Underworld | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster. | EXVC | 5/10/2011 |
Tradetoad | Monster | Effect | Water | Aqua | 1 | 100 | 2000 | Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard. | EXVC | 5/10/2011 |
Tyrant's Tantrum | Trap | Continuous | Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card. | EXVC | 5/10/2011 | |||||
Unknown Synchron | Monster | Tuner | Dark | Machine | 1 | 0 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel. | EXVC | 5/10/2011 |
Vampire Dragon | Monster | Effect | Dark | Zombie | 5 | 2400 | 0 | When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand. | EXVC | 5/10/2011 |
W Nebula Meteorite | Trap | Normal | Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. | EXVC | 5/10/2011 | |||||
Z-ONE | Spell | Normal | When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand. | WC11 | 5/10/2011 | |||||
Meklord Astro Mekanikle | Monster | Effect | Light | Machine | 12 | 4000 | 4000 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other "Meklord" monsters from your hand to the Graveyard. Once per turn, you can select 1 face-up Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during your Standby Phase, you can send 1 of those monsters to the Graveyard to inflict damage to your opponent equal to its ATK. You cannot conduct your Battle Phase the turn you activate this effect. | JUMP | 5/15/2011 |
T.G. Hyper Librarian | Monster | Synchro | Dark | Spellcaster | 5 | 2400 | 1800 | 1 Tuner + 1 or more non-Tuner monsters While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each. |
JUMP | 5/15/2011 |
Gem-Armadillo | Monster | Effect | Earth | Rock | 4 | 1700 | 500 | When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck. | DT05 | 5/29/2011 |
Gem-Enhancement | Trap | Normal | Tribute 1 "Gem-Knight" monster you control to target 1 "Gem-Knight" monster in your Graveyard; Special Summon the target from the Graveyard. | DT05 | 5/29/2011 | |||||
Gem-Knight Alexandrite | Monster | Effect | Earth | Rock | 4 | 1800 | 1200 | You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck. | DT05 | 5/29/2011 |
Gem-Knight Aquamarine | Monster | Fusion | Earth | Aqua | 6 | 1400 | 2600 | Gem-Knight Sapphire + 1 "Gem-Knight" monster Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand. |
DT05 | 5/29/2011 |
Gem-Knight Fusion | Spell | Normal | Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. | DT05 | 5/29/2011 | |||||
Gem-Knight Garnet | Monster | Normal | Earth | Pyro | 4 | 1900 | 0 | The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. | DT05 | 5/29/2011 |
Gem-Knight Ruby | Monster | Fusion | Earth | Pyro | 6 | 2500 | 1300 | Gem-Knight Garnet + 1 "Gem-Knight" monster Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
DT05 | 5/29/2011 |
Gem-Knight Sapphire | Monster | Normal | Earth | Aqua | 4 | 0 | 2100 | His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection. | DT05 | 5/29/2011 |
Gem-Knight Topaz | Monster | Fusion | Earth | Thunder | 6 | 1800 | 1800 | Gem-Knight Tourmaline + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that ATK of the destroyed monster in the Graveyard. |
DT05 | 5/29/2011 |
Gem-Knight Tourmaline | Monster | Normal | Earth | Thunder | 4 | 1600 | 1800 | He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. | DT05 | 5/29/2011 |
Gem-Merchant | Monster | Effect | Earth | Spellcaster | 3 | 1000 | 1000 | When a face-up EARTH Normal Monster you control battles: You can send this card from your hand to the Graveyard during the Damage Step; that monster gains 1000 ATK and DEF, until the End Phase. | DT05 | 5/29/2011 |
Kayenn, the Master Magma Blacksmith | Monster | Effect | Fire | Rock | 3 | 1200 | 200 | You can banish this card in your Graveyard; all face-up "Laval" monsters you control gain 400 ATK. | DT05 | 5/29/2011 |
Laval Burner | Monster | Effect | Fire | Pyro | 5 | 2100 | 1000 | If there are 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand). | DT05 | 5/29/2011 |
Laval Forest Sprite | Monster | Tuner | Fire | Pyro | 2 | 300 | 200 | When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase. | DT05 | 5/29/2011 |
Laval Judgment Lord | Monster | Effect | Fire | Warrior | 7 | 2700 | 1800 | Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activated this effect. | DT05 | 5/29/2011 |
Laval Miller | Monster | Effect | Fire | Pyro | 3 | 300 | 400 | When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard. | DT05 | 5/29/2011 |
Laval the Greater | Monster | Synchro | Fire | Warrior | 6 | 2400 | 800 | 1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard, instead. |
DT05 | 5/29/2011 |
Laval Warrior | Monster | Effect | Fire | Warrior | 4 | 1800 | 500 | When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. | DT05 | 5/29/2011 |
Lavalval Dragon | Monster | Synchro | Fire | Dragon | 5 | 2000 | 1100 | 1 Tuner + 1 or more non-Tuner FIRE monsters. You can shuffle 2 "Laval" monsters from your Graveyard into your Deck to target 1 card your opponent controls; return it to the hand. |
DT05 | 5/29/2011 |
Molten Whirlwind Wall | Trap | Continuous | All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard. | DT05 | 5/29/2011 | |||||
Prominence, Molten Swordsman | Monster | Effect | Fire | Beast-Warrior | 4 | 1800 | 600 | Once per turn, during either player's turn: You can banish 1 "Laval" monster from your Graveyard; this card gains 300 ATK until the End Phase. | DT05 | 5/29/2011 |
Searing Fire Wall | Spell | Quick-Play | Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. | DT05 | 5/29/2011 | |||||
Soaring Eagle Above the Searing Land | Monster | Tuner | Fire | Winged Beast | 1 | 100 | 0 | If this card is sent to the Graveyard for a Synchro Summon while you have 3 or more "Laval" cards with different names in your Graveyard: You can Special Summon this card. Then, when this card leaves the field, banish this card. | DT05 | 5/29/2011 |
Vylon Charger | Monster | Effect | Light | Fairy | 4 | 1000 | 1000 | All face-up LIGHT monsters you control gain 300 ATK for each Equip Card equipped to this card. | DT05 | 5/29/2011 |
Vylon Cube | Monster | Tuner | Light | Machine | 3 | 800 | 800 | If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand. | DT05 | 5/29/2011 |
Vylon Epsilon | Monster | Synchro | Light | Fairy | 8 | 2800 | 1200 | 1 LIGHT Tuner + 1 or more non-Tuner monsters Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target. |
DT05 | 5/29/2011 |
Vylon Material | Spell | Equip | Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | DT05 | 5/29/2011 | |||||
Vylon Sigma | Monster | Synchro | Light | Fairy | 7 | 1800 | 1000 | 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card. |
DT05 | 5/29/2011 |
Vylon Soldier | Monster | Effect | Light | Fairy | 4 | 1700 | 1000 | When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions. | DT05 | 5/29/2011 |
Vylon Vanguard | Monster | Effect | Light | Fairy | 4 | 1400 | 1000 | When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card. | DT05 | 5/29/2011 |
Black Feather Beacon | Trap | Normal | Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand. | DP11 | 5/31/2011 | |||||
Black Return | Trap | Normal | Activate only when 1 "Blackwing" monster is Special Summoned. Select 1 face-up monster your opponent controls. Gain Life Points equal to its ATK, then return it to its owner's hand. | DP11 | 5/31/2011 | |||||
Blackwing - Jetstream the Blue Sky | Monster | Effect | Dark | Winged Beast | 1 | 100 | 800 | Activate by sending this card from your hand to the Graveyard during damage calculation. A "Blackwing" monster you control is not destroyed by that battle. | DP11 | 5/31/2011 |
Blackwing - Kochi the Daybreak | Monster | Tuner | Dark | Winged Beast | 4 | 700 | 1500 | If this card was Special Summoned, this card cannot be used as a Synchro Material Monster. | DP11 | 5/31/2011 |
Blackwing - Zephyros the Elite | Monster | Effect | Dark | Winged Beast | 4 | 1600 | 1000 | If this card is in your Graveyard: You can return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. Each player can only use the effect of "Blackwing - Zephyros the Elite" once per Duel. | DP11 | 5/31/2011 |
Meklord Emperor Granel | Monster | Effect | Earth | Machine | 1 | 0 | 0 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position. | JUMP | 6/1/2011 |
Cards from the Sky | Spell | Normal | Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card. | SDLS | 6/14/2011 | |||||
Divine Punishment | Trap | Counter | Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it. | SDLS | 6/14/2011 | |||||
Master Hyperion | Monster | Effect | Light | Fairy | 8 | 2700 | 2100 | You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard to target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is face-up on the field, you can activate this effect up to twice per turn. | SDLS | 6/14/2011 |
The Agent of Miracles - Jupiter | Monster | Effect | Light | Fairy | 4 | 1800 | 1000 | Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it. | SDLS | 6/14/2011 |
The Agent of Mystery - Earth | Monster | Tuner | Light | Fairy | 2 | 1000 | 800 | When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead. | SDLS | 6/14/2011 |
Dark Highlander | Monster | Synchro | Dark | Fiend | 7 | 2800 | 2300 | 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed. |
YF01 | 7/6/2011 |
Blustering Winds | Spell | Normal | Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. | YS11 | 7/12/2011 | |||||
Feedback Warrior | Monster | Effect | Earth | Warrior | 3 | 800 | 700 | When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. | YS11 | 7/12/2011 |
Gachi Gachi Gantetsu | Monster | Xyz | Earth | Rock | 2 | 500 | 1800 | 2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. |
YS11 | 7/12/2011 |
Ganbara Knight | Monster | Effect | Light | Warrior | 4 | 0 | 1800 | When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. | YS11 | 7/12/2011 |
Grenosaurus | Monster | Xyz | Fire | Dinosaur | 3 | 2000 | 1900 | 2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. |
YS11 | 7/12/2011 |
Harmonic Waves | Spell | Normal | Target 1 face-up monster on the field; it becomes Level 4, until the End Phase. | YS11 | 7/12/2011 | |||||
Key Man the Key Warrior | Monster | Effect | Earth | Warrior | 2 | 1000 | 500 | Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. | YS11 | 7/12/2011 |
Number 39: Utopia | Monster | Xyz | Light | Warrior | 4 | 2500 | 2000 | 2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
YS11 | 7/12/2011 |
Reinforced Space | Trap | Normal | All face-up Xyz Monsters gain 300 ATK for each of their Xyz Materials until the End Phase. | YS11 | 7/12/2011 | |||||
Shine Knight | Monster | Effect | Light | Warrior | 3 | 400 | 1900 | This card is Level 4 while in face-up Defense Position. | YS11 | 7/12/2011 |
Speed Bird | Monster | Effect | Wind | Winged Beast | 4 | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. | YS11 | 7/12/2011 |
Tenshin | Monster | Effect | Light | Fairy | 2 | 800 | 100 | This card gains 400 ATK for each face-up Level 2 monster you control. | YS11 | 7/12/2011 |
Xyz Effect | Trap | Normal | When you Xyz Summon a monster: You can target 1 card on the field; destroy it. | YS11 | 7/12/2011 | |||||
Xyz Energy | Spell | Normal | Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. | YS11 | 7/12/2011 | |||||
Zubaba Knight | Monster | Effect | Earth | Warrior | 3 | 1600 | 900 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | YS11 | 7/12/2011 |
Meklord Emperor Wisel | Monster | Effect | Dark | Machine | 1 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 face-up Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, during either player's turn, when an opponent's Spell Card is activated: You can negate the activation, and if you do, destroy it. | JUMP | 8/1/2011 |
Black Garden | Spell | Field | When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. | TU06 | 8/4/2011 | |||||
Blood Mefist | Monster | Synchro | Dark | Fiend | 8 | 2800 | 1300 | 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent. |
YCSW | 8/7/2011 |
A Hero Lives | Spell | Normal | When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck. | GENF | 8/16/2011 | |||||
Absolute Crusader | Monster | Effect | Earth | Warrior | 4 | 1800 | 1200 | When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster. | GENF | 8/16/2011 |
Achacha Archer | Monster | Effect | Fire | Warrior | 3 | 1200 | 600 | When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent. | GENF | 8/16/2011 |
Adreus, Keeper of Armageddon | Monster | Xyz | Dark | Fiend | 5 | 2600 | 1700 | 2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it. |
GENF | 8/16/2011 |
Airorca | Monster | Effect | Wind | Sea Serpent | 3 | 1400 | 300 | Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase. | GENF | 8/16/2011 |
Aqua Jet | Spell | Normal | Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK. | GENF | 8/16/2011 | |||||
Asleep at the Switch | Trap | Normal | When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. | GENF | 8/16/2011 | |||||
Attention! | Trap | Normal | Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different level than it. | GENF | 8/16/2011 | |||||
Big Jaws | Monster | Effect | Water | Fish | 3 | 1800 | 300 | At the end of the Battle Phase, if this card attacked: Banish it. | GENF | 8/16/2011 |
Blue-Blooded Oni | Monster | Effect | Dark | Zombie | 4 | 1000 | 1700 | When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target. | GENF | 8/16/2011 |
Bright Future | Trap | Normal | Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. | GENF | 8/16/2011 | |||||
Burgeoning Whirlflame | Trap | Counter | When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. | GENF | 8/16/2011 | |||||
Cracking | Spell | Continuous | Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s). | GENF | 8/16/2011 | |||||
Crashbug Road | Spell | Quick-Play | Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. | GENF | 8/16/2011 | |||||
Crashbug X | Monster | Effect | Dark | Fiend | 3 | 0 | 2000 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect. | GENF | 8/16/2011 |
Crashbug Y | Monster | Effect | Dark | Fiend | 3 | 1400 | 1600 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect. | GENF | 8/16/2011 |
Crashbug Z | Monster | Effect | Dark | Fiend | 3 | 0 | 1500 | When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and resolve this effect. | GENF | 8/16/2011 |
Curse of the Circle | Trap | Normal | Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. | GENF | 8/16/2011 | |||||
Damage Vaccine O MAX | Trap | Normal | When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. | GENF | 8/16/2011 | |||||
Double or Nothing! | Spell | Quick-Play | When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only. | GENF | 8/16/2011 | |||||
Drill Barnacle | Monster | Effect | Water | Aqua | 3 | 300 | 0 | This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK. | GENF | 8/16/2011 |
Elemental HERO Flash | Monster | Effect | Light | Warrior | 4 | 1100 | 1600 | When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monsters with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. | GENF | 8/16/2011 |
Elemental HERO Nova Master | Monster | Fusion | Fire | Warrior | 8 | 2600 | 2100 | 1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card. |
GENF | 8/16/2011 |
Explosive Urchin | Trap | Continuous | Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard. | GENF | 8/16/2011 | |||||
Fish and Kicks | Spell | Normal | If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. | GENF | 8/16/2011 | |||||
Fish and Swaps | Spell | Normal | Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. | GENF | 8/16/2011 | |||||
Flyfang | Monster | Effect | Wind | Fish | 3 | 1600 | 300 | If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase. | GENF | 8/16/2011 |
Future Glow | Spell | Continuous | Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. | GENF | 8/16/2011 | |||||
Gagaga Magician | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1000 | Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster. | GENF | 8/16/2011 |
Geargiano | Monster | Effect | Earth | Machine | 3 | 500 | 1000 | You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated. | GENF | 8/16/2011 |
Gem-Elephant | Monster | Effect | Earth | Rock | 3 | 400 | 1900 | During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF. | GENF | 8/16/2011 |
Ghost Ship | Monster | Effect | Light | Fiend | 5 | 1900 | 1000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. | GENF | 8/16/2011 |
Gishki Diviner | Monster | Effect | Water | Sea Serpent | 3 | 1200 | 800 | Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck. | GENF | 8/16/2011 |
Goblindbergh | Monster | Effect | Earth | Warrior | 4 | 1400 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position if you activated this effect. | GENF | 8/16/2011 |
Gogogo Golem | Monster | Effect | Earth | Rock | 4 | 1800 | 1500 | Once per turn, this Defense Position card cannot be destroyed by battle. | GENF | 8/16/2011 |
Gravelstorm | Trap | Normal | Target 1 Spell/Trap Card on each side of the field; return them to the hand. | GENF | 8/16/2011 | |||||
Gusto Codor | Monster | Effect | Wind | Winged Beast | 3 | 1000 | 400 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck. | GENF | 8/16/2011 |
Infected Mail | Spell | Continuous | Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase. | GENF | 8/16/2011 | |||||
Jawsman | Monster | Effect | Water | Beast-Warrior | 6 | 2600 | 1600 | Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card. | GENF | 8/16/2011 |
Laval Magma Cannoneer | Monster | Effect | Fire | Pyro | 4 | 1700 | 200 | Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent. | GENF | 8/16/2011 |
Legendary Wind-Up Key | Spell | Quick-Play | Change all face-up "Wind-Up" monsters you control to face-down Defense Position. | GENF | 8/16/2011 | |||||
Leviair the Sea Dragon | Monster | Xyz | Wind | Aqua | 3 | 1800 | 1600 | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field. |
GENF | 8/16/2011 |
Lost Blue Breaker | Monster | Effect | Water | Sea Serpent | 3 | 1400 | 0 | If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. | GENF | 8/16/2011 |
Mask Change | Spell | Quick-Play | Target 1 face-up "HERO" monster you control; send it to the Graveyard, then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute that the "HERO" monster had when it was on the field. | GENF | 8/16/2011 | |||||
Masked HERO Goka | Monster | Fusion | Fire | Warrior | 6 | 2200 | 1800 | Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard. | GENF | 8/16/2011 |
Masked HERO Vapor | Monster | Fusion | Water | Warrior | 6 | 2400 | 2000 | Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. | GENF | 8/16/2011 |
Master of the Flaming Dragonswords | Monster | Effect | Fire | Warrior | 4 | 1800 | 1200 | When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase. | GENF | 8/16/2011 |
Milla the Temporal Magician | Monster | Effect | Light | Spellcaster | 4 | 1800 | 1000 | When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. | GENF | 8/16/2011 |
Number 17: Leviathan Dragon | Monster | Xyz | Water | Dragon | 3 | 2000 | 0 | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly. |
GENF | 8/16/2011 |
Number 34: Terror-Byte | Monster | Xyz | Dark | Machine | 3 | 0 | 2900 | 3 Level 3 Monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase. |
GENF | 8/16/2011 |
Oh F!sh! | Trap | Counter | When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it. | GENF | 8/16/2011 | |||||
Oni-Gami Combo | Spell | Normal | Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase. | GENF | 8/16/2011 | |||||
Orient Dragon | Monster | Synchro | Wind | Dragon | 6 | 2300 | 1000 | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target. |
GENF | 8/16/2011 |
Overwind | Trap | Normal | Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. | GENF | 8/16/2011 | |||||
Pain Painter | Monster | Tuner | Dark | Zombie | 2 | 400 | 200 | While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters except for the Synchro Summon of a Zombie-Type monster. | GENF | 8/16/2011 |
Painful Return | Spell | Normal | Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. | GENF | 8/16/2011 | |||||
Past Image | Trap | Normal | If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. | GENF | 8/16/2011 | |||||
Peeking Goblin | Spell | Normal | Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. | GENF | 8/16/2011 | |||||
Perditious Puppeteer | Monster | Effect | Dark | Fiend | 7 | 2700 | 500 | Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster. | GENF | 8/16/2011 |
Phantom Magician | Monster | Effect | Dark | Spellcaster | 3 | 600 | 700 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position. | GENF | 8/16/2011 |
Piercing Moray | Monster | Effect | Water | Fish | 4 | 1500 | 500 | Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | GENF | 8/16/2011 |
Poki Draco | Monster | Effect | Fire | Dragon | 3 | 200 | 100 | When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand. | GENF | 8/16/2011 |
Poseidon Wave | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters. | GENF | 8/16/2011 | |||||
Quill Pen of Gulldos | Spell | Normal | Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand. | GENF | 8/16/2011 | |||||
Raigeki Bottle | Trap | Continuous | Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. | GENF | 8/16/2011 | |||||
Resonance Device | Spell | Normal | Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase. | GENF | 8/16/2011 | |||||
Saambell the Summoner | Monster | Effect | Wind | Spellcaster | 2 | 600 | 400 | During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field. | GENF | 8/16/2011 |
Sea Lancer | Monster | Effect | Water | Beast-Warrior | 5 | 1300 | 1000 | You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect. | GENF | 8/16/2011 |
Skull Kraken | Monster | Effect | Dark | Aqua | 3 | 600 | 1600 | When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card. | GENF | 8/16/2011 |
Skystarray | Monster | Effect | Wind | Sea Serpent | 3 | 600 | 300 | This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase. | GENF | 8/16/2011 |
Smashing Horn | Trap | Counter | When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. | GENF | 8/16/2011 | |||||
Space-Time Police | Monster | Effect | Wind | Psychic | 5 | 2300 | 1500 | When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. | GENF | 8/16/2011 |
Spearfish Soldier | Monster | Effect | Wind | Sea Serpent | 4 | 1700 | 1100 | This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters. | GENF | 8/16/2011 |
Star Changer | Spell | Quick-Play | Target 1 face-up monster on the field and activate 1 of these effects: Increase that target's Level by 1. Reduce that target's Level by 1. |
GENF | 8/16/2011 | |||||
Steelswarm Roach | Monster | Xyz | Dark | Fiend | 4 | 1900 | 0 | 2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
GENF | 8/16/2011 |
Submersible Carrier Aero Shark | Monster | Xyz | Water | Fish | 3 | 1900 | 1000 | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters. |
GENF | 8/16/2011 |
Super Crashbug | Monster | Effect | Dark | Fiend | 4 | 0 | 3000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from the hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field. | GENF | 8/16/2011 |
Surface | Spell | Normal | Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position. | GENF | 8/16/2011 | |||||
The Great Emperor Penguin | Monster | Effect | Water | Aqua | 5 | 1800 | 1500 | You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin". | GENF | 8/16/2011 |
Thunder Short | Spell | Normal | Inflict 400 damage to your opponent for each monster they control. | GENF | 8/16/2011 | |||||
Time Escaper | Monster | Effect | Earth | Psychic | 2 | 500 | 100 | You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn. | GENF | 8/16/2011 |
Tiras, Keeper of Genesis | Monster | Xyz | Light | Fairy | 5 | 2600 | 1700 | 2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card. |
GENF | 8/16/2011 |
Treaty on Uniform Nomenclature | Trap | Normal | If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. Exactly 3: Destroy all Spell/Trap Cards your opponent controls. |
GENF | 8/16/2011 | |||||
Tyrant's Tummyache | Trap | Continuous | Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. | GENF | 8/16/2011 | |||||
Underworld Egg Clutch | Trap | Normal | When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. | GENF | 8/16/2011 | |||||
United Front | Trap | Counter | When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. | GENF | 8/16/2011 | |||||
Utopian Aura | Trap | Normal | Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase. | GENF | 8/16/2011 | |||||
Vision HERO Adoration | Monster | Fusion | Dark | Warrior | 8 | 2800 | 2100 | 2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase. |
GENF | 8/16/2011 |
Vision HERO Trinity | Monster | Fusion | Dark | Warrior | 8 | 2500 | 2000 | 3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly. |
GENF | 8/16/2011 |
Vylon Filament | Spell | Equip | Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. | GENF | 8/16/2011 | |||||
Wind-Up Dog | Monster | Effect | Earth | Beast | 3 | 1200 | 900 | During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. | GENF | 8/16/2011 |
Wind-Up Factory | Spell | Continuous | Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand. | GENF | 8/16/2011 | |||||
Wind-Up Juggler | Monster | Effect | Wind | Psychic | 4 | 1700 | 1000 | After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field. | GENF | 8/16/2011 |
Wind-Up Magician | Monster | Effect | Fire | Spellcaster | 4 | 600 | 1800 | If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | GENF | 8/16/2011 |
Wind-Up Snail | Monster | Effect | Water | Aqua | 2 | 100 | 2000 | During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field. | GENF | 8/16/2011 |
Wind-Up Soldier | Monster | Effect | Earth | Warrior | 4 | 1800 | 1200 | During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. | GENF | 8/16/2011 |
Wind-Up Zenmaister | Monster | Xyz | Earth | Machine | 4 | 1900 | 1500 | 2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position. |
GENF | 8/16/2011 |
Wingtortoise | Monster | Effect | Wind | Aqua | 3 | 1500 | 1400 | When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) | GENF | 8/16/2011 |
Wonder Wand | Spell | Equip | Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. | GENF | 8/16/2011 | |||||
Xyz Veil | Trap | Continuous | Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects. | GENF | 8/16/2011 | |||||
Blizzard Princess | Monster | Effect | Water | Spellcaster | 8 | 2800 | 2100 | You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn. | YG07 | 8/18/2011 |
Aquamirror Meditation | Trap | Normal | Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; add those targets to your hand. | DT05 | 9/29/2011 | |||||
Blessings for Gusto | Trap | Normal | Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. | DT05 | 9/29/2011 | |||||
Caam, Serenity of Gusto | Monster | Effect | Wind | Psychic | 4 | 1700 | 1100 | Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card. | DT05 | 9/29/2011 |
Contact with Gusto | Spell | Normal | Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. | DT05 | 9/29/2011 | |||||
Daigusto Eguls | Monster | Synchro | Wind | Psychic | 7 | 2600 | 1800 | 1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target. |
DT05 | 9/29/2011 |
Daigusto Gulldos | Monster | Synchro | Wind | Psychic | 5 | 2200 | 800 | 1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into your Deck to target 1 face-up monster your opponent controls; destroy it. |
DT05 | 9/29/2011 |
Evigishki Mind Augus | Monster | Ritual | Water | Aqua | 6 | 2500 | 2000 | Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck. | DT05 | 9/29/2011 |
Evigishki Soul Ogre | Monster | Ritual | Water | Aqua | 8 | 2800 | 2800 | Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck. | DT05 | 9/29/2011 |
First Step Towards Infestation | Spell | Quick-Play | Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand; draw 1 card. | DT05 | 9/29/2011 | |||||
Gishki Abyss | Monster | Effect | Water | Fish | 2 | 800 | 500 | When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". | DT05 | 9/29/2011 |
Gishki Aquamirror | Spell | Ritual | This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand. | DT05 | 9/29/2011 | |||||
Gishki Ariel | Monster | Effect | Water | Spellcaster | 4 | 1000 | 1800 | FLIP: You can add 1 "Gishki" monster from your Deck to your hand. | DT05 | 9/29/2011 |
Gishki Chain | Monster | Effect | Water | Sea Serpent | 4 | 1800 | 1000 | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. | DT05 | 9/29/2011 |
Gishki Marker | Monster | Effect | Water | Aqua | 4 | 1600 | 1200 | When this card is Summoned: You can add 1 "Gishki" Ritual Monster or Ritual Spell Card from your Graveyard to your hand. | DT05 | 9/29/2011 |
Gishki Shadow | Monster | Effect | Water | Sea Serpent | 4 | 1200 | 1000 | If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. | DT05 | 9/29/2011 |
Gishki Vanity | Monster | Effect | Water | Aqua | 2 | 1000 | 800 | During your Main Phase: You can discard this card to activate the following effect: During this turn, your opponent cannot activate the effects of Spells, Trap, or Effect Monsters in response to the activation of a "Gishki" Ritual Spell Card or the Ritual Summon of a "Gishki" Ritual Monster. | DT05 | 9/29/2011 |
Gusto Egul | Monster | Tuner | Wind | Winged Beast | 1 | 200 | 400 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 non-Tuner Level 4 or lower "Gusto" monster from your Deck. | DT05 | 9/29/2011 |
Gusto Gulldo | Monster | Tuner | Wind | Winged Beast | 3 | 500 | 500 | When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 2 or lower "Gusto" monster from your Deck. | DT05 | 9/29/2011 |
Gusto Thunbolt | Monster | Effect | Wind | Thunder | 4 | 1500 | 1200 | If this card is destroyed by battle and sent to the Graveyard: You can banish 1 "Gusto" monster from your Graveyard at the end of the Battle Phase to target 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck; Special Summon it. | DT05 | 9/29/2011 |
Infestation Wave | Trap | Normal | Return 1 face-up Tribute Summoned "Steelswarm" monster to the hand to target 1 card your opponent controls; destroy it. | DT05 | 9/29/2011 | |||||
Steelswarm Caller | Monster | Effect | Dark | Fiend | 4 | 1700 | 0 | When a "Steelswarm" monster is Tribute Summoned by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck. | DT05 | 9/29/2011 |
Steelswarm Caucastag | Monster | Effect | Dark | Fiend | 8 | 2800 | 0 | When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects. Destroy all monsters on the field, except this card. Destroy all Spell and Trap Cards on the field. |
DT05 | 9/29/2011 |
Steelswarm Cell | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | If you control no monsters: You can Special Summon this card from your hand. This card cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | DT05 | 9/29/2011 |
Steelswarm Gatekeeper | Monster | Effect | Dark | Fiend | 4 | 1500 | 1900 | While this card is face-up on the field, during a turn when a "Steelswarm" monster is Tribute Summoned, you can Normal Summon 1 additional time this turn. | DT05 | 9/29/2011 |
Steelswarm Girastag | Monster | Effect | Dark | Fiend | 7 | 2600 | 0 | You can Tribute Summon this monster in face-up Attack Position by Tributing 1 "Steelswarm" monster. When you Tribute Summon this card with a "Steelswarm" monster as a Tribute: You can target 1 card your opponent controls; send it to the Graveyard, and you gain 1000 Life Points. | DT05 | 9/29/2011 |
Steelswarm Mantis | Monster | Effect | Dark | Fiend | 5 | 2200 | 0 | When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard: Special Summon it. | DT05 | 9/29/2011 |
Steelswarm Moth | Monster | Effect | Dark | Fiend | 6 | 2400 | 0 | When this card is Tribute Summoned by Tributing 1 "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return them to the hand. | DT05 | 9/29/2011 |
Steelswarm Scout | Monster | Effect | Dark | Fiend | 1 | 200 | 0 | If this card is in your Graveyard at the start of your Main Phase 1 and you control no Spell or Trap Cards: You can Special Summon it. During the turn you activate this effect, you cannot Special Summon any monsters. This card cannot be Tributed, except for a Tribute Summon of an "Steelswarm" monster, and cannot be used as a Synchro Material Monster. | DT05 | 9/29/2011 |
Winda, Priestess of Gusto | Monster | Effect | Wind | Psychic | 2 | 1000 | 400 | When this card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 1 "Gusto" Tuner monster from your Deck. | DT05 | 9/29/2011 |
Windaar, Sage of Gusto | Monster | Effect | Wind | Psychic | 6 | 2000 | 1000 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster from your Graveyard; Special Summon it in face-up Defense Position. | DT05 | 9/29/2011 |
Court of Justice | Spell | Continuous | Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy-Type monster to activate and to resolve this effect. You can only activate the effect of one "Court of Justice" per turn. | LC02 | 10/4/2011 | |||||
Cyber Larva | Monster | Effect | Light | Machine | 1 | 400 | 600 | If this face-up card is targeted for an attack: You take no Battle Damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck. | LC02 | 10/4/2011 |
Dragonic Tactics | Spell | Normal | Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck. | LC02 | 10/4/2011 | |||||
Elemental HERO Great Tornado | Monster | Fusion | Wind | Warrior | 8 | 2800 | 2200 | 1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls. |
LC02 | 10/4/2011 |
Gladiator Beast Lanista | Monster | Effect | Wind | Winged Beast | 4 | 1800 | 1200 | When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista". | LCGX | 10/4/2011 |
Lion Alligator | Monster | Effect | Water | Reptile | 4 | 1900 | 200 | While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. | LC02 | 10/4/2011 |
Parallel World Fusion | Spell | Normal | Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card. | LC02 | 10/4/2011 | |||||
Spawn Alligator | Monster | Effect | Water | Reptile | 5 | 2200 | 1000 | During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard. | LC02 | 10/4/2011 |
Ceruli, Guru of Dark World | Monster | Effect | Dark | Fiend | 1 | 100 | 300 | If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card. | SDGU | 10/13/2011 |
Dark Scheme | Trap | Normal | Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. | SDGU | 10/13/2011 | |||||
Grapha, Dragon Lord of Dark World | Monster | Effect | Dark | Fiend | 8 | 2700 | 1800 | You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field. | SDGU | 10/13/2011 |
Snoww, Unlight of Dark World | Monster | Effect | Dark | Fiend | 4 | 1700 | 0 | If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position. | SDGU | 10/13/2011 |
The Gates of Dark World | Spell | Field | All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. | SDGU | 10/13/2011 | |||||
Galaxy-Eyes Photon Dragon | Monster | Effect | Light | Dragon | 8 | 3000 | 2500 | You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. At the end of the Battle Phase, return any monsters banished by this effect to the field, and if the other monster was an Xyz Monster, this card gains 500 ATK for each Xyz Material it had when it was banished. | CT08 | 11/1/2011 |
Number 10: Illumiknight | Monster | Xyz | Light | Warrior | 4 | 2400 | 2400 | 3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card. |
CT08 | 11/1/2011 |
Acorno | Monster | Effect | Earth | Plant | 1 | 200 | 400 | During your Main Phase: You can send 1 "Pinecono" from your hand to the Graveyard, and Special Summon this card from the hand. | PHSW | 11/15/2011 |
Alexandrite Dragon | Monster | Normal | Light | Dragon | 4 | 2000 | 100 | Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. | PHSW | 11/15/2011 |
Attraffic Control | Spell | Continuous | If your opponent controls 3 or more monsters, they cannot declare an attack. | PHSW | 11/15/2011 | |||||
Baby Tiragon | Monster | Xyz | Earth | Dragon | 1 | 900 | 900 | 3 Level 1 monsters During your Main Phase 1: You can detach 1 Xyz Material from this card, the target 1 Level 1 monster you control; it can attack your opponent directly. |
PHSW | 11/15/2011 |
Black Ray Lancer | Monster | Xyz | Dark | Beast-Warrior | 3 | 2100 | 600 | 2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects, until the End Phase. |
PHSW | 11/15/2011 |
Bunilla | Monster | Normal | Earth | Beast | 1 | 150 | 2050 | This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that! | PHSW | 11/15/2011 |
Champion's Vigilance | Trap | Counter | If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card. | PHSW | 11/15/2011 | |||||
Copy Knight | Trap | Continuous | When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/DEF 0). (This card is also still a Trap Card.) | PHSW | 11/15/2011 | |||||
Creepy Coney | Monster | Effect | Earth | Beast | 3 | 1000 | 1900 | FLIP: Inflict 1000 damage to your opponent for each face-up Normal Monster you control, except Tokens. | PHSW | 11/15/2011 |
Cross Attack | Spell | Normal | Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of the them can attack your opponent directly and the other cannot attack. | PHSW | 11/15/2011 | |||||
D-Boyz | Monster | Effect | Dark | Fiend | 1 | 100 | 100 | FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. | PHSW | 11/15/2011 |
D.D. Telepon | Monster | Effect | Earth | Psychic | 2 | 500 | 1800 | If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. | PHSW | 11/15/2011 |
Damage Diet | Trap | Normal | Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) | PHSW | 11/15/2011 | |||||
Dark Smog | Trap | Continuous | Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target. | PHSW | 11/15/2011 | |||||
Darklight | Trap | Normal | Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn. | PHSW | 11/15/2011 | |||||
Daybreaker | Monster | Effect | Light | Warrior | 4 | 1700 | 0 | When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand. | PHSW | 11/15/2011 |
Deep Dark Trap Hole | Trap | Normal | When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s). | PHSW | 11/15/2011 | |||||
Ego Boost | Spell | Quick-Play | When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. | PHSW | 11/15/2011 | |||||
Eisbahn | Trap | Continuous | When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position. | PHSW | 11/15/2011 | |||||
Evo-Karma | Spell | Continuous | When a monster(s) is Special Summoned by the effect of an "Evoltile" monster you control, your opponent cannot activate cards or effects. | PHSW | 11/15/2011 | |||||
Evo-Miracle | Spell | Quick-Play | Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. | PHSW | 11/15/2011 | |||||
Evolsaur Cerato | Monster | Effect | Fire | Dinosaur | 4 | 1900 | 1400 | When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 200 ATK. If this card was Special Summoned by the effect of an "Evoltile" monster, each time this card destroys an opponent's monster by battle: You can add 1 "Evoltile" monster from your Deck to your hand. | PHSW | 11/15/2011 |
Evolsaur Diplo | Monster | Effect | Fire | Dinosaur | 4 | 1600 | 800 | When this card is Special Summoned by the effect of an "Evoltile" monster: Target 1 Spell/Trap Card your opponent controls; destroy that target. | PHSW | 11/15/2011 |
Evolsaur Pelta | Monster | Effect | Fire | Dinosaur | 4 | 1100 | 2000 | When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand. | PHSW | 11/15/2011 |
Evolsaur Vulcano | Monster | Effect | Fire | Dinosaur | 4 | 1200 | 1000 | When this card is Special Summoned by the effect of an "Evoltile" monster: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. It cannot declare an attack. | PHSW | 11/15/2011 |
Evoltile Gephyro | Monster | Effect | Fire | Reptile | 1 | 200 | 400 | When this card is destroyed by battle: You can target 1 "Evolsaur" monster in your Graveyard; Special Summon that target. | PHSW | 11/15/2011 |
Evoltile Odonto | Monster | Effect | Fire | Reptile | 2 | 500 | 1200 | When this card is Normal Summoned: You can Special Summon 1 "Evolsaur" monster from your hand. | PHSW | 11/15/2011 |
Evoltile Westlo | Monster | Effect | Fire | Reptile | 3 | 700 | 1900 | FLIP: Special Summon 1 "Evolsaur" monster from your Deck. | PHSW | 11/15/2011 |
Evolutionary Bridge | Trap | Normal | When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. | PHSW | 11/15/2011 | |||||
Evolzar Dolkka | Monster | Xyz | Fire | Dragon | 4 | 2300 | 1700 | 2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster. |
PHSW | 11/15/2011 |
Evolzar Laggia | Monster | Xyz | Fire | Dragon | 4 | 2400 | 2000 | 2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card. |
PHSW | 11/15/2011 |
Extra Gate | Spell | Quick-Play | Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. | PHSW | 11/15/2011 | |||||
Fenghuang | Monster | Spirit | Fire | Winged Beast | 6 | 2100 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls. | PHSW | 11/15/2011 |
Fiery Fervor | Trap | Normal | Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only. | PHSW | 11/15/2011 | |||||
Fish Rain | Trap | Normal | When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) | PHSW | 11/15/2011 | |||||
Friller Rabca | Monster | Effect | Water | Fish | 3 | 700 | 1500 | When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard to target the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. You can only use the effect of "Friller Rabca" once per turn. | PHSW | 11/15/2011 |
Gem-Knight Emerald | Monster | Effect | Earth | Rock | 4 | 1800 | 800 | You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. | PHSW | 11/15/2011 |
Gem-Turtle | Monster | Effect | Earth | Rock | 4 | 0 | 2000 | FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. | PHSW | 11/15/2011 |
Gishki Beast | Monster | Effect | Water | Beast | 4 | 1500 | 1300 | When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position. | PHSW | 11/15/2011 |
Goblin Pothole Squad | Monster | Effect | Earth | Warrior | 4 | 1500 | 400 | When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole". | PHSW | 11/15/2011 |
Heartfelt Appeal | Trap | Normal | When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects is negated, also it cannot declare an attack. | PHSW | 11/15/2011 | |||||
Icy Crevasse | Trap | Normal | When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard, and if you do, inflict damage to your opponent equal to its original ATK in the Graveyard. | PHSW | 11/15/2011 | |||||
Infernity Knight | Monster | Effect | Dark | Fiend | 3 | 1400 | 400 | When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard. | PHSW | 11/15/2011 |
Junk Defender | Monster | Effect | Earth | Warrior | 3 | 500 | 1800 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF. | PHSW | 11/15/2011 |
Kagetokage | Monster | Effect | Dark | Reptile | 4 | 1100 | 1500 | Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | PHSW | 11/15/2011 |
Latinum, Exarch of Dark World | Monster | Effect | Dark | Fiend | 6 | 1500 | 2400 | If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK. | PHSW | 11/15/2011 |
Laval Dual Slasher | Monster | Synchro | Fire | Warrior | 5 | 2400 | 200 | 1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. |
PHSW | 11/15/2011 |
Laval Lancelord | Monster | Effect | Fire | Warrior | 6 | 2100 | 200 | You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. | PHSW | 11/15/2011 |
Lightserpent | Monster | Effect | Light | Reptile | 3 | 1200 | 800 | If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster. | PHSW | 11/15/2011 |
Lumenize | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. | PHSW | 11/15/2011 | |||||
Metaion, the Timelord | Monster | Effect | Fire | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). | PHSW | 11/15/2011 |
Mirror Mail | Trap | Normal | When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster. | PHSW | 11/15/2011 | |||||
Monster Slots | Spell | Normal | Target 1 face-up monster you control and 1 monster in your Graveyard with the same Level; banish the target from the Graveyard, then draw 1 card and reveal it, then if the card you drew is a monster with the same Level as the monster on the field, Special Summon it. | PHSW | 11/15/2011 | |||||
Murmur of the Forest | Spell | Normal | Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return a Field Spell Card(s) on the field to the hand. | PHSW | 11/15/2011 | |||||
Naturia Marron | Monster | Effect | Earth | Plant | 3 | 1200 | 700 | When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card. | PHSW | 11/15/2011 |
Needle Sunfish | Monster | Effect | Water | Fish | 3 | 1500 | 100 | When this card is sent to the Graveyard: Target 1 face-up monster your opponent controls; that target loses 500 ATK. | PHSW | 11/15/2011 |
Number 20: Giga-Brilliant | Monster | Xyz | Light | Insect | 3 | 1800 | 1800 | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK. |
PHSW | 11/15/2011 |
Number 83: Galaxy Queen | Monster | Xyz | Dark | Spellcaster | 1 | 500 | 500 | 3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent. |
PHSW | 11/15/2011 |
One Day of Peace | Spell | Normal | Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn. | PHSW | 11/15/2011 | |||||
Photon Booster | Spell | Normal | Target 1 face-up Level 4 or lower LIGHT monster on the field, except a Token; all face-up monsters on the field with its name become 2000 ATK until the End Phase. | PHSW | 11/15/2011 | |||||
Photon Cerberus | Monster | Effect | Light | Beast | 3 | 1300 | 600 | During the turn this card was Normal Summoned, neither player can activate Trap Cards while this card is face-up on the field. | PHSW | 11/15/2011 |
Photon Lead | Spell | Quick-Play | Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. | PHSW | 11/15/2011 | |||||
Photon Sabre Tiger | Monster | Effect | Light | Beast | 3 | 2000 | 300 | When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK. | PHSW | 11/15/2011 |
Photon Veil | Spell | Normal | Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to the hand. If you add 2 or more monsters, they must have the same name. | PHSW | 11/15/2011 | |||||
Pinecono | Monster | Effect | Earth | Plant | 1 | 400 | 200 | If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard. | PHSW | 11/15/2011 |
Plasma Ball | Monster | Effect | Light | Thunder | 3 | 900 | 900 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card. | PHSW | 11/15/2011 |
Poisonous Winds | Spell | Continuous | WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK. | PHSW | 11/15/2011 | |||||
Prior of the Ice Barrier | Monster | Effect | Water | Aqua | 2 | 1000 | 400 | If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target. | PHSW | 11/15/2011 |
Rabidragon | Monster | Normal | Light | Dragon | 8 | 2950 | 2900 | It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape. | PHSW | 11/15/2011 |
Rai Rider | Monster | Effect | Light | Thunder | 3 | 1200 | 1400 | If this card battles an opponent's monster: That monster cannot attack while it is face-up on the field. | PHSW | 11/15/2011 |
Rescue Rabbit | Monster | Effect | Earth | Beast | 4 | 300 | 100 | Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn. | PHSW | 11/15/2011 |
Rodenut | Monster | Effect | Earth | Beast | 1 | 100 | 100 | Each time your opponent Special Summons a monster(s), place 1 Nut Counter on this card. You can remove 1 Nut Counter from this card to target 1 monster your opponent controls; destroy that target. | PHSW | 11/15/2011 |
Sealing Ceremony of Suiton | Trap | Continuous | Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. | PHSW | 11/15/2011 | |||||
Senior Silver Ninja | Monster | Effect | Earth | Warrior | 6 | 2300 | 2200 | When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field. | PHSW | 11/15/2011 |
Sephylon, the Ultimate Timelord | Monster | Effect | Light | Fairy | 10 | 4000 | 4000 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000. | JUMP | 11/15/2011 |
Sergeant Electro | Monster | Effect | Fire | Machine | 4 | 1600 | 1300 | Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. | PHSW | 11/15/2011 |
Shard of Greed | Spell | Continuous | Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the Graveyard; draw 2 cards. | PHSW | 11/15/2011 | |||||
Shark Stickers | Monster | Effect | Water | Fish | 3 | 200 | 1000 | When a Fish, Sea Serpent, or Aqua-Type monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. | PHSW | 11/15/2011 |
Shooting Quasar Dragon | Monster | Synchro | Light | Dragon | 12 | 4000 | 4000 | 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck. |
JUMP | 11/15/2011 |
Sound the Retreat! | Trap | Normal | Return all monsters you control to the hand. | PHSW | 11/15/2011 | |||||
Space Cyclone | Spell | Quick-Play | Detach 1 Xyz Material from a monster. | PHSW | 11/15/2011 | |||||
Stinging Swordsman | Monster | Effect | Wind | Warrior | 1 | 300 | 600 | When this card inflicts Battle Damage to your opponent: Return all face-up cards in your opponent's Spell & Trap Card Zones to the hand. | PHSW | 11/15/2011 |
Thunder End Dragon | Monster | Xyz | Light | Dragon | 8 | 3000 | 2000 | 2 Level 8 Normal Monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field. |
PHSW | 11/15/2011 |
Tri-Wight | Spell | Normal | Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard. | PHSW | 11/15/2011 | |||||
Tribe-Shocking Virus | Monster | Effect | Water | Thunder | 4 | 1700 | 1000 | Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster. | PHSW | 11/15/2011 |
Tyrant's Throes | Trap | Continuous | Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters. | PHSW | 11/15/2011 | |||||
Vylon Ohm | Monster | Effect | Light | Fairy | 4 | 1500 | 200 | When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand. | PHSW | 11/15/2011 |
Wattcancel | Trap | Counter | When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it. | PHSW | 11/15/2011 | |||||
Wattcobra | Monster | Effect | Light | Thunder | 4 | 1000 | 500 | This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand. | PHSW | 11/15/2011 |
Wind-Up Bat | Monster | Effect | Wind | Machine | 1 | 300 | 350 | You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | PHSW | 11/15/2011 |
Wind-Up Hunter | Monster | Effect | Dark | Beast-Warrior | 3 | 1600 | 500 | You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field. | PHSW | 11/15/2011 |
Wind-Up Kitten | Monster | Effect | Earth | Beast | 2 | 800 | 500 | You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field. | PHSW | 11/15/2011 |
Wind-Up Knight | Monster | Effect | Light | Warrior | 4 | 1800 | 1200 | When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field. | PHSW | 11/15/2011 |
Wind-Up Rabbit | Monster | Effect | Earth | Beast-Warrior | 3 | 1400 | 600 | During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. | PHSW | 11/15/2011 |
Wind-Up Warrior | Monster | Effect | Earth | Warrior | 4 | 1200 | 1800 | You can target 1 face-up "Wind-Up" monster you control; until the End Phase, increase its Level by 1 and its ATK by 600. This effect can only be used once while this card is face-up on the field. | PHSW | 11/15/2011 |
Wind-Up Zenmaines | Monster | Xyz | Fire | Machine | 3 | 1500 | 2100 | 2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. |
PHSW | 11/15/2011 |
Xyz Gift | Spell | Normal | If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards. | PHSW | 11/15/2011 | |||||
Xyz Territory | Spell | Field | When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. | PHSW | 11/15/2011 | |||||
Zenmailfunction | Spell | Normal | Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. | PHSW | 11/15/2011 | |||||
Zenmairch | Trap | Normal | Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. | PHSW | 11/15/2011 | |||||
Endless Decay | Monster | Effect | Dark | Zombie | 4 | ? | 0 | If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. | JUMP | 12/1/2011 |