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Cards Released in 2014

1/31/2019

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Name Card Category Attribute Type Level ATK DEF Text Set Date
Number 47: Nightmare Shark Monster Xyz Water Sea Serpent 3 2000 2000 2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
YZ04 1/7/2014
Alpacaribou, Mystical Beast of the Forest Monster Effect Earth Beast 7 2700 2100 While in Attack Position: Attack Position Winged Beast, Insect. and Plant-Type monsters you control cannot be destroyed by battle.
While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.
LVAL 1/24/2014
Alsei, the Sylvan High Protector Monster Xyz Light Plant 8 2300 3200 2 Level 8 monsters
Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
LVAL 1/24/2014
Black Brachios Monster Effect Earth Dinosaur 4 1800 1100 When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. LVAL 1/24/2014
Bujin Arasuda Monster Effect Light Beast-Warrior 4 1600 1900 If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda". LVAL 1/24/2014
Bujin Regalia - The Jewel Trap Normal Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material. LVAL 1/24/2014
Bujingi Fox Monster Effect Light Beast 4 200 2100 During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn. LVAL 1/24/2014
Bujingi Hare Monster Effect Light Beast 4 1700 500 During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn. LVAL 1/24/2014
Bujingi Pavo Monster Effect Light Winged Beast 4 1700 800 When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn. LVAL 1/24/2014
Bujingi Peacock Monster Effect Light Winged Beast 4 1800 700 During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn. LVAL 1/24/2014
Bujingi Swallow Monster Effect Light Winged Beast 4 1700 800 During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect. LVAL 1/24/2014
Bujintei Tsukuyomi Monster Xyz Light Beast-Warrior 4 1800 2300 2 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; send your entire hand to the Graveyard (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior-Type "Bujin" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
LVAL 1/24/2014
Bujinunity Spell Normal If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn. LVAL 1/24/2014
Chirubim, Princess of Autumn Leaves Monster Effect Earth Plant 8 1800 2800 Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubim", Princess of Autumn Leaves". LVAL 1/24/2014
Chronomaly Moai Carrier Monster Effect Earth Rock 5 900 1800 If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand). LVAL 1/24/2014
Chronomaly Winged Sphinx Monster Effect Earth Rock 5 1600 1900 When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. LVAL 1/24/2014
Dark Artist Monster Effect Dark Fiend 3 600 1400 If this card is being attacked by a LIGHT monster, its DEF is halved during damage calculation only. LVAL 1/24/2014
Deep-Space Cruiser IX Monster Effect Light Machine 9 900 900 You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard. LVAL 1/24/2014
Dododo Buster Monster Effect Earth Warrior 6 1900 800 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position. LVAL 1/24/2014
Downerd Magician Monster Xyz Dark Spellcaster 4 2100 200 2 Level 4 Spellcaster-Type monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
LVAL 1/24/2014
Duston Roller Trap Normal Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand. LVAL 1/24/2014
Evilswarm Exciton Knight Monster Xyz Light Fiend 4 1900 0 2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and their side of the field than you do: You can detach 1 Xyz Material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn (this is a Quick Effect).
LVAL 1/24/2014
Fairy Knight Ingunar Monster Xyz Earth Plant 6 2200 3000 3 Level 6 monsters
Once per turn: You can detach 2 Xyz Materials from this card; return all other cards on the field to the hand. Your opponent cannot activate cards or effects in response to this effects activation.
LVAL 1/24/2014
Ghostrick Dullahan Monster Xyz Dark Fiend 1 1000 0 2 Level 1 monsters
This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the End Phase. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
LVAL 1/24/2014
Ghostrick Jackfrost Monster Effect Dark Fiend 1 800 100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position. LVAL 1/24/2014
Ghostrick Mary Monster Effect Dark Fiend 1 100 1600 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn. LVAL 1/24/2014
Ghostrick Mummy Monster Effect Dark Zombie 3 1500 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters. LVAL 1/24/2014
Ghostrick Museum Spell Field Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. LVAL 1/24/2014
Ghostrick Nekomusume Monster Effect Dark Spellcaster 2 400 900 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect. LVAL 1/24/2014
Ghostrick Skeleton Monster Effect Dark Zombie 3 1200 1100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn. LVAL 1/24/2014
Ghostrick Yeti Monster Effect Dark Zombie 3 300 2000 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects. LVAL 1/24/2014
Ghostrick-Go-Round Trap Continuous Once per turn, during the Battle Phase: You can activate 1 of these effects.
Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position.
Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.
LVAL 1/24/2014
Gillagillancer Monster Effect Earth Warrior 6 2200 800 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect. LVAL 1/24/2014
Gorgonic Cerberus Monster Effect Dark Rock 3 1300 300 When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3. LVAL 1/24/2014
Gorgonic Gargoyle Monster Effect Dark Rock 3 1000 800 When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand. LVAL 1/24/2014
Gorgonic Ghoul Monster Effect Dark Rock 1 100 100 If you control a "Gorgonic Ghoul": You can pay 300 Life Points; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn. LVAL 1/24/2014
Gorgonic Golem Monster Effect Dark Rock 3 1200 600 When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation. LVAL 1/24/2014
Gorgonic Guardian Monster Xyz Dark Rock 3 1600 1200 2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
LVAL 1/24/2014
Gravekeeper's Ambusher Monster Effect Dark Spellcaster 4 1700 0 When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley". LVAL 1/24/2014
Gravekeeper's Heretic Monster Effect Dark Spellcaster 4 1800 1500 This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field. LVAL 1/24/2014
Gravekeeper's Nobleman Monster Effect Dark Spellcaster 3 1000 1000 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman". LVAL 1/24/2014
Gravekeeper's Oracle Monster Effect Dark Spellcaster 10 2000 1500 You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon.
This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100.
Destroy all Set monsters you opponent controls.
All monsters your opponent currently controls lose 2000 ATK and DEF.
LVAL 1/24/2014
Gravekeeper's Shaman Monster Effect Dark Spellcaster 6 1500 1500 This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects. LVAL 1/24/2014
Gwenhwyfar, Queen of Noble Arms Monster Effect Light Spellcaster 2 300 300 You can target 1 "Noble Knight" monster you control; equip this card from your hand or Graveyard to that target. You can only use this effect of "Gwenhwyfar, Queen of Noble Arms" once per turn. The equipped monster gains 300 ATK. Apply the appropriate effect, depending on the Attribute of the equipped monster.
LIGHT: If the equipped monster would be destroyed by a card effect, you can destroy this card instead.
DARK: If the equipped monster battles an opponent's monster, at the start of the Damage Step. You can destroy that monster, then destroy this card.
LVAL 1/24/2014
Hidden Temples of Necrovalley Spell Continuous Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card. LVAL 1/24/2014
Imperial Tombs of Necrovalley Trap Counter When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn. LVAL 1/24/2014
Interplanetarypurplythorny Beast Monster Effect Dark Beast 5 1100 2200 When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn. LVAL 1/24/2014
Kalantosa, Mystical Beast of the Forest Monster Effect Earth Beast 2 200 1400 If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target. LVAL 1/24/2014
Leo, the Keeper of the Sacred Tree Monster Synchro Earth Beast 10 3100 1900 1 Tuner + 1 or more non-Tuner monsters
This face-up card on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2.
LVAL 1/24/2014
Luminous Dragon Ritual Spell Ritual This card is used to Ritual Summon "Paladin of Photon Dragon". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 "Paladin of Photon Dragon" from your hand after that. (This Special Summon is treated as a Ritual Summon.) LVAL 1/24/2014
Mighty Warrior Monster Synchro Earth Warrior 6 2200 2000 1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.
LVAL 1/24/2014
Mobius the Mega Monarch Monster Effect Water Aqua 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect.
Your opponent cannot activate the targeted cards in response to this effect's activation.
LVAL 1/24/2014
Mount Sylvania Spell Field You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck. LVAL 1/24/2014
Mystic Macrocarpa Seed Monster Tuner Earth Plant 3 500 1000 Cannot be used as a Synchro Material Monster, except for the Synchro Summon of an EARTH monster. You can target 1 EARTH monster on the field; reduce its Level by 1. You can use the effect of "Mystic Macrocarpa Seed" up to twice per turn. LVAL 1/24/2014
Nikitama Monster Spirit Light Fairy 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect. LVAL 1/24/2014
Noble Knight Peredur Monster Effect Light Warrior 4 1900 300 While equipped with a "Noble Arms" Equip Spell Card, this card becomes DARK and its Level is increased by 1. When this card is sent to the Graveyard while equipped with a "Noble Arms" Equip Spell Card: Target 1 "Noble Arms" card in your Graveyard; add that target to your hand. LVAL 1/24/2014
Number 101: Silent Honor ARK Monster Xyz Water Aqua 4 2100 1000 2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
LVAL 1/24/2014
Number 39: Utopia Roots Monster Xyz Light Warrior 1 500 100 2 Level 1 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500.
LVAL 1/24/2014
Number C101: Silent Honor DARK Monster Xyz Water Aqua 5 2800 1500 3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
LVAL 1/24/2014
Number C69: Heraldry Crest of Horror Monster Xyz Light Psychic 5 4000 1800 4 Level 5 monsters
When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.
LVAL 1/24/2014
Number C92: Heart-eartH Chaos Dragon Monster Xyz Dark Dragon 10 1000 0 4 Level 10 monsters
Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
LVAL 1/24/2014
Oath of Companionship Trap Normal If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card. LVAL 1/24/2014
Obedience Schooled Spell Normal If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters. LVAL 1/24/2014
Onomatopaira Spell Normal You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the Graveyard; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).
1 "Zubaba" monster
1 "Gagaga" monster
1 "Gogogo" monster
1 "Dododo" monster
LVAL 1/24/2014
Overlay Booster Monster Effect Light Warrior 5 2000 0 If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it. LVAL 1/24/2014
Overlay Sentinel Monster Effect Light Warrior 4 2000 0 Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you control. LVAL 1/24/2014
Paladin of Photon Dragon Monster Ritual Light Warrior 4 1900 800 You can Ritual Summon this card with "Luminous Dragon Ritual". You can Tribute this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card. LVAL 1/24/2014
Photon Chargeman Monster Effect Light Warrior 4 1000 1000 Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect. LVAL 1/24/2014
Powered Inzektron Monster Synchro Light Machine 6 2500 1600 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
LVAL 1/24/2014
Purge Ray Trap Normal Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 "Number" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field. LVAL 1/24/2014
Queen Angel of Roses Monster Effect Earth Plant 7 2400 1300 You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field with the lowest ATK (your choice, if tied). LVAL 1/24/2014
Rainbow Kuriboh Monster Effect Light Fiend 1 100 100 You can only activate each effect of "Rainbow Kuriboh" once per turn.
When an opponent's monster declares an attack: You can target that monster, equip this card from your hand to that target. It cannot attack.
When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
LVAL 1/24/2014
Rank-Down-Magic Numeron Fall Spell Normal Target 1 "Utopia" monster you control; Special Summon from your Extra Deck, 1 "Utopia" monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Xyz Summoned by this effect gains this effect.
If this card attacks, or is attacked by an opponent's monster, the opponent's monster's effects are negated during the Battle Phase only.
LVAL 1/24/2014
Rank-Up-Magic Astral Force Spell Normal Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force". LVAL 1/24/2014
Release, Reverse, Burst Trap Normal Tribute 1 "Utopia" monster; destroy all Set Spell and Trap Cards your opponent controls. LVAL 1/24/2014
Rose Witch Monster Effect Earth Plant 4 1600 1000 This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster. LVAL 1/24/2014
Shared Ride Spell Quick-Play After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn. LVAL 1/24/2014
Sirenorca Monster Effect Water Winged Beast 5 2200 1000 If you control both Fish and Winged Beast-Type monsters, you can Special Summon this card (from your hand). When you do: You can declare a Level from 3 to 5; the Levels of all monsters you currently control become the declared Level. If you activate this effect, monsters you control cannot activate their effects for the rest of this turn, except WATER monsters. LVAL 1/24/2014
Skill Prisoner Trap Normal Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. LVAL 1/24/2014
Snapdragon Monster Effect Earth Plant 2 300 100 When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn. LVAL 1/24/2014
Stand-Off Spell Normal Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. LVAL 1/24/2014
Starship Spy Plane Monster Effect Wind Machine 4 1100 500 If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand. LVAL 1/24/2014
Swordsman from a Distant Land Monster Effect Earth Warrior 1 250 250 If this card attacked an opponent's monster, after damage calculation: Destroy that monster during the 5th End Phase after the attack. LVAL 1/24/2014
Sylvan Bladefender Monster Effect Earth Plant 4 1900 700 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand. LVAL 1/24/2014
Sylvan Blessing Trap Normal Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase. LVAL 1/24/2014
Sylvan Flowerknight Monster Effect Earth Plant 4 1800 1000 When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck. LVAL 1/24/2014
Sylvan Guardioak Monster Effect Earth Plant 6 2400 1500 Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on top of your Deck. LVAL 1/24/2014
Sylvan Hermitree Monster Effect Fire Plant 8 2700 1800 Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order. LVAL 1/24/2014
Sylvan Komushroomo Monster Effect Fire Plant 2 100 2000 When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target. LVAL 1/24/2014
Sylvan Marshalleaf Monster Effect Water Plant 3 1500 1200 When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target. LVAL 1/24/2014
Sylvan Mikorange Monster Effect Water Plant 3 400 1100 When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF. LVAL 1/24/2014
Sylvan Peaskeeper Monster Effect Wind Plant 1 400 100 When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn. LVAL 1/24/2014
Tackle Crusader Monster Effect Earth Rock 4 1500 1800 If this card is sent to the Graveyard: You can activate 1 of these effects.
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.
Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.
LVAL 1/24/2014
The First Monarch Trap Continuous Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute LVAL 1/24/2014
The Monarchs Awaken Trap Normal If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. LVAL 1/24/2014
White Duston Monster Normal Light Fiend 1 0 1000 The proudust of them all. LVAL 1/24/2014
Xyz Avenger Monster Effect Dark Fiend 4 1800 700 This card is unaffected by the effects of Xyz Monsters. When this card is destroyed by battle with an Xyz Monster and sent to the Graveyard: Activate 1 of these effects, depending on the Rank of the Xyz Monster that destroyed this card.
Rank 3 or lower: Your opponent sends 1 card from their Extra Deck to the Graveyard.
Rank 4: Choose 1 card in your opponent's Extra Deck and send it to the Graveyard.
Rank 5 or higher: Your opponent sends as many cards from their Extra Deck to the Graveyard as possible, but not more than the Xyz Monster's Rank.
LVAL 1/24/2014
Xyz Override Spell Field If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. Each player can only use this effect once per turn. LVAL 1/24/2014
Xyz Shift Spell Normal Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn. LVAL 1/24/2014
ZW - Asura Strike Monster Effect Fire Fairy 4 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike". LVAL 1/24/2014
Cyber Dragon Core Monster Effect Light Machine 2 400 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. SDCR 2/7/2014
Cyber Dragon Drei Monster Effect Light Machine 4 1800 800 When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. SDCR 2/7/2014
Cyber Dragon Nova Monster Xyz Light Machine 5 2100 1600 2 Level 5 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to your Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck.
SDCR 2/7/2014
Cyber Network Trap Continuous Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. SDCR 2/7/2014
Cyber Repair Plant Spell Normal f "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
Add 1 LIGHT Machine-Type monster from your Deck to your hand.
Target 1 LIGHT Machine-TYpe monster in your graveyard; shuffle that target into your Deck.
SDCR 2/7/2014
Mavelus Monster Fusion Wind Winged Beast 4 1300 900 "Tyhone" + "Wings of Wicked Flame" AP04 2/7/2014
Gogogo Giant Monster Effect Earth Rock 4 2000 0 When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase SP14 2/21/2014
Bujintervention Spell Normal Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, andsends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. LVAL 3/7/2014
Sylvan Cherubsprout Monster Effect Light Plant 1 100 100 When this card is Special Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can Special Summon 1 Level 1 Plant-Type monster from your Deck. You can only use this effect of "Sylvan Cherubsprout" once per turn. LVAL 3/7/2014
Ancient Pixie Dragon Monster Synchro Dark Dragon 7 2100 3000 1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
PGLD 3/28/2014
Beelze of the Diabolic Dragons Monster Synchro Dark Dragon 8 3000 3000 1 DARK Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
PGLD 3/28/2014
Big Belly Knight Monster Effect Earth Warrior 4 1000 1600 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand. PGLD 3/28/2014
Blackfeather Darkrage Dragon Monster Synchro Dark Dragon 8 2600 1600 1 Tuner + 1 or more non-Tuner monsters
Once per turn, when you take damage from an attack or a card effect: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK.
PGLD 3/28/2014
Chronomaly City Babylon Spell Field Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. PGLD 3/28/2014
Chronomaly Gordian Knot Monster Effect Earth Rock 3 300 900 When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster. PGLD 3/28/2014
Chronomaly Tula Guardian Monster Effect Earth Rock 5 1800 900 If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian". PGLD 3/28/2014
Dragonecro Nethersoul Dragon Monster Fusion Dark Dragon 8 3000 0 2 Zombie-Type monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".
PGLD 3/28/2014
Dynatherium Monster Effect Wind Beast 4 1600 600 You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Special Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field. PGLD 3/28/2014
Gagaga Academy Emergency Network Spell Normal If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn. PGLD 3/28/2014
Ghost of a Grudge Trap Normal If your oppoennt has 8 or more cards in their Graveyard: The ATK of all monsters you opponent currently controls become 0. PGLD 3/28/2014
Gimmick Puppet Dreary Doll Monster Effect Dark Machine 8 0 0 If this card is in your Graveyard: You can banish 1 other "Gimmick Puppet" monster from your Graveyard; Special Summon this card from your Graveyard. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster. PGLD 3/28/2014
Gimmick Puppet Humpty Dumpty Monster Effect Dark Machine 4 0 100 When this card is Normal Summoned or Special Summoned: You can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Humpty Dumpty" once per turn. PGLD 3/28/2014
Gimmick Puppet Magnet Doll Monster Effect Dark Machine 8 1000 1000 If your opponent controls a monster, and all monsters you control are "Gimmick Puppet" monsters (min. 1). you can Special Summon this card (from your hand). PGLD 3/28/2014
Gimmick Puppet Shadow Feeler Monster Effect Dark Machine 8 1000 1000 Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead. PGLD 3/28/2014
Junk Puppet Spell Normal Target 1 "Gimmick Puppet" monster in your Graveyard: Special Summon it. You can only activate 1 'Junk Puppet' per turn. PGLD 3/28/2014
Number 13: Embodiment of Crime Monster Xyz Dark Fiend 1 500 500 2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects.
This card cannot be destroyed by battle or by card effects while it has Xyz Material.
Your opponent takes any battle damage you would have taken from attacks on this card.
PGLD 3/28/2014
Number 31: Embodiment of Punishment Monster Xyz Dark Fiend 1 500 500 2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects.
This card cannot be destroyed by battle or by card effects while it has Xyz Material.
Your opponent takes any Battle Damage you would have taken from attacks on this card.
PGLD 3/28/2014
Number 82: Heartlandraco Monster Xyz Earth Dragon 4 2000 1500 2 Level 4 monsters
While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
PGLD 3/28/2014
Number C15: Gimmick Puppet Giant Hunter Monster Xyz Dark Machine 9 2500 1500 3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
PGLD 3/28/2014
Number C40: Gimmick Puppet of Dark Strings Monster Xyz Dark Machine 9 3300 2000 3 Level 9 monsters
When this card is Special Summoned: Destroy all monsters on the field with String Counters, and if you destroyed a monster(s) with this effect, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
PGLD 3/28/2014
Number C6: Chronomaly Chaos Atlandis Monster Xyz Light Machine 7 3300 3300 3 Level 7 monsters
If you activate any of this card's effects, your opponent takes no damage for the rest of this turn. Once per turn: You can target 1 monster your opponent controls; equip it to this card. This card gains 1000 ATK for each monster equipped to it by this effect. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
You can detach 3 Xyz Materials from this card, then send all "Number" monsters (min. 1) equipped to this card by its own effect to the Graveyard; your opponent's Life Points become 100.
PGLD 3/28/2014
Number C88: Gimmick Puppet Disaster Leo Monster Xyz Dark Machine 9 3500 2500 4 Level 9 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell Card that targeted "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less and this card has no Xyz Materials, you win the Duel.
PGLD 3/28/2014
Number C9: Chaos Dyson Sphere Monster Xyz Light Machine 10 3600 3200 3 Level 10 monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
PGLD 3/28/2014
Power Tool Mecha Dragon Monster Synchro Dark Machine 7 2300 2500 1 Tuner + 1 or more non-Tuner monsters
During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
PGLD 3/28/2014
Rank-Up-Magic Argent Chaos Force Spell Normal Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from your Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel. PGLD 3/28/2014
Silent Wobby Monster Effect Water Fish 4 1000 2000 During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3. PGLD 3/28/2014
Tri-Edge Levia Monster Xyz Water Sea Serpent 3 1800 1500 3 Level 3 monsters
Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
PGLD 3/28/2014
Utopia Buster Spell Normal If you control a "Utopia" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. PGLD 3/28/2014
Amulet Dragon Monster Fusion Dark Dragon 8 2900 2500 Dark Magician + 1 Dragon-Type monster. Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target. DRLG 4/25/2014
Assault Dog Monster Effect Earth Beast 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dogs" from your Deck. DRLG 4/25/2014
Ayers Rock Sunrise Spell Normal Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currentlycontrols lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn. DRLG 4/25/2014
Battle Fusion Spell Quick-Play When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn. DRLG 4/25/2014
Berserker Soul Spell Quick-Play When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min.1); excavatethe top card of your Deck, and if it is a Monster Card, send it to theGraveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn. DRLG 4/25/2014
Black Sonic Trap Normal When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand. DRLG 4/25/2014
Black Wing Revenge Trap Normal When a Winged Beast-Type monster you control is destroyed by battleand sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800). DRLG 4/25/2014
Blackwing - Hurricane the Tornado Monster Tuner Dark Winged Beast 1 0 0 Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn. DRLG 4/25/2014
Blackwing - Oroshi the Squall Monster Tuner Dark Winged Beast 1 400 600 If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squal" once per turnthis way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target'sbattle position. DRLG 4/25/2014
Blackwing - Steam the Cloak Monster Tuner Dark Winged Beast 3 800 1200 If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/100 ATK/100 DEF). If this card is in yourGraveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters. DRLG 4/25/2014
Carboneddon Monster Effect Earth Dinosaur 3 800 600 If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK, during damage calculation only. You can banishthis card from your Graveyard; Special Summon, from your hand orDeck, 1 Level 7 or lower Dragon-Type Normal Monster in face-upDefense Position. You can only use this effect of "Carboneddon" once per turn. DRLG 4/25/2014
Celestial Sword - Eatos Spell Equip (This card is always treated as a "Noble Arms" card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.
DRLG 4/25/2014
Construction Train Signal Red Monster Effect Earth Machine 3 1000 1300 When your opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle. DRLG 4/25/2014
Dark Magician Girl the Dragon Knight Monster Fusion Dark Dragon 7 2600 1700 "Dark Magician Girl" + 1 Dragon-Type monster.
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
DRLG 4/25/2014
Doble Passe Trap Normal When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn. DRLG 4/25/2014
Express Train Trolley Olley Monster Effect Earth Machine 4 1800 1000 An Xyz Monster that was Summoned using this card as Xyz Materialgains this effect.
If it is Xyz Summoned: It gains 800 ATK.
DRLG 4/25/2014
Final Fusion Trap Normal During either player's Battle Step, when a Fusion Monster you controlbattles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damageequal to the combined ATK of both those Fusion Monsters. DRLG 4/25/2014
Fire Hand Monster Effect Fire Pyro 4 1600 1000 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you canSpecial Summon 1 "Ice Hand" from your Deck. DRLG 4/25/2014
Flash Fusion Spell Quick-Play Fusion Summon 1 Fusion Monster from your Extra Deck, usingmonsters you control as Fusion Materials. Destroy it during the End Phase. DRLG 4/25/2014
Gate Blocker Monster Effect Earth Rock 4 100 2000 Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control for card effects. DRLG 4/25/2014
Guarded Treasure Spell Continuous Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. DRLG 4/25/2014
Guardian Dreadscythe Monster Effect Dark Fiend 8 2500 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). When this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard. DRLG 4/25/2014
Ice Hand Monster Effect Water Aqua 4 1400 1600 When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck. DRLG 4/25/2014
Kuribandit Monster Effect Dark Fiend 3 1000 700 During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard. DRLG 4/25/2014
Legend of Heart Spell Normal Pay 2000 Life Points and Tribute 1 Warrior-Type monster; banish up to 3 "Legendary Dragon" Spell Cards with different names from yourhand and/or Graveyard, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand,Deck, and/or Graveyard. You can only activate 1 "Legend of Heart" perturn. DRLG 4/25/2014
Legendary Knight Timaeus Monster Effect Light Warrior 8 2800 1800 Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target. DRLG 4/25/2014
Lillybot Monster Effect Light Machine 4 500 2000 When this card is Normal Summoned or flipped face-up: You cantarget 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand. DRLG 4/25/2014
Lionhearted Locomotive Monster Effect Earth Machine 4 2400 2100 When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step. DRLG 4/25/2014
Magic Hand Monster Effect Dark Spellcaster 4 800 1600 When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You cansend that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card isface-up on the field. DRLG 4/25/2014
Mathematician Monster Effect Earth Spellcaster 3 1500 500 When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card isdestroyed by battle and sent to the Graveyard: You can draw 1 card. DRLG 4/25/2014
Mound of the Bound Creator Spell Field Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. DRLG 4/25/2014
Number 73: Abyss Splash Monster Xyz Water Warrior 5 2400 1400 2 Level 5 WATER monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
DRLG 4/25/2014
Number C106: Giant Red Hand Monster Xyz Earth Rock 5 2600 2000 3 Level 5 monsters
If this card has a "Number" monster as an Xyz Material, it gains this effect.
Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field, until the end of this turn.
DRLG 4/25/2014
Number C5: Chaos Chimera Dragon Monster Xyz Dark Dragon 6 0 0 3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on top of the Deck, and if you do, attach the other to this card as an Xyz Material.
DRLG 4/25/2014
Number C73: Abyss Supra Splash Monster Xyz Water Warrior 6 3000 2000 3 Level 6 monsters
If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect.
This card cannot be destroyed by card effects.
DRLG 4/25/2014
Pair Cycroid Monster Fusion Earth Machine 5 1600 1200 2 Machine-Type monsters with the same name.
This card can attack your opponent directly.
DRLG 4/25/2014
Prominence Hand Monster Effect Fire Pyro 4 600 2000 If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you canSpecial Summon this card (from your hand). DRLG 4/25/2014
Ra's Disciple Monster Effect Light Fairy 4 1100 600 When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand or Deck. Cannot be Tributed, except for theTribute Summon of "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple". DRLG 4/25/2014
Rank-Up-Magic Admiration of the Thousands Spell Normal Target 1 or more Xyz Monsters in each Graveyard, all of the sameRank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz"monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn. DRLG 4/25/2014
Rank-Up-Magic Quick Chaos Spell Quick-Play Target 1 "Number" monster you control, except a "Number C" monster;Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) DRLG 4/25/2014
Reaper Scythe - Dreadscythe Spell Equip Equip only to "Guardian Dreadscythe". It gains 500 ATK for eachmonster in the Graveyards. DRLG 4/25/2014
Relay Soul Trap Normal Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel. DRLG 4/25/2014
Rising Sun Slash Spell Equip Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counteron this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control woulddetach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials. DRLG 4/25/2014
Sabatiel - The Philosopher's Stone Spell Normal If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. DRLG 4/25/2014
Shadow Impulse Trap Normal When a Synchro Monster(s) you control is destroyed by battle or bycard effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster but with a different name. You can only activate 1 "Shadow Impulse" per turn. DRLG 4/25/2014
Shooting Star Trap Normal If a "Stardust" monster is on the field: Target 1 card on the field;destroy that target. DRLG 4/25/2014
Soul Charge Spell Normal Target any number of monsters in your Graveyard; Special Summonthem, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. DRLG 4/25/2014
The Eye of Timaeus Spell Normal (This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1Fusion Monster from your Extra Deck that lists that monster on thefield as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
DRLG 4/25/2014
Train Connection Spell Equip Must be equipped to an EARTH Machine-Type monster, by banishing2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATKbecomes double its original ATK, also if it attacks a Defense Positionmonster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. DRLG 4/25/2014
Wiretap Trap Counter When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck. DRLG 4/25/2014
Ancient Gear Box Monster Effect Earth Machine 4 500 2000 If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn. PRIO 5/16/2014
And the Band Played On Trap Continuous Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control. PRIO 5/16/2014
Artifact Achilleshield Monster Effect Light Fairy 5 1500 2200 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters youcontrol for attacks for the rest of this turn. PRIO 5/16/2014
Artifact Aegis Monster Effect Light Fairy 5 1200 2500 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: "Artifact" monsters you control cannot be targeted or destroyed by your opponent's card effects until the end of this turn. PRIO 5/16/2014
Artifact Beagalltach Monster Effect Light Fairy 5 1400 2100 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn. PRIO 5/16/2014
Artifact Caduceus Monster Effect Light Fairy 5 1600 2400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You mustcontrol this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus". PRIO 5/16/2014
Artifact Durendal Monster Xyz Light Fairy 5 2400 2100 2 Level 5 monsters
Once per turn, during either player's turn, you can activate 1 of these effects.
When a monster effect is activated on the field, OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then each player draws the same number of cards they shuffled into the Deck.
PRIO 5/16/2014
Artifact Failnaught Monster Effect Light Fairy 5 2000 1600 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target to your Spell & Trap Card Zone as a Spell Card. PRIO 5/16/2014
Artifact Ignition Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target, and if you do,Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Card Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck toactivate this card.) PRIO 5/16/2014
Artifact Labrys Monster Effect Light Fairy 5 2300 1000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn: Special Summon this card. When an "Artifact" card(s) is destroyed and sent to your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. PRIO 5/16/2014
Artifact Moralltach Monster Effect Light Fairy 5 2100 1400 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponentcontrols. PRIO 5/16/2014
Artifact Sanctum Trap Normal Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. PRIO 5/16/2014
Artifact Scythe Monster Effect Light Fairy 5 2200 900 You can Set this card from your hand to your Spell & Trap Card Zoneas a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard:Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monstersfrom the Extra Deck for the rest of this turn. PRIO 5/16/2014
Artifacts Unleashed Spell Quick-Play Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, but if you activated this card, monsters you control cannot attack for the rest of this turn, except "Artifact" monsters. If this card in its owners possession is destroyed by an opponent's card: You can reveal 1Level 5 LIGHT monster in your hand; draw 1 card. PRIO 5/16/2014
Avalon Trap Normal Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. PRIO 5/16/2014
Battlin' Boxer Big Bandage Monster Effect Fire Warrior 2 1100 1400 Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level. PRIO 5/16/2014
Battlin' Boxer Veil Monster Effect Fire Warrior 4 0 1800 When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. PRIO 5/16/2014
Beautunaful Princess Monster Effect Water Fish 1 0 0 When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effectof "Beautunaful Princess" once per turn. PRIO 5/16/2014
Blizzard Thunderbird Monster Effect Water Winged Beast 4 1600 1400 You can discard 1 card; Special Summon 2 WATER Winged-Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn. PRIO 5/16/2014
Bolt Penguin Monster Normal Water Thunder 3 1100 800 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. PRIO 5/16/2014
Bujin Hirume Monster Effect Light Beast-Warrior 4 2000 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned(from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), andsent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume". PRIO 5/16/2014
Bujincident Trap Normal Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase afteractivation, neither player can Summon monsters nor take damage(but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material. PRIO 5/16/2014
Bujingi Sinyou Monster Effect Light Beast 4 1500 1000 During either player's Damage Step, if a Beast-Warrior-Type "Bujin"monster you control battles an opponent's monster: You can banishthis card from your Graveyard; that monster you control gains ATKequal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use the effectof "Bujingi Sinyou" once per turn. PRIO 5/16/2014
Bujinki Amaterasu Monster Xyz Light Beast-Warrior 4 2600 2500 3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
PRIO 5/16/2014
Cairngorgon, Antiluminescent Knight Monster Xyz Dark Rock 4 2450 1950 2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
PRIO 5/16/2014
Condemned Maiden Monster Effect Light Fairy 4 100 2000 During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel. PRIO 5/16/2014
Dawn Knight Monster Effect Light Warrior 4 1400 1200 If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn. PRIO 5/16/2014
Diamond Core of Koa'ki Meiru Spell Normal Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed. PRIO 5/16/2014
Don Thousand's Throne Spell Continuous During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard;negate the attack, then Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attachedto it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne". PRIO 5/16/2014
Double Dragon Descent Trap Normal When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in face-up Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's ATK, also its effects are negated. You can onlyactivate 1 "Double Dragon Descent" per turn. PRIO 5/16/2014
Escalation of the Monarchs Trap Continuous Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. PRIO 5/16/2014
Evo-Singularity Trap Normal Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials. PRIO 5/16/2014
Forbidden Scripture Spell Quick-Play If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. PRIO 5/16/2014
Galactic Charity Spell Normal If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn. PRIO 5/16/2014
Galaxy Dragon Monster Effect Light Dragon 4 2000 1200 This card can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also negate that monster's effects during each Battle Phase, as long as this card remains face-up on the field. PRIO 5/16/2014
Galaxy Mirror Sage Monster Effect Light Spellcaster 3 0 800 FLIP: You gain 500 Life Points for each "Galaxy" monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.
PRIO 5/16/2014
Galaxy Tyranno Monster Effect Light Dinosaur 8 2000 0 When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in face-up Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control. PRIO 5/16/2014
Gazer Shark Monster Effect Water Fish 5 1000 1900 You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn. PRIO 5/16/2014
Ghostrick Doll Monster Effect Dark Spellcaster 2 300 1200 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect. PRIO 5/16/2014
Ghostrick Night Trap Continuous While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to the Graveyard: Your opponent cannot declare attacks for the rest of this turn. PRIO 5/16/2014
Ghostrick Parade Spell Field Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. PRIO 5/16/2014
Ghostrick Socuteboss Monster Xyz Dark Spellcaster 2 1400 1200 2 Level 2 monsters
While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.
PRIO 5/16/2014
Ghostrick Warwolf Monster Effect Dark Zombie 3 1400 1500 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn. PRIO 5/16/2014
Gimmick Puppet Des Troy Monster Effect Dark Machine 4 1200 2000 You can target 1 "Gimmick Puppet" monster on the field; destroy it. This effect can only be used once while this card is face-up on the field. When this card is sent from the field to the Graveyard: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. PRIO 5/16/2014
Gladiator Beast Augustus Monster Effect Dark Winged Beast 8 2600 1000 When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in face-up Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus". PRIO 5/16/2014
Gladiator Beast Nerokius Monster Fusion Dark Winged Beast 8 2800 1900 3 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.
PRIO 5/16/2014
Hazy Flame Hydra Monster Effect Fire Dinosaur 6 2300 200 Your opponent cannot target this card with card effects. You cannot Special Summon monsters, except FIRE monsters. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
When it is Xyz Summoned: You can target 1 "Hazy Flame" monster in your Graveyard; attach that target to this card as an Xyz Material
PRIO 5/16/2014
Heliosphere Dragon Monster Effect Light Dragon 4 0 1900 While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the End Phase. PRIO 5/16/2014
Hundred-Footed Horror Monster Effect Dark Insect 7 2600 1300 If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300. PRIO 5/16/2014
Jackpot 7 Spell Normal When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to the Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel. PRIO 5/16/2014
Last Counter Trap Counter When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do,send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you takedamage equal to the amount of ATK gained from this effect. PRIO 5/16/2014
Lucent, Netherlord of Dark World Monster Effect Dark Fiend 6 2400 0 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard, then, if it was discarded from your hand to your Graveyard by an opponent's card effect, you can Special Summon 1 Fiend-Type monster from your Deck to either side of the field. PRIO 5/16/2014
Madolche Anjelly Monster Effect Earth Fairy 4 1000 1000 When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle. PRIO 5/16/2014
Majesty's Fiend Monster Effect Light Fiend 6 2400 1000 Cannot be Special Summoned. Monster effects cannot be activated. PRIO 5/16/2014
Mecha Phantom Beast O-Lion Monster Tuner Wind Machine 2 600 1000 You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. PRIO 5/16/2014
Mermaid Shark Monster Effect Water Fish 1 100 300 When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand. PRIO 5/16/2014
Noble Knight Brothers Monster Effect Light Warrior 4 1200 2400 This card can only attack while you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, but cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in yourGraveyard; shuffle all 3 into the Deck, then draw 1 card. PRIO 5/16/2014
Noble Knight Eachtar Monster Effect Dark Warrior 5 1600 2000 You can banish 2 "Noble Knight" monsters from your Graveyard; Special Summon this card from your hand or Graveyard. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as a Material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned. PRIO 5/16/2014
Noble Knights of the Round Table Spell Field During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control.
3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard.
6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster.
9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand.
12: Draw 1 card.
PRIO 5/16/2014
Nopenguin Monster Effect Water Aqua 3 1600 100 During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead. PRIO 5/16/2014
Number 103: Ragnazero Monster Xyz Water Fairy 4 2400 1200 2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
PRIO 5/16/2014
Number 42: Galaxy Tomahawk Monster Xyz Wind Machine 7 0 3000 2 Level 7 monsters
You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, but destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.
PRIO 5/16/2014
Number 43: Manipulator of Souls Monster Xyz Dark Fiend 2 0 0 3 Level 2 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain Life Points (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.
PRIO 5/16/2014
Number 48: Shadow Lich Monster Xyz Dark Zombie 3 1800 0 2 Level 3 monsters
Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (DARK/Fiend-Type/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
PRIO 5/16/2014
Number 62: Galaxy-Eyes Prime Photon Dragon Monster Xyz Light Dragon 8 4000 3000 2 Level 8 monsters
If this card attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by your opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as an Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as an Xyz Material.
PRIO 5/16/2014
Number 80: Rhapsody in Berserk Monster Xyz Dark Fiend 4 0 1200 2 Level 4 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
PRIO 5/16/2014
Number C102: Archfiend Seraph Monster Xyz Light Fairy 5 2900 2400 4 Level 5 LIGHT monsters
If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. When the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
PRIO 5/16/2014
Number C103: Ragnafinity Monster Xyz Water Fairy 5 2800 2400 3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
PRIO 5/16/2014
Number C107: Neo Galaxy-Eyes Tachyon Dragon Monster Xyz Light Dragon 9 4500 3000 3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect.
You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
PRIO 5/16/2014
Number C43: High Manipulator of Chaos Monster Xyz Dark Fiend 3 0 0 4 Level 3 DARK monsters
All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current Life Points.)
PRIO 5/16/2014
Number C80: Requiem in Berserk Monster Xyz Dark Fiend 5 0 2000 3 Level 5 monsters
You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect.
You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.
PRIO 5/16/2014
Orea, the Sylvan High Arbiter Monster Xyz Dark Plant 7 2800 2500 2 Level 7 monsters
Once per turn: You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; look at a number of cards from the top of your Deck, equal to the Level of the sent monster had in the hand or on the field, then place them on the top of the Deck in any order. Once per turn: You can detach 1 Xyz Material from this card; choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, and if you do, return up to that many cards from the field to the hand (min. 1), except this card. Also, place the other cards on the bottom of your Deck in any order.
PRIO 5/16/2014
Phantom Fortress Enterblathnir Monster Xyz Wind Machine 9 2900 2500 2 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects;
Banish 1 card your opponent controls.
Banish 1 random card from your opponent's hand.
Banish 1 card from your opponent's Graveyard.
Banish the top card of your opponent's Deck, face-up.
PRIO 5/16/2014
Phantom King Hydride Monster Tuner Dark Fiend 3 1500 300 If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. PRIO 5/16/2014
Phonon Pulse Dragon Monster Synchro Dark Dragon 4 1900 800 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can declare a Level from 1 to 3; the Level of this card becomes that Level, but you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as a Synchro Material Monster. You can only Special Summon "Phonon Pulse Dragon" once per turn.
PRIO 5/16/2014
Pilica, Descendant of Gusto Monster Effect Wind Psychic 3 1000 1500 When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn. PRIO 5/16/2014
Rank-Up-Magic - The Seventh One Spell Normal To activate this card, you must draw it for your normal draw in yourDraw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you canSpecial Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters. Then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply theeffect of "Rank-Up-Magic - The Seventh One" once per Duel. PRIO 5/16/2014
Reverse Breaker Spell Equip Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. PRIO 5/16/2014
Rose Archer Monster Effect Earth Warrior 3 1000 100 During either player's turn, when your opponent activates a Trap Card while you control a Plant-Type monster: You can send this card from your hand to the Graveyard; negate the activation, and if you do,destroy it. PRIO 5/16/2014
Scrap Factory Spell Field All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. PRIO 5/16/2014
Shogi Knight Monster Effect Earth Beast-Warrior 3 800 400 When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon1 Level 3 EARTH monster from your hand in face-up Defense Position. PRIO 5/16/2014
Starduston Monster Effect Dark Fiend 1 ? ? Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you controlto the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cardson the field. If you control more monsters than your opponent does,destroy this card. PRIO 5/16/2014
Sylvan Charity Spell Normal Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn. PRIO 5/16/2014
Sylvan Lotuswain Monster Effect Water Plant 5 2300 1100 Once per turn: You can excavate a number of cards from the top of your Deck, equal to the number of cards your opponent controls, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target up to 5 "Sylvan" cards in your Graveyard, except "Sylvan Lotuswain"; place those targets on the bottom of your Deck in any order. PRIO 5/16/2014
Sylvan Princessprout Monster Effect Light Plant 1 100 100 You can only activate each effect of "Sylvan Princessprout" once per turn.
You can Tribute this card; excavate the top card of your Deck, send it to the Graveyard, then you can place 1 "sprout" monster in your Graveyard on top of your Deck.
If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can declare a Level from 1 to 8; Special Summon this card from the Graveyard, and if you do, it becomes that Level.
PRIO 5/16/2014
Sylvan Sagequoia Monster Effect Wind Plant 7 2600 2100 When a "Sylvan" monster is sent to the Graveyard (except during theDamage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan"Spell/Trap Card in your Graveyard; add that target to your hand. PRIO 5/16/2014
Sylvan Snapdrassinagon Monster Effect Dark Plant 1 900 400 If this card is sent from the field or the hand to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. PRIO 5/16/2014
Sylvan Waterslide Trap Continuous Each time an opponent's monster declares a direct attack: You canexcavate the top card of your Deck, and if it is a Plant-Type monster,send it to the Graveyard. Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, add it to your hand. PRIO 5/16/2014
Tachyon Chaos Hole Trap Normal When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target. PRIO 5/16/2014
The Monarchs Erupt Trap Continuous Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. PRIO 5/16/2014
Thestalos the Mega Monarch Monster Effect Fire Pyro 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect.
Also, inflict 1000 damage to your opponent after that.
PRIO 5/16/2014
Traptrix Dionaea Monster Effect Earth Plant 4 1700 1100 This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, butbanish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn. PRIO 5/16/2014
Tri-and-Guess Trap Normal If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more monsters of the declared card type gains 3000 Life Points. PRIO 5/16/2014
Umbral Horror Ghost Monster Effect Dark Fiend 2 200 200 During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. PRIO 5/16/2014
Vampire Vamp Monster Effect Dark Zombie 7 2000 2000 Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. When this card is sent to theGraveyard, while equipped with a card by this effect: Special Summonthis card from the Graveyard. PRIO 5/16/2014
Xyz Universe Trap Normal Target 2 face-up Xyz Monsters on the field; send both monsters to the Graveyard, then Special Summon 1 Xyz Monster from your Extra Deck, except a "Number" monster, whose Rank is equal to, or 1 less than, the combined original Ranks of those 2 Xyz Monsters, and if you do, attach this card to it as an Xyz Material. If you activated this card, your opponent takes no further damage this turn. PRIO 5/16/2014
ZS - Vanish Sage Monster Effect Light Warrior 1 500 100 If you control a "Utopia" monster: You can draw 1 card. If a monster(s) you control is banished during the Battle Phase (except during theDamage Step): You can banish this card from the field, then target 1 of those banished monsters; Special Summon that target, and if you do, banish 1 monster your opponent controls that has 3000 or less ATK. You can only use 1 "ZS - Vanish Sage" effect per turn, and only once that turn. PRIO 5/16/2014
ZW - Sleipnir Mail Monster Effect Light Beast 4 1000 1000 You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. When this card you control is sent to your Graveyard because the equipped monster was destroyed by your opponent's card (either by battle or card effect): You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can only control 1 "ZW - Sleipnir Mail". PRIO 5/16/2014
Re-Cover Monster Tuner Earth Psychic 1 700 300 If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do,banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn. PRIO 6/12/2014
The Agent of Entropy - Uranus Monster Tuner Dark Fairy 5 2200 1200 If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect. PRIO 6/12/2014
Lightsworn Sanctuary Spell Continuous Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from you rDeck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead. SDLI 6/27/2014
Michael, The Arch-Lightsworn Monster Synchro Light Dragon 7 2600 2000 1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
SDLI 6/27/2014
Minerva, Lightsworn Maiden Monster Tuner Light Spellcaster 3 800 200 When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from your hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. SDLI 6/27/2014
Raiden, Hand of the Lightsworn Monster Tuner Light Warrior 4 1700 1000 During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then, if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's next turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. SDLI 6/27/2014
Number 72: Shogi Rook Monster Xyz Earth Beast-Warrior 6 2500 1200 2 Level 6 monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn.
YZ05 7/1/2014
Aether, the Empowering Dragon Monster Effect Light Dragon 6 2300 1600 When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. YS14 7/11/2014
Arnis, the Empowered Warrior Monster Effect Fire Warrior 4 1700 1200 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. YS14 7/11/2014
Blue Dragon Summoner Monster Effect Wind Spellcaster 4 1500 600 If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. YS14 7/11/2014
Golden Dragon Summoner Monster Effect Light Spellcaster 4 1000 1000 You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. YS14 7/11/2014
Green Turtle Summoner Monster Effect Water Spellcaster 3 400 1500 FLIP: Target 1 monster your opponent controls; destroy it. YS14 7/11/2014
Hydrotortoise, the Empowered Warrior Monster Effect Water Warrior 3 1400 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. YS14 7/11/2014
Odd-Eyes Dragon Monster Effect Dark Dragon 7 2500 2000 If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half theoriginal ATK of that monster in the Graveyard. YS14 7/11/2014
Red Sparrow Summoner Monster Effect Fire Spellcaster 4 1600 1300 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. YS14 7/11/2014
Sorcerous Spell Wall Spell Field All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only YS14 7/11/2014
Stargazer Magician Monster Pendulum Dark Spellcaster 5 1200 2400 Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

Pendulum Scale: 1
Pendulum Effect: If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4
YS14 7/11/2014
Supply Squad Spell Continuous Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card. YS14 7/11/2014
Terratiger, the Empowered Warrior Monster Effect Earth Warrior 4 1800 1200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. YS14 7/11/2014
Timegazer Magician Monster Pendulum Dark Spellcaster 3 1200 600 Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

Pendulum Scale: 8
Pendulum Effect: You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
YS14 7/11/2014
Ventdra, the Empowered Warrior Monster Effect Wind Warrior 5 2000 800 This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. YS14 7/11/2014
White Tiger Summoner Monster Effect Earth Spellcaster 3 1000 1700 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. YS14 7/11/2014
Skelgon Monster Fusion Dark Zombie 6 1700 1900 "The Snake Hair" + "Blackwing Fire Dragon" AP05 7/25/2014
Bashing Shield Spell Equip Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. BP03 8/1/2014
Card Advance Spell Normal Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) BP03 8/1/2014
Ghosts From the Past Trap Normal Banish 2 monsters from your Graveyard, then target 1 face-up Attack Position monster on the field; its ATK becomes 0 until the end of this turn. BP03 8/1/2014
Inspiration Trap Normal Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. BP03 8/1/2014
Master Craftsman Gamil Monster Effect Fire Pyro 2 200 200 During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn. BP03 8/1/2014
Quantum Cat Trap Continuous Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.) BP03 8/1/2014
Stegocyber Monster Effect Dark Dinosaur 6 1200 2400 During your opponent's turn, at damage calculation, if this card is in your Graveyard: You can pay 1000 LP; Special Summon it, and if you do, you take no battle damage from that battle, and banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn. BP03 8/1/2014
Swamp Mirrorer Trap Continuous Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.) BP03 8/1/2014
Typhoon Trap Normal Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand. BP03 8/1/2014
Unbreakable Spirit Trap Normal If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied). BP03 8/1/2014
Aria the Melodious Diva Monster Effect Light Fairy 4 1600 1200 While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle. DUEA 8/15/2014
Artifact Chakram Monster Effect Light Fairy 5 1900 2000 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) youcontrol, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card. DUEA 8/15/2014
Artifact Lancea Monster Effect Light Fairy 5 1700 2300 You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone isdestroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect). DUEA 8/15/2014
Batteryman 9-Volt Monster Effect Light Thunder 4 1000 1000 When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card. DUEA 8/15/2014
Battleguard Howling Trap Normal When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. DUEA 8/15/2014
Battleguard King Monster Effect Earth Warrior 8 3000 1100 Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn. DUEA 8/15/2014
Battleguard Rage Trap Continuous Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to theGraveyard. When that monster leaves the field, destroy this card. DUEA 8/15/2014
Baxia, Brightness of the Yang Zing Monster Synchro Light Wyrm 8 2300 2600 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
DUEA 8/15/2014
Bi'an, Earth of the Yang Zing Monster Effect Earth Wyrm 3 1600 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle. DUEA 8/15/2014
Bixi, Water of the Yang Zing Monster Effect Water Wyrm 2 0 2000 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. DUEA 8/15/2014
Black Luster Soldier - Envoy of the Evening Twilight Monster Effect Dark Warrior 8 3000 2500 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
● LIGHT: Target 1 monster on the field; banish it.
● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
JUMP 8/15/2014
Breaker the Dark Magical Warrior Monster Effect Dark Spellcaster 6 1600 1000 When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn. DUEA 8/15/2014
Castel, the Skyblaster Musketeer Monster Xyz Wind Winged Beast 4 2000 1500 2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
DUEA 8/15/2014
Chain Dispel Trap Normal When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. DUEA 8/15/2014
Chaos Seed Spell Normal If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. DUEA 8/15/2014
Chiwen, Light of the Yang Zing Monster Tuner Light Wyrm 1 0 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn. DUEA 8/15/2014
Cir, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 1600 1200 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
DUEA 8/15/2014
Cloudcastle Monster Synchro Wind Machine 9 0 3000 1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
DUEA 8/15/2014
Curse of the Shadow Prison Spell Field Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. DUEA 8/15/2014
Dante, Traveler of the Burning Abyss Monster Xyz Light Warrior 3 1000 2500 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
DUEA 8/15/2014
Deskbot 001 Monster Tuner Earth Machine 1 500 500 This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card. DUEA 8/15/2014
Djinn Demolisher of Rituals Monster Effect Dark Fiend 3 1500 600 If you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card cannot be targeted by your opponent's card effects. DUEA 8/15/2014
Dogu Monster Effect Earth Rock 4 1900 0 You can only use this effect of "Dogu" once per turn. During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent's card effect: You can add 1 monster from your Deck to your hand that has a different Level from any monsters you control or in your Graveyard. DUEA 8/15/2014
Doomstar Magician Monster Effect Dark Spellcaster 4 1800 300 Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card. DUEA 8/15/2014
Dracocension Spell Continuous Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard. DUEA 8/15/2014
Dragon Horn Hunter Monster Pendulum Dark Warrior 6 2300 1000 The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.

Pendulum Scale: 3
Pendulum Effect: All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
DUEA 8/15/2014
El Shaddoll Construct Monster Fusion Light Fairy 8 2800 2500 1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
DUEA 8/15/2014
El Shaddoll Winda Monster Fusion Dark Spellcaster 5 2200 800 1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
DUEA 8/15/2014
Exchange of Night and Day Trap Continuous You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects.
Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand
Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand
DUEA 8/15/2014
Face-Off Trap Counter When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. DUEA 8/15/2014
Feast of the Wild - LV5 Spell Normal Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack. DUEA 8/15/2014
Felis, Lightsworn Archer Monster Tuner Light Beast-Warrior 4 1100 2000 Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard. DUEA 8/15/2014
Fishborg Doctor Monster Effect Water Fish 4 400 400 If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card DUEA 8/15/2014
Flash Knight Monster Pendulum Light Warrior 4 1800 600 The power of the pendulum flashes forth from this shining knight.

Pendulum Scale: 7
Pendulum Effect:
DUEA 8/15/2014
Foucault's Cannon Monster Pendulum Dark Spellcaster 5 2200 1200 A mechanical life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b...interfered w...h?

Pendulum Scale: 2
Pendulum Effect: During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
DUEA 8/15/2014
Gaia The White Knight Monster Effect Light Warrior 4 1600 1200 You can only use each effect of "Gaia, The Mid-Knight Sun" once per turn.
You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn
DUEA 8/15/2014
Gaia, the Polar Knight Monster Effect Dark Warrior 4 1600 1200 You can only use each effect of "Gaia, the Polar Knight" once per turn.
You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
DUEA 8/15/2014
Graff, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 1000 1500 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
DUEA 8/15/2014
Hippo Carnival Spell Quick-Play Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deckwhile a "Hippo Token" is in a Monster Card Zone. After this card is activated, your opponent cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". DUEA 8/15/2014
Hymn of Light Spell Ritual This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. DUEA 8/15/2014
Hypnosister Monster Effect Wind Psychic 4 1300 1400 This card gains effects based on the number of cards in the Pendulum Zones.
1 or more: This card gains 800 ATK and DEF.
2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.
3 or more: Your opponent's monsters must attack this card, if able.
4: If this card destroys a monster by battle or by its effect: Draw 1 card.
DUEA 8/15/2014
Magical Spring Spell Quick-Play Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn. DUEA 8/15/2014
Metaphys Armed Dragon Monster Normal Light Wyrm 7 2800 1000 Usually visible despite its phantom existance. DUEA 8/15/2014
Mozarta the Melodious Maestra Monster Effect Light Fairy 8 2600 2000 Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters. DUEA 8/15/2014
Nefarious Archfiend Eater of Nefariousness Monster Effect Earth Beast 4 1500 200 You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. DUEA 8/15/2014
Number 58: Burner Visor Monster Xyz Fire Pyro 4 1000 1000 2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
DUEA 8/15/2014
Odd-Eyes Pendulum Dragon Monster Pendulum Dark Dragon 7 2500 2000 If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

Pendulum Scale: 4
Pendulum Effect: You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
DUEA 8/15/2014
Panzer Dragon Monster Fusion Light Machine 5 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
DUEA 8/15/2014
Pendulum Back Trap Normal If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand. DUEA 8/15/2014
Performapal Hip Hippo Monster Effect Earth Beast 3 800 800 After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) DUEA 8/15/2014
Performapal Kaleidoscorp Monster Pendulum Light Insect 6 100 2300 Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.

Pendulum Scale: 4
Pendulum Effect: All LIGHT monsters you control gain 300 ATK.
DUEA 8/15/2014
Performapal Skeeter Skimmer Monster Effect Water Insect 4 500 1600 When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack. DUEA 8/15/2014
Performapal Sword Fish Monster Effect Water Fish 2 600 600 If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF. DUEA 8/15/2014
Performapal Turn Toad Monster Pendulum Water Aqua 2 0 800 Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.

Pendulum Scale: 3
Pendulum Effect: Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
DUEA 8/15/2014
Performapal Whip Snake Monster Effect Earth Reptile 4 1700 900 Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn. DUEA 8/15/2014
Pilgrim Reaper Monster Xyz Dark Zombie 6 ? ? 2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
DUEA 8/15/2014
Pop-Up Spell Quick-Play If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. DUEA 8/15/2014
Pulao, Wind of the Yang Zing Monster Effect Wind Wyrm 1 0 1800 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects. DUEA 8/15/2014
Raiza the Mega Monarch Monster Effect Wind Winged Beast 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. DUEA 8/15/2014
Resonance Insect Monster Effect Earth Insect 4 1000 700 If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect". DUEA 8/15/2014
Saffira, Queen of Dragons Monster Ritual Light Dragon 6 2500 2400 You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the handor Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
Draw 2 cards, then discard 1 card.
Discard 1 random card from your opponent's hand.
Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
DUEA 8/15/2014
Samsara, Dragon of Rebirth Monster Synchro Dark Dragon 5 100 2600 1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
DUEA 8/15/2014
Satellarknight Alsahm Monster Effect Light Warrior 4 1400 1800 If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn. DUEA 8/15/2014
Satellarknight Altair Monster Effect Light Warrior 4 1700 1300 If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn. DUEA 8/15/2014
Satellarknight Deneb Monster Effect Light Warrior 4 1500 1000 If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn. DUEA 8/15/2014
Satellarknight Skybridge Spell Quick-Play Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. DUEA 8/15/2014
Satellarknight Unukalhai Monster Effect Light Warrior 4 1800 1000 If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn. DUEA 8/15/2014
Satellarknight Vega Monster Effect Light Warrior 4 1200 1600 If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn. DUEA 8/15/2014
Scarm, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 800 2000 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
DUEA 8/15/2014
Shaddoll Beast Monster Effect Dark Spellcaster 5 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
DUEA 8/15/2014
Shaddoll Core Trap Continuous Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand. DUEA 8/15/2014
Shaddoll Dragon Monster Effect Dark Spellcaster 4 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
DUEA 8/15/2014
Shaddoll Falco Monster Tuner Dark Spellcaster 2 600 1400 FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
DUEA 8/15/2014
Shaddoll Fusion Spell Normal Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponentcontrols a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn. DUEA 8/15/2014
Shaddoll Hedgehog Monster Effect Dark Spellcaster 3 800 200 FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
DUEA 8/15/2014
Shaddoll Squamata Monster Effect Dark Spellcaster 4 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
DUEA 8/15/2014
Sinister Shadow Games Trap Normal Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position. DUEA 8/15/2014
Sonata the Melodious Diva Monster Effect Light Fairy 3 1200 1000 If you control a "Melodius" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF. DUEA 8/15/2014
Spy-C-Spy Monster Effect Fire Warrior 3 1200 1300 If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK DUEA 8/15/2014
Stellarknight Alpha Spell Equip Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card. DUEA 8/15/2014
Stellarknight Delteros Monster Xyz Light Warrior 4 2500 2100 3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
DUEA 8/15/2014
Stellarnova Alpha Trap Counter When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. DUEA 8/15/2014
Stellarnova Wave Trap Continuous Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand. DUEA 8/15/2014
Suanni, Fire of the Yang Zing Monster Effect Fire Wyrm 4 1900 0 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF. DUEA 8/15/2014
Superheavy Samurai Big Benkei Monster Effect Earth Machine 8 1000 3500 When this card is Normal or Special Summoned: You can change this card's battle position. All "Superheavy Samurai" monsters you control can attack while they are inface-up Defense Position. If they do, apply their DEF instead of ATK for damage calculation. DUEA 8/15/2014
Superheavy Samurai Blue Brawler Monster Effect Earth Machine 4 0 2000 When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle. DUEA 8/15/2014
Superheavy Samurai Swordsman Monster Effect Earth Machine 3 1000 1800 When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, afterdamage calculation: The opponent's monster's ATK and DEF become 0. DUEA 8/15/2014
That Six Trap Continuous Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect based on the result.
1,3, or 5: The die result is treated as 6.
2, 4, or 6: The die result is treated as 1.
DUEA 8/15/2014
The Monarchs Stormforth Spell Quick-Play Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. DUEA 8/15/2014
The Traveler and the Burning Abyss Trap Normal Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn DUEA 8/15/2014
Time-Space Trap Hole Trap Normal When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. DUEA 8/15/2014
U.A. Mighty Slugger Monster Effect Earth Warrior 5 2300 700 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. DUEA 8/15/2014
U.A. Perfect Ace Monster Effect Earth Warrior 5 1500 2500 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect) DUEA 8/15/2014
U.A. Stadium Spell Field If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. DUEA 8/15/2014
Wightprince Monster Effect Dark Zombie 1 0 0 If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in theGraveyard. DUEA 8/15/2014
Yang Zing Creation Trap Continuous Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. DUEA 8/15/2014
Yang Zing Path Spell Normal Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn. DUEA 8/15/2014
Yang Zing Prana Spell Continuous This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
2 or more: All "Yang Zing" monsters you control gain 500 ATK.
3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
5 or more: You can send this card to the Graveyard; destroy all cards on the field.
DUEA 8/15/2014
Yang Zing Unleashed Trap Continuous All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. DUEA 8/15/2014
Hot Red Dragon Archfiend Monster Synchro Dark Dragon 8 3000 2000 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
YF06 9/2/2014
Ascension Sky Dragon Monster Synchro Light Dragon 10 ? 3000 1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.
YCSW 9/7/2014
Deskbot 002 Monster Effect Earth Machine 2 500 500 If this card is Special Summoned: You can add 1 "Deskbot" card from your Deck to your hand. All Machine-Type monsters you control gain 500 ATK and DEF, except this card. DUEA 9/12/2014
Hexatellarknight Spell Field Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. DUEA 9/12/2014
Shaddoll Hound Monster Effect Dark Spellcaster 4 1600 900 FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
DUEA 9/12/2014
Superheavy Samurai Soulfire Suit Monster Effect Fire Machine 2 800 800 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. DUEA 9/12/2014
Wonder Balloons Spell Continuous Once per turn: You can send any number of cards from your hand to the Graveyard; place 1 Balloon Counter on this card for each card sent to the Graveyard. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. DUEA 9/12/2014
Geargiagear Gigant XG Monster Xyz Earth Machine 3 2500 1300 3 Level 3 monster
During either player's Battle Step, while an attack involving your Machine-Type monster is occurring: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, also your opponent cannot activate cards or effects. These effects last until the end of the Damage Step. When this face-up card leaves the field: You can target 1 other "Geargia" card in your Graveyard; add that target to your hand.
SDGR 10/17/2014
Geargiano Mk-III Monster Effect Earth Machine 3 1000 1000 When this card is Special Summoned by the effect of a "Geargia" card: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position, except "Geargiano Mk-III", but its effects are negated. You can only use this effect of "Geargiano Mk-III" once per turn. You cannot Special Summon monsters the turn youactivate this effect, except "Geargia" monsters. SDGR 10/17/2014
Geargiattacker Monster Effect Earth Machine 4 1900 100 Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control. SDGR 10/17/2014
Geargiauger Monster Effect Earth Machine 4 500 500 When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannotdeclare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. SDGR 10/17/2014
Fenrir the Nordic Wolf Monster Effect Dark Beast 10 4000 4000 Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card. LC05 10/24/2014
Jormungardr the Nordic Serpent Monster Effect Dark Dragon 8 3000 3000 Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field. LC05 10/24/2014
Mono Synchron Monster Tuner Dark Machine 1 0 0 When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1. LC5D 10/24/2014
Stardust Flash Trap Normal Target 1 "Stardust" monster in your Graveyard; Special Summon it. LC05 10/24/2014
Steam Synchron Monster Tuner Water Machine 3 600 800 During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect). LC5D 10/24/2014
1st Movement Solo Spell Normal If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters. NECH 11/7/2014
Alich, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 1200 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
NECH 11/7/2014
Apoqliphort Towers Monster Effect Earth Machine 10 3000 2600 Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected bySpell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. All Special Summoned monsters lose 500 ATK and DEF. Once per turn: You can make your opponent send 1 monster from their hand or their side of the field to the Graveyard (their choice). NECH 11/7/2014
Block Spider Monster Effect Earth Insect 1 0 100 Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn. NECH 11/7/2014
Calcab, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 1400 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
NECH 11/7/2014
Canon the Melodious Diva Monster Effect Light Fairy 4 1400 2000 If you control a "Melodious" monster, you can Special Summon this card (from your hand). You can only Special Summon "Canon the Melodious Diva" once per turn this way. Once per turn: You can target1 "Melodious" monster you control; change its battle position. NECH 11/7/2014
Celestia Spell Field All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. NECH 11/7/2014
Command Performance Trap Normal If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn. NECH 11/7/2014
Cursed Bamboo Sword Spell Equip The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword". NECH 11/7/2014
CXyz Barian Hope Monster Xyz Light Warrior 7 0 0 3 or more Level 7 monsters
You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.
NECH 11/7/2014
Dark Rebellion Xyz Dragon Monster Xyz Dark Dragon 4 2500 2000 2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
NECH 11/7/2014
Denko Sekka Monster Effect Light Thunder 4 1700 1000 Cannot be Special Summoned. While you control no Set Spell/Trap Cards, neither player can Set Spell/Trap Cards nor activate Spell/Trap Cards that are Set on the field. NECH 11/7/2014
Different Dimension Encounter Trap Normal If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. NECH 11/7/2014
Dododo Driver Monster Effect Earth Warrior 4 1800 200 Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster youcontrol, then activate 1 of these effects:
Increase its Level by 1.
Reduce its Level by 1.
NECH 11/7/2014
Draw Muscle Spell Quick-Play Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn. NECH 11/7/2014
Edge Imp Sabres Monster Effect Dark Fiend 3 1200 800 If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn. NECH 11/7/2014
El Shaddoll Fusion Spell Quick-Play Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn. NECH 11/7/2014
El Shaddoll Grysta Monster Fusion Fire Rock 7 2450 1950 1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
NECH 11/7/2014
El Shaddoll Shekhinaga Monster Fusion Earth Machine 10 2600 3000 1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. During either player's turn, when a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand: You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
NECH 11/7/2014
Elegy the Melodious Diva Monster Effect Light Fairy 5 2000 1200 Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, allFairy-Type monsters you control gain 300 ATK. NECH 11/7/2014
Fire Lake of the Burning Abyss Trap Normal Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets. NECH 11/7/2014
First of the Dragons Monster Fusion Dark Dragon 9 2700 2000 2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
NECH 11/7/2014
Fluffal Bear Monster Effect Earth Fairy 3 1200 800 You can send this card from your hand to the Graveyard: Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn. NECH 11/7/2014
Fluffal Cat Monster Effect Earth Fairy 1 700 300 If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn. NECH 11/7/2014
Fluffal Dog Monster Effect Earth Fairy 4 1700 1000 When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn. NECH 11/7/2014
Fluffal Leo Monster Effect Earth Fairy 4 1600 1200 When this card declares an attack: It gains 500 ATK until the end of theBattle Phase. NECH 11/7/2014
Fluffal Owl Monster Effect Earth Fairy 2 1000 1000 When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP: Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field asFusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn. NECH 11/7/2014
Fluffal Rabbit Monster Effect Earth Fairy 1 300 1200 If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn. NECH 11/7/2014
Frightfur Bear Monster Fusion Dark Fiend 6 2200 1800 "Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
The equipped monster gains 1000 ATK.
NECH 11/7/2014
Frightfur Wolf Monster Fusion Dark Fiend 6 2000 1500 "Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
NECH 11/7/2014
Fusion Reserve Trap Normal Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. NECH 11/7/2014
Fusion Substitute Spell Normal (This card's name is always treated as "Polymerization".) Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card. NECH 11/7/2014
Gogogo Goram Monster Effect Earth Rock 4 2300 0 f this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard. NECH 11/7/2014
Guiding Light Monster Effect Light Fairy 1 0 0 When this card is Normal Summoned: You can target 1 Level 1 LIGHTmonster in your Graveyard; Special Summon that target. NECH 11/7/2014
Herald of the Arc Light Monster Synchro Light Fairy 4 600 1000 1 Tuner + 1 or more non-Tuner monsters
Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
NECH 11/7/2014
Herald of Ultimateness Monster Ritual Light Fairy 12 2000 3000 You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card. NECH 11/7/2014
Jiaotu, Darkness of the Yang Zing Monster Tuner Dark Wyrm 2 0 2000 When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn. NECH 11/7/2014
Lancephorhynchus Monster Pendulum Wind Dinosaur 6 2500 800 This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.

Pendulum Scale: 7
Pendulum Effect: If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
NECH 11/7/2014
Laser Qlip Spell Field During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effectonce per turn.) Normal Summons of "Qli" monsters cannot be negated. NECH 11/7/2014
Lindbloom Monster Effect Earth Wyrm 4 0 1800 If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step. NECH 11/7/2014
Machina Megaform Monster Effect Earth Machine 8 2600 1500 You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to the Graveyard, while this card is in your Graveyard (except during the Damage Step): You can banish that "Machina Fortress" from the Graveyard; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. NECH 11/7/2014
Magical Star Illusion Spell Normal If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. NECH 11/7/2014
Mimiclay Spell Normal If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control: Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn. NECH 11/7/2014
Ms. Judge Monster Effect Light Fiend 4 1800 600 If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn. NECH 11/7/2014
Naturia Sacred Tree Trap Continuous If this card is sent to the Graveyard: Add 1 "Naturia" card from you rDeck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.
You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.
You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.
NECH 11/7/2014
Night Dragolich Monster Effect Dark Wyrm 4 1700 0 Change all non-Wyrm-Type Attack Position monsters that wereSpecial Summoned from the Main or Extra Deck to Defense Position. All non-Wyrm-Type monsters that were Special Summoned from the Main or Extra Deck lose DEF equal to their original DEF. NECH 11/7/2014
Number 39: Utopia Beyond Monster Xyz Light Warrior 6 3000 2500 2 Level 6 monsters
If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP.
NECH 11/7/2014
Number 99: Utopic Dragon Monster Xyz Light Dragon 10 4000 2000 3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
NECH 11/7/2014
Oasis of Dragon Souls Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. NECH 11/7/2014
Oracle of the Herald Spell Ritual This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation. NECH 11/7/2014
Performapal Cheermole Monster Pendulum Earth Beast 2 600 1000 You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.

Pendulum Scale: 5
Pendulum Effect: All Pendulum Monsters you control gain 300 ATK.
NECH 11/7/2014
Performapal Revival Trap Normal If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard. NECH 11/7/2014
Performapal Trampolynx Monster Pendulum Earth Beast 2 300 300 When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.

Pendulum Scale: 4
Pendulum Effect: When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return that target to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
NECH 11/7/2014
Punch-in-the-Box Trap Normal When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF(whichever is higher, your choice if tied) of the sent monster in the Graveyard. NECH 11/7/2014
Qlimate Change Trap Normal Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn. NECH 11/7/2014
Qliphort Carrier Monster Pendulum Earth Machine 6 2400 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 monster on thefield; return it to the hand.

Pendulum Scale: 1
Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
NECH 11/7/2014
Qliphort Disk Monster Pendulum Earth Machine 7 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can Special Summon 2 "Qli" monsters from yourDeck, but destroy them during the End Phase.

Pendulum Scale: 1
Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
NECH 11/7/2014
Qliphort Helix Monster Pendulum Earth Machine 6 2400 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tributed: You can target 1 Spell/Trap Cardon the field; destroy that target.

Pendulum Scale: 9
Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
NECH 11/7/2014
Qliphort Scout Monster Pendulum Earth Machine 5 1000 2800 Booting in Replica Mode...
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Allow C: ierraqliphort.exe ? ...[Y] Booting in Autonomy Mode... Pendulum Scale: 9 Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. Once per turn: You can pay 800 LP; add 1 "Qli" card from your Deck to your hand, except "Qliphort Scout".
NECH 11/7/2014
Qliphort Shell Monster Pendulum Earth Machine 8 2800 1000 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effectsfrom any monster whose original Level/Rank is lower than this card's current Level. If this card is Normal Summoned by Tributing a "Qli" monster(s), it can make a second attack during each Battle Phase, and if it attacks a Defense Position monster, inflict piercing battle damageto your opponent.

Pendulum Scale: 9
Pendulum Effect: You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
NECH 11/7/2014
Qlipper Launch Trap Normal Until the end of this turn, all Normal Summoned/Set "Qli" monsterscurrently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated. NECH 11/7/2014
Rescue Hamster Monster Pendulum Earth Beast 4 300 100 During the turn this card was Normal Summoned, if you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but their effects are negated, also they are destroyed during the End Phase.

Pendulum Scale: 5
Pendulum Effect: You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel.
NECH 11/7/2014
Rubic, Malebranche of the Burning Abyss Monster Tuner Dark Fiend 3 100 2100 If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn. NECH 11/7/2014
Ruffian Railcar Monster Effect Earth Machine 4 1800 1000 Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. NECH 11/7/2014
Saqlifice Spell Equip Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand. NECH 11/7/2014
Satellarknight Betelgeuse Monster Effect Light Warrior 4 700 1900 If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn. NECH 11/7/2014
Satellarknight Procyon Monster Effect Light Warrior 4 1300 1200 If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn. NECH 11/7/2014
Satellarknight Sirius Monster Effect Light Warrior 4 1600 900 If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn. NECH 11/7/2014
Scrounging Goblin Monster Effect Earth Fiend 4 1000 2000 If this card inflicts battle damage to your opponent: They can hand you 1 card from their hand to negate this effect, otherwise you add 1 "Goblin" card from your Deck to your hand, except "Goblin Fan". NECH 11/7/2014
Serenade the Melodious Diva Monster Effect Light Fairy 4 400 1900 This card can be treated as 2 Tributes for the Tribute Summon of aFairy-Type monster. After this card is Special Summoned to your side of the field, you can Normal Summon 1 "Melodious" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) NECH 11/7/2014
Shogi Lance Monster Effect Earth Beast-Warrior 3 500 500 Once per turn: You can target 1 other Level 3 Beast-Warrior-Typemonster you control; the Levels of that monster and this card become the combined Levels of those monsters. NECH 11/7/2014
Shopina the Melodious Maestra Monster Effect Light Fairy 7 2300 1700 Once per turn: You can target 1 LIGHT Fairy-Type monster in your Graveyard; add it to your hand. You cannot activate non-LIGHT monster effects during the turn you activate this effect. NECH 11/7/2014
Solemn Scolding Trap Counter If this is the only Set card in your Spell & Trap Zone, when a monsterwould be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. NECH 11/7/2014
Stellarknight Triverr Monster Xyz Light Warrior 4 2100 2500 3 Level 4 "tellarknight" monsters
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
NECH 11/7/2014
Strike of the Monarchs Spell Quick-Play You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. NECH 11/7/2014
Superheavy Samurai Kabuto Monster Effect Earth Machine 4 1000 2000 If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn. NECH 11/7/2014
Superheavy Samurai Scales Monster Effect Earth Machine 4 800 1800 If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once perturn. NECH 11/7/2014
Superheavy Samurai Soulbang Cannon Monster Effect Earth Machine 3 1000 1000 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position"Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min. 1), and if you do, both players take 1000 damage. NECH 11/7/2014
Superheavy Samurai Soulbreaker Armor Monster Effect Earth Machine 1 0 500 You can target 1 "Superheavy Samurai" monster you control; equipthis monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than itsoriginal DEF; inflict damage to your opponent equal to the difference between its current and original DEF. NECH 11/7/2014
Superheavy Samurai Soulshield Wall Monster Effect Earth Machine 3 1200 1200 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects. NECH 11/7/2014
SZW - Fenrir Sword Monster Effect Light Beast 4 1800 1100 When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand. NECH 11/7/2014
Taotie, Shadow of the Yang Zing Monster Effect Dark Wyrm 5 2200 0 When this card you control is destroyed by battle or card effect andsent to your Graveyard: You can Special Summon 1 "Yang Zing"monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. NECH 11/7/2014
The Phantom Knights of Shadow Veil Trap Normal Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as aNormal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field. NECH 11/7/2014
Toy Vendor Spell Continuous Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand. NECH 11/7/2014
U.A. Goalkeeper Monster Effect Earth Warrior 6 1000 2800 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). NECH 11/7/2014
U.A. Midfielder Monster Effect Earth Warrior 4 1200 1000 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn. NECH 11/7/2014
U.A. Powered Jersey Spell Equip Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. NECH 11/7/2014
Unmasked Dragon Monster Effect Fire Wyrm 3 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Wyrm-Type monster with 1500 or less DEFfrom your Deck. NECH 11/7/2014
Valerifawn, Mystical Beast of the Forest Monster Tuner Earth Beast 2 400 900 You can discard 1 card, then target 1 Level 2 or lower Beast-Typemonster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn. NECH 11/7/2014
Virgil, Rock Star of the Burning Abyss Monster Synchro Light Spellcaster 6 2500 1000 1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
NECH 11/7/2014
Watch Dog Monster Effect Fire Pyro 1 0 0 During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect. NECH 11/7/2014
Xyz Change Tactics Spell Continuous When a "Utopia" monster is Xyz Summoned to your side of the field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". NECH 11/7/2014
Yang Zing Brutality Trap Normal If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. NECH 11/7/2014
Yazi, Evil of the Yang Zing Monster Synchro Dark Wyrm 7 2600 2100 1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.
NECH 11/7/2014
Zaborg the Mega Monarch Monster Effect Light Thunder 8 2800 1000 You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect.
You choose the cards your opponent sends to the Graveyard.
NECH 11/7/2014
Ebon Illusion Magician Monster Xyz Dark Spellcaster 7 2500 2100 2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
JUMP 11/15/2014
Last Chapter of the Noble Knights Spell Normal If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. NKRT 11/21/2014
Merlin Monster Effect Dark Spellcaster 3 1400 500 You can only use each effect of "Merlin" once per turn.
You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.
NKRT 11/21/2014
Noble Knight Bedwyr Monster Effect Light Warrior 4 1600 1500 When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field. NKRT 11/21/2014
Man-eating Black Shark Monster Fusion Water Fish 5 2100 1300 "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas" AP06 12/12/2014
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