Yu-Gi-Oh! Format Library
  • Home
  • Library
    • Great Library
    • Cards by Format
    • Cards by Year
    • Ban Lists
  • Goat
    • Introduction
    • Card Pool
    • Deck Gallery
    • Rulings
    • History
  • Forged
    • Introduction
    • Ban List
    • Card Pool
    • Rulings
    • Beginner Guides >
      • Budget Cards
    • Forged Lore >
      • FOA Lore >
        • FOA Chapter 1
  • Nova
    • Introduction
    • Ban List
    • Card Pool
  • Formats
    • May 2002 - Yugi Kaiba
    • Jul 2002 - Critter
    • Apr 2003 - Android
    • Aug 2003 - Yata
    • Aug 2004 - Chaos
    • Oct 2004 - Warrior
    • Apr 2005 - Goat
    • Oct 2005 - Reaper
    • Apr 2006 - Chaos Return
    • Oct 2006 - Stein Monarch
    • Mar 2007 - Troop Dup
    • Jan 2008 - Perfect Circle
    • Sep 2008 - TeleDad
    • Mar 2009 - Synchro Cat
    • Mar 2010 - Edison
    • July 2010 - Glad Beast
    • Oct 2011 - Tengu Plant
    • Dec 2012 - Wind-Up
    • Mar 2013 - Baby Ruler
    • Sep 2013 - Ravine Ruler
    • July 2014 - HAT
    • July 2015 - Djinn Lock
    • Aug 2015 - Newgioh
  • Events
    • Registration
    • FLC V - Coverage
    • FLC IV - Coverage
    • FLC III - Coverage
    • FLC II - Coverage
    • FLC I - Coverage
  • Links
    • Discord
    • Twitch
    • YouTube
    • Facebook
    • Twitter
Critter Format
July 2002
Search Results: 318

Image Card Text
7 Colored Fish Monster Normal Water Fish 4 1800 800 A rare rainbow fish that has never been caught by mortal man
Ancient Brain Monster Normal Dark Fiend 3 1000 700 A fallen fairy that is powerful in the dark.
Ancient Elf Monster Normal Light Spellcaster 4 1450 1200 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Ancient Lizard Warrior Monster Normal Earth Reptile 4 1400 1100 Before the dawn of time, this lizard warrior reigned supreme.
Ancient Telescope Spell Normal See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
Ansatsu Monster Normal Earth Warrior 5 1700 1200 A silent and deadly warrior specializing in assassinations.
Aqua Madoor Monster Normal Water Spellcaster 4 1200 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Armaill Monster Normal Earth Warrior 3 700 1300 A strange warrior who manipulates three deadly blades with both hands and his tail.
Armed Ninja Monster Effect Earth Warrior 1 300 300 Flip: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Armored Lizard Monster Normal Earth Reptile 4 1500 1200 A lizard with a very tough hide and a vicious bite.
Armored Starfish Monster Normal Water Aqua 4 850 1400 A bluish starfish with a solid hide capable of fending off attacks.
Armored Zombie Monster Normal Dark Zombie 3 1500 0 This warrior blindly swings a deadly blade with devastating force.
B. Skull Dragon Monster Fusion Normal Dark Dragon 9 3200 2500 "Summoned Skull" + "Red-Eyes B. Dragon"
Baby Dragon Monster Normal Wind Dragon 3 1200 700 Much more than just a child, this dragon is gifted with untapped power.
Baron of the Fiend Sword Monster Normal Dark Fiend 4 1550 800 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
Barrel Dragon Monster Effect Dark Machine 7 2600 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. This effect can only be used once per turn during your Main Phase.
Basic Insect Monster Normal Earth Insect 2 500 700 Usually found traveling in swarms, this creature's ideal environment is the forest.
Battle Ox Monster Normal Earth Beast-Warrior 4 1700 1000 A monster with tremendous power, it destroys enemies with a swing of its axe.
Battle Steer Monster Normal Earth Beast-Warrior 5 1800 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
Beast Fangs Spell Equip A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
Beaver Warrior Monster Normal Earth Beast-Warrior 4 1200 1500 What this creature lacks in size it makes up for in defense when battling in the prairie.
Bickuribox Monster Fusion Normal Dark Fiend 7 2300 2000 "Crass Clown" + "Dream Clown"
Big Eye Monster Effect Dark Fiend 4 1200 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
Blackland Fire Dragon Monster Normal Dark Dragon 4 1500 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
Bladefly Monster Effect Wind Insect 2 600 700 As long as this card remains face-up on the Field, increase the ATK of all Wind monsters by 500 points and decreases the ATK of all Earth monsters by 400 points.
Blast Juggler Monster Effect Fire Machine 3 800 900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
Block Attack Spell Normal Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position.
Blue-Eyes White Dragon Monster Normal Light Dragon 8 3000 2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Blue-Winged Crown Monster Normal Wind Winged Beast 4 1600 1200 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight.
Book of Secret Arts Spell Equip A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Bottom Dweller Monster Normal Water Fish 5 1650 1700 This is one sea creature whose wrath is something monsters fear to face.
Cannon Soldier Monster Effect Dark Machine 4 1400 1300 You can Tribute 1 monster to inflict 500 damage to your opponent.
Card Destruction Spell Normal Each player discards their entire hand, then draws the same number of cards they discarded.
Castle of Dark Illusions Monster Effect Dark Fiend 4 920 1930 FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Castle Walls Trap Normal Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.
Catapult Turtle Monster Effect Water Aqua 5 1000 2000 You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Celtic Guardian Monster Normal Earth Warrior 4 1400 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Change of Heart Spell Normal Target 1 monster your opponent controls; take control of it until the End Phase.
Charubin the Fire Knight Monster Fusion Normal Fire Pyro 3 1100 800 "Monster Egg" + "Hinotama Soul"
Claw Reacher Monster Normal Dark Fiend 3 1000 800 Stretching arms and razor-sharp claws make this monster a formidable opponent.
Cocoon of Evolution Monster Effect Earth Insect 3 0 2000 You can equip this card from your hand as an Equip Spell Card to a face-up Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth"."
Crass Clown Monster Effect Dark Fiend 4 1350 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand.
Crawling Dragon Monster Normal Earth Dragon 5 1600 1400 This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with.
Curse of Dragon Monster Normal Dark Dragon 5 2000 1500 A wicked dragon that taps into dark forces to execute a powerful attack.
Cyber Saurus Monster Fusion Normal Earth Machine 5 1800 1400 "Blast Juggler" + "Two-Headed King Rex"
D. Human Monster Normal Earth Warrior 4 1300 1100 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
Dark Assailant Monster Normal Dark Zombie 4 1200 1200 Armed with the Psycho Sword, this sinister assassin rules the bad land.
Dark Elf Monster Effect Dark Spellcaster 4 2000 800 This card requires a cost of 1000 of your own Life Points to attack.
Dark Energy Spell Equip A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
Dark Gray Monster Normal Earth Beast 3 800 900 Entirely gray, this beast has rarely been seen by mortal eyes.
Dark Hole Spell Normal Destroy all monsters on the field.
Dark King of the Abyss Monster Normal Dark Fiend 3 1200 800 It's said that this King of the Netherworld once had the power to rule over the dark.
Dark Magician Monster Normal Dark Spellcaster 7 2500 2100 The ultimate wizard in terms of attack and defense.
Dark Titan of Terror Monster Normal Dark Fiend 4 1300 1100 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
Darkfire Dragon Monster Fusion Normal Dark Dragon 4 1500 1250 "Firegrass" + "Petit Dragon"
Darkworld Thorns Monster Normal Earth Plant 3 1200 900 A thorny plant found in the darklands that wraps its body around any unwary travelers.
De-Spell Spell Normal Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.
Deapsea Shark Monster Fusion Normal Water Fish 5 1900 1600 "Bottom Dweller" + "Tongyo"
Destroyer Golem Monster Normal Earth Rock 4 1500 1000 A golem with a massive right hand for crushing its victims.
Dian Keto the Cure Master Spell Normal Increase your Life Points by 1000 points.
Disk Magician Monster Normal Dark Machine 4 1350 1000 This monster hides in a saucer and only appears when executing an attack.
Dissolverock Monster Normal Earth Rock 3 900 1000 A monster born in the lava pits, it generates intense heat that can melt away its enemies.
Doma the Angel of Silence Monster Normal Dark Fairy 5 1600 1400 This fairy rules over the end of existence.
Dragon Capture Jar Trap Continuous Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
Dragon Piper Monster Effect Fire Pyro 3 200 1800 FLIP: Destroy all face-up Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position."
Dragon Treasure Spell Equip A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
Dragon Zombie Monster Normal Dark Zombie 3 1600 0 A dragon revived by sorcery. Its breath is highly corrosive.
Dragoness the Wicked Knight Monster Fusion Normal Wind Warrior 3 1200 900 "Armaill" + "One-Eyed Shield Dragon"
Dream Clown Monster Effect Earth Warrior 3 1200 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field.
Drooling Lizard Monster Normal Earth Reptile 3 900 800 A blood-sucking snake in human form that attacks any living being that passes nearby.
Electric Lizard Monster Effect Earth Thunder 3 850 800 A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.
Electro-Whip Spell Equip A Thunder-Type monster equipped with this card increases its ATK and DEF by 300 points.
Elegant Egotist Spell Normal If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Empress Judge Monster Fusion Normal Earth Warrior 6 2100 1700 "Queen's Double" + "Hibikime"
Enchanting Mermaid Monster Normal Water Fish 3 1200 900 A beautiful mermaid that lures voyagers to a watery death.
Exodia the Forbidden One Monster Effect Dark Spellcaster 3 1000 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Fake Trap Trap Normal You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Feral Imp Monster Normal Dark Fiend 4 1300 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Fiend Reflection #2 Monster Normal Light Winged Beast 4 1100 1400 A bird-beast that summons reinforcements with a hand mirror.
Final Flame Spell Normal Inflicts 600 points of Direct Damage to your opponent's Life Points.
Firegrass Monster Normal Earth Plant 2 700 600 A fire-breathing plant found growing near volcanoes.
Fireyarou Monster Normal Fire Pyro 4 1300 1000 A malevolent creature wrapped in flames that attacks enemies with intense fire.
Fissure Spell Normal Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
Flame Cerebrus Monster Normal Fire Pyro 6 2100 1800 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.
Flame Ghost Monster Fusion Normal Dark Zombie 3 1000 800 "Skull Servant" + "Dissolverock"
Flame Manipulator Monster Normal Fire Spellcaster 3 900 1000 This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"."
Flame Swordsman Monster Fusion Normal Fire Warrior 5 1800 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman"
Flower Wolf Monster Fusion Normal Earth Beast 5 1800 1400 "Silver Fang" + "Darkworld Thorns"
Follow Wind Spell Equip A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
Forest Spell Field Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points.
Frenzied Panda Monster Normal Earth Beast 4 1200 1000 A savage beast that carries a big bamboo stick for beating down its enemies.
Fusionist Monster Fusion Normal Earth Beast 3 900 700 "Petit Angel" + "Mystical Sheep #2"
Gaia the Dragon Champion Monster Fusion Normal Wind Dragon 7 2600 2100 "Gaia The Fierce Knight" + "Curse of Dragon"
Gaia the Fierce Knight Monster Normal Earth Warrior 7 2300 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Garnecia Elefantis Monster Normal Earth Beast-Warrior 7 2400 2000 A monster so heavy that each step rocks the earth.
Gate Guardian Monster Effect Dark Warrior 11 3750 3400 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Sanga of the Thunder", "Kazejin" and "Suijin"
Gazelle the King of Mythical Beasts Monster Normal Earth Beast 4 1500 1200 This monster moves so fast that it looks like an illusion to mortal eyes.
Germ Infection Spell Equip The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
Giant Soldier of Stone Monster Normal Earth Rock 3 1300 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results.
Giga-Tech Wolf Monster Normal Fire Machine 4 1200 1400 An iron wolf with razor-sharp fangs that can penetrate any armor.
Giltia the D. Knight Monster Fusion Normal Light Warrior 5 1850 1500 "Guardian of the Labyrinth" + "Protector of the Throne"
Goblin's Secret Remedy Spell Normal Increases a selected player's Life Points by 600 points.
Gravedigger Ghoul Spell Normal Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.
Great Moth Monster Effect Earth Insect 8 2600 2500 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
Great White Monster Normal Water Fish 4 1600 800 A giant white shark with razor-sharp teeth.
Green Phantom King Monster Normal Earth Plant 3 500 1600 This youthful king of the forest lives in a green world, abundant with trees and wildlife.
Ground Attacker Bugroth Monster Normal Earth Machine 4 1500 1000 A surface battle robot that was once used for sea warfare.
Guardian of the Labyrinth Monster Normal Earth Warrior 4 1000 1200 A monster that guards the entrance to the Netherworld.
Gyakutenno Megami Monster Normal Light Fairy 6 1800 2000 This fairy uses her mystical power to protect the weak and provide spiritual support.
Hane-Hane Monster Effect Earth Beast 2 450 500 Flip: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
Hard Armor Monster Normal Earth Warrior 3 300 1200 A living suit of armor that attacks enemies with a bone-jarring tackle.
Harpie Lady Monster Normal Wind Winged Beast 4 1300 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle.
Harpie Lady Sisters Monster Effect Wind Winged Beast 6 1950 2100 Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
Hibikime Monster Normal Earth Warrior 4 1450 1000 Confuses enemies with a noise that is harsh to the ears.
Hinotama Spell Normal Inflict 500 damage to your opponent.
Hinotama Soul Monster Normal Fire Pyro 2 600 500 An intensely hot flame creature that rams anything standing in its way.
Hitotsu-Me Giant Monster Normal Earth Beast-Warrior 4 1200 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Horn of Heaven Trap Counter Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it.
Hoshiningen Monster Effect Light Fairy 2 500 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points.
Hunter Spider Monster Normal Earth Insect 5 1600 1400 This monster feeds on whatever it catches in its web.
Hyosube Monster Normal Water Aqua 4 1500 900 This amphibian is strong on the attack, but leaves much to be desired when defending.
Illusionist Faceless Mage Monster Normal Dark Spellcaster 5 1200 2200 Manipulates enemy attacks with the power of illusion.
Insect Soldiers of the Sky Monster Effect Wind Insect 3 1000 800 The ATK of this card increases by 1000 points whenever it attacks a Wind monster.
Invigoration Spell Equip An Earth monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Jellyfish Monster Normal Water Aqua 4 1200 1500 An almost invisible, semi-transparent jellyfish that drifts in the sea.
Jinzo #7 Monster Effect Dark Machine 2 500 400 This monster can attack your opponent's Life Points directly.
Jirai Gumo Monster Effect Earth Insect 4 2200 100 When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, reduce your Life Points by half before attacking.
Judge Man Monster Normal Earth Warrior 6 2200 1500 This club-wielding warrior battles to the end and will never surrender.
Just Desserts Trap Normal Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
Kagemusha of the Blue Flame Monster Normal Earth Warrior 2 800 400 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade.
Kaminari Attack Monster Fusion Normal Wind Thunder 5 1900 1400 "Ocubeam" + "Mega Thunderball"
Karbonala Warrior Monster Fusion Normal Earth Warrior 4 1500 1200 "M-Warrior #1" + "M-Warrior #2"
Kazejin Monster Effect Wind Spellcaster 7 2400 2200 Reduce the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
Killer Needle Monster Normal Wind Insect 4 1200 1000 A huge bee with exceptional strength that's particularly dangerous in a swarm.
King Fog Monster Normal Dark Fiend 3 1000 900 A fiend that dwells in a blinding curtain of smoke.
King of Yamimakai Monster Normal Dark Fiend 5 2000 1530 Wields the power of darkness to destroy its enemies.
Kojikocy Monster Normal Earth Warrior 4 1500 1200 A man-hunter with powerful arms that can crush boulders
Koumori Dragon Monster Normal Dark Dragon 4 1500 1200 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
Kumootoko Monster Normal Earth Insect 3 700 1400 A massive, intelligent spider that traps enemies with webbing.
Kurama Monster Normal Wind Winged Beast 3 800 800 A vicious bird that attacks from the skies with its whip-like tail.
Kuriboh Monster Effect Dark Fiend 1 300 200 During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
La Jinn the Mystical Genie of the Lamp Monster Normal Dark Fiend 4 1800 1000 A genie of the lamp that is at the beck and call of its master.
Labyrinth Tank Monster Fusion Normal Dark Machine 7 2400 2400 "Giga Tech Wolf" + "Cannon Soldier"
Lady of Faith Monster Normal Light Spellcaster 3 1100 800 Soothes the souls of others by chanting a mysterious spell.
Larvae Moth Monster Effect Earth Insect 2 500 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution"."
Larvas Monster Normal Earth Beast 3 800 1000 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.
Laser Cannon Armor Spell Equip An Insect-Type monster equipped with this card increases its ATK and DEF by 300 points.
Last Will Spell Normal If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
Launcher Spider Monster Normal Fire Machine 7 2200 2500 A mechanical spider with rocket launchers capable of random fire.
Lava Battleguard Monster Effect Earth Warrior 5 1550 1800 This card gains 500 ATK for each "Swamp Battleguard" you control.
Left Arm of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Left Leg of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Legendary Sword Spell Equip A Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
Leghul Monster Effect Earth Insect 1 300 350 This monster may attack your opponent's Life Points directly.
Leogun Monster Normal Earth Beast 5 1750 1550 Huge monster with a lion's mane similar to the King of Beasts.
Lesser Dragon Monster Normal Wind Dragon 4 1200 1000 A minor dragon incapable of breathing fire.
Little Chimera Monster Effect Fire Beast 2 600 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points.
Lord of D. Monster Effect Dark Spellcaster 4 1200 1100 Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects.
M-Warrior #1 Monster Normal Earth Warrior 3 1000 500 Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.
M-Warrior #2 Monster Normal Earth Warrior 3 500 1000 Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.
Machine Conversion Factory Spell Equip A Machine-Type monster equipped with this card increases its ATK and DEF by 300 points.
Magic Jammer Trap Counter When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Magical Ghost Monster Normal Dark Zombie 4 1300 1400 This creature casts a spell of terror and confusion just before attacking its enemies.
Magician of Faith Monster Effect Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
Mammoth Graveyard Monster Normal Earth Dinosaur 3 1200 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Man Eater Monster Normal Earth Plant 2 800 600 Man-eating plant with poison feelers for attacking enemies.
Man-Eater Bug Monster Effect Earth Insect 2 450 600 FLIP: Select and destroy 1 monster on the field.
Man-Eating Treasure Chest Monster Normal Dark Fiend 4 1600 1000 A monster disguised as a treasure chest that is known to attack the unwary adventurer.
Masaki the Legendary Swordsman Monster Normal Earth Warrior 4 1100 1100 Legendary swordmaster Masaki is a veteran of over 100 battles.
Mask of Darkness Monster Effect Dark Fiend 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand.
Masked Sorcerer Monster Effect Dark Spellcaster 4 900 1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.
Master & Expert Monster Normal Earth Beast 4 1200 1000 A deadly duo consisting of a beast master and its loyal servant.
Meda Bat Monster Normal Dark Fiend 2 800 400 An eyeball fiend created by a servant of the wicked, it uses "Dark Bombs" to blow away its enemies.
Mega Thunderball Monster Normal Wind Thunder 2 750 600 Rolls along the ground releasing bolts of electricity to attack its enemies.
Metal Dragon Monster Fusion Normal Wind Machine 6 1850 1700 "Steel Ogre Grotto #1" + "Lesser Dragon"
Milus Radiant Monster Effect Earth Beast 1 300 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Misairuzame Monster Normal Water Fish 5 1400 1600 A missile-launching fish protected by deadly spikes.
Monster Egg Monster Normal Earth Warrior 3 600 900 A warrior hidden within an egg that attacks enemies by flinging eggshells.
Monster Reborn Spell Normal Target 1 monster in either player's Graveyard; Special Summon it.
Morinphen Monster Normal Dark Fiend 5 1550 1300 A strange fiend with long arms and razor sharp talons.
Mountain Spell Field Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
Muka Muka Monster Effect Earth Rock 2 600 300 As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand.
Mushroom Man #2 Monster Effect Earth Warrior 3 1250 800 A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is on the Field. Control of this card is shifted to your opponent by paying 500 Life Points at your End Phase.
Musician King Monster Fusion Normal Light Spellcaster 5 1750 1500 "Witch of the Black Forest" + "Lady of Faith"
Mysterious Puppeteer Monster Effect Earth Warrior 4 1000 1500 Each time you or your opponent Normal Summons or Flip Summons a monster, increase your Life Points by 500 points.
Mystic Clown Monster Normal Dark Fiend 4 1500 1000 Nothing can stop the mad attack of this powerful creature.
Mystic Horseman Monster Normal Earth Beast 4 1300 1550 Half man and half horse, this monster is known for its extreme speed.
Mystic Lamp Monster Effect Dark Spellcaster 1 400 300 This monster may attack your opponent's Life Points directly.
Mystical Elf Monster Normal Light Spellcaster 4 800 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Mystical Moon Spell Equip A Beast-Warrior-Type monster equipped with this card increases its ATK and DEF by 300 points.
Mystical Sheep #2 Monster Normal Earth Beast 3 800 1000 A monstrous sheep with a long tail for hypnotizing enemies.
Nemuriko Monster Normal Dark Spellcaster 3 800 700 A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.
Neo the Magic Swordsman Monster Normal Light Spellcaster 4 1700 1000 A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
Niwatori Monster Normal Earth Winged Beast 3 900 800 Swallows enemies whole and uses their essence as energy.
Ocubeam Monster Normal Light Fairy 5 1550 1650 Frightening in appearance, this creature uses its large eyes and ears to keep track of any movement.
Ogre of the Black Shadow Monster Normal Earth Beast-Warrior 4 1200 1400 An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
One-Eyed Shield Dragon Monster Normal Wind Dragon 3 700 1300 This dragon wears a shield not only for its own protection, but also for ramming its enemies.
Ooguchi Monster Effect Water Aqua 1 300 250 This monster may attack your opponent's Life Points directly.
Ookazi Spell Normal Inflict 800 damage to your opponent.
Pale Beast Monster Normal Earth Beast 4 1500 1200 With skin tinged bluish-white, this strange creature is a fearsome sight to behold.
Paralyzing Potion Spell Equip A non Machine-Type monster equipped with this card cannot attack.
Petit Angel Monster Normal Light Fairy 3 600 900 A quick-moving and tiny fairy that's very difficult to hit.
Petit Dragon Monster Normal Wind Dragon 2 600 700 A very small dragon known for its vicious attacks.
Petit Moth Monster Normal Earth Insect 1 300 200 This small but deadly creature is better off avoided.
Polymerization Spell Normal Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Pot of Greed Spell Normal Draw 2 cards.
Power of Kaishin Spell Equip A Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points.
Prevent Rat Monster Normal Earth Beast 4 500 2000 This creature is shielded with a tough hide of hair and is excellent at defending itself.
Princess of Tsurugi Monster Effect Wind Warrior 3 900 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
Protector of the Throne Monster Normal Earth Warrior 4 800 1500 While the king is away, this queen protects his throne with a mighty defense.
Pumpking the King of Ghosts Monster Effect Dark Zombie 6 1800 2000 If "Castle of Dark Illusions" is face-up on the Field, increase the ATK and DEF of this card by 900 points. As long this "Castle of Dark Illusions" remains face-up on the Field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated.
Punished Eagle Monster Fusion Normal Wind Winged Beast 6 2100 1800 "Blue-Winged Crown" + "Niwatori"
Queen's Double Monster Effect Earth Warrior 1 350 300 This monster may attack your opponent's Life Points directly.
Rabid Horseman Monster Fusion Normal Earth Beast-Warrior 6 2000 1700 "Battle Ox" + "Mystic Horseman"
Raigeki Spell Normal Destroy all monsters your opponent controls.
Rainbow Flower Monster Effect Earth Plant 2 400 500 This monster may attack your opponent's Life Points directly.
Raise Body Heat Spell Equip A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points.
Ray & Temperature Monster Normal Light Fairy 3 1000 1000 The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
Reaper of the Cards Monster Effect Dark Fiend 5 1380 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Red Medicine Spell Normal Increase your Life Points by 500 points.
Red-Eyes B. Dragon Monster Normal Dark Dragon 7 2400 2000 A ferocious dragon with a deadly attack.
Reinforcements Trap Normal Increase the ATK of 1 face-up monster on the field by 500 points until the end of this turn.
Remove Trap Spell Normal Destroys 1 face-up Trap Card on the field.
Reverse Trap Trap Normal All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
Right Arm of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Right Leg of the Forbidden One Monster Normal Dark Spellcaster 1 200 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Ring of Magnetism Spell Equip You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Roaring Ocean Snake Monster Fusion Normal Water Aqua 6 2100 1800 "Mystic Lamp" + "Hyosube"
Robbin' Goblin Trap Continuous Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
Rock Ogre Grotto #1 Monster Normal Earth Rock 3 800 1200 Protected by a solid body of rock, this monster throws a bone-shattering punch.
Rogue Doll Monster Normal Light Spellcaster 4 1600 1000 A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
Root Water Monster Normal Water Fish 3 900 800 An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy monsters.
Rude Kaiser Monster Normal Earth Beast-Warrior 5 1800 1600 With an axe in each hand, this monster delivers heavy damage.
Ryu-Kishin Monster Normal Dark Fiend 3 1000 500 A very elusive creature that looks like a harmless statue until it attacks.
Ryu-Kishin Powered Monster Normal Light Fiend 4 1600 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Saggi the Dark Clown Monster Normal Dark Spellcaster 3 600 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
Sand Stone Monster Normal Earth Rock 5 1300 1600 Appears from underground and attacks with long, snake-like tentacles.
Sanga of the Thunder Monster Effect Light Thunder 7 2600 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.
Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
Seven Tools of the Bandit Trap Counter When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it.
Shadow Ghoul Monster Effect Dark Zombie 5 1600 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard.
Share the Pain Spell Normal Tribute 1 monster on your side of the field. Your opponent must Tribute 1 monster on their side of the field.
Shield & Sword Spell Normal Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
Silver Bow and Arrow Spell Equip A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.
Silver Fang Monster Normal Earth Beast 3 1200 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
Skull Knight Monster Fusion Normal Dark Spellcaster 7 2650 2250 "Tainted Wisdom" + "Ancient Brain"
Skull Red Bird Monster Normal Wind Winged Beast 4 1550 1200 This monster swoops down and attacks with a rain of knives stored in its wings.
Skull Servant Monster Normal Dark Zombie 1 300 200 A skeletal ghost that isn't strong, but can mean trouble in large numbers.
Sogen Spell Field Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points.
Solemn Judgment Trap Counter Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
Sorcerer of the Doomed Monster Normal Dark Spellcaster 4 1450 1200 A slave of the dark arts, this sorcerer is a master of death-dealing spells.
Soul Exchange Spell Normal Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Soul Release Spell Normal Select up to 5 cards from the Graveyard(s) and remove them from play.
Sparks Spell Normal Inflicts 200 points of Direct Damage to your opponent's Life Points.
Spike Seadra Monster Normal Water Sea Serpent 5 1600 1300 Using the spikes sprouting from its body, this creature stabs its opponents and floods them with electricity.
Spirit of the Harp Monster Normal Light Fairy 4 800 2000 A spirit that soothes the soul with the music of its heavenly harp.
Star Boy Monster Effect Water Aqua 2 550 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
Steel Ogre Grotto #1 Monster Normal Earth Machine 5 1400 1800 A steel idol worshiped in the Land of Machines.
Steel Scorpion Monster Effect Earth Machine 1 250 300 A non-Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 3rd turn after the attack.
Stim-Pack Spell Equip A monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.
Stop Defense Spell Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
Succubus Knight Monster Normal Dark Warrior 5 1650 1300 A warrior wizard adept in casting bone-chilling spells.
Suijin Monster Effect Water Aqua 7 2500 2400 Reduct the ATK of an opponent's monster attacking this card to 0. This effect can be used only once. The card's owner chooses when to activate this effect.
Summoned Skull Monster Normal Dark Fiend 6 2500 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
Swamp Battleguard Monster Effect Earth Warrior 5 1800 1500 This card gains 500 ATK for each "Lava Battleguard" you control.
Sword of Dark Destruction Spell Normal A Dark monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Sword of Deep-Seated Spell Equip A Monster Card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.
Swords of Revealing Light Spell Normal Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
Swordstalker Monster Normal Dark Warrior 6 2000 1600 A monster formed by the vengeful souls of those who passed away in battle.
Tainted Wisdom Monster Effect Dark Fiend 3 1250 800 When this card is changed from Attack Position to Defense Position, shuffle your own Deck.
Terra the Terrible Monster Normal Dark Fiend 4 1200 1300 Known as a swamp dweller, this creature is a minion of the dark forces.
The 13th Grave Monster Normal Dark Zombie 3 1200 900 A zombie that suddenly appeared from plot #13 - an empty grave.
The Bistro Butcher Monster Effect Dark Fiend 4 1800 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
The Cheerful Coffin Spell Normal You can discard up to 3 Monster Cards from your hand to the Graveyard.
The Flute of Summoning Dragon Spell Normal Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect.
The Furious Sea King Monster Normal Water Aqua 3 800 700 Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.
The Immortal of Thunder Monster Effect Light Thunder 4 1500 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
The Inexperienced Spy Spell Normal Select and see 1 card in your opponent's hand.
The Little Swordsman of Aile Monster Effect Water Warrior 3 800 1300 Offer 1 monster on your side of the Field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
The Stern Mystic Monster Effect Light Spellcaster 4 1500 1200 FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
The Unhappy Maiden Monster Effect Light Spellcaster 1 0 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
The Wicked Worm Beast Monster Effect Earth Beast 3 1400 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Thousand Dragon Monster Fusion Normal Wind Dragon 7 2400 2000 "Time Wizard" + "Baby Dragon"
Thunder Dragon Monster Effect Light Thunder 5 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
Time Wizard Monster Effect Light Spellcaster 2 500 400 Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy all monsters you control, and if you do, you take damage equal to half the total ATK that those destroyed monsters had on the field.
Tongyo Monster Normal Water Fish 4 1350 800 This monster captures other fish with its long tongue and sucks the energy out of them.
Trap Hole Trap Normal When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Trap Master Monster Effect Earth Warrior 3 500 1100 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Tremendous Fire Spell Normal Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Trent Monster Normal Earth Plant 5 1500 1800 A guardian of the woods, this massive tree is believed to be immortal.
Tri-Horned Dragon Monster Normal Dark Dragon 8 2850 2350 An unworthy dragon with three sharp horns sprouting from its head.
Trial of Nightmare Monster Normal Dark Fiend 4 1300 900 This fiend passes judgment on enemies that are locked in coffins.
Tribute to the Doomed Spell Normal Discard 1 card. Destroy 1 monster on the field.
Tripwire Beast Monster Normal Earth Thunder 4 1200 1300 This creature attacks with electromagnetic waves.
Turtle Tiger Monster Normal Water Aqua 4 1000 1500 A tiger encased in a protective shell that attacks with razor-sharp fangs.
Twin-Headed Thunder Dragon Monster Fusion Normal Light Thunder 7 2800 2100 "Thunder Dragon" + "Thunder Dragon"
Two-Mouth Darkruler Monster Normal Earth Dragon 3 900 700 A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.
Two-Pronged Attack Trap Normal Select and destroy 2 of your monsters and 1 of your opponent's monsters.
Tyhone Monster Normal Wind Winged Beast 4 1200 1400 Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.
Ultimate Offering Trap Continuous You can pay 500 Life Points to Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
Umi Spell Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
Unknown Warrior of Fiend Monster Normal Dark Warrior 3 1000 500 A deadly duo consisting of a beast master and its loyal servant.
Uraby Monster Normal Earth Dinosaur 4 1500 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Vile Germs Spell Equip A Plant-Type monster equipped with this card increases its ATK and DEF by 300 points.
Violet Crystal Spell Equip A Zombie-Type monster equipped with this card increases its ATK and DEF by 300 points.
Waboku Trap Normal You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
Wall of Illusion Monster Effect Dark Fiend 4 1000 1850 A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
Wasteland Spell Field Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points.
Water Omotics Monster Normal Water Aqua 4 1400 1200 Transforms the water overflowing from a jar into attacking dragons.
White Magical Hat Monster Effect Light Spellcaster 3 1000 700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
Winged Dragon, Guardian of the Fortress #1 Monster Normal Wind Dragon 4 1400 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Witch of the Black Forest Monster Effect Dark Spellcaster 4 1100 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add to your hand. Then shuffle your Deck.
Witch's Apprentice Monster Effect Dark Spellcaster 2 550 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
Witty Phantom Monster Normal Dark Fiend 4 1400 1300 Dressed in a night-black tuxedo, this creature presides over death.
Yado Karu Monster Effect Water Aqua 4 900 1700 When this card is changed from Defense Position to Attack Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
Yami Spell Field Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
Powered by Create your own unique website with customizable templates.