

Forged in Chaos 3
March 2020
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Search Results: 898
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SS1-001 | Freed the Matchless General | Monster | Effect | Earth | Warrior | 5 | 2300 | 1700 | Negate the effect of any Spell Card that targets this card and destroy it. You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase. | |
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SS1-002 | Command Knight | Monster | Effect | Fire | Warrior | 4 | 1200 | 1900 | All Warrior-Type monsters you control gain 400 ATK. If you control another monster, your opponent cannot target this face-up card for an attack. | |
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SS1-003 | D.D. Assailant | Monster | Effect | Earth | Warrior | 4 | 1700 | 1600 | After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. | |
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SS1-004 | Don Zaloog | Monster | Effect | Dark | Warrior | 4 | 1400 | 1500 | When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects: Discard 1 random card from their hand. Send the top 2 cards of their Deck to the Graveyard. |
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SS1-005 | Exiled Force | Monster | Effect | Earth | Warrior | 4 | 1000 | 1000 | You can Tribute this card to destroy 1 monster on the field. | |
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SS1-006 | Muscle Medic | Monster | Effect | Water | Warrior | 4 | 2200 | 100 | If a player would take damage from a battle involving this card, they gain that much LP, instead. | |
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SS1-007 | Ninja Grandmaster Sasuke | Monster | Effect | Light | Warrior | 4 | 1800 | 1000 | At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster. | |
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SS1-008 | Sasuke Samurai | Monster | Effect | Wind | Warrior | 2 | 500 | 800 | At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. | |
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SS1-009 | Chaos Command Magician | Monster | Effect | Light | Spellcaster | 6 | 2400 | 1900 | Negate the effect of a Monster Card that targets this 1 card. | |
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SS1-010 | Gemini Elf | Monster | Normal | Earth | Spellcaster | 4 | 1900 | 900 | Elf twins that alternate their attacks. | |
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SS1-011 | Apprentice Magician | Monster | Effect | Dark | Spellcaster | 2 | 400 | 800 | When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position. | |
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SS1-012 | Defender, the Magical Knight | Monster | Effect | Light | Spellcaster | 4 | 1600 | 2000 | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead. | |
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SS1-013 | Magical Undertaker | Monster | Effect | Flip | Dark | Spellcaster | 2 | 400 | 400 | FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target. |
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SS1-014 | Magician of Faith | Monster | Effect | Flip | Light | Spellcaster | 1 | 300 | 400 | FLIP: Add 1 Spell Card from your Graveyard to your hand. |
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SS1-015 | Old Vindictive Magician | Monster | Effect | Flip | Dark | Spellcaster | 2 | 450 | 600 | FLIP: Target 1 monster your opponent controls; destroy that target. |
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SS1-016 | Toy Magician | Monster | Effect | Light | Spellcaster | 4 | 1600 | 1500 | You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field. | |
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SS1-017 | Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
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SS1-018 | Rush Recklessly | Spell | Quick-Play | Target face-up monster gains 700 ATK until the End Phase. | ||||||
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SS1-019 | The Warrior Returning Alive | Spell | Normal | Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. | ||||||
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SS1-020 | Swords of Revealing Light | Spell | Normal | Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. | ||||||
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SS1-021 | Wonder Wand | Spell | Equip | Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. | ||||||
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SS1-022 | Fissure | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.) | ||||||
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SS1-023 | Dark Hole | Spell | Normal | Destroy all monsters on the field. | ||||||
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SS1-024 | Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | ||||||
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SS1-025 | Monster Reborn | Spell | Normal | Target 1 monster in either player's Graveyard; Special Summon it. | ||||||
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SS1-026 | Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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SS1-027 | Ballista Squad | Trap | Normal | Tribute 1 monster, then target 1 card your opponent controls; destroy it. | ||||||
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SS1-028 | Magic Drain | Trap | Counter | When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. | ||||||
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SS1-029 | Magic Cylinder | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | ||||||
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SS1-030 | Ready for Intercepting | Trap | Normal | Target 1 face-up Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position. | ||||||
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SS1-031 | Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | ||||||
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SS1-032 | Trap Hole | Trap | Normal | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | ||||||
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SS2-001 | Rose Tentacles | Monster | Effect | Earth | Plant | 6 | 2200 | 1200 | This card cannot be Special Summoned. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up Plant-Type monster your opponent controls. Each time this card destroys a Plant-Type monster by battle, inflict 300 damage to your opponent. | |
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SS2-002 | Botanical Lion | Monster | Effect | Earth | Plant | 4 | 1600 | 2000 | This card gains 300 ATK for each face-up Plant-Type monster you control. Control of this face-up card cannot switch. | |
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SS2-003 | Mystic Tomato | Monster | Effect | Dark | Plant | 4 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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SS2-004 | Predaplant Flytrap | Monster | Effect | Dark | Plant | 2 | 400 | 800 | Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. | |
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SS2-005 | Predaplant Moray Nepenthes | Monster | Effect | Dark | Plant | 4 | 1600 | 1000 | This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK. | |
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SS2-006 | Sylvan Bladefender | Monster | Effect | Earth | Plant | 4 | 1900 | 700 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand. | |
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SS2-007 | Violet Witch | Monster | Effect | Dark | Spellcaster | 4 | 1100 | 1200 | When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand. | |
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SS2-008 | Athena | Monster | Effect | Light | Fairy | 7 | 2600 | 800 | Each time a Fairy-Type monster(s) is Summoned, inflict 600 damage to your opponent. Once per turn, you can send 1 face-up Fairy-Type monster you control, except "Athena", to the Graveyard to select 1 Fairy-Type monster from your Graveyard, except "Athena", and Special Summoned it. | |
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SS2-009 | Airknight Parshath | Monster | Effect | Light | Fairy | 5 | 1900 | 1400 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
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SS2-010 | Clear Kuriboh | Monster | Effect | Light | Fairy | 1 | 300 | 200 | During either player's turn, when your opponent activates a monster effect that would inflict damage: You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; draw 1 card, if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn. | |
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SS2-011 | Dimensional Alchemist | Monster | Effect | Light | Fairy | 4 | 1300 | 200 | Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand. | |
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SS2-012 | Fluffal Leo | Monster | Effect | Earth | Fairy | 4 | 1600 | 1200 | When this card declares an attack: It gains 500 ATK until the end of theBattle Phase. | |
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SS2-013 | Nova Summoner | Monster | Effect | Light | Fairy | 4 | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead. | |
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SS2-014 | Skelengel | Monster | Effect | Flip | Light | Fairy | 2 | 900 | 400 | FLIP: Draw 1 card. |
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SS2-015 | Breaker the Magical Warrior | Monster | Effect | Dark | Spellcaster | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | |
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SS2-016 | Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
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SS2-017 | Spirit Reaper | Monster | Effect | Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
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SS2-018 | My Body as a Shield | Spell | Quick-Play | Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. | ||||||
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SS2-019 | Smashing Ground | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | ||||||
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SS2-020 | The World Tree | Spell | Continuous | Each time a Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove Flower Counters to activate this card's effects: ?Remove 1: Target face-up Plant-Type monster gains 400 ATK and DEF until the End Phase. ?Remove 2: Destroy 1 card on the field. ?Remove 3: Select 1 Plant-Type monster from your Graveyard and Special Summon it. | ||||||
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SS2-021 | Book of Moon | Spell | Quick-Play | Target 1 face-up monster on the field; change that target to face-down Defense Position. | ||||||
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SS2-022 | Soul Taker | Spell | Normal | Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. | ||||||
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SS2-023 | The Sanctuary in the Sky | Spell | Field | Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (deck contains 2) | ||||||
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SS2-024 | Dark Hole | Spell | Normal | Destroy all monsters on the field. | ||||||
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SS2-025 | Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | ||||||
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SS2-026 | Monster Reborn | Spell | Normal | Target 1 monster in either player's Graveyard; Special Summon it. | ||||||
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SS2-027 | Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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SS2-028 | Plant Food Chain | Trap | Normal | Equip this card to a Plant-Type monster you control. It gains 500 ATK. If this card is destroyed by a card effect while equipped, you can Special Summon 1 Plant-Type monster from your Graveyard. | ||||||
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SS2-029 | Lumenize | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. | ||||||
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SS2-030 | Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | ||||||
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SS2-031 | Trap Hole | Trap | Normal | When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | ||||||
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SS2-032 | Widespread Ruin | Trap | Normal | Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it's a tie, you get to choose.) | ||||||
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SS2-033 | Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
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SS3-001 | Ancient Crimson Ape | Monster | Effect | Light | Beast | 7 | 2600 | 1800 | When a Monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points. | |
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SS3-002 | Ape Fighter | Monster | Effect | Dark | Beast | 4 | 1900 | 1200 | If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. | |
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SS3-003 | Desmanian Devil | Monster | Effect | Earth | Beast | 4 | 1700 | 1400 | When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. | |
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SS3-004 | Giant Rat | Monster | Effect | Earth | Beast | 4 | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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SS3-005 | Gyaku-Gire Panda | Monster | Effect | Earth | Beast | 3 | 800 | 1600 | Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. | |
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SS3-006 | Nimble Momonga | Monster | Effect | Earth | Beast | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon any number of "Nimble Momongas" from your Deck in face-down Defense Position. | |
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SS3-007 | Photon Sabre Tiger | Monster | Effect | Light | Beast | 3 | 2000 | 300 | When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK. | |
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SS3-008 | Vampire Red Baron | Monster | Effect | Dark | Zombie | 6 | 2400 | 1000 | Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |
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SS3-009 | Bone Crusher | Monster | Effect | Earth | Zombie | 4 | 1600 | 200 | When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it. | |
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SS3-010 | Paladin of the Cursed Dragon | Monster | Effect | Light | Zombie | 4 | 1900 | 1200 | Once per turn, during your Main Phase, you can Special Summon 1 Zombie-Type monster from your opponent's Graveyard that was destroyed by battle. | |
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SS3-011 | Pyramid Turtle | Monster | Effect | Earth | Zombie | 4 | 1200 | 1400 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
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SS3-012 | Vampire Sorcerer | Monster | Effect | Dark | Zombie | 4 | 1500 | 1500 | If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |
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SS3-013 | Zombina | Monster | Effect | Earth | Zombie | 4 | 1400 | 1500 | If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it. | |
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SS3-014 | Zombino | Monster | Normal | Earth | Zombie | 4 | 2000 | 0 | The two are so close. The die and return to life Inseparable |
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SS3-015 | Breaker the Magical Warrior | Monster | Effect | Dark | Spellcaster | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | |
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SS3-016 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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SS3-017 | Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
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SS3-018 | Spirit Reaper | Monster | Effect | Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
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SS3-019 | Token Thanksgiving | Spell | Normal | Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. | ||||||
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SS3-020 | Zombie World | Spell | Field | All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. | ||||||
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SS3-021 | My Body as a Shield | Spell | Quick-Play | Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. | ||||||
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SS3-022 | Smashing Ground | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | ||||||
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SS3-023 | Dark Hole | Spell | Normal | Destroy all monsters on the field. | ||||||
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SS3-024 | Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | ||||||
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SS3-025 | Monster Reborn | Spell | Normal | Target 1 monster in either player's Graveyard; Special Summon it. | ||||||
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SS3-026 | Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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SS3-027 | Ojama Trio | Trap | Normal | Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. | ||||||
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SS3-028 | Trap of the Imperial Tomb | Trap | Normal | Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field. | ||||||
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SS3-029 | Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | ||||||
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SS3-030 | Sakuretsu Armor | Trap | Normal | Activate only when an opponent's monster declares an attack. Destroy the attacking monster. | ||||||
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SS3-031 | Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
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SS3-032 | Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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SS3-033 | Safe Zone | Trap | Continuous | Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | ||||||
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SS4-001 | Storm Caller | Monster | Effect | Wind | Psychic | 6 | 4/18/1906 | 6/22/1905 | You can put your opponent's monsters that are destroyed by battle with other Psychic-Type monsters on top of their owner's Deck instead of sending them to the Graveyard. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. | |
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SS4-002 | Genetic Woman | Monster | Effect | Wind | Psychic | 4 | 1700 | 1200 | Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. | |
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SS4-003 | Krebons | Monster | Effect | Tuner | Dark | Psychic | 2 | 1200 | 400 | When this card is targeted for an attack: You can pay 800 Life Points; negate the attack. |
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SS4-004 | Psychic Commander | Monster | Effect | Tuner | Earth | Psychic | 3 | 1400 | 800 | When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. |
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SS4-005 | Reinforced Human Psychic Borg | Monster | Effect | Earth | Psychic | 4 | 1500 | 800 | Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK. | |
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SS4-006 | Serene Psychic Witch | Monster | Effect | Earth | Psychic | 3 | 1400 | 1200 | When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. | |
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SS4-007 | Silent Psychic Wizard | Monster | Effect | Earth | Psychic | 4 | 1900 | 0 | When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster. | |
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SS4-008 | Dark Ruler Ha Des | Monster | Effect | Dark | Fiend | 6 | 2450 | 1600 | This card cannot be Special Summoned from the Graveyard. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. | |
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SS4-009 | Dark Resonator | Monster | Effect | Tuner | Dark | Fiend | 3 | 1300 | 300 | Once per turn, this card cannot be destroyed by battle. |
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SS4-010 | Dark Tinker | Monster | Effect | Tuner | Dark | Fiend | 2 | 1000 | 1300 | When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. |
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SS4-011 | Lesser Fiend | Monster | Effect | Dark | Fiend | 5 | 2100 | 1000 | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | |
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SS4-012 | Newdoria | Monster | Effect | Dark | Fiend | 4 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | |
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SS4-013 | Terrifying Toddler of Torment | Monster | Effect | Flip | Dark | Fiend | 3 | 0 | 2000 | FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn. |
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SS4-014 | Red Sprinter | Monster | Effect | Fire | Fiend | 4 | 1700 | 1200 | When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn. | |
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SS4-015 | Breaker the Magical Warrior | Monster | Effect | Dark | Spellcaster | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | |
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SS4-016 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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SS4-017 | Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
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SS4-018 | Spirit Reaper | Monster | Effect | Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
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SS4-019 | Psychokinesis | Spell | Normal | Activate only while you control a face-up Psychic-Type monster. Destroy 1 card on the field and take 1000 damage. | ||||||
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SS4-020 | Creature Swap | Spell | Normal | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | ||||||
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SS4-021 | Scapegoat | Spell | Quick-Play | Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set). | ||||||
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SS4-022 | The Gates of Dark World | Spell | Field | All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. | ||||||
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SS4-023 | My Body as a Shield | Spell | Quick-Play | Activate only by paying 1500 Life Points when your opponent activates a Spell/Trap Card or Effect Monster's effect that would destroy a monster(s) on the field. Negate the activation of that card and destroy it. | ||||||
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SS4-024 | Smashing Ground | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | ||||||
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SS4-025 | Dark Hole | Spell | Normal | Destroy all monsters on the field. | ||||||
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SS4-026 | Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | ||||||
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SS4-027 | Monster Reborn | Spell | Normal | Target 1 monster in either player's Graveyard; Special Summon it. | ||||||
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SS4-028 | Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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SS4-029 | Past Image | Trap | Normal | If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. | ||||||
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SS4-030 | Sinister Yorishiro | Trap | Continuous | Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead. | ||||||
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SS4-031 | Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | ||||||
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SS4-032 | Sakuretsu Armor | Trap | Normal | Activate only when an opponent's monster declares an attack. Destroy the attacking monster. | ||||||
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SS4-033 | Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
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SS4-034 | Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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SS4-035 | Safe Zone | Trap | Continuous | Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | ||||||
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SS4-036 | Magical Android | Monster | Synchro | Effect | Light | Psychic | 5 | 2400 | 1700 | 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. |
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SS4-037 | Psychic Lifetrancer | Monster | Synchro | Effect | Earth | Psychic | 7 | 2400 | 2000 | 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points. |
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SS4-038 | Stygian Sergeants | Monster | Synchro | Effect | Dark | Fiend | 5 | 2200 | 1800 | 1 Fiend-Type Tuner + 1 or more non-Tuner monsters |
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SS4-039 | Scrap Archfiend | Monster | Synchro | Normal | Earth | Fiend | 7 | 2700 | 1800 | 1 Tuner + 1 or more non-Tuner Monsters |
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SS4-040 | Gaia Knight, the Force of Earth | Monster | Synchro | Normal | Earth | Warrior | 6 | 2600 | 800 | 1 Tuner + 1 or more non-Tuner Monsters |
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SS5-001 | Super Conductor Tyranno | Monster | Effect | Light | Dinosaur | 8 | 3300 | 1400 | Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect. | |
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SS5-002 | Black Brachios | Monster | Effect | Earth | Dinosaur | 4 | 1800 | 1100 | When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. | |
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SS5-003 | Hydrogeddon | Monster | Effect | Water | Dinosaur | 4 | 1600 | 1000 | When this card destroys a monster your oppoent controls by battle and sends it to the Graveyard: You can Special Summon 1 "Hydrogeddon" from your Deck. | |
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SS5-004 | Jurrac Aeolo | Monster | Effect | Tuner | Fire | Dinosaur | 1 | 200 | 200 | During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo". |
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SS5-005 | Jurrac Dino | Monster | Effect | Tuner | Fire | Dinosaur | 3 | 1700 | 800 | Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards. |
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SS5-006 | Jurrac Guaiba | Monster | Effect | Fire | Dinosaur | 4 | 1700 | 400 | If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this turn. | |
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SS5-007 | Petiteranodon | Monster | Effect | Earth | Dinosaur | 2 | 500 | 500 | If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn. | |
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SS5-008 | Citadel Whale | Monster | Effect | Water | Fish | 7 | 2350 | 2150 | If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |
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SS5-009 | Fishborg Archer | Monster | Effect | Tuner | Water | Fish | 3 | 300 | 300 | If this card is in your Graveyard and you control no monsters, during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn. |
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SS5-010 | Cyber Shark | Monster | Effect | Water | Fish | 5 | 2100 | 2000 | If you control a WATER monster, you can Normal Summon this card without Tributing. | |
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SS5-011 | Double Fin Shark | Monster | Effect | Water | Fish | 4 | 1000 | 1200 | When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. | |
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SS5-012 | Nimble Manta | Monster | Effect | Water | Fish | 2 | 800 | 100 | When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck. | |
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SS5-013 | Nimble Sunfish | Monster | Effect | Water | Fish | 2 | 1000 | 100 | When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck. | |
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SS5-014 | Oyster Meister | Monster | Effect | Water | Fish | 3 | 1600 | 200 | When this card is sent from the field to the Graveyard, except when destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/Level 1/ATK 0/DEF 0). | |
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SS5-015 | Sangan | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand. | |
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SS5-016 | Neo-Spacian Grand Mole | Monster | Effect | Earth | Rock | 3 | 900 | 300 | At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation). | |
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SS5-017 | Spirit Reaper | Monster | Effect | Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
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SS5-018 | D.D. Seeker | Monster | Effect | Dark | Psychic | 3 | 1500 | 800 | (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn. | |
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SS5-019 | Forbidden Chalice | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated . | ||||||
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SS5-020 | Lost World | Spell | Field | All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. | ||||||
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SS5-021 | Big Wave Small Wave | Spell | Normal | Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. | ||||||
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SS5-022 | Forbidden Dress | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. | ||||||
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SS5-023 | Dark Hole | Spell | Normal | Destroy all monsters on the field. | ||||||
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SS5-024 | Heavy Storm | Spell | Normal | Destroy all Spell and Trap Cards on the field. | ||||||
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SS5-025 | Hidden Armory | Spell | Normal | Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card. | ||||||
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SS5-026 | Mystical Space Typhoon | Spell | Quick-Play | Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
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SS5-027 | Premature Burial | Spell | Equip | Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
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SS5-028 | Upstart Goblin | Spell | Normal | Draw 1 card, then your opponent gains 1000 Life Points. | ||||||
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SS5-029 | Survival of the Fittest | Trap | Normal | Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row. | ||||||
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SS5-030 | Fish Depth Charge | Trap | Normal | Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card. | ||||||
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SS5-031 | Dust Tornado | Trap | Normal | Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. | ||||||
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SS5-032 | Bottomless Trap Hole | Trap | Normal | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. | ||||||
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SS5-033 | Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
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SS5-034 | Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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SS5-035 | Safe Zone | Trap | Continuous | Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | ||||||
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SS5-036 | Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | ||||||
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SS5-037 | Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
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SS5-038 | Jurrac Velphito | Monster | Synchro | Effect | Fire | Dinosaur | 5 | ? | ? | 1 Tuner + 1 or more non-Tuner Dinosaur monsters This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. |
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SS5-039 | HTS Psyhemuth | Monster | Synchro | Effect | Earth | Psychic | 6 | 2400 | 1800 | 1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. |
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SS5-040 | Scrap Archfiend | Monster | Synchro | Normal | Earth | Fiend | 7 | 2700 | 1800 | 1 Tuner + 1 or more non-Tuner Monsters |
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SS5-041 | Magical Android | Monster | Synchro | Effect | Light | Psychic | 5 | 2400 | 1700 | 1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control. |
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SS5-042 | White Aura Dolphin | Monster | Synchro | Effect | Water | Fish | 6 | 2400 | 1000 | 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
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SS5-043 | Gungnir, Dragon of the Ice Barrier | Monster | Synchro | Effect | Water | Dragon | 7 | 2500 | 1700 | 1 Tuner + 1 or more WATER non-Tuner Monsters. 1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards. |
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SP1-001 | Graceful Charity | Spell | Normal | Draw 3 cards, then discard 2 cards. | ||||||
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SP1-002 | Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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SP1-003 | Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | ||||||
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SP1-004 | Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
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SP1-005 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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SP1-006 | Creature Swap | Spell | Normal | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | ||||||
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SP1-007 | Scapegoat | Spell | Quick-Play | Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set). | ||||||
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SP1-008 | Bottomless Trap Hole | Trap | Normal | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. | ||||||
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SP1-009 | Sakuretsu Armor | Trap | Normal | Activate only when an opponent's monster declares an attack. Destroy the attacking monster. | ||||||
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SP1-010 | Seven Tools of the Bandit | Trap | Counter | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | ||||||
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SP2-001 | Graceful Charity | Spell | Normal | Draw 3 cards, then discard 2 cards. | ||||||
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SP2-002 | Forbidden Dress | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. | ||||||
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SP2-003 | Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | ||||||
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SP2-004 | Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
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SP2-005 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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SP2-006 | Gravekeeper's Spy | Monster | Effect | Flip | Dark | Spellcaster | 4 | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. |
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SP2-007 | Kycoo the Ghost Destroyer | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
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SP2-008 | Creature Swap | Spell | Normal | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | ||||||
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SP2-009 | Scapegoat | Spell | Quick-Play | Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set). | ||||||
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SP2-010 | Bottomless Trap Hole | Trap | Normal | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. | ||||||
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SP3-001 | Forbidden Dress | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. | ||||||
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SP3-002 | Shield Crush | Spell | Normal | Select 1 Defense Position monster on the field and destroy it. | ||||||
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SP3-003 | Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | ||||||
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SP3-004 | Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
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SP3-005 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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SP3-006 | Gravekeeper's Spy | Monster | Effect | Flip | Dark | Spellcaster | 4 | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. |
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SP3-007 | Kycoo the Ghost Destroyer | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
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SP3-008 | Book of Moon | Spell | Quick-Play | Target 1 face-up monster on the field; change that target to face-down Defense Position. | ||||||
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SP3-009 | Bottomless Trap Hole | Trap | Normal | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. | ||||||
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SP3-010 | Compulsory Evacuation Device | Trap | Normal | Target 1 monster on the field; return that target to the hand. | ||||||
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SP4-001 | Fiendish Chain | Trap | Continuous | Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card. | ||||||
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SP4-002 | Foolish Burial | Spell | Normal | Send 1 Monster Card from your Deck to the Graveyard. | ||||||
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SP4-003 | Shield Crush | Spell | Normal | Select 1 Defense Position monster on the field and destroy it. | ||||||
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SP4-004 | Mind Crush | Trap | Normal | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
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SP4-005 | Battle Fader | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field. | |
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SP4-006 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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SP4-007 | Gravekeeper's Spy | Monster | Effect | Flip | Dark | Spellcaster | 4 | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. |
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SP4-008 | Kycoo the Ghost Destroyer | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
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SP4-009 | Book of Moon | Spell | Quick-Play | Target 1 face-up monster on the field; change that target to face-down Defense Position. | ||||||
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SP4-010 | Compulsory Evacuation Device | Trap | Normal | Target 1 monster on the field; return that target to the hand. | ||||||
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AOD-000 | Dragon Spirit of White | Monster | Effect | Light | Dragon | 8 | 2500 | 2000 | (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. |
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AOD-001 | Bokoichi the Freightening Car | Monster | Normal | Dark | Machine | 2 | 500 | 500 | A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. | |
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AOD-002 | Elemental HERO Sparkman | Monster | Normal | Light | Warrior | 4 | 1600 | 1400 | An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. | |
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AOD-003 | Luster Dragon | Monster | Normal | Wind | Dragon | 4 | 1900 | 1600 | A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. | |
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AOD-004 | Mad Dog of Darkness | Monster | Normal | Dark | Beast | 4 | 1900 | 1400 | He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. | |
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AOD-005 | Mechanicalchaser | Monster | Normal | Dark | Machine | 4 | 1850 | 800 | A hunter that relentlessly pursues its target by order of the Machine King. | |
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AOD-006 | Amazoness Trainee | Monster | Effect | Earth | Warrior | 4 | 1500 | 1300 | Monsters destroyed by battle with this card are returned to the bottom of the owner's Deck instead of going to the Graveyard. If this card destroys an opponent's monster by battle, this card gains 200 ATK. | |
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AOD-007 | Armored Bee | Monster | Effect | Wind | Insect | 4 | 1600 | 1200 | Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase. | |
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AOD-008 | Asura Priest | Monster | Effect | Spirit | Light | Fairy | 4 | 1700 | 1200 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. This card can attack all monsters your opponent controls once each. This monster cannot attack directly if it has already attacked a monster. |
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AOD-009 | Baby Raccoon Tantan | Monster | Effect | Flip | Earth | Beast | 2 | 0 | 800 | FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan". |
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AOD-010 | Blizzard Dragon | Monster | Effect | Water | Dragon | 4 | 1800 | 1000 | Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase. | |
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AOD-011 | Blue Thunder T-45 | Monster | Effect | Light | Machine | 4 | 1700 | 1000 | When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. | |
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AOD-012 | Cyber Phoenix | Monster | Effect | Fire | Machine | 4 | 1200 | 1600 | While this card is in face-up Attack Position, negate any Spell/Trap effects that target exactly 1 Machine-Type monster you control. When this face-up card is destroyed by battle and sent to the Graveyard: You can draw 1 card. | |
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AOD-013 | Dark Blade the Captain of the Evil World | Monster | Effect | Dark | Warrior | 4 | 1800 | 1500 | Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead. | |
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AOD-014 | Dark Elf | Monster | Effect | Dark | Spellcaster | 4 | 2000 | 800 | This card requires a cost of 1000 of your own Life Points to attack. | |
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AOD-015 | Dekoichi the Battlechanted Locomotive | Monster | Effect | Flip | Dark | Machine | 4 | 1400 | 1000 | FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card. |
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AOD-016 | Drillroid | Monster | Effect | Earth | Machine | 4 | 1600 | 1600 | Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. | |
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AOD-017 | Elemental HERO Captain Gold | Monster | Effect | Light | Warrior | 4 | 2100 | 800 | You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | |
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AOD-018 | Elemental HERO Wildheart | Monster | Effect | Earth | Warrior | 4 | 1500 | 1600 | This card is unaffected by the effects of Trap Cards. | |
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AOD-019 | Exploder Dragon | Monster | Effect | Earth | Dragon | 3 | 1000 | 0 | When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0. | |
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AOD-020 | Fiendish Engine Omega | Monster | Effect | Dark | Machine | 8 | 2800 | 2000 | During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase. | |
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AOD-021 | Giant Rat | Monster | Effect | Earth | Beast | 4 | 1400 | 1450 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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AOD-022 | Gravekeeper's Guard | Monster | Effect | Flip | Dark | Spellcaster | 4 | 1000 | 1900 | FLIP: Select 1 monster your opponent controls and return it to the hand. |
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AOD-023 | Hannibal Necromancer | Monster | Effect | Dark | Spellcaster | 4 | 1400 | 1800 | When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card. | |
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AOD-024 | Heavy Knight of the Flame | Monster | Effect | Gemini | Fire | Zombie | 4 | 1800 | 200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. At the start of the Damage Step, if this card attacked a Special Summoned monster. You can banish that monster. |
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AOD-025 | Kalantosa, Mystical Beast of the Forest | Monster | Effect | Earth | Beast | 2 | 200 | 1400 | If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target. | |
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AOD-026 | Karakuri Muso mdl 818 "Haipa" | Monster | Effect | Earth | Machine | 4 | 2100 | 1100 | This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase. | |
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AOD-027 | Legendary Jujitsu Master | Monster | Effect | Earth | Rock | 3 | 1300 | 1800 | A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. | |
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AOD-028 | Lord of D. | Monster | Effect | Dark | Spellcaster | 4 | 1200 | 1100 | Face-up Dragon-Type monsters cannot be targeted by Spells, Traps, or card effects. | |
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AOD-029 | Maiden of Macabre | Monster | Effect | Dark | Spellcaster | 4 | 1700 | 0 | When this card destroys a monster your opponent controls by battle, place 1 Spell Counter on it. It gains 200 ATK for each Spell Counter on it. | |
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AOD-030 | Masked Dragon | Monster | Effect | Fire | Dragon | 3 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck. | |
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AOD-031 | Mystic Tomato | Monster | Effect | Dark | Plant | 4 | 1400 | 1100 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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AOD-032 | Newdoria | Monster | Effect | Dark | Fiend | 4 | 1200 | 800 | When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; destroy that target. | |
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AOD-033 | Pyramid Turtle | Monster | Effect | Earth | Zombie | 4 | 1200 | 1400 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck. | |
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AOD-034 | Rasetsu | Monster | Effect | Spirit | Fire | Fairy | 4 | 1500 | 1900 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect. |
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AOD-035 | Regenerating Mummy | Monster | Effect | Dark | Zombie | 4 | 1800 | 1500 | When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand. | |
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AOD-036 | Ryu Kokki | Monster | Effect | Dark | Zombie | 6 | 2400 | 2000 | At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster. | |
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AOD-037 | Snowman Eater | Monster | Effect | Water | Aqua | 3 | 0 | 1900 | When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target. | |
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AOD-038 | Vampire Lord | Monster | Effect | Dark | Zombie | 5 | 2000 | 1500 | Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent from your field to your Graveyard by your opponent's card effect, it is Special Summoned to your side of the field during your next Standby Phase. | |
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AOD-039 | Assault Armor | Spell | Equip | Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase, you can send this equipped card to the Graveyard. If you do, the equipped monster can attack twice during the Battle Phase this turn. | ||||||
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AOD-040 | Back to Square One | Spell | Normal | Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. | ||||||
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AOD-041 | Burden of the Mighty | Spell | Continuous | Each face-up monster your opponent controls loses 100 ATK * its own Level. | ||||||
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AOD-042 | Call of the Mummy | Spell | Continuous | Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect. | ||||||
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AOD-043 | Dark World Lightning | Spell | Normal | Target 1 face-down card on the field; destroy that target, then discard 1 card. | ||||||
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AOD-044 | De-Spell | Spell | Normal | Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. | ||||||
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AOD-045 | Ekibyo Drakmord | Spell | Equip | A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. | ||||||
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AOD-046 | Magical Dimension | Spell | Quick-Play | If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field. | ||||||
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AOD-047 | Miracle Dig | Spell | Normal | If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. | ||||||
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AOD-048 | Mystik Wok | Spell | Quick-Play | Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. | ||||||
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AOD-049 | Offerings to the Doomed | Spell | Quick-Play | Destroy 1 face-up monster. Skip your next Draw Phase. | ||||||
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AOD-050 | Overpowering Eye | Spell | Normal | Select 1 face-up Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn. | ||||||
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AOD-051 | Reload | Spell | Quick-Play | Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. | ||||||
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AOD-052 | Spiritual Forest | Spell | Continuous | Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed. | ||||||
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AOD-053 | Sword of Kusanagi | Spell | Equip | Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. | ||||||
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AOD-054 | Swords of Concealing Light | Spell | Quick-Play | When this card resolves, all monsters your opponent controlled when this card was activated are changed to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. Destroy this card during your 2nd Standby Phase after activation. | ||||||
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AOD-055 | Terraforming | Spell | Normal | Add 1 Field Spell Card from your Deck to your hand. | ||||||
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AOD-056 | The Big March of Animals | Spell | Normal | Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. | ||||||
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AOD-057 | The Flute of Summoning Dragon | Spell | Normal | Special Summon up to 2 Dragon-Type monsters from your hand. There must be a face-up "Lord of D." on the field to activate and to resolve this effect. | ||||||
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AOD-058 | Upstart Goblin | Spell | Normal | Draw 1 card, then your opponent gains 1000 Life Points. | ||||||
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AOD-059 | Anti-Spell | Trap | Counter | Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it. | ||||||
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AOD-060 | Battleguard Howling | Trap | Normal | When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damageto your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand. | ||||||
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AOD-061 | Birthright | Trap | Continuous | Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | ||||||
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AOD-062 | Burst Breath | Trap | Normal | Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the Tributed monster's ATK. | ||||||
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AOD-063 | Desperate Tag | Trap | Continuous | If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step. | ||||||
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AOD-064 | Disappear | Trap | Normal | Remove from play 1 card from your opponent's Graveyard. | ||||||
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AOD-065 | Gravity Bind | Trap | Continuous | Level 4 or higher monsters cannot attack. | ||||||
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AOD-066 | Liberty at Last! | Trap | Normal | When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck. | ||||||
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AOD-067 | Raigeki Break | Trap | Normal | Discard 1 card to target 1 card on the field; destroy it. | ||||||
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AOD-068 | Roaring Earth | Trap | Continuous | If a Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you inflict battle damage to your opponent with this effect: Target 1 face-up monster your opponent controls; that target loses 500 ATK and DEF. (This remains even if this card leaves the field.) | ||||||
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AOD-069 | Sakuretsu Armor | Trap | Normal | Activate only when an opponent's monster declares an attack. Destroy the attacking monster. | ||||||
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AOD-070 | Spell Shield Type-8 | Trap | Counter | Select and activate 1 of these effects: Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. |
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AOD-071 | Tutan Mask | Trap | Counter | Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. | ||||||
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AOD-072 | Waboku | Trap | Normal | You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn. | ||||||
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AOD-073 | Amaterasu | Monster | Effect | Spirit | Light | Fairy | 9 | 3000 | 3000 | Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand. |
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AOD-074 | Baby Raccoon Ponpoko | Monster | Effect | Earth | Beast | 2 | 800 | 0 | When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters. | |
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AOD-075 | Battle Fader | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field. | |
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AOD-076 | Behemoth the King of All Animals | Monster | Effect | Earth | Beast | 7 | 2700 | 1500 | This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. | |
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AOD-077 | Berserk Gorilla | Monster | Effect | Earth | Beast | 4 | 2000 | 1000 | If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. | |
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AOD-078 | Crusader of Endymion | Monster | Effect | Gemini | Light | Spellcaster | 4 | 1900 | 1200 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can place 1 Spell Counter on a face-up card on the field that you can place a Spell Counter on. If you do, this card gains 600 ATK until the End Phase. |
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AOD-079 | Crystal Seer | Monster | Effect | Flip | Water | Spellcaster | 1 | 100 | 100 | FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck. |
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AOD-080 | Divine Dragon Apocralyph | Monster | Effect | Dark | Dragon | 4 | 1000 | 1500 | Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand. | |
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AOD-081 | Elemental HERO Ocean | Monster | Effect | Water | Warrior | 4 | 1500 | 1200 | Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand. | |
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AOD-082 | Freed the Brave Wanderer | Monster | Effect | Light | Warrior | 4 | 1700 | 1200 | Once per turn you can remove from play 2 LIGHT monsters in your Graveyard to destroy 1 face-up monster on the field with higher ATK than this card. | |
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AOD-083 | Fusilier Dragon, the Dual-Mode Beast | Monster | Effect | Dark | Machine | 7 | 2800 | 2000 | You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. | |
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AOD-084 | Geargiano | Monster | Effect | Earth | Machine | 3 | 500 | 1000 | You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated. | |
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AOD-085 | Gravekeeper's Spy | Monster | Effect | Flip | Dark | Spellcaster | 4 | 1200 | 2000 | FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck. |
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AOD-086 | Kycoo the Ghost Destroyer | Monster | Effect | Dark | Spellcaster | 4 | 1800 | 700 | When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. | |
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AOD-087 | Shutendoji | Monster | Effect | Earth | Zombie | 4 | 1500 | 800 | Once per turn, you can activate 1 of these effects. Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card. Target 1 of your banished Zombie-Type monsters; return that target to the top of your Deck. |
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AOD-088 | Speedroid Pachingo-Kart | Monster | Effect | Wind | Machine | 4 | 1800 | 1000 | Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it. | |
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AOD-089 | Spirit Reaper | Monster | Effect | Dark | Zombie | 3 | 300 | 200 | Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand. | |
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AOD-090 | Totem Dragon | Monster | Effect | Earth | Dragon | 2 | 400 | 200 | This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. | |
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AOD-091 | Tristan, Knight of the Underworld | Monster | Effect | Dark | Zombie | 4 | 1800 | 0 | When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK. | |
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AOD-092 | Yamato-no-Kami | Monster | Effect | Spirit | Dark | Warrior | 6 | 2200 | 1200 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. |
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AOD-093 | Book of Moon | Spell | Quick-Play | Target 1 face-up monster on the field; change that target to face-down Defense Position. | ||||||
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AOD-094 | Foolish Return | Spell | Quick-Play | Select 1 card in your opponent's Graveyard. Return it to the Deck. | ||||||
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AOD-095 | Lightning Vortex | Spell | Normal | Discard 1 card. Destroy all face-up monsters your opponent controls. | ||||||
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AOD-096 | Scapegoat | Spell | Quick-Play | Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set). | ||||||
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AOD-097 | Skyscraper | Spell | Field | When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. | ||||||
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AOD-098 | Smashing Ground | Spell | Normal | Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) | ||||||
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AOD-099 | Soul Exchange | Spell | Normal | Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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AOD-100 | Spell Power Grasp | Spell | Normal | Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. | ||||||
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AOD-101 | Zombie World | Spell | Field | All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters. | ||||||
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AOD-102 | Call of the Haunted | Trap | Continuous | Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
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AOD-103 | Castle of Dragon Souls | Trap | Continuous | Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK, until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 face-up "Castle of Dragon Souls". | ||||||
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AOD-104 | Divine Wrath | Trap | Counter | When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | ||||||
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AOD-105 | Hero Blast | Trap | Normal | Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK. | ||||||
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AOD-106 | Horn of Heaven | Trap | Counter | Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. | ||||||
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AOD-107 | Safe Zone | Trap | Continuous | Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. | ||||||
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AOD-108 | Seven Tools of the Bandit | Trap | Counter | When a Trap Card is activated: Pay 1000 Life Points; negate the activation, and destroy it. | ||||||
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AOD-109 | Blue-Eyes White Dragon | Monster | Normal | Light | Dragon | 8 | 3000 | 2500 | This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. | |
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AOD-110 | Banisher of the Radiance | Monster | Effect | Light | Fairy | 3 | 1600 | 0 | Any card sent to the Graveyard is banished instead. | |
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AOD-111 | Bazoo the Soul-Eater | Monster | Effect | Earth | Beast | 4 | 1600 | 900 | Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase. | |
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AOD-112 | Breaker the Magical Warrior | Monster | Effect | Dark | Spellcaster | 4 | 1600 | 1000 | When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target. | |
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AOD-113 | D.D. Warrior Lady | Monster | Effect | Light | Warrior | 4 | 1500 | 1600 | After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |
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AOD-114 | Elemental HERO Neos Alius | Monster | Effect | Gemini | Light | Warrior | 4 | 1900 | 1300 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. This face-up card's name becomes "Elemental HERO Neos". |
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AOD-115 | Mobius the Frost Monarch | Monster | Effect | Water | Aqua | 6 | 2400 | 1000 | When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Destroy them. | |
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AOD-116 | Samurai Skull | Monster | Effect | Dark | Zombie | 4 | 1700 | 0 | When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". | |
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AOD-117 | Thestalos the Firestorm Monarch | Monster | Effect | Fire | Pyro | 6 | 2400 | 1000 | When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. | |
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AOD-118 | Yaksha | Monster | Effect | Spirit | Water | Fairy | 4 | 1900 | 1500 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand. |
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AOD-119 | Zaborg the Thunder Monarch | Monster | Effect | Light | Thunder | 5 | 2400 | 1000 | When this card is Tribute Summoned: Target 1 monster on the field; destroy that target. | |
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AOD-120 | Book of Life | Spell | Normal | Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target. | ||||||
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AOD-121 | Creature Swap | Spell | Normal | Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | ||||||
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AOD-122 | Gemini Spark | Spell | Quick-Play | Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | ||||||
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AOD-123 | Gravity Blaster | Spell | Equip | Equip only to a Machine-Type monster. Once per turn: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect(s) on the field is negated during the Battle Phase only. | ||||||
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AOD-124 | Machine Duplication | Spell | Normal | Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck. | ||||||
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AOD-125 | Magical Citadel of Endymion | Spell | Field | Each time a Spell Card is activated, place 1 Spell Counter on this card. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. | ||||||
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AOD-126 | Reinforcement of the Army | Spell | Normal | Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. | ||||||
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AOD-127 | Bottomless Trap Hole | Trap | Normal | When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard. | ||||||
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AOD-128 | Dark Renewal | Trap | Normal | When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard. | ||||||
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AOD-129 | Horn of the Phantom Beast | Trap | Normal | Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card. | ||||||
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AOD-130 | Imperial Iron Wall | Trap | Continuous | Cards cannot be removed from play. | ||||||
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AOD-131 | Mirror Force | Trap | Normal | When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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AOD-132 | Torrential Tribute | Trap | Normal | When a monster(s) is Summoned: Destroy all monsters on the field. | ||||||
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AOD-133 | Aratama | Monster | Effect | Spirit | Dark | Fiend | 4 | 800 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama". |
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AOD-134 | Desmanian Devil | Monster | Effect | Earth | Beast | 4 | 1700 | 1400 | When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. | |
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AOD-135 | Elemental HERO Shadow Mist | Monster | Effect | Dark | Warrior | 4 | 1000 | 1500 | If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |
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AOD-136 | Il Blud | Monster | Effect | Gemini | Dark | Zombie | 6 | 2100 | 800 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect. |
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AOD-137 | Jinzo | Monster | Effect | Dark | Machine | 6 | 2400 | 1500 | Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. | |
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AOD-138 | Machina Fortress | Monster | Effect | Earth | Machine | 7 | 2500 | 1600 | You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand. | |
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AOD-139 | Tsukuyomi | Monster | Effect | Spirit | Dark | Spellcaster | 4 | 1100 | 1400 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. |
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AOD-140 | Vanguard of the Dragon | Monster | Effect | Earth | Dragon | 4 | 1700 | 1300 | You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is sent to the Graveyard by your opponent's card effect, you can Special Summon 1 Dragon-Type Normal Monster from either player's Graveyard. | |
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AOD-141 | Foolish Burial | Spell | Normal | Send 1 Monster Card from your Deck to the Graveyard. | ||||||
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AOD-142 | Forbidden Dress | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. | ||||||
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AOD-143 | Graceful Charity | Spell | Normal | Draw 3 cards, then discard 2 cards. | ||||||
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AOD-144 | Limiter Removal | Spell | Quick-Play | Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters. | ||||||
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AOD-145 | Return from the Different Dimension | Trap | Normal | Pay half your Life Points. Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect. | ||||||
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AOD-146 | Skill Drain | Trap | Continuous | Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated). | ||||||
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AOD-147 | Solemn Judgment | Trap | Counter | Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster. | ||||||
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AOD-148 | Green Baboon, Defender of the Forest | Monster | Effect | Earth | Beast | 7 | 2600 | 1800 | When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard. | |
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AOD-149 | Endymion, the Master Magician | Monster | Effect | Dark | Spellcaster | 7 | 2700 | 1700 | You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target. | |
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AOD-WS1 | Eclipse Wyvern | Monster | Effect | Light | Dragon | 4 | 1600 | 1000 | If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand. | |
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AOD-WS2 | Mistaken Arrest | Spell | Quick-Play | Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. | ||||||
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AOD-WS3 | Face-Off | Trap | Counter | When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. | ||||||
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AOD-WS4 | Cipher Soldier | Monster | Effect | Earth | Machine | 3 | 1350 | 1800 | During damage calculation, if this card battles a Warrior-Type monster: This card gains 2000 ATK and DEF during damage calculation only. | |
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AOD-WS5 | Deck Lockdown | Spell | Continuous | Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation. | ||||||
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AOD-WS6 | Compulsory Escape Device | Trap | Normal | Each player chooses 1 monster they control, then shuffles it into the Deck. | ||||||
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AOD-SE1 | Yaksha | Monster | Effect | Spirit | Water | Fairy | 4 | 1900 | 1500 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand. |
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AOD-SE2 | Sakuretsu Armor | Trap | Normal | Activate only when an opponent's monster declares an attack. Destroy the attacking monster. | ||||||
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AOD-SE3 | Dwarf Star Dragon Planeter | Monster | Effect | Light | Dragon | 4 | 1700 | 1200 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. | |
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AOD-SE4 | Double Summon | Spell | Normal | You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. | ||||||
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FOA-000 | Sacred Arch-Airknight Parshath | Monster | Effect | Light | Fairy | 9 | 2800 | 2300 | If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. | |
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FOA-001 | Dunames Dark Witch | Monster | Normal | Light | Fairy | 4 | 1800 | 1050 | Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. | |
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FOA-002 | Insect Knight | Monster | Normal | Earth | Insect | 4 | 1900 | 1500 | Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. | |
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FOA-003 | 4-Starred Ladybug of Doom | Monster | Effect | Flip | Wind | Insect | 3 | 800 | 1200 | FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. |
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FOA-004 | Anteatereatingant | Monster | Effect | Earth | Insect | 5 | 2000 | 500 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect. | |
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FOA-005 | Bee List Soldier | Monster | Effect | Wind | Insect | 1 | 500 | 400 | You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards. | |
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FOA-006 | Cactus Fighter | Monster | Effect | Earth | Plant | 4 | 1900 | 400 | If this card destroys an opponent''s monster by battle, Special Summon 1 "Needle Token" (Plant-Type/EARTH/Level 1/ATK 500/DEF 500) to your opponent''s side of the field in Defense Position. | |
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FOA-007 | Chaosrider Gustaph | Monster | Effect | Wind | Warrior | 4 | 1400 | 1500 | Once per turn, you can remove from play up to 2 Spell Cards in your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn. | |
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FOA-008 | Chiron the Mage | Monster | Effect | Earth | Beast-Warrior | 4 | 1800 | 1000 | Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. | |
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FOA-009 | Cross-Sword Beetle | Monster | Effect | Wind | Insect | 4 | 1800 | 1200 | While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type moster, inflict the difference as Battle Damage to your opponent. | |
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FOA-010 | Dwarf Star Dragon Planeter | Monster | Effect | Light | Dragon | 4 | 1700 | 1200 | Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. | |
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FOA-011 | Featherizer | Monster | Effect | Wind | Spellcaster | 2 | 700 | 1100 | When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini Monster from your Deck to the Graveyard and draw 1 card. | |
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FOA-012 | Flying Kamakiri #1 | Monster | Effect | Wind | Insect | 4 | 1400 | 900 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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FOA-013 | Gemini Summoner | Monster | Effect | Water | Spellcaster | 4 | 1500 | 0 | Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. | |
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FOA-014 | Hane-Hane | Monster | Effect | Flip | Earth | Beast | 2 | 450 | 500 | FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand. |
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FOA-015 | Howling Insect | Monster | Effect | Earth | Insect | 3 | 1200 | 1300 | When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. | |
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FOA-016 | Necro Fleur | Monster | Effect | Dark | Plant | 1 | 0 | 0 | If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 "Sorciere de Fleur" from your Deck. | |
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FOA-017 | Plague Wolf | Monster | Effect | Dark | Zombie | 3 | 1000 | 1000 | Once per turn, you can change this card's ATK to twice its original ATK. If you do this, destroy this card during the End Phase. | |
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FOA-018 | Rafflesia Seduction | Monster | Effect | Flip | Earth | Plant | 2 | 300 | 900 | FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. |
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FOA-019 | Rocket Warrior | Monster | Effect | Light | Warrior | 4 | 1500 | 1300 | During your Battle Phase, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the End Phase. | |
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FOA-020 | Rose Fairy | Monster | Effect | Wind | Plant | 3 | 600 | 1200 | If this card is added from your Deck to your hand by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card. | |
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FOA-021 | Sage of Silence | Monster | Effect | Light | Spellcaster | 4 | 1400 | 1000 | If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn. | |
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FOA-022 | Sand Moth | Monster | Effect | Earth | Rock | 4 | 1000 | 2000 | When this face-down Defense Position card is destroyed and send to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. | |
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FOA-023 | Shining Angel | Monster | Effect | Light | Fairy | 4 | 1400 | 800 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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FOA-024 | Susa Soldier | Monster | Effect | Spirit | Earth | Thunder | 4 | 2000 | 1600 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. |
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FOA-025 | Zeradias, Herald of Heaven | Monster | Effect | Light | Fairy | 4 | 2100 | 800 | You can discard this card to the Graveyard to add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | |
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FOA-026 | A Feather of the Phoenix | Spell | Normal | Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. | ||||||
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FOA-027 | Calming Magic | Spell | Normal | This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. | ||||||
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FOA-028 | Celestial Transformation | Spell | Quick-Play | Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase. | ||||||
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FOA-029 | Different Dimension Capsule | Spell | Normal | Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. | ||||||
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FOA-030 | Double Summon | Spell | Normal | You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. | ||||||
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FOA-031 | Monster Reincarnation | Spell | Normal | Discard 1 card to select 1 Monster Card in your Graveyard, and add it to your hand. | ||||||
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FOA-032 | Necklace of Command | Spell | Equip | When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:Draw 1 card. OR Discard 1 random card from your opponent's hand. |
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FOA-033 | Silent Graveyard | Spell | Quick-Play | Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated. | ||||||
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FOA-034 | Spider's Lair | Spell | Continuous | Once per turn, you can select 1 face-up Insect-Type monster you control. While this card remains on the field, any opponent's monster that battles with one of those monsters is changed to Defense Position at the end of the Battle Phase, and cannot change its battle position while this card is on the field. | ||||||
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FOA-035 | Tokkosho of Ghost Destroying | Spell | Equip | When the equipped monster inflicts Battle Damage to your opponent, you can select and remove from play up to 2 monsters from your opponent's Graveyard. | ||||||
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FOA-036 | Tribute to the Doomed | Spell | Normal | Discard 1 card. Destroy 1 monster on the field. | ||||||
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FOA-037 | Wild Nature's Release | Spell | Normal | Select 1 Beast-Type or Beast-Warrior-Type monster; it gains ATK equal to its DEF until the end of this turn. Destroy the monster during the End Phase. | ||||||
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FOA-038 | Armageddon Designator | Trap | Normal | Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name from the rest of the Duel. | ||||||
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FOA-039 | Beckoning Light | Trap | Normal | Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. | ||||||
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FOA-040 | Common Charity | Trap | Normal | Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. | ||||||
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FOA-041 | Defense Draw | Trap | Normal | Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card. | ||||||
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FOA-042 | Destruct Potion | Trap | Normal | Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK. | ||||||
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FOA-043 | Dragoncarnation | Trap | Normal | Target 1 of your banished Dragon-Type monsters; add that target to your hand. | ||||||
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FOA-044 | Forced Ceasefire | Trap | Normal | Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. | ||||||
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FOA-045 | Ivy Shackles | Trap | Continuous | While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card. | ||||||
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FOA-046 | Jar of Greed | Trap | Normal | Draw 1 card from your Deck. | ||||||
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FOA-047 | Magic Jammer | Trap | Counter | When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. | ||||||
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FOA-048 | Robbin' Goblin | Trap | Continuous | Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | ||||||
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FOA-049 | Alexandrite Dragon | Monster | Normal | Light | Dragon | 4 | 2000 | 100 | Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not. | |
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FOA-050 | Banisher of the Light | Monster | Effect | Light | Fairy | 3 | 100 | 2000 | As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. | |
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FOA-051 | Dark Valkyria | Monster | Effect | Gemini | Dark | Fairy | 4 | 1800 | 1050 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target. |
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FOA-052 | Evocator Chevalier | Monster | Effect | Gemini | Fire | Warrior | 4 | 1900 | 900 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target. |
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FOA-053 | Ghost Ship | Monster | Effect | Light | Fiend | 5 | 1900 | 1000 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard. | |
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FOA-054 | Kidmodo Dragon | Monster | Effect | Earth | Dragon | 3 | 100 | 200 | If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use the effect of "Kidmodo Dragon" once per turn. | |
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FOA-055 | Lancer Lindwurm | Monster | Effect | Wind | Dragon | 4 | 1800 | 1200 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
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FOA-056 | Layard the Liberator | Monster | Effect | Light | Fairy | 4 | 1400 | 1500 | While this card is face-up on the field, add 2 of your removed from play Fairy-Type monsters to your hand each time a Counter Trap Card is activated. | |
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FOA-057 | Lord Poison | Monster | Effect | Water | Plant | 4 | 1500 | 1000 | When this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target. | |
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FOA-058 | Resonance Insect | Monster | Effect | Earth | Insect | 4 | 1000 | 700 | If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect". | |
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FOA-059 | Rose Paladin | Monster | Effect | Earth | Warrior | 4 | 1800 | 200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn. | |
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FOA-060 | Winged Rhynos | Monster | Effect | Wind | Beast-Warrior | 4 | 1800 | 500 | When a Trap Card is activated, you can return this face-up card from the field to its owner's hand. | |
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FOA-061 | Ancient Forest | Spell | Field | When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase. | ||||||
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FOA-062 | Big Bang Shot | Spell | Equip | The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster. | ||||||
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FOA-063 | Closed Forest | Spell | Field | All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed. | ||||||
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FOA-064 | Fragrance Storm | Spell | Normal | Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card. | ||||||
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FOA-065 | Machine Assembly Line | Spell | Continuous | All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target. | ||||||
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FOA-066 | Painful Decision | Spell | Normal | Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. | ||||||
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FOA-067 | Silent Doom | Spell | Normal | Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position. It cannot attack. | ||||||
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FOA-068 | Solitary Sword of Poison | Spell | Equip | Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison". | ||||||
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FOA-069 | Dark Horizon | Trap | Normal | When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Typemonster from your Deck with ATK less than or equal to the damage you took. | ||||||
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FOA-070 | Divine Punishment | Trap | Counter | Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect, and destroy it. | ||||||
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FOA-071 | Lair Wire | Trap | Normal | Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls and destroy the selected monster. | ||||||
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FOA-072 | Miraculous Descent | Trap | Continuous | Select 1 of your Fairy-Type monsters that is removed from play and Special Summon it. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (deck contains 2) | ||||||
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FOA-073 | Beetron | Monster | Effect | Dark | Insect | 4 | 1600 | 900 | You can send 1 face-up Spell/Trap Card you control to the Graveyard to target 1 Level 4 or lower Insect-Type monster in your Graveyard; Special Summon that target in face-up Defense Position. The effect of "Beetron" can only be used once per turn. | |
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FOA-074 | Cosmo Brain | Monster | Effect | Dark | Spellcaster | 7 | 1500 | 2450 | Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn. | |
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FOA-075 | Dodger Dragon | Monster | Effect | Wind | Dragon | 4 | 1900 | 1200 | The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned. | |
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FOA-076 | Dust Knight | Monster | Effect | Flip | Earth | Warrior | 4 | 1400 | 1200 | FLIP: Send 1 EARTH monster from your Deck to the Graveyard. |
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FOA-077 | Fallen Angel of Roses | Monster | Effect | Earth | Plant | 7 | 2400 | 1300 | You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field. | |
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FOA-078 | Machina Peacekeeper | Monster | Effect | Union | Earth | Machine | 2 | 500 | 400 | When this card on the field is destroyed and sent to the Graveyard, you can add 1 Union Monster from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
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FOA-079 | Nikitama | Monster | Effect | Spirit | Light | Fairy | 4 | 800 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect. |
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FOA-080 | Tethys, Goddess of Light | Monster | Effect | Light | Fairy | 5 | 2400 | 1800 | While this card is face-up on the field, when you draw a Fairy-Type monster(s), you can reveal 1 of those monsters to draw 1 more card. | |
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FOA-081 | Black Garden | Spell | Field | When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. | ||||||
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FOA-082 | Cards from the Sky | Spell | Normal | Remove from play 1 LIGHT Fairy-Type monster in your hand and draw 2 cards. You cannot Special Summon or conduct your Battle Phase during the same turn you activate this card. | ||||||
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FOA-083 | Frozen Rose | Spell | Quick-Play | Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field. Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card. Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only activate 1 "Frozen Rose" per turn. |
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FOA-084 | Hidden Armory | Spell | Normal | Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card. | ||||||
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FOA-085 | Supervise | Spell | Equip | Equip only to a Gemini Monster. It is treated as an Effect Monster, and gains its effect(s). When this face-up card on the field is sent to the Graveyard, select and Special Summon 1 Normal Monster from your Graveyard. | ||||||
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FOA-086 | Verdant Sanctuary | Spell | Continuous | When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand. | ||||||
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FOA-087 | Super Rush Recklessly | Trap | Normal | Select 1 face-up Beast-Type monster you control and 1 monster your opponent controls. Destroy your monster, and return the opponent's monster to the Deck. | ||||||
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FOA-088 | The Selection | Trap | Counter | Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. | ||||||
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FOA-089 | Apprentice Illusion Magician | Monster | Effect | Dark | Spellcaster | 6 | 2000 | 1700 | You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only. | |
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FOA-090 | Doom Dozer | Monster | Effect | Earth | Insect | 8 | 2800 | 2600 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard. | |
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FOA-091 | Harvest Angel of Wisdom | Monster | Effect | Light | Fairy | 4 | 1800 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap Card from your Graveyard to your hand. | |
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FOA-092 | Rose Lover | Monster | Effect | Earth | Plant | 1 | 800 | 800 | You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn. | |
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FOA-093 | Sorciere de Fleur | Monster | Effect | Dark | Spellcaster | 8 | 2900 | 0 | When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn. | |
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FOA-094 | Forbidden Chalice | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated . | ||||||
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FOA-095 | Pot of Duality | Spell | Normal | Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. | ||||||
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FOA-096 | Trade-In | Spell | Normal | Discard 1 Level 8 monster to draw 2 cards. | ||||||
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FOA-097 | Burst Rebirth | Trap | Normal | Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. | ||||||
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FOA-098 | Mind Crush | Trap | Normal | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
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FOA-099 | Talaya, Princess of Cherry Blossoms | Monster | Effect | Water | Plant | 8 | 2800 | 1200 | This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects. | |
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FOA-SE1 | Aratama | Monster | Effect | Spirit | Dark | Fiend | 4 | 800 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama". |
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FOA-SE2 | The Selection | Trap | Counter | Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it. | ||||||
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FOA-SE3 | Gigantes | Monster | Effect | Earth | Rock | 4 | 1900 | 1300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. | |
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FOA-SE4 | Champion's Vigilance | Trap | Counter | If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card. | ||||||
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CRI-000 | Rainbow Dragon | Monster | Effect | Light | Dragon | 10 | 4000 | 0 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned.During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks. |
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CRI-001 | Gem-Knight Garnet | Monster | Normal | Earth | Pyro | 4 | 1900 | 0 | The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. | |
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CRI-002 | Gene-Warped Warwolf | Monster | Normal | Earth | Beast-Warrior | 4 | 2000 | 100 | This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. | |
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CRI-003 | Metal Armored Bug | Monster | Normal | Earth | Insect | 8 | 2800 | 1500 | A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. | |
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CRI-004 | Sea Serpent Warrior of Darkness | Monster | Normal | Water | Sea Serpent | 4 | 1800 | 1500 | A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. | |
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CRI-005 | Sky Scout | Monster | Normal | Wind | Winged Beast | 4 | 1800 | 600 | With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | |
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CRI-006 | Amphibious Bugroth MK-3 | Monster | Effect | Water | Machine | 4 | 1500 | 1300 | While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly. | |
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CRI-007 | Aqua Spirit | Monster | Effect | Water | Aqua | 4 | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. | |
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CRI-008 | Atlantean Attack Squad | Monster | Effect | Water | Sea Serpent | 3 | 1400 | 0 | This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card. | |
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CRI-009 | Crystal Beast Amethyst Cat | Monster | Effect | Earth | Beast | 3 | 1200 | 400 | This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-010 | Crystal Beast Cobalt Eagle | Monster | Effect | Wind | Winged Beast | 4 | 1400 | 800 | Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-011 | Crystal Beast Emerald Tortoise | Monster | Effect | Water | Aqua | 3 | 600 | 2000 | Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-012 | Gale Lizard | Monster | Effect | Flip | Water | Reptile | 4 | 1400 | 700 | FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand. |
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CRI-013 | Garuda the Wind Spirit | Monster | Effect | Wind | Winged Beast | 4 | 1600 | 1200 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn. | |
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CRI-014 | Gemini Lancer | Monster | Effect | Gemini | Water | Sea Serpent | 4 | 1800 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
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CRI-015 | Gigantes | Monster | Effect | Earth | Rock | 4 | 1900 | 1300 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. | |
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CRI-016 | Golem Sentry | Monster | Effect | Earth | Rock | 4 | 800 | 1800 | Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. | |
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CRI-017 | Lost Blue Breaker | Monster | Effect | Water | Sea Serpent | 3 | 1400 | 0 | If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target. | |
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CRI-018 | Maiden of the Aqua | Monster | Effect | Water | Aqua | 4 | 700 | 2000 | As long as this card remains face-up on the field, the field is treated as Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied." | |
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CRI-019 | Mermail Abyssturge | Monster | Effect | Water | Fish | 4 | 1700 | 1100 | When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn. | |
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CRI-020 | Mother Grizzly | Monster | Effect | Water | Beast-Warrior | 4 | 1400 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position. | |
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CRI-021 | Skelesaurus | Monster | Effect | Gemini | Dark | Zombie | 4 | 1700 | 1400 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with these effects. This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in face-up Defense Position, and if you do, it becomes Zombie-Type. |
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CRI-022 | Spined Gillman | Monster | Effect | Water | Sea Serpent | 3 | 1300 | 0 | All Fish-Type, Sea Serpent-Type, and Aqua-Type monsters you control gain 400 ATK. | |
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CRI-023 | Spirit of Flames | Monster | Effect | Fire | Pyro | 4 | 1700 | 1000 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase. | |
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CRI-024 | UFO Turtle | Monster | Effect | Fire | Machine | 4 | 1400 | 1200 | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position. | |
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CRI-025 | Volcanic Slicer | Monster | Effect | Fire | Pyro | 4 | 1800 | 1200 | Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. | |
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CRI-026 | Warrior of Atlantis | Monster | Effect | Water | Aqua | 4 | 1900 | 1200 | You can discard this card to the Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand. | |
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CRI-027 | Cu Chulainn the Awakened | Monster | Effect | Light | Warrior | 4 | 500 | 1000 | This card can only be Ritual Summoned with the Ritual Spell Card, Emblem of the Awakening. Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. | |
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CRI-028 | A Legendary Ocean | Spell | Field | This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. | ||||||
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CRI-029 | Amulet of Ambition | Spell | Equip | Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. | ||||||
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CRI-030 | Array of Revealing Light | Spell | Normal | Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. | ||||||
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CRI-031 | Crystal Blessing | Spell | Normal | Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards. | ||||||
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CRI-032 | Crystal Promise | Spell | Normal | Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. | ||||||
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CRI-033 | Emblem of the Awakening | Spell | Ritual | This card is used to Ritual Summon "Cu Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. | ||||||
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CRI-034 | Faustian Bargain | Spell | Normal | Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand. | ||||||
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CRI-035 | Magical Mallet | Spell | Normal | Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. | ||||||
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CRI-036 | Malice Dispersion | Spell | Quick-Play | Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. | ||||||
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CRI-037 | Prohibition | Spell | Continuous | Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | ||||||
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CRI-038 | Spell Reproduction | Spell | Normal | Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. | ||||||
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CRI-039 | Champion's Vigilance | Trap | Counter | If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do destroy that card. | ||||||
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CRI-040 | Crystal Raigeki | Trap | Normal | Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. | ||||||
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CRI-041 | Gem Flash Energy | Trap | Continuous | During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300. | ||||||
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CRI-042 | Mystic Probe | Trap | Normal | You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated. | ||||||
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CRI-043 | Rainbow Path | Trap | Normal | When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. | ||||||
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CRI-044 | Tornado Wall | Trap | Continuous | Activate only while "Umi" is on the field. As long as "Umi" remains face-up on the field, you take no damage from attacking monsters. When "Umi" is removed from the field, destroy this card. | ||||||
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CRI-045 | Armed Sea Hunter | Monster | Effect | Water | Sea Serpent | 4 | 1800 | 400 | If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead. | |
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CRI-046 | Atlantean Heavy Infantry | Monster | Effect | Water | Sea Serpent | 2 | 0 | 1600 | During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. | |
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CRI-047 | Block Golem | Monster | Effect | Earth | Rock | 3 | 1000 | 1500 | If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn. | |
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CRI-048 | Chirubim, Princess of Autumn Leaves | Monster | Effect | Earth | Plant | 8 | 1800 | 2800 | Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "Chirubim", Princess of Autumn Leaves". | |
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CRI-049 | Codarus | Monster | Effect | Water | Sea Serpent | 4 | 1400 | 1200 | You can send 1 face-up "Umi" you control to the Graveyard to select up to 2 cards your opponent controls and send them to the Graveyard. | |
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CRI-050 | Crystal Beast Amber Mammoth | Monster | Effect | Earth | Beast | 4 | 1700 | 1600 | When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-051 | Crystal Beast Topaz Tiger | Monster | Effect | Earth | Beast | 4 | 1600 | 1000 | If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-052 | Gishki Shadow | Monster | Effect | Water | Sea Serpent | 4 | 1200 | 1000 | If you Ritual Summon a WATER Ritual Monster, this 1 card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand. | |
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CRI-053 | Koa'ki Meiru Sandman | Monster | Effect | Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card. | |
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CRI-054 | Koa'ki Meiru Wall | Monster | Effect | Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card. | |
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CRI-055 | Levia-Dragon - Daedalus | Monster | Effect | Water | Sea Serpent | 7 | 2600 | 1500 | You can send 1 face-up "Umi" you control to the Graveyard; destroy all other cards on the field. | |
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CRI-056 | Sacred Crane | Monster | Effect | Light | Winged Beast | 4 | 1600 | 400 | When this card is Special Summoned, the controller of this card draws 1 card. | |
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CRI-057 | Volcanic Counter | Monster | Effect | Fire | Pyro | 3 | 300 | 1300 | When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took. | |
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CRI-058 | Volcanic Shell | Monster | Effect | Fire | Pyro | 1 | 100 | 0 | Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand. | |
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CRI-059 | Ancient City - Rainbow Ruins | Spell | Field | You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects:1+: This card cannot be destroyed by card effects. 2+: Once per turn, you can halve the Battle Damage you take. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. 4+: Once per turn, during your Main Phase: You can draw 1 card. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. |
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CRI-060 | Blaze Accelerator | Spell | Continuous | You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do. | ||||||
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CRI-061 | Crystal Release | Spell | Equip | Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card. | ||||||
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CRI-062 | Gishki Aquamirror | Spell | Ritual | This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to your hand. | ||||||
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CRI-063 | Salvage | Spell | Normal | Select 2 WATER monsters with 1500 or less ATK in your Graveyard, and add them to your hand. | ||||||
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CRI-064 | Summoner's Art | Spell | Normal | Add 1 Level 5 or higher Normal Monster from your Deck to your hand. | ||||||
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CRI-065 | Swallow's Nest | Spell | Quick-Play | Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster. | ||||||
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CRI-066 | Swallow's Nest | Spell | Quick-Play | Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster. | ||||||
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CRI-067 | Escape from the Dark Dimension | Trap | Continuous | Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card. | ||||||
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CRI-068 | Threatening Roar | Trap | Normal | Your opponent cannot declare an attack this turn. | ||||||
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CRI-069 | Abyss Soldier | Monster | Effect | Water | Aqua | 4 | 1800 | 1300 | Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. | |
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CRI-070 | Caninetaur | Monster | Effect | Fire | Beast-Warrior | 3 | 1500 | 200 | Once per turn, if this card battles an opponent's monster, during damage calculation(in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase. | |
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CRI-071 | Crystal Beast Ruby Carbuncle | Monster | Effect | Light | Fairy | 3 | 300 | 300 | When this card is Special Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-072 | Doomcaliber Knight | Monster | Effect | Dark | Fiend | 4 | 1900 | 1800 | Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster. | |
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CRI-073 | Gishki Vision | Monster | Effect | Water | Sea Serpent | 2 | 700 | 500 | If you Ritual Summon a WATER Ritual Monster, this card can be used as the entire Tribute. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand. | |
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CRI-074 | Harpie Dancer | Monster | Effect | Wind | Winged Beast | 4 | 1200 | 1000 | You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. | |
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CRI-075 | Koa'ki Meiru Guardian | Monster | Effect | Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster. | |
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CRI-076 | Koa'ki Meiru Urnight | Monster | Effect | Earth | Beast-Warrior | 4 | 2000 | 1500 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight". | |
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CRI-077 | Mist Valley Falcon | Monster | Effect | Wind | Winged Beast | 4 | 2000 | 1200 | This card cannot declare an attack unless you return 1 card you control to its owner's hand. | |
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CRI-078 | Royal Firestorm Guards | Monster | Effect | Fire | Pyro | 4 | 1700 | 1200 | When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards. | |
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CRI-079 | Tribe-Infecting Virus | Monster | Effect | Water | Aqua | 4 | 1600 | 1000 | Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. | |
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CRI-080 | Evigishki Levianima | Monster | Ritual | Effect | Water | Aqua | 8 | 2700 | 1500 | You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card and reveal it. If the revealed card is a "Gishki" monster, look at 1 random card in your opponent's hand. |
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CRI-081 | Crystal Beacon | Spell | Normal | Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect. | ||||||
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CRI-082 | Crystal Tree | Spell | Continuous | Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, then place those monsters face-up in your Spell & Trap Card Zone as Continuous Spell Cards. | ||||||
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CRI-083 | Silver's Cry | Spell | Quick-Play | Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn. | ||||||
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CRI-084 | Compulsory Evacuation Device | Trap | Normal | Target 1 monster on the field; return that target to the hand. | ||||||
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CRI-085 | Atlantean Dragoons | Monster | Effect | Water | Sea Serpent | 4 | 1800 | 0 | All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons". | |
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CRI-086 | Beast King Barbaros | Monster | Effect | Earth | Beast-Warrior | 8 | 3000 | 1200 | You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls. | |
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CRI-087 | Caius the Shadow Monarch | Monster | Effect | Dark | Fiend | 6 | 2400 | 1000 | When this card is Tribute Summoned, remove from play 1 card on the field. If it was a DARK Monster Card, inflict 1000 damage to your opponent. | |
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CRI-088 | Crystal Beast Sapphire Pegasus | Monster | Effect | Light | Beast | 4 | 1800 | 1200 | When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. | |
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CRI-089 | The Blazing Mars | Monster | Effect | Fire | Pyro | 8 | 2600 | 2200 | While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars"once per turn. | |
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CRI-090 | Volcanic Rocket | Monster | Effect | Fire | Pyro | 4 | 1900 | 1400 | When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand. | |
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CRI-091 | World Carrotweight Champion | Monster | Effect | Dark | Plant | 4 | 1900 | 0 | If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. | |
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CRI-092 | Evigishki Soul Ogre | Monster | Ritual | Effect | Water | Aqua | 8 | 2800 | 2800 | Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can discard 1 "Gishki" monster to target 1 face-up card your opponent controls; shuffle it into the Deck. |
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CRI-093 | Crystal Abundance | Spell | Normal | Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect. | ||||||
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CRI-094 | Divine Wind of Mist Valley | Spell | Field | Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. | ||||||
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CRI-095 | Fire Formation - Tenki | Spell | Continuous | When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. | ||||||
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CRI-096 | Royal Decree | Trap | Continuous | Negate all other Trap Card effects on the field. | ||||||
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CRI-097 | Brain Control | Spell | Normal | Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. | ||||||
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CRI-098 | Fiendish Chain | Trap | Continuous | Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card. | ||||||
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CRI-099 | Mermail Abyssmegalo | Monster | Effect | Water | Sea Serpent | 7 | 2400 | 1900 | You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. | |
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CRI-100 | Bad Aim | Trap | Normal | When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. | ||||||
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CRI-101 | Mind Crush | Trap | Normal | Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card. | ||||||
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CRI-102 | Mist Valley Baby Roc | Monster | Effect | Tuner | Wind | Winged Beast | 2 | 400 | 600 | When this card is sent directly from the hand to the Graveyard, you can Special Summon it. |
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CRI-103 | Fiend's Sanctuary | Spell | Normal | Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token". | ||||||
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FOG-000 | Thought Ruler Archfiend | Monster | Synchro | Effect | Dark | Psychic | 8 | 2700 | 2300 | 1 Tuner + 1 or more Non-Tuner monster When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it. |
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FOG-001 | Archfiend Soldier | Monster | Normal | Dark | Fiend | 4 | 1900 | 1500 | An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. | |
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FOG-002 | Genex Controller | Monster | Normal | Tuner | Dark | Machine | 3 | 1400 | 1200 | As a master of all powers of elements, this is one of the few Genex monsters that can communicate with its companions. |
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FOG-003 | Tune Warrior | Monster | Effect | Tuner | Earth | Warrior | 3 | 1600 | 200 | The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. |
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FOG-004 | Water Spirit | Monster | Normal | Tuner | Water | Aqua | 1 | 400 | 1200 | This ancient water spirit haunts the glacial monoliths of the Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. |
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FOG-005 | Blade Knight | Monster | Effect | Light | Warrior | 4 | 1600 | 1000 | While you have 1 or fewer cards in your hand, this card gains 400 ATK. If this is the only monster you control, negate the effects of Flip Effect Monsters it destroys by battle. | |
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FOG-006 | Dark Mimic LV1 | Monster | Effect | Flip | Dark | Fiend | 1 | 100 | 1000 | FLIP: Draw 1 card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck. |
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FOG-007 | Desrook Archfiend | Monster | Effect | Light | Fiend | 3 | 1100 | 1800 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend"." | |
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FOG-008 | Flamvell Archer | Monster | Effect | Tuner | Fire | Pyro | 3 | 1000 | 200 | Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all face-up "Flamvell" monsters on the field gain 800 ATK until the End Phase. |
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FOG-009 | Flamvell Poun | Monster | Effect | Fire | Pyro | 1 | 200 | 200 | When this card is destroyed by battle and sent to the Graveyard, you can select and add 1 monster with 200 DEF from your Deck to your hand. | |
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FOG-010 | Gravekeeper's Assailant | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1500 | If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position. | |
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FOG-011 | Gravekeeper's Spear Soldier | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1000 | During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. | |
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FOG-012 | Infernalqueen Archfiend | Monster | Effect | Fire | Fiend | 4 | 900 | 1500 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. | |
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FOG-013 | Junk Synchron | Monster | Effect | Tuner | Dark | Warrior | 3 | 1300 | 500 | When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (deck contains 2) |
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FOG-014 | Koa'ki Meiru Doom | Monster | Effect | Wind | Fiend | 3 | 1700 | 800 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Effect Monsters that activate during the Main Phase are negated. | |
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FOG-015 | Koa'ki Meiru Tornado | Monster | Effect | Wind | Winged Beast | 4 | 1500 | 1200 | You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls. | |
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FOG-016 | Mist Valley Baby Roc | Monster | Effect | Tuner | Wind | Winged Beast | 2 | 400 | 600 | When this card is sent directly from the hand to the Graveyard, you can Special Summon it. |
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FOG-017 | Naturia Cherries | Monster | Effect | Tuner | Earth | Plant | 1 | 200 | 200 | If this card is sent from the field to the Graveyard by your opponent's card (including by battle, card effect, or by being destroyed), you can Special Summon up to 2 "Naturia Cherries" from your Deck in face-down Defense Position. |
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FOG-018 | Pandaborg | Monster | Effect | Water | Psychic | 4 | 1700 | 1400 | When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. | |
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FOG-019 | Phantom King Hydride | Monster | Effect | Tuner | Dark | Fiend | 3 | 1500 | 300 | If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster. |
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FOG-020 | Psi-Beast | Monster | Effect | Earth | Psychic | 2 | 700 | 500 | When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster. | |
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FOG-021 | Psychic Snail | Monster | Effect | Earth | Psychic | 4 | 1900 | 1200 | You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. This monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. | |
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FOG-022 | Rose, Warrior of Revenge | Monster | Effect | Fire | Warrior | 4 | 1600 | 600 | When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent. | |
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FOG-023 | Slate Warrior | Monster | Effect | Flip | Wind | Fiend | 4 | 1900 | 400 | FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF. |
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FOG-024 | Top Runner | Monster | Effect | Tuner | Wind | Machine | 4 | 1100 | 800 | All face-up Synchro Monsters you control gain 600 ATK. |
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FOG-025 | Vilepawn Archfiend | Monster | Effect | Earth | Fiend | 2 | 1200 | 200 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except Vilepawn Archfiend"." | |
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FOG-026 | Junk Warrior | Monster | Synchro | Effect | Dark | Warrior | 5 | 2300 | 1300 | Junk Synchron + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters you control. |
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FOG-027 | Advance Draw | Spell | Normal | Tribute 1 face-up Level 8 or higher monster you control. Draw 2 cards. | ||||||
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FOG-028 | Ballista of Rampart Smashing | Spell | Equip | If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. | ||||||
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FOG-029 | Banner of Courage | Spell | Continuous | During your Battle Phase only, all face-up monsters you control gain 200 ATK. | ||||||
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FOG-030 | Checkmate | Spell | Normal | Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. | ||||||
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FOG-031 | Fiend's Sanctuary | Spell | Normal | Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any Battle Damage you would have taken from battles involving it. During each of your Standby Phases, pay 1000 Life Points or destroy the "Metal Fiend Token". | ||||||
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FOG-032 | Fires of Doomsday | Spell | Quick-Play | If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. | ||||||
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FOG-033 | Future Glow | Spell | Continuous | Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. | ||||||
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FOG-034 | Iron Core Immediate Disposal | Spell | Normal | Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard. | ||||||
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FOG-035 | Pandemonium | Spell | Field | Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. | ||||||
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FOG-036 | Anti-Magic Prism | Trap | Normal | Activate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it. | ||||||
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FOG-037 | Bark of Dark Ruler | Trap | Normal | You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. | ||||||
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FOG-038 | Curse of the Circle | Trap | Normal | Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. | ||||||
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FOG-039 | Damage Condenser | Trap | Normal | When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position. | ||||||
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FOG-040 | Rite of Spirit | Trap | Normal | Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley". | ||||||
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FOG-041 | Flamvell Guard | Monster | Normal | Tuner | Fire | Dragon | 1 | 100 | 2000 | A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders. |
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FOG-042 | Armored Axon Kicker | Monster | Effect | Earth | Psychic | 6 | 2200 | 1800 | If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from the Graveyard with ATK less than or equal to the damage you took. | |
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FOG-043 | D.D. Seeker | Monster | Effect | Dark | Psychic | 3 | 1500 | 800 | (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn. | |
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FOG-044 | Destiny HERO - Doom Lord | Monster | Effect | Dark | Warrior | 3 | 600 | 800 | Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation. | |
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FOG-045 | Flamvell Magician | Monster | Effect | Tuner | Fire | Spellcaster | 4 | 1400 | 200 | While you control an "Ally of Justice" monster(s), this card gains 400 ATK. |
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FOG-046 | Grave Squirmer | Monster | Effect | Dark | Fiend | 1 | 0 | 0 | When this card is destroyed by battle and sent to the Graveyard: Target 1 card on the field; destroy that target. | |
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FOG-047 | Gravekeeper's Commandant | Monster | Effect | Earth | Spellcaster | 4 | 1600 | 1500 | You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand. | |
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FOG-048 | Gravekeeper's Nobleman | Monster | Effect | Dark | Spellcaster | 3 | 1000 | 1000 | When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman". | |
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FOG-049 | Gravekeeper's Visionary | Monster | Effect | Dark | Spellcaster | 8 | 2000 | 1800 | You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead. | |
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FOG-050 | Rockstone Warrior | Monster | Effect | Earth | Rock | 4 | 1800 | 1600 | You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon. | |
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FOG-051 | Scrap Beast | Monster | Effect | Tuner | Earth | Beast | 4 | 1600 | 1300 | If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Beast", and add it to your hand. |
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FOG-052 | Terrorking Archfiend | Monster | Effect | Dark | Fiend | 4 | 2000 | 1500 | This card cannot be Normal Summoned or Flip Summoned unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. The effects of an Effect Monster that this card destroyed as a result of battle are negated. | |
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FOG-053 | Trance Archfiend | Monster | Effect | Dark | Fiend | 4 | 1500 | 500 | Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand. | |
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FOG-054 | Unknown Synchron | Monster | Effect | Tuner | Dark | Machine | 1 | 0 | 0 | If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel. |
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FOG-055 | Wattsychic Fighter | Monster | Effect | Light | Psychic | 3 | 1500 | 300 | When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn. | |
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FOG-056 | Flamvell Uruquizas | Monster | Synchro | Effect | Fire | Pyro | 6 | 2100 | 400 | 1 Tuner + 1 or more non-Tuner monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent. |
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FOG-057 | Lightning Warrior | Monster | Synchro | Effect | Light | Warrior | 7 | 2400 | 1200 | 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand. |
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FOG-058 | Scarred Warrior | Monster | Synchro | Effect | Earth | Warrior | 5 | 2100 | 1000 | 1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed. |
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FOG-059 | Brain Research Lab | Spell | Field | Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. | ||||||
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FOG-060 | Gravekeeper's Stele | Spell | Normal | Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley". | ||||||
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FOG-061 | Brain Hazard | Trap | Continuous | Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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FOG-062 | Judgment of Anubis | Trap | Counter | Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. | ||||||
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FOG-063 | Angel Trumpeter | Monster | Normal | Tuner | Earth | Plant | 4 | 1900 | 1600 | This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. |
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FOG-064 | Armageddon Knight | Monster | Effect | Dark | Warrior | 4 | 1400 | 1200 | When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. | |
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FOG-065 | D.D. Crow | Monster | Effect | Dark | Winged Beast | 1 | 100 | 100 | During either player's turn: You can discard this card from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. | |
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FOG-066 | Dragon Queen of Tragic Endings | Monster | Effect | Dark | Dragon | 6 | 1900 | 2600 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent, your opponent selects and sends 1 card from their hand to the Graveyard, and you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field, you can send 1 face-up Continuous Spell Card you control to the Graveyard to Special Summon this card from the Graveyard. | |
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FOG-067 | Flamvell Firedog | Monster | Effect | Fire | Beast | 4 | 1900 | 200 | When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog". | |
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FOG-068 | Gaia Plate the Earth Giant | Monster | Effect | Earth | Rock | 8 | 2800 | 1000 | You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card. | |
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FOG-069 | Genex Blastfan | Monster | Effect | Wind | Spellcaster | 4 | 1600 | 1300 | When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand. | |
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FOG-070 | Gishki Chain | Monster | Effect | Water | Sea Serpent | 4 | 1800 | 1000 | When this card is Normal Summoned: Look at the top 3 cards of your Deck and if there is a Ritual Monster or Ritual Spell Card among those cards; you can reveal it to add it to your hand and return the remaining cards to the top of the Deck in any order. | |
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FOG-071 | Gravekeeper's Descendant | Monster | Effect | Dark | Spellcaster | 4 | 1500 | 1200 | You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target. | |
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FOG-072 | Guldfaxe of the Nordic Beasts | Monster | Effect | Tuner | Light | Beast | 4 | 1600 | 1000 | If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card from your hand. |
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FOG-073 | Summoner Monk | Monster | Effect | Dark | Spellcaster | 4 | 800 | 1600 | Cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |
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FOG-074 | The White Stone of Legend | Monster | Effect | Tuner | Light | Dragon | 1 | 300 | 250 | When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand. |
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FOG-075 | Dark Highlander | Monster | Synchro | Effect | Dark | Fiend | 7 | 2800 | 2300 | 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, inflict 400 damage to your opponent for each card destroyed. |
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FOG-076 | Giganticastle | Monster | Synchro | Effect | Earth | Rock | 9 | 2900 | 2800 | 1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card. |
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FOG-077 | Gravity Warrior | Monster | Synchro | Effect | Earth | Warrior | 6 | 2100 | 1000 | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able. |
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FOG-078 | Gungnir, Dragon of the Ice Barrier | Monster | Synchro | Effect | Water | Dragon | 7 | 2500 | 1700 | 1 Tuner + 1 or more WATER non-Tuner Monsters. 1 Tuner + 1 or more WATER non-Tuner Monsters. Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards. |
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FOG-079 | X-Saber Urbellum | Monster | Synchro | Effect | Earth | Warrior | 7 | 2200 | 1300 | 1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. |
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FOG-080 | Enemy Controller | Spell | Quick-Play | Active 1 of these effects. Target 1 face-up monster your opponent controls; change that target's battle position. Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. |
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FOG-081 | Necrovalley | Spell | Field | All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. | ||||||
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FOG-082 | Crystal Conclave | Trap | Continuous | Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain. | ||||||
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FOG-083 | Mask of Restrict | Trap | Continuous | Monsters cannot be Tributed. | ||||||
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FOG-084 | Needle Ceiling | Trap | Normal | Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters. | ||||||
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FOG-085 | Card Trooper | Monster | Effect | Earth | Machine | 3 | 400 | 400 | Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card. | |
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FOG-086 | Dandylion | Monster | Effect | Earth | Plant | 3 | 300 | 300 | When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. | |
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FOG-087 | Genex Ally Birdman | Monster | Effect | Tuner | Dark | Machine | 3 | 1400 | 400 | You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field. |
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FOG-088 | Genex Undine | Monster | Effect | Water | Aqua | 3 | 1200 | 600 | When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand. | |
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FOG-089 | Gravekeeper's Recruiter | Monster | Effect | Dark | Spellcaster | 3 | 1200 | 1500 | When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand. | |
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FOG-090 | Red Dragon Archfiend | Monster | Synchro | Effect | Dark | Dragon | 8 | 3000 | 2000 | 1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must remain face-up on the field to activate and to resolve this effect. |
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FOG-091 | Stardust Dragon | Monster | Synchro | Effect | Wind | Dragon | 8 | 2500 | 2000 | 1 Tuner + 1 or more non-Tuner monsters When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard. |
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FOG-092 | Cards of Consonance | Spell | Normal | Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards. | ||||||
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FOG-093 | Emergency Teleport | Spell | Quick-Play | Special Summon 1 level 3 or lower Psychic-Type monster from your hand or deck. During the End Phase this turn remove from play that monster. | ||||||
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FOG-094 | Rekindling | Spell | Normal | Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF. During the End Phase, banish all monsters that were Special Summoned by this effect. | ||||||
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FOG-095 | Unexpected Dai | Spell | Normal | If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. | ||||||
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FOG-096 | Dimensional Prison | Trap | Normal | When an opponent's monster declares an attack: Target that monster; banish that target. | ||||||
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FOG-097 | Thunder King Rai-Oh | Monster | Effect | Light | Thunder | 4 | 1900 | 800 | Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it. | |
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FOG-098 | Pot of Avarice | Spell | Normal | Select 5 Monster Cards in your Graveyard. Shuffle those cards into the Deck, then draw 2 cards. | ||||||
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FOG-099 | Azure-Eyes Silver Dragon | Monster | Synchro | Effect | Light | Dragon | 9 | 2500 | 3000 | 1 Tuner + 1 or more non-Tuner Normal Monsters When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target. |
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FOG-100 | Dragon Spirit of White | Monster | Effect | Light | Dragon | 8 | 2500 | 2000 | (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls amonster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand. |
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FOG-101 | Raiza the Storm Monarch | Monster | Effect | Wind | Winged Beast | 6 | 2400 | 1000 | When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. | |
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FOG-102 | Ehren, Lightsworn Monk | Monster | Effect | Light | Warrior | 4 | 1600 | 1000 | Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
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FOG-103 | Gren, Tactician of Dark World | Monster | Effect | Dark | Fiend | 2 | 300 | 500 | If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target. | |
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PHR-000 | Black Rose Dragon | Monster | Synchro | Effect | Fire | Dragon | 7 | 2400 | 1800 | 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase. |
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PHR-001 | Amazoness Baby Tiger | Monster | Effect | Earth | Beast | 2 | 500 | 500 | This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY. | |
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PHR-002 | Amazoness Queen | Monster | Effect | Earth | Warrior | 6 | 2400 | 1800 | Amazoness monsters you control cannot be destroyed by battle. | |
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PHR-003 | Amazoness Scouts | Monster | Effect | Earth | Warrior | 2 | 500 | 1100 | During either player's turn: You can Tribute this card; this turn, face-up "Amazoness" monsters you currently control cannot be targeted by monster effects, and cannot be destroyed by card effects. | |
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PHR-004 | Amazoness Spy | Monster | Effect | Earth | Warrior | 3 | 800 | 1200 | You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck. | |
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PHR-005 | Card Guard | Monster | Effect | Dark | Fiend | 4 | 1600 | 500 | When this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target. If that card would be destroyed, remove 1 Guard Counter from it instead. | |
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PHR-006 | Drill Synchron | Monster | Effect | Tuner | Earth | Machine | 3 | 800 | 300 | While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card. |
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PHR-007 | Duoterion | Monster | Effect | Water | Dinosaur | 5 | 2000 | 1400 | You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn. | |
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PHR-008 | Ehren, Lightsworn Monk | Monster | Effect | Light | Warrior | 4 | 1600 | 1000 | Before damage calculation, if this card attacks a Defense Position monster: Shuffle that monster into the Deck. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
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PHR-009 | Fishborg Doctor | Monster | Effect | Water | Fish | 4 | 400 | 400 | If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card | |
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PHR-010 | Gren, Tactician of Dark World | Monster | Effect | Dark | Fiend | 2 | 300 | 500 | If this card is discarded to the Graveyard by a card effect: Target 1 Spell/Trap Card on the field; destroy that target. | |
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PHR-011 | Gundari | Monster | Effect | Spirit | Fire | Pyro | 4 | 1000 | 200 | This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owner's hands at the start of the Damage Step (without damage calculation). |
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PHR-012 | Jurrac Gallim | Monster | Effect | Tuner | Fire | Dinosaur | 2 | 1200 | 0 | When this card is destroyed by battle and sent to the Graveyard, you can destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect. |
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PHR-013 | Memory Crusher | Monster | Effect | Dark | Fiend | 3 | 1000 | 600 | If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck. | |
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PHR-014 | Naturia Pineapple | Monster | Effect | Earth | Plant | 2 | 100 | 100 | All face-up monsters you control are treated as Plant-Type. During your Standby Phase, if you do not control a face-up "Naturia Pineapple", and have no monsters in your Graveyard except Plant or Beast-Type: You can Special Summon this card from your Graveyard. You must not control any Spell or Trap Cards to activate and resolve this effect. | |
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PHR-015 | Naturia Stinkbug | Monster | Effect | Tuner | Earth | Insect | 3 | 200 | 500 | When a face-up "Naturia" monster you control is attacked, you can send this face-up card you control to the Graveyard to negate that attack and end the Battle Phase. |
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PHR-016 | Oxygeddon | Monster | Effect | Wind | Dinosaur | 4 | 1800 | 800 | When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points. | |
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PHR-017 | Primitive Butterfly | Monster | Effect | Wind | Insect | 5 | 1200 | 900 | If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can increase the Levels of all Insect-Type monsters you currentlycontrol by 1. | |
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PHR-018 | Royal Swamp Eel | Monster | Effect | Tuner | Water | Fish | 4 | 1700 | 1200 | If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type. |
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PHR-019 | Shinobird Crane | Monster | Effect | Spirit | Wind | Winged Beast | 4 | 1500 | 1500 | Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
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PHR-020 | Shinobird Pigeon | Monster | Effect | Spirit | Wind | Winged Beast | 4 | 1000 | 1800 | Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
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PHR-021 | Skreech | Monster | Effect | Water | Reptile | 4 | 1500 | 400 | When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. | |
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PHR-022 | 7 Colored Fish | Monster | Normal | Water | Fish | 4 | 1800 | 800 | A rare rainbow fish that has never been caught by mortal man | |
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PHR-023 | Kabazauls | Monster | Normal | Water | Dinosaur | 4 | 1700 | 1500 | A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. | |
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PHR-024 | Megalosmasher X | Monster | Normal | Water | Dinosaur | 4 | 2000 | 0 | With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey. | |
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PHR-025 | Sabersaurus | Monster | Normal | Earth | Dinosaur | 4 | 1900 | 500 | This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. | |
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PHR-026 | Axe of Fools | Spell | Equip | The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. | ||||||
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PHR-027 | Battle Waltz | Spell | Normal | Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token. | ||||||
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PHR-028 | Bonding - D2O | Spell | Normal | Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. | ||||||
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PHR-029 | Heart of Clear Water | Spell | Equip | If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) | ||||||
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PHR-030 | Lighten the Load | Spell | Continuous | Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. | ||||||
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PHR-031 | Spacetime Transcendence | Spell | Normal | Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. | ||||||
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PHR-032 | Stamping Destruction | Spell | Normal | Activate only if you control a face-up Dragon-Type monster. Select 1 Spell or Trap Card on the field, destroy it and inflict 500 damage to its controller. | ||||||
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PHR-033 | Tail Swipe | Spell | Normal | Target 1 face-up Level 5 or higher Dinosaur-Type monster you control; choose up to 2 monsters your opponent controls that are either face-down or have a lower Level than that Dinosaur-Type monster, and return them to the hand. | ||||||
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PHR-034 | Blasting Fuse | Trap | Normal | Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column. | ||||||
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PHR-035 | Castle of Dark Illusions | Monster | Effect | Flip | Dark | Fiend | 4 | 920 | 1930 | FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after this card is activated. |
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PHR-036 | Darklight | Trap | Normal | Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn. | ||||||
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PHR-037 | Sea Stealth Attack | Trap | Continuous | When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
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PHR-038 | Ancient Flamvell Deity | Monster | Synchro | Effect | Fire | Pyro | 7 | 2500 | 200 | 1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, select and remove from play cards from your opponent's Graveyard, up to the number of cards in their hand. This card gains 200 ATK for each card removed from play this way. |
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PHR-039 | Driven Daredevil | Monster | Synchro | Effect | Earth | Warrior | 7 | 2400 | 2100 | 1 Warrior-Type Tuner + 1 or more non-Tuner Warrior-Type monsters If this card is attacked by an opponent's monster that has more ATK than this card, this card cannot be destroyed by battle. Then, destroy the monster that this card battled with at the end of the Damage Step. |
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PHR-040 | Hydro Genex | Monster | Synchro | Effect | Water | Machine | 6 | 2300 | 1800 | Genex Controller + 1 or more WATER Non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster |
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PHR-041 | Beiige, Vanguard of Dark World | Monster | Effect | Dark | Fiend | 4 | 1600 | 1300 | If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard. | |
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PHR-042 | Chainsaw Insect | Monster | Effect | Earth | Insect | 4 | 2400 | 0 | At the end of the Damage Step, if this card attacked or was attacked: Your opponent draws 1 card. | |
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PHR-043 | Fishborg Planter | Monster | Effect | Water | Fish | 2 | 200 | 200 | Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn. | |
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PHR-044 | Gilasaurus | Monster | Effect | Earth | Dinosaur | 3 | 1400 | 400 | You can Special Summon this card (from your hand). When you do: Your opponent can target 1 monster in their Graveyard; your opponent Special Summons that target to their side of the field. | |
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PHR-045 | Goldd, Wu-Lord of Dark World | Monster | Effect | Dark | Fiend | 5 | 2300 | 1400 | If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any). | |
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PHR-046 | Golden Flying Fish | Monster | Effect | Light | Fish | 4 | 1700 | 1000 | You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. | |
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PHR-047 | Infernity Beetle | Monster | Effect | Tuner | Dark | Insect | 2 | 1200 | 0 | While you have no cards in your hand, you can Tribute this card to Special Summon up to 2 "Infernity Beetle" from your Deck. |
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PHR-048 | Jurrac Iguanon | Monster | Effect | Fire | Dinosaur | 4 | 1700 | 700 | If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand. | |
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PHR-049 | Mental Seeker | Monster | Effect | Tuner | Earth | Psychic | 3 | 800 | 600 | When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck and select 1 of them. Remove the selected card from play, then return the rest to their Deck. |
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PHR-050 | Shinobird Crow | Monster | Effect | Spirit | Wind | Winged Beast | 4 | 0 | 0 | Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. |
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PHR-051 | Sillva, Warlord of Dark World | Monster | Effect | Dark | Fiend | 5 | 2300 | 1400 | If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order. | |
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PHR-052 | Water Dragon | Monster | Effect | Water | Sea Serpent | 8 | 2800 | 2600 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard. | |
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PHR-053 | Amazoness Village | Spell | Field | All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. | ||||||
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PHR-054 | Shinobird's Calling | Spell | Ritual | This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banishSpirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. | ||||||
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PHR-055 | Symbols of Duty | Spell | Equip | Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. | ||||||
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PHR-056 | Amazoness Willpower | Trap | Continuous | Select 1 "Amazoness" monster in your Graveyard and Special Summon it in Attack Position. It cannot change its battle position and must attack if able. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
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PHR-057 | Jurrac Impact | Trap | Normal | If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field. | ||||||
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PHR-058 | Switcheroroo | Trap | Normal | If you control the same number of monsters as your opponent, switch control of all those monsters. | ||||||
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PHR-059 | Fabled Ragin | Monster | Synchro | Effect | Light | Fiend | 5 | 2300 | 1800 | 1 "Fabled" Tuner Monster + 1 or more non-Tuner Monsters When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand. |
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PHR-060 | Iron Chain Dragon | Monster | Synchro | Effect | Earth | Dragon | 6 | 2500 | 1300 | 1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. |
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PHR-061 | Revived King Ha Des | Monster | Synchro | Effect | Dark | Zombie | 6 | 2450 | 0 | Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control. |
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PHR-062 | Underground Arachnid | Monster | Synchro | Effect | Earth | Insect | 6 | 2400 | 1200 | 1 DARK Tuner + 1 non-Tuner Insect-Type monster. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can equip 1 face-up monster your opponent controls to this card as an Equip Card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.) |
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PHR-063 | Babycerasaurus | Monster | Effect | Earth | Dinosaur | 2 | 500 | 500 | When this card is destroyed by a card effect and sent to the Graveyard; Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck. | |
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PHR-064 | Block Dragon | Monster | Effect | Earth | Rock | 8 | 2500 | 3000 | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand orGraveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn. | |
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PHR-065 | Fabled Raven | Monster | Effect | Tuner | Light | Fiend | 2 | 1300 | 1000 | Once per turn, you can discard any number of cards from your hand and increase the Level of this card by the number of discarded cards, until the End Phase. This card also gains ATK equal to the number of discarded cards * 400, until the End Phase. |
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PHR-066 | Fenghuang | Monster | Effect | Spirit | Fire | Winged Beast | 6 | 2100 | 1800 | Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all Set Spell/Trap Cards your opponent controls. |
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PHR-067 | Fishborg Launcher | Monster | Effect | Tuner | Water | Fish | 1 | 200 | 100 | During your Main Phase, if the only monsters in your Graveyard, other than "Fishborg Launcher", are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn. |
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PHR-068 | Fossil Dyna Pachycephalo | Monster | Effect | Earth | Rock | 4 | 1200 | 1300 | Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field. | |
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PHR-069 | Koa'ki Meiru Maximus | Monster | Effect | Wind | Dragon | 8 | 3000 | 2500 | This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phase, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls. | |
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PHR-070 | Re-Cover | Monster | Effect | Tuner | Earth | Psychic | 1 | 700 | 300 | If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn. |
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PHR-071 | Spore | Monster | Effect | Tuner | Wind | Plant | 1 | 400 | 800 | If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel. |
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PHR-072 | Superancient Deepsea King Coelacanth | Monster | Effect | Water | Fish | 7 | 2800 | 2200 | Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card. | |
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PHR-073 | Treeborn Frog | Monster | Effect | Water | Aqua | 1 | 100 | 100 | During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect. | |
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PHR-074 | Watch Dog | Monster | Effect | Fire | Pyro | 1 | 0 | 0 | During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect. | |
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PHR-075 | Water Dragon Cluster | Monster | Effect | Water | Sea Serpent | 10 | 2800 | 2600 | Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deckin Defense Position, ignoring their Summoning conditions. | |
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PHR-076 | Dark World Dealings | Spell | Normal | Each player draws 1 card, then each player discards 1 card. | ||||||
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PHR-077 | Fossil Dig | Spell | Normal | Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand. | ||||||
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PHR-078 | Insect Imitation | Spell | Normal | Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled | ||||||
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PHR-079 | Moray of Greed | Spell | Normal | Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. | ||||||
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PHR-080 | Amazoness Onslaught | Trap | Continuous | Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it. | ||||||
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PHR-081 | Grave of the Super Ancient Organism | Trap | Continuous | All face-up Level 6 or higher Special Summoned monster on the field cannot declare an attack or activate their effects. | ||||||
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PHR-082 | Doomkaiser Dragon | Monster | Synchro | Effect | Fire | Zombie | 6 | 2400 | 1500 | Plaguespreader Zombie + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field. |
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PHR-083 | Drill Warrior | Monster | Synchro | Effect | Earth | Warrior | 6 | 2400 | 2000 | Drill Synchron + 1 or more non-Tuner monsters. Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand. |
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PHR-084 | Shiranui Swordsaga | Monster | Synchro | Effect | Fire | Zombie | 5 | 1900 | 0 | 1 Tuner + 1+ non-Tuner monsters. You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn. |
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PHR-085 | Debris Dragon | Monster | Effect | Tuner | Wind | Dragon | 4 | 1000 | 2000 | When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4. |
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PHR-086 | Jurrac Titano | Monster | Effect | Fire | Dinosaur | 9 | 3000 | 2800 | This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase. | |
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PHR-087 | Plaguespreader Zombie | Monster | Effect | Tuner | Dark | Zombie | 2 | 400 | 200 | You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field. |
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PHR-088 | Red Resonator | Monster | Effect | Tuner | Fire | Fiend | 2 | 600 | 200 | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower mosnter from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. |
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PHR-089 | Snoww, Unlight of Dark World | Monster | Effect | Dark | Fiend | 4 | 1700 | 0 | If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position. | |
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PHR-090 | Swap Frog | Monster | Effect | Water | Aqua | 2 | 1000 | 500 | You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. | |
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PHR-091 | Shinobird Power Spot | Spell | Continuous | Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn. | ||||||
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PHR-092 | Transmodify | Spell | Normal | Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn. | ||||||
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PHR-093 | Dark Smog | Trap | Continuous | Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target. | ||||||
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PHR-094 | Ally of Justice Catastor | Monster | Synchro | Effect | Dark | Machine | 5 | 2200 | 1200 | 1 Tuner + 1 or more non-Tuner monsters At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster. |
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PHR-095 | Mist Wurm | Monster | Synchro | Effect | Wind | Thunder | 9 | 2500 | 1500 | 1 Tuner + 2 or more non-Tuner monsters. When this card is Synchro Summoned, return up to 3 cards your opponent controls to the hand. |
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PHR-096 | Tatsunoko | Monster | Synchro | Effect | Water | Wyrm | 3 | 1700 | 500 | 1 Tuner + 1 or more non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be uses as 1 of the other Synchro Materials. Unaffected by other monster's effects. |
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PHR-097 | Shinobaroness Peacock | Monster | Ritual | Effect | Wind | Winged Beast | 8 | 2500 | 3000 | You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). |
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PHR-098 | Ancient Fairy Dragon | Monster | Synchro | Effect | Light | Dragon | 7 | 2100 | 3000 | 1 Tuner + 1 or more non-Tuner Monsters Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand. |
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PHR-099 | Double Evolution Pill | Spell | Normal | Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn. | ||||||
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TSF-001 | Airknight Parshath | Monster | Effect | Light | Fairy | 5 | 1900 | 1400 | If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: Draw 1 card. | |
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TSF-002 | Amarylease | Monster | Effect | Earth | Plant | 1 | 100 | 200 | During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn. | |
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TSF-003 | Exiled Force | Monster | Effect | Earth | Warrior | 4 | 1000 | 1000 | You can Tribute this card to destroy 1 monster on the field. | |
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TSF-004 | Heroic Challenger - Swordshield | Monster | Effect | Earth | Warrior | 4 | 0 | 2000 | During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle. | |
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TSF-005 | Magician of Faith | Monster | Effect | Flip | Light | Spellcaster | 1 | 300 | 400 | FLIP: Add 1 Spell Card from your Graveyard to your hand. |
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TSF-006 | Sea Koala | Monster | Effect | Earth | Beast | 2 | 100 | 1600 | Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase. | |
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TSF-007 | Vampire Lady | Monster | Effect | Dark | Zombie | 4 | 1550 | 1550 | When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. | |
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TSF-008 | Zombyra the Dark | Monster | Effect | Dark | Warrior | 4 | 2100 | 500 | This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK. | |
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TSF-009 | Draconnection | Spell | Normal | Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck. | ||||||
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TSF-010 | Swords of Revealing Light | Spell | Normal | Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack. | ||||||
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TSF-011 | Thousand Knives | Spell | Normal | Activate only while you control a face-up "Dark Magician". Destroy 1 monster your opponent controls. | ||||||
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TSF-012 | Wonder Wand | Spell | Equip | Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. | ||||||
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TSF-013 | Ballista Squad | Trap | Normal | Tribute 1 monster, then target 1 card your opponent controls; destroy it. | ||||||
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TSF-014 | Magic Drain | Trap | Counter | When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect. | ||||||
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TSF-015 | Assault Wyvern | Monster | Effect | Light | Dragon | 4 | 1800 | 1000 | When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern". | |
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TSF-016 | Dark Magician | Monster | Normal | Dark | Spellcaster | 7 | 2500 | 2100 | The ultimate wizard in terms of attack and defense. | |
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TSF-017 | Granmarg the Rock Monarch | Monster | Effect | Earth | Rock | 6 | 2400 | 1000 | When this card is Tribute Summoned, destroy 1 face-down card on the field | |
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TSF-018 | Hieratic Dragon of Asar | Monster | Effect | Light | Dragon | 7 | 2600 | 700 | You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster you control instead, except this card. | |
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TSF-019 | Machina Cannon | Monster | Effect | Earth | Machine | 8 | 0 | 2200 | Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon. | |
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TSF-020 | Skilled Dark Magician | Monster | Effect | Dark | Spellcaster | 4 | 1900 | 1700 | Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. | |
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TSF-021 | Vampire Sorcerer | Monster | Effect | Dark | Zombie | 4 | 1500 | 1500 | If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing. | |
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TSF-022 | Endymion's Lab | Spell | Continuous | This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn. | ||||||
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TSF-023 | Hieratic Dragon of Nuit | Monster | Effect | Light | Dragon | 4 | 1700 | 900 | Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. | |
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TSF-024 | Machina Gearframe | Monster | Effect | Union | Earth | Machine | 4 | 1800 | 0 | When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequipped it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) |
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TSF-025 | Spell Power Mastery | Spell | Normal | Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn. | ||||||
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POE-001 | Jerry Beans Man | Monster | Normal | Earth | Plant | 3 | 1750 | 0 | Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. | |
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POE-002 | Mystical Shine Ball | Monster | Normal | Light | Fairy | 2 | 500 | 500 | A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. | |
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POE-003 | Summoned Skull | Monster | Normal | Dark | Fiend | 6 | 2500 | 1200 | A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. | |
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POE-004 | Thousand-Eyes Idol | Monster | Normal | Dark | Spellcaster | 1 | 0 | 0 | A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. | |
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POE-005 | D.D. Assailant | Monster | Effect | Earth | Warrior | 4 | 1700 | 1600 | After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card. | |
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POE-006 | Eclipse Wyvern | Monster | Effect | Light | Dragon | 4 | 1600 | 1000 | If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand. | |
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POE-007 | Koa'ki Meiru Bergzak | Monster | Effect | Earth | Warrior | 4 | 2000 | 200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster from your hand. If this card destroys an opponent's monster by battle, it can attack once again in a row. | |
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POE-008 | Lich Lord, King of the Underworld | Monster | Effect | Dark | Zombie | 6 | 2400 | 1200 | If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard, it returns to its owner's hand. | |
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POE-009 | Ritual Raven | Monster | Effect | Dark | Fiend | 1 | 300 | 300 | If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute. | |
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POE-010 | Sonic Bird | Monster | Effect | Wind | Winged Beast | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned, add 1 Ritual Spell Card from your Deck to your hand. | |
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POE-011 | Sphere Kuriboh | Monster | Effect | Dark | Fiend | 1 | 300 | 200 | When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. | |
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POE-012 | The Agent of Miracles - Jupiter | Monster | Effect | Light | Fairy | 4 | 1800 | 1000 | Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it. | |
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POE-013 | Lycanthrope | Monster | Ritual | Effect | Earth | Beast-Warrior | 6 | 2400 | 1800 | This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard. |
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POE-014 | Paladin of White Dragon | Monster | Ritual | Effect | Light | Dragon | 4 | 1900 | 1200 | This card can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual". If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can Tribute this card to Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. ("Blue-Eyes White Dragon" cannot attack during that turn.) |
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POE-015 | Black Illusion Ritual | Spell | Ritual | This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from the field or your hand whose total Levels equal 1 or more. | ||||||
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POE-016 | Curse of the Masked Beast | Spell | Ritual | This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. | ||||||
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POE-017 | End of the World | Spell | Ritual | This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon. | ||||||
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POE-018 | Iron Core of Koa'ki Meiru | Spell | Normal | During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. | ||||||
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POE-019 | Rush Recklessly | Spell | Quick-Play | Target face-up monster gains 700 ATK until the End Phase. | ||||||
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POE-020 | Samsara | Spell | Continuous | Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck. | ||||||
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POE-021 | Synthesis Spell | Spell | Ritual | This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand. | ||||||
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POE-022 | White Dragon Ritual | Spell | Ritual | This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. | ||||||
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POE-023 | Hero's Rule 2 | Trap | Counter | Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it. | ||||||
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POE-024 | Interdimensional Matter Transporter | Trap | Normal | Target 1 face-up monster you control; banish that target until the End Phase. | ||||||
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POE-025 | Magic Cylinder | Trap | Normal | When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. | ||||||
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POE-026 | Negate Attack | Trap | Counter | Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. | ||||||
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POE-027 | Blazewing Butterfly | Monster | Effect | Gemini | Fire | Insect | 4 | 1500 | 1500 | This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect. (Deck contains 2) |
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POE-028 | Izanami | Monster | Effect | Spirit | Water | Fairy | 4 | 1100 | 1800 | This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand. |
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POE-029 | Koa'ki Meiru Beetle | Monster | Effect | Earth | Insect | 4 | 1900 | 1500 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change the Summoned monster to Defense Position. | |
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POE-030 | Koa'ki Meiru Gravirose | Monster | Effect | Fire | Plant | 4 | 1900 | 1300 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Stand by Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard. | |
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POE-031 | Meltiel, Sage of the Sky | Monster | Effect | Light | Fairy | 4 | 1600 | 1200 | Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls. | |
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POE-032 | Skull Archfiend of Lightning | Monster | Effect | Dark | Fiend | 6 | 2500 | 1200 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 6, negate the effect and destroy the opponent's card. | |
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POE-033 | The Agent of Creation - Venus | Monster | Effect | Light | Fairy | 3 | 1600 | 0 | You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck. | |
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POE-034 | Ruin, Queen of Oblivion | Monster | Ritual | Effect | Light | Fairy | 8 | 2300 | 2000 | This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row. |
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POE-035 | The Masked Beast | Monster | Ritual | Normal | Dark | Fiend | 8 | 3200 | 1800 | This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. |
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POE-036 | Archfiend's Oath | Spell | Continuous | Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveard. | ||||||
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POE-037 | Dark Factory of Mass Production | Spell | Normal | Select 2 Normal Monsters from your Graveyard and add them to your hand. | ||||||
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POE-038 | Recall | Trap | Counter | When your opponent activates a monster effect: Negate the activation, and if you do, destroy that card, also your opponent draws 1 card. | ||||||
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POE-039 | Dark Dust Spirit | Monster | Effect | Earth | Zombie | 6 | 2200 | 1800 | This card cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up, return it to its owner's hand. When this card is Normal Summoned or flipped face-up, destroy all other face-up monsters. | |
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POE-040 | Senju of the Thousand Hands | Monster | Effect | Light | Fairy | 4 | 1400 | 1000 | When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. | |
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POE-041 | Sylvan Komushroomo | Monster | Effect | Fire | Plant | 2 | 100 | 2000 | When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target. | |
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POE-042 | Zombie Master | Monster | Effect | Dark | Zombie | 4 | 1800 | 0 | Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect. | |
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POE-043 | Relinquished | Monster | Ritual | Effect | Dark | Spellcaster | 1 | 0 | 0 | Once per turn, select 1 monster your opponent controls and equip it to this card (only 1 monster can be equipped to it at a time). This card's ATK and DEF become equal to the ATK and DEF of the monster equipped to this card. If this card is destroyed by battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent. |
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POE-044 | Advanced Ritual Art | Spell | Ritual | Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand. | ||||||
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POE-045 | Forbidden Dress | Spell | Quick-Play | Target 1 face-up monster on the field; until the End Phase, that target loses 600 ATK, but it cannot be targeted or destroyed by other card effects. | ||||||
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POE-046 | Bad Aim | Trap | Normal | When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. | ||||||
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POE-047 | Bountiful Artemis | Monster | Effect | Light | Fairy | 4 | 1600 | 1700 | Each time a Counter Trap Card resolves, immediately draw 1 card (during the Chain). | |
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POE-048 | Raiza the Storm Monarch | Monster | Effect | Wind | Winged Beast | 6 | 2400 | 1000 | When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. | |
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POE-049 | Demise, King of Armageddon | Monster | Ritual | Effect | Dark | Fairy | 8 | 2400 | 2000 | This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field except this card. |
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POE-050 | Shield Crush | Spell | Normal | Select 1 Defense Position monster on the field and destroy it. | ||||||
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ETD-001 | Atlantean Pikeman | Monster | Normal | Water | Sea Serpent | 2 | 1400 | 0 | The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. | |
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ETD-002 | Big Koala | Monster | Normal | Earth | Beast | 7 | 2700 | 2000 | A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. | |
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ETD-003 | Darkbishop Archfiend | Monster | Effect | Water | Fiend | 3 | 300 | 1400 | The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. | |
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ETD-004 | Koa'ki Meiru Boulder | Monster | Effect | Earth | Rock | 4 | 1200 | 1000 | When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand. | |
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ETD-005 | Leotaur | Monster | Effect | Earth | Beast-Warrior | 4 | 1500 | 1600 | If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only. | |
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ETD-006 | Shadowknight Archfiend | Monster | Effect | Wind | Fiend | 4 | 2000 | 1600 | The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. | |
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ETD-007 | Ancient Rules | Spell | Normal | Special Summon 1 Level 5 or higher Normal Monster from your hand. | ||||||
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ETD-008 | Blustering Winds | Spell | Normal | Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. | ||||||
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ETD-009 | Double Attack | Spell | Normal | Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. | ||||||
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ETD-010 | Begone, Knave! | Trap | Continuous | If a monster inflicts Battle Damage to a player, return the monster to it's owner's hand. | ||||||
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ETD-011 | Chain Disappearance | Trap | Normal | When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. | ||||||
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ETD-012 | Good Goblin Housekeeping | Trap | Normal | Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck. | ||||||
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ETD-013 | Brushfire Knight | Monster | Effect | Fire | Warrior | 4 | 1400 | 1200 | When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn. | |
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ETD-014 | The End of Anubis | Monster | Effect | Dark | Fiend | 6 | 2500 | 0 | As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. | |
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ETD-015 | Koa'ki Meiru Crusader | Monster | Effect | Earth | Beast-Warrior | 4 | 1900 | 1300 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand. | |
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ETD-016 | Neo-Spacian Grand Mole | Monster | Effect | Earth | Rock | 3 | 900 | 300 | At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation). | |
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ETD-017 | Abyss-scale of the Mizuchi | Spell | Equip | Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. | ||||||
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ETD-018 | Rare Value | Spell | Normal | If there are 2 or more face-up "Crystal Beast" cards in your Spell & Trap Card Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Card Zone and sends it to the Graveyard, then you draw 2 cards. | ||||||
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ETD-019 | Compulsory Escape Device | Trap | Normal | Each player chooses 1 monster they control, then shuffles it into the Deck. | ||||||
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ETD-020 | Crevice Into the Different Dimension | Trap | Normal | Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play. | ||||||
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ETD-021 | Skill Drain | Trap | Continuous | Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated). | ||||||
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ETD-022 | Gokipole | Monster | Effect | Earth | Insect | 3 | 1000 | 1200 | If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn. | |
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ETD-023 | Volcanic Scattershot | Monster | Effect | Fire | Pyro | 2 | 500 | 0 | When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls | |
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ETD-024 | Diamond Core of Koa'ki Meiru | Spell | Normal | Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed. | ||||||
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ETD-025 | Dimensional Fissure | Spell | Continuous | Any monster sent to the Graveyard is banished instead. | ||||||
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SSH-001 | Volcanic Rat | Monster | Normal | Fire | Pyro | 1 | 500 | 500 | This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear. | |
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SSH-002 | Amazoness Sage | Monster | Effect | Earth | Warrior | 4 | 1400 | 700 | If this card attacks, select 1 Spell or Trap Card your opponent controls and destroy it at the end of the Damage Step. | |
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SSH-003 | Brain Jacker | Monster | Effect | Flip | Dark | Fiend | 2 | 200 | 900 | FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. |
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SSH-004 | The Fabled Cerburrel | Monster | Effect | Tuner | Light | Beast | 2 | 1000 | 400 | When this card is discarded to the Graveyard, Special Summon it. |
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SSH-005 | Gishki Abyss | Monster | Effect | Water | Fish | 2 | 800 | 500 | When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss". | |
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SSH-006 | Gragonith, Lightsworn Dragon | Monster | Effect | Light | Dragon | 6 | 2000 | 1600 | This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
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SSH-007 | Hushed Psychic Cleric | Monster | Effect | Earth | Psychic | 3 | 0 | 2100 | When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it. | |
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SSH-008 | Imprisoned Queen Archfiend | Monster | Effect | Dark | Fiend | 8 | 2600 | 1700 | This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase. | |
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SSH-009 | Jain, Lightsworn Paladin | Monster | Effect | Light | Warrior | 4 | 1800 | 1200 | If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
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SSH-010 | Nitro Synchron | Monster | Effect | Tuner | Fire | Machine | 2 | 300 | 100 | If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro monster, draw 1 card. |
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SSH-011 | Turbo Synchron | Monster | Effect | Tuner | Wind | Machine | 1 | 100 | 500 | When this card declares an attack, you can change the attack target to Defense Position. When you take Battle Damage while this card is attacking, you can Special Summon 1 monster from your hand with ATK equal to or less than the Battle Damage you took. |
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SSH-012 | Junk Archer | Monster | Synchro | Effect | Earth | Warrior | 7 | 2300 | 2000 | Junk Synchron + 1 or more non-Tuner monsters Once per turn you can remove 1 monster your opponent controls from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position. |
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SSH-013 | Mist Bird Clausolas | Monster | Synchro | Effect | Wind | Winged Beast | 3 | 0 | 2300 | 1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn. |
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SSH-014 | Turbo Warrior | Monster | Synchro | Effect | Wind | Warrior | 6 | 2500 | 1500 | Turbo Synchron + 1 or more non-Tuner monsters When this card attacks a Level 6 or higher Synchro Monster, halve the monster's ATK until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters. |
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SSH-015 | Amulet of Ambition | Spell | Equip | Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck. | ||||||
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SSH-016 | Mausoleum of the Emperor | Spell | Field | Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. | ||||||
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SSH-017 | Non-Spellcasting Area | Spell | Continuous | All face-up Monster Cards, except for Effect Monsters, are unaffected by the effects of Spell Cards (other than this card). | ||||||
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SSH-018 | Solidarity | Spell | Continuous | If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK. | ||||||
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SSH-019 | Twister | Spell | Quick-Play | Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. | ||||||
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SSH-020 | Acid Trap Hole | Trap | Normal | Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | ||||||
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SSH-021 | Beckoning Light | Trap | Normal | Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. | ||||||
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SSH-022 | Dark Mirror Force | Trap | Normal | You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. | ||||||
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SSH-023 | Mirror of Oaths | Trap | Normal | When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. | ||||||
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SSH-024 | Royal Command | Trap | Continuous | Negate the activation and effects of all Flip Effect monsters effects. | ||||||
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SSH-025 | Destiny HERO - Dasher | Monster | Effect | Dark | Warrior | 6 | 2100 | 1000 | Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect. | |
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SSH-026 | Destructotron | Monster | Effect | Earth | Psychic | 4 | 1600 | 400 | During the End Phase, if this card is the only Psychic-Type monster you control, destroy it. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. | |
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SSH-027 | Jinzo - Jector | Monster | Effect | Dark | Machine | 4 | 800 | 2000 | This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn. | |
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SSH-028 | Lyla, Lightsworn Sorceress | Monster | Effect | Light | Spellcaster | 4 | 1700 | 200 | During your Main Phase: You can target 1 Spell/Trap Card your opponent controls; change this card you control from face-up Attack Position to face-up Defense Position, and destroy that target, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. | |
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SSH-029 | Maiden with Eyes of Blue | Monster | Effect | Tuner | Light | Spellcaster | 1 | 0 | 0 | When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn. |
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SSH-030 | Manju of the Ten Thousand Hands | Monster | Effect | Light | Fairy | 4 | 1400 | 1000 | When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand. | |
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SSH-031 | Mermail Abysspike | Monster | Effect | Water | Fish | 4 | 1600 | 800 | When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use effect of "Mermail Abysspike" once per turn. | |
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SSH-032 | Quickdraw Synchron | Monster | Effect | Tuner | Wind | Machine | 5 | 700 | 1400 | You can send 1 monster from your hand to the Graveyard and Special Summon this card (from your hand). For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner. |
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SSH-033 | Ryko, Lightsworn Hunter | Monster | Effect | Flip | Light | Beast | 2 | 200 | 100 | FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard. |
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SSH-034 | Armory Arm | Monster | Synchro | Effect | Light | Machine | 4 | 1800 | 1200 | 1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard. |
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SSH-035 | HTS Psyhemuth | Monster | Synchro | Effect | Earth | Psychic | 6 | 2400 | 1800 | 1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. |
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SSH-036 | Nitro Warrior | Monster | Synchro | Effect | Fire | Warrior | 7 | 2800 | 1800 | Nitro Synchron + 1 or more non-Tuner Monsters Once during each of your turns, if you activated a Spell Card(s), this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card. |
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SSH-037 | Pot of Duality | Spell | Normal | Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. | ||||||
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SSH-038 | Premature Burial | Spell | Equip | Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
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SSH-039 | Trade-In | Spell | Normal | Discard 1 Level 8 monster to draw 2 cards. | ||||||
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SSH-040 | Malevolent Catastrophe | Trap | Normal | When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. | ||||||
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SSH-041 | Pulling the Rug | Trap | Counter | Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. | ||||||
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SSH-042 | Swallow Flip | Trap | Counter | Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. | ||||||
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SSH-043 | Destiny HERO - Malicious | Monster | Effect | Dark | Warrior | 6 | 800 | 800 | You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
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SSH-044 | Elemental HERO Stratos | Monster | Effect | Wind | Warrior | 4 | 1800 | 300 | When this card is Normal or Special Summoned: You can activate 1 of these effects; You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control. Add 1 "HERO" monster from your Deck to your hand. |
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SSH-045 | Light and Darkness Dragon | Monster | Effect | Light | Dragon | 8 | 2800 | 2400 | Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any). | |
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SSH-046 | Lonefire Blossom | Monster | Effect | Fire | Plant | 3 | 500 | 1400 | Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. | |
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SSH-047 | Arcanite Magician | Monster | Synchro | Effect | Light | Spellcaster | 7 | 400 | 1800 | 1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls. |
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SSH-048 | Goyo Predator | Monster | Synchro | Effect | Earth | Warrior | 6 | 2400 | 1200 | 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn. |
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SSH-049 | Charge of the Light Brigade | Spell | Normal | Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. | ||||||
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FTS-001 | Black Luster Soldier - Envoy of the Beginning | Monster | Effect | Light | Warrior | 8 | 3000 | 2500 | Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. Target 1 monster on the field: banish that target face-up. This card cannot attack the turn you activate this effect. During the Damage Step, if this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. |
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APC-001 | Ayers Rock Sunrise | Spell | Normal | Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currentlycontrols lose 200 ATK for each Beast, Plant and Winged-Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn. | ||||||
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APC-002 | Dragon Shrine | Spell | Normal | Send 1 Dragon-Type monster from your Deck to the Graveyard, then if the monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn. | ||||||
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APC-003 | Spellbook of Wisdom | Spell | Quick-Play | Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects; It is unaffected by other Spell effects this turn. It is unaffected by Trap effects this turn. |
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APC-004 | Cyber Valley | Monster | Effect | Light | Machine | 1 | 0 | 0 | You can use 1 of these effects. When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck. |
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APC-005 | Heroic Challenger - Assault Halberd | Monster | Effect | Earth | Warrior | 4 | 1800 | 200 | If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand. | |
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APC-006 | Goblin Zombie | Monster | Effect | Dark | Zombie | 4 | 1100 | 1050 | When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand. | |
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APC-007 | Miracle Fertilizer | Spell | Continuous | Once per turn, you can select 1 Plant-Type monster from your Graveyard and Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. | ||||||
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APC-008 | Power Angel Valkyria | Monster | Effect | Light | Fairy | 4 | 1800 | 1050 | If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. | |
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APC-009 | Aztekipede, the Worm Warrior | Monster | Effect | Earth | Insect | 4 | 1900 | 400 | This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect Type Monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. | |
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APC-010 | Koa'ki Meiru Overload | Monster | Effect | Earth | Rock | 4 | 1900 | 1200 | During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). | |
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APC-011 | Atlantean Marksman | Monster | Effect | Water | Sea Serpent | 3 | 1400 | 0 | When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. | |
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APC-012 | Reborn Tengu | Monster | Effect | Wind | Beast-Warrior | 4 | 1700 | 600 | When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck. | |
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APC-013 | Juragedo | Monster | Effect | Dark | Fiend | 4 | 1700 | 1300 | During either player's Battle Step: You can Special Summon this card from yourhand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-upmonster you control; it gains 1000 ATK until the end of the next turn. | |
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APC-014 | Esper Girl | Monster | Effect | Tuner | Earth | Psychic | 2 | 500 | 300 | When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand. |
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SSH-050 | Destiny Draw | Spell | Normal | Discard 1 "Destiny HERO" card; draw 2 cards. | ||||||
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CH1-001 | Destiny HERO - Plasma | Monster | Effect | Dark | Warrior | 8 | 1900 | 600 | Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). | |
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CH1-002 | Destiny HERO - Malicious | Monster | Effect | Dark | Warrior | 6 | 800 | 800 | You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |
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CH1-003 | Psi-Blocker | Monster | Effect | Wind | Psychic | 4 | 1200 | 300 | Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn. | |
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CH1-004 | Skyscraper 2 - Hero City | Spell | Field | Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. | ||||||
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CH1-005 | Evilswarm Azzathoth | Monster | Effect | Flip | Dark | Reptile | 4 | 750 | 1950 | FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck. |
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CH1-006 | Relinkuriboh | Monster | Effect | Dark | Fiend | 1 | 300 | 200 | If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead. | |
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CH1-007 | Field Barrier | Spell | Continuous | Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier". | ||||||
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CH1-008 | Twister | Spell | Quick-Play | Pay 500 Life Points. Destroy 1 face-up Spell or Trap card. | ||||||
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CH1-009 | Cloak and Dagger | Trap | Continuous | Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. | ||||||
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CH1-010 | Dark Blade | Monster | Normal | Dark | Warrior | 4 | 1800 | 1500 | They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. | |
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CH1-011 | Elemental HERO Neos | Monster | Normal | Light | Warrior | 7 | 2500 | 2000 | A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | |
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CH1-012 | Lesser Fiend | Monster | Effect | Dark | Fiend | 5 | 2100 | 1000 | As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. | |
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CH1-013 | Possessed Dark Soul | Monster | Effect | Dark | Fiend | 3 | 1200 | 800 | Tribute this face-up monster. Take control of all face-up Level 3 or lower monsters your opponent controls until they are removed from the field. | |
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CH1-014 | Twin-Headed Behemoth | Monster | Effect | Wind | Dragon | 3 | 1500 | 1200 | During the End Phase, if this card was destroyed on the field and sent to the Graveyard this turn: Special Summon it from the Graveyard, and make its ATK and DEF 1000. Each player can only use the effect of "Twin-Headed Behemoth" once per Duel. | |
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CH1-015 | Wall of Illusion | Monster | Effect | Dark | Fiend | 4 | 1000 | 1850 | A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally. | |
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CH1-016 | Remove Trap | Spell | Normal | Destroys 1 face-up Trap Card on the field. | ||||||
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CH1-017 | Soul Reversal | Spell | Quick-Play | Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. | ||||||
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CH1-018 | Stop Defense | Spell | Normal | Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. | ||||||
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CH1-019 | A Hero Emerges | Trap | Normal | When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. | ||||||
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CH1-020 | Spellbinding Circle | Trap | Continuous | Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. | ||||||
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CH2-001 | Tragoedia | Monster | Effect | Dark | Fiend | 10 | ? | ? | When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase. | |
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CH2-002 | Phantom of Chaos | Monster | Effect | Dark | Fiend | 4 | 0 | 0 | Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card's name and ATK become that monster's name and ATK, and it gains that monster's effects. You must control this face-up card to activate and to resolve this effect. | |
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CH2-003 | Gold Sarcophagus | Spell | Normal | Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand. | ||||||
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CH2-004 | Deck Devastation Virus | Trap | Normal | Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK. | ||||||
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CH2-005 | Destiny HERO - Diamond Dude | Monster | Effect | Dark | Warrior | 4 | 1400 | 1600 | Once per turn: You can reveal the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card). | |
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CH2-006 | Psi-Blocker | Monster | Effect | Wind | Psychic | 4 | 1200 | 300 | Once per turn, you can declare 1 card name. Cards with that name, and their effects, cannot be used until the End of your opponent's next turn. | |
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CH2-007 | Dark Eruption | Spell | Normal | Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand. | ||||||
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CH2-008 | Chain Dispel | Trap | Normal | When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. | ||||||
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CH2-009 | Karma Cut | Trap | Normal | Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster. | ||||||
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CH2-010 | Shapesnatch | Monster | Normal | Dark | Machine | 5 | 1200 | 1700 | A bow tie with horrible power, it attacks an opponent by controlling others. | |
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CH2-011 | Trent | Monster | Normal | Earth | Plant | 5 | 1500 | 1800 | A guardian of the woods, this massive tree is believed to be immortal. | |
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CH2-012 | Warrior Dai Grepher | Monster | Normal | Earth | Warrior | 4 | 1700 | 1600 | The warrior who can manipulate dragons. Nobody knows his mysterious past. | |
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CH2-013 | Armed Samurai - Ben Kei | Monster | Effect | Dark | Warrior | 4 | 500 | 800 | For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase. | |
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CH2-014 | Dark Jeroid | Monster | Effect | Dark | Fiend | 4 | 1200 | 1500 | When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK. | |
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CH2-015 | Block Attack | Spell | Normal | Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. | ||||||
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CH2-016 | Hammer Shot | Spell | Normal | Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.) | ||||||
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CH2-017 | Mage Power | Spell | Equip | The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control. | ||||||
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CH2-018 | Sebek's Blessing | Spell | Quick-Play | Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that monster inflicted to your opponent. | ||||||
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CH2-019 | Alchemy Cycle | Trap | Normal | The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
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CH2-020 | Cloak and Dagger | Trap | Continuous | Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play. |