Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
Eva | Monster | Effect | Light | Fairy | 1 | 500 | 200 | If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn. | SR05 | 1/19/2018 |
Minerva, Scholar of the Sky | Monster | Effect | Light | Fairy | 4 | 1700 | 400 | Each time a Counter Trap Card is activated, immediately after it resolves, this card gains 500 ATK, and if it does, and "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from your GY to your hand. | SR05 | 1/19/2018 |
Power Angel Valkyria | Monster | Effect | Light | Fairy | 4 | 1800 | 1050 | If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. | SR05 | 1/19/2018 |
Rebirth of Parshath | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. | SR05 | 1/19/2018 | |||||
Sacred Arch-Airknight Parshath | Monster | Effect | Light | Fairy | 9 | 2800 | 2300 | If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. | SR05 | 1/19/2018 |
The Sanctum of Parshath | Spell | Continuous | This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order. | SR05 | 1/19/2018 | |||||
Trickstar Crimson Heart | Monster | Link | Light | Fairy | 2000 | LINK-2 2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn. |
JUMP | 2/1/2018 | ||
Altergeist Hexstia | Monster | Link | Fire | Spellcaster | 1500 | LINK-2 2 "Altergeist" monsters. Gains ATK equal to the original ATK of all "Altergeist" monsters it points to. When a Spell/Trap Card is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altegeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn. |
EXFO | 2/2/2018 | ||
Altergeist Manifestation | Trap | Normal | Targeting 1 "Altergeist" monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn. | EXFO | 2/2/2018 | |||||
Artifact Mjollnir | Monster | Effect | Light | Fairy | 5 | 1300 | 1800 | You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn. | EXFO | 2/2/2018 |
Bitrooper | Monster | Effect | Earth | Cyberse | 4 | 1500 | 2000 | You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. | EXFO | 2/2/2018 |
Boot Sector Launch | Spell | Field | All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn. |
EXFO | 2/2/2018 | |||||
Borrel Cooling | Trap | Normal | Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect. Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. | EXFO | 2/2/2018 | |||||
Call of the Archfiend | Trap | Continuous | You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn. | EXFO | 2/2/2018 | |||||
Clara & Rushka, the Ventriloduo | Monster | Link | Earth | Spellcaster | 0 | LINK-1 1 Normal Summoned/Set monster. Cannot be Link Summoned, except during Main Phase 2. |
EXFO | 2/2/2018 | ||
Column Switch | Spell | Quick-Play | Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones. | EXFO | 2/2/2018 | |||||
Contact "C" | Monster | Effect | Earth | Insect | 6 | 1500 | 2200 | When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. | EXFO | 2/2/2018 |
Curious, the Lightsworn Dominion | Monster | Link | Light | Warrior | 2400 | LINK-3 3 monsters with the same Attribute but different Types. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. If this card is Link Summoned: You can send 1 card from your Deck to the GY. If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY. |
EXFO | 2/2/2018 | ||
Cynet Refresh | Trap | Normal | When an opponent's Cyberse monster declares an attack: Destroy as many monsters in the Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon as many Cyberse Link Monsters among those destroyed monsters in the GY as possible to their owner's fields. When your opponent activates a monster effect: You can banish this card from your GY; Cyberse Link Monsters you control are unaffected by card effects (except their own) until the end of this turn. | EXFO | 2/2/2018 | |||||
D.D. Seeker | Monster | Effect | Dark | Psychic | 3 | 1500 | 800 | (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn. | EXFO | 2/2/2018 |
Dai Dance | Trap | Normal | Choose 1 opponent's unused Main Monster Zones; if your opponent would Normal Summon/Set or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect is applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel. | EXFO | 2/2/2018 | |||||
Desmanian Devil | Monster | Effect | Earth | Beast | 4 | 1700 | 1400 | When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. | EXFO | 2/2/2018 |
Downbeat | Spell | Normal | Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute, that the Tributed monster had on the field but 1 Level lower. You can only activate 1 "Downbeat" per turn. | EXFO | 2/2/2018 | |||||
Duelittle Chimera | Monster | Link | Fire | Beast | 1400 | LINK-2 2 FIRE monsters. All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn. |
EXFO | 2/2/2018 | ||
Euler's Circuit | Spell | Field | Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once per turn, during your Standby Phase: You can target 1 "Tindangle" monster you control; give control of it to your opponent. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. You can only use this effect of "Euler's Circuit" once per turn. | EXFO | 2/2/2018 | |||||
Excode Talker | Monster | Link | Wind | Cyberse | 2300 | LINK-3 2+ Cyberse monsters. When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects. |
EXFO | 2/2/2018 | ||
F.A. Auto Navigator | Monster | Tuner | Wind | Machine | 1 | 0 | 0 | If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn. | EXFO | 2/2/2018 |
F.A. City Grand Prix | Spell | Field | Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn. | EXFO | 2/2/2018 | |||||
F.A. Motorhome Transport | Monster | Synchro | Light | Machine | 9 | 0 | 3000 | 1 Tuner + 1+ non-Tuner monsters. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level. Level 11 or higher: Cannot be destroyed by battle or card effects. Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it. |
EXFO | 2/2/2018 |
F.A. Test Run | Spell | Quick-Play | Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn. | EXFO | 2/2/2018 | |||||
Fire Prison | Spell | Field | All Dragon monsters on the field gain 300 DEF. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. Negate the activated effects of Cyberse monsters. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. |
EXFO | 2/2/2018 | |||||
Flame Administrator | Monster | Link | Fire | Cyberse | 1200 | LINK-2 2 Cyberse monsters. All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator". |
EXFO | 2/2/2018 | ||
Flick Clown | Monster | Effect | Dark | Cyberse | 4 | 1000 | 1400 | If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. | EXFO | 2/2/2018 |
Gem-Knight Phantom Quartz | Monster | Link | Earth | Rock | 1450 | LINK-2 2 "Gem-" monsters. If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn. |
EXFO | 2/2/2018 | ||
Ghost Bird of Bewitchment | Monster | Effect | Dark | Winged Beast | 4 | 1300 | 1500 | This card gains an effect based on your Main Monster Zone it is in. Leftmost: Gains 1000 ATK/DEF. Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. Center: Your opponent cannot target this card effects, also it cannot be destroyed by your opponent's card effects. Others: Monsters in this column cannot activate their effects. |
EXFO | 2/2/2018 |
Ghostrick Renovation | Trap | Normal | Target 1 "Ghostrick" Field Spell you control; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon 1 "Ghostrick" Xyz Monster from your Extra Deck with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn. | EXFO | 2/2/2018 | |||||
Glory of the Noble Knights | Spell | Quick-Play | Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target.. You can only activate 1 "Glory of the Noble Knights" per turn. | EXFO | 2/2/2018 | |||||
Grappler Angler | Monster | Tuner | Water | Warrior | 1 | 100 | 100 | When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position. | EXFO | 2/2/2018 |
Heavymetalfoes Electrumite | Monster | Link | Fire | Psychic | 1800 | LINK-2 2 Pendulum Monsters. If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn. |
EXFO | 2/2/2018 | ||
Hey, Trunade! | Spell | Normal | Return all Set Spells and Traps on the field to the hand. | EXFO | 2/2/2018 | |||||
Inspector Boarder | Monster | Effect | Light | Machine | 4 | 2000 | 2000 | Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect�s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) | EXFO | 2/2/2018 |
Isolde, Two Tales of the Noble Knights | Monster | Link | Light | Warrior | 1600 | LINK-2 2 Warrior monsters. If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn. |
EXFO | 2/2/2018 | ||
Kuro-Obi Karate Spirit | Monster | Pendulum | Wind | Warrior | 5 | 2400 | 1000 | When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. Pendulum Scale: 9 Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. |
EXFO | 2/2/2018 |
Link Hole | Spell | Normal | If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Linkage Hole" per turn. | EXFO | 2/2/2018 | |||||
Linkbelt Wall Dragon | Monster | Effect | Earth | Dragon | 6 | 0 | 2100 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. | EXFO | 2/2/2018 |
Mahjong Munia Maidens | Monster | Flip | Wind | Winged Beast | 2 | 200 | 2000 | FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. | EXFO | 2/2/2018 |
Masterking Archfiend | Monster | Link | Dark | Fiend | 2000 | LINK-2 2 Fiend monsters. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY whose ATK or DEF is equal to the LP you paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die and apply the result to 1 of those monsters. 1: Add it to your hand. 2-5: Shuffle it into the Deck. 6: Special Summon it. |
EXFO | 2/2/2018 | ||
Mekk-Knight Blue Sky | Monster | Effect | Light | Psychic | 5 | 2000 | 2500 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. | EXFO | 2/2/2018 |
Mekk-Knight Green Horizon | Monster | Effect | Light | Psychic | 6 | 2100 | 1600 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand. | EXFO | 2/2/2018 |
Mekk-Knight Indigo Eclipse | Monster | Effect | Light | Psychic | 8 | 2400 | 2400 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. | EXFO | 2/2/2018 |
Mekk-Knight Orange Sunset | Monster | Effect | Light | Psychic | 6 | 800 | 3000 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. | EXFO | 2/2/2018 |
Mekk-Knight Purple Nightfall | Monster | Effect | Light | Psychic | 8 | 2500 | 2000 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. | EXFO | 2/2/2018 |
Mekk-Knight Red Moon | Monster | Effect | Light | Psychic | 7 | 2300 | 2600 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. | EXFO | 2/2/2018 |
Mekk-Knight Spectrum Supreme | Monster | Link | Light | Cyberse | 3000 | LINK-3 2+ "Mekk-Knight" monsters. This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn. |
EXFO | 2/2/2018 | ||
Mekk-Knight Yellow Star | Monster | Effect | Light | Psychic | 7 | 2200 | 2800 | If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. | EXFO | 2/2/2018 |
Metalrokket Dragon | Monster | Effect | Dark | Dragon | 4 | 1700 | 1400 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn. | EXFO | 2/2/2018 |
Mythical Beast Bashilisk | Monster | Pendulum | Light | Spellcaster | 4 | 1800 | 500 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn. Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. |
EXFO | 2/2/2018 |
Mythical Beast Garuda | Monster | Pendulum | Light | Spellcaster | 4 | 1200 | 1600 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn. Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. |
EXFO | 2/2/2018 |
Mythical Beast Jackal | Monster | Pendulum | Dark | Spellcaster | 1 | 0 | 1400 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal". Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. |
EXFO | 2/2/2018 |
Mythical Beast Jackal King | Monster | Pendulum | Dark | Spellcaster | 6 | 2400 | 1400 | Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card. Pendulum Scale: 4 Pendulum Effect: If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. |
EXFO | 2/2/2018 |
Mythical Beast Master Cerberus | Monster | Pendulum | Light | Spellcaster | 8 | 2800 | 2800 | Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn. Pendulum Scale: 4 Pendulum Effect: If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. |
EXFO | 2/2/2018 |
Mythical Beast Medusa | Monster | Pendulum | Light | Spellcaster | 4 | 1500 | 1500 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Pendulum Scale: 4 Pendulum Effect: If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. |
EXFO | 2/2/2018 |
Mythical Bestiamorph | Trap | Continuous | Each time an opponent's monster activates its effect, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. | EXFO | 2/2/2018 | |||||
Mythical Bestiary | Spell | Quick-Play | Send the top 2 cards of your Deck to the GY, then target 1 card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn. | EXFO | 2/2/2018 | |||||
Nagel's Protection | Spell | Continuous | Tindangle monsters in your Main Monster Zone cannot be destroyed by battle or your opponent's card effects. Once per turn, if your "Tindangle" monster inflicts battle damage to your opponent, the damage becomes doubled. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Nagel's Protection" from your Deck to your hand. You can only use this effect of "Nagel's Protection" once per turn. | EXFO | 2/2/2018 | |||||
Oops! | Trap | Normal | Target 1 card you control; destroy it. | EXFO | 2/2/2018 | |||||
Overtyx Qoatlus | Monster | Effect | Dark | Dinosaur | 7 | 2700 | 2100 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn. | EXFO | 2/2/2018 |
Parthian Shot | Trap | Counter | At the end of the Battle Phase: It becomes the End Phase of this turn. | EXFO | 2/2/2018 | |||||
Pendulum Paradox | Spell | Normal | Add 2 face-up Pendulum Monsters with the same Pendulum Scale but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn. | EXFO | 2/2/2018 | |||||
Power of the Guardians | Spell | Equip | If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead. | EXFO | 2/2/2018 | |||||
Qliphort Genius | Monster | Link | Earth | Machine | 1800 | LINK-2 2 Machine monsters. This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand. |
EXFO | 2/2/2018 | ||
Recovery Sorcerer | Monster | Link | Light | Cyberse | 1500 | LINK-2 2 Cyberse monsters. (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn. |
EXFO | 2/2/2018 | ||
Ritual Beast Ulti-Kimunfalcos | Monster | Link | Wind | Psychic | 1800 | LINK-2 2 "Ritual Beast" monsters. Ritual Beast monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. |
EXFO | 2/2/2018 | ||
Saryuja Skull Dread | Monster | Link | Earth | Dragon | 2800 | LINK-4 2+ monsters with different names. This card gains effects based on the number of monsters used for its Link Summon. 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. 3+: Once per turn: You can Special Summon 1 monster from your hand. 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order. |
EXFO | 2/2/2018 | ||
Scramble Egg | Trap | Normal | If a monster(s) you control is destroyed by battle or card effect and sent to the GY: Special Summon 1 "Sonic Chick" from your hand, Deck, or GY. | EXFO | 2/2/2018 | |||||
Secure Gardna | Monster | Link | Light | Cyberse | 1000 | LINK-1 1 Cyberse Link Monster. After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna". |
EXFO | 2/2/2018 | ||
Shelrokket Dragon | Monster | Effect | Dark | Dragon | 2 | 1100 | 2000 | When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shellrokket Dragon". You can only use each effect of "Shellrokket Dragon" once per turn. | EXFO | 2/2/2018 |
Showdown of the Secret Sense Scroll Techniques | Trap | Counter | When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card. | EXFO | 2/2/2018 | |||||
Steelswarm Origin | Monster | Link | Light | Fiend | 2000 | LINK-2 2 "Iswarm" monsters. While this card is in an Extra Monster Zone, neither player can Special Summon monsters from the Extra Deck to Main Monster Zones, except to zones this card points to. While this card points to a monster, this card cannot be destroyed by battle or card effects, also neither player can target it with card effects. Once per turn, when a monster(s) on the field is destroyed by battle or card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up the number of monsters destroyed. |
EXFO | 2/2/2018 | ||
Striping Partner | Monster | Effect | Light | Cyberse | 4 | 1200 | 1600 | Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn. | EXFO | 2/2/2018 |
There Can Be Only One | Trap | Continuous | Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type. | EXFO | 2/2/2018 | |||||
Tindangle Acute Cerberus | Monster | Link | Dark | Fiend | 0 | LINK-3 3 "Tindangle" monsters. Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). |
EXFO | 2/2/2018 | ||
Tindangle Angel | Monster | Flip | Dark | Fiend | 4 | 500 | 1800 | FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn. | EXFO | 2/2/2018 |
Tindangle Base Gardna | Monster | Effect | Dark | Fiend | 5 | 0 | 2300 | If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster(s) is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position. | EXFO | 2/2/2018 |
Tindangle Delaunay | Trap | Normal | When you take battle damage from an opponent's attacking monster while you have 3 or more "Tindangle" monsters with different names in your GY: You can destroy the attacking monster, and if you do, Special Summon 1 "Tindangle Acute Cerberus" from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 3 "Tindangle" monsters with different names in your GY; Special Summon them in face-down Defense Position. | EXFO | 2/2/2018 | |||||
Tindangle Hound | Monster | Flip | Dark | Fiend | 7 | 2500 | 0 | FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. | EXFO | 2/2/2018 |
Tindangle Intruder | Monster | Flip | Dark | Fiend | 6 | 2200 | 0 | FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn. | EXFO | 2/2/2018 |
Tindangle Protector | Monster | Flip | Dark | Fiend | 3 | 800 | 1600 | FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Apostle" once per turn. | EXFO | 2/2/2018 |
Trading Places | Spell | Quick-Play | Swap both players' LP. Your LP must be higher than your opponent's to activate and to resolve this effect. | EXFO | 2/2/2018 | |||||
Triple Burst Dragon | Monster | Link | Dark | Dragon | 2400 | LINK-3 2+ monsters, except Tokens. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand. |
EXFO | 2/2/2018 | ||
Underclock Taker | Monster | Link | Dark | Cyberse | 1000 | LINK-2 2 Effect Monsters. Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn. |
EXFO | 2/2/2018 | ||
Vector Scare Archfiend | Monster | Link | Dark | Cyberse | 2400 | LINK-3 2+ Cyberse monsters. When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster). |
EXFO | 2/2/2018 | ||
Vendread Battlelord | Monster | Ritual | Dark | Zombie | 7 | 2700 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. | EXFO | 2/2/2018 |
Vendread Charge | Spell | Quick-Play | Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn. | EXFO | 2/2/2018 | |||||
Vendread Core | Monster | Effect | Dark | Zombie | 1 | 0 | 500 | If this card is in your GY: You can banish 1 other Zombie monster from your GY: Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. Your opponent cannot target this card with card effects. | EXFO | 2/2/2018 |
Vendread Revolution | Trap | Normal | Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your GY; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your GY, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vandread Revolution" once per turn. | EXFO | 2/2/2018 | |||||
Wattkinetic Puppeteer | Monster | Effect | Light | Psychic | 4 | 1800 | 0 | (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones. | EXFO | 2/2/2018 |
World Legacy - "World Shield" | Monster | Effect | Dark | Machine | 6 | 0 | 3000 | Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn. | EXFO | 2/2/2018 |
World Legacy Key | Spell | Continuous | When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap Card effect that activates in the same column as a "Mekk-Knight" monster you control. | EXFO | 2/2/2018 | |||||
World Legacy Scars | Spell | Field | All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. | EXFO | 2/2/2018 | |||||
World Legacy Whispers | Trap | Continuous | When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell Card effect that activates in the same column as a "Mekk-Knight" monster you control. | EXFO | 2/2/2018 | |||||
World Legacy's Secret | Trap | Continuous | When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control. | EXFO | 2/2/2018 | |||||
Yoko-Zuna Sumo Spirit | Monster | Pendulum | Wind | Warrior | 5 | 2400 | 1000 | When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. Pendulum Scale: 1 Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. |
EXFO | 2/2/2018 |
Zefra Metaltron | Monster | Link | Light | Wyrm | 2500 | LINK-3 2+ monsters Special Summoned from the Extra Deck. If a monster this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can add to your hand, 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck. You can target 1 other monster you control and 1 monster your opponent controls that were Special Summoned from the Extra Deck; banish both monsters until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn. |
EXFO | 2/2/2018 | ||
Zombino | Monster | Normal | Earth | Zombie | 4 | 2000 | 0 | The two are so close. The die and return to life Inseparable |
EXFO | 2/2/2018 |
Ancient Gear Frame | Monster | Effect | Earth | Machine | 4 | 1600 | 500 | You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions. | LED2 | 2/23/2018 |
Ancient Gear Fusion | Spell | Normal | Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If you use an "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material. | LED2 | 2/23/2018 | |||||
Ancient Gear Megaton Golem | Monster | Fusion | Earth | Machine | 9 | 3300 | 3300 | 3 "Ancient Gear" monsters. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions. | LED2 | 2/23/2018 |
Armed Dragon Catapult Cannon | Monster | Fusion | Light | Machine | 10 | 3500 | 3000 | VWXYZ-Dragon Catapult Cannon + "Armed Dragon LV7". Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent control and in their GY. | LED2 | 2/23/2018 |
BM-4 Blast Spider | Monster | Effect | Dark | Machine | 4 | 1400 | 2200 | Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY:You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn. | LED2 | 2/23/2018 |
Cocoon of Ultra Evolution | Spell | Quick-Play | Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY: shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn. | LED2 | 2/23/2018 | |||||
Corrosive Scales | Trap | Normal | Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has. | LED2 | 2/23/2018 | |||||
Cross-Dimensional Duel | Trap | Normal | Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | LED2 | 2/23/2018 | |||||
Crystal Bond | Spell | Normal | Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn. | LED2 | 2/23/2018 | |||||
Desperado Barrel Dragon | Monster | Effect | Dark | Machine | 8 | 2800 | 2200 | If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of Heads, then if the result is 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand. | LED2 | 2/23/2018 |
Heavy Metal Raiders | Spell | Field | The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. | LED2 | 2/23/2018 | |||||
Illusionist Faceless Magician | Monster | Effect | Dark | Spellcaster | 5 | 1200 | 2200 | If a face-up "Eyes Restrict" Fusion Monster or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn. | LED2 | 2/23/2018 |
Metamorphosed Insect Queen | Monster | Effect | Earth | Insect | 7 | 2800 | 2400 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent canot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster: this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100). | LED2 | 2/23/2018 |
Millennium-Eyes Illusionist | Monster | Effect | Dark | Spellcaster | 2 | 0 | 1400 | (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn. | LED2 | 2/23/2018 |
Millennium-Eyes Restrict | Monster | Fusion | Dark | Spellcaster | 1 | 0 | 0 | Relinquished + 1 Effect Monster. Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated. | LED2 | 2/23/2018 |
Ojama Pajama | Trap | Continuous | If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. |
LED2 | 2/23/2018 | |||||
Ojamassimilation | Spell | Normal | Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | LED2 | 2/23/2018 | |||||
Ojamatch | Spell | Quick-Play | Send 1 "Ojama" card from your hand or face-up from your field to the GY: add to your hand, 1 "Ojama" monster with different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | LED2 | 2/23/2018 | |||||
Parasite Paranoid | Monster | Effect | Earth | Insect | 2 | 500 | 300 | (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions. | LED2 | 2/23/2018 |
Proton Blast | Trap | Continuous | Once per turn, if an activated card effect tosses coins, immediately after is resolves, apply the following effect(s), depending on the number of heads. 1+: Inflict 500 damage to your opponent. 2+: Destroy 1 card your opponent controls. 3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads. |
LED2 | 2/23/2018 | |||||
Rainbow Bridge | Spell | Normal | Add 1 "Crystal" Spell/Trap from your Deck to your hand. | LED2 | 2/23/2018 | |||||
Rainbow Overdragon | Monster | Fusion | Light | Dragon | 12 | 4000 | 0 | 7 "Crystal Beast" monsters. (This card is always treated as an "Ultimate Crystal" card) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck. |
LED2 | 2/23/2018 |
Relinquished Fusion | Spell | Quick-Play | Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn. | LED2 | 2/23/2018 | |||||
Ultimate Crystal Magic | Trap | Normal | When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | LED2 | 2/23/2018 | |||||
D/D/D Destiny King Zero Laplace | Monster | Pendulum | Dark | Fiend | 10 | ? | 0 | You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle. Pendulum Scale: 1 Pendulum Effect: During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn. |
YA03 | 3/8/2018 |
Destruction Dragon | Monster | Fusion | Fire | Dragon | 8 | 2000 | 3000 | Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. | LCKC | 3/9/2018 |
Dragon Revival Rhapsody | Spell | Normal | If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 “Dragon Revival Rhapsody” per turn. | LCKC | 3/9/2018 | |||||
Goddess of Sweet Revenge | Monster | Effect | Light | Fairy | 6 | 1800 | 2000 | While you control no cards and this is the only card in your hand, when an opponent’s monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck. | LCKC | 3/9/2018 |
Loop of Destruction | Trap | Continuous | This card's name becomes “Ring of Destruction” while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. | LCKC | 3/9/2018 | |||||
The King of D. | Monster | Effect | Dark | Spellcaster | 4 | 1200 | 1100 | This card’s name becomes “Lord of D.” while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 “The Flute of Summoning Dragon”, “The Melody of Awakening Dragon”, or “Dragon Revival Rhapsody” from your Deck to your hand. | LCKC | 3/9/2018 |
Called by the Grave | Spell | Quick-Play | Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. | EXFO | 3/23/2018 | |||||
Mekk-Knight Avram | Monster | Normal | Light | Psychic | 4 | 2000 | 0 | "Check THIS out!" | EXFO | 3/23/2018 |
Summon Sorceress | Monster | Link | Dark | Spellcaster | 2400 | LINK-3 2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn. |
JUMP | 4/1/2018 | ||
Ahrima, the Wicked Warden | Monster | Effect | Dark | Fiend | 4 | 1700 | 0 | You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. | SR06 | 4/20/2018 |
Darkest Diabolos, Lord of the Lair | Monster | Effect | Dark | Dragon | 8 | 3000 | 2000 | Your opponent cannot Tribute this face-up card on the field,and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn. If a DARK monster(s) you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when youTributed) or hand (even if not). You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of their Deck. |
SR06 | 4/20/2018 |
Duke Shade, the Sinister Shadow Lord | Monster | Effect | Dark | Fiend | 4 | 500 | 2000 | You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. | SR06 | 4/20/2018 |
Grinning Grave Virus | Trap | Normal | Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effects cannot activate their own effects that same turn. | SR06 | 4/20/2018 | |||||
Lair of Darkness | Spell | Field | All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. | SR06 | 4/20/2018 | |||||
Lilith, Lady of Lament | Monster | Effect | Dark | Fiend | 3 | 2000 | 0 | If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn. | SR06 | 4/20/2018 |
Altergeist Emulatelf | Trap | Continuous | Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | FLOD | 5/4/2018 | |||||
Altergeist Kidolga | Monster | Link | Dark | Spellcaster | 1000 | LINK-2 2 "Altergeist" monsters. When another "Altergeist" monster inflicts battle damage to your opponent: You can target 1 monster in their GY; Special Summon it to your zone this card points to, but each turn, it cannot attack unless this card has already declared an attack that turn. If this card is destroyed by battle: You can target 1 "Altergeist" card in your GY; add it to your hand. |
FLOD | 5/4/2018 | ||
Altergeist Multifaker | Monster | Effect | Dark | Spellcaster | 3 | 1200 | 800 | If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn. | FLOD | 5/4/2018 |
Altergeist Pixiel | Monster | Effect | Wind | Spellcaster | 1 | 100 | 100 | You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn. | FLOD | 5/4/2018 |
Background Dragon | Monster | Effect | Dark | Dragon | 5 | 1600 | 1800 | If this card is in your GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn. | FLOD | 5/4/2018 |
Backup Operator | Monster | Effect | Light | Cyberse | 3 | 1200 | 800 | You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn. | FLOD | 5/4/2018 |
Batteryman Solar | Monster | Effect | Light | Thunder | 4 | 1500 | 1500 | If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Solar Batteryman" once per turn. | FLOD | 5/4/2018 |
Boycotton | Monster | Effect | Earth | Plant | 4 | 1000 | 2500 | You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took battle damage from that battle: Return this card to the hand. | FLOD | 5/4/2018 |
Crystal Conclave | Trap | Continuous | Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | FLOD | 5/4/2018 | |||||
Crystal Keeper | Monster | Pendulum | Fire | Warrior | 4 | 1500 | 1800 | If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up from your field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step. Pendulum Scale: 2 Pendulum Effect: Each turn, the first an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control that would be destroyed by a card effect that turn, it is not destroyed. |
FLOD | 5/4/2018 |
Crystal Master | Monster | Pendulum | Dark | Spellcaster | 3 | 1300 | 1000 | You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster or "Crystal" Spell/Trap from your Deck to your hand. Pendulum Scale: 5 Pendulum Effect: Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control in your Monster Zone, with card effects. |
FLOD | 5/4/2018 |
Cybersal Cyclone | Spell | Quick-Play | Target 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroy that monster, then, if the original Type of the monster you banished is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. | FLOD | 5/4/2018 | |||||
Defrag Dragon | Monster | Effect | Dark | Dragon | 3 | 1000 | 600 | You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in your GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn. | FLOD | 5/4/2018 |
Degrade Buster | Monster | Effect | Fire | Cyberse | 7 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with ATK higher than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn. | FLOD | 5/4/2018 |
Elemental Training | Trap | Continuous | Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute from that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded. | FLOD | 5/4/2018 | |||||
Elementsaber Aina | Monster | Effect | Earth | Warrior | 2 | 900 | 1800 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | FLOD | 5/4/2018 |
Elementsaber Lapauila | Monster | Effect | Light | Warrior | 4 | 400 | 2100 | Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | FLOD | 5/4/2018 |
Elementsaber Lapauila Mana | Monster | Effect | Light | Warrior | 6 | 2400 | 2100 | You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the appropriate effects to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of the "Elementsaber" monsters sent to the GY to activate this card's effect. EARTH or WIND: They cannot be destroyed by battle. WATER or FIRE: They cannot be destroyed by card effects. LIGHT or DARK: Your opponent cannot target them with card effects. |
FLOD | 5/4/2018 |
Elementsaber Makani | Monster | Effect | Wind | Warrior | 2 | 1300 | 1200 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | FLOD | 5/4/2018 |
Elementsaber Malo | Monster | Effect | Fire | Warrior | 3 | 1700 | 200 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | FLOD | 5/4/2018 |
Elementsaber Molehu | Monster | Effect | Dark | Warrior | 4 | 1900 | 0 | Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | FLOD | 5/4/2018 |
Elementsaber Nalu | Monster | Effect | Water | Warrior | 3 | 1500 | 1000 | Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. | FLOD | 5/4/2018 |
F.A. Dark Dragster | Monster | Effect | Dark | Machine | 7 | 0 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher �F.A.� monster on the field, but no �F.A. Dark Dragster� in your Monster Zone. Gains ATK equal to its Level x 300. Each time a �F.A.� Spell/Trap Card or effect is activated: You can increase this card�s Level by 1. Once per turn: You can target 1 card on the field; reduce this card�s level by 3, and if you do, destroy that target. | FLOD | 5/4/2018 |
F.A. Dawn Dragster | Monster | Synchro | Light | Machine | 7 | 0 | 2000 | 1 Tuner + 1 non-Tuner monsters. Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a �F.A.� Spell/Trap Card or effect is activated: You can increase this card�s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card�s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card. | FLOD | 5/4/2018 |
F.A. Dead Heat | Trap | Continuous | When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. | FLOD | 5/4/2018 | |||||
F.A. Overheat | Trap | Normal | If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase it�s Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of �F.A. Overheat� once per turn. | FLOD | 5/4/2018 | |||||
F.A. Winners | Spell | Continuous | If you control a �F.A.� monster, this card cannot be destroyed by your opponent�s card effects. When your �F.A.� monster whose Level is at least 5 higher than it�s original Level battles an opponent�s monster and inflicts battle damage to them: banish 1 card from your hand, field or GY. You can only activate this effect of �F.A. Winners� once per turn. If 3 of your �F.A� Field Spells with different names are currently banished, and were all banished by the effect of �F.A. Winners�, you win the Duel. | FLOD | 5/4/2018 | |||||
Fire Fighting Daruma Doll | Monster | Link | Fire | Beast-Warrior | 1500 | LINK-2 2 Beast, Beast-Warrior, and/or Winged Beast monsters. This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand. |
FLOD | 5/4/2018 | ||
Flower Cardian Moonflowerviewing | Monster | Synchro | Dark | Warrior | 6 | 2000 | 2000 | 1 Tuner + 2 non-Tuner monsters. Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. | FLOD | 5/4/2018 |
Gergonne's End | Trap | Normal | Target 1 "Tindangle" Link Monster you control; equip this card to it. It cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if there are monsters in all zones the equipped monster points to: You can destroy this card and all of those monsters, then, inflict damage to your opponent equal to the equipped monster's ATK before they were destroyed. | FLOD | 5/4/2018 | |||||
Ghost Belle & Haunted Mansion | Monster | Tuner | Earth | Zombie | 3 | 0 | 1800 | When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate the activation. Add a card from the GY to the hand, Deck, and/or Extra Deck. Special Summon a Monster Card(s) from the GY. Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn. |
FLOD | 5/4/2018 |
Gouki Bearhug | Monster | Effect | Earth | Warrior | 6 | 2400 | 0 | If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn. | FLOD | 5/4/2018 |
Gouki Face Turn | Spell | Normal | Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Gouki Face Turn" per turn. | FLOD | 5/4/2018 | |||||
Gouki Octostretch | Monster | Effect | Earth | Warrior | 1 | 0 | 0 | If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn. | FLOD | 5/4/2018 |
Gouki The Master Ogre | Monster | Link | Earth | Warrior | 2800 | LINK-4 2+ "Gouki" monsters. Once per turn (Quick Effect): You can return to the hand any number of "Gouki" monsters you control that this card points to, then target the same number of face-up cards your opponent controls; they have their effects negated until the end of this turn. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied). |
FLOD | 5/4/2018 | ||
Greatfly | Monster | Link | Wind | Insect | 1400 | LINK-2 2 WIND monsters. All WIND monsters on the field gain 500 ATK/DEF, also all EARTH monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 WIND monster in your GY; add it to your hand. You can only use this effect of "Greatfly" once per turn. |
FLOD | 5/4/2018 | ||
Heartless Drop Off | Trap | Counter | When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. | FLOD | 5/4/2018 | |||||
Infinite Impermanence | Trap | Normal | If you control no cards, you can activate this card from your hand. Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. | FLOD | 5/4/2018 | |||||
Inzektor Picofalena | Monster | Link | Dark | Insect | 1000 | LINK-2 2 Insect monsters. If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofarena" once per turn. |
FLOD | 5/4/2018 | ||
Iron Dragon Tiamaton | Monster | Effect | Dark | Dragon | 4 | 2000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column. | FLOD | 5/4/2018 |
Kai-Den Kendo Spirit | Monster | Pendulum | Wind | Warrior | 5 | 2400 | 1000 | When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. Pendulum Scale: 9 Pendulum Effect: If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. |
FLOD | 5/4/2018 |
Knightmare Cerberus | Monster | Link | Earth | Fiend | 1600 | LINK-2 2 monsters with different names. If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects. |
FLOD | 5/4/2018 | ||
Knightmare Corruptor Iblee | Monster | Effect | Dark | Cyberse | 2 | 0 | 0 | When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn. | FLOD | 5/4/2018 |
Knightmare Goblin | Monster | Link | Wind | Fiend | 1300 | LINK-2 2 monsters with different names. If this card is Link Summoned: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only use this effect of "Knightmare Goblin" once per turn. Neither player can target your co-linked monsters with card effects. |
FLOD | 5/4/2018 | ||
Knightmare Gryphon | Monster | Link | Light | Fiend | 2500 | LINK-4 2+ monsters with different names. If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked. |
FLOD | 5/4/2018 | ||
Knightmare Mermaid | Monster | Link | Water | Fiend | 1000 | LINK-1 1 "Knightmare" monster, except "Knightmare Mermaid". If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. |
FLOD | 5/4/2018 | ||
Knightmare Phoenix | Monster | Link | Fire | Fiend | 1900 | LINK-2 2 monsters with different names. If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
FLOD | 5/4/2018 | ||
Knightmare Unicorn | Monster | Link | Dark | Fiend | 2200 | LINK-3 2+ monsters with different names. If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters is on the field, for your normal draw during your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
FLOD | 5/4/2018 | ||
Limit Code | Trap | Normal | If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate 1 "Limit Code" per Duel. | FLOD | 5/4/2018 | |||||
Link Bound | Spell | Quick-Play | Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn. | FLOD | 5/4/2018 | |||||
Link Streamer | Monster | Effect | Light | Cyberse | 4 | 1600 | 1800 | When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn. | FLOD | 5/4/2018 |
Madolche Fresh Sistart | Monster | Link | Earth | Fairy | 1500 | LINK-2 2 "Madolche" monsters. While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead. |
FLOD | 5/4/2018 | ||
Mamemaki | Trap | Normal | Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand. | FLOD | 5/4/2018 | |||||
Monster Reborn Reborn | Spell | Normal | Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn. | FLOD | 5/4/2018 | |||||
Network Trap Hole | Trap | Normal | When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down. | FLOD | 5/4/2018 | |||||
Palace of the Elemental Lords | Spell | Field | All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. | FLOD | 5/4/2018 | |||||
Phosphorage the Elemental Lord | Monster | Effect | Light | Fairy | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | FLOD | 5/4/2018 |
Prompthorn | Monster | Effect | Dark | Cyberse | 1 | 200 | 400 | You can Tribute 1 Level 4 or lower Cyberse monster; Special Summon any number of Cyberse Normal Monsters from your Deck and/or GY whose total Levels equal the Tributed monster's Level on the field, but banish them during the End Phase. You can only use this effect of "Prompthorn" once per turn. | FLOD | 5/4/2018 |
Protron | Monster | Normal | Earth | Cyberse | 1 | 100 | 100 | Ancestral species found in electronic space. No one knows how much information it holds. | FLOD | 5/4/2018 |
Rainbow Refraction | Spell | Quick-Play | If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. | FLOD | 5/4/2018 | |||||
Red Hared Hasty Horse | Monster | Effect | Wind | Beast | 5 | 2000 | 1800 | If there is column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Rapid Red Hared Mare" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. | FLOD | 5/4/2018 |
Red Reboot | Trap | Counter | When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP. | FLOD | 5/4/2018 | |||||
Restoration of the Monarchs | Spell | Equip | Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn. | FLOD | 5/4/2018 | |||||
Revendread Evolution | Spell | Ritual | This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn. | FLOD | 5/4/2018 | |||||
Revendread Executor | Monster | Ritual | Dark | Zombie | 8 | 3000 | 0 | You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn. | FLOD | 5/4/2018 |
Sekka's Light | Spell | Normal | If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn. | FLOD | 5/4/2018 | |||||
Shaddoll Construct | Monster | Link | Light | Fairy | 1200 | LINK-2 2 Flip monsters. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up from your field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn. |
FLOD | 5/4/2018 | ||
Space Insulator | Monster | Link | Dark | Cyberse | 1200 | LINK-2 2 monsters. Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as a Link Material, also banish it when it leaves the field. |
FLOD | 5/4/2018 | ||
Staring Contest | Spell | Continuous | When you Special Summon a monster to the Extra Monster Zone: You can target 1 monster in your opponent's Main Monster Zone; move that target to their zone in the same column as that Extra Monster Zone monster. When your opponent Special Summons a monster to the Extra Monster Zone: You can target 1 monster in your Main Monster Zone; move that target to your zone in the same column as that Extra Monster Zone monster. These effects cannot be activated in the Damage Step. | FLOD | 5/4/2018 | |||||
Super Team Buddy Force Unite! | Trap | Normal | Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. | FLOD | 5/4/2018 | |||||
The Sanctified Darklord | Trap | Normal | Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of the turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn. | FLOD | 5/4/2018 | |||||
Three Trolling Trolls | Monster | Tuner | Water | Beast-Warrior | 3 | 1000 | 1300 | If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters. | FLOD | 5/4/2018 |
Tindangle Trinity | Monster | Flip | Dark | Fiend | 4 | 0 | 1500 | FLIP: You can Special Summon 1 "Tindangle Base Gardna" from your Deck. If this card was flipped face-up, your "Tindangle" monsters cannot be destroyed by battle. If this card is sent to the GY as Link Material for the Link Summon of a "Tindangle" monster: You can add 1 "Gergonne's End" from your Deck to your hand, and if you do, send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Tindangle Trinity" once per turn. | FLOD | 5/4/2018 |
Topologic Trisbaena | Monster | Link | Dark | Cyberse | 2500 | LINK-3 2+ Effect Monsters. If a monster(s) is Special Summoned to a zone this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect. |
FLOD | 5/4/2018 | ||
Trancefamiliar | Monster | Effect | Dark | Psychic | 1 | 0 | 0 | Once per turn: You can target 1 monster you control; move that monster you control to another of your Main Monster Zones. | FLOD | 5/4/2018 |
Trickstar Bella Madonna | Monster | Link | Light | Fairy | 2800 | LINK-4 2+ "Trickstar" monsters. While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn. |
FLOD | 5/4/2018 | ||
Trickstar Bloom | Monster | Link | Light | Fairy | 100 | LINK-1 1 Level 2 or lower "Trickstar" monster. If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn. |
FLOD | 5/4/2018 | ||
Trickstar Bouquet | Spell | Quick-Play | Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn. | FLOD | 5/4/2018 | |||||
Trickstar Delfiendium | Monster | Link | Light | Fairy | 2200 | LINK-3 2+ "Trickstar" monsters. When this card declares an attack while pointing to a "Trickstar" monster: You can target your banished "Trickstar" cards, up the number of Link Monsters your opponent controls; add them to your hand, and if you do, this card gains 1000 ATK for each card added, until the end of this turn. |
FLOD | 5/4/2018 | ||
Trickstar Light Arena | Spell | Field | If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Trickstar Light Arena" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. | FLOD | 5/4/2018 | |||||
Trickstar Mandrake | Monster | Effect | Light | Fairy | 2 | 0 | 1000 | If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can target 1 monster an opponent's Link Monster points to; destroy it. You can only use each effect of "Trickstar Mandrake" once per turn. | FLOD | 5/4/2018 |
Trickstar Nightshade | Monster | Effect | Light | Fairy | 1 | 100 | 0 | If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn. | FLOD | 5/4/2018 |
Trickstar Rhodode | Monster | Effect | Light | Fairy | 4 | 1400 | 1900 | You can discard 1 "Trickstar" card, then target 1 "Trickstar" Link Monster in your GY: Special Summon it. You can only use this effect of "Trickstar Rhodode" once per turn. Each time a card(s) is banished from your opponent's GY, immediately inflict 200 damage to your opponent for each card banished. | FLOD | 5/4/2018 |
Vampire Sucker | Monster | Link | Dark | Zombie | 1600 | LINK-2 2 Zombie monsters. If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from the GY: Draw 1 card. |
FLOD | 5/4/2018 | ||
Vendread Anima | Monster | Effect | Dark | Zombie | 1 | 0 | 0 | You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. Banish any monster destroyed by battle with this card. | FLOD | 5/4/2018 |
Vendread Daybreak | Trap | Normal | If your opponent controls more cards than you do: Choose 1 Ritual Summoned "Vendread" monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 "Vendread Daybreak" per turn. | FLOD | 5/4/2018 | |||||
Vendread Nightmare | Spell | Continuous | Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn. | FLOD | 5/4/2018 | |||||
Waking the Dragon | Trap | Normal | If this Set card in its owner's control has left the field because of an opponent's card effect, and is now in your GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck. | FLOD | 5/4/2018 | |||||
Watch Cat | Monster | Effect | Earth | Beast | 1 | 0 | 1800 | If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Watch Cat" once per turn. | FLOD | 5/4/2018 |
Wind-Up Zenmaintenance | Monster | Link | Light | Machine | 1800 | LINK-2 2 "Wind-Up" monsters. If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Maintenance" once per turn. If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field. |
FLOD | 5/4/2018 | ||
World Legacy - World Lance | Monster | Effect | Dark | Machine | 8 | 3000 | 0 | Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. |
FLOD | 5/4/2018 |
World Legacy Awakens | Trap | Normal | Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn. | FLOD | 5/4/2018 | |||||
World Legacy Struggle | Trap | Normal | Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them. | FLOD | 5/4/2018 | |||||
World Legacy Succession | Spell | Normal | Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn. | FLOD | 5/4/2018 | |||||
World Legacy's Corruption | Spell | Continuous | Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy Corruption". | FLOD | 5/4/2018 | |||||
World Legacy's Nightmare | Spell | Field | You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; Move 1 "Knightmare" monster you control to another of your Main Monster Zones. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. |
FLOD | 5/4/2018 | |||||
World Legacy's Sorrow | Trap | Counter | When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn. | FLOD | 5/4/2018 | |||||
Yajiro Invader | Monster | Effect | Dark | Reptile | 5 | 2200 | 0 | If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster's column, then destroy all other cards in this card's column. | FLOD | 5/4/2018 |
Beat, Bladesman Fur Hire | Monster | Effect | Earth | Warrior | 3 | 1200 | 500 | During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | DASA | 5/25/2018 |
Bravo, Fighter Fur Hire | Monster | Effect | Fire | Reptile | 4 | 1900 | 200 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. | DASA | 5/25/2018 |
Dhampir Vampire Sheridan | Monster | Xyz | Dark | Zombie | 6 | 2600 | 1000 | 2+ Level 6 monsters. If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or is destroyed by battle and sent to your opponent�s GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position. | DASA | 5/25/2018 |
Donpa, Marksman Fur Hire | Monster | Effect | Wind | Beast | 2 | 500 | 1000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. | DASA | 5/25/2018 |
Dyna, Hero Fur Hire | Monster | Effect | Earth | Beast-Warrior | 6 | 2500 | 1400 | If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one. | DASA | 5/25/2018 |
Fandora, the Flying Furtress | Spell | Field | During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. | DASA | 5/25/2018 | |||||
Helmer, Helmsman Fur Hire | Monster | Effect | Water | Aqua | 3 | 0 | 2000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster: You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn. | DASA | 5/25/2018 |
Mayhem Fur Hire | Spell | Quick-Play | Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. | DASA | 5/25/2018 | |||||
Rafale, Champion Fur Hire | Monster | Effect | Light | Dragon | 8 | 2800 | 2200 | If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into the Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn. | DASA | 5/25/2018 |
Recon, Scout Fur Hire | Monster | Effect | Wind | Beast | 2 | 1000 | 500 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. | DASA | 5/25/2018 |
Sagitta, Maverick Fur Hire | Monster | Effect | Wind | Winged Beast | 5 | 1200 | 1400 | If this card is Special Summoned: You can inflict 500 damage to your opponent for each monster "Fur Hire" you control with a different name, except "Sagitta, Maverick Fur Hire". You can only use this effect of "Sagitta, Maverick Fur Hire" once per turn. Your opponent cannot target monsters "Fur Hire" you control with card effects, except this one. | DASA | 5/25/2018 |
Seal, Strategist Fur Hire | Monster | Effect | Dark | Beast-Warrior | 4 | 1600 | 1000 | During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. | DASA | 5/25/2018 |
Sky Striker Ace - Kagari | Monster | Link | Fire | Machine | 1500 | LINK-1 1 non-FIRE "Sky Striker Ace" monster. If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn. |
DASA | 5/25/2018 | ||
Sky Striker Ace - Raye | Monster | Effect | Dark | Warrior | 4 | 1500 | 1500 | You can Tribute this card (Quick Effect): Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | DASA | 5/25/2018 |
Sky Striker Ace - Shizuku | Monster | Link | Water | Machine | 1500 | LINK-1 1 non-WATER "Sky Striker Ace" monster. Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand with a different name from every card in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn. |
DASA | 5/25/2018 | ||
Sky Striker Airspace - Area Zero | Spell | Field | You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. | DASA | 5/25/2018 | |||||
Sky Striker Maneuver - Afterburners! | Spell | Normal | If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | DASA | 5/25/2018 | |||||
Sky Striker Maneuver - Jamming Waves! | Spell | Normal | If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | DASA | 5/25/2018 | |||||
Sky Striker Mecha - Eagle Booster | Spell | Quick-Play | If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | DASA | 5/25/2018 | |||||
Sky Striker Mecha - Hornet Drones | Spell | Quick-Play | If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500. | DASA | 5/25/2018 | |||||
Sky Striker Mecha - Shark Cannon | Spell | Quick-Play | If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish it, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | DASA | 5/25/2018 | |||||
Sky Striker Mecha - Widow Anchor | Spell | Quick-Play | If you control no monsters in your Main Monster Zones: Target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. | DASA | 5/25/2018 | |||||
Sky Striker Mecha Modules - Multirole | Spell | Continuous | Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even this cards leaves the field). Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on the field, but banish them when they leave the field. | DASA | 5/25/2018 | |||||
Sky Striker Mecharmory - Hercules Base | Spell | Equip | Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | DASA | 5/25/2018 | |||||
Sky Striker Mobilize - Engage! | Spell | Normal | If you control no monsters in your Main Monster Zones: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | DASA | 5/25/2018 | |||||
Training Fur Hire, Fur All Your Training Needs | Trap | Continuous | If a monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck. whose Level is lower than target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | DASA | 5/25/2018 | |||||
Vampire Awakening | Trap | Normal | Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn. | DASA | 5/25/2018 | |||||
Vampire Desire | Spell | Normal | Activate 1 of these effects. Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn. Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn. |
DASA | 5/25/2018 | |||||
Vampire Domination | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn. | DASA | 5/25/2018 | |||||
Vampire Familiar | Monster | Effect | Dark | Zombie | 1 | 500 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn. | DASA | 5/25/2018 |
Vampire Fraulein | Monster | Effect | Dark | Zombie | 5 | 600 | 2000 | When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | DASA | 5/25/2018 |
Vampire Grimson | Monster | Effect | Dark | Zombie | 5 | 2000 | 1400 | If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | DASA | 5/25/2018 |
Vampire Red Baron | Monster | Effect | Dark | Zombie | 6 | 2400 | 1000 | Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | DASA | 5/25/2018 |
Vampire Retainer | Monster | Effect | Dark | Zombie | 2 | 1200 | 0 | If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn. | DASA | 5/25/2018 |
Vampire Scarlet Scourge | Monster | Effect | Dark | Zombie | 6 | 2200 | 2200 | If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | DASA | 5/25/2018 |
Vampire's Domain | Spell | Continuous | Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amont of LP. | DASA | 5/25/2018 | |||||
Wiz, Sage Fur Hire | Monster | Effect | Water | Spellcaster | 7 | 1600 | 2800 | If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. | DASA | 5/25/2018 |
Universal Adapter | Trap | Normal | Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn. | FLOD | 6/8/2018 | |||||
World Legacy's Memory | Spell | Quick-Play | Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 “World Legacy's Memory” per turn. | FLOD | 6/8/2018 | |||||
Born from Draconis | Trap | Normal | Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except for its own and this card's. You cannot Special Summon other monsters the turn you activate this card. | BLRR | 6/28/2018 | |||||
Borrelguard Dragon | Monster | Link | Dark | Dragon | 3000 | LINK-4 3+ Effect Monsters. Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation. |
BLRR | 6/28/2018 | ||
Cyber Emergency | Spell | Normal | Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owners possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyberse Emergency" per turn. | BLRR | 6/28/2018 | |||||
Empty Machine | Trap | Continuous | The first time this face-up card on the field would be destroyed by an opponent's card effects, it is not destroyed. Once per turn, you can activate 1 of these effects. Discard 1 Level 10 monster; draw 1 card. If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck. |
BLRR | 6/28/2018 | |||||
Flash Charge Dragon | Monster | Link | Dark | Dragon | 2300 | LINK-3 2+ Dragon monsters. You cannot Summon/Set monsters to a zone this card points to. Once per turn, if a monster(s) is Normal Summoned, to a zone(s) this card points to (except during the Damage step): You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent. When a card or effect is activated that targets this face-up card (Quick Effect): You can Tribute 1 monsterl negate the activation. |
BLRR | 6/28/2018 | ||
Flying Elephant | Monster | Effect | Wind | Beast | 4 | 1850 | 1300 | Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel. | BLRR | 6/28/2018 |
Gabrion, the Timelord | Monster | Effect | Water | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLRR | 6/28/2018 |
Glass Slippers | Spell | Equip | If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn. | BLRR | 6/28/2018 | |||||
Glife the Phantom Bird | Monster | Effect | Wind | Winged Beast | 4 | 1500 | 1500 | You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn. | BLRR | 6/28/2018 |
Glorious Numbers | Spell | Normal | If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn. | BLRR | 6/28/2018 | |||||
Golden Castle of Stromberg | Spell | Field | Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. | BLRR | 6/28/2018 | |||||
Hailon, the Timelord | Monster | Effect | Earth | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: If your LP is lower than your opponent's, inflict damage to your opponent equal to the difference. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLRR | 6/28/2018 |
Hayate the Earth Star | Monster | Effect | Earth | Warrior | 5 | 2100 | 0 | If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack. | BLRR | 6/28/2018 |
Hexe Trude | Monster | Effect | Dark | Spellcaster | 8 | 2600 | 2100 | If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK. | BLRR | 6/28/2018 |
Hibernation Dragon | Monster | Effect | Dark | Dragon | 3 | 600 | 1500 | If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn. | BLRR | 6/28/2018 |
Idaten the Conqueror Star | Monster | Fusion | Light | Warrior | 10 | 3000 | 2200 | 2 Level 5 or higher Warrior monsters. If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK become 0 during that damage calculation only.. | BLRR | 6/28/2018 |
Infinite Light | Trap | Continuous | Activate this card by sending 1 face-up "Infinite Machine" in your Spell & Trap Zone to the GY. This face-up cannot be destroyed by an opponent's card effect. Neither player can target "Timelord" monsters you control with card effects, or return "Timelord" monsters from the field to the Deck. Once per turn, if you control no monsters: You can Special Summon up to 1 "Timelord" monsters each from your hand, Deck, and GY, with different names, ignoring their Summoning conditions. | BLRR | 6/28/2018 | |||||
Infinite Machine | Trap | Continuous | Activate this card by sending 1 face-up "Empty Machine" from your Spell & Trap Zone to the GY. Once per turn, this face-up card cannot be destroyed by your opponent's card effect. Once per turn: You can activate 1 of these effects. During the Main Phase: Special Summon 1 "Timelord" monster from your hand. You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Light" directly from your hand or Deck. |
BLRR | 6/28/2018 | |||||
Iron Cage | Spell | Continuous | When this card is activated: Send 1 monster you control to the GY, or, if "Golden Castle of Stromberg" is in a Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target 1 monster that was sent to the GY by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn. | BLRR | 6/28/2018 | |||||
Iron Draw | Spell | Normal | If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn | BLRR | 6/28/2018 | |||||
Iron Hans | Monster | Effect | Earth | Warrior | 4 | 1200 | 800 | If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also if "Golden Castle of Stromberg" is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. Gains 1000 ATK for each "Iron Knight" you control, while "Golden Castle of Stromberg" is in a Field Zone. | BLRR | 6/28/2018 |
Iron Knight | Monster | Effect | Earth | Warrior | 4 | 1700 | 700 | Loses 1000 ATK while you control "Iron Hans". If this card on the field is destroyed by battle or sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in a Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn. | BLRR | 6/28/2018 |
Kaiki the Unity Star | Monster | Effect | Light | Warrior | 5 | 1000 | 2100 | If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn. | BLRR | 6/28/2018 |
Litmus Doom Ritual | Spell | Ritual | This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn. | BLRR | 6/28/2018 | |||||
Litmus Doom Swordsman | Monster | Ritual | Dark | Warrior | 8 | 0 | 0 | You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone. | BLRR | 6/28/2018 |
Living Fossil | Spell | Equip | Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn. | BLRR | 6/28/2018 | |||||
Michion, the Timelord | Monster | Effect | Fire | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent�s LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLRR | 6/28/2018 |
Noble Knight Medraut | Monster | Effect | Light | Warrior | 4 | 1700 | 1000 | This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect. This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in face-up Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control. | BLRR | 6/28/2018 |
Number 27: Dreadnought Dreadnoid | Monster | Xyz | Water | Machine | 4 | 2200 | 1000 | 2+ Level 4 monsters. At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. | BLRR | 6/28/2018 |
Number 67: Pair-a-Dice Smasher | Monster | Xyz | Light | Fairy | 5 | 2100 | 2100 | 2+ Level 5 monsters. Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7. | BLRR | 6/28/2018 |
Number 75: Bamboozling Gossip Shadow | Monster | Xyz | Wind | Spellcaster | 3 | 1000 | 2600 | 2+ Level 3 monsters. Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn. | BLRR | 6/28/2018 |
Number 90: Galaxy-Eyes Photon Lord | Monster | Xyz | Light | Warrior | 8 | 2500 | 3000 | 2 Level 8 monsters. If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. During your opponent�s turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material. |
BLRR | 6/28/2018 |
Orgoth the Relentless | Monster | Effect | Earth | Warrior | 7 | 2500 | 2450 | Once per turn, during your Main Phase: You can roll a six-sided die 3 times and this card gains ATK/DEF equal to the total X 100 (until the end of your opponent's turn), then, if 2 of the results were the same, apply the appropriate effect. If all 3 were the same, apply all of these effects. 1 or 2: This card cannot be destroyed by battle or card effects, until the end of your opponent's turn. 3 or 4: Draw 2 cards. 5 or 6: This card can attack directly this turn. |
BLRR | 6/28/2018 |
Prinzessin | Monster | Effect | Light | Fairy | 4 | 300 | 600 | If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in the Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target. | BLRR | 6/28/2018 |
Pumpkin Carriage | Monster | Effect | Earth | Plant | 3 | 0 | 300 | Prinzessin you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects. | BLRR | 6/28/2018 |
Raphion, the Timelord | Monster | Effect | Wind | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLRR | 6/28/2018 |
Sandaion, the Timelord | Monster | Effect | Light | Fairy | 10 | 0 | 0 | Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or by card effects. Neither player takes battle damage from attacks involving this card. At the end of the of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. | BLRR | 6/28/2018 |
Shura the Combat Star | Monster | Fusion | Dark | Warrior | 12 | 0 | 0 | Idaten the Conqueror Star + 1 Level 5 or higher Warrior-Type monsters. Once per turn, during the Battle Phase (Quick Effect): You can change the ATK of all face-up monsters your opponent controls to 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level X 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to the GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.) | BLRR | 6/28/2018 |
Slash Draw | Spell | Normal | Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card, and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | BLRR | 6/28/2018 | |||||
Summon Dice | Spell | Normal | Pay 1000 LP; roll a six-sided die, then apply the result. 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. 3 or 4: You can Special Summon 1 monster from your GY. 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn. |
BLRR | 6/28/2018 | |||||
Tenma the Sky Star | Monster | Effect | Light | Warrior | 5 | 2100 | 1000 | If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card. | BLRR | 6/28/2018 |
Topologic Gumblar Dragon | Monster | Link | Dark | Cyberse | 3000 | LINK-4 2+ Effect Monsters. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number.During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn. |
BLRR | 6/28/2018 | ||
Triggering Wurm | Monster | Effect | Dark | Dragon | 2 | 600 | 600 | If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card from your GY in Attack Position, to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed or banished by an effect activated by a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn. | BLRR | 6/28/2018 |
Cyberse White Hat | Monster | Effect | Light | Cyberse | 6 | 1800 | 2400 | If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn. | YS18 | 7/13/2018 |
Cynet Recovery | Spell | Continuous | If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn. | YS18 | 7/13/2018 | |||||
Cynet Regression | Trap | Normal | If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn. | YS18 | 7/13/2018 | |||||
Leotron | Monster | Normal | Earth | Cyberse | 4 | 2000 | 0 | A territorial electronic monster that guards its own domain. | YS18 | 7/13/2018 |
Pentestag | Monster | Link | Dark | Cyberse | 1600 | LINK-2 2 Effect Monsters. If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
YS18 | 7/13/2018 | ||
Texchanger | Monster | Effect | Dark | Cyberse | 1 | 100 | 100 | Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY. | YS18 | 7/13/2018 |
Transcode Talker | Monster | Link | Earth | Cyberse | 2300 | LINK-3 2+ Effect Monsters. While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn. |
YS18 | 7/13/2018 | ||
Widget Kid | Monster | Effect | Earth | Cyberse | 3 | 1500 | 900 | If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn. | YS18 | 7/13/2018 |
Ballista Squad | Trap | Normal | Tribute 1 monster, then target 1 card your opponent controls; destroy it. | CYHO | 7/27/2018 | |||||
Beast Magic Attack | Spell | Quick-Play | Remove Spell Counters from your field to activate 1 of these effects;. 2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand. 4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it. 6 : Special Summon 1 face-up Pendulum Monster from your Extra Deck. You can only activate 1 "Beast Magic Attack" per turn. |
CYHO | 7/27/2018 | |||||
Borrel Regenerator | Spell | Equip | Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn. | CYHO | 7/27/2018 | |||||
Borrelsword Dragon | Monster | Link | Dark | Dragon | 3000 | LINK-4 3+ Effect Monsters. Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved. |
CYHO | 7/27/2018 | ||
Breaking of the World | Spell | Field | Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. Draw 1 card. Destroy 1 card on the field. |
CYHO | 7/27/2018 | |||||
Celestial Observatory | Spell | Normal | Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn. | CYHO | 7/27/2018 | |||||
Centerfrog | Monster | Effect | Water | Aqua | 2 | 100 | 2000 | Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards. | CYHO | 7/27/2018 |
Cluster Congester | Monster | Effect | Light | Cyberse | 7 | 1000 | 2200 | If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls. | CYHO | 7/27/2018 |
Contact Gate | Spell | Normal | Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. | CYHO | 7/27/2018 | |||||
Cosmo Brain | Monster | Effect | Dark | Spellcaster | 7 | 1500 | 2450 | Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn. | CYHO | 7/27/2018 |
Cross Breed | Spell | Normal | Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. | CYHO | 7/27/2018 | |||||
Crusadia Arboria | Monster | Tuner | Water | Warrior | 3 | 800 | 1800 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn. | CYHO | 7/27/2018 |
Crusadia Draco | Monster | Effect | Wind | Dragon | 4 | 600 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn. | CYHO | 7/27/2018 |
Crusadia Equimax | Monster | Link | Light | Cyberse | 2000 | LINK-3 2+ Effect Monsters, including a Link Monster. Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. |
CYHO | 7/27/2018 | ||
Crusadia Leonis | Monster | Effect | Earth | Beast | 3 | 1200 | 1600 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn. | CYHO | 7/27/2018 |
Crusadia Magius | Monster | Link | Light | Spellcaster | 100 | LINK-1 1 "Cursadia" monster, except "Crusadia Magius". Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn. |
CYHO | 7/27/2018 | ||
Crusadia Maximus | Monster | Effect | Light | Psychic | 4 | 1600 | 1000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn. | CYHO | 7/27/2018 |
Crusadia Power | Spell | Quick-Play | Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn. | CYHO | 7/27/2018 | |||||
Crusadia Reclusia | Monster | Effect | Fire | Spellcaster | 3 | 400 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn. | CYHO | 7/27/2018 |
Crusadia Regulex | Monster | Link | Light | Beast | 1000 | LINK-2 2 Effect Monsters, including a "Crusadia" monster. Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn. |
CYHO | 7/27/2018 | ||
Crusadia Revival | Spell | Field | All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. | CYHO | 7/27/2018 | |||||
Crusadia Vanguard | Trap | Continuous | When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn. | CYHO | 7/27/2018 | |||||
Cupid Volley | Monster | Effect | Light | Fairy | 1 | 600 | 600 | You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn. | CYHO | 7/27/2018 |
Cyber Dragon Herz | Monster | Effect | Light | Machine | 1 | 100 | 100 | This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. |
CYHO | 7/27/2018 |
Cyber Dragon Sieger | Monster | Link | Light | Machine | 2100 | LINK-2 2 Machine monsters, including "Cyber Dragon". This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn. |
CYHO | 7/27/2018 | ||
Cyber Dragon Vier | Monster | Effect | Light | Machine | 4 | 1100 | 1600 | This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF. | CYHO | 7/27/2018 |
Cyber Revsystem | Spell | Normal | Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects. | CYHO | 7/27/2018 | |||||
Cybernetic Overflow | Trap | Normal | Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by a card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. | CYHO | 7/27/2018 | |||||
Cyberse Magician | Monster | Ritual | Dark | Cyberse | 7 | 2500 | 2000 | You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand. | CYHO | 7/27/2018 |
Cyberse Witch | Monster | Link | Dark | Cyberse | 800 | LINK-2 2 Cyberse monsters. If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn. |
CYHO | 7/27/2018 | ||
Cycle of the World | Spell | Ritual | This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand. | CYHO | 7/27/2018 | |||||
Cynet Ritual | Spell | Ritual | This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY. | CYHO | 7/27/2018 | |||||
Danger! Bigfoot! | Monster | Effect | Dark | Beast | 8 | 3000 | 0 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. | CYHO | 7/27/2018 |
Danger! Chupacabra! | Monster | Effect | Dark | Fiend | 4 | 1500 | 400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. | CYHO | 7/27/2018 |
Danger! Nessie! | Monster | Effect | Dark | Aqua | 7 | 1600 | 2800 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn. | CYHO | 7/27/2018 |
Danger! Zone | Trap | Normal | Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | CYHO | 7/27/2018 | |||||
Danger!? Jackalope? | Monster | Effect | Dark | Beast | 3 | 500 | 2000 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger?! Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. | CYHO | 7/27/2018 |
Dealer's Choice | Trap | Normal | Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card. | CYHO | 7/27/2018 | |||||
Demise, Agent of Armageddon | Monster | Ritual | Dark | Fiend | 4 | 1800 | 1000 | You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects. | CYHO | 7/27/2018 |
Demise, Supreme King of Armageddon | Monster | Ritual | Dark | Fiend | 10 | 3000 | 3000 | You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled. | CYHO | 7/27/2018 |
Divine Serpent Geh | Monster | Effect | Dark | Reptile | 12 | ? | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by your opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damge Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes hald its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied) | CYHO | 7/27/2018 |
Dragunity Couse | Monster | Tuner | Wind | Dragon | 2 | 1000 | 200 | Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card. | CYHO | 7/27/2018 |
Dragunity Knight - Ascalon | Monster | Synchro | Wind | Dragon | 10 | 3300 | 3200 | 1 "Dragunity" Tuner + 1+ non-Tuner monsters. You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn. | CYHO | 7/27/2018 |
Dragunity Knight - Luin | Monster | Synchro | Wind | Dragon | 6 | 1200 | 1900 | 1 "Dragunity" Tuner + 1+ non-Tuner monsters. If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn. | CYHO | 7/27/2018 |
Dragunity Legion | Trap | Continuous | You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turnm except "Dragunity" monsters. Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn. |
CYHO | 7/27/2018 | |||||
Dragunity Senatus | Monster | Effect | Wind | Winged Beast | 4 | 1800 | 600 | You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead. | CYHO | 7/27/2018 |
Gladiator Beast Dragases | Monster | Link | Wind | Winged Beast | 2000 | LINK-2 2 "Gladiator Beast" monsters. If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn. |
CYHO | 7/27/2018 | ||
Gouki Heel Ogre | Monster | Link | Earth | Warrior | 1000 | LINK-2 2 "Gouki" monsters. Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre". |
CYHO | 7/27/2018 | ||
Gouki Moonsault | Monster | Effect | Earth | Warrior | 6 | 1900 | 0 | You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn. | CYHO | 7/27/2018 |
Gouki Ringtrainer | Monster | Effect | Earth | Warrior | 1 | 0 | 0 | If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle. | CYHO | 7/27/2018 |
Gouki Tagpartner | Monster | Effect | Earth | Warrior | 5 | 1700 | 0 | If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck. | CYHO | 7/27/2018 |
Gouki The Great Ogre | Monster | Link | Earth | Warrior | 2600 | LINK-3 2+ "Gouki" monsters All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead. |
CYHO | 7/27/2018 | ||
Hip Hoshiningen | Monster | Link | Light | Fairy | 1400 | LINK-2 2 LIGHT monsters. All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn. |
CYHO | 7/27/2018 | ||
Impcantation Candoll | Monster | Effect | Light | Pyro | 4 | 0 | 0 | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | CYHO | 7/27/2018 |
Impcantation Talismandra | Monster | Effect | Dark | Plant | 6 | 0 | 0 | You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | CYHO | 7/27/2018 |
Interrupt Resistor | Monster | Effect | Light | Cyberse | 6 | 0 | 2100 | When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle. | CYHO | 7/27/2018 |
Ledger of Legerdemain | Spell | Normal | Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn. | CYHO | 7/27/2018 | |||||
Link Devotee | Monster | Link | Earth | Cyberse | 500 | LINK-1 1 Level 4 or lower Cyberse monster. If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn. |
CYHO | 7/27/2018 | ||
Link Disciple | Monster | Link | Light | Cyberse | 500 | LINK-1 1 Level 4 or lower Cyberse monster. You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn. |
CYHO | 7/27/2018 | ||
Link Turret | Trap | Continuous | When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also its banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field). | CYHO | 7/27/2018 | |||||
Mana Dragon Zirnitron | Monster | Effect | Dark | Dragon | 6 | 2200 | 1200 | If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field. | CYHO | 7/27/2018 |
Mekk-Knight of the Morning Star | Monster | Link | Light | Machine | 2000 | LINK-2 2 monsters, including a "Mekk-Knight" monster. If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column that it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. |
CYHO | 7/27/2018 | ||
Metaphys Ascension | Trap | Normal | Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn. | CYHO | 7/27/2018 | |||||
Metaphys Decoy Dragon | Monster | Pendulum | Light | Wyrm | 2 | 300 | 200 | When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn. Pendulum Scale: 1 Pendulum Effect: When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn. |
CYHO | 7/27/2018 |
Miniborrel Dragon | Monster | Link | Dark | Dragon | 800 | LINK-2 2 "Rokket" monsters. If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn. |
CYHO | 7/27/2018 | ||
Mirror Force Launcher | Trap | Continuous | Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to the GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY, They can be activated this turn. | CYHO | 7/27/2018 | |||||
Mythical Institution | Spell | Continuous | Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead. | CYHO | 7/27/2018 | |||||
Noble Arms - Clarent | Spell | Equip | Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn. | CYHO | 7/27/2018 | |||||
Noble Knight Custennin | Monster | Effect | Light | Warrior | 4 | 1000 | 2000 | If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. | CYHO | 7/27/2018 |
Noble Knight Pellinore | Monster | Effect | Light | Warrior | 4 | 1900 | 500 | You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. | CYHO | 7/27/2018 |
Paladin of Storm Dragon | Monster | Ritual | Light | Cyberse | 4 | 1900 | 900 | You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn. | CYHO | 7/27/2018 |
Performapal Gold Fang | Monster | Pendulum | Light | Beast | 4 | 1800 | 700 | If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn. Pendulum Scale: 3 Pendulum Effect: Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. |
CYHO | 7/27/2018 |
Performapal Handsamuraiger | Monster | Effect | Earth | Beast-Warrior | 4 | 1800 | 400 | When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn. | CYHO | 7/27/2018 |
Performapal Lebellman | Monster | Pendulum | Light | Fairy | 6 | 100 | 2600 | Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount. Pendulum Scale: 1 Pendulum Effect: Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field). |
CYHO | 7/27/2018 |
Pinpoint Landing | Spell | Continuous | If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. | CYHO | 7/27/2018 | |||||
Psychic Ace | Monster | Effect | Dark | Psychic | 2 | 1000 | 0 | If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. | CYHO | 7/27/2018 |
Realm of Danger! | Spell | Field | Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | CYHO | 7/27/2018 | |||||
Renewal of the World | Trap | Continuous | When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects; Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster. Add the monster banished by this card's effect to your hand. You can only use 1 "Renewal of the World" effect per turn, and only once that turn. |
CYHO | 7/27/2018 | |||||
Reprodocus | Monster | Link | Earth | Dinosaur | 800 | LINK-2 2 monsters. You can activate 1 of these effects. Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn. |
CYHO | 7/27/2018 | ||
Restoration Point Guard | Monster | Link | Dark | Cyberse | 1000 | LINK-2 2 Cyberse monsters, Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn. |
CYHO | 7/27/2018 | ||
Ruin, Angel of Oblivion | Monster | Ritual | Light | Fairy | 4 | 1700 | 1000 | You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack. | CYHO | 7/27/2018 |
Ruin, Supreme Queen of Oblivion | Monster | Ritual | Light | Fairy | 10 | 2900 | 3000 | You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys a monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. | CYHO | 7/27/2018 |
Sacred Noble Knight of King Custennin | Monster | Xyz | Light | Warrior | 4 | 1500 | 2500 | 2+ Level 4 "Noble Knight" monsters. You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn. | CYHO | 7/27/2018 |
Shield Handler | Trap | Normal | When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects. | CYHO | 7/27/2018 | |||||
SIMM Tablir | Monster | Effect | Dark | Cyberse | 5 | 0 | 1800 | You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn. | CYHO | 7/27/2018 |
Sky Striker Ace - Hayate | Monster | Link | Wind | Machine | 1500 | LINK-1 1 non-WIND "Sky Striker Ace" monster. You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. |
CYHO | 7/27/2018 | ||
Solitary Sword of Poison | Spell | Equip | Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | CYHO | 7/27/2018 | |||||
Terrifying Toddler of Torment | Monster | Flip | Dark | Fiend | 3 | 0 | 2000 | FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn. | CYHO | 7/27/2018 |
The Deep Grave | Trap | Normal | Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY. | CYHO | 7/27/2018 | |||||
Turning of the World | Spell | Quick-Play | This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn. | CYHO | 7/27/2018 | |||||
Umbramirage the Elemental Lord | Monster | Effect | Dark | Fiend | 8 | 2800 | 2200 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | CYHO | 7/27/2018 |
Vorticular Drumgon | Monster | Link | Dark | Dragon | 1000 | LINK-3 3 DARK Dragon monsters. If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn. |
CYHO | 7/27/2018 | ||
Wee Witch's Apprentice | Monster | Link | Dark | Spellcaster | 1400 | LINK-2 2 DARK monsters. All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn. |
CYHO | 7/27/2018 | ||
White Stingray | Monster | Effect | Water | Fish | 4 | 1400 | 1000 | You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn. | CYHO | 7/27/2018 |
World Legacy - "World Crown" | Monster | Effect | Dark | Machine | 6 | 2000 | 2000 | You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn. | CYHO | 7/27/2018 |
World Legacy Survivor | Spell | Normal | Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn. | CYHO | 7/27/2018 | |||||
World Legacy's Mind Meld | Trap | Normal | When your opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone that target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn. | CYHO | 7/27/2018 | |||||
Zero Extra Link | Spell | Continuous | Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card. | CYHO | 7/27/2018 | |||||
Shooting Riser Dragon | Monster | Synchro | Light | Dragon | 7 | 2100 | 1700 | 1 Tuner + 1+ non-Tuner monster If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. |
JUMP | 8/1/2018 |
Antialian | Monster | Effect | Earth | Cyberse | 4 | 1900 | 600 | Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. | SDPL | 8/10/2018 |
Cyberse Gadget | Monster | Effect | Light | Cyberse | 4 | 1400 | 300 | When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY: Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. | SDPL | 8/10/2018 |
Cynet Storm | Spell | Field | All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. | SDPL | 8/10/2018 | |||||
Datacorn | Monster | Effect | Dark | Cyberse | 1 | 0 | 0 | If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Datacorn" once per turn. | SDPL | 8/10/2018 |
Flame Bufferlo | Monster | Effect | Fire | Cyberse | 3 | 1400 | 200 | If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn. | SDPL | 8/10/2018 |
Garbage Collector | Monster | Effect | Wind | Cyberse | 2 | 100 | 1900 | You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn. | SDPL | 8/10/2018 |
Lady Debug | Monster | Effect | Light | Cyberse | 4 | 1700 | 1400 | If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. | SDPL | 8/10/2018 |
LANphorhynchus | Monster | Link | Light | Cyberse | 1200 | LINK-2 2 monsters |
SDPL | 8/10/2018 | ||
Packet Link | Trap | Normal | During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 "Packet Link" per turn. | SDPL | 8/10/2018 | |||||
Powercode Talker | Monster | Link | Fire | Cyberse | 2300 | LINK-3 3 monsters. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double it original ATK during that damage calculation only. |
SDPL | 8/10/2018 | ||
Sea Archiver | Monster | Effect | Water | Cyberse | 3 | 300 | 2100 | If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. | SDPL | 8/10/2018 |
Segmental Dragon | Monster | Effect | Light | Cyberse | 7 | 2600 | 2400 | You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones, with ATK less than or equal to the ATK this card had on the field. | SDPL | 8/10/2018 |
Storm Cipher | Monster | Effect | Dark | Cyberse | 4 | 2400 | 0 | Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone. | SDPL | 8/10/2018 |
Traffic Ghost | Monster | Link | Dark | Cyberse | 1800 | LINK-3 3 monsters |
SDPL | 8/10/2018 | ||
Aleister the Invoker of Madness | Monster | Link | Dark | Spellcaster | 1800 | LINK-2 2 monsters with different Types and different Attributes. This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand. |
SHVA | 8/17/2018 | ||
Forbidden Trapezohedron | Spell | Normal | If you control exactly 2 monster card types (among Fusion, Synchro, and/or Xyz): Apply the following effect based on those types. Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck. Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck. You can only activate 1 "Forbidden Trapezohedron" per turn. |
SHVA | 8/17/2018 | |||||
Fortune Chariot | Monster | Union | Wind | Fairy | 6 | 1000 | 2000 | (This card is also always treated as a "Valkyrie" card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. | SHVA | 8/17/2018 |
Goddess Skuld's Oracle | Spell | Continuous | When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" once per turn. | SHVA | 8/17/2018 | |||||
Goddess Urd's Verdict | Spell | Continuous | Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control. | SHVA | 8/17/2018 | |||||
Goddess Verdande's Guidance | Spell | Continuous | When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn. | SHVA | 8/17/2018 | |||||
Hidden Village of Ninjitsu Arts | Spell | Field | If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | SHVA | 8/17/2018 | |||||
Mischief of the Time Goddess | Spell | Quick-Play | Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn. | SHVA | 8/17/2018 | |||||
Ninja Grandmaster Saizo | Monster | Link | Light | Warrior | 2000 | LINK-2 2 "Ninja" monsters. During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot by targeted for an attack, also your opponent cannot target it with card effects. |
SHVA | 8/17/2018 | ||
Ninjitsu Art of Mirage-Transformation | Trap | Continuous | Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn. | SHVA | 8/17/2018 | |||||
Old Entity Chthugua | Monster | Synchro | Fire | Pyro | 4 | 2200 | 200 | 1 Tuner + 1+ non-Tuner monsters. If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: Draw 1 card. |
SHVA | 8/17/2018 |
Outer Entity Azathot | Monster | Xyz | Dark | Fiend | 5 | 2400 | 0 | 3 Level 5 monsters. You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls. | SHVA | 8/17/2018 |
Outer Entity Nyarla | Monster | Xyz | Earth | Fiend | 4 | 0 | 2600 | 2 Level 4 monsters. When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all material from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as the monster's original Type and Attribute. | SHVA | 8/17/2018 |
Ride of the Valkyries | Spell | Normal | Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn. | SHVA | 8/17/2018 | |||||
Valkyrie Brunhilde | Monster | Effect | Light | Fairy | 7 | 1800 | 2000 | Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn. | SHVA | 8/17/2018 |
Valkyrie Dritte | Monster | Effect | Light | Fairy | 4 | 1000 | 1600 | If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters. | SHVA | 8/17/2018 |
Valkyrie Erste | Monster | Effect | Light | Fairy | 6 | 1600 | 1800 | If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY: add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK, until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn. | SHVA | 8/17/2018 |
Valkyrie Zweite | Monster | Effect | Light | Fairy | 5 | 1600 | 1600 | If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn. | SHVA | 8/17/2018 |
Yellow Dragon Ninja | Monster | Effect | Wind | Dinosaur | 8 | 3000 | 1500 | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | SHVA | 8/17/2018 |
Yellow Ninja | Monster | Effect | Wind | Warrior | 4 | 1900 | 1800 | If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | SHVA | 8/17/2018 |
Arcana Extra Joker | Monster | Link | Light | Warrior | 2800 | LINK-3 3 Warrior monsters with different names. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field and/or a monster(s) it points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand. |
CT15 | 8/31/2018 | ||
Elemental HERO Nebula Neos | Monster | Fusion | Earth | Warrior | 9 | 3000 | 2500 | Elemental HERO Neos + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther". Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. | CT15 | 8/31/2018 |
Elemental HERO Solid Soldier | Monster | Effect | Earth | Warrior | 4 | 1300 | 1100 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solidman"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn. | CT15 | 8/31/2018 |
Junk Collector | Monster | Effect | Light | Warrior | 5 | 1000 | 2200 | (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effects. (The Trap's activation requirements must still be correct, but costs are not paid.) | CT15 | 8/31/2018 |
Junk Connector | Monster | Link | Dark | Warrior | 1700 | LINK-2 2 Effect Monsters (Warrior and/or Machine), including a Tuner. Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card you control is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 "Junk" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) |
CT15 | 8/31/2018 | ||
Junk Speeder | Monster | Synchro | Wind | Warrior | 5 | 1800 | 1000 | 1 "Synchron" Tuner + 1+ non-Tuner monsters. If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn. | CT15 | 8/31/2018 |
Keeper of Dragon Magic | Monster | Effect | Dark | Dragon | 4 | 1800 | 1300 | If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. | CT15 | 8/31/2018 |
Martial Metal Marcher | Monster | Synchro | Wind | Machine | 3 | 500 | 2200 | 1 Tuner + 1+ non-Tuner monsters. If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field. | CT15 | 8/31/2018 |
Mudragon of the Swamp | Monster | Fusion | Water | Wyrm | 4 | 1900 | 1600 | 2 monsters with the same Attribute but different Types. Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. | CT15 | 8/31/2018 |
Stardust Assault Warrior | Monster | Synchro | Wind | Warrior | 6 | 2100 | 1200 | 1 Tuner + 1+ non-Tuner monsters. When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | CT15 | 8/31/2018 |
Eternal Galaxy | Trap | Normal | If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that target, by using that target as the material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 “Eternal Galaxy” per turn. | CYHO | 9/14/2018 | |||||
Necro Fusion | Trap | Normal | Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn. | CYHO | 9/14/2018 | |||||
Chaos Emperor, the Dragon of Armageddon | Monster | Pendulum | Dark | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each of their cards sent to the GY by this effect. If this face-up Special Summoned card leaves the field, return it on the bottom of the Deck. Pendulum Scale: 1 Pendulum Effect: You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this Effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. |
YCSW | 9/22/2018 |
Abyss Actor - Comic Relief | Monster | Pendulum | Dark | Fiend | 3 | 1000 | 2000 | You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone. Pendulum Scale: 8 Pendulum Effect: You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. |
LED3 | 9/28/2018 |
Abyss Actor - Mellow Madonna | Monster | Pendulum | Dark | Fiend | 7 | 1800 | 2500 | Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase. Pendulum Scale: 0 Pendulum Effect: You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. |
LED3 | 9/28/2018 |
Abyss Actors' Curtain Call | Trap | Normal | If an "Abyss Script" Spell Card or effect was activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY, then you can Special Summon "Abyss Actor" Pendulum Monsters with different names from your hand, up to the number of monsters added to the hand by this effect.You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn. | LED3 | 9/28/2018 | |||||
Abyss Playhouse - Fantastic Theater | Spell | Field | You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. | LED3 | 9/28/2018 | |||||
Abyss Script - Romantic Terror | Spell | Quick-Play | Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck to your Spell & Trap Zones. You can only activate 1 "Abyss Script - Romantic Terror" per turn. | LED3 | 9/28/2018 | |||||
Bingo Machine, Go!!! | Spell | Normal | Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. Blue-Eyes monster. Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!". |
LED3 | 9/28/2018 | |||||
Blackbird Close | Trap | Counter | When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. | LED3 | 9/28/2018 | |||||
Blackwing - Auster the South Wind | Monster | Tuner | Dark | Winged Beast | 4 | 1300 | 0 | Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from your GY to activate 1 of the following effects; Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control equal to the number of card(s) your opponent controls. Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one. |
LED3 | 9/28/2018 |
Blackwing - Simoon the Poison Wind | Monster | Effect | Dark | Winged Beast | 6 | 1600 | 2000 | If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves ,Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage. | LED3 | 9/28/2018 |
Blackwing Full Armor Master | Monster | Synchro | Dark | Winged Beast | 10 | 3000 | 3000 | 1 "Blackwing" Tuner + 1+ non-Tuner monsters. Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field with a Wedge Counter. | LED3 | 9/28/2018 |
Blue-Eyes Chaos Dragon | Monster | Ritual | Dark | Dragon | 8 | 3000 | 0 | You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Ritual Summoned card using a "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage. | LED3 | 9/28/2018 |
Blue-Eyes Solid Dragon | Monster | Effect | Light | Dragon | 8 | 2500 | 2000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn. | LED3 | 9/28/2018 |
Cyber Eternity Dragon | Monster | Fusion | Light | Machine | 10 | 2800 | 4000 | 1 "Cyber Dragon" monster + 2 Machine monsters. If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. | LED3 | 9/28/2018 |
Cyber Pharos | Monster | Effect | Light | Machine | 1 | 0 | 2100 | You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn. | LED3 | 9/28/2018 |
Cyberload Fusion | Spell | Quick-Play | Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. | LED3 | 9/28/2018 | |||||
Cybernetic Revolution | Trap | Normal | Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and it is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn. | LED3 | 9/28/2018 | |||||
Glowing Crossbow | Spell | Equip | Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn. If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. If this card is sent to the GY because the equipped monster was used as Synchro Material: You can add this card from the GY to your hand. |
LED3 | 9/28/2018 | |||||
Kuriphoton | Monster | Effect | Light | Fiend | 1 | 300 | 200 | During either player's turn: You can send this card from your hand to the Graveyard and pay 2000 Life Points; you take no damage this turn. If this card is in your Graveyard: You can send 1 "Photon" monster from your hand to the Graveyard, except "Kuriphoton"; add this card from your Graveyard to your hand. You can only use this effect of "Kuriphoton" once per turn. | LED3 | 9/28/2018 |
Photon Change | Trap | Continuous | Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence. Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster. Add 1 "Photon" card from your Deck to your hand, except "Photon Change". |
LED3 | 9/28/2018 | |||||
Photon Hand | Spell | Normal | If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn. | LED3 | 9/28/2018 | |||||
Photon Orbital | Monster | Effect | Light | Machine | 4 | 500 | 2000 | During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn. | LED3 | 9/28/2018 |
Photon Vanisher | Monster | Effect | Light | Warrior | 4 | 2000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. Banish any monster destroyed by battle with this card. | LED3 | 9/28/2018 |
Rage with Eyes of Blue | Spell | Quick-Play | Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon". | LED3 | 9/28/2018 | |||||
Starliege Photon Blast Dragon | Monster | Xyz | Light | Dragon | 4 | 1800 | 2500 | 2 Level 4 monsters. If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned card is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon", that is banished or is in your GY; Special Summon it. | LED3 | 9/28/2018 |
Super Strident Blaze | Spell | Equip | Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect. | LED3 | 9/28/2018 | |||||
The Ultimate Creature of Destruction | Trap | Normal | Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn. | LED3 | 9/28/2018 | |||||
Gullveig of the Nordic Ascendant | Monster | Link | Light | Fairy | 800 | LINK-1 1 Level 5 or lower "Nordic" monster. If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks. |
LEHD | 10/12/2018 | ||
The Phantom Knights of Mist Claws | Trap | Normal | Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon it, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. | LEHD | 10/12/2018 | |||||
The Phantom Knights of Rusty Bardiche | Monster | Link | Dark | Warrior | 2100 | LINK-3 2+ DARK monsters. During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material. |
LEHD | 10/12/2018 | ||
Xtra HERO Dread Decimator | Monster | Link | Dark | Warrior | 2500 | LINK-3 2+ "HERO" monsters. This card, also any "HERO" monsters it points to gain 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage. |
LEHD | 10/12/2018 | ||
Xtra HERO Wonder Driver | Monster | Link | Light | Warrior | 1900 | LINK-2 2 "HERO" monsters. If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, "Fusion" Spell, or "Change" Quick-Play Spell in your GY; Set that target. You can only use this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 "HERO" monster from your hand. |
LEHD | 10/12/2018 | ||
Agave Dragon | Monster | Link | Earth | Wyrm | 3000 | LINK-4 2+ monsters, except Tokens. if this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. Inflict 100 damage to your opponent for each Dragon. This card gains 200 ATK for each Dinosaur. All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. You gain 400 LP for each Wyrm. |
SOFU | 10/19/2018 | ||
Alviss of the Nordic Alfar | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1000 | If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | SOFU | 10/19/2018 |
Bearblocker | Monster | Effect | Dark | Fiend | 3 | 1600 | 0 | During the opponent's turn, Set cards in your Spell & Trap Zone cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn. | SOFU | 10/19/2018 |
Chaos Dragon Levianeer | Monster | Effect | Dark | Dragon | 8 | 3000 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. Only LIGHT: Special Summon 1 monster from your GY in Defense Position. Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
SOFU | 10/19/2018 |
Clock Spartoi | Monster | Link | Dark | Cyberse | 800 | LINK-2 2 Cyberse monsters. If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn. |
SOFU | 10/19/2018 | ||
Clock Wyvern | Monster | Effect | Wind | Cyberse | 4 | 1800 | 1000 | If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn. | SOFU | 10/19/2018 |
Concentrating Current | Spell | Quick-Play | Target 1 face-up monster you control; it gains ATK equal to its current DEF until the end of this turn. Other monsters cannot attack the turn you activate this card. | SOFU | 10/19/2018 | |||||
Condemned Witch | Monster | Effect | Dark | Fairy | 4 | 100 | 2000 | When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn. | SOFU | 10/19/2018 |
Consolation Prize | Trap | Normal | If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn. | SOFU | 10/19/2018 | |||||
Crusadia Krawler | Trap | Continuous | Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand. | SOFU | 10/19/2018 | |||||
Crusadia Spatha | Monster | Link | Light | Warrior | 500 | LINK-2 2 Effect Monsters, including at least 1 "Crusadia" monster. Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on it's controller's field. |
SOFU | 10/19/2018 | ||
Cyberse Clock Dragon | Monster | Fusion | Dark | Cyberse | 7 | 2500 | 2000 | Clock Wyvern + 1+ Link Monsters. When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand. | SOFU | 10/19/2018 |
Cynet Fusion | Spell | Normal | Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material. | SOFU | 10/19/2018 | |||||
D/D/D Flame High King Genghis | Monster | Fusion | Fire | Fiend | 8 | 2800 | 2400 | 1 Level 5 or higher "D/D" monster + 1 "D/D" monster. If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per turn, during your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. | SOFU | 10/19/2018 |
D/D/D Super Doom King Purple Armageddon | Monster | Fusion | Dark | Fiend | 10 | 3500 | 3000 | 2 "D/D/D" monsters. You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Pendulum Scale: 1 Pendulum Effect: Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). |
SOFU | 10/19/2018 |
Danger! Dogman! | Monster | Effect | Dark | Beast-Warrior | 7 | 2400 | 1000 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. | SOFU | 10/19/2018 |
Danger! Mothman! | Monster | Effect | Dark | Insect | 4 | 1800 | 400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. | SOFU | 10/19/2018 |
Danger! Response Team | Spell | Normal | Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | SOFU | 10/19/2018 | |||||
Danger! Thunderbird! | Monster | Effect | Dark | Winged Beast | 8 | 2800 | 2400 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | SOFU | 10/19/2018 |
Danger!? Tsuchinoko? | Monster | Effect | Dark | Reptile | 3 | 1300 | 0 | You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn. | SOFU | 10/19/2018 |
Diana the Light Spirit | Monster | Effect | Light | Thunder | 4 | 1700 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP. | SOFU | 10/19/2018 |
Dinowrestler Capaptera | Monster | Effect | Wind | Dinosaur | 3 | 1600 | 0 | If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn. | SOFU | 10/19/2018 |
Dinowrestler Capoeiraptor | Monster | Effect | Earth | Dinosaur | 4 | 1800 | 0 | This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn. | SOFU | 10/19/2018 |
Dinowrestler King T Wrextle | Monster | Link | Earth | Dinosaur | 3000 | LINK-3 2+ "Dinowrestler" monsters. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attack, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase. |
SOFU | 10/19/2018 | ||
Dinowrestler Pankratops | Monster | Effect | Earth | Dinosaur | 7 | 2600 | 0 | If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. | SOFU | 10/19/2018 |
Dinowrestler Systegosaur | Monster | Effect | Earth | Dinosaur | 4 | 1900 | 0 | If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systego"; Special Summon it. You can only use each effect of "Dinowrestler Systego" once per turn. | SOFU | 10/19/2018 |
Diplexer Chimera | Monster | Fusion | Light | Cyberse | 5 | 2000 | 800 | 2 Cyberse monsters. Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn. | SOFU | 10/19/2018 |
Edge Imp Cotton Eater | Monster | Pendulum | Dark | Fiend | 7 | 2400 | 1600 | If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn. Pendulum Scale: 1 Pendulum Effect: All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card. |
SOFU | 10/19/2018 |
Extra-Foolish Burial | Spell | Normal | Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card. | SOFU | 10/19/2018 | |||||
Fluffal Patchwork | Monster | Effect | Earth | Fairy | 1 | 0 | 0 | This card is also treated as a "Frightfur" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster, but the other Fusion Material(s) must be correct. | SOFU | 10/19/2018 |
Folgo, Justice Fur Hire | Monster | Link | Dark | Beast | 2400 | LINK-3 3 monsters with different Types. Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn. |
SOFU | 10/19/2018 | ||
Frightfur Patchwork | Spell | Normal | Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn. | SOFU | 10/19/2018 | |||||
Galatea, the Orcust Automaton | Monster | Link | Dark | Machine | 1800 | LINK-2 2 Effect monsters, inclduing an "Orcust" monster. This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn. |
SOFU | 10/19/2018 | ||
Galaxy Brave | Monster | Effect | Light | Warrior | 8 | 0 | 0 | If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn. | SOFU | 10/19/2018 |
Galaxy Cleric | Monster | Effect | Light | Spellcaster | 4 | 1500 | 600 | If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY: shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn. | SOFU | 10/19/2018 |
Galaxy Trance | Spell | Normal | Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon mosnters during the turn you activate this card, except "Photon" and "Galaxy" monsters. | SOFU | 10/19/2018 | |||||
Galaxy-Eyes Solflare Dragon | Monster | Link | Light | Dragon | 2000 | LINK-2 2 LIGHT monsters, including a monster with 2000 or more ATK. If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn. |
SOFU | 10/19/2018 | ||
Giant Ballpark | Spell | Field | During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | SOFU | 10/19/2018 | |||||
Gokipole | Monster | Effect | Earth | Insect | 3 | 1000 | 1200 | If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn. | SOFU | 10/19/2018 |
Gravekeeper's Headman | Monster | Effect | Dark | Spellcaster | 3 | 500 | 1500 | If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley". | SOFU | 10/19/2018 |
Gravekeeper's Spiritualist | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1500 | During your Main Phase, if "Nercovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn. | SOFU | 10/19/2018 |
Gravekeeper's Supernaturalist | Monster | Fusion | Dark | Spellcaster | 7 | 2000 | 2000 | 2 "Gravekeeper's" monsters. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn. | SOFU | 10/19/2018 |
Herald of the Abyss | Spell | Normal | Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that monster's name. You can only activate 1 "Herald of the Abyss" per turn. | SOFU | 10/19/2018 | |||||
Heritage of the Chalice | Spell | Normal | Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn. | SOFU | 10/19/2018 | |||||
Impcantation Bookstone | Monster | Effect | Dark | Spellcaster | 5 | 0 | 0 | You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | SOFU | 10/19/2018 |
Impcantation Penciplume | Monster | Effect | Light | Psychic | 3 | 0 | 0 | You can reveal 1 Ritual Monster in your hand; Special Summon both this card form your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | SOFU | 10/19/2018 |
Invincibility Barrier | Trap | Continuous | Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as the banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated. | SOFU | 10/19/2018 | |||||
Longirsu, the Orcust Orchestrator | Monster | Link | Dark | Machine | 2500 | LINK-3 2+ Effect Monsters, including an "Orcust" monster. This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn. |
SOFU | 10/19/2018 | ||
Morgan, the Enchantress of Avalon | Monster | Effect | Dark | Spellcaster | 3 | 1300 | 1600 | When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn. | SOFU | 10/19/2018 |
Mystrick Hulder | Monster | Effect | Dark | Spellcaster | 5 | 1500 | 2400 | If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of the card discarded. Monster: Add 1 Trap from your GY to your hand. Spell: Add 1 monster from your GY to your hand. Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn. |
SOFU | 10/19/2018 |
Necrovalley Temple | Trap | Continuous | While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | SOFU | 10/19/2018 | |||||
Necrovalley Throne | Spell | Normal | Activate 1 of these effects. Add 1 "Gravekeeper's" monster from your Deck to your hand. Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster You can only activate 1 "Necrovalley Throne" per turn. |
SOFU | 10/19/2018 | |||||
Neo Space Connector | Monster | Effect | Light | Warrior | 4 | 800 | 1800 | When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn. | SOFU | 10/19/2018 |
Noble Knight Iyvanne | Monster | Effect | Light | Warrior | 4 | 1700 | 1600 | If a "Noble Arms" Equip Spell becomes equipped to ths card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summons monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK. | SOFU | 10/19/2018 |
Orcust Brass Bombard | Monster | Tuner | Dark | Machine | 1 | 500 | 1900 | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn. | SOFU | 10/19/2018 |
Orcust Cymbal Skeleton | Monster | Effect | Dark | Machine | 3 | 1200 | 1500 | You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn. | SOFU | 10/19/2018 |
Orcust Harp Horror | Monster | Effect | Dark | Machine | 4 | 1700 | 1400 | You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn. | SOFU | 10/19/2018 |
Orcustrated Attack | Trap | Normal | When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. | SOFU | 10/19/2018 | |||||
Orcustrated Babel | Spell | Field | You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. | SOFU | 10/19/2018 | |||||
Orcustrated Core | Trap | Continuous | Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. | SOFU | 10/19/2018 | |||||
Orcustrated Einsatz | Spell | Continuous | If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it yo the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn. | SOFU | 10/19/2018 | |||||
Orcustrated Return | Spell | Normal | Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn. | SOFU | 10/19/2018 | |||||
Orcustrion | Monster | Link | Dark | Machine | 3000 | LINK-4 2+ Effect Monsters, including an "Orcust" monster. This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls becomes 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn. |
SOFU | 10/19/2018 | ||
Ostinato | Spell | Normal | If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Materials. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them. | SOFU | 10/19/2018 | |||||
Parallel Panzer | Spell | Equip | Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn. | SOFU | 10/19/2018 | |||||
Prank-Kids Rocksies | Monster | Effect | Earth | Rock | 4 | 1500 | 1500 | If this card is sent to the GY as material for the Fusion or Link Summon of a “Prank-Kids” monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 “Prank-Kids” monster from your hand or Deck in Defense Position, except “Prank-Kids Rocksies”. You can only use this effect of “Prank-Kids Rocksies” once per turn. | SOFU | 10/19/2018 |
Predaplant Dragostapelia | Monster | Fusion | Dark | Plant | 8 | 2700 | 1900 | 1 Fusion Monster + 1 DARK monster. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monster that have Predator Counters. | SOFU | 10/19/2018 |
Predaplast | Spell | Quick-Play | Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | SOFU | 10/19/2018 | |||||
Rise of the Salamangreat | Spell | Ritual | This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions. | SOFU | 10/19/2018 | |||||
Salamangreat Emerald Eagle | Monster | Ritual | Fire | Cyberse | 8 | 2800 | 2000 | You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK. | SOFU | 10/19/2018 |
Salamangreat Falco | Monster | Effect | Fire | Cyberse | 4 | 1200 | 1600 | If this card in sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn. | SOFU | 10/19/2018 |
Salamangreat Foxy | Monster | Effect | Fire | Cyberse | 3 | 1000 | 1200 | When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest back into your Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn. | SOFU | 10/19/2018 |
Salamangreat Gift | Trap | Continuous | You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | SOFU | 10/19/2018 | |||||
Salamangreat Heatleo | Monster | Link | Fire | Cyberse | 2300 | LINK-3 2+ FIRE Effect Monsters. If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. |
SOFU | 10/19/2018 | ||
Salamangreat Jack Jaguar | Monster | Effect | Fire | Cyberse | 4 | 1800 | 1200 | If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn. | SOFU | 10/19/2018 |
Salamangreat Meer | Monster | Effect | Fire | Cyberse | 2 | 800 | 600 | If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn. | SOFU | 10/19/2018 |
Salamangreat Sanctuary | Spell | Field | If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | SOFU | 10/19/2018 | |||||
Second Expedition into Danger! | Trap | Continuous | Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | SOFU | 10/19/2018 | |||||
Sky Striker Maneuver - Vector Blast! | Spell | Normal | If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zone into the Deck. | SOFU | 10/19/2018 | |||||
Some Summer Summoner | Monster | Link | Light | Thunder | 1600 | LINK-2 2 Thunder monsters. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to. |
SOFU | 10/19/2018 | ||
Subsurface Stage Divers | Trap | Normal | If you control exactly 3 non-Token monsters with the same name, and no other monsters:You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. | SOFU | 10/19/2018 | |||||
The Revenge of the Normal | Trap | Normal | Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn. | SOFU | 10/19/2018 | |||||
Thunder Dragon Colossus | Monster | Fusion | Dark | Thunder | 8 | 2600 | 2400 | Thunder Dragon + 1 Thunder monster. Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead. | SOFU | 10/19/2018 |
Thunder Dragon Discharge | Trap | Continuous | The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | SOFU | 10/19/2018 | |||||
Thunder Dragon Fusion | Spell | Normal | Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn. | SOFU | 10/19/2018 | |||||
Thunder Dragon Titan | Monster | Fusion | Light | Thunder | 10 | 3200 | 3200 | 3 "Thunder Dragon" monsters. Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead. | SOFU | 10/19/2018 |
Thunder Dragondark | Monster | Effect | Dark | Thunder | 5 | 1600 | 1500 | (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | SOFU | 10/19/2018 |
Thunder Dragonduo | Monster | Effect | Dark | Thunder | 8 | 2800 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | SOFU | 10/19/2018 |
Thunder Dragonhawk | Monster | Effect | Light | Thunder | 6 | 1800 | 2200 | You can discard this card; Special Summon 1 of your "Thunder Dragon" monster that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn. | SOFU | 10/19/2018 |
Thunder Dragonmatrix | Monster | Effect | Light | Thunder | 1 | 0 | 2000 | (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once per turn. | SOFU | 10/19/2018 |
Thunder Dragonroar | Monster | Effect | Dark | Thunder | 6 | 2400 | 0 | You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn. | SOFU | 10/19/2018 |
Thunder Dragons' Hundred Thunders | Trap | Normal | Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. | SOFU | 10/19/2018 | |||||
Token Collector | Monster | Effect | Earth | Fiend | 4 | 0 | 2000 | If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when that Token was Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens. | SOFU | 10/19/2018 |
Toll Hike | Trap | Continuous | Each player must send 1 card from their hand to the GY to declare an attack. | SOFU | 10/19/2018 | |||||
Trap Trick | Trap | Normal | Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn.You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn. | SOFU | 10/19/2018 | |||||
Two-for-One Team | Monster | Effect | Light | Warrior | 2 | 1200 | 1200 | Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type. Monster: Each player can Special Summon their monster. Spell: Each player draws 2 cards. Trap: Each player sends exactly 2 cards from their Deck to their GY. |
SOFU | 10/19/2018 |
Until Noble Arms are Needed Once Again | Trap | Normal | Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. | SOFU | 10/19/2018 | |||||
Will of the Salamangreat | Spell | Continuous | During your Main Phase: You can Special Summon 1 "Salamangreat" mosnter from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | SOFU | 10/19/2018 | |||||
World Dino Wrestling | Spell | Field | While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn. | SOFU | 10/19/2018 | |||||
World Legacy - "World Wand" | Monster | Effect | Dark | Machine | 8 | 500 | 2500 | This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Scepter"" once per turn. If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters |
SOFU | 10/19/2018 |
Doomking Balerdroch | Monster | Effect | Dark | Zombie | 8 | 2800 | 2000 | During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). Negate that effect. Banish 1 monster from the field or GY. |
SR07 | 11/2/2018 |
Glow-Up Bloom | Monster | Tuner | Dark | Zombie | 1 | 0 | 0 | If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn. | SR07 | 11/2/2018 |
Haunted Shrine | Trap | Normal | If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn. | SR07 | 11/2/2018 | |||||
Necrowold Banshee | Monster | Effect | Dark | Zombie | 4 | 1800 | 200 | Zombie World in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn. | SR07 | 11/2/2018 |
Red-Eyes Zombie Necro Dragon | Monster | Synchro | Dark | Zombie | 7 | 2400 | 2000 | 1 Tuner + 1+ non-Tuner monsters. Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn. | SR07 | 11/2/2018 |
Return of the Zombies | Trap | Normal | Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn. | SR07 | 11/2/2018 | |||||
Tatsunecro | Monster | Tuner | Dark | Zombie | 3 | 500 | 1700 | If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters. | SR07 | 11/2/2018 |
Zombie Necronize | Spell | Normal | If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. | SR07 | 11/2/2018 | |||||
Zombie Power Struggle | Spell | Quick-Play | Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into your Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. | SR07 | 11/2/2018 | |||||
White Aura Bihamut | Monster | Synchro | Water | Fish | 10 | 3300 | 3000 | During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position. | YA04 | 11/6/2018 |
Assault of the Fire Kings | Spell | Normal | If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Assault of the Fire Kings" per turn. | HISU | 11/16/2018 | |||||
Awakening of Nephthys | Trap | Continuous | All "Nephthys" monsters yo control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. | HISU | 11/16/2018 | |||||
Cerulean Sacred Phoenix of Nephthys | Monster | Ritual | Fire | Winged Beast | 8 | 3000 | 1000 | You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. |
HISU | 11/16/2018 |
Chronicler of Nephthys | Monster | Effect | Wind | Spellcaster | 2 | 300 | 1200 | You can targer 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler or Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. | HISU | 11/16/2018 |
Dakki, the Graceful Mayakashi | Monster | Tuner | Fire | Zombie | 2 | 1000 | 0 | You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. | HISU | 11/16/2018 |
Defender of Nephthys | Monster | Effect | Wind | Spellcaster | 2 | 1400 | 200 | During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During you next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. | HISU | 11/16/2018 |
Devotee of Nephthys | Monster | Ritual | Wind | Spellcaster | 2 | 1200 | 1200 | You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card. If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card. |
HISU | 11/16/2018 |
Disciple of Nephthys | Monster | Effect | Wind | Spellcaster | 2 | 0 | 2000 | During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. | HISU | 11/16/2018 |
Gashadokuro, the Skeletal Mayakashi | Monster | Synchro | Dark | Zombie | 11 | 3300 | 2600 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects. |
HISU | 11/16/2018 |
Hajun, the Winged Mayakashi | Monster | Effect | Wind | Zombie | 1 | 600 | 400 | If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | HISU | 11/16/2018 |
Last Hope of Nephthys | Spell | Normal | Target 1 other "Nephthys" card you control and 1 card your opponent controls: destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. | HISU | 11/16/2018 | |||||
Matriarch of Nephthys | Monster | Effect | Wind | Spellcaster | 2 | 600 | 600 | You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn. | HISU | 11/16/2018 |
Mayakashi Metamorphosis | Trap | Normal | Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your GY; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. | HISU | 11/16/2018 | |||||
Mayakashi Return | Spell | Normal | Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn. | HISU | 11/16/2018 | |||||
Nephthys, the Sacred Flame | Monster | Link | Fire | Winged Beast | 2400 | LINK-3 2+ monsters, including a Ritual Monster. While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monsters Zones for attacks. This card gains effects base on the number of Ritual Monsters used for its Link Summon. 1+: Cannot be destroyed by battle. 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. 3: Neither player can target this card with card effects, also it gains another 1200 ATK. |
HISU | 11/16/2018 | ||
Nephthys, the Sacred Preserver | Monster | Link | Fire | Winged Beast | 1200 | LINK-2 2 "Nephthys" monsters. You can only use the following effect of "Nephthysm the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects: Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects. |
HISU | 11/16/2018 | ||
Oboro-Guruma, the Wheeled Mayakashi | Monster | Synchro | Earth | Zombie | 3 | 800 | 2100 | 1 Tuner + 1+ non-Tuner monster / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle. |
HISU | 11/16/2018 |
Prank-Kids Battle Butler | Monster | Fusion | Wind | Thunder | 10 | 3000 | 3000 | Prank-Kids Lampsies + "Prank-Kids Dropsies" + "Prank-Kids Fansies". Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn. | HISU | 11/16/2018 |
Prank-Kids Bow-Wow-Bark | Monster | Link | Fire | Pyro | 2000 | LINK-2 2 "Prank-Kids" monsters. A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn. |
HISU | 11/16/2018 | ||
Prank-Kids Dodo-Doodle-Doo | Monster | Link | Wind | Thunder | 2000 | LINK-2 2 "Prank-Kids" monsters. If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except LInk Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn. |
HISU | 11/16/2018 | ||
Prank-Kids Dropsies | Monster | Effect | Water | Aqua | 2 | 1000 | 1000 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. | HISU | 11/16/2018 |
Prank-Kids Fansies | Monster | Effect | Wind | Thunder | 1 | 0 | 2000 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn, | HISU | 11/16/2018 |
Prank-Kids Lampsies | Monster | Effect | Fire | Pyro | 3 | 1500 | 500 | If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn. | HISU | 11/16/2018 |
Prank-Kids Pandemonium | Spell | Quick-Play | During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters. | HISU | 11/16/2018 | |||||
Prank-Kids Place | Spell | Field | When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn. | HISU | 11/16/2018 | |||||
Prank-Kids Plan | Trap | Continuous | During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monsters declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn. | HISU | 11/16/2018 | |||||
Prank-Kids Pranks | Spell | Continuous | You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn. | HISU | 11/16/2018 | |||||
Prank-Kids Rip-Roaring-Roaster | Monster | Link | Water | Aqua | 3000 | LINK-4 2+ "Prank-Kids" monsters. Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spell and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roaring-Roaster" once per turn. |
HISU | 11/16/2018 | ||
Prank-Kids Rocket Ride | Monster | Fusion | Fire | Pyro | 5 | 2000 | 0 | 2 "Prank-Kids" monsters. If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn. | HISU | 11/16/2018 |
Prank-Kids Weather Washer | Monster | Fusion | Water | Aqua | 5 | 2000 | 0 | 2 "Prank-Kids" monsters. If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect):You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY: Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. | HISU | 11/16/2018 |
Rebirth of Nephthys | Spell | Ritual | This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field. | HISU | 11/16/2018 | |||||
Shafu, the Wheeled Mayakashi | Monster | Effect | Earth | Zombie | 3 | 1200 | 400 | If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | HISU | 11/16/2018 |
Tengu, the Winged Mayakashi | Monster | Synchro | Wind | Zombie | 7 | 2600 | 1500 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls. |
HISU | 11/16/2018 |
Tsuchigumo, the Poisonous Mayakashi | Monster | Synchro | Earth | Zombie | 5 | 2000 | 1800 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY. |
HISU | 11/16/2018 |
Tsukahagi, the Poisonous Mayakashi | Monster | Tuner | Earth | Zombie | 2 | 0 | 2000 | You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. | HISU | 11/16/2018 |
Yasha, the Skeletal Mayakashi | Monster | Effect | Dark | Zombie | 5 | 2000 | 0 | You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. | HISU | 11/16/2018 |
Yoko, the Graceful Mayakashi | Monster | Synchro | Fire | Zombie | 9 | 2900 | 2400 | 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. |
HISU | 11/16/2018 |
Yuki-Onna, the Ice Mayakashi | Monster | Link | Water | Zombie | 1900 | LINK-2 2 "Mayakashi" monsters. You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn. |
HISU | 11/16/2018 |