Name | Card | Category | Attribute | Type | Level | ATK | DEF | Text | Set | Date |
---|---|---|---|---|---|---|---|---|---|---|
Aegaion the Sea Castrum | Monster | Xyz | Water | Machine | 8 | ? | 3000 | 2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn. |
BOSH | 1/15/2016 |
Al-Lumi'raj | Monster | Tuner | Wind | Wyrm | 3 | 1600 | 1000 | All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300. | BOSH | 1/15/2016 |
Arisen Gaia the Fierce Knight | Monster | Effect | Dark | Warrior | 7 | 2300 | 2100 | If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | BOSH | 1/15/2016 |
Bad Luck Blast | Trap | Normal | Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card youcontrol is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. | BOSH | 1/15/2016 | |||||
Beacon of White | Spell | Equip | If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes"monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase. | BOSH | 1/15/2016 | |||||
Black Luster Soldier - Sacred Soldier | Monster | Effect | Light | Warrior | 8 | 3000 | 2500 | When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand. | BOSH | 1/15/2016 |
Blackwing - Harmattan the Dust | Monster | Effect | Dark | Winged Beast | 2 | 800 | 800 | If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. | BOSH | 1/15/2016 |
Buster Blader, the Destruction Swordmaster | Monster | Effect | Earth | Warrior | 7 | 2600 | 2300 | This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card.Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard. | BOSH | 1/15/2016 |
Buster Blader, the Dragon Destroyer Swordsman | Monster | Fusion | Light | Warrior | 8 | 2800 | 2500 | 1 "Buster Blader" + 1 Dragon-Type Monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
BOSH | 1/15/2016 |
Buster Dragon | Monster | Synchro | Dark | Dragon | 8 | 1200 | 2800 | 1 Tuner + 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect). |
BOSH | 1/15/2016 |
Buster Whelp of the Destruction Swordsman | Monster | Tuner | Light | Dragon | 1 | 400 | 300 | When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. You can tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card. |
BOSH | 1/15/2016 |
Chimeratech Rampage Dragon | Monster | Fusion | Dark | Machine | 5 | 2100 | 1600 | 2 or more "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn. |
BOSH | 1/15/2016 |
Cyber Dragon Infinity | Monster | Xyz | Light | Machine | 6 | 2100 | 1600 | 3 Level 6 LIGHT Machine-Type monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. |
BOSH | 1/15/2016 |
Dark Doriado | Monster | Pendulum | Dark | Spellcaster | 4 | 1800 | 1400 | If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order. Pendulum Scale: 5 Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control. |
BOSH | 1/15/2016 |
Deskbot 007 | Monster | Pendulum | Earth | Machine | 7 | 500 | 500 | This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Pendulum Scale: 10 Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
BOSH | 1/15/2016 |
Deskbot 008 | Monster | Pendulum | Earth | Machine | 8 | 500 | 500 | This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase. Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
BOSH | 1/15/2016 |
Destruction Swordsman Fusion | Spell | Quick-Play | Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. | BOSH | 1/15/2016 | |||||
Dharma-Eye Magician | Monster | Pendulum | Light | Spellcaster | 7 | 2000 | 2500 | While this Pendulum Summoned card is on the field, "Magician"Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned. Pendulum Scale: 2 Pendulum Effect: Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). |
BOSH | 1/15/2016 |
Dinomic Powerload | Spell | Field | All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. | BOSH | 1/15/2016 | |||||
Dinomist Brachion | Monster | Pendulum | Water | Machine | 5 | 2000 | 800 | If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand). Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card. |
BOSH | 1/15/2016 |
Dinomist Ceratops | Monster | Pendulum | Water | Machine | 5 | 2100 | 400 | If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand). Pendulum Scale: 3 Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
BOSH | 1/15/2016 |
Dinomist Charge | Spell | Continuous | When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand.Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" perturn. | BOSH | 1/15/2016 | |||||
Dinomist Plesios | Monster | Pendulum | Water | Machine | 4 | 1700 | 1400 | All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, thendestroy this card. |
BOSH | 1/15/2016 |
Dinomist Pteran | Monster | Pendulum | Water | Machine | 4 | 1800 | 1200 | When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand. Pendulum Scale: 3 Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
BOSH | 1/15/2016 |
Dinomist Rex | Monster | Pendulum | Water | Machine | 5 | 2400 | 2200 | If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negatean activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
BOSH | 1/15/2016 |
Dinomist Rush | Trap | Normal | Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn. | BOSH | 1/15/2016 | |||||
Dinomist Stegosaur | Monster | Pendulum | Water | Machine | 4 | 1600 | 1800 | If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. Pendulum Scale: 3 Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
BOSH | 1/15/2016 |
Dinoster Power, the Mighty Dracoslayer | Monster | Fusion | Water | Dragon | 8 | 2000 | 2950 | 1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material. |
BOSH | 1/15/2016 |
Draco Face-Off | Spell | Quick-Play | Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn. | BOSH | 1/15/2016 | |||||
Dragon Buster Destruction Sword | Monster | Tuner | Dark | Dragon | 1 | 400 | 300 | You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn. | BOSH | 1/15/2016 |
Dragon's Bind | Trap | Continuous | Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card. | BOSH | 1/15/2016 | |||||
Dystopia the Despondent | Monster | Effect | Dark | Fiend | 12 | 5000 | 5000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 face-up Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle. | JUMP | 1/15/2016 |
Enlightenment Paladin | Monster | Synchro | Dark | Spellcaster | 8 | 2500 | 2000 | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. |
BOSH | 1/15/2016 |
Fiendish Rhino Warrior | Monster | Effect | Earth | Fiend | 3 | 1400 | 900 | Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. | BOSH | 1/15/2016 |
Follow Wing | Trap | Continuous | Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card. | BOSH | 1/15/2016 | |||||
Forbidden Apocrypha | Trap | Normal | Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard. | BOSH | 1/15/2016 | |||||
Forge of the True Dracos | Spell | Normal | If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions. | BOSH | 1/15/2016 | |||||
Gadarla, the Mystery Dust Kaiju | Monster | Effect | Wind | Insect | 8 | 2700 | 1600 | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved. | BOSH | 1/15/2016 |
Goyo Defender | Monster | Synchro | Earth | Warrior | 3 | 1000 | 1000 | 1 Tuner + 1 or more non-Tuner monsters Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min 1.): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step. |
BOSH | 1/15/2016 |
Goyo Emperor | Monster | Fusion | Earth | Warrior | 10 | 3300 | 2500 | 2 EARTH Warrior-Type Synchro Monsters When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner. |
BOSH | 1/15/2016 |
Goyo King | Monster | Synchro | Earth | Warrior | 8 | 2800 | 2000 | 1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; Special Summon that monster to your side of the field. Take control of 1 face-up monster your opponent controls. |
BOSH | 1/15/2016 |
Guiding Ariadne | Monster | Pendulum | Light | Fairy | 4 | 1700 | 800 | If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Pendulum Scale: 3 Pendulum Effect: Apply these effects. You do not pay LP to activate Counter Trap Cards. You do not discard to activate Counter Trap Cards. |
BOSH | 1/15/2016 |
Hi-Speed Re-Level | Spell | Normal | Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500. | BOSH | 1/15/2016 | |||||
Hi-Speedroid Hagoita | Monster | Synchro | Wind | Machine | 5 | 2000 | 1000 | 1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn. |
BOSH | 1/15/2016 |
Interrupted Kaiju Slumber | Spell | Normal | Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | BOSH | 1/15/2016 | |||||
Jizukiru, the Star Destroying Kaiju | Monster | Effect | Light | Machine | 10 | 3300 | 2600 | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. | BOSH | 1/15/2016 |
Karma of the Destruction Swordsman | Spell | Quick-Play | Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. | BOSH | 1/15/2016 | |||||
Kozmo Dark Eclipser | Monster | Effect | Dark | Machine | 9 | 3000 | 2600 | Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. | BOSH | 1/15/2016 |
Kozmo Delta Shuttle | Monster | Effect | Dark | Machine | 5 | 2000 | 2000 | Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. | BOSH | 1/15/2016 |
Kozmo Soartroopers | Monster | Effect | Dark | Psychic | 3 | 1000 | 1000 | During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. | BOSH | 1/15/2016 |
Kozmo Tincan | Monster | Effect | Light | Psychic | 1 | 0 | 0 | During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard. | BOSH | 1/15/2016 |
Kozmojo | Trap | Normal | Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn. | BOSH | 1/15/2016 | |||||
Majespecter Sonics | Spell | Quick-Play | Target 1 "Majespecter" monster you control; until the end of this turn, its ATK andDEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved. | BOSH | 1/15/2016 | |||||
Majespecter Supercell | Trap | Continuous | While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. | BOSH | 1/15/2016 | |||||
Majespecter Toad - Ogama | Monster | Pendulum | Wind | Spellcaster | 4 | 1300 | 500 | When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects. Pendulum Scale: 5 Pendulum Effect: |
BOSH | 1/15/2016 |
Master Pendulum, the Dracoslayer | Monster | Pendulum | Light | Dragon | 4 | 1950 | 0 | "Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curseand restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? Pendulum Scale: 3 Pendulum Effect: Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. |
BOSH | 1/15/2016 |
Mistaken Accusation | Spell | Quick-Play | If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. | BOSH | 1/15/2016 | |||||
Neptabyss, the Atlantean Prince | Monster | Effect | Water | Sea Serpent | 1 | 800 | 0 | You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn. | BOSH | 1/15/2016 |
Odd-Eyes Advent | Spell | Ritual | This card can be used to Ritual Summon any Dragon-Type Ritual Monster from your hand or Graveyard. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the Graveyard. You can only activate 1 "Odd-Eyes Advent" per turn. | BOSH | 1/15/2016 | |||||
Odd-Eyes Gravity Dragon | Monster | Ritual | Earth | Dragon | 7 | 2800 | 2500 | You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spell and Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects. | BOSH | 1/15/2016 |
Pendulum Reborn | Trap | Normal | Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard. | BOSH | 1/15/2016 | |||||
Pendulum Storm | Spell | Normal | Destroy as many cards in each player's Pendulum Zones as possible, then you can destroy 1 Spell/Trap Card your opponent controls. | BOSH | 1/15/2016 | |||||
Performance Hurricane | Spell | Normal | Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn. | BOSH | 1/15/2016 | |||||
Performapal Bit Bite Turtle | Monster | Pendulum | Water | Reptile | 3 | 800 | 1200 | When this card is destroyed by battle: You can destroy the monster that destroyed it. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). |
BOSH | 1/15/2016 |
Performapal Guitartle | Monster | Pendulum | Water | Aqua | 1 | 300 | 400 | Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn. Pendulum Scale: 6 Pendulum Effect: If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn. |
BOSH | 1/15/2016 |
Performapal Monkeyboard | Monster | Pendulum | Earth | Beast | 6 | 1000 | 2400 | You can discard this card; reveal 1 "Performapal" or "Odd-Eyes"monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set). Pendulum Scale: 1 Pendulum Effect: Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. |
BOSH | 1/15/2016 |
Performapal Pendulum Sorcerer | Monster | Pendulum | Earth | Spellcaster | 4 | 1500 | 800 | If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. Pendulum Scale: 2 Pendulum Effect: If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). |
BOSH | 1/15/2016 |
Performapal Rain Goat | Monster | Effect | Water | Beast | 1 | 0 | 0 | During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects. | BOSH | 1/15/2016 |
Performapal Trump Girl | Monster | Pendulum | Dark | Spellcaster | 2 | 200 | 200 | Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase. Pendulum Scale: 4 Pendulum Effect: |
BOSH | 1/15/2016 |
Quaking Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | BOSH | 1/15/2016 | |||||
Red-Eyes Retro Dragon | Monster | Effect | Dark | Dragon | 4 | 1700 | 1600 | If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) | BOSH | 1/15/2016 |
Reject Reborn | Trap | Normal | When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated. | BOSH | 1/15/2016 | |||||
Robot Buster Destruction Sword | Monster | Effect | Dark | Machine | 4 | 1600 | 1200 | You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. | BOSH | 1/15/2016 |
Score the Melodious Diva | Monster | Effect | Light | Fairy | 2 | 200 | 200 | During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn. | BOSH | 1/15/2016 |
Shiranui Samurai | Monster | Effect | Fire | Zombie | 4 | 1800 | 0 | During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. | BOSH | 1/15/2016 |
Shiranui Samuraisaga | Monster | Synchro | Fire | Zombie | 6 | 2500 | 0 | 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. |
BOSH | 1/15/2016 |
Shiranui Shogunsaga | Monster | Synchro | Fire | Zombie | 8 | 3000 | 0 | 1 Zombie-Type Tuner +1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn. |
BOSH | 1/15/2016 |
Shiranui Smith | Monster | Effect | Fire | Zombie | 4 | 1000 | 0 | If this card is sent from the field to the Graveyard as a Synchro Material: You can add1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. | BOSH | 1/15/2016 |
Shiranui Spectralsword | Monster | Tuner | Fire | Zombie | 2 | 800 | 0 | If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. | BOSH | 1/15/2016 |
Shiranui Spiritmaster | Monster | Effect | Fire | Zombie | 4 | 1500 | 0 | When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. | BOSH | 1/15/2016 |
Shiranui Style Swallow's Slash | Trap | Normal | Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn. | BOSH | 1/15/2016 | |||||
Shiranui Style Synthesis | Spell | Field | Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Synthesis" per turn. |
BOSH | 1/15/2016 | |||||
Solemn Strike | Trap | Counter | When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. | BOSH | 1/15/2016 | |||||
Solo the Melodious Songstress | Monster | Effect | Light | Fairy | 4 | 1600 | 1000 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress". | BOSH | 1/15/2016 |
Steel Cavalry of Dinon | Monster | Pendulum | Earth | Dinosaur | 4 | 1600 | 2600 | At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step. Pendulum Scale: 5 Pendulum Effect: |
BOSH | 1/15/2016 |
Superheavy Samurai Beast Kyubi | Monster | Synchro | Earth | Machine | 9 | 1900 | 2500 | 1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls. |
BOSH | 1/15/2016 |
Superheavy Samurai General Coral | Monster | Pendulum | Earth | Machine | 1 | 300 | 500 | If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn. Pendulum Scale: 8 Pendulum Effect: While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). |
BOSH | 1/15/2016 |
Superheavy Samurai General Jade | Monster | Pendulum | Earth | Machine | 8 | 1800 | 2800 | You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field). |
BOSH | 1/15/2016 |
Superheavy Samurai Magnet | Monster | Effect | Earth | Machine | 4 | 900 | 1900 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. | BOSH | 1/15/2016 |
Superheavy Samurai Prepped Defense | Monster | Effect | Earth | Machine | 3 | 100 | 2100 | Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in yourGraveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. | BOSH | 1/15/2016 |
Timebreaker Magician | Monster | Pendulum | Dark | Spellcaster | 3 | 1400 | 0 | When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase. Pendulum Scale: 2 Pendulum Effect: Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. |
BOSH | 1/15/2016 |
Toon Buster Blader | Monster | Toon | Earth | Warrior | 7 | 2600 | 2300 | Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. | BOSH | 1/15/2016 |
Traptrix Rafflesia | Monster | Xyz | Earth | Plant | 4 | 300 | 2500 | 2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated. |
BOSH | 1/15/2016 |
Tuning Magician | Monster | Tuner | Dark | Spellcaster | 1 | 0 | 0 | If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage. | BOSH | 1/15/2016 |
Twilight Ninja Getsuga, the Shogun | Monster | Effect | Dark | Warrior | 8 | 2000 | 3000 | You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn. | BOSH | 1/15/2016 |
Twilight Ninja Nichirin, the Chunin | Monster | Effect | Dark | Warrior | 6 | 2300 | 1000 | Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. 1 "Ninja" monster you control gains 1000 ATK until the end of this turn. |
BOSH | 1/15/2016 |
Twilight Ninja Shingetsu | Monster | Effect | Dark | Warrior | 4 | 1500 | 100 | Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn. | BOSH | 1/15/2016 |
Twin Twisters | Spell | Quick-Play | Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. | BOSH | 1/15/2016 | |||||
Ultimate Providence | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card. | BOSH | 1/15/2016 | |||||
Wizard Buster Destruction Sword | Monster | Effect | Dark | Spellcaster | 3 | 1200 | 900 | You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. | BOSH | 1/15/2016 |
Zany Zebra | Monster | Pendulum | Dark | Beast | 2 | 0 | 2000 | If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used. Pendulum Scale: 7 Pendulum Effect: Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. |
BOSH | 1/15/2016 |
Berlineth the Firestorm Vassal | Monster | Effect | Fire | Pyro | 3 | 800 | 1000 | You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. | SR01 | 1/29/2016 |
Domain of the True Monarchs | Spell | Field | While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). | SR01 | 1/29/2016 | |||||
Edea the Heavenly Squire | Monster | Effect | Light | Warrior | 1 | 800 | 1000 | If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn. | SR01 | 1/29/2016 |
Ehther the Heavenly Monarch | Monster | Effect | Light | Fairy | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). | SR01 | 1/29/2016 |
Eidos the Underworld Squire | Monster | Effect | Dark | Spellcaster | 2 | 800 | 1000 | If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your Graveyard, then target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn. | SR01 | 1/29/2016 |
Erebus the Underworld Monarch | Monster | Effect | Dark | Zombie | 8 | 2800 | 1000 | You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. | SR01 | 1/29/2016 |
Garum the Storm Vassal | Monster | Effect | Wind | Winged Beast | 3 | 800 | 1000 | You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn. | SR01 | 1/29/2016 |
Landrobe the Rock Vassal | Monster | Effect | Earth | Rock | 4 | 800 | 1000 | If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn. | SR01 | 1/29/2016 |
Lucius the Shadow Vassal | Monster | Effect | Dark | Fiend | 1 | 800 | 1000 | You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn. | SR01 | 1/29/2016 |
Mithra the Thunder Vassal | Monster | Effect | Light | Thunder | 2 | 800 | 1000 | If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1 /ATK800/DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Setthis turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. | SR01 | 1/29/2016 |
Pantheism of the Monarchs | Spell | Normal | Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn. | SR01 | 1/29/2016 | |||||
The Prime Monarch | Trap | Continuous | Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summonthis card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn. | SR01 | 1/29/2016 | |||||
Booby Trap E | Trap | Normal | Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. | WIRA | 2/12/2016 | |||||
Number 52: Diamond Crab King | Monster | Xyz | Earth | Rock | 4 | 0 | 3000 | 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King". |
WIRA | 2/12/2016 |
Phantom Knights' Fog Blade | Trap | Continuous | Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | WIRA | 2/12/2016 | |||||
Phantom Knights' Spear | Spell | Continuous | Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead. | WIRA | 2/12/2016 | |||||
Phantom Knights' Sword | Trap | Continuous | Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. | WIRA | 2/12/2016 | |||||
Phantom Knights' Wing | Trap | Normal | Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. | WIRA | 2/12/2016 | |||||
Raidraptor - Call | Spell | Normal | Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters. | WIRA | 2/12/2016 | |||||
Raidraptor - Force Strix | Monster | Xyz | Dark | Winged Beast | 4 | 100 | 2000 | 2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand. |
WIRA | 2/12/2016 |
Raidraptor - Last Strix | Monster | Effect | Dark | Winged Beast | 1 | 100 | 100 | If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn. | WIRA | 2/12/2016 |
Raidraptor - Necro Vulture | Monster | Effect | Dark | Winged Beast | 4 | 1000 | 1600 | Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card. | WIRA | 2/12/2016 |
Raidraptor - Satellite Cannon Falcon | Monster | Xyz | Dark | Winged Beast | 8 | 3000 | 2000 | 2 Level 8 Winged Beast-Type monsters If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard. |
WIRA | 2/12/2016 |
Raidraptor - Tribute Lanius | Monster | Effect | Dark | Winged Beast | 4 | 1800 | 400 | During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. | WIRA | 2/12/2016 |
Rank-Up-Magic Doom Double Force | Spell | Quick-Play | Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) | WIRA | 2/12/2016 | |||||
Rank-Up-Magic Soul Shave Force | Spell | Normal | Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) | WIRA | 2/12/2016 | |||||
Super Quantal Fairy Alphan | Monster | Effect | Light | Fairy | 1 | 0 | 0 | Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn. | WIRA | 2/12/2016 |
Super Quantal Mech Beast Aeroboros | Monster | Xyz | Wind | Machine | 4 | 2200 | 2400 | 2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. |
WIRA | 2/12/2016 |
Super Quantal Mech Beast Grampulse | Monster | Xyz | Water | Machine | 3 | 1800 | 2800 | 2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. |
WIRA | 2/12/2016 |
Super Quantal Mech Beast Magnaliger | Monster | Xyz | Fire | Machine | 5 | 2600 | 2000 | 2 Level 5 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. |
WIRA | 2/12/2016 |
Super Quantal Mech King Great Magnus | Monster | Xyz | Light | Machine | 12 | 3600 | 3200 | 3 Level 12 monsters If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it.2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck. 4 or more: It isunaffected by card effects, except "Super Quant" cards. 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects. |
WIRA | 2/12/2016 |
Super Quantal Mech Ship Magnacarrier | Spell | Field | Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. | WIRA | 2/12/2016 | |||||
Super Quantal Mech Sword - Magnaslayer | Trap | Normal | Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn. | WIRA | 2/12/2016 | |||||
Super Quantum Blue Layer | Monster | Effect | Water | Psychic | 3 | 1200 | 2000 | When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn. | WIRA | 2/12/2016 |
Super Quantum Green Layer | Monster | Effect | Wind | Spellcaster | 4 | 1600 | 1400 | When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn. | WIRA | 2/12/2016 |
Super Quantum Red Layer | Monster | Effect | Fire | Warrior | 5 | 2000 | 800 | If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn. When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand. If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. |
WIRA | 2/12/2016 |
The Phantom Knights of Ancient Cloak | Monster | Effect | Dark | Warrior | 3 | 800 | 1000 | If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | WIRA | 2/12/2016 |
The Phantom Knights of Break Sword | Monster | Xyz | Dark | Warrior | 3 | 2000 | 1000 | 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
WIRA | 2/12/2016 |
The Phantom Knights of Cloven Helm | Monster | Effect | Dark | Warrior | 4 | 1500 | 500 | If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. | WIRA | 2/12/2016 |
The Phantom Knights of Fragile Armor | Monster | Effect | Dark | Warrior | 4 | 1000 | 2000 | If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. | WIRA | 2/12/2016 |
The Phantom Knights of Ragged Gloves | Monster | Effect | Dark | Warrior | 3 | 1000 | 500 | A DARK Xyz Monster that was summoned using this card on the field as an Xyz Material gains this effect. If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. |
WIRA | 2/12/2016 |
The Phantom Knights of Silent Boots | Monster | Effect | Dark | Warrior | 3 | 200 | 1200 | If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | WIRA | 2/12/2016 |
Number S39: Utopia the Lightning | Monster | Xyz | Light | Warrior | 5 | 2500 | 2000 | 3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its Xyz Materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only. |
YZ08 | 3/1/2016 |
Masked HERO Dark Law | Monster | Fusion | Dark | Warrior | 6 | 2400 | 1800 | Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand. | OP01 | 3/10/2016 |
Zombie Warrior | Monster | Fusion | Dark | Zombie | 3 | 1200 | 900 | "Skull Servant" + "Battle Warrior" | OP01 | 3/10/2016 |
Angmarl the Fiendish Monarch | Monster | Effect | Dark | Fiend | 6 | 2400 | 1000 | When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. | PGL3 | 3/18/2016 |
Beatrice, Lady of the Eternal | Monster | Xyz | Light | Fairy | 6 | 2500 | 2800 | 2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions. | PGL3 | 3/18/2016 |
Dark Advance | Trap | Normal | During either player's Main Phase or Battle Phase: Target 1 monster in yourGraveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn. | PGL3 | 3/18/2016 | |||||
Frost Blast of the Monarchs | Spell | Normal | If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. | PGL3 | 3/18/2016 | |||||
Junk Changer | Monster | Effect | Earth | Warrior | 3 | 1500 | 900 | You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects; Increase its Level by 1. Reduce its Level by 1. |
PGL3 | 3/18/2016 |
Junkuriboh | Monster | Effect | Earth | Machine | 1 | 300 | 200 | During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card. | PGL3 | 3/18/2016 |
King's Consonance | Trap | Normal | When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) | PGL3 | 3/18/2016 | |||||
Magical King Moonstar | Monster | Effect | Dark | Fiend | 3 | 900 | 600 | Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon. | PGL3 | 3/18/2016 |
Number 35: Ravenous Tarantula | Monster | Xyz | Dark | Insect | 10 | 0 | 0 | 2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's. |
PGL3 | 3/18/2016 |
Number 37: Hope Woven Dragon Spider Shark | Monster | Xyz | Water | Sea Serpent | 4 | 2600 | 2100 | 2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
PGL3 | 3/18/2016 |
Number 38: Hope Harbinger Dragon Titanic Galaxy | Monster | Xyz | Light | Dragon | 8 | 3000 | 2500 | 2 Level 8 monsters Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK. |
PGL3 | 3/18/2016 |
Number 77: The Seven Sins | Monster | Xyz | Dark | Fiend | 12 | 4000 | 3000 | 2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead. |
PGL3 | 3/18/2016 |
Number 84: Pain Gainer | Monster | Xyz | Dark | Insect | 11 | 0 | 0 | 2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's. |
PGL3 | 3/18/2016 |
Phantasmal Lord Ultimitl Bishbaalkin | Monster | Synchro | Dark | Dragon | 0 | 0 | 0 | (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn. |
PGL3 | 3/18/2016 |
Red Supremacy | Trap | Normal | Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. | PGL3 | 3/18/2016 | |||||
Shining Hope Road | Spell | Normal | Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card. | PGL3 | 3/18/2016 | |||||
Stardust Charge Warrior | Monster | Synchro | Wind | Warrior | 6 | 2000 | 1300 | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. |
PGL3 | 3/18/2016 |
The Phantom Knights of Dark Gauntlets | Trap | Normal | Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard. | PGL3 | 3/18/2016 | |||||
The Phantom Knights of Shade Brigandine | Trap | Normal | Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If you have no Trap Cards in your Graveyard, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn. | PGL3 | 3/18/2016 | |||||
The Phantom Knights of Tomb Shield | Trap | Normal | Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls;negate its effects until the end of this turn. | PGL3 | 3/18/2016 | |||||
Tsukumo Slash | Spell | Quick-Play | If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can onlyactivate 1 "Tsukumo Slash" per turn. | PGL3 | 3/18/2016 | |||||
Stardust Chronicle Spark Dragon | Monster | Synchro | Light | Dragon | 10 | 3000 | 2500 | 1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it. |
YF09 | 4/5/2016 |
Card of Demise | Spell | Normal | Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. | MIL1 | 4/15/2016 | |||||
Curse of Dragonfire | Monster | Effect | Dark | Dragon | 5 | 2000 | 1500 | If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. | MIL1 | 4/15/2016 |
Holding Arms | Monster | Effect | Dark | Fiend | 4 | 500 | 1200 | If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. | MIL1 | 4/15/2016 |
Holding Legs | Monster | Effect | Dark | Fiend | 4 | 800 | 600 | If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. | MIL1 | 4/15/2016 |
Left Arm Offering | Spell | Normal | If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card. | MIL1 | 4/15/2016 | |||||
Pendulum Machine | Monster | Normal | Dark | Machine | 6 | 1750 | 2000 | A horrible torture machine with a large pendulum blade. | MIL1 | 4/15/2016 |
Rebellion | Spell | Quick-Play | During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. | MIL1 | 4/15/2016 | |||||
Relinkuriboh | Monster | Effect | Dark | Fiend | 1 | 300 | 200 | If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead. | JUMP | 4/15/2016 |
Sky Galloping Gaia the Dragon Champion | Monster | Fusion | Wind | Dragon | 7 | 2600 | 2100 | 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. |
MIL1 | 4/15/2016 |
Symbol of Friendship | Spell | Normal | To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that sameturn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. | MIL1 | 4/15/2016 | |||||
The True Name | Spell | Normal | Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn. | MIL1 | 4/15/2016 | |||||
Trap Hole of Spikes | Trap | Normal | When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. | MIL1 | 4/15/2016 | |||||
Amorphactor Pain, the Imagination Dracoverlord | Monster | Ritual | Earth | Dragon | 8 | 2950 | 2500 | You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from yourDeck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord". | SHVI | 5/6/2016 |
Amorphage Envy | Monster | Pendulum | Earth | Dragon | 4 | 0 | 2050 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Gluttony | Monster | Pendulum | Earth | Dragon | 2 | 0 | 1850 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during yourStandby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Goliath | Monster | Pendulum | Earth | Dragon | 8 | 2750 | 0 | Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters. Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, any card sent to theGraveyard is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Greed | Monster | Pendulum | Earth | Dragon | 4 | 0 | 1950 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Infection | Spell | Continuous | All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn. | SHVI | 5/6/2016 | |||||
Amorphage Lechery | Monster | Pendulum | Earth | Dragon | 2 | 1350 | 0 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 5 Pendulum Effect: While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Lysis | Trap | Continuous | All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monsterfrom your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn. | SHVI | 5/6/2016 | |||||
Amorphage Pride | Monster | Pendulum | Earth | Dragon | 4 | 1750 | 0 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Sloth | Monster | Pendulum | Earth | Dragon | 3 | 2250 | 0 | Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters. Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player canadd cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphage Wrath | Monster | Pendulum | Earth | Dragon | 4 | 1650 | 0 | If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters. Pendulum Scale: 3 Pendulum Effect: While you control an "Amorphage" monster, neither player canTribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. |
SHVI | 5/6/2016 |
Amorphous Persona | Spell | Field | All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. | SHVI | 5/6/2016 | |||||
Angel Trumpeter | Monster | Tuner | Earth | Plant | 4 | 1900 | 1600 | This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. | SHVI | 5/6/2016 |
Assault Blackwing - Chidori the Rain Sprinkling | Monster | Synchro | Dark | Winged Beast | 7 | 2600 | 2000 | 1 Tuner + 1 or more non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it. |
SHVI | 5/6/2016 |
Bad Aim | Trap | Normal | When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. | SHVI | 5/6/2016 | |||||
Blackwing - Decay the Ill Wind | Monster | Tuner | Dark | Winged Beast | 4 | 1000 | 1000 | Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects; Increase its Level by 1. Reduce its Level by 1. You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn. |
SHVI | 5/6/2016 |
Bloom Prima the Melodious Choir | Monster | Fusion | Light | Fairy | 7 | 1900 | 2000 | 1 "Melodious Maestra" monster + 1 or more "Melodious" monsters This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand. |
SHVI | 5/6/2016 |
Blue-Eyes Spirit Dragon | Monster | Synchro | Light | Dragon | 9 | 2500 | 3000 | 1 Tuner + 1 or more non-Tuner monster Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn. |
SHVI | 5/6/2016 |
Blue-Eyes Twin Burst Dragon | Monster | Fusion | Light | Dragon | 10 | 3000 | 2500 | "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. |
SHVI | 5/6/2016 |
Bug Emergency | Trap | Normal | Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. | SHVI | 5/6/2016 | |||||
Bug Matrix | Spell | Field | All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn. | SHVI | 5/6/2016 | |||||
Cattle Call | Spell | Quick-Play | Send 1 face-up monster you control to the Graveyard, whose original Type is Beast,Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it isdestroyed during the End Phase. You can only activate 1 "Cattle Call" per turn. | SHVI | 5/6/2016 | |||||
Crystal Wing Synchro Dragon | Monster | Synchro | Wind | Dragon | 8 | 3000 | 2500 | 1 Tuner + 1 or more non-Tuner Synchro Monsters Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only. |
SHVI | 5/6/2016 |
Cuben | Monster | Effect | Light | Thunder | 4 | 600 | 1900 | Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result. | SHVI | 5/6/2016 |
Deskbot 009 | Monster | Effect | Earth | Machine | 9 | 500 | 500 | Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead. | SHVI | 5/6/2016 |
Deskbot Base | Spell | Field | All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. | SHVI | 5/6/2016 | |||||
Dicelops | Monster | Effect | Fire | Machine | 4 | 1800 | 200 | Once per turn: You can roll a six-sided die, then apply the result. 1: Look at your opponent's hand, also discard 1 card from their hand. 2, 3, 4, 5: Discard 1 card. 6: Discard your entire hand. |
SHVI | 5/6/2016 |
Digital Bug Centibit | Monster | Effect | Light | Insect | 3 | 1500 | 500 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Typemonster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. This card can attack all Defense Position monsters your opponent controls once each. |
SHVI | 5/6/2016 |
Digital Bug Cocoondenser | Monster | Effect | Light | Insect | 3 | 0 | 2000 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step. |
SHVI | 5/6/2016 |
Digital Bug Corebage | Monster | Xyz | Light | Insect | 5 | 2200 | 1800 | 2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material. |
SHVI | 5/6/2016 |
Digital Bug Rhinosebus | Monster | Xyz | Light | Insect | 7 | 2600 | 2200 | 2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied). |
SHVI | 5/6/2016 |
Digital Bug Scaradiator | Monster | Xyz | Light | Insect | 3 | 1800 | 1400 | 2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material. |
SHVI | 5/6/2016 |
Digital Bug Websolder | Monster | Effect | Light | Insect | 3 | 500 | 1500 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position. |
SHVI | 5/6/2016 |
Dinomist Eruption | Trap | Normal | If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it. | SHVI | 5/6/2016 | |||||
Dinomist Spinos | Monster | Pendulum | Water | Machine | 5 | 2500 | 1800 | You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; This card can attack your opponent directly this turn. This card can make a second attack during each Battle Phase this turn. Pendulum Scale: 3 Pendulum Effect: If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
SHVI | 5/6/2016 |
Dragon Spirit of White | Monster | Effect | Light | Dragon | 8 | 2500 | 2000 | (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. |
SHVI | 5/6/2016 |
Drowning Mirror Force | Trap | Normal | When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. | SHVI | 5/6/2016 | |||||
Dwarf Star Dragon Planeter | Monster | Effect | Light | Dragon | 4 | 1700 | 1200 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. | SHVI | 5/6/2016 |
Finite Cards | Spell | Continuous | The hand size limit of each player becomes 3. | SHVI | 5/6/2016 | |||||
Fire King Island | Spell | Field | If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
SHVI | 5/6/2016 | |||||
Fortissimo | Spell | Continuous | Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. | SHVI | 5/6/2016 | |||||
Fusion Tag | Spell | Normal | Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. | SHVI | 5/6/2016 | |||||
Geargia Change | Spell | Quick-Play | Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn. | SHVI | 5/6/2016 | |||||
Geargianchor | Monster | Effect | Earth | Machine | 4 | 1800 | 500 | Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control. | SHVI | 5/6/2016 |
Gendo the Ascetic Monk | Monster | Effect | Water | Spellcaster | 4 | 300 | 1800 | Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects. | SHVI | 5/6/2016 |
Ghost Reaper & Winter Cherries | Monster | Tuner | Dark | Zombie | 3 | 0 | 1800 | During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. | SHVI | 5/6/2016 |
Graceful Tear | Trap | Normal | Add 1 card from your hand to your opponent's hand, then gain 2000 LP. | SHVI | 5/6/2016 | |||||
Hi-Speedroid Puzzle | Monster | Synchro | Wind | Machine | 4 | 1300 | 1600 | 1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand. |
SHVI | 5/6/2016 |
Hot Red Dragon Archfiend King Calamity | Monster | Synchro | Dark | Dragon | 12 | 4000 | 3500 | 2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it. |
SHVI | 5/6/2016 |
Kozmo Dark Planet | Monster | Effect | Dark | Machine | 10 | 4000 | 4000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand. | SHVI | 5/6/2016 |
Kozmo Landwalker | Monster | Effect | Dark | Machine | 6 | 2400 | 1200 | If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. | SHVI | 5/6/2016 |
Kozmo Scaredy Lion | Monster | Effect | Light | Psychic | 2 | 1200 | 500 | During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent. | SHVI | 5/6/2016 |
Kozmoll Dark Lady | Monster | Effect | Dark | Psychic | 5 | 2200 | 1800 | During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster. | SHVI | 5/6/2016 |
Kozmourning | Trap | Continuous | Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. | SHVI | 5/6/2016 | |||||
Lector Pendulum, the Dracoverlord | Monster | Pendulum | Dark | Dragon | 4 | 1950 | 0 | At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card. Pendulum Scale: 5 Pendulum Effect: Negate the effects of face-up Pendulum Monsters while your opponent controls them. |
SHVI | 5/6/2016 |
Lunalight Black Sheep | Monster | Effect | Dark | Beast-Warrior | 2 | 100 | 600 | "You can discard this card, then activate 1 of these effects; Add 1 ""Lunalight"" monster from your Graveyard to your hand, except ""Lunalight Black Sheep"". Add 1 ""Polymerization"" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up ""Lunalight"" Pendulum Monster from your Extra Deck or 1 ""Lunalight"" monster from your Graveyard, except ""Lunalight Black Sheep""." |
SHVI | 5/6/2016 |
Lunalight Blue Cat | Monster | Effect | Dark | Beast-Warrior | 4 | 1600 | 1200 | If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck. | SHVI | 5/6/2016 |
Lunalight Cat Dancer | Monster | Fusion | Dark | Beast-Warrior | 7 | 2400 | 2000 | 2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent. |
SHVI | 5/6/2016 |
Lunalight Leo Dancer | Monster | Fusion | Dark | Beast-Warrior | 10 | 3500 | 3000 | "Lunalight Panther Dancer" + 1 "Lunalight" monster Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls. |
SHVI | 5/6/2016 |
Lunalight Panther Dancer | Monster | Fusion | Dark | Beast-Warrior | 8 | 2800 | 2500 | "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase. |
SHVI | 5/6/2016 |
Lunalight Purple Butterfly | Monster | Effect | Dark | Beast-Warrior | 3 | 1000 | 1000 | You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn. | SHVI | 5/6/2016 |
Lunalight Reincarnation Dance | Trap | Normal | If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. | SHVI | 5/6/2016 | |||||
Lunalight Tiger | Monster | Pendulum | Light | Beast-Warrior | 3 | 1200 | 800 | If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn. Pendulum Scale: 5 Pendulum Effect: Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. |
SHVI | 5/6/2016 |
Lunalight White Rabbit | Monster | Effect | Dark | Beast-Warrior | 2 | 800 | 800 | When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position.Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand. | SHVI | 5/6/2016 |
Lunalight Wolf | Monster | Pendulum | Light | Beast-Warrior | 6 | 2000 | 1800 | If a "Lunalight" monster you control attacks a Defense Positionmonster, inflict piercing battle damage to your opponent. Pendulum Scale: 1 Pendulum Effect: You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. |
SHVI | 5/6/2016 |
Magical Cavalry of Cxulub | Monster | Pendulum | Earth | Dinosaur | 4 | 1500 | 1800 | This card is unaffected by monsters' activated effects, except Pendulum Monsters'. Pendulum Scale: 3 Pendulum Effect: |
SHVI | 5/6/2016 |
Magician's Robe | Monster | Effect | Dark | Spellcaster | 2 | 700 | 2000 | During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | SHVI | 5/6/2016 |
Master with Eyes of Blue | Monster | Tuner | Light | Spellcaster | 1 | 300 | 1200 | When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn. | SHVI | 5/6/2016 |
Mausoleum of White | Spell | Field | During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. | SHVI | 5/6/2016 | |||||
Performapal Fireflux | Monster | Pendulum | Light | Insect | 4 | 1200 | 1600 | If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Pendulum Scale: 5 Pendulum Effect: Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase. |
SHVI | 5/6/2016 |
Performapal Odd-Eyes Light Phoenix | Monster | Pendulum | Light | Winged Beast | 5 | 2000 | 1000 | During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn. Pendulum Scale: 3 Pendulum Effect: When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. |
SHVI | 5/6/2016 |
Performapal Odd-Eyes Unicorn | Monster | Pendulum | Light | Beast | 1 | 100 | 600 | When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to its ATK. Pendulum Scale: 8 Pendulum Effect: Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this cardleaves the field). |
SHVI | 5/6/2016 |
Performapal Sellshell Crab | Monster | Pendulum | Water | Aqua | 5 | 500 | 2500 | Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn. Pendulum Scale: 2 Pendulum Effect: Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in yourPendulum Zone; Special Summon it. |
SHVI | 5/6/2016 |
Pre-Preparation of Rites | Spell | Normal | Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn. | SHVI | 5/6/2016 | |||||
Priestess with Eyes of Blue | Monster | Effect | Light | Spellcaster | 1 | 0 | 0 | During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn. | SHVI | 5/6/2016 |
Protector with Eyes of Blue | Monster | Tuner | Light | Spellcaster | 1 | 800 | 1300 | When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn. | SHVI | 5/6/2016 |
Raidraptor - Avenge Vulture | Monster | Effect | Dark | Winged Beast | 4 | 1700 | 100 | If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters. | SHVI | 5/6/2016 |
Raidraptor - Booster Strix | Monster | Effect | Dark | Winged Beast | 4 | 100 | 1700 | When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster. | SHVI | 5/6/2016 |
Raidraptor - Pain Lanius | Monster | Effect | Dark | Winged Beast | 1 | 100 | 100 | Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn. | SHVI | 5/6/2016 |
Raidraptor - Ultimate Falcon | Monster | Xyz | Dark | Winged Beast | 10 | 3500 | 2000 | 3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent. |
SHVI | 5/6/2016 |
Rank-Up-Magic Skip Force | Spell | Normal | Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banishthis card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it. | SHVI | 5/6/2016 | |||||
Re-dyce-cle | Trap | Normal | Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster. | SHVI | 5/6/2016 | |||||
Red-Eyes Toon Dragon | Monster | Toon | Dark | Dragon | 7 | 2400 | 2000 | Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions. | SHVI | 5/6/2016 |
Rise to Full Height | Trap | Normal | Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your Graveyard, then target 1 monster you control; monsters your opponent controls cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn. | SHVI | 5/6/2016 | |||||
Ryu Okami | Monster | Effect | Light | Wyrm | 8 | 2900 | 1200 | If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard. | SHVI | 5/6/2016 |
Sage with Eyes of Blue | Monster | Tuner | Light | Spellcaster | 1 | 0 | 1500 | When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do,Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn. | SHVI | 5/6/2016 |
Speedroid Den-Den Daiko Duke | Monster | Tuner | Wind | Machine | 3 | 1000 | 1000 | You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn. | SHVI | 5/6/2016 |
Speedroid Pachingo-Kart | Monster | Effect | Wind | Machine | 4 | 1800 | 1000 | Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it. | SHVI | 5/6/2016 |
Spirit of the Fall Wind | Monster | Effect | Wind | Fairy | 4 | 1800 | 900 | If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand. | SHVI | 5/6/2016 |
Stardust Sifr Divine Dragon | Monster | Synchro | Light | Dragon | 12 | 4000 | 4000 | 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it. |
SHVI | 5/6/2016 |
Super Anti-Kaiju War Machine Mecha-Dogoran | Monster | Effect | Light | Machine | 8 | ? | 2000 | Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect. | SHVI | 5/6/2016 |
Tenmataitei | Monster | Effect | Dark | Warrior | 5 | 2400 | 1000 | Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set. | SHVI | 5/6/2016 |
The Kaiju Files | Spell | Continuous | Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju"Spell/Trap Card from your Deck to your hand, except "The Kaiju Files". | SHVI | 5/6/2016 | |||||
The White Stone of Ancients | Monster | Tuner | Light | Dragon | 1 | 600 | 500 | Once per turn, during the End Phase, if this card is in the Graveyard because it wassent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn. | SHVI | 5/6/2016 |
Thunder King, the Lightningstrike Kaiju | Monster | Effect | Light | Thunder | 9 | 3300 | 2100 | You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn. | SHVI | 5/6/2016 |
Tuner's High | Spell | Normal | Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand. | SHVI | 5/6/2016 | |||||
Unwavering Bond | Trap | Counter | When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card. | SHVI | 5/6/2016 | |||||
Wonder Xyz | Trap | Normal | Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials. | SHVI | 5/6/2016 | |||||
World Carrotweight Champion | Monster | Effect | Dark | Plant | 4 | 1900 | 0 | If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. | SHVI | 5/6/2016 |
Performapal Dramatic Theater | Spell | Field | Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. | YS16 | 5/27/2016 | |||||
Performapal King Bear | Monster | Pendulum | Earth | Beast-Warrior | 6 | 2200 | 1000 | Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only. Pendulum Scale: 7 Pendulum Effect: Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. |
YS16 | 5/27/2016 |
Performapal Longphone Bull | Monster | Effect | Earth | Beast | 4 | 1600 | 1200 | If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn. | YS16 | 5/27/2016 |
Performapal Momoncarpet | Monster | Pendulum | Earth | Beast | 3 | 1000 | 100 | FLIP: You can target 1 Set card on the field; destroy it.If this card is Special Summoned: You can change this card to face-down Defense Position. Pendulum Scale: 7 Pendulum Effect: Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any Battle Damage you take becomes halved. |
YS16 | 5/27/2016 |
Performapal Parrotrio | Monster | Pendulum | Wind | Winged Beast | 3 | 500 | 500 | When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster. Pendulum Scale: 2 Pendulum Effect: Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. |
YS16 | 5/27/2016 |
Performapal Show Down | Trap | Normal | Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. | YS16 | 5/27/2016 | |||||
Performapal Sleight Hand Magician | Monster | Effect | Light | Spellcaster | 7 | 2500 | 2000 | You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it. | YS16 | 5/27/2016 |
Performapal Swincobra | Monster | Pendulum | Earth | Reptile | 4 | 300 | 1800 | This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. Pendulum Scale: 2 Pendulum Effect: Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. |
YS16 | 5/27/2016 |
Performapal Teeter Totter Hopper | Monster | Effect | Earth | Insect | 4 | 100 | 1200 | The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. | YS16 | 5/27/2016 |
Smile World | Spell | Normal | All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. | YS16 | 5/27/2016 | |||||
Scapeghost | Monster | Tuner | Dark | Zombie | 1 | 0 | 0 | FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0). | SHVI | 6/17/2016 |
Arkbrave Dragon | Monster | Effect | Light | Dragon | 7 | 2400 | 2000 | If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it. | SR02 | 7/8/2016 |
Divine Dragon Lord Felgrand | Monster | Effect | Light | Dragon | 8 | 2800 | 2800 | If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field. | SR02 | 7/8/2016 |
Dragon Knight of Creation | Monster | Effect | Light | Dragon | 4 | 1800 | 600 | Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn. | SR02 | 7/8/2016 |
Guardian of Felgrand | Monster | Effect | Light | Warrior | 4 | 500 | 500 | If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. | SR02 | 7/8/2016 |
Paladin of Felgrand | Monster | Effect | Light | Warrior | 4 | 1700 | 300 | If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. | SR02 | 7/8/2016 |
Return of the Dragon Lords | Spell | Normal | Target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. If a Dragon-Type monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. | SR02 | 7/8/2016 | |||||
Ruins of the Divine Dragon Lords | Spell | Continuous | If a monster(s) is Special Summoned, except from the Graveyard, while you control aLevel 7 or 8 Dragon-Type monster: That face-up Special Summoned monster(s) has its effects negated until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the Graveyard; Special Summon 1 "Dragon Lord Token" (Dragon-Type/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your hand or face-up from your field to the Graveyard; add this card to your hand. | SR02 | 7/8/2016 | |||||
Number S0: Utopic ZEXAL | Monster | Xyz | Light | Warrior | 0 | 0 | 0 | 3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn. |
JUMP | 7/15/2016 |
Apple Magician Girl | Monster | Effect | Fire | Spellcaster | 3 | 1200 | 800 | Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand. | MVP1 | 7/22/2016 |
Assault Wyvern | Monster | Effect | Light | Dragon | 4 | 1800 | 1000 | When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". | MVP1 | 7/22/2016 |
Berry Magician Girl | Monster | Effect | Earth | Spellcaster | 1 | 400 | 400 | If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl". | MVP1 | 7/22/2016 |
Blade Garoodia the Cubic Beast | Monster | Effect | Fire | Beast | 3 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand. | MVP1 | 7/22/2016 |
Blue-Eyes Alternative White Dragon | Monster | Effect | Light | Dragon | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. | MVP1 | 7/22/2016 |
Blue-Eyes Chaos MAX Dragon | Monster | Ritual | Dark | Dragon | 8 | 4000 | 0 | You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. | MVP1 | 7/22/2016 |
Buster Gundil the Cubic Behemoth | Monster | Effect | Light | Beast | 4 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | MVP1 | 7/22/2016 |
Celtic Guard of Noble Arms | Monster | Effect | Earth | Warrior | 4 | 2100 | 700 | Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control. | MVP1 | 7/22/2016 |
Chaos Form | Spell | Ritual | This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your Graveyard, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon. | MVP1 | 7/22/2016 | |||||
Chocolate Magician Girl | Monster | Effect | Water | Spellcaster | 4 | 1600 | 1000 | Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | MVP1 | 7/22/2016 |
Clear Kuriboh | Monster | Effect | Light | Fairy | 1 | 300 | 200 | During either player's turn, when your opponent activates a monster effect that would inflict damage: You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; draw 1 card, if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | MVP1 | 7/22/2016 |
Counter Gate | Trap | Normal | When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. | MVP1 | 7/22/2016 | |||||
Crimson Nova the Dark Cubic Lord | Monster | Effect | Dark | Fiend | 10 | 3000 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn. | MVP1 | 7/22/2016 |
Crimson Nova Trinity the Dark Cubic Lord | Monster | Fusion | Dark | Fiend | 10 | 4500 | 3000 | 3 x "Crimson Nova the Dark Cubic Lord" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took. |
MVP1 | 7/22/2016 |
Cubic Karma | Spell | Continuous | When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand. | MVP1 | 7/22/2016 | |||||
Cubic Mandala | Trap | Continuous | If you control a "Cubic" monster: Activate this card by targeting any number of monsters that are in your opponent's Graveyard because they were destroyed and sent there this turn; Special Summon them to your opponent's field, but each becomes ATK 0 and has 1 Cubic Counter placed on it. (Monsters with a Cubic Counter cannot attack, also negate their effects.) While your opponent controls any of the monsters Summoned by this effect, negate any monster effects your opponent activates. When the last of these monsters leaves the field, destroy this card. | MVP1 | 7/22/2016 | |||||
Cubic Rebirth | Trap | Normal | When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons, in Attack Position, as many monsters as possible from their hand, Deck, and/or Graveyard with the same name as that monster, also, the ATK of the targeted monster and those Special Summoned monster(s) become 0 and place 1 Cubic Counter on each. (Monsters with a Cubic Counter cannot attack, also negate their effects.) Also, after that, if any Cubic Counters were placed by this effect, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions. | MVP1 | 7/22/2016 | |||||
Cubic Wave | Spell | Normal | Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.) | MVP1 | 7/22/2016 | |||||
Dark Garnex the Cubic Beast | Monster | Effect | Earth | Beast | 2 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand. | MVP1 | 7/22/2016 |
Dark Horizon | Trap | Normal | When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Typemonster from your Deck with ATK less than or equal to the damage you took. | MVP1 | 7/22/2016 | |||||
Dark Magic Veil | Spell | Normal | Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. | MVP1 | 7/22/2016 | |||||
Deep-Eyes White Dragon | Monster | Effect | Light | Dragon | 10 | 0 | 0 | When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls. | MVP1 | 7/22/2016 |
Dig of Destiny | Trap | Normal | When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard. | MVP1 | 7/22/2016 | |||||
Dimension Guardian | Trap | Continuous | Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card. | MVP1 | 7/22/2016 | |||||
Dimension Mirage | Trap | Continuous | Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. | MVP1 | 7/22/2016 | |||||
Dimension Reflector | Trap | Continuous | Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK. | MVP1 | 7/22/2016 | |||||
Dimension Sphinx | Trap | Continuous | Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card. | MVP1 | 7/22/2016 | |||||
Dragon's Fighting Spirit | Spell | Quick-Play | Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn. | MVP1 | 7/22/2016 | |||||
Duza the Meteor Cubic Vessel | Monster | Effect | Light | Machine | 4 | 1600 | 1600 | If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn. | MVP1 | 7/22/2016 |
Final Geas | Trap | Normal | If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied). | MVP1 | 7/22/2016 | |||||
Gandora-X the Dragon of Demolition | Monster | Effect | Dark | Dragon | 8 | 0 | 0 | When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP. | MVP1 | 7/22/2016 |
Geira Guile the Cubic King | Monster | Effect | Wind | Fairy | 2 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand. | MVP1 | 7/22/2016 |
Gold Gadget | Monster | Effect | Light | Machine | 4 | 1700 | 800 | When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn. | MVP1 | 7/22/2016 |
Indiora Doom Volt the Cubic Emperor | Monster | Effect | Light | Fairy | 4 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand. | MVP1 | 7/22/2016 |
Induced Explosion | Trap | Normal | When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. | MVP1 | 7/22/2016 | |||||
Kaiser Vorse Raider | Monster | Effect | Dark | Beast-Warrior | 5 | 1900 | 1200 | If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK. | MVP1 | 7/22/2016 |
Kiwi Magician Girl | Monster | Effect | Wind | Spellcaster | 5 | 1800 | 1200 | During either player's turn: You can discard this card; "Magician Girl" monsters you currently control gain 300 ATK and DEF for each "Magician Girl" monster with different names on the field and in the Graveyards, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. | MVP1 | 7/22/2016 |
Krystal Avatar | Trap | Counter | When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This card is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to its ATK. | MVP1 | 7/22/2016 | |||||
Krystal Dragon | Monster | Effect | Light | Dragon | 6 | 2500 | 1000 | Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand. | MVP1 | 7/22/2016 |
Lemon Magician Girl | Monster | Effect | Light | Spellcaster | 2 | 800 | 600 | Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. | MVP1 | 7/22/2016 |
Lord Gaia the Fierce Knight | Monster | Effect | Earth | Warrior | 7 | 2300 | 2100 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn. | MVP1 | 7/22/2016 |
Magical Contract Door | Spell | Normal | Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. | MVP1 | 7/22/2016 | |||||
Magicians' Defense | Trap | Continuous | While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | MVP1 | 7/22/2016 | |||||
Marshmacaron | Monster | Effect | Light | Fairy | 1 | 200 | 200 | If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, and/or Graveyard. You can only use this effect of "Marshmacaron" once per turn. | MVP1 | 7/22/2016 |
Metalhold the Moving Blockade | Trap | Continuous | Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. | MVP1 | 7/22/2016 | |||||
Metamorphortress | Trap | Continuous | Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step. | MVP1 | 7/22/2016 | |||||
Neo Blue-Eyes Ultimate Dragon | Monster | Fusion | Light | Dragon | 12 | 4500 | 3800 | "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card. |
MVP1 | 7/22/2016 |
Palladium Oracle Mahad | Monster | Effect | Light | Spellcaster | 7 | 2500 | 2100 | When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | MVP1 | 7/22/2016 |
Pandemic Dragon | Monster | Effect | Dark | Dragon | 7 | 2500 | 1000 | Once per turn: You can pay LP in multiples of 100; other face-up monsters on the field lose that much ATK. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters on the field lose 1000 ATK. | MVP1 | 7/22/2016 |
Sentry Soldier of Stone | Monster | Effect | Earth | Rock | 3 | 1300 | 2000 | If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn. | MVP1 | 7/22/2016 |
Silver Gadget | Monster | Effect | Light | Machine | 4 | 1500 | 1000 | When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn. | MVP1 | 7/22/2016 |
Spiritual Swords of Revealing Light | Trap | Continuous | Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly. | MVP1 | 7/22/2016 | |||||
Unification of the Cubic Lords | Trap | Normal | Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn. | MVP1 | 7/22/2016 | |||||
Vijam the Cubic Seed | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone. | MVP1 | 7/22/2016 |
Vulcan Dragni the Cubic King | Monster | Effect | Fire | Fairy | 3 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand. | MVP1 | 7/22/2016 |
Acrobatic Magician | Monster | Pendulum | Dark | Spellcaster | 5 | 800 | 2300 | If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card isdestroyed by battle: You can place this card in your Pendulum Zone. Pendulum Scale: 2 Pendulum Effect: When a monster(s) you control is destroyed by a card effect(except during the Damage Step): You can Special Summon this card from yourPendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn. |
TDIL | 8/5/2016 |
Amaterasu | Monster | Spirit | Light | Fairy | 9 | 3000 | 3000 | Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. | TDIL | 8/5/2016 |
Assault Blackwing - Onimaru the Divine Thunder | Monster | Synchro | Dark | Winged Beast | 12 | 3000 | 2000 | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only. |
TDIL | 8/5/2016 |
Assault Blackwing - Sayo the Rain Hider | Monster | Synchro | Dark | Winged Beast | 2 | 800 | 100 | 1 Tuner + 1 non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle. |
TDIL | 8/5/2016 |
Assault Blackwing - Sohaya the Rain Storm | Monster | Synchro | Dark | Winged Beast | 5 | 1500 | 2000 | 1 Tuner + 1 or more non-Tuner monster If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card. |
TDIL | 8/5/2016 |
Black Dragon Ninja | Monster | Effect | Dark | Beast | 7 | 2800 | 1600 | Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s). | TDIL | 8/5/2016 |
Blackwing - Gofu the Vague Shadow | Monster | Tuner | Dark | Winged Beast | 5 | 0 | 0 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast/DARK/Level 1/ATK 0/DEF0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. | TDIL | 8/5/2016 |
Blackwing - Tornado the Reverse Wind | Monster | Effect | Dark | Winged Beast | 4 | 1000 | 1200 | When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated | TDIL | 8/5/2016 |
Block Dragon | Monster | Effect | Earth | Rock | 8 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | TDIL | 8/5/2016 |
Card of the Soul | Spell | Normal | Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn. | TDIL | 8/5/2016 | |||||
Coral Dragon | Monster | Synchro | Water | Dragon | 6 | 2400 | 500 | 1 Tuner + 1 or nore non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. |
TDIL | 8/5/2016 |
Cosmic Cyclone | Spell | Quick-Play | Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. | TDIL | 8/5/2016 | |||||
D/D Savant Nikola | Monster | Pendulum | Dark | Fiend | 6 | 2000 | 2000 | If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D"monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D"Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn. Pendulum Scale: 8 Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). |
TDIL | 8/5/2016 |
D/D Savant Thomas | Monster | Pendulum | Dark | Fiend | 8 | 1800 | 2600 | You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and anybattle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn. Pendulum Scale: 6 Pendulum Effect: During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. |
TDIL | 8/5/2016 |
Dark Magic Expanded | Spell | Quick-Play | Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards. 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn. 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. |
TDIL | 8/5/2016 | |||||
Dark Magical Circle | Spell | Continuous | When this card is activated: Look at the top 3 cards of your Deck, then you can reveal1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls;banish it. You can only use each effect of "Dark Magical Circle" once per turn. | TDIL | 8/5/2016 | |||||
Destruction Sword Memories | Trap | Normal | Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from your Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard. | TDIL | 8/5/2016 | |||||
Dinomist Ankylos | Monster | Pendulum | Water | Machine | 4 | 1500 | 2000 | Banish any monster destroyed by battle with a "Dinomist" monster you control. Pendulum Scale: 6 Pendulum Effect: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
TDIL | 8/5/2016 |
Dragodies, the Empowered Warrior | Monster | Pendulum | Light | Warrior | 4 | 1500 | 1500 | If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn. Pendulum Scale: 2 Pendulum Effect: At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATKand DEF become half its current ATK and DEF (even if this card leaves the field). |
TDIL | 8/5/2016 |
Ebon High Magician | Monster | Xyz | Dark | Spellcaster | 7 | 2300 | 2800 | 2 Level 7 Spellcaster-Type Monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field. |
TDIL | 8/5/2016 |
Empowerment | Spell | Field | All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. | TDIL | 8/5/2016 | |||||
Fairy Tail - Snow | Monster | Effect | Light | Spellcaster | 4 | 1850 | 1000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. During either player's turn, if this card is in your Graveyard: You can banish 7 other cards from your hand, field, and/or Graveyard; Special Summon this card. | TDIL | 8/5/2016 |
Floodgate Trap Hole | Trap | Normal | When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | TDIL | 8/5/2016 | |||||
Forbidden Dark Contract with the Swamp King | Spell | Continuous | Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage. | TDIL | 8/5/2016 | |||||
Frightfur Sanctuary | Spell | Continuous | Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck. | TDIL | 8/5/2016 | |||||
Fusion Fright Waltz | Trap | Normal | Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field. | TDIL | 8/5/2016 | |||||
Heavy Freight Train Derricrane | Monster | Effect | Earth | Machine | 10 | 2800 | 2000 | If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | TDIL | 8/5/2016 |
Illusion Magic | Spell | Quick-Play | Tribute 1 Spellcaster-Type monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" perturn. | TDIL | 8/5/2016 | |||||
King Scarlet | Trap | Continuous | If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do,Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK0/DEF 0). (This card is also still a Trap Card.) | TDIL | 8/5/2016 | |||||
Luna Light Perfume | Spell | Normal | Target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can banish this card from your Graveyard, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand. | TDIL | 8/5/2016 | |||||
Magical Mid-Breaker Field | Spell | Field | Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards. | TDIL | 8/5/2016 | |||||
Magical Something | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 1300 | Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card's Level is increased by the number of Spell Counters on this card. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell Card in your Graveyard; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn. | TDIL | 8/5/2016 |
Magician Navigation | Trap | Normal | Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponentcontrols; it has its effects negated until the end of this turn. | TDIL | 8/5/2016 | |||||
Magician of Dark Illusion | Monster | Effect | Dark | Spellcaster | 7 | 2100 | 2500 | This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. |
TDIL | 8/5/2016 |
Magician's Rod | Monster | Effect | Dark | Spellcaster | 3 | 1600 | 100 | When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deckto your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Typemonster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. | TDIL | 8/5/2016 |
Master Peace, the True Dracoslayer | Monster | Effect | Light | Dragon | 8 | 2950 | 2950 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck. | TDIL | 8/5/2016 |
Metalfoes Adamante | Monster | Fusion | Fire | Psychic | 5 | 2500 | 2500 | 1 "Metalfoes" monster + 1 monster with 2500 or less ATK | TDIL | 8/5/2016 |
Metalfoes Combination | Trap | Continuous | Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand. | TDIL | 8/5/2016 | |||||
Metalfoes Counter | Trap | Normal | If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand. | TDIL | 8/5/2016 | |||||
Metalfoes Crimsonite | Monster | Fusion | Fire | Psychic | 9 | 3000 | 3000 | 1 "Metalfoes" monster + 2 monsters with 3000 or less ATK | TDIL | 8/5/2016 |
Metalfoes Fusion | Spell | Normal | Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn. | TDIL | 8/5/2016 | |||||
Metalfoes Goldriver | Monster | Pendulum | Fire | Psychic | 4 | 1900 | 500 | That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....) Pendulum Scale: 1 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
TDIL | 8/5/2016 |
Metalfoes Orichalc | Monster | Fusion | Fire | Psychic | 8 | 2800 | 2200 | 2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it. |
TDIL | 8/5/2016 |
Metalfoes Silverd | Monster | Pendulum | Fire | Psychic | 3 | 1700 | 100 | Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. Pendulum Scale: 1 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
TDIL | 8/5/2016 |
Metalfoes Steelen | Monster | Pendulum | Fire | Psychic | 2 | 0 | 2100 | Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!! Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
TDIL | 8/5/2016 |
Metalfoes Volflame | Monster | Pendulum | Fire | Psychic | 7 | 2400 | 2000 | Roasting red rockets boost its bright-blast burners to liquified lava levels. Vanquisher of the Vanisher! Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
TDIL | 8/5/2016 |
Metamorformation | Spell | Field | All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. | TDIL | 8/5/2016 | |||||
Ninjitsu Art Notebook | Spell | Continuous | Once per turn: You can send 1 "Ninja" monster from your hand to the Graveyard; Set1 "Ninjitsu Art" Spell/Trap Card directly from your Deck, except "Ninjitsu Art Notebook" | TDIL | 8/5/2016 | |||||
Nirvana High Paladin | Monster | Synchro | Dark | Spellcaster | 10 | 3300 | 2500 | 1 Tuner + 1 or more non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Pendulum Scale: 8 Pendulum Effect: If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. |
TDIL | 8/5/2016 |
Number 81: Superdreadnought Rail Cannon Super Dora | Monster | Xyz | Earth | Machine | 10 | 3200 | 4000 | 2 Level 10 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except for its own effects, until the end of this turn. |
TDIL | 8/5/2016 |
Paleozoic Anomalocaris | Monster | Xyz | Water | Aqua | 2 | 2400 | 0 | 3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. |
TDIL | 8/5/2016 |
Paleozoic Canadia | Trap | Normal | Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | TDIL | 8/5/2016 | |||||
Paleozoic Hallucigenia | Trap | Normal | Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster(Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | TDIL | 8/5/2016 | |||||
Paleozoic Olenoides | Trap | Normal | Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field. | TDIL | 8/5/2016 | |||||
Paleozoic Pikaia | Trap | Normal | Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card isactivated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, alsobanish it when it leaves the field. | TDIL | 8/5/2016 | |||||
Pendulum Hole | Trap | Counter | When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck. | TDIL | 8/5/2016 | |||||
Performapal Bot-Eyes Lizard | Monster | Effect | Earth | Reptile | 4 | 1600 | 1200 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase. | TDIL | 8/5/2016 |
Performapal Bubblebowwow | Monster | Pendulum | Earth | Beast | 6 | 2300 | 1000 | When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects. Pendulum Scale: 5 Pendulum Effect: If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead. |
TDIL | 8/5/2016 |
Performapal Extra Slinger | Monster | Pendulum | Dark | Spellcaster | 3 | 800 | 1100 | Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent. Pendulum Scale: 6 Pendulum Effect: During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect. |
TDIL | 8/5/2016 |
Performapal Gongato | Monster | Pendulum | Earth | Beast | 1 | 100 | 100 | Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle. Pendulum Scale: 2 Pendulum Effect: Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field). |
TDIL | 8/5/2016 |
Performapal Gumgumouton | Monster | Pendulum | Earth | Beast | 5 | 600 | 2400 | Once per turn, when an attack is declared involving a monster youcontrol and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. Pendulum Scale: 1 Pendulum Effect: Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle. |
TDIL | 8/5/2016 |
Performapal Inflater Tapir | Monster | Effect | Wind | Beast | 6 | 1000 | 2000 | During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn. | TDIL | 8/5/2016 |
Performapal Life Swordsman | Monster | Effect | Light | Warrior | 1 | 0 | 0 | When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. | TDIL | 8/5/2016 |
Performapal Radish Horse | Monster | Pendulum | Earth | Plant | 4 | 500 | 2000 | If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field). |
TDIL | 8/5/2016 |
Pot of Desires | Spell | Normal | Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn. | TDIL | 8/5/2016 | |||||
Premature Return | Trap | Normal | Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. | TDIL | 8/5/2016 | |||||
Red Gardna | Monster | Effect | Fire | Fiend | 4 | 0 | 2000 | During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. | TDIL | 8/5/2016 |
Red Mirror | Monster | Effect | Fire | Fiend | 1 | 0 | 0 | When an opponent's monster declares an attack: You can send this card from yourhand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn. | TDIL | 8/5/2016 |
Red Warg | Monster | Effect | Fire | Fiend | 6 | 1400 | 2200 | When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved. | TDIL | 8/5/2016 |
Revolving Switchyard | Spell | Field | If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. | TDIL | 8/5/2016 | |||||
Shiranui Solitaire | Monster | Effect | Fire | Zombie | 4 | 500 | 0 | You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. | TDIL | 8/5/2016 |
Spell Strider | Monster | Effect | Earth | Warrior | 4 | 1800 | 600 | If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card. | TDIL | 8/5/2016 |
SPYRAL GEAR - Big Red | Spell | Equip | Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn. | TDIL | 8/5/2016 | |||||
SPYRAL GEAR - Drone | Monster | Effect | Wind | Machine | 1 | 100 | 100 | If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand. | TDIL | 8/5/2016 |
SPYRAL Quik-Fix | Monster | Effect | Earth | Machine | 1 | 500 | 400 | If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your Graveyard and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field. | TDIL | 8/5/2016 |
SPYRAL Super Agent | Monster | Effect | Earth | Warrior | 4 | 1900 | 1200 | If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. | TDIL | 8/5/2016 |
Subterror Behemoth Stalagmo | Monster | Effect | Earth | Rock | 10 | 2800 | 2100 | FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | TDIL | 8/5/2016 |
Subterror Behemoth Umastryx | Monster | Effect | Earth | Reptile | 7 | 2000 | 2700 | FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. | TDIL | 8/5/2016 |
Subterror Nemesis Warrior | Monster | Effect | Earth | Warrior | 4 | 1800 | 1200 | During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original LevelsTributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. | TDIL | 8/5/2016 |
Super Hippo Carnival | Spell | Quick-Play | Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. | TDIL | 8/5/2016 | |||||
The Forceful Checkpoint | Trap | Normal | When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice). | TDIL | 8/5/2016 | |||||
The Hidden City | Spell | Field | When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn. | TDIL | 8/5/2016 | |||||
Toon Dark Magician | Monster | Toon | Dark | Spellcaster | 7 | 2500 | 2100 | Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.Once per turn: You can discard 1 "Toon" card or "Manga Ryu-Ran", then activate 1 of these effects; Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. Add 1 "Toon" Spell/Trap Card from your Deck to your hand. |
TDIL | 8/5/2016 |
Totem Five | Monster | Effect | Fire | Rock | 3 | 500 | 200 | If 5 monsters are Special Summoned at the same time, including this card: Destroyas many cards your opponent controls as possible, and if you do, inflict 500 damageto your opponent for each card destroyed. | TDIL | 8/5/2016 |
Triamid Cruiser | Spell | Field | Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn. | TDIL | 8/5/2016 | |||||
Triamid Dancer | Monster | Effect | Earth | Rock | 3 | 600 | 1900 | Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | TDIL | 8/5/2016 |
Triamid Fortress | Spell | Field | All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn. | TDIL | 8/5/2016 | |||||
Triamid Hunter | Monster | Effect | Earth | Rock | 3 | 1400 | 1100 | If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | TDIL | 8/5/2016 |
Triamid Kingolem | Spell | Field | All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn. | TDIL | 8/5/2016 | |||||
Triamid Master | Monster | Effect | Earth | Rock | 4 | 1800 | 700 | Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect). | TDIL | 8/5/2016 |
Triamid Pulse | Trap | Continuous | Once per turn: You can banish 2 cards from your Graveyard (any combination ofRock-Type monsters or Field Spell Cards), then activate 1 of these effects; Target 1 other face-up card on the field; destroy it. Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. |
TDIL | 8/5/2016 | |||||
Triamid Sphinx | Monster | Effect | Earth | Rock | 10 | 2500 | 2500 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx". | TDIL | 8/5/2016 |
True King Agnimazud, the Vanisher | Monster | Effect | Fire | Wyrm | 9 | 2900 | 1900 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher"once per turn. | TDIL | 8/5/2016 |
Tuning Gum | Monster | Tuner | Dark | Fiend | 1 | 400 | 1200 | You can target 1 face-up monster you control; that face-up monster is treated as aTuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation. | TDIL | 8/5/2016 |
Tyrant Red Dragon Archfiend | Monster | Synchro | Dark | Dragon | 10 | 3500 | 3000 | 2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. |
TDIL | 8/5/2016 |
Unified Front | Trap | Normal | Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. | TDIL | 8/5/2016 | |||||
Wrecker Panda | Monster | Effect | Earth | Beast | 2 | 800 | 800 | Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if it was a monster, this card gains ATK and DEF equal to the sent monster's Level x 200. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add to your hand the 1 monster in your Graveyard that has the lowest Level (your choice, if tied). | TDIL | 8/5/2016 |
Zap Mustung | Monster | Effect | Light | Thunder | 4 | 1600 | 1500 | Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn. | TDIL | 8/5/2016 |
Amulet Dragon | Monster | Fusion | Dark | Dragon | 8 | 2900 | 2500 | "Dark Magician" + 1 Dragon-Type monster. Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target. |
DRLG | 8/19/2016 |
Cipher Wing | Monster | Effect | Light | Machine | 4 | 1400 | 1200 | If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn. | DRL3 | 8/19/2016 |
Cyber Angel Benten | Monster | Ritual | Light | Fairy | 6 | 1800 | 1500 | You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand. | DRL3 | 8/19/2016 |
Cyber Angel Dakini | Monster | Ritual | Light | Fairy | 8 | 2700 | 2400 | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand. | DRL3 | 8/19/2016 |
Cyber Angel Idaten | Monster | Ritual | Light | Fairy | 6 | 1600 | 2000 | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF. | DRL3 | 8/19/2016 |
Cyber Petit Angel | Monster | Effect | Light | Fairy | 2 | 300 | 200 | If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. | DRL3 | 8/19/2016 |
Flower Cardian Lightshower | Monster | Synchro | Dark | Warrior | 8 | 3000 | 3000 | 1 Tuner + 3 non-Tuner monsters Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects; Skip the Draw Phase of your next turn. This card has its other effects negated until your opponent's next Standby Phase. |
DRL3 | 8/19/2016 |
Flower Cardian Paulownia | Monster | Effect | Dark | Warrior | 12 | 100 | 100 | While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card. | DRL3 | 8/19/2016 |
Flower Cardian Paulownia with Phoenix | Monster | Effect | Dark | Warrior | 12 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card. | DRL3 | 8/19/2016 |
Flower Cardian Pine | Monster | Effect | Dark | Warrior | 1 | 100 | 100 | If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card. | DRL3 | 8/19/2016 |
Flower Cardian Pine with Crane | Monster | Effect | Dark | Warrior | 1 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card. | DRL3 | 8/19/2016 |
Flower Cardian Willow | Monster | Effect | Dark | Warrior | 11 | 100 | 100 | While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summonmonsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card. | DRL3 | 8/19/2016 |
Flower Cardian Willow with Calligrapher | Monster | Tuner | Dark | Warrior | 11 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. | DRL3 | 8/19/2016 |
Flower Cardian Zebra Grass | Monster | Effect | Dark | Warrior | 8 | 100 | 100 | While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards. | DRL3 | 8/19/2016 |
Flower Cardian Zebra Grass with Moon | Monster | Effect | Dark | Warrior | 8 | 2000 | 2000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card. | DRL3 | 8/19/2016 |
Flower Gathering | Spell | Normal | Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters. | DRL3 | 8/19/2016 | |||||
Galaxy Stealth Dragon | Monster | Xyz | Dark | Dragon | 4 | 2000 | 1600 | 2 Level 4 Dragon-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. |
DRL3 | 8/19/2016 |
Galaxy-Eyes Cipher Dragon | Monster | Xyz | Light | Dragon | 8 | 3000 | 2500 | 2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon". |
DRL3 | 8/19/2016 |
Hand-Holding Genie | Monster | Effect | Dark | Fiend | 4 | 1000 | 1600 | Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control. | DRL3 | 8/19/2016 |
Machine Angel Ritual | Spell | Ritual | This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. | DRL3 | 8/19/2016 | |||||
Night Express Knight | Monster | Effect | Earth | Machine | 10 | 3000 | 3000 | Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. | DRL3 | 8/19/2016 |
Number 100: Numeron Dragon | Monster | Xyz | Light | Dragon | 1 | 0 | 0 | 2 "Number" Xyz monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card. |
DRL3 | 8/19/2016 |
Number 24: Dragulas the Vampiric Dragon | Monster | Xyz | Dark | Wyrm | 6 | 2400 | 2800 | 2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard. |
DRL3 | 8/19/2016 |
Number 45: Crumble Logos the Prophet of Demolition | Monster | Xyz | Earth | Zombie | 2 | 2200 | 0 | 2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. |
DRL3 | 8/19/2016 |
Number 51: Finisher the Strong Arm | Monster | Xyz | Earth | Rock | 3 | 2600 | 0 | 3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls. |
DRL3 | 8/19/2016 |
Number 59: Crooked Cook | Monster | Xyz | Fire | Warrior | 4 | 2300 | 200 | 2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard. |
DRL3 | 8/19/2016 |
Number 78: Number Archive | Monster | Xyz | Light | Spellcaster | 1 | 0 | 0 | 2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) |
DRL3 | 8/19/2016 |
Number 98: Antitopian | Monster | Xyz | Dark | Warrior | 4 | 2000 | 2500 | 2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn. |
DRL3 | 8/19/2016 |
Odd-Eyes Mirage Dragon | Monster | Pendulum | Dark | Dragon | 3 | 1200 | 600 | During either player's turn, while an "Odd-Eyes" card is in your Pendulum Zone: You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn. Pendulum Scale: 8 Pendulum Effect: Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon". |
DRL3 | 8/19/2016 |
Performapal Corn | Monster | Effect | Light | Beast-Warrior | 3 | 600 | 1000 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect). | DRL3 | 8/19/2016 |
Performapal Uni | Monster | Effect | Light | Beast-Warrior | 4 | 800 | 1500 | Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect). | DRL3 | 8/19/2016 |
Raidraptor - Blade Burner Falcon | Monster | Xyz | Dark | Winged Beast | 4 | 1000 | 1000 | 2 Level 4 Winged Beast-Type Monsters If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls. |
DRL3 | 8/19/2016 |
Raidraptor - Napalm Dragonius | Monster | Effect | Dark | Winged Beast | 4 | 1000 | 1000 | Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effectsnegated. | DRL3 | 8/19/2016 |
Red Nova | Monster | Tuner | Fire | Fairy | 1 | 0 | 0 | If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position. | DRL3 | 8/19/2016 |
Ritual Sanctuary | Spell | Field | You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. | DRL3 | 8/19/2016 | |||||
Scrum Force | Trap | Continuous | While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, also those monsters cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead. | DRL3 | 8/19/2016 | |||||
Snow Plow Hustle Rustle | Monster | Effect | Earth | Machine | 10 | 2500 | 3000 | When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters. | DRL3 | 8/19/2016 |
Special Schedule | Spell | Normal | Target 1 Machine-Type monster in your Graveyard with 3000 or more ATK; Special Summon that target in face-up Defense Position. You can only activate 1 "Special Schedule" per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand. | DRL3 | 8/19/2016 | |||||
The Blazing Mars | Monster | Effect | Fire | Pyro | 8 | 2600 | 2200 | While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars"once per turn. | DRL3 | 8/19/2016 |
The Despair Uranus | Monster | Effect | Light | Rock | 8 | 2900 | 2300 | When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. | DRL3 | 8/19/2016 |
The Grand Jupiter | Monster | Effect | Dark | Warrior | 8 | 2500 | 2000 | Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field. | DRL3 | 8/19/2016 |
The Suppression Pluto | Monster | Effect | Dark | Fiend | 8 | 2600 | 2000 | Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects. Take control of 1 monster your opponent controls. Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field. |
DRL3 | 8/19/2016 |
The Tripper Mercury | Monster | Effect | Water | Aqua | 8 | 2000 | 2000 | When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field, all monsters your opponent controls lose ATK equal to their original ATK. This card can make a secondattack during each Battle Phase. | DRL3 | 8/19/2016 |
Zushin the Sleeping Giant | Monster | Effect | Earth | Warrior | 10 | 0 | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only. | DRL3 | 8/19/2016 |
Number 93: Utopia Kaiser | Monster | Xyz | Light | Warrior | 12 | 2500 | 2000 | 2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects. |
YCSW | 8/28/2016 |
Aether, the Evil Empowering Dragon | Monster | Pendulum | Dark | Dragon | 6 | 2300 | 1600 | When this card is Normal Special Summoned: You can target 1 monster on the field; banish it. Pendulum Scale: 4 Pendulum Effect: Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. |
CT13 | 9/2/2016 |
D/D/D Flame King Genghis | Monster | Fusion | Fire | Fiend | 6 | 2000 | 1500 | 2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand. |
CT13 | 9/2/2016 |
D/D/D Gust King Alexander | Monster | Synchro | Wind | Fiend | 7 | 2500 | 2000 | 1 "D/D" Tuner + 1 or more non-Tuner monsters If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn. |
CT13 | 9/2/2016 |
Dragonox, the Empowered Warrior | Monster | Pendulum | Dark | Warrior | 4 | 1500 | 1500 | Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position. Pendulum Scale: 7 Pendulum Effect: When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. |
CT13 | 9/2/2016 |
Performapal Pendulum Sorcerer | Monster | Pendulum | Earth | Spellcaster | 4 | 1500 | 800 | If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. Pendulum Scale: 2 Pendulum Effect: If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). |
CT13 | 9/2/2016 |
Gagaga Head | Monster | Effect | Dark | Spellcaster | 6 | 2100 | 2000 | If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card. |
YZ09 | 9/6/2016 |
Dark Sanctuary | Spell | Field | If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. | DPRP | 9/16/2016 | |||||
Lullaby of Obedience | Spell | Normal | Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and applies 1 of these effects. Add it to the hand of the player who activated this card. The player who activated this card Special Summons it to their field in Attack Position, ignoring its Summoning conditions. |
DPRP | 9/16/2016 | |||||
Magnet Force | Trap | Normal | This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). | DPRP | 9/16/2016 | |||||
Magnet Reverse | Spell | Quick-Play | Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it. | DPRP | 9/16/2016 | |||||
Neutron Blast | Spell | Normal | Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. | DPRP | 9/16/2016 | |||||
Silent Burning | Spell | Quick-Play | During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand. | DPRP | 9/16/2016 | |||||
Silent Magician | Monster | Effect | Light | Spellcaster | 4 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions. | DPRP | 9/16/2016 |
Silent Paladin | Monster | Effect | Light | Fairy | 4 | 500 | 1500 | When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand. | DPRP | 9/16/2016 |
Silent Sword Slash | Spell | Quick-Play | Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. | DPRP | 9/16/2016 | |||||
Silent Swordsman | Monster | Effect | Light | Warrior | 4 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions. | DPRP | 9/16/2016 |
Tribute Burial | Spell | Normal | You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon). | DPRP | 9/16/2016 | |||||
Dark Burning Attack | Spell | Normal | If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls. | LDK2 | 10/7/2016 | |||||
Dark Burning Magic | Spell | Quick-Play | If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls. | LDK2 | 10/7/2016 | |||||
Eternal Soul | Trap | Continuous | Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand. |
LDK2 | 10/7/2016 | |||||
Obliterate!!! | Trap | Continuous | You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn. | LDK2 | 10/7/2016 | |||||
Rider of the Storm Winds | Monster | Tuner | Light | Dragon | 1 | 500 | 200 | You can target 1 Dragon-Type Normal Monster you control; equip this monster from your hand or your side of the field to that target. If the monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster would be destroyed, destroy this card instead. | LDK2 | 10/7/2016 |
The Legendary Exodia Incarnate | Monster | Effect | Dark | Spellcaster | 10 | ? | 0 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each. | LDK2 | 10/7/2016 |
Ties of the Brethren | Spell | Normal | Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | LDK2 | 10/7/2016 | |||||
Masked HERO Blast | Monster | Fusion | Wind | Warrior | 6 | 2200 | 1800 | Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monsteryour opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand. | JUMP | 10/15/2016 |
A-Assault Core | Monster | Union | Light | Machine | 4 | 1900 | 200 | Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand. | SDKS | 10/21/2016 |
A-to-Z-Dragon Buster Cannon | Monster | Fusion | Light | Machine | 10 | 4000 | 4000 | "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster" and "XYZ-Dragon Cannon"; Special Summon them. |
SDKS | 10/21/2016 |
ABC-Dragon Buster | Monster | Fusion | Light | Machine | 8 | 3000 | 2800 | "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect). |
SDKS | 10/21/2016 |
Alpha The Electromagnet Warrior | Monster | Effect | Earth | Rock | 3 | 1700 | 1100 | If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | SDMY | 10/21/2016 |
B-Buster Drake | Monster | Union | Light | Machine | 4 | 1500 | 1800 | Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand. | SDKS | 10/21/2016 |
Berserkion the Electromagna Warrior | Monster | Effect | Earth | Rock | 8 | 3000 | 2800 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. | SDMY | 10/21/2016 |
Beta The Electromagnet Warrior | Monster | Effect | Earth | Rock | 3 | 1500 | 1500 | If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | SDMY | 10/21/2016 |
C-Crush Wyvern | Monster | Union | Light | Machine | 4 | 1200 | 2000 | Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand. | SDKS | 10/21/2016 |
Dark Magic Inheritance | Spell | Quick-Play | Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. | SDMY | 10/21/2016 | |||||
Gamma The Electromagnet Warrior | Monster | Effect | Earth | Rock | 3 | 800 | 2000 | If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | SDMY | 10/21/2016 |
Heavy Mech Support Armor | Monster | Union | Light | Machine | 3 | 500 | 500 | When this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | SDKS | 10/21/2016 |
Imperion Magnum the Superconductive Battlebot | Monster | Fusion | Earth | Rock | 10 | 4000 | 4000 | "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. |
SDMY | 10/21/2016 |
Kuribohrn | Monster | Effect | Light | Fiend | 1 | 300 | 200 | At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them. | SDMY | 10/21/2016 |
Magnet Conversion | Trap | Normal | Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. | SDMY | 10/21/2016 | |||||
Magnetic Field | Spell | Field | If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. | SDMY | 10/21/2016 | |||||
Majesty with Eyes of Blue | Spell | Quick-Play | Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. | SDKS | 10/21/2016 | |||||
Union Hangar | Spell | Field | When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn. | SDKS | 10/21/2016 | |||||
Union Scramble | Trap | Normal | Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. | SDKS | 10/21/2016 | |||||
"A" Cell Recombination Device | Spell | Quick-Play | Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand. | INOV | 11/4/2016 | |||||
Amazing Pendulum | Spell | Normal | If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn. | INOV | 11/4/2016 | |||||
Aromaseraphy Angelica | Monster | Tuner | Light | Plant | 1 | 0 | 0 | During either player's turn: You can discard this card, then target 1 "Aroma" monsterin your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn. | INOV | 11/4/2016 |
Aromaseraphy Rosemary | Monster | Synchro | Light | Plant | 5 | 2000 | 900 | 1 Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn. |
INOV | 11/4/2016 |
Burnout | Trap | Normal | Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn. | INOV | 11/4/2016 | |||||
Caninetaur | Monster | Effect | Fire | Beast-Warrior | 3 | 1500 | 200 | Once per turn, if this card battles an opponent's monster, during damage calculation(in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. | INOV | 11/4/2016 |
Catalyst Field | Spell | Field | Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. | INOV | 11/4/2016 | |||||
Charming Resort Staff | Monster | Effect | Light | Fairy | 3 | 300 | 200 | When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand. | INOV | 11/4/2016 |
Chemicritter Carbo Crab | Monster | Gemini | Fire | Aqua | 2 | 700 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. During your Main Phase: You can send 1 Gemini monster from your Deck to the Graveyard, then add 1 Gemini monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn. |
INOV | 11/4/2016 |
Chemicritter Hydron Hawk | Monster | Gemini | Water | Winged Beast | 2 | 1400 | 700 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. You can discard 1 card, then target 1 Gemini monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn. |
INOV | 11/4/2016 |
Chemicritter Oxy Ox | Monster | Gemini | Wind | Beast | 2 | 0 | 2100 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. During your Main Phase: You can Special Summon 1 Gemini monster from your hand, and if you do, all Gemini monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn. |
INOV | 11/4/2016 |
Cipher Bit | Trap | Normal | Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed. | INOV | 11/4/2016 | |||||
Cipher Mirror Knight | Monster | Effect | Light | Warrior | 4 | 0 | 0 | When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn. | INOV | 11/4/2016 |
Cipher Twin Raptor | Monster | Effect | Light | Machine | 4 | 1600 | 800 | If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn. | INOV | 11/4/2016 |
Constellar Tempest | Spell | Continuous | During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material. | INOV | 11/4/2016 | |||||
Crystolic Potential | Spell | Field | All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. | INOV | 11/4/2016 | |||||
Crystron Ametrix | Monster | Synchro | Water | Machine | 5 | 2500 | 1500 | 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. |
INOV | 11/4/2016 |
Crystron Citree | Monster | Tuner | Water | Machine | 2 | 500 | 500 | During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn. | INOV | 11/4/2016 |
Crystron Entry | Trap | Normal | Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. | INOV | 11/4/2016 | |||||
Crystron Impact | Trap | Normal | Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect. | INOV | 11/4/2016 | |||||
Crystron Phoenix | Monster | Synchro | Water | Machine | 9 | 2800 | 2000 | 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it. |
INOV | 11/4/2016 |
Crystron Prasiortle | Monster | Effect | Water | Machine | 2 | 500 | 2000 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | INOV | 11/4/2016 |
Crystron Quan | Monster | Tuner | Water | Machine | 1 | 500 | 500 | During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn. | INOV | 11/4/2016 |
Crystron Quandax | Monster | Synchro | Water | Machine | 4 | 1800 | 2000 | 1 Tuner + 1 or more non-Tuner monsters During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. |
INOV | 11/4/2016 |
Crystron Rion | Monster | Tuner | Water | Machine | 3 | 500 | 500 | During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. | INOV | 11/4/2016 |
Crystron Rosenix | Monster | Effect | Water | Machine | 4 | 1800 | 1000 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. | INOV | 11/4/2016 |
Crystron Smiger | Monster | Effect | Water | Machine | 3 | 1000 | 1800 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn. | INOV | 11/4/2016 |
Crystron Thystvern | Monster | Effect | Water | Machine | 3 | 1500 | 1500 | You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn. | INOV | 11/4/2016 |
Cyber Angel Vrash | Monster | Ritual | Light | Fairy | 10 | 3000 | 2000 | You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card. | INOV | 11/4/2016 |
Dark Requiem Xyz Dragon | Monster | Xyz | Dark | Dragon | 5 | 3000 | 2500 | 3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your Graveyard. |
INOV | 11/4/2016 |
Darktellarknight Batlamyus | Monster | Xyz | Dark | Warrior | 4 | 2600 | 550 | 2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard. |
INOV | 11/4/2016 |
Denglong, First of the Yang Zing | Monster | Synchro | Light | Wyrm | 5 | 0 | 2800 | 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn. |
INOV | 11/4/2016 |
Dimensional Barrier | Trap | Normal | Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn. | INOV | 11/4/2016 | |||||
Dino-Sewing | Monster | Effect | Earth | Fiend | 4 | 0 | 0 | Cannot be destroyed by battle. If this card is targeted for an attack: It gains 1000 ATKand DEF. After damage calculation, if this card attacked: This increased ATK and DEF returns to 0. | INOV | 11/4/2016 |
Doki Doki | Monster | Effect | Earth | Rock | 2 | 500 | 500 | You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn. | INOV | 11/4/2016 |
Double Cipher | Trap | Normal | If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster. | INOV | 11/4/2016 | |||||
Dragon Core Hexer | Monster | Tuner | Dark | Dragon | 8 | 2300 | 3000 | Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place. | INOV | 11/4/2016 |
Fairy Tail - Sleeper | Monster | Effect | Light | Spellcaster | 4 | 1850 | 1000 | FLIP: You can Special Summon 1 monster from your hand. During either player's turn, when your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn. |
INOV | 11/4/2016 |
Flower Cardian Boardefly | Monster | Synchro | Dark | Warrior | 6 | 2000 | 2000 | 1 Tuner + 2 non-Tuner monsters If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard. |
INOV | 11/4/2016 |
Flower Cardian Clover with Boar | Monster | Effect | Dark | Warrior | 7 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. | INOV | 11/4/2016 |
Flower Cardian Maple with Deer | Monster | Effect | Dark | Warrior | 10 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard. | INOV | 11/4/2016 |
Flower Cardian Peony with Butterfly | Monster | Tuner | Dark | Warrior | 6 | 1000 | 1000 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. | INOV | 11/4/2016 |
Flower Stacking | Spell | Normal | Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. | INOV | 11/4/2016 | |||||
Fraud Freeze | Trap | Continuous | Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard. | INOV | 11/4/2016 | |||||
Fullmetalfoes Alkahest | Monster | Fusion | Fire | Psychic | 1 | 0 | 0 | 1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials. |
INOV | 11/4/2016 |
Fullmetalfoes Fusion | Spell | Quick-Play | Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. | INOV | 11/4/2016 | |||||
Graydle Combat | Trap | Counter | When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects; The activated effect becomes "Destroy that monster". Negate the activation, and if you do, destroy that card. |
INOV | 11/4/2016 | |||||
Graydle Slime Jr. | Monster | Tuner | Water | Aqua | 2 | 0 | 2000 | When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck. | INOV | 11/4/2016 |
Igknights Unite | Spell | Quick-Play | Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn. | INOV | 11/4/2016 | |||||
King's Synchro | Trap | Normal | When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) | INOV | 11/4/2016 | |||||
Mare Mare | Monster | Tuner | Water | Wyrm | 7 | 2100 | 1400 | Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn. | INOV | 11/4/2016 |
Metalfoes Mithrilium | Monster | Fusion | Fire | Psychic | 6 | 2600 | 1000 | 1 "Metalfoes" monster + 1 Pendulum Monster You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck. |
INOV | 11/4/2016 |
Meteor Black Comet Dragon | Monster | Fusion | Dark | Dragon | 8 | 3500 | 2000 | 1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it. |
INOV | 11/4/2016 |
Meteor Dragon Red-Eyes Impact | Monster | Gemini | Dark | Dragon | 6 | 1800 | 2000 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects. |
INOV | 11/4/2016 |
Nine Pillars of Yang Zing | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control. | INOV | 11/4/2016 | |||||
Paleozoic Dinomischus | Trap | Normal | Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | INOV | 11/4/2016 | |||||
Paleozoic Eldonia | Trap | Normal | Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | INOV | 11/4/2016 | |||||
Paleozoic Leanchoilia | Trap | Normal | Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | INOV | 11/4/2016 | |||||
Paleozoic Marrella | Trap | Normal | Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | INOV | 11/4/2016 | |||||
Paleozoic Opabinia | Monster | Xyz | Water | Aqua | 2 | 0 | 2400 | 2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn. |
INOV | 11/4/2016 |
Pandora's Jewelry Box | Monster | Pendulum | Dark | Wyrm | 4 | 1500 | 1500 | While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Pendulum Scale: 4 Pendulum Effect: While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone. |
INOV | 11/4/2016 |
Performapal Changeraffe | Monster | Pendulum | Earth | Beast | 1 | 100 | 500 | When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field. Pendulum Scale: 5 Pendulum Effect: When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). |
INOV | 11/4/2016 |
Performapal Flip Hippo | Monster | Effect | Earth | Beast | 3 | 800 | 800 | When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position. | INOV | 11/4/2016 |
Performapal Seal Eel | Monster | Pendulum | Water | Fish | 1 | 100 | 100 | When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation Pendulum Scale: 3 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field). |
INOV | 11/4/2016 |
Performapal Whim Witch | Monster | Pendulum | Dark | Spellcaster | 3 | 800 | 800 | This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster. Pendulum Scale: 4 Pendulum Effect: If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn. |
INOV | 11/4/2016 |
Poly-Chemicritter Dioxogre | Monster | Gemini | Dark | Fiend | 8 | 2800 | 200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. The Normal Summon of a Gemini monster cannot be negated. Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it. |
INOV | 11/4/2016 |
Poly-Chemicritter Hydragon | Monster | Gemini | Water | Dragon | 8 | 200 | 2800 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. When another Gemini monster is Normal Summoned: You can make that monster gain 500 ATK and DEF. If a Gemini monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead. |
INOV | 11/4/2016 |
Pot of Acquisitiveness | Spell | Quick-Play | Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn. | INOV | 11/4/2016 | |||||
Predaplant Flytrap | Monster | Effect | Dark | Plant | 2 | 400 | 800 | Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. | INOV | 11/4/2016 |
Predaplant Moray Nepenthes | Monster | Effect | Dark | Plant | 4 | 1600 | 1000 | This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. | INOV | 11/4/2016 |
Predaplant Squid Drosera | Monster | Effect | Dark | Plant | 2 | 800 | 400 | You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. | INOV | 11/4/2016 |
Present Card | Trap | Normal | Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn. | INOV | 11/4/2016 | |||||
PSY-Frame Accelerator | Trap | Continuous | Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand. | INOV | 11/4/2016 | |||||
PSY-Frame Multi-Threader | Monster | Effect | Light | Psychic | 6 | 0 | 2500 | This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn. | INOV | 11/4/2016 |
Qlife's End | Trap | Normal | Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster. | INOV | 11/4/2016 | |||||
Quarantine | Spell | Continuous | Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position. | INOV | 11/4/2016 | |||||
Raremetalfoes Bismugear | Monster | Pendulum | Fire | Psychic | 1 | 0 | 0 | If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. |
INOV | 11/4/2016 |
Red-Eyes Insight | Spell | Normal | Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. | INOV | 11/4/2016 | |||||
Saber Reflection | Spell | Quick-Play | When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn. | INOV | 11/4/2016 | |||||
Sauravis, the Ancient and Ascended | Monster | Ritual | Light | Dragon | 7 | 2600 | 2800 | You can Ritual Summon this card with "Sprite's Blessing". During either player's turn, when your opponent activates a card or effect that targets a monster you control: You can discard this card; negate the activation. During either player's turn, when your opponent would Special Summon a monster(s): You can return this card from your field to the hand; negate the Special Summon, and if you do, banish that monster(s). | INOV | 11/4/2016 |
Space Dragster | Trap | Continuous | Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone. | INOV | 11/4/2016 | |||||
Sprite's Blessing | Spell | Ritual | This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. | INOV | 11/4/2016 | |||||
SPYRAL Master Plan | Monster | Effect | Dark | Spellcaster | 7 | 1200 | 2800 | Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn. | INOV | 11/4/2016 |
SPYRAL MISSION - Assault | Spell | Continuous | Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand. | INOV | 11/4/2016 | |||||
SPYRAL Resort | Spell | Field | Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. | INOV | 11/4/2016 | |||||
Starving Venom Fusion Dragon | Monster | Fusion | Dark | Dragon | 8 | 2800 | 2000 | 2 DARK monsters on the field. except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 Special Summoned monster your opponent controls, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all Special Summoned monsters your opponent controls. |
INOV | 11/4/2016 |
Subterror Behemoth Burrowing | Trap | Normal | You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. | INOV | 11/4/2016 | |||||
Subterror Behemoth Stygokraken | Monster | Effect | Earth | Sea Serpent | 5 | 1400 | 2600 | FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
INOV | 11/4/2016 |
Subterror Behemoth Ultramafus | Monster | Effect | Earth | Pyro | 12 | 3000 | 1800 | FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. |
INOV | 11/4/2016 |
Subterror Nemesis Archer | Monster | Effect | Earth | Fairy | 3 | 1600 | 1400 | At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn. | INOV | 11/4/2016 |
Summon Gate | Trap | Continuous | Each player can Special Summon a maximum of 3 monsters from the Extra Deck per turn. | INOV | 11/4/2016 | |||||
Super Koi Koi | Spell | Normal | Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn. | INOV | 11/4/2016 | |||||
Superheavy Samurai Ninja Sarutobi | Monster | Synchro | Earth | Machine | 8 | 2000 | 2800 | 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. |
INOV | 11/4/2016 |
Superheavy Samurai Soulpeacemaker | Monster | Effect | Earth | Machine | 1 | 0 | 0 | You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn. | INOV | 11/4/2016 |
Tellarknight Genesis | Spell | Quick-Play | Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control. | INOV | 11/4/2016 | |||||
The Phantom Knights' Rank-Up-Magic Launch | Spell | Quick-Play | During the Main Phase: Target 1 DARK Xyz Monster you control with no Xyz Materials; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Main Phase: You can banish this card from your Graveyard, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as Xyz Material. | INOV | 11/4/2016 | |||||
Toadally Awesome | Monster | Xyz | Water | Aqua | 2 | 2200 | 0 | 2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand. |
INOV | 11/4/2016 |
Torque Tune Gear | Monster | Union | Light | Machine | 1 | 0 | 0 | Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK and DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. | INOV | 11/4/2016 |
True King Bahrastos, the Fathomer | Monster | Effect | Water | Wyrm | 9 | 1800 | 3000 | If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn. | INOV | 11/4/2016 |
Vermillion Dragon Mech | Monster | Synchro | Fire | Machine | 9 | 2700 | 1800 | 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. |
INOV | 11/4/2016 |
Vola-Chemicritter Methydraco | Monster | Xyz | Fire | Beast-Warrior | 8 | 3000 | 3000 | 2 Level 8 Gemini monsters When this card is Xyz Summoned: You can target 1 Gemini monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini monsters you control for attacks, also your opponent cannot target Gemini monsters you control with card effects. When a Gemini monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice). |
INOV | 11/4/2016 |
Yokotuner | Monster | Tuner | Earth | Beast | 1 | 800 | 600 | When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated. | INOV | 11/4/2016 |
Abyss Actor - Evil Heel | Monster | Pendulum | Dark | Fiend | 8 | 3000 | 2000 | If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Setthat card. Pendulum Scale: 1 Pendulum Effect: Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). |
DESO | 11/18/2016 |
Abyss Actor - Extras | Monster | Pendulum | Dark | Fiend | 1 | 100 | 100 | You can Tribute this card; place 1 "Abyss Actor" Pendulum Monsterfrom your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn. Pendulum Scale: 3 Pendulum Effect: If your opponent controls a monster: You can Special Summonthis card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. |
DESO | 11/18/2016 |
Abyss Actor - Funky Comedian | Monster | Pendulum | Dark | Fiend | 1 | 300 | 200 | If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn. Pendulum Scale: 8 Pendulum Effect: Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). |
DESO | 11/18/2016 |
Abyss Actor - Leading Lady | Monster | Pendulum | Dark | Fiend | 4 | 1500 | 1000 | Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell Card directly from your Deck. Pendulum Scale: 2 Pendulum Effect: Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: Yo |
DESO | 11/18/2016 |
Abyss Actor - Sassy Rookie | Monster | Pendulum | Dark | Fiend | 4 | 1700 | 1000 | The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target1 Level 4 or lower monster your opponent controls; destroy it. Pendulum Scale: 2 Pendulum Effect: If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
DESO | 11/18/2016 |
Abyss Actor - Superstar | Monster | Pendulum | Dark | Fiend | 7 | 2500 | 1800 | When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell Card directly from your Deck, but it is sent to the Graveyard during the End Phase. Pendulum Scale: 3 Pendulum Effect: Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell Card in your Graveyard; add it to your hand. |
DESO | 11/18/2016 |
Abyss Actor - Wild Hope | Monster | Pendulum | Dark | Fiend | 4 | 1600 | 1200 | Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. Pendulum Scale: 2 Pendulum Effect: Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). |
DESO | 11/18/2016 |
Abyss Actors Back Stage | Trap | Normal | If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn. | DESO | 11/18/2016 | |||||
Abyss Prop - Wild Wagon | Spell | Continuous | The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monsterin your Extra Deck: You can return all cards your opponent controls to the hand. | DESO | 11/18/2016 | |||||
Abyss Script - Fantasy Magic | Spell | Normal | Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck. | DESO | 11/18/2016 | |||||
Abyss Script - Fire Dragon's Lair | Spell | Normal | Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn. | DESO | 11/18/2016 | |||||
Abyss Script - Opening Ceremony | Spell | Normal | Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn. | DESO | 11/18/2016 | |||||
Abyss Script - Rise of the Abyss King | Spell | Normal | Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monsterin your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spell Cards with different names from your Deck to your hand. | DESO | 11/18/2016 | |||||
Banishment of the Darklords | Spell | Normal | Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. | DESO | 11/18/2016 | |||||
D Cubed | Monster | Effect | Dark | Machine | 1 | 0 | 0 | If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or Graveyard, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the Graveyard. |
DESO | 11/18/2016 |
D-Fusion | Trap | Normal | Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you controlas Fusion Materials, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Materials for a Fusion Summon using this card's effect. | DESO | 11/18/2016 | |||||
Darklord Amdusc | Monster | Effect | Dark | Fairy | 6 | 1800 | 2800 | You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. | DESO | 11/18/2016 |
Darklord Contact | Spell | Normal | Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn. | DESO | 11/18/2016 | |||||
Darklord Enchantment | Trap | Normal | Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | DESO | 11/18/2016 | |||||
Darklord Ixchel | Monster | Effect | Dark | Fairy | 10 | 2500 | 2900 | You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon"Darklord Ixchel(s)" once per turn. | DESO | 11/18/2016 |
Darklord Morningstar | Monster | Effect | Dark | Fairy | 11 | 3000 | 3000 | Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect. | DESO | 11/18/2016 |
Darklord Nasten | Monster | Effect | Dark | Fairy | 7 | 2600 | 2600 | You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. | DESO | 11/18/2016 |
Darklord Rebellion | Trap | Normal | Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn. | DESO | 11/18/2016 | |||||
Darklord Tezcatlipoca | Monster | Effect | Dark | Fairy | 9 | 2800 | 2100 | If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn. | DESO | 11/18/2016 |
Destiny HERO - Celestial | Monster | Effect | Dark | Warrior | 4 | 1600 | 1400 | When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. | DESO | 11/18/2016 |
Destiny HERO - Dark Angel | Monster | Effect | Dark | Warrior | 1 | 0 | 0 | If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck. | DESO | 11/18/2016 |
Destiny HERO - Decider | Monster | Effect | Dark | Warrior | 4 | 1600 | 1000 | Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn. During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0. |
DESO | 11/18/2016 |
Destiny HERO - Drilldark | Monster | Effect | Dark | Warrior | 4 | 1600 | 1200 | If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. | DESO | 11/18/2016 |
Destiny HERO - Dynatag | Monster | Effect | Dark | Warrior | 5 | 1000 | 1000 | During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn. | DESO | 11/18/2016 |
Destiny HERO - Dystopia | Monster | Fusion | Dark | Warrior | 8 | 2800 | 2400 | 2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your Graveyard; inflict damage to your opponent equal to that target's ATK. During either player's turn, if this card's current ATK is different from its original ATK (except during the Damage Step): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn. |
DESO | 11/18/2016 |