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Chaos Format
US National Championship - June 2003
Search Results: 1397

Image Card Text
3-Hump Lacooda Monster Effect Earth Beast 3 500 1500 If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
4-Starred Ladybug of Doom Monster Effect Wind Insect 3 800 1200 Flip: Destroy all face-up Level 4 monsters on your opponent's side of the field.
7 Spell Continuous When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
7 Colored Fish Monster Normal Water Fish 4 1800 800 A rare rainbow fish that has never been caught by mortal man
7 Completed Spell Equip A Machine-Type monster equipped with this card increases either its Attack or Defense by 700 points. You cannot change your choice as long as this card remains face-up on the Field.
8-Claws Scorpion Monster Effect Dark Insect 2 300 200 Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
A Cat of Ill Omen Monster Effect Dark Beast 2 500 300 FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Trap Card to your hand instead.
A Deal with Dark Ruler Spell Quick-Play (This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn; Special Summon 1 "Berserk Dragon" from your hand or Deck.
A Feint Plan Trap Normal A player cannot attack face-down monsters during this turn.
A Hero Emerges Trap Normal When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
A Legendary Ocean Spell Field This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
A Man with Wdjat Monster Effect Dark Spellcaster 4 1600 1600 When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
A Wingbeat of Giant Dragon Spell Normal Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
Absorbing Kid from the Sky Monster Effect Light Fairy 4 1300 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
Acid Trap Hole Trap Normal Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
Acrobat Monkey Monster Normal Earth Machine 3 1000 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Adhesion Trap Hole Trap Normal When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
After the Struggle Spell Normal This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Agido Monster Effect Earth Fairy 4 1500 1300 When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Airknight Parshath Monster Effect Light Fairy 5 1900 1400 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card.
Aitsu Monster Normal Fire Fairy 5 100 100 He seems to be very unreliable, but he might have incredible potential.
Alpha the Magnet Warrior Monster Normal Earth Rock 4 1400 1700 Alpha, Beta, and Gamma meld as one to form a powerful monster.
Altar for Tribute Trap Normal Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
Amazoness Archer Monster Effect Earth Warrior 4 1400 1000 You can Tribute 2 monsters to inflict 1200 damage to your opponent.
Amazoness Archers Trap Normal Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters.
Amazoness Blowpiper Monster Effect Earth Warrior 3 800 1500 Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
Amazoness Fighter Monster Effect Earth Warrior 4 1500 1300 You take no battle damage from attacks involving this card.
Amazoness Paladin Monster Effect Earth Warrior 4 1700 300 This card gains 100 ATK for each "Amazoness" monster you control.
Amazoness Spellcaster Spell Normal Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
Amazoness Swords Woman Monster Effect Earth Warrior 4 1500 1600 Your opponent takes all Battle Damage that you would have taken from a battle involving this card.
Amazoness Tiger Monster Effect Earth Beast 4 1100 1500 You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.
Ameba Monster Effect Water Aqua 1 300 350 When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
Amphibian Beast Monster Normal Water Fish 6 2400 2000 On land or in the sea, the speed of this monster is unmatchable.
Amphibious Bugroth MK-3 Monster Effect Water Machine 4 1500 1300 While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.
Amplifier Spell Equip Equip only to "Jinzo". While this card is equipped, the equipped monster's effect does not negate the effects of its controller's Trap Cards. When this card is removed from the field, destroy the equipped monster. This card's activation and effect cannot be negated.
An Owl of Luck Monster Effect Wind Winged Beast 2 300 500 FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Ancient Brain Monster Normal Dark Fiend 3 1000 700 A fallen fairy that is powerful in the dark.
Ancient Elf Monster Normal Light Spellcaster 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Ancient Lizard Warrior Monster Normal Earth Reptile 4 1400 1100 Before the dawn of time, this lizard warrior reigned supreme.
Ancient One of the Deep Forest Monster Normal Earth Beast 6 1800 1900 This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
Ancient Telescope Spell Normal See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
Ansatsu Monster Normal Earth Warrior 5 1700 1200 A silent and deadly warrior specializing in assassinations.
Ante Spell Normal Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
Anti Raigeki Trap Normal When your opponent activates Raigeki", all of your opponent's monsters are destroyed in place of your own."
Anti-Aircraft Flower Monster Effect Earth Plant 3 0 1600 By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
Anti-Spell Trap Counter Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
Anti-Spell Fragrance Trap Continuous Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
Apprentice Magician Monster Effect Dark Spellcaster 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
Appropriate Trap Continuous Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
Aqua Chorus Trap Continuous If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by 500 points.
Aqua Madoor Monster Normal Water Spellcaster 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Aqua Spirit Monster Effect Water Aqua 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
Arcane Archer of the Forest Monster Effect Earth Warrior 3 900 1400 While there is a Plant-Type monster on your side of the field, this card cannot be attacked. By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell or Trap Card on the field.
Archfiend Soldier Monster Normal Dark Fiend 4 1900 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Archfiend's Oath Spell Continuous Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard.
Archfiend's Roar Trap Normal Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
Archlord Zerato Monster Effect Light Fairy 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, by discarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy all monsters on your opponent's side of the field. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied."
Armaill Monster Normal Earth Warrior 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
Armed Ninja Monster Effect Earth Warrior 1 300 300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Armor Break Trap Counter Negate the activation of an Equip Spell card and destroy it.
Armor Exe Monster Effect Light Rock 4 2400 1400 This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
Armored Glass Trap Normal You can activate this card when a monster is equpped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
Armored Lizard Monster Normal Earth Reptile 4 1500 1200 A lizard with a very tough hide and a vicious bite.
Armored Starfish Monster Normal Water Aqua 4 850 1400 A bluish starfish with a solid hide capable of fending off attacks.
Armored Zombie Monster Normal Dark Zombie 3 1500 0 This warrior blindly swings a deadly blade with devastating force.
Array of Revealing Light Spell Normal Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
Arsenal Bug Monster Effect Earth Insect 3 2000 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
Arsenal Robber Trap Normal Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
Arsenal Summoner Monster Effect Wind Spellcaster 4 1600 1600 FLIP: Add 1 card that includes "Guardian" in its card name from your Deck to your hand. You cannot add "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Asura Priest Monster Effect Spirit Light Fairy 4 1700 1200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster.
Aswan Apparition Monster Effect Dark Fiend 3 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
Atomic Firefly Monster Effect Light Insect 1 100 200 When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
Attack and Receive Trap Normal You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive" card in your Graveyard."
Autonomous Action Unit Spell Equip Pay 1500 Life Points to target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
Avatar of The Pot Monster Effect Earth Rock 3 1200 1300 By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.
Axe of Despair Spell Equip (This card is always treated as an "Archfiend" card.)The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; return this card to the top of the Deck.
Axe Raider Monster Normal Earth Warrior 4 1700 1150 An axe-wielding monster of tremendous strength and agility.
B. Skull Dragon Monster Fusion Normal Dark Dragon 9 3200 2500 "Summoned Skull" + "Red-Eyes B. Dragon"
Baby Dragon Monster Normal Wind Dragon 3 1200 700 Much more than just a child, this dragon is gifted with untapped power.
Backfire Trap Continuous When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
Backup Soldier Trap Normal You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.
Bad Reaction to Simochi Trap Continuous As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
Bait Doll Spell Normal Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). Then shuffle the Deck.
Balloon Lizard Monster Effect Earth Reptile 4 500 1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
Banisher of the Light Monster Effect Light Fairy 3 100 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
Banner of Courage Spell Continuous During your Battle Phase only, all face-up monsters you control gain 200 ATK.
Bark of Dark Ruler Trap Normal You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn.
Baron of the Fiend Sword Monster Normal Dark Fiend 4 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
Barrel Behind the Door Trap Counter You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.
Barrel Dragon Monster Effect Dark Machine 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
Basic Insect Monster Normal Earth Insect 2 500 700 Usually found traveling in swarms, this creature's ideal environment is the forest.
Battle Footballer Monster Normal Fire Machine 4 1000 2100 A cyborg with high defense power. Originally it was invented for a football machine.
Battle Ox Monster Normal Earth Beast-Warrior 4 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe.
Battle Steer Monster Normal Earth Beast-Warrior 5 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
Battle-Scarred Trap Continuous Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
Bazoo the Soul-Eater Monster Effect Earth Beast 4 1600 900 Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
Bean Soldier Monster Normal Earth Plant 4 1400 1300 A plant-warrior that attacks with seeds and sword.
Beast Fangs Spell Equip A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
Beast of Talwar Monster Normal Dark Fiend 6 2400 2150 Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
Beastking of the Swamps Monster Effect Water Aqua 4 1000 1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
Beautiful Headhuntress Monster Normal Earth Warrior 4 1600 800 A vicious creature that has decapitated numerous enemy monsters.
Beaver Warrior Monster Normal Earth Beast-Warrior 4 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie.
Beckoning Light Trap Normal Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand.
Begone, Knave! Trap Continuous If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand.
Berserk Dragon Monster Effect Dark Zombie 8 3500 0 Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
Berserk Gorilla Monster Effect Earth Beast 4 2000 1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.
Beta the Magnet Warrior Monster Normal Earth Rock 4 1700 1600 Alpha, Beta, and Gamma meld as one to form a powerful monster.
Bickuribox Monster Fusion Normal Dark Fiend 7 2300 2000 "Crass Clown" + "Dream Clown"
Big Bang Shot Spell Equip The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
Big Burn Trap Normal You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
Big Eye Monster Effect Dark Fiend 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
Big Koala Monster Normal Earth Beast 7 2700 2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
Bio-Mage Monster Normal Light Fairy 3 1150 1000 A mysterious priest created as a result of the latest advances in biotechnology.
Birdface Monster Effect Wind Winged Beast 4 1600 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck."
Bite Shoes Monster Effect Dark Fiend 2 500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
Black Illusion Ritual Spell Ritual This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more.
Black Luster Ritual Spell Ritual This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
Black Luster Soldier Monster Ritual Normal Earth Warrior 8 3000 2500 This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual".
Black Luster Soldier - Envoy of the Beginning Monster Effect Light Warrior 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect.
During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Black Pendant Spell Equip The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
Black Tyranno Monster Effect Earth Dinosaur 7 2600 1800 If you opponent Controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
Blackland Fire Dragon Monster Normal Dark Dragon 4 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
Bladefly Monster Effect Wind Insect 2 600 700 As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points.
Blast Held by a Tribute Trap Normal You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
Blast Juggler Monster Effect Fire Machine 3 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
Blast with Chain Trap Normal Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
Blasting the Ruins Trap Normal You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
Blazing Inpachi Monster Normal Fire Pyro 4 1850 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
Blessings of the Nile Spell Continuous Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
Blind Destruction Trap Continuous During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is 6", destroy all face-up Level 6 or higher monsters on the field.)"
Blindly Loyal Goblin Monster Effect Earth Warrior 4 1800 1500 As long as this card remains face-up on the field, control of this card cannot switch.
Block Attack Spell Normal Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
Blowback Dragon Monster Effect Dark Machine 6 2300 1200 Once per turn, you can toss a coin 3 times. If at least 2 of the results are Heads, destroy 1 card your opponent controls.
Blue Medicine Spell Normal Increase your Life Points by 400 points.
Blue-Eyes Toon Dragon Monster Effect Toon Light Dragon 8 3000 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
Blue-Eyes White Dragon Monster Normal Light Dragon 8 3000 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Blue-Winged Crown Monster Normal Wind Winged Beast 4 1600 1200 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.
Boar Soldier Monster Effect Earth Beast-Warrior 4 2000 500 If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.
Bombardment Beetle Monster Effect Wind Insect 2 400 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
Boneheimer Monster Normal Water Aqua 3 850 400 This monster wanders the seas, sucking dry any creatures it may encounter.
Book of Life Spell Normal Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position.
Book of Secret Arts Spell Equip A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Book of Taiyou Spell Normal Flip 1 face-down monster on the field into face-up Attack Position.
Bottom Dweller Monster Normal Water Fish 5 1650 1700 This is one sea creature whose wrath is something monsters fear to face.
Bottomless Shifting Sand Trap Continuous At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
Bowganian Monster Effect Dark Machine 3 1300 1000 During each of your Standby Phases, inflict 600 damage to your opponent.
Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
Bubble Crash Trap Normal This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
Bubonic Vermin Monster Effect Earth Beast 3 900 600 FLIP: You can take 1 Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled."
Burning Algae Monster Effect Fire Pyro 3 500 1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
Burning Beast Monster Effect Union Fire Pyro 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Freezing Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Burning Land Spell Continuous Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
Burning Spear Spell Equip A Fire monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Burst Breath Trap Normal Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK.
Burst Stream of Destruction Spell Normal If you control a face-up "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.
Buster Blader Monster Effect Earth Warrior 7 2600 2300 This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
Buster Rancher Spell Equip Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
Butterfly Dagger - Elma Spell Equip Increase the ATK of a monster equipped with this card by 300 points. When this card is equipped to a monster, and is destroyed and sent to the Graveyard, this card can be returned to the owner's hand.
Byser Shock Monster Effect Dark Fiend 5 800 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.
Call of the Grave Trap Normal You can activate this card when your opponent activates Monster Reborn". Negate the effect of "Monster Reborn"."
Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Call of the Mummy Spell Continuous Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
Cannon Soldier Monster Effect Dark Machine 4 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
Cannonball Spear Shellfish Monster Effect Water Aqua 2 1000 1000 While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
Card Destruction Spell Normal Each player discards their entire hand, then draws the same number of cards they discarded.
Card of Safe Return Spell Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
Card Shuffle Spell Continuous Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
Castle of Dark Illusions Monster Effect Dark Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Castle Walls Trap Normal Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
Cat's Ear Tribe Monster Effect Earth Beast-Warrior 1 200 100 The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
Catapult Turtle Monster Effect Water Aqua 5 1000 2000 You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Cave Dragon Monster Effect Wind Dragon 4 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.
Ceasefire Trap Normal Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
Celtic Guardian Monster Normal Earth Warrior 4 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Ceremonial Bell Monster Effect Light Spellcaster 3 0 1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
Cestus of Dagla Spell Equip You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
Chain Destruction Trap Normal Activate only when a monster with 2000 ATK or less is Summoned. Destroy all monsters with the same name in its controller's hand and Deck.
Chain Disappearance Trap Normal When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
Chain Energy Spell Continuous Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.
Change of Heart Spell Normal Target 1 monster your opponent controls; take control of it until the End Phase.
Chaos Command Magician Monster Effect Light Spellcaster 6 2400 1900 Negate the effect of a Monster Card that targets this 1 card.
Chaos Emperor Dragon - Envoy of the End Monster Effect Dark Dragon 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can pay 1000 Life Points; send all cards in both players' hands and on the field to the Graveyard, then inflict 300 damage to your opponent for each card sent to the Graveyard by this effect.
Chaos End Spell Normal You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
Chaos Greed Spell Normal You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
Chaos Necromancer Monster Effect Dark Fiend 1 0 0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points.
Chaos Sorcerer Monster Effect Dark Spellcaster 6 2300 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
Chaosrider Gustaph Monster Effect Wind Warrior 4 1400 1500 Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.
Charm of Shabti Monster Effect Earth Rock 1 100 100 Discard this card from your hand. Until the End Phase, make the Battle Damage to monsters that include "Gravekeeper's" in their card name 0.
Charubin the Fire Knight Monster Fusion Normal Fire Pyro 3 1100 800 "Monster Egg" + "Hinotama Soul"
Checkmate Spell Normal Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
Chopman the Desperate Outlaw Monster Effect Dark Zombie 3 1100 500 When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
Chorus of Sanctuary Spell Field Increase the DEF of all Defense Position monsters by 500 points.
Chosen One Spell Normal Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.
Cipher Soldier Monster Effect Earth Machine 3 1350 1800 During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only.
Claw Reacher Monster Normal Dark Fiend 3 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent.
Coach Goblin Monster Effect Earth Fiend 4 1200 1500 While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
Cobra Jar Monster Effect Earth Reptile 2 600 300 FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Cobraman Sakuzy Monster Effect Earth Reptile 3 800 400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
Cockroach Knight Monster Effect Earth Insect 3 800 900 When this card has been sent to the Graveyard, it is returned to the top of your deck.
Cocoon of Evolution Monster Effect Earth Insect 3 0 2000 You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
Coffin Seller Trap Continuous Each time Monster Card(s) are sent to your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.
Cold Wave Spell Normal This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Collected Power Trap Normal Target 1 face-up monster on the field, equip it with all Equip Magic Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
Combination Attack Spell Quick-Play During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Commencement Dance Spell Ritual This card is used to Ritual Summoned "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.
Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand.
Confiscation Spell Normal Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it, and discard that card.
Continuous Destruction Punch Spell Continuous If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
Contract with Exodia Spell Normal You can only activate this card when you have Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand."
Contract with the Abyss Spell Ritual This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
Contract with the Dark Master Spell Ritual This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
Convulsion of Nature Spell Continuous As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
Corroding Shark Monster Normal Dark Zombie 3 1100 700 A zombie shark that can deliver its lethal curse with a spell.
Cosmo Queen Monster Normal Dark Spellcaster 8 2900 2450 Queen of the galaxies and mistress of the stars.
Cost Down Spell Normal Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
Crab Turtle Monster Ritual Normal Water Aqua 8 2550 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute form your Field or your hand.
Crass Clown Monster Effect Dark Fiend 4 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
Crawling Dragon Monster Normal Earth Dragon 5 1600 1400 This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with.
Crawling Dragon #2 Monster Normal Earth Dinosaur 4 1600 1200 A powerful dragon with teeth that can grind almost anything to dust.
Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Crimson Ninja Monster Effect Earth Warrior 1 300 300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and look at the card. If it is a Trap Card, destroy it. If it is a Spell Card, return it to its original position.
Crimson Sentry Monster Effect Fire Warrior 4 1500 1200 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
Cure Mermaid Monster Normal Water Fish 4 1500 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
Curse of Aging Trap Normal Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.
Curse of Anubis Trap Normal All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their battle positions cannot be changed, except with a card effect.
Curse of Darkness Trap Continuous Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.
Curse of Dragon Monster Normal Dark Dragon 5 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack.
Curse of Fiend Spell Normal Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effects of a Magic, Trap, or Effect Monster Card. You can activate this card only during your Standby Phase.
Curse of Royal Trap Counter Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Curse of the Masked Beast Spell Ritual This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.
Cursed Seal of the Forbidden Spell Trap Counter Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
Cyber Falcon Monster Normal Wind Machine 4 1400 1200 A jet-powered hawk that travels at the speed of sound.
Cyber Jar Monster Effect Dark Rock 3 900 900 FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Cyber Raider Monster Effect Dark Machine 4 1400 1000 When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects:
Select 1 Equip Card equipped to 1 monster on the field and destroy it.
Select 1 Equip Card equipped to 1 monster on the field and equip it to this card.
Cyber Saurus Monster Fusion Normal Earth Machine 5 1800 1400 "Blast Juggler" + "Two-Headed King Rex"
Cyber Soldier of the Darkworld Monster Normal Dark Machine 4 1400 1200 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors.
Cyclon Laser Spell Equip You can only equip this card to Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
D. Human Monster Normal Earth Warrior 4 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
D. Tribe Trap Normal All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
D.D. Borderline Spell Continuous While there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase.
D.D. Crazy Beast Monster Effect Earth Beast 3 1400 1400 A monster that this card destroys as a result of battle is removed from play.
D.D. Designator Spell Normal Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.
D.D. Scout Plane Monster Effect Dark Machine 2 800 1200 If this card is removed from play, Special Summon it in face-up Attack Position during the End Phase of this turn.
D.D. Trainer Monster Normal Dark Fiend 1 100 2000 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Dancing Elf Monster Normal Wind Fairy 1 300 200 An elf that dances across the sky with wings of razor-sharp blades.
Dancing Fairy Monster Effect Wind Fairy 4 1700 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
Dark Assailant Monster Normal Dark Zombie 4 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land.
Dark Balter the Terrible Monster Fusion Effect Dark Fiend 5 2000 1200 "Possessed Dark Soul" + "Frontier Wiseman"
A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Dark Bat Monster Normal Wind Winged Beast 3 1000 1000 Bats from the netherworld that use their hyper senses to detect their enemies.
Dark Blade Monster Normal Dark Warrior 4 1800 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Dark Cat with White Tail Monster Effect Earth Beast 2 800 500 FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
Dark Coffin Trap Normal When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
Discard 1 random card in their hand.
Select 1 monster on their side of the field and destroy it.
Dark Core Spell Normal Discard 1 card. Remove from play 1 face-up monster.
Dark Designator Spell Normal Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
Dark Driceratops Monster Effect Earth Dinosaur 6 2400 1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Dark Dust Spirit Monster Effect Earth Zombie 6 2200 1800 This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters.
Dark Elf Monster Effect Dark Spellcaster 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
Dark Energy Spell Equip A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
Dark Flare Knight Monster Fusion Effect Dark Warrior 6 2200 800 "Dark Magician" + "Flame Swordsman"
Any damage to this card's controller caused as a result of battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.
Dark Gray Monster Normal Earth Beast 3 800 900 Entirely gray, this beast has rarely been seen by mortal eyes.
Dark Hole Spell Normal Destroy all monsters on the field.
Dark Jeroid Monster Effect Dark Fiend 4 1200 1500 When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Dark King of the Abyss Monster Normal Dark Fiend 3 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark.
Dark Magic Attack Spell Normal Activate only while you control a face-up "Dark Magician". Destroy all Spell and Trap Cards your opponent controls.
Dark Magician Monster Normal Dark Spellcaster 7 2500 2100 The ultimate wizard in terms of attack and defense.
Dark Magician Girl Monster Effect Dark Spellcaster 6 2000 1700 This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in any Graveyard.
Dark Magician of Chaos Monster Effect Dark Spellcaster 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
Dark Master - Zorc Monster Ritual Effect Dark Fiend 8 2700 1500 You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll 1 six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Dark Mirror Force Trap Normal You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play.
Dark Necrofear Monster Effect Dark Fiend 8 2200 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
Dark Paladin Monster Fusion Effect Dark Spellcaster 8 2900 2400 "Dark Magician" + "Buster Blader"
This card cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, you can discard 1 card to negate the activation of a Spell Card and destroy it. This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard.
Dark Room of Nightmare Spell Continuous Each time damage, except Battle Damage, is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".
Dark Ruler Ha Des Monster Effect Dark Fiend 6 2450 1600 This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control.
Dark Sage Monster Effect Dark Spellcaster 9 2800 3200 Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
Dark Scorpion - Chick the Yellow Monster Effect Dark Warrior 3 1000 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Target 1 card on the field; return that target to the hand.
Look at the top card of their Deck, then return it to the top or bottom of the Deck.
Dark Scorpion - Cliff the Trap Remover Monster Effect Dark Warrior 3 1200 1000 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Target 1 Spell/Trap Card on the field; destroy that target.
Send the top 2 cards of their Deck to the Graveyard.
Dark Scorpion - Gorg the Strong Monster Effect Dark Warrior 5 1800 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Target 1 monster your opponent controls; return that target to the top of the Deck.
Send the top card of their Deck to the Graveyard.
Dark Scorpion - Meanae the Thorn Monster Effect Dark Warrior 4 1000 1800 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Add 1 "Dark Scorpion" card from your Deck to your hand.
Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.
Dark Scorpion Burglars Monster Effect Dark Warrior 4 1000 1000 When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
Dark Scorpion Combination Trap Normal You can only activate this card when there are Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points."
Dark Snake Syndrome Spell Continuous Inflict damage to both players' Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled during each of your following Standby Phases.
Dark Spirit of the Silent Trap Normal This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position change it to Attack Position.
Dark Titan of Terror Monster Normal Dark Fiend 4 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
Dark Witch Monster Normal Light Fairy 5 1800 1700 A popular creature in mythology that delivers fatal attacks with a sharp spear.
Dark Zebra Monster Effect Earth Beast 4 1800 400 If this is the only card you control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
Dark-Piercing Light Spell Normal Flip all face-down monsters on your opponent's side of the field face-up.
Darkbishop Archfiend Monster Effect Water Fiend 3 300 1400 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
Darkfire Dragon Monster Fusion Normal Dark Dragon 4 1500 1250 "Firegrass" + "Petit Dragon"
Darkfire Soldier #1 Monster Normal Fire Pyro 4 1700 1150 An explosive expert from a special elite force.
Darkfire Soldier #2 Monster Normal Fire Pyro 4 1700 1100 A warrior who gained immeasurable power from the heart of a volcano.
Darklord Marie Monster Effect Dark Fiend 5 1700 1200 Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
Darkness Approaches Spell Normal Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.
Darkworld Thorns Monster Normal Earth Plant 3 1200 900 A thorny plant found in the darklands that wraps its body around any unwary travelers.
De-Fusion Spell Quick-Play Select 1 face-up Fusion Monster on the field and return it to the Extra Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them.
De-Spell Spell Normal Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Deal of Phantom Trap Normal Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated.
Deapsea Shark Monster Fusion Normal Water Fish 5 1900 1600 "Bottom Dweller" + "Tongyo"
Decayed Commander Monster Effect Earth Zombie 4 1000 1500 When this card is Normal Summoned successfully, you can Special Summon 1 Zombie Tiger" from your hand. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
Dedication through Light and Darkness Spell Quick-Play You can only activate this card by Tributing 1 "Dark Magician" on your side of the field. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.
Deepsea Warrior Monster Effect Water Warrior 5 1600 1800 As long as Umi" is face-up on the field, this card is unaffected by any Spell Cards."
Delinquent Duo Spell Normal Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.
Delta Attacker Spell Normal You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
Demotion Spell Equip Downgrade the monster equipped with this card by 2 Levels.
Des Counterblow Trap Continuous Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
Des Dendle Monster Effect Union Earth Plant 4 300 2000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Vampire Orchis" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Des Feral Imp Monster Effect Dark Reptile 4 1600 1800 FLIP: Select 1 card from your Graveyard, add it to your Deck, and shuffle your Deck.
Des Kangaroo Monster Effect Dark Beast 4 1500 1700 If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)
Des Koala Monster Effect Dark Beast 3 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
Des Lacooda Monster Effect Earth Zombie 3 500 600 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
Desert Sunlight Trap Normal All monsters on your side of the field are changed to face-up Defense Position.
Desertapir Monster Effect Earth Beast 3 900 300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select Desertapir"."
Despair from the Dark Monster Effect Dark Zombie 8 2800 3000 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
Desrook Archfiend Monster Effect Light Fiend 3 1100 1800 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"."
Destiny Board Trap Continuous At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
Destroyer Golem Monster Normal Earth Rock 4 1500 1000 A golem with a massive right hand for crushing its victims.
Destruction Punch Trap Normal When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
Destruction Ring Trap Normal Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
Dharma Cannon Monster Normal Dark Machine 2 900 500 A monstrous creature whose body is lined with cannons that never miss their targets.
Dian Keto the Cure Master Spell Normal Increase your Life Points by 1000 points.
Dice Jar Monster Effect Light Rock 3 200 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
Dice Re-Roll Trap Normal Once this turn, negate 1 six-sided die roll and re-roll it.
Different Dimension Capsule Spell Normal Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
Different Dimension Dragon Monster Effect Light Dragon 5 1200 1500 This card cannot be destroyed by the effect of a Spell or Trap Card that does not target it. This card is not destroyed as a result of battle against a monster with an ATK of 1900 or less.
Different Dimension Gate Spell Continuous Target 2 monsters (1 on each side of the field); banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.
Diffusion Wave-Motion Spell Normal Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
Dimension Distortion Spell Normal You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
Dimension Fusion Spell Normal Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
Dimension Jar Monster Effect Dark Machine 2 200 200 FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
Dimensionhole Spell Normal Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
Disappear Trap Normal Remove from play 1 card from your opponent's Graveyard.
Disarmament Trap Normal Destroy all Equip Cards on the field.
Disc Fighter Monster Effect Earth Warrior 4 1000 1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
Disk Magician Monster Normal Dark Machine 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
Dissolverock Monster Normal Earth Rock 3 900 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies.
Disturbance Strategy Trap Normal Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.
DNA Surgery Trap Continuous When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
DNA Transplant Trap Continuous Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.
Dokurorider Monster Ritual Normal Dark Zombie 6 1900 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand."
Dokuroyaiba Monster Normal Fire Fiend 3 1000 400 A boomerang with brains that will pursue a target to the ends of the earth.
Doma the Angel of Silence Monster Normal Dark Fairy 5 1600 1400 This fairy rules over the end of existence.
Don Turtle Monster Effect Water Reptile 3 1100 1200 When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of Don Turtle"(s) from your hand."
Don Zaloog Monster Effect Dark Warrior 4 1400 1500 When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
Discard 1 random card from their hand.
Send the top 2 cards of their Deck to the Graveyard.
Dora of Fate Trap Normal You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
Double Coston Monster Effect Dark Zombie 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
Double Snare Spell Normal Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
Double Spell Spell Normal Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.
Dragged Down into the Grave Spell Normal You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
Dragon Capture Jar Trap Continuous Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
Dragon Manipulator Monster Effect Earth Warrior 3 700 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
Dragon Piper Monster Effect Fire Pyro 3 200 1800 FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
Dragon Seeker Monster Effect Dark Fiend 6 2000 2100 When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.
Dragon Treasure Spell Equip A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
Dragon Zombie Monster Normal Dark Zombie 3 1600 0 A dragon revived by sorcery. Its breath is highly corrosive.
Dragon's Gunfire Spell Normal You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:
Inflict 800 points of Direct Damage to your opponent's Life Points.
Destroy 1 face-up monster with DEF of 800 or less.
Dragon's Rage Trap Continuous When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points.
Dragoness the Wicked Knight Monster Fusion Normal Wind Warrior 3 1200 900 "Armaill" + "One-Eyed Shield Dragon"
Dragonic Attack Spell Equip This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
Draining Shield Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain Life Points equal to that target's ATK.
Dramatic Rescue Trap Normal You can only activate this card when a card is activated that targets a monster on the field that includes "Amazoness" in this card name, or is named "Amazon Archer". Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.
Dream Clown Monster Effect Earth Warrior 3 1200 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
Dreamsprite Monster Effect Light Plant 2 300 200 When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
Drill Bug Monster Effect Earth Insect 2 1100 200 When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck."
Drillago Monster Effect Dark Machine 4 1600 1100 If the only cards on your opponent's side of the field are face-up monsters with ATK 1600 or more, this monster can attack your opponent's Life Points directly.
Driving Snow Trap Normal You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
Drooling Lizard Monster Normal Earth Reptile 3 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby.
Drop Off Trap Normal When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Dust Barrier Spell Continuous Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
Earth Chant Spell Ritual This card is used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from the field or your hand whose total Level equal the Level of the Ritual Monster you are attempting to Ritual Summon.
Earthbound Spirit Monster Normal Earth Fiend 4 500 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
Earthquake Spell Normal Change all face-up monsters to Defense Position.
Earthshaker Trap Normal Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
Eatgaboon Trap Normal If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
Ekibyo Drakmord Spell Equip A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
Electric Lizard Monster Effect Earth Thunder 3 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
Electric Snake Monster Effect Light Thunder 3 800 900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
Electro-Whip Spell Equip A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
Elegant Egotist Spell Normal If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Elephant Statue of Blessing Monster Effect Earth Rock 3 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.
Elephant Statue of Disaster Monster Effect Earth Rock 3 1500 0 When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.
Elf's Light Spell Equip A Light monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Emblem of Dragon Destroyer Spell Normal Add 1 Buster Blader" from your Deck or your Graveyard to your hand."
Emergency Provisions Spell Quick-Play Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.
Emissary of the Afterlife Monster Effect Dark Fiend 4 1600 600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from their Deck, and adds it to their hand after showing it to the opponent. The Decks are then shuffled.
Emissary of the Oasis Monster Effect Light Spellcaster 3 600 400 While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
Empress Judge Monster Fusion Normal Earth Warrior 6 2100 1700 "Queen's Double" + "Hibikime"
Empress Mantis Monster Normal Wind Insect 6 2200 1400 Queen of an army of giant mantises whose command moves legions.
Enchanted Javelin Trap Normal Increase your Life Points by the ATK of 1 attacking monster.
Enchanting Fitting Room Spell Normal Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled.
Enchanting Mermaid Monster Normal Water Fish 3 1200 900 A beautiful mermaid that lures voyagers to a watery death.
Enemy Controller Spell Quick-Play Active 1 of these effects.
Target 1 face-up monster your opponent controls; change that target's battle position.
Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Energy Drain Trap Normal Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase.
Enraged Battle Ox Monster Effect Earth Beast-Warrior 4 1700 1000 As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Eternal Rest Spell Normal Destroy all monsters equipped with Equip Cards.
Exchange Spell Normal Each player looks at their opponent's hand, chooses 1 card in it and adds it to their own hand.
Exhausting Spell Trap Normal Remove all Spell Counters on both sides of the field.
Exile of the Wicked Spell Normal Destroy all face-up Fiend-Type monsters on the field.
Exiled Force Monster Effect Earth Warrior 4 1000 1000 You can Tribute this card to destroy 1 monster on the field.
Exodia Necross Monster Effect Dark Spellcaster 4 1800 0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
Exodia the Forbidden One Monster Effect Dark Spellcaster 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Fairy Box Trap Normal When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Fairy Guardian Monster Effect Wind Fairy 3 1000 1000 Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
Fairy King Truesdale Monster Effect Water Plant 6 2200 1500 While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
Fairy Meteor Crush Spell Equip When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Fairy of the Spring Spell Normal Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
Fairy's Gift Monster Normal Light Spellcaster 4 1400 1000 This flying monster is known for delivering happiness to all.
Fairy's Hand Mirror Trap Normal When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
Faith Bird Monster Normal Wind Winged Beast 4 1500 1100 This long-tailed bird blinds its enemies with mystical light.
Fake Trap Trap Normal You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Falling Down Spell Equip Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
Fatal Abacus Trap Continuous Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
Fear from the Dark Monster Effect Dark Zombie 4 1700 1500 When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
Fengsheng Mirror Spell Normal Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Fenrir Monster Effect Water Beast 4 1400 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.
Feral Imp Monster Normal Dark Fiend 4 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Fiber Jar Monster Effect Earth Plant 3 500 500 FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Fiend Comedian Trap Normal Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Fiend Reflection #2 Monster Normal Light Winged Beast 4 1100 1400 A bird-beast that summons reinforcements with a hand mirror.
Fiend Scorpion Monster Normal Earth Insect 2 900 200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
Fiend Skull Dragon Monster Fusion Effect Wind Dragon 5 2000 1200 "Cave Dragonl" + "Lesser Fiend"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip-Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it.
Fiend's Hand Mirror Trap Normal Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
Final Attack Orders Trap Continuous As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and cannot change their Battle Position.
Final Countdown Spell Normal Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
Final Destiny Spell Normal Discard 5 cards from your hand. Destroy all cards on the field.
Final Flame Spell Normal Inflicts 600 points of Direct Damage to your opponent's Life Points.
Fire Kraken Monster Normal Fire Aqua 4 1600 1500 A squid that thrives on fire and heat.
Fire Princess Monster Effect Fire Pyro 4 1300 1500 Each time you gain Life Points, inflict 500 damage to your opponent.
Fire Sorcerer Monster Effect Fire Spellcaster 4 1000 1500 FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
Firegrass Monster Normal Earth Plant 2 700 600 A fire-breathing plant found growing near volcanoes.
Fireyarou Monster Normal Fire Pyro 4 1300 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire.
Fissure Spell Normal Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
Flame Cerebrus Monster Normal Fire Pyro 6 2100 1800 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.
Flame Champion Monster Normal Fire Pyro 5 1900 1300 A warrior protected by a flaming shield that nullifies any attack.
Flame Dancer Monster Normal Fire Pyro 2 550 450 This monster moves while swinging its burning rope.
Flame Ghost Monster Fusion Normal Dark Zombie 3 1000 800 "Skull Servant" + "Dissolverock"
Flame Manipulator Monster Normal Fire Spellcaster 3 900 1000 This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
Flame Swordsman Monster Fusion Normal Fire Warrior 5 1800 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman"
Flash Assailant Monster Effect Dark Fiend 4 2000 2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand.
Flower Wolf Monster Fusion Normal Earth Beast 5 1800 1400 Silver Fang + "Darkworld Thorns"
Flying Fish Monster Normal Wind Fish 4 800 500 Three wishes are granted to those fortunate enough to see this monster in flight.
Flying Kamakiri #1 Monster Effect Wind Insect 4 1400 900 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Flying Kamakiri #2 Monster Normal Wind Insect 4 1500 800 A flying mantis that feeds primarily on insects.
Flying Penguin Monster Normal Water Aqua 4 1200 1000 A very rare penguin that takes to the air with ears shaped like wings.
Follow Wind Spell Equip A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
Forced Requisition Trap Continuous You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
Forest Spell Field Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.
Formation Union Trap Normal Select and activate 1 of the following effects:
Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
Freed the Brave Wanderer Monster Effect Light Warrior 4 1700 1200 Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card.
Freed the Matchless General Monster Effect Earth Warrior 5 2300 1700 Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
Freezing Beast Monster Effect Union Water Aqua 4 1500 1000 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Frenzied Panda Monster Normal Earth Beast 4 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies.
Frontier Wiseman Monster Effect Earth Spellcaster 3 1600 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards.
Frontline Base Spell Continuous Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.
Frozen Soul Trap Normal You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
Fuhma Shuriken Spell Equip You can only equip this card to a monster that includes Ninja" in its card name. Increase the ATK of the equipped monster by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points."
Fushi No Tori Monster Effect Spirit Fire Winged Beast 4 1200 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Fushioh Richie Monster Effect Dark Zombie 7 2600 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard."
Fusion Gate Spell Field While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard.
Fusion Sword Murasame Blade Spell Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
Fusionist Monster Fusion Normal Earth Beast 3 900 700 "Petit Angel" + "Mystical Sheep #2"
Gadget Soldier Monster Normal Fire Machine 6 1800 2000 A rust-free machine warrior born to battle.
Gagagigo Monster Normal Water Reptile 4 1850 1000 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
Gaia Power Spell Field Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
Gaia the Dragon Champion Monster Fusion Normal Wind Dragon 7 2600 2100 "Gaia The Fierce Knight" + "Curse of Dragon"
Gaia the Fierce Knight Monster Normal Earth Warrior 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Gale Lizard Monster Effect Water Reptile 4 1400 700 FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.
Gamble Trap Normal You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
Gamma the Magnet Warrior Monster Normal Earth Rock 4 1500 1800 Alpha, Beta, and Gamma meld as one to form a powerful monster.
Garnecia Elefantis Monster Normal Earth Beast-Warrior 7 2400 2000 A monster so heavy that each step rocks the earth.
Garoozis Monster Normal Fire Beast-Warrior 5 1800 1500 An axe-swinging beast-warrior with the head of a dragon.
Garuda the Wind Spirit Monster Effect Wind Winged Beast 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
Gate Guardian Monster Effect Dark Warrior 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin"
Gather Your Mind Spell Normal Add 1 Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn."
Gazelle the King of Mythical Beasts Monster Normal Earth Beast 4 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes.
Gear Golem the Moving Fortress Monster Effect Earth Machine 4 800 2200 Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent's Life Points directly this turn.
Gearfried the Iron Knight Monster Effect Earth Warrior 4 1800 1600 When an Equip Card(s) is equipped to this card:, Destroy the Equip Card(s).
Gemini Elf Monster Normal Earth Spellcaster 4 1900 900 Elf twins that alternate their attacks.
Germ Infection Spell Equip The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
Getsu Fuhma Monster Effect Dark Warrior 4 1700 1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
Ghost Knight of Jackal Monster Effect Earth Beast-Warrior 5 1700 1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
Giant Axe Mummy Monster Effect Earth Zombie 5 1700 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
Giant Flea Monster Normal Earth Insect 4 1500 1200 A massive flea that feeds on the blood of its enemies.
Giant Germ Monster Effect Dark Fiend 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
Giant Orc Monster Effect Dark Fiend 4 2200 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.
Giant Rat Monster Effect Earth Beast 4 1400 1450 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Giant Red Seasnake Monster Normal Water Aqua 4 1800 800 A sea-dwelling snake that attacks passing enemies with its sharp teeth.
Giant Soldier of Stone Monster Normal Earth Rock 3 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results.
Giant Trunade Spell Normal Return all Spell and Trap Cards on the field to the hand.
Giant Turtle Who Feeds on Flames Monster Normal Water Aqua 5 1400 1800 A crimson-shelled tortoise that feeds on flames.
Gift of The Mystical Elf Trap Normal Increase your Life Points by 300 points for each monster on the field.
Giga Gagagigo Monster Normal Water Reptile 5 2450 1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
Giga-Tech Wolf Monster Normal Fire Machine 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor.
Gigantes Monster Effect Earth Rock 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
Gigobyte Monster Normal Water Reptile 1 350 300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
Gilasaurus Monster Effect Earth Dinosaur 3 1400 400 You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field.
Giltia the D. Knight Monster Fusion Normal Light Warrior 5 1850 1500 "Guardian of the Labyrinth" + "Protector of the Throne"
Girochin Kuwagata Monster Normal Wind Insect 4 1700 1000 Despite its small size, this monster has powerful jaws that can rip metal to shreds.
Goblin Attack Force Monster Effect Earth Warrior 4 2300 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Goblin Fan Trap Continuous Each time a Level 2 or lower monster is Flip Summoned, destroy it. Its effect are not activated at this time.
Goblin King Monster Effect Dark Fiend 1 0 0 While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000.
Goblin of Greed Monster Effect Earth Fiend 4 1000 1800 As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
Goblin Thief Spell Normal Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
Goblin's Secret Remedy Spell Normal Increases a selected player's Life Points by 600 points.
Goddess of Whim Monster Effect Light Fairy 3 950 700 Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.
Goddess with the Third Eye Monster Effect Light Fairy 4 1200 1000 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
Gogiga Gagagigo Monster Normal Water Reptile 8 2950 2800 His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
Gora Turtle Monster Effect Water Aqua 3 1100 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
Gora Turtle of Illusion Monster Effect Water Aqua 4 1200 1400 Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
Graceful Charity Spell Normal Draw 3 cards, then discard 2 cards.
Graceful Dice Spell Quick-Play Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
Gradius Monster Normal Light Machine 4 1200 800 A high-performance jet fighter with power capsules for variable attack capabilities.
Gradius' Option Monster Effect Light Machine 1 0 0 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card."
Granadora Monster Effect Water Reptile 4 1900 700 When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
Grand Tiki Elder Monster Normal Dark Fiend 4 1500 800 A masked monster that wields the most deadly of curses.
Grave Protector Monster Effect Dark Fiend 4 0 2000 While this card is face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck (not sent to the Graveyard). The Deck is then shuffled.
Gravedigger Ghoul Spell Normal Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.
Gravekeeper's Assailant Monster Effect Dark Spellcaster 4 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
Gravekeeper's Cannonholder Monster Effect Dark Spellcaster 4 1400 1200 You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder", to inflict 700 damage to your opponent.
Gravekeeper's Chief Monster Effect Dark Spellcaster 5 1900 1200 You can only control 1 "Gravekeeper's Chief". Cards in your Graveyard are unaffected by "Necrovalley". When this card is Tribute Summoned, you can select 1 "Gravekeeper's" monster from your Graveyard and Special Summon it.
Gravekeeper's Curse Monster Effect Dark Spellcaster 3 800 800 When this monster is Summoned, inflict 500 damage to your opponent.
Gravekeeper's Guard Monster Effect Dark Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
Gravekeeper's Servant Spell Continuous Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.
Gravekeeper's Spear Soldier Monster Effect Dark Spellcaster 4 1500 1000 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Gravekeeper's Spy Monster Effect Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravekeeper's Vassal Monster Effect Dark Spellcaster 3 700 500 The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead.
Gravekeeper's Watcher Monster Effect Dark Spellcaster 4 1000 1000 When your opponent activates an effect whereby your opponent discards a card(s) from his/her hand, you can send this card from your hand to the Graveyard to negate the activation of the effect and destroy it.
Graverobber Trap Normal Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Graverobber's Retribution Trap Continuous During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
Gravity Axe - Grarl Spell Equip The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
Gravity Bind Trap Continuous Level 4 or higher monsters cannot attack.
Gray Wing Monster Effect Wind Dragon 3 1300 700 Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
Great Angus Monster Normal Fire Beast 4 1800 600 A very violent beast, it is always berserk. People say that they have never seen it silent.
Great Dezard Monster Effect Dark Spellcaster 6 1900 2300 When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase."
Great Long Nose Monster Effect Spirit Dark Beast-Warrior 5 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
Great Maju Garzett Monster Effect Dark Fiend 6 0 0 The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
Great Moth Monster Effect Earth Insect 8 2600 2500 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
Great Phantom Thief Monster Effect Earth Spellcaster 3 1000 1000 Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
Great White Monster Normal Water Fish 4 1600 800 A giant white shark with razor-sharp teeth.
Green Phantom King Monster Normal Earth Plant 3 500 1600 This youthful king of the forest lives in a green world, abundant with trees and wildlife.
Gren Maju Da Eiza Monster Effect Fire Fiend 3 ? ? This card's ATK and DEF are each equal to the number of your removed from play cards x 400.
Griggle Monster Effect Earth Plant 1 350 300 When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.
Ground Attacker Bugroth Monster Normal Earth Machine 4 1500 1000 A surface battle robot that was once used for sea warfare.
Ground Collapse Spell Continuous Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
Gryphon Wing Trap Normal When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls.
Gryphon's Feather Duster Spell Normal Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
Guardian Angel Joan Monster Effect Light Fairy 7 2800 2000 When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.
Guardian Baou Monster Effect Dark Fiend 4 800 400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked-Breaking Flamberge - Baou" on your side of the field. Each time this card destroys 1 of your opponent's monsters and sends it to the Graveyard as a result of battle, increase the ATK of this card by 1000 points. Also, the effects of an Effect Monster that this card destroys as a result of battle are negated.
Guardian Ceal Monster Effect Fire Pyro 4 1700 1400 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Spell Card on your side of field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
Guardian Elma Monster Effect Wind Fairy 3 1300 1200 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can equip 1 appropriate Equip Spell Card in your Graveyard to this card.
Guardian Grarl Monster Effect Earth Dinosaur 5 2500 1000 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it.
Guardian Kay'est Monster Effect Water Sea Serpent 4 1000 1800 Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Guardian of the Labyrinth Monster Normal Earth Warrior 4 1000 1200 A monster that guards the entrance to the Netherworld.
Guardian of the Throne Room Monster Normal Light Machine 4 1650 1600 A robot guard built to guard throne rooms, it is armed with homing missiles.
Guardian Sphinx Monster Effect Earth Rock 5 1700 2400 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Guardian Tryce Monster Effect Light Thunder 5 1900 1700 This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon to your side of the field the monster in the Graveyard that was used for the Tribute Summon of this card.
Gust Trap Normal You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
Gust Fan Spell Equip A Wind monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Gyaku-Gire Panda Monster Effect Earth Beast 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Gyakutenno Megami Monster Normal Light Fairy 6 1800 2000 This fairy uses her mystical power to protect the weak and provide spiritual support.
Hamburger Recipe Spell Ritual This card is used to Ritual Summoned "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more from the Field or your hand as a Tribute.
Hane-Hane Monster Effect Earth Beast 2 450 500 Flip: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
Hard Armor Monster Normal Earth Warrior 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
Harpie Lady Monster Normal Wind Winged Beast 4 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle.
Harpie Lady Sisters Monster Effect Wind Winged Beast 6 1950 2100 Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Harpie's Feather Duster Spell Normal Destroy all Spell and Trap Cards your opponent controls.
Harpie's Pet Dragon Monster Effect Wind Dragon 7 2000 2500 This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
Hayabusa Knight Monster Effect Earth Warrior 3 1000 700 This card can make a second attack during each Battle Phase.
Headless Knight Monster Normal Earth Fiend 4 1450 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
Heart of Clear Water Spell Equip If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
Heart of the Underdog Spell Normal During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.
Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
Helping Robo For Combat Monster Effect Light Machine 4 1600 0 When this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
Helpoemer Monster Effect Dark Fiend 5 2000 1400 Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
Hercules Beetle Monster Normal Earth Insect 5 1500 2000 A massive beetle with a tough carapace and a dangerous horn.
Hibikime Monster Normal Earth Warrior 4 1450 1000 Confuses enemies with a noise that is harsh to the ears.
Hidden Spellbook Trap Normal During your turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
Hieroglyph Lithograph Spell Normal Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
High Tide Gyojin Monster Normal Water Aqua 4 1650 1300 A very agile half-fish warrior known for its relentless attacks.
Hino-Kagu-Tsuchi Monster Effect Spirit Fire Pyro 8 2800 2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.
Hinotama Spell Normal Inflict 500 damage to your opponent.
Hinotama Soul Monster Normal Fire Pyro 2 600 500 An intensely hot flame creature that rams anything standing in its way.
Hiro's Shadow Scout Monster Effect Dark Fiend 2 650 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
Hitotsu-Me Giant Monster Normal Earth Beast-Warrior 4 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Horn of Heaven Trap Counter Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
Horn of Light Spell Equip Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.
Horn of the Unicorn Spell Equip The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
Hoshiningen Monster Effect Light Fairy 2 500 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
House of Adhesive Tape Trap Normal If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
Huge Revolution Trap Normal This card can only be activated during your Main Phase when People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field."
Human-Wave Tactics Trap Continuous During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
Humanoid Slime Monster Normal Water Aqua 4 800 2000 This slime apparently has some human genes in its genetic makeup.
Humanoid Worm Drake Monster Fusion Normal Water Aqua 7 2200 2000 "Worm Drake" + Humanoid Slime"
Hungry Burger Monster Ritual Normal Dark Warrior 6 2000 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
Hunter Spider Monster Normal Earth Insect 5 1600 1400 This monster feeds on whatever it catches in its web.
Hyosube Monster Normal Water Aqua 4 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending.
Hyozanryu Monster Normal Light Dragon 7 2100 2800 A dragon created from a massive diamond that sparkles with blinding light.
Hyper Hammerhead Monster Effect Earth Dinosaur 4 1500 1200 At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
Hysteric Fairy Monster Normal Light Fairy 4 1800 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.
Illusionist Faceless Mage Monster Normal Dark Spellcaster 5 1200 2200 Manipulates enemy attacks with the power of illusion.
Imperial Order Trap Continuous Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card.
Inaba White Rabbit Monster Effect Spirit Earth Beast 3 700 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
Incandescent Ordeal Spell Ritual This card is used to Ritual Summon Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand."
Infernalqueen Archfiend Monster Effect Fire Fiend 4 900 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
Inferno Monster Effect Fire Pyro 4 1100 1900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 FIRE monster in your Graveyard. When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 1500 points of damage to your opponent's Life Points.
Infinite Cards Spell Continuous As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands.
Infinite Dismissal Trap Continuous Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
Injection Fairy Lily Monster Effect Earth Spellcaster 3 400 1500 If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
Inpachi Monster Normal Earth Machine 4 1600 1900 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
Insect Barrier Spell Continuous Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
Insect Imitation Spell Normal Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled
Insect Princess Monster Effect Wind Insect 6 1900 1200 While this card is face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type monster as a result of battle, increase the ATK of this card by 500 points.
Insect Soldiers of the Sky Monster Effect Wind Insect 3 1000 800 The ATK of this card increases by 1000 points whenever it attacks a Wind monster.
Inspection Spell Continuous During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
Interdimensional Matter Transporter Trap Normal Target 1 face-up monster you control; banish that target until the End Phase.
Invader of Darkness Monster Effect Dark Fiend 8 2900 2500 While this card is face-up on the field, your opponent cannot activate Quick-Play Spell Cards.
Invader of the Throne Monster Effect Earth Warrior 4 1350 1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
Invigoration Spell Equip An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Invitation to a Dark Sleep Monster Effect Dark Spellcaster 5 1500 1800 When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
Iron Blacksmith Kotetsu Monster Effect Fire Beast-Warrior 2 500 500 FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
Island Turtle Monster Normal Water Aqua 4 1100 2000 A huge turtle that is often mistaken for an island.
Jade Insect Whistle Spell Normal Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck.
Jam Breeding Machine Spell Continuous During each of your Standby Phases, Special Summon 1 Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
Jam Defender Trap Continuous When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
Jar of Greed Trap Normal Draw 1 card from your Deck.
Jar Robber Spell Quick-Play You can only activate this card when Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck."
Jellyfish Monster Normal Water Aqua 4 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea.
Jigen Bakudan Monster Effect Fire Pyro 2 200 1000 FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the Field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
Jinzo Monster Effect Dark Machine 6 2400 1500 Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
Jinzo #7 Monster Effect Dark Machine 2 500 400 This monster can attack your opponent's Life Points directly.
Jirai Gumo Monster Effect Earth Insect 4 2200 100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
Jowgen the Spiritualist Monster Effect Light Spellcaster 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
Jowls of Dark Demise Monster Effect Water Fiend 2 200 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
Judge Man Monster Normal Earth Warrior 6 2200 1500 This club-wielding warrior battles to the end and will never surrender.
Judgment of Anubis Trap Counter Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
Judgment of the Desert Trap Continuous The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed, except with a card effect.
Just Desserts Trap Normal Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
KA-2 Des Scissors Monster Effect Dark Machine 4 1000 1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Kabazauls Monster Normal Water Dinosaur 4 1700 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
Kagemusha of the Blue Flame Monster Normal Earth Warrior 2 800 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.
Kaiser Colosseum Spell Continuous If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
Kaiser Glider Monster Effect Light Dragon 6 2400 2200 This card cannot be destroyed by battle with a monster that has the same ATK. When this card is destroyed and sent to the Graveyard; Target 1 monster on the field; return that target to the hand.
Kaiser Sea Horse Monster Effect Light Sea Serpent 4 1700 1650 This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
Kaminari Attack Monster Fusion Normal Wind Thunder 5 1900 1400 "Ocubeam" + "Mega Thunderball"
Karate Man Monster Effect Earth Warrior 3 1000 1000 Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
Karbonala Warrior Monster Fusion Normal Earth Warrior 4 1500 1200 "M-Warrior #1" + "M-Warrior #2"
Kazejin Monster Effect Wind Spellcaster 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
Kelbek Monster Effect Earth Fairy 4 1500 1800 A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
Keldo Monster Effect Earth Fairy 4 1200 1600 When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
Killer Needle Monster Normal Wind Insect 4 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm.
King Fog Monster Normal Dark Fiend 3 1000 900 A fiend that dwells in a blinding curtain of smoke.
King of the Swamp Monster Effect Water Aqua 3 500 1100 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.
King of Yamimakai Monster Normal Dark Fiend 5 2000 1530 Wields the power of darkness to destroy its enemies.
King Tiger Wanghu Monster Effect Earth Beast 4 1700 1000 When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
Kiryu Monster Effect Union Dark Dragon 3 2000 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Kiseitai Monster Effect Dark Fiend 2 300 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
Kishido Spirit Spell Continuous Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
Koitsu Monster Effect Union Water Fairy 10 200 100 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Aitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Kojikocy Monster Normal Earth Warrior 4 1500 1200 A man-hunter with powerful arms that can crush boulders
Kotodama Monster Effect Earth Fairy 3 0 1600 If there are face-up monsters with the same name on the field, destroy those monsters. (If a monster is Summoned or flipped face-up that has the same name as a monster that is already face-up on the field, the new face-up monster is destroyed. If they are Summoned or flipped face-up at the same time, they are all destroyed.)
Koumori Dragon Monster Normal Dark Dragon 4 1500 1200 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
Kozaky Monster Normal Dark Fiend 1 400 400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
Kryuel Monster Effect Dark Fiend 4 1000 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
Kumootoko Monster Normal Earth Insect 3 700 1400 A massive, intelligent spider that traps enemies with webbing.
Kurama Monster Normal Wind Winged Beast 3 800 800 A vicious bird that attacks from the skies with its whip-like tail.
Kuriboh Monster Effect Dark Fiend 1 300 200 During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
Kuwagata Alpha Monster Normal Earth Insect 4 1250 1000 A very vicious stag beetle that goes for the head.
Kwagar Hercules Monster Fusion Normal Earth Insect 6 1900 1700 "Kuwagata Alpha" + "Hercules Beetle"
Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
La Jinn the Mystical Genie of the Lamp Monster Normal Dark Fiend 4 1800 1000 A genie of the lamp that is at the beck and call of its master.
Labyrinth of Nightmare Trap Continuous During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
Labyrinth Tank Monster Fusion Normal Dark Machine 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier"
Labyrinth Wall Monster Normal Earth Rock 5 0 3000 These walls form a labyrinth with no exit for enemies.
Lady Assailant of Flames Monster Effect Fire Pyro 4 1500 1000 FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points.
Lady Ninja Yae Monster Effect Wind Warrior 3 1100 200 By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
Lady of Faith Monster Normal Light Spellcaster 3 1100 800 Soothes the souls of others by chanting a mysterious spell.
Lady Panther Monster Effect Earth Beast-Warrior 4 1400 1300 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of you Deck.
Larvae Moth Monster Effect Earth Insect 2 500 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
Larvas Monster Normal Earth Beast 3 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
Laser Cannon Armor Spell Equip An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points.
Last Turn Trap Normal This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from his/her Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treates as 0). The player whose monster reamins along on field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Last Will Spell Normal If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
Launcher Spider Monster Normal Fire Machine 7 2200 2500 A mechanical spider with rocket launchers capable of random fire.
Lava Battleguard Monster Effect Earth Warrior 5 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control.
Lava Golem Monster Effect Fire Fiend 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
Left Arm of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Left Leg of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Legacy Hunter Monster Effect Earth Warrior 4 1000 1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to their Deck. Their Deck is then shuffled.
Legendary Flame Lord Monster Ritual Effect Fire Spellcaster 7 2400 2000 This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card."
Legendary Jujitsu Master Monster Effect Earth Rock 3 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
Legendary Sword Spell Equip A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
Leghul Monster Effect Earth Insect 1 300 350 This monster may attack your opponent's Life Points directly.
Lekunga Monster Effect Water Plant 4 1700 500 You can banish 2 WATER monsters from your Graveyard: Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level2/ATK 700/DEF 700) in Attack Position.
Leogun Monster Normal Earth Beast 5 1750 1550 Huge monster with a lion's mane similar to the King of Beasts.
Lesser Dragon Monster Normal Wind Dragon 4 1200 1000 A minor dragon incapable of breathing fire.
Lesser Fiend Monster Effect Dark Fiend 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
Level Limit - Area B Spell Continuous All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.
Levia-Dragon - Daedalus Monster Effect Water Sea Serpent 7 2600 1500 You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field.
Life Absorbing Machine Trap Continuous During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
Light of Intervention Trap Continuous Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.
Light of Judgment Trap Normal Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard."
Lightforce Sword Trap Normal Select 1 random card from your opponent's hand and remove it from play face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Lightning Blade Spell Equip You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
Lightning Conger Monster Normal Water Thunder 3 350 750 This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
Limiter Removal Spell Quick-Play Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.
Liquid Beast Monster Normal Water Aqua 3 950 800 A liquid life form that thrives on water.
Little Chimera Monster Effect Fire Beast 2 600 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
Little-Winguard Monster Effect Wind Warrior 4 1400 1800 Once per turn, during your End Phase. You can change the battle position of this card.
Lizard Soldier Monster Normal Wind Dragon 3 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
Lord of D. Monster Effect Dark Spellcaster 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
Lord Poison Monster Effect Water Plant 4 1500 1000 When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
Luminous Spark Spell Field Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points.
Luster Dragon Monster Normal Wind Dragon 4 1900 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Luster Dragon #2 Monster Normal Wind Dragon 6 2400 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
M-Warrior #1 Monster Normal Earth Warrior 3 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
M-Warrior #2 Monster Normal Earth Warrior 3 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
Machine Conversion Factory Spell Equip A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.
Machine King Monster Effect Earth Machine 6 2200 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
Mad Dog of Darkness Monster Normal Dark Beast 4 1900 1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
Mad Sword Beast Monster Effect Earth Dinosaur 4 1400 1200 If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Mage Power Spell Equip The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
Magic Cylinder Trap Normal When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Magic Drain Trap Counter When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
Magic Jammer Trap Counter When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Magic Reflector Spell Normal Select 1 Spell Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
Magical Ghost Monster Normal Dark Zombie 4 1300 1400 This creature casts a spell of terror and confusion just before attacking its enemies.
Magical Hats Trap Normal Activate only during your opponent's Battle Phase. Select 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
Magical Labyrinth Spell Equip Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
Magical Marionette Monster Effect Dark Spellcaster 5 2000 1000 Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
Magical Merchant Monster Effect Light Insect 1 200 700 FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
Magical Plant Mandragola Monster Effect Dark Spellcaster 2 500 200 FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Magical Scientist Monster Effect Dark Spellcaster 1 300 300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.
Magician of Faith Monster Effect Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
Maha Vailo Monster Effect Light Spellcaster 4 1550 1400 This card gains 500 ATK for each Equip Card equipped to this card.
Maharaghi Monster Effect Spirit Earth Rock 4 1200 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Maiden of the Aqua Monster Effect Water Aqua 4 700 2000 As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied."
Maiden of the Moonlight Monster Normal Light Spellcaster 4 1500 1300 A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
Major Riot Trap Normal You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
Maju Garzett Monster Effect Dark Fiend 7 0 0 The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
Malevolent Nuzzler Spell Equip The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
Mammoth Graveyard Monster Normal Earth Dinosaur 3 1200 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Man Eater Monster Normal Earth Plant 2 800 600 Man-eating plant with poison feelers for attacking enemies.
Man-Eater Bug Monster Effect Earth Insect 2 450 600 FLIP: Select and destroy 1 monster on the field.
Man-Eating Treasure Chest Monster Normal Dark Fiend 4 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer.
Man-Thro' Tro' Monster Effect Earth Beast-Warrior 4 1000 1000 By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
Manga Ryu-Ran Monster Effect Toon Fire Dragon 7 2200 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
Manju of the Ten Thousand Hands Monster Effect Light Fairy 4 1400 1000 When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.
Manticore of Darkness Monster Effect Fire Beast-Warrior 6 2300 1000 During the End Phase of any turn this card is sent to the Graveyard, you can send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.
Marauding Captain Monster Effect Earth Warrior 3 1200 400 Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Maryokutai Monster Effect Water Aqua 3 900 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it.
Masaki the Legendary Swordsman Monster Normal Earth Warrior 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
Mask of Brutality Spell Equip A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
Mask of Darkness Monster Effect Dark Fiend 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand.
Mask of Dispel Spell Continuous Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.
Mask of Restrict Trap Continuous Monsters cannot be Tributed.
Mask of the Accursed Spell Equip The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.
Mask of Weakness Trap Normal Target 1 attacking monster; that target loses 700 ATK until the End Phase.
Masked Sorcerer Monster Effect Dark Spellcaster 4 900 1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
Mass Driver Spell Continuous Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
Master & Expert Monster Normal Earth Beast 4 1200 1000 A deadly duo consisting of a beast master and its loyal servant.
Master Kyonshee Monster Normal Earth Zombie 4 1750 1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
Mataza the Zapper Monster Effect Dark Warrior 3 1300 800 This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
Mazera DeVille Monster Effect Dark Fiend 8 2800 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card, your opponent discards 3 random cards from their hand. If "Pandemonium" is not on your side of the field, this effect is not applied.
Mechanical Snail Monster Normal Dark Machine 3 800 1000 A cyborg snail that still travels at a slow place.
Mechanicalchaser Monster Normal Dark Machine 4 1850 800 A hunter that relentlessly pursues its target by order of the Machine King.
Meda Bat Monster Normal Dark Fiend 2 800 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies.
Mefist the Infernal General Monster Effect Dark Fiend 5 1800 1700 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
Mega Thunderball Monster Normal Wind Thunder 2 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies.
Mega Ton Magical Cannon Spell Normal Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
Megamorph Spell Equip While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved
Megasonic Eye Monster Normal Dark Machine 5 1500 1800 Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
Melchid the Four-Face Beast Monster Normal Dark Fiend 4 1500 1200 This monster has four different masks for four different attacks.
Mermaid Knight Monster Effect Water Aqua 4 1500 700 While "Umi" is on the field, this card can attack twice during the same Battle Phase.
Messenger of Peace Spell Continuous Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card.
Metal Armored Bug Monster Normal Earth Insect 8 2800 1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
Metal Detector Trap Normal You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
Metal Dragon Monster Fusion Normal Wind Machine 6 1850 1700 "Steel Ogre Grotto #1" + "Lesser Dragon"
Metal Fish Monster Normal Water Machine 5 1600 1900 A metal fish with a razor-sharp caudal fin.
Metallizing Parasite - Lunatite Monster Effect Union Water Aqua 7 1000 500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
Metalmorph Trap Normal Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Metalsilver Armor Spell Equip As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
Metalzoa Monster Effect Dark Machine 8 3000 2300 This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.
Metamorphosis Spell Normal Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
Meteorain Trap Normal During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Michizure Trap Normal You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
Micro Ray Trap Normal The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
Mikazukinoyaiba Monster Normal Dark Dragon 7 2200 2350 A dragon warrior of the moon armed with a crescent sword.
Millennium Shield Monster Normal Earth Warrior 5 0 3000 A Millennium item, it's rumored to block any strong attack.
Milus Radiant Monster Effect Earth Beast 1 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Minar Monster Effect Earth Insect 3 850 750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
Minor Goblin Official Trap Continuous You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
Miracle Dig Spell Normal If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
Miracle Restoring Trap Normal Remove 2 Spell Counters on your side of the field. Special Summon 1 Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position."
Mirage Knight Monster Effect Light Warrior 8 2800 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play.
Mirage of Nightmare Spell Continuous Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Mirror Wall Trap Continuous Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 Life Points or destroy this card.
Misairuzame Monster Normal Water Fish 5 1400 1600 A missile-launching fish protected by deadly spikes.
Moisture Creature Monster Effect Light Fairy 9 2800 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field.
Mokey Mokey Monster Normal Light Fairy 1 300 100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
Molten Behemoth Monster Normal Fire Pyro 5 1000 2200 A giant born from magma, it attacks with a magma punch.
Molten Destruction Spell Field Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points.
Molten Zombie Monster Effect Fire Pyro 4 1600 400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.
Monster Egg Monster Normal Earth Warrior 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
Monster Gate Spell Normal Tribute 1 monster; reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. Special Summon it, also send the remaining cards to the Graveyard.
Monster Reborn Spell Normal Target 1 monster in either player's Graveyard; Special Summon it.
Monster Recovery Spell Quick-Play Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
Morale Boost Spell Continuous Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
Morinphen Monster Normal Dark Fiend 5 1550 1300 A strange fiend with long arms and razor sharp talons.
Morphing Jar Monster Effect Earth Rock 2 700 600 FLIP: Both players discard all the cards in their hands, then draw 5 cards.
Morphing Jar #2 Monster Effect Earth Rock 3 800 700 FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.
Mother Grizzly Monster Effect Water Beast-Warrior 4 1400 1000 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.
Mountain Spell Field Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
Mr. Volcano Monster Normal Fire Pyro 5 2100 1300 This seemingly mild-mannered creature has an extremely volatile temper.
Mucus Yolk Monster Effect Dark Aqua 3 0 100 This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
Mudora Monster Effect Earth Fairy 4 1500 1800 This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
Muka Muka Monster Effect Earth Rock 2 600 300 As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
Multiplication of Ants Spell Normal Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
Mushroom Man #2 Monster Effect Earth Warrior 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
Musician King Monster Fusion Normal Light Spellcaster 5 1750 1500 "Witch of the Black Forest" + "Lady of Faith"
Mustering of the Dark Scorpions Spell Normal If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
My Body as a Shield Spell Quick-Play Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it.
Mysterious Guard Monster Effect Earth Spellcaster 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand.
Mysterious Puppeteer Monster Effect Earth Warrior 4 1000 1500 Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.
Mystic Clown Monster Normal Dark Fiend 4 1500 1000 Nothing can stop the mad attack of this powerful creature.
Mystic Horseman Monster Normal Earth Beast 4 1300 1550 Half man and half horse, this monster is known for its extreme speed.
Mystic Lamp Monster Effect Dark Spellcaster 1 400 300 This monster may attack your opponent's Life Points directly.
Mystic Plasma Zone Spell Field Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
Mystic Probe Trap Normal You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
Mystic Tomato Monster Effect Dark Plant 4 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Mystical Elf Monster Normal Light Spellcaster 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Mystical Knight of Jackal Monster Effect Light Beast-Warrior 7 2700 1200 When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
Mystical Moon Spell Equip A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
Mystical Sheep #1 Monster Effect Earth Beast 3 1150 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
Mystical Sheep #2 Monster Normal Earth Beast 3 800 1000 A monstrous sheep with a long tail for hypnotizing enemies.
Mystical Shine Ball Monster Normal Light Fairy 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
Mystik Wok Spell Quick-Play Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.
Narrow Pass Trap Continuous This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
Necrovalley Spell Field All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
Needle Burrower Monster Effect Dark Machine 5 1700 1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
Needle Ceiling Trap Normal Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
Needle Wall Trap Continuous Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Monster Card Zone as the result. If the result is 6, roll again.
Needle Worm Monster Effect Earth Insect 2 750 600 FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.
Negate Attack Trap Counter Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
Neko Mane King Monster Effect Earth Beast 1 0 0 During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
Nemuriko Monster Normal Dark Spellcaster 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
Neo Bug Monster Normal Earth Insect 4 1800 1700 A huge bug-like monster said to come from another planet. It gathers in swarms.
Neo the Magic Swordsman Monster Normal Light Spellcaster 4 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
Newdoria Monster Effect Dark Fiend 4 1200 800 When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target.
Night Assailant Monster Effect Dark Fiend 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
Nightmare Horse Monster Effect Dark Zombie 2 500 400 This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
Nightmare Wheel Trap Continuous Target 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases while that monster is on the field: Inflict 500 damage to your opponent.
Nimble Momonga Monster Effect Earth Beast 2 1000 100 When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position.
Nin-Ken Dog Monster Normal Wind Beast-Warrior 4 1800 1000 A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
Ninjitsu Art of Transformation Trap Continuous Tribute 1 face-up "Ninja" monster you control; Special Summon 1 Beast, Winged Beast, or Insect-Type monster with a Level less than or equal to the Level of the Tributed card + 3 from your hand or Deck. When this card leaves the field, destroy that monster.
Niwatori Monster Normal Earth Winged Beast 3 900 800 Swallows enemies whole and uses their essence as energy.
Nobleman of Crossout Spell Normal Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
Nobleman of Extermination Spell Normal Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
Non Aggression Area Trap Normal You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
Non-Spellcasting Area Spell Continuous All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card).
Novox's Prayer Spell Ritual This card is used to Ritual Summon Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand."
Nubian Guard Monster Effect Fire Warrior 2 500 500 If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
Numinous Healer Trap Normal You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional Numinous Healer" cards in the Graveyard."
Nutrient Z Trap Normal This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
Nuvia the Wicked Monster Normal Dark Fiend 4 2000 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.
Octoberser Monster Normal Water Aqua 5 1600 1400 With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
Ocubeam Monster Normal Light Fairy 5 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
Offerings to the Doomed Spell Quick-Play Destroy 1 face-up monster. Skip your next Draw Phase.
Ogre of the Black Shadow Monster Normal Earth Beast-Warrior 4 1200 1400 An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
Ojama Black Monster Normal Light Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Ojama Delta Hurricane!! Spell Normal You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
Ojama Green Monster Normal Light Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Ojama Trio Trap Normal Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
Ojama Yellow Monster Normal Light Beast 2 0 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Old Vindictive Magician Monster Effect Dark Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
Ominous Fortunetelling Trap Continuous During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
One-Eyed Shield Dragon Monster Normal Wind Dragon 3 700 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies.
Oni Tank T-34 Monster Normal Earth Machine 4 1400 1700 An armored tank possessed by a fiend that will pursue enemies until they're crushed.
Ooguchi Monster Effect Water Aqua 1 300 250 This monster may attack your opponent's Life Points directly.
Ookazi Spell Normal Inflict 800 damage to your opponent.
Oppressed People Monster Normal Water Aqua 1 400 2000 They are oppressed, but believe they will have their freedom someday.
Opti-Camouflage Armor Spell Equip You can only equip this card to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
Opticlops Monster Normal Dark Fiend 4 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
Orca Mega-Fortress of Darkness Monster Effect Water Sea Serpent 5 2100 1200 By Tributing 1 Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field."
Ordeal of a Traveler Trap Continuous You can activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
Order to Charge Spell Quick-Play Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.
Order to Smash Trap Normal Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can Tribute the selected Normal Monster and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
Oscillo Hero Monster Normal Earth Warrior 3 1250 700 A strange warrior from another dimension.
Otohime Monster Effect Spirit Light Spellcaster 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
Outstanding Dog Marron Monster Effect Light Beast 1 100 100 When this card is sent to your Graveyard, add it to your Deck and shuffle it.
Overdrive Monster Normal Earth Machine 4 1600 1500 An all-terrain armored vehicle armed with a heavy-duty machine gun.
Painful Choice Spell Normal Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.
Paladin of White Dragon Monster Ritual Effect Light Dragon 4 1900 1200 This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.)
Pale Beast Monster Normal Earth Beast 4 1500 1200 With skin tinged bluish-white, this strange creature is a fearsome sight to behold.
Pandemonium Spell Field Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card.
Pandemonium Watchbear Monster Effect Dark Beast 4 1300 1800 As long as this card remains face-up on your side of the field, Pandemonium" on your side of the field is not destroyed by your opponent's card effects."
Paralyzing Potion Spell Equip A non Machine-Type monster equipped with this card cannot attack.
Parasite Paracide Monster Effect Earth Insect 2 500 300 Flip: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.
Parrot Dragon Monster Normal Wind Dragon 5 2000 1300 A dragon from the cartoons that's more dangerous than it appears to be.
Patrician of Darkness Monster Effect Dark Zombie 5 2000 1400 You choose the attack targets for your opponent's attacks.
Patrol Robo Monster Effect Earth Machine 3 1100 900 During your Standby Phase, look at on of your opponent's face-down cards on the field.
Peacock Monster Normal Wind Winged Beast 5 1700 1500 A large peacock that launches its feathers in a lethal attack.
Penguin Knight Monster Effect Water Aqua 3 900 800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
Penguin Soldier Monster Effect Water Aqua 2 750 500 FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
People Running About Monster Normal Fire Pyro 2 600 600 Although they always suffer in silence, they swear an oath to inevitably revolt.
Perfectly Ultimate Great Moth Monster Effect Earth Insect 8 3500 3000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
Performance of Sword Monster Ritual Normal Earth Warrior 6 1950 1850 This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute form your Field or your hand.
Petit Angel Monster Normal Light Fairy 3 600 900 A quick-moving and tiny fairy that's very difficult to hit.
Petit Dragon Monster Normal Wind Dragon 2 600 700 A very small dragon known for its vicious attacks.
Petit Moth Monster Normal Earth Insect 1 300 200 This small but deadly creature is better off avoided.
Pharaoh's Servant Monster Normal Dark Zombie 2 900 0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
Pharaoh's Treasure Trap Normal After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand.
Pharaonic Protector Monster Normal Earth Zombie 2 900 0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
Physical Double Trap Normal During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
Pinch Hopper Monster Effect Earth Insect 4 1000 1200 When this card on your side of the field is sent to your Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.
Pineapple Blast Trap Normal You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
Piranha Army Monster Effect Water Fish 2 800 200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
Pitch-Black Power Stone Trap Continuous After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counters from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it. (Deck contains 2 of this card)
Pitch-Dark Dragon Monster Effect Union Dark Dragon 3 900 600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Dark Blade" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Pixie Knight Monster Effect Light Spellcaster 2 1300 200 When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
Poison Mummy Monster Effect Earth Zombie 4 1000 1800 FLIP: Inflict 500 damage to your opponent.
Poison of the Old Man Spell Quick-Play Activate 1 of these effects:
Gain 1200 Life Points.
Inflict 800 damage to your opponent.
Polymerization Spell Normal Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Possessed Dark Soul Monster Effect Dark Fiend 3 1200 800 Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field.
Pot of Greed Spell Normal Draw 2 cards.
Power of Kaishin Spell Equip A Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.
Precious Cards from Beyond Spell Continuous When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from your Deck.
Premature Burial Spell Equip Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Prevent Rat Monster Normal Earth Beast 4 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself.
Prickle Fairy Monster Effect Earth Plant 4 300 2000 While this card is face-up on your side of the field, your opponent cannot attack Insect-Type monsters. The battle position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step.
Primal Seed Spell Normal If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.
Princess of Tsurugi Monster Effect Wind Warrior 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
Prohibition Spell Continuous Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
Protector of the Sanctuary Monster Effect Earth Fiend 4 1100 1900 Your opponent cannot draw cards except during Draw Phases.
Protector of the Throne Monster Normal Earth Warrior 4 800 1500 While the king is away, this queen protects his throne with a mighty defense.
Psychic Kappa Monster Normal Water Aqua 2 400 1000 An amphibian with a myriad of powers to shield it from enemy attacks.
Pumpking the King of Ghosts Monster Effect Dark Zombie 6 1800 2000 If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Punished Eagle Monster Fusion Normal Wind Winged Beast 6 2100 1800 "Blue-Winged Crown" + "Niwatori"
Pyramid Energy Spell Quick-Play You can select and activate 1 of the following effects:
Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Pyramid Turtle Monster Effect Earth Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
Pyro Clock of Destiny Trap Normal Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
Queen Bird Monster Normal Wind Winged Beast 5 1200 2000 This monster attacks using its huge beak.
Queen of Autumn Leaves Monster Normal Earth Plant 5 1800 1500 Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.
Queen's Double Monster Effect Earth Warrior 1 350 300 This monster may attack your opponent's Life Points directly.
Question Spell Normal When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
Rabid Horseman Monster Fusion Normal Earth Beast-Warrior 6 2000 1700 "Battle Ox" + "Mystic Horseman"
Raigeki Spell Normal Destroy all monsters your opponent controls.
Raigeki Break Trap Normal Discard 1 card to target 1 card on the field; destroy it.
Raimei Spell Normal Decrease your opponent's Life Points by 300 points.
Rain of Mercy Spell Normal Increase the Life Points of both players by 1000 points.
Rainbow Flower Monster Effect Earth Plant 2 400 500 This monster may attack your opponent's Life Points directly.
Raise Body Heat Spell Equip A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points.
Raregold Armor Spell Equip As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
Ray & Temperature Monster Normal Light Fairy 3 1000 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
Ray of Hope Trap Normal Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
Ready for Intercepting Trap Normal Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
Really Eternal Rest Trap Normal Destroy all monsters equipped with an Equip Card(s).
Reaper of the Cards Monster Effect Dark Fiend 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Reaper on the Nightmare Monster Fusion Effect Dark Zombie 5 800 600 "Spirit Reaper" + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand."
Reasoning Spell Normal Your opponent declares a monster Level. Reveal cards from the top of your Deck until you reveal a monster that can be Normal Summoned. If that monster is the same Level as the one declared by your opponent, send all revealed cards to the Graveyard. If not, Special Summon the revealed monster, also send the remaining cards to the Graveyard.
Reckless Greed Trap Normal Draw 2 cards and skip your next 2 Draw Phases.
Recycle Spell Continuous During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
Red Archery Girl Monster Normal Water Aqua 4 1400 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
Red Medicine Spell Normal Increase your Life Points by 500 points.
Red-Eyes B. Dragon Monster Normal Dark Dragon 7 2400 2000 A ferocious dragon with a deadly attack.
Red-Eyes Black Metal Dragon Monster Effect Dark Machine 8 2800 2400 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
Reflect Bounder Monster Effect Light Machine 4 1700 1000 When this face-up Attack Position monster is attacked by a monster on your opponent's side of the field, before damage calculation, this card inflicts damage to your opponent's Life Points equal to the ATK of the attacking monster. Then, after damage calculation, this card is destroyed.
Regenerating Mummy Monster Effect Dark Zombie 4 1800 1500 When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
Reinforcement of the Army Spell Normal Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Reinforcements Trap Normal Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn.
Relinquished Monster Ritual Effect Dark Spellcaster 1 0 0 Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent.
Reload Spell Quick-Play Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Remove Brainwashing Trap Continuous As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
Remove Trap Spell Normal Destroys 1 face-up Trap Card on the field.
Respect Play Trap Continuous During their respective turns, each player must show their opponent their hand.
Return of the Doomed Spell Normal Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.
Reversal Quiz Spell Normal Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
Reverse Trap Trap Normal All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
Revival Jam Monster Effect Water Aqua 4 1500 500 When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
Revival of Dokurorider Spell Ritual This card is used to Ritual Summon Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand."
Right Arm of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Right Leg of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Ring of Destruction Trap Normal Target 1 face-up monster on the field; destroy that target, and if you do, inflict damage to both players equal to that target's ATK.
Ring of Magnetism Spell Equip You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Riryoku Spell Normal Select 2 face-up monsters on the field. Halve the ATK of 1 monster, and add that amount to the ATK of the other monster, until the End Phase.
Riryoku Field Trap Counter Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
Rising Air Current Spell Field Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points.
Rite of Spirit Trap Normal Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
Rivalry of Warlords Trap Continuous Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
Roaring Ocean Snake Monster Fusion Normal Water Aqua 6 2100 1800 "Mystic Lamp" + "Hyosube"
Robbin' Goblin Trap Continuous Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Robbin' Zombie Trap Continuous Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of their Deck to the Graveyard.
Robolady Monster Normal Earth Machine 3 450 900 A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
Robotic Knight Monster Normal Fire Machine 4 1600 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
Roboyarou Monster Normal Earth Machine 3 900 450 A warrior fully covered with metal. It upgrades by fusing with "Robolady".
Rock Ogre Grotto #1 Monster Normal Earth Rock 3 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch.
Rocket Jumper Monster Effect Earth Rock 3 1000 800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
Rod of Silence - Kay'est Spell Equip Increase the DEF of a monster equipped with this card by 500 points. Negate the effect of a Spell Card (excluding this card) that targets the monster equipped with this card and destroy the Spell Card.
Rod of the Mind's Eye Spell Equip When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
Rogue Doll Monster Normal Light Spellcaster 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
Root Water Monster Normal Water Fish 3 900 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.
Rope of Life Trap Normal When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand to target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
Roulette Barrel Monster Effect Light Machine 4 1000 2000 Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.
Royal Command Trap Continuous Negate the activation and effects of all Flip Effect monsters effects.
Royal Decree Trap Continuous Negate all other Trap Card effects on the field.
Royal Keeper Monster Effect Earth Zombie 4 1600 1700 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
Royal Magical Library Monster Effect Light Spellcaster 4 0 2000 Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
Royal Oppression Trap Continuous Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
Royal Tribute Spell Normal Activate only while you control "Necrovalley". Both players discard all Monster Cards in their hands.
Rude Kaiser Monster Normal Earth Beast-Warrior 5 1800 1600 With an axe in each hand, this monster delivers heavy damage.
Rush Recklessly Spell Quick-Play Target face-up monster gains 700 ATK until the End Phase.
Ryu Kokki Monster Effect Dark Zombie 6 2400 2000 At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
Ryu Senshi Monster Fusion Effect Earth Warrior 6 2000 1200 "Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
Ryu-Kishin Monster Normal Dark Fiend 3 1000 500 A very elusive creature that looks like a harmless statue until it attacks.
Ryu-Kishin Clown Monster Effect Dark Fiend 2 800 500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
Ryu-Kishin Powered Monster Normal Light Fiend 4 1600 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Ryu-Ran Monster Normal Fire Dragon 7 2200 2600 A vicious little dragon sheltered in an egg that looks deceptively harmless.
Sacred Crane Monster Effect Light Winged Beast 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card.
Saggi the Dark Clown Monster Normal Dark Spellcaster 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Sakuretsu Armor Trap Normal Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
Salamandra Spell Equip Equip only to a FIRE monster; it gains 700 ATK.
Salvage Spell Normal Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand.
Sand Gambler Monster Effect Light Spellcaster 3 300 1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.
Sand Stone Monster Normal Earth Rock 5 1300 1600 Appears from underground and attacks with long, snake-like tentacles.
Sanga of the Thunder Monster Effect Light Thunder 7 2600 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
Sasuke Samurai Monster Effect Wind Warrior 2 500 800 At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Sasuke Samurai #2 Monster Effect Wind Warrior 1 200 300 Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
Sasuke Samurai #3 Monster Effect Light Warrior 3 1000 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.
Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
Science Soldier Monster Normal Dark Warrior 3 800 800 Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
Scroll of Bewitchment Spell Normal Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.
Sea Serpent Warrior of Darkness Monster Normal Water Sea Serpent 4 1800 1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
Seal of the Ancients Spell Normal Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated).
Sealmaster Meisei Monster Normal Dark Spellcaster 3 1100 900 One of the few people who has a good command of Talismans. His history is a mystery.
Second Coin Toss Spell Continuous As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
Second Goblin Monster Effect Union Dark Fiend 1 100 100 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your Giant Orc" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Secret Barrel Trap Normal Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
https://i.imgur.com/euEU5Nz.jpg Secret Pass to the Treasures Spell Normal Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
Seiyaryu Monster Normal Light Dragon 7 2500 2300 A mystical dragon that burns away the unworthy with its mystic flames.
Self-Destruct Button Trap Normal You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
Senju of the Thousand Hands Monster Effect Light Fairy 4 1400 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck.
Senri Eye Spell Continuous Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
Serpent Night Dragon Monster Normal Dark Dragon 7 2350 2400 A dragon created from the soul of a wicked knight.
Serpentine Princess Monster Effect Water Reptile 4 1400 2000 If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
Servant of Catabolism Monster Effect Light Aqua 3 700 500 This monster may attack your opponent's Life Points directly.
Seven Tools of the Bandit Trap Counter When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
Shadow Ghoul Monster Effect Dark Zombie 5 1600 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard.
Shadow of Eyes Trap Normal When a monster(s) is set on your opponent's side of the field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
Shadow Spell Trap Continuous Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Shadow Tamer Monster Effect Earth Warrior 3 800 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase.
Shadowknight Archfiend Monster Effect Wind Fiend 4 2000 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
Shapesnatch Monster Normal Dark Machine 5 1200 1700 A bow tie with horrible power, it attacks an opponent by controlling others.
Share the Pain Spell Normal Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
Shield & Sword Spell Normal Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
Shift Trap Normal You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
Shinato, King of a Higher Plane Monster Ritual Effect Light Fairy 8 3300 3000 This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster."
Shinato's Ark Spell Ritual This card is used to Ritual Summon Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand."
Shining Abyss Monster Normal Light Fairy 4 1600 1800 This monster employs the powers of both Light and Darkness.
Shining Angel Monster Effect Light Fairy 4 1400 800 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Shining Friendship Monster Normal Light Fairy 4 1300 1100 The peacemaker among monsters.
Shooting Star Bow - Ceal Spell Equip Decrease the ATK of a monster equipped with this card by 1000 points. A monster equipped with this card can attack your opponent's Life Points directly.
Silpheed Monster Effect Wind Fairy 4 1700 700 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
Silver Bow and Arrow Spell Equip A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.
Silver Fang Monster Normal Earth Beast 3 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
Sinister Serpent Monster Effect Water Reptile 1 300 250 During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
Skill Drain Trap Continuous Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).
Skilled Dark Magician Monster Effect Dark Spellcaster 4 1900 1700 Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
Skilled White Magician Monster Effect Light Spellcaster 4 1700 1900 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
Skull Archfiend of Lightning Monster Effect Dark Fiend 6 2500 1200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card.
Skull Dice Trap Normal Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
Skull Guardian Monster Ritual Normal Light Warrior 7 2050 2500 This monster can only be Ritual Summoned with the Ritual Magic Card, Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand."
Skull Invitation Trap Continuous Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
Skull Knight Monster Fusion Normal Dark Spellcaster 7 2650 2250 "Tainted Wisdom" + "Ancient Brain"
Skull Knight #2 Monster Effect Dark Fiend 3 1000 1200 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 Skull Knight #2" from your Deck. Then shuffle your Deck."
Skull Lair Trap Continuous Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
Skull Mariner Monster Normal Water Warrior 4 1600 900 A pirate ship that appears out of the mist and sinks any seagoing vessels.
Skull Red Bird Monster Normal Wind Winged Beast 4 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings.
Skull Servant Monster Normal Dark Zombie 1 300 200 A skeletal ghost that isn't strong, but can mean trouble in large numbers.
Skull-Mark Ladybug Monster Effect Earth Insect 4 500 1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points.
Sky Dragon Monster Normal Wind Dragon 6 1900 1800 A flying dragon with four wings housing some very dangerous blades.
Sky Scout Monster Normal Wind Winged Beast 4 1800 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Slate Warrior Monster Effect Wind Fiend 4 1900 400 FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Slime Toad Monster Normal Water Aqua 2 700 500 A slime with the head of a frog, it attacks by croaking terribly.
Slot Machine Monster Normal Dark Machine 7 2000 2300 The machine's ability is said to vary according to its slot results.
Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
Smoke Grenade of the Thief Spell Equip When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard.
Snake Fang Trap Normal Decrease 1 selected monster's DEF by 500 during the turn this card is activated.
Snatch Steal Spell Equip Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Sogen Spell Field Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
Solar Flare Dragon Monster Effect Fire Pyro 4 1500 1000 While you control another Pyro-Type monster, this card cannot be attacked. Inflict 500 damage to your opponent during the End Phase of your turn.
Solar Ray Trap Normal Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
Solemn Wishes Trap Continuous You gain 500 Life Points when you draw a card (or cards).
Solomon's Lawbook Trap Normal Skip your own Standby Phase.
Sonic Bird Monster Effect Wind Winged Beast 4 1400 1000 When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand.
Sonic Duck Monster Normal Wind Winged Beast 3 1700 700 A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Sonic Jammer Monster Effect Wind Machine 2 350 650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
Sonic Maid Monster Normal Earth Warrior 3 1200 900 A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.
Sorcerer of the Doomed Monster Normal Dark Spellcaster 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells.
Soul Absorption Spell Continuous Each time a card(s) is removed from play, increase your Life Points by 500 points for each card removed from play.
Soul Demolition Trap Continuous You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play.
Soul Exchange Spell Normal Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Soul of Purity and Light Monster Effect Light Fairy 6 2000 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters from your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
Soul of the Pure Spell Normal Increases your Life Points by 800 points.
Soul Release Spell Normal Select up to 5 cards from the Graveyard(s) and remove them from play.
Soul Resurrection Trap Continuous Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
Soul Reversal Spell Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
Soul Tiger Monster Normal Earth Beast 4 0 2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
Soul-Absorbing Bone Tower Monster Effect Dark Zombie 3 400 1500 While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard.
Souleater Monster Normal Earth Fish 4 1200 0 A living wonder of mystery.
Souls of the Forgotten Monster Normal Dark Fiend 2 900 200 A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
Sparks Spell Normal Inflicts 200 points of Direct Damage to your opponent's Life Points.
Spatial Collapse Trap Continuous You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
Spear Cretin Monster Effect Dark Fiend 2 500 500 FLIP: When this card is sent to the Graveyard after being flipped, each player Special Summons 1 monster from their Graveyard in face-up Attack Position or face-down Defense Position.
Spear Dragon Monster Effect Wind Dragon 4 1900 0 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Special Hurricane Spell Normal Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
Spell Canceller Monster Effect Wind Machine 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
Spell Economics Spell Continuous You do not have to pay any Life Points to activate a Spell Card.
Spell Reproduction Spell Normal Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
Spell Shield Type-8 Trap Counter Select and activate 1 of these effects:
Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
Spell Vanishing Trap Counter Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
Spellbinding Circle Trap Continuous Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Spellbook Organization (A.K.A. Pigeonholding Books of Spell) Spell Quick-Play Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
Spherous Lady Monster Normal Earth Rock 3 400 1400 Many have been deceived by the beauty of this vampire.
Spike Seadra Monster Normal Water Sea Serpent 5 1600 1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.
Spikebot Monster Normal Dark Machine 5 1800 1700 A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
Spirit Caller Monster Effect Light Spellcaster 3 1000 1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
Spirit Elimination Spell Normal When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
Spirit Message "A" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "I" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "L" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "N" Spell Continuous This card can only be placed on the field by the effect of "Destiny Board".
Spirit of Flames Monster Effect Fire Pyro 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.
Spirit of the Books Monster Normal Wind Winged Beast 4 1400 1200 This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.
Spirit of the Breeze Monster Effect Wind Fairy 3 0 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
Spirit of the Harp Monster Normal Light Fairy 4 800 2000 A spirit that soothes the soul with the music of its heavenly harp.
Spirit of the Pharaoh Monster Effect Light Zombie 6 2500 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard."
Spirit of the Pot of Greed Monster Effect Light Fairy 1 100 100 While this card is in face-up Attack Position on the field, if a player activates Pot of Greed", they can draw 1 more card."
Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Spirit Ryu Monster Effect Wind Dragon 4 1000 1000 You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.
Spirit's Invitation Trap Continuous Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Spiritual Energy Settle Machine Spell Continuous As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
Spiritualism Spell Normal Return 1 Spell or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
Spring of Rebirth Spell Continuous Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
St. Joan Monster Fusion Normal Light Fairy 7 2800 2000 "The Forgiving Maiden" + "Marie the Fallen One"
Stamping Destruction Spell Normal Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller.
Star Boy Monster Effect Water Aqua 2 550 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Statue of the Wicked Trap Normal When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field."
Staunch Defender Trap Normal You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
Stealth Bird Monster Effect Dark Winged Beast 3 700 1700 Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
Steel Ogre Grotto #1 Monster Normal Earth Machine 5 1400 1800 A steel idol worshiped in the Land of Machines.
Steel Ogre Grotto #2 Monster Normal Earth Machine 6 1900 2200 A mechanized iron doll with tremedous strength.
Steel Scorpion Monster Effect Earth Machine 1 250 300 A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
Steel Shell Spell Equip A Water monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Stim-Pack Spell Equip A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
Stone Ogre Grotto Monster Normal Earth Rock 5 1600 1500 A behemoth shaped by giant boulders.
Stone Statue of the Aztecs Monster Effect Earth Rock 4 300 2000 Double any Battle Damage your opponent takes when they attack this monster.
Stop Defense Spell Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
Stray Lambs Spell Normal If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Strike Ninja Monster Effect Dark Warrior 4 1700 1200 You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
Stuffed Animal Monster Normal Earth Warrior 3 1200 900 It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.
Stumbling Spell Continuous Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
Succubus Knight Monster Normal Dark Warrior 5 1650 1300 A warrior wizard adept in casting bone-chilling spells.
Suijin Monster Effect Water Aqua 7 2500 2400 Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
Summoned Skull Monster Normal Dark Fiend 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
Summoner of Illusions Monster Effect Light Spellcaster 3 800 900 FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster at the End Phase of this turn.
Super Rejuvenation Spell Quick-Play During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.
Super Robolady Monster Fusion Effect Earth Machine 6 1200 500 "Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Super Roboyarou Monster Fusion Effect Earth Machine 6 1200 500 "Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
Supply Monster Effect Earth Warrior 4 1300 800 FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
Susa Soldier Monster Effect Earth Thunder 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
Swamp Battleguard Monster Effect Earth Warrior 5 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control.
Swarm of Locusts Monster Effect Dark Insect 3 1000 500 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 Spell or Trap Card your opponent controls.
Swarm of Scarabs Monster Effect Dark Insect 3 500 1000 Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster your opponent controls.
Sword Hunter Monster Effect Earth Warrior 7 2450 1700 At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
The equipped monster gains 200 ATK.
Sword of Dark Destruction Spell Normal A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Sword of Deep-Seated Spell Equip A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
Sword of the Soul-Eater Spell Equip You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed.
Swords of Revealing Light Spell Normal Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
Swordsman of Landstar Monster Normal Earth Warrior 3 500 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers.
Swordstalker Monster Normal Dark Warrior 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle.
Tailor of the Fickle Spell Quick-Play Select 1 equipped Equip Card and switch it to another correct target.
Tainted Wisdom Monster Effect Dark Fiend 3 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
Takriminos Monster Normal Water Sea Serpent 4 1500 1200 A member of a race of sea serpents that freely travels through the sea.
Takuhee Monster Normal Wind Winged Beast 4 1450 1000 This bird is known far and wide as a harbinger of doom.
Talisman of Spell Sealing Trap Continuous You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
Talisman of Trap Sealing Spell Continuous You can only activate this card while there is a face-up Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card."
Terra the Terrible Monster Normal Dark Fiend 4 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces.
Terraforming Spell Normal Add 1 Field Spell Card from your Deck to your hand.
Terrorking Archfiend Monster Effect Dark Fiend 4 2000 1500 This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated.
Terrorking Salmon Monster Normal Water Fish 5 2400 1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
The 13th Grave Monster Normal Dark Zombie 3 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave.
The A. Forces Spell Continuous All Warrior-Type monsters you control gain 200 ATK for each face-up Warrior or Spellcaster-Type monster you control.
The Agent of Creation - Venus Monster Effect Light Fairy 3 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
The Agent of Force - Mars Monster Effect Light Fairy 3 0 0 This card is unaffected by any Spell Cards. While "The Sanctuary in the Sky" is on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
The Agent of Judgment - Saturn Monster Effect Light Fairy 6 2400 0 While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
The Agent of Wisdom - Mercury Monster Effect Light Fairy 4 0 1700 During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
The All-Seeing White Tiger Monster Normal Wind Beast 3 1300 500 A proud ruler of the jungle that some fear and others respect.
The Bistro Butcher Monster Effect Dark Fiend 4 1800 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
The Cheerful Coffin Spell Normal You can discard up to 3 Monster Cards from your hand to the Graveyard.
The Dark Door Spell Continuous Only 1 monster can attack during each Battle Phase.
The Dragon Dwelling in the Cave Monster Normal Wind Dragon 4 1300 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
The Dragon's Bead Trap Continuous Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
The Earl of Demise Monster Normal Dark Fiend 5 2000 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike.
The Emperor's Holiday Trap Continuous Negate all Equip Card effects on the field.
The End of Anubis Monster Effect Dark Fiend 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
The Eye of Truth Trap Continuous As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
The Fiend Megacyber Monster Effect Dark Warrior 6 2200 1200 If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
The First Sarcophagus Trap Continuous During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck."
The Flute of Summoning Dragon Spell Normal Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
The Forceful Sentry Spell Normal Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.
The Forgiving Maiden Monster Normal Light Fairy 4 850 2000 Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
The Furious Sea King Monster Normal Water Aqua 3 800 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.
The Gross Ghost of Fled Dreams Monster Normal Dark Fiend 4 1300 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
The Hunter with 7 Weapons Monster Effect Earth Warrior 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
The Illusory Gentleman Monster Normal Dark Spellcaster 4 1500 1600 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
The Immortal of Thunder Monster Effect Light Thunder 4 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
The Inexperienced Spy Spell Normal Select and see 1 card in your opponent's hand.
The Judgement Hand Monster Normal Earth Warrior 3 1400 700 An all-powerful hand that delivers ruthless attacks.
The Kick Man Monster Effect Dark Zombie 3 1300 300 When this card is Special Summoned, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
The Last Warrior from Another Planet Monster Fusion Effect Earth Warrior 7 2350 2300 "Zombyra the Dark" + "Maryokutai"
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster."
The Law of the Normal Spell Normal You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
The Legendary Fisherman Monster Effect Water Warrior 5 1850 1600 While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
The Little Swordsman of Aile Monster Effect Water Warrior 3 800 1300 Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
The Masked Beast Monster Ritual Normal Dark Fiend 8 3200 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
The Portrait's Secret Monster Normal Earth Fiend 4 1200 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
The Puppet Magic of Dark Ruler Spell Normal Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard.
The Regulation of Tribe Trap Continuous Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
The Reliable Guardian Spell Quick-Play Increase 1 face-up monster's DEF by 700 points until the end of this turn.
The Rock Spirit Monster Effect Earth Rock 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase.
The Sanctuary in the Sky Spell Field Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2)
The Second Sarcophagus Spell Continuous This card can only be placed on the field by the effect of The First Sarcophagus"."
The Secret of the Bandit Spell Normal This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
The Shallow Grave Spell Normal Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position.
The Spell Absorbing Life Trap Normal Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
The Statue of Easter Island Monster Normal Earth Rock 4 1100 1400 A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
The Stern Mystic Monster Effect Light Spellcaster 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
The Thing in the Crater Monster Effect Fire Pyro 4 1000 1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
The Third Sarcophagus Spell Continuous This card can only be placed on the field by the effect of The First Sarcophagus"."
The Unfriendly Amazon Monster Effect Earth Warrior 4 2000 1000 Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
The Unhappy Girl Monster Effect Light Spellcaster 2 400 300 While this card is in face-up Attack Position on the field, this card is not destroyed as a result of battle. (Damage calculation is applied normally.) A monster that battled with this card cannot change its battle position, except with a card effect, or attack while this card is in face-up Attack Position on the field.
The Unhappy Maiden Monster Effect Light Spellcaster 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
The Warrior Returning Alive Spell Normal Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
The Wicked Worm Beast Monster Effect Earth Beast 3 1400 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Theban Nightmare Monster Effect Light Fiend 4 1500 500 While you have no cards in your hand and in your Spell & Trap Card Zones, this card gains 1500 ATK.
Thousand Dragon Monster Fusion Normal Wind Dragon 7 2400 2000 "Time Wizard" + "Baby Dragon"
Thousand Energy Spell Normal Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
Thousand Knives Spell Normal Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls.
Thousand Needles Monster Effect Earth Beast 4 1000 1800 When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
Thousand-Eyes Idol Monster Normal Dark Spellcaster 1 0 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Thousand-Eyes Restrict Monster Fusion Effect Dark Spellcaster 1 0 0 "Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
Three-Headed Geedo Monster Normal Dark Fiend 4 1200 1400 A three-headed nocturnal monster that is absolutely ruthless when fighting.
Three-Legged Zombies Monster Normal Dark Zombie 3 1100 800 A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
Throwstone Unit Monster Effect Earth Warrior 4 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
Thunder Crash Spell Normal Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points.
Thunder Dragon Monster Effect Light Thunder 5 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
Thunder Nyan Nyan Monster Effect Light Thunder 4 1900 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
Thunder of Ruler Trap Normal During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
Tiger Axe Monster Normal Earth Beast-Warrior 4 1300 1100 A fast and powerful axe-wielding beast-warrior.
Time Seal Trap Normal Your opponent skips the Draw Phase of his/her next turn.
Time Wizard Monster Effect Light Spellcaster 2 500 400 Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
Timeater Monster Effect Dark Machine 6 1900 1700 If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.
Timidity Spell Normal Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
Token Thanksgiving Spell Normal Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
Toll Spell Continuous Each player must pay 500 Life Points to declare an attack.
Tongyo Monster Normal Water Fish 4 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them.
Toon Alligator Monster Normal Water Reptile 4 800 1600 An alligator monster straight from the cartoons.
Toon Mermaid Monster Effect Toon Water Aqua 4 1400 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
Toon Summoned Skull Monster Effect Toon Dark Fiend 6 2500 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target.
Toon World Spell Continuous Activate this card by paying 1000 LP.
Tornado Bird Monster Effect Wind Winged Beast 4 1100 1000 FLIP: Return 2 Spell or Trap Cards on the field to the hands of the owner.
Tornado Wall Trap Continuous Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card.
Torpedo Fish Monster Effect Water Fish 3 1000 1000 While Umi" is face-up on the field, this card is unaffected by any Spell Cards."
Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
Tower of Babel Trap Continuous Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time.
Trap Dustshoot Trap Normal Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Trap Hole Trap Normal When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Trap Jammer Trap Counter When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
Trap Master Monster Effect Earth Warrior 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Trap of Board Eraser Trap Counter When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damge to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
Tremendous Fire Spell Normal Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Trent Monster Normal Earth Plant 5 1500 1800 A guardian of the woods, this massive tree is believed to be immortal.
Tri-Horned Dragon Monster Normal Dark Dragon 8 2850 2350 An unworthy dragon with three sharp horns sprouting from its head.
Trial of Nightmare Monster Normal Dark Fiend 4 1300 900 This fiend passes judgment on enemies that are locked in coffins.
Triangle Power Spell Normal Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
Tribe-Infecting Virus Monster Effect Water Aqua 4 1600 1000 Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Tribute Doll Spell Normal Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
Tribute to the Doomed Spell Normal Discard 1 card. Destroy 1 monster on the field.
Tripwire Beast Monster Normal Earth Thunder 4 1200 1300 This creature attacks with electromagnetic waves.
Troop Dragon Monster Effect Wind Dragon 2 700 800 If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck."
Tsukuyomi Monster Effect Spirit Dark Spellcaster 4 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
Turtle Bird Monster Normal Water Aqua 6 1900 1700 An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
Turtle Oath Spell Ritual This card is used to Ritual Summoned "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more from the Field or your hand as a Tribute.
Turtle Tiger Monster Normal Water Aqua 4 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs.
Turu-Purun Monster Normal Water Aqua 2 450 500 A strange, one-eyed monster that can fell an enemy with a single stab of its spear.
Tutan Mask Trap Counter Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
Twin Long Rods #2 Monster Normal Water Aqua 3 850 700 An amphibious creature with two whip-like tails.
Twin Swords of Flashing Light - Tryce Spell Equip Send 1 card from your hand to your Graveyard to equip this card. Decrease the ATK of a monster equipped with this card by 500 points. A monster equipped with this card can attack twice during the same Battle Phase.
Twin-Headed Behemoth Monster Effect Wind Dragon 3 1500 1200 During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel.
Twin-Headed Fire Dragon Monster Normal Fire Pyro 6 2200 1700 Two dragons fused as one from the effects of the Big Bang.
Twin-Headed Thunder Dragon Monster Fusion Normal Light Thunder 7 2800 2100 "Thunder Dragon" + "Thunder Dragon"
Twin-Headed Wolf Monster Effect Dark Fiend 4 1500 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle.
Two Thousand Needles Monster Effect Earth Beast 5 2000 1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.
Two-Headed King Rex Monster Normal Earth Dinosaur 4 1600 1200 A powerful monster whose two heads attack as one.
Two-Mouth Darkruler Monster Normal Earth Dragon 3 900 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.
Two-Pronged Attack Trap Normal Select and destroy 2 of your monsters and 1 of your opponent's monsters.
Tyhone Monster Normal Wind Winged Beast 4 1200 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.
Tyhone #2 Monster Normal Fire Dragon 6 1700 1900 A crimson dragon that spits fireballs to create a blazing sea of fire.
Type Zero Magic Crusher Trap Continuous Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
Tyrant Dragon Monster Effect Fire Dragon 8 2900 2500 During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster.
UFO Turtle Monster Effect Fire Machine 4 1400 1200 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Ultimate Obedient Fiend Monster Effect Fire Fiend 10 3500 3000 This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
Ultimate Offering Trap Continuous You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
Ultra Evolution Pill Spell Normal Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type Monster from your hand.
Umi Spell Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
Umiiruka Spell Field Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points.
Union Rider Monster Effect Wind Machine 2 1000 1000 You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
United Resistance Monster Normal Wind Thunder 3 1000 400 The people that gather to swear to fight their oppressors. A revolution is coming.
United We Stand Spell Equip The equipped monster gains 800 ATK and DEF for each face-up monster you control.
Unknown Warrior of Fiend Monster Normal Dark Warrior 3 1000 500 A deadly duo consisting of a beast master and its loyal servant.
Upstart Goblin Spell Normal Draw 1 card, then your opponent gains 1000 Life Points.
Uraby Monster Normal Earth Dinosaur 4 1500 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Ushi Oni Monster Normal Dark Fiend 6 2150 1950 A bull fiend restored by the dark arts, this monster appears out of a jar.
Valkyrion the Magna Warrior Monster Effect Earth Rock 8 3500 3850 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand or your side of the field. You can Tribute this card to Special Summon "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your Graveyard.
Vampire Baby FKA Red-Moon Baby Monster Effect Dark Zombie 3 700 1000 At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
Vampire Lady Monster Effect Dark Zombie 4 1550 1550 When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
Vampire Lord Monster Effect Dark Zombie 5 2000 1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase.
Vampire Orchis Monster Effect Earth Plant 4 1700 1000 When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
Vengeful Bog Spirit Spell Continuous Monsters cannot attack the turn they are Summoned.
Versago the Destroyer Monster Effect Dark Fiend 3 1100 900 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).
Vile Germs Spell Equip A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
Vilepawn Archfiend Monster Effect Earth Fiend 2 1200 200 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"."
Violet Crystal Spell Equip A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.
Waboku Trap Normal You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
Wall of Illusion Monster Effect Dark Fiend 4 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
Wall of Revealing Light Trap Continuous When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
Wall Shadow Monster Effect Dark Warrior 7 1600 3000 You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.
Wandering Mummy Monster Effect Light Zombie 4 1500 1500 You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position.
Warrior Dai Grepher Monster Normal Earth Warrior 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past.
Warrior of Tradition Monster Fusion Normal Earth Warrior 6 1900 1700 "Sonic Maid" + "Beautiful Headhuntress"
Warrior of Zera Monster Normal Earth Warrior 4 1600 1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
Wasteland Spell Field Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
Water Magician Monster Normal Water Aqua 4 1400 1000 This monster swamps an opponent with an almost endless supply of water.
Water Omotics Monster Normal Water Aqua 4 1400 1200 Transforms the water overflowing from a jar into attacking dragons.
Wattkid Monster Normal Light Thunder 3 1000 500 A creature that electrocutes opponents with bolts of lightning.
Wave-Motion Cannon Spell Continuous During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Weapon Change Spell Continuous Only once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
Weather Report Monster Effect Water Aqua 4 950 1500 FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during your opponent's turn).
Whiptail Crow Monster Normal Dark Fiend 4 1650 1600 Attacks from the sky with a whip-like tail.
White Dragon Ritual Spell Ritual This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
White Hole Trap Normal When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.
White Magical Hat Monster Effect Light Spellcaster 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
White Magician Pikeru Monster Effect Light Spellcaster 2 1200 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
Wicked-Breaking Flamberge - Baou Spell Equip Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
Widespread Ruin Trap Normal Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.)
Wild Nature's Release Spell Normal Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase.
Windstorm of Etaqua Trap Normal Change the battle positions of all face-up monsters your opponent controls.
Winged Dragon, Guardian of the Fortress #1 Monster Normal Wind Dragon 4 1400 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Winged Dragon, Guardian of the Fortress #2 Monster Normal Wind Winged Beast 4 1200 1000 This creature's wings are capable of generating tornadoes.
Winged Minion Monster Effect Dark Fiend 2 700 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
Winged Sage Falcos Monster Effect Wind Winged Beast 4 1700 1200 You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
Wingweaver Monster Normal Light Fairy 7 2750 2400 A six-winged fairy who prays for peace and hope.
Witch Doctor of Chaos Monster Effect Dark Spellcaster 2 500 500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
Witch of the Black Forest Monster Effect Dark Spellcaster 4 1100 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck.
Witch's Apprentice Monster Effect Dark Spellcaster 2 550 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Witty Phantom Monster Normal Dark Fiend 4 1400 1300 Dressed in a night-black tuxedo, this creature presides over death.
Wodan the Resident of the Forest Monster Effect Earth Warrior 3 900 1200 Increase this card's ATK by 100 for every Plant-Type monster that is face-up on the field.
Wolf Axwielder Monster Normal Earth Beast-Warrior 4 1650 1000 Once it has started battle, this monster attacks fiercely and cannot stop.
Woodland Sprite Monster Effect Earth Plant 3 900 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
World Suppression Trap Normal You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
Worm Drake Monster Normal Earth Reptile 4 1400 1500 Once this monster wraps itself around a victim, there is no escape.
WOW Warrior Monster Normal Water Fish 4 1250 900 A fish with arms?
X-Head Cannon Monster Normal Light Machine 4 1800 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
XY-Dragon Cannon Monster Fusion Effect Light Machine 6 2200 1900 "X-Head Cannon" + "Y-Dragon Head"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell or Trap Card on your opponent's side of the field."
XYZ-Dragon Cannon Monster Fusion Effect Light Machine 8 2800 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to destroy 1 card your opponent controls.
XZ-Tank Cannon Monster Fusion Effect Light Machine 6 2400 2100 "X-Head Cannon" + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field."
Y-Dragon Head Monster Effect Union Light Machine 4 1500 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Yado Karu Monster Effect Water Aqua 4 900 1700 When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
Yamadron Monster Normal Fire Dragon 5 1600 1800 This monster has three fire-breathing heads and can form a sea of blazing flames.
Yamata Dragon Monster Effect Spirit Fire Dragon 7 2600 3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand
Yami Spell Field Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
Yaranzo Monster Normal Dark Zombie 4 1300 1500 A treasure box containing a monster that attacks any unwary bandit.
Yata-Garasu Monster Effect Spirit Wind Fiend 2 200 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
Yellow Luster Shield Spell Continuous Increase the DEF of all monsters on your side of the field by 300 points.
Yomi Ship Monster Effect Water Aqua 3 800 1400 When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.
YZ-Tank Dragon Monster Fusion Effect Light Machine 6 2100 2200 "Y-Dragon Head" + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field."
Z-Metal Tank Monster Effect Union Light Machine 4 1500 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).
Zaborg the Thunder Monarch Monster Effect Light Thunder 5 2400 1000 When this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
Zero Gravity Trap Normal Change the battle positions of all face-up monsters on the field.
Zoa Monster Normal Dark Fiend 7 2600 1900 A monster whose full potential can be achieved when outfitted with "Metalmorph"
Zolga Monster Effect Earth Fairy 4 1700 1200 When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.
Zombie Tiger Monster Effect Union Earth Zombie 3 1400 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your Decayed Commander" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and each time it destroys 1 of your opponent's monsters, your opponent discards 1 card randomly from his/her hand. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)"
Zombyra the Dark Monster Effect Dark Warrior 4 2100 500 This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.
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