Yu-Gi-Oh! Format Library
  • Home
  • Library
    • Great Library
    • Cards by Format
    • Cards by Year
    • Ban Lists
  • Goat
    • Introduction
    • Card Pool
    • Deck Gallery
    • Rulings
    • History
  • Forged
    • Introduction
    • Ban List
    • Card Pool
    • Rulings
    • Beginner Guides >
      • Budget Cards
    • Forged Lore >
      • FOA Lore >
        • FOA Chapter 1
  • Nova
    • Introduction
    • Ban List
    • Card Pool
  • Formats
    • May 2002 - Yugi Kaiba
    • Jul 2002 - Critter
    • Apr 2003 - Android
    • Aug 2003 - Yata
    • Aug 2004 - Chaos
    • Oct 2004 - Warrior
    • Apr 2005 - Goat
    • Oct 2005 - Reaper
    • Apr 2006 - Chaos Return
    • Oct 2006 - Stein Monarch
    • Mar 2007 - Troop Dup
    • Jan 2008 - Perfect Circle
    • Sep 2008 - TeleDad
    • Mar 2009 - Synchro Cat
    • Mar 2010 - Edison
    • July 2010 - Glad Beast
    • Oct 2011 - Tengu Plant
    • Dec 2012 - Wind-Up
    • Mar 2013 - Baby Ruler
    • Sep 2013 - Ravine Ruler
    • July 2014 - HAT
    • July 2015 - Djinn Lock
    • Aug 2015 - Newgioh
  • Events
    • Registration
    • FLC V - Coverage
    • FLC IV - Coverage
    • FLC III - Coverage
    • FLC II - Coverage
    • FLC I - Coverage
  • Links
    • Discord
    • Twitch
    • YouTube
    • Facebook
    • Twitter

Nova Format Card Pool

 

                                                   
Card Image Card NameCardCategoryClassAttributeType LevelATKDEFCard Text
A Feather of the Phoenix Spell Normal Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck.
Absolute King Back Jack Monster Effect Dark Fiend 1 0 0 During your opponent's turn: You can banish this card from your Graveyard (this is a Quick Effect); excavate the top card of your Deck, and if it is a Normal Trap Card, Set it to your side of the field. Otherwise, send it to the Graveyard. That Set card can be activated during this turn. If this card is sent to the Graveyard: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
Absorb Fusion Spell Normal Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
Abyss Dweller Monster Xyz Effect Water Sea Serpent 4 1700 1400 2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Abyss Soldier Monster Effect Water Aqua 4 1800 1300 Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
Abyss-Sphere Trap Continuous Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
Accumulated Fortune Trap Normal Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Adreus, Keeper of Armageddon Monster Xyz Effect Dark Fiend 5 2600 1700 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
Alich, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 1200 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
Ally of Justice Catastor Monster Synchro Effect Dark Machine 5 2200 1200 1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a non-DARK monster: Destroy that monster.
Alsei, the Sylvan High Protector Monster Xyz Effect Light Plant 8 2300 3200 2 Level 8 monsters
Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
Altergeist Meluseek Monster Effect Water Spellcaster 1 500 300 This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
Amano-Iwato Monster Effect Spirit Earth Rock 4 1900 1200 Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Angmarl the Fiendish Monarch Monster Effect Dark Fiend 6 2400 1000 When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
Anti-Spell Fragrance Trap Continuous Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
Apprentice Magician Monster Effect Dark Spellcaster 2 400 800 When this card is Summoned: Target 1 face-up card that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
Apprentice Piper Monster Effect Dark Spellcaster 2 100 1500 FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
Aqua Spirit Monster Effect Water Aqua 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER monster in your Graveyard from play. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
Aratama Monster Effect Spirit Dark Fiend 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
Archfiend Heiress Monster Effect Dark Fiend 3 1000 0 If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
Archfiend's Roar Trap Normal Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
Armageddon Knight Monster Effect Dark Warrior 4 1400 1200 When this card is Summoned, you can send 1 Dark monster from your Deck to the Graveyard.
Armed Sea Hunter Monster Effect Water Sea Serpent 4 1800 400 If you control another face-up WATER monster, negate the effects of the monster that battled with this card, after damage calculation. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
Armored Kappa Monster Xyz Effect Water Psychic 2 400 1000 2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
Atlantean Dragoons Monster Effect Water Sea Serpent 4 1800 0 All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
Atlantean Heavy Infantry Monster Effect Water Sea Serpent 2 0 1600 During your Main Phase, you can Normal Summon a Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
Atlantean Marksman Monster Effect Water Sea Serpent 3 1400 0 When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Marksman", from your Deck. When this card is sent to the Graveyard for the activation of a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Baby Raccoon Ponpoko Monster Effect Earth Beast 2 800 0 When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
Baby Raccoon Tantan Monster Effect Flip Earth Beast 2 0 800 FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
Babycerasaurus Monster Effect Earth Dinosaur 2 500 500 When this card is destroyed by a card effect and sent to the Graveyard; Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Banisher of the Radiance Monster Effect Light Fairy 3 1600 0 Any card sent to the Graveyard is banished instead.
Baobaboon Monster Effect Dark Plant 3 1200 1000 If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
Batteryman 9-Volt Monster Effect Light Thunder 4 1000 1000 When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF, respectively. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
Batteryman AAA Monster Effect Light Thunder 4 0 0 When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.
Batteryman Micro-Cell Monster Effect Flip Light Thunder 1 100 100 FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Battle Fader Monster Effect Dark Fiend 1 0 0 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned with this effect, banish it when it leaves the field.
Beast King Barbaros Monster Effect Earth Beast-Warrior 8 3000 1200 You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. If you do: Destroy all cards your opponent controls.
Beelze Frog Monster Effect Water Aqua 3 1200 800 Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.
Black Garden Spell Field When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target.
Black Horn of Heaven Trap Counter Negate the Special Summon of 1 of your opponent's monsters and destroy it.
Blackwing - Blizzard the Far North Monster Effect Tuner Dark Winged Beast 2 1300 0 This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyard in face-up Defense Position.
Blackwing - Gale the Whirlwind Monster Effect Tuner Dark Winged Beast 3 1300 400 If you control a "Blackwing" monster other than "Blackwing - Gale the WhirlWind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.
Blackwing - Shura the Blue Flame Monster Effect Dark Winged Beast 4 1800 1200 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck. That monster's effect (s) is negated.
Blaster, Dragon Ruler of Infernos Monster Effect Fire Dragon 7 2800 1800 If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
Blaze Accelerator Spell Continuous You can send 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard to destroy 1 monster your opponent controls, but you cannot declare an attack during this turn if you do.
Blaze Accelerator Reload Trap Continuous This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.
Blazing Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
Blizzard Dragon Monster Effect Water Dragon 4 1800 1000 Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the opponent's next End Phase.
Bloom Diva the Melodious Choir Monster Fusion Effect Light Fairy 6 1000 2000 1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or by card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
Book of Eclipse Spell Quick-Play Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.
Book of Life Spell Normal Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
Book of Moon Spell Quick-Play Target 1 face-up monster on the field; change that target to face-down Defense Position.
Book of Taiyou Spell Normal Flip 1 face-down monster on the field into face-up Attack Position.
Bottomless Trap Hole Trap Normal When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
Breaker the Magical Warrior Monster Effect Dark Spellcaster 4 1600 1000 When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to target 1 Spell/Trap Card on the field; destroy that target.
Breakthrough Skill Trap Normal Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
Brotherhood of the Fire Fist - Bear Monster Effect Fire Beast-Warrior 4 1600 1200 Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy that target.
Brotherhood of the Fire Fist - Dragon Monster Effect Fire Beast-Warrior 4 1800 400 Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard to target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
Brotherhood of the Fire Fist - Gorilla Monster Effect Fire Beast-Warrior 4 1600 1000 Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Set 1 "Fire Formation" Spell Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard to target 1 Spell/Trap Card on the field; destroy that target.
Burst Rebirth Trap Normal Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
Cairngorgon, Antiluminescent Knight Monster Xyz Effect Dark Rock 4 2450 1950 2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
Caius the Shadow Monarch Monster Effect Dark Fiend 6 2400 1000 When this card is Tribute Summoned, remove from play 1 card on the field. If it was a Dark Monster Card, inflict 1000 damage to your opponent.
Call of the Haunted Trap Continuous Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Called by the Grave Spell Quick-Play Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Ceasefire Trap Normal Flip all face-down Defense Position monsters on the field face-up. Flip effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
Chain Strike Spell Normal Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Chaofeng, Phantom of the Yang Zing Monster Synchro Effect Light Wyrm 9 2800 2200 1 Tuner + 1 or more non-Tuner monsters
While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.
Chaos Sorcerer Monster Effect Dark Spellcaster 6 2300 2000 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Light and 1 Dark monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field: banish that target. This card cannot attack during the turn you activate this effect.
Chimeratech Overdragon Monster Fusion Effect Dark Machine 9 ? ? Cyber Dragon + 1 or more Machine-Type monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.
Chocolate Magician Girl Monster Effect Water Spellcaster 4 1600 1000 Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
Cir, Malebranche of the Burning Abyss Monster Effect Dark Fiend 3 1600 1200 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" perturn, and only once that turn.
If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
Cloak and Dagger Trap Continuous Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
Clock Wyvern Monster Effect Wind Cyberse 4 1800 1000 If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of “Clock Wyvern” once per turn.
Coach Soldier Wolfbark Monster Effect Fire Beast-Warrior 4 1600 1200 You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
Compulsory Escape Device Trap Normal Each player chooses 1 monster they control, then shuffles it into the Deck.
Compulsory Evacuation Device Trap Normal Target 1 monster on the field; return that target to the hand.
Creature Swap Spell Normal Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Crevice Into the Different Dimension Trap Normal Declare 1 Attribute and select up to 2 monsters with that Attribute from both Graveyards. Remove those monsters from play.
Crimson Blader Monster Synchro Effect Fire Warrior 8 2800 2600 1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
Crystal Seer Monster Effect Flip Water Spellcaster 1 100 100 FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
Cursed Seal of the Forbidden Spell Trap Counter Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
Cyber Dragon Monster Effect Light Machine 5 2100 1600 If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Cyber Dragon Core Monster Effect Light Machine 2 400 1500 When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
Cyber Dragon Drei Monster Effect Light Machine 4 1800 800 This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
Cyber Dragon Herz Monster Effect Light Machine 1 100 100 This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
● If this card is Special Summoned: You can make this card's Level become 5 until the end of turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
Cyber Emergency Spell Normal Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owners possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyberse Emergency" per turn.
Cyber End Dragon Monster Fusion Effect Light Machine 10 4000 2800 Cyber Dragon + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Cyber Valley Monster Effect Light Machine 1 0 0 You can use 1 of these effects.
When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.
D.D. Warrior Lady Monster Effect Light Warrior 4 1500 1600 After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Dandylion Monster Effect Earth Plant 3 300 300 When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/Wind/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
Dark Balter the Terrible Monster Fusion Effect Dark Fiend 5 2000 1200 A fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
Dark Blade the Dragon Knight Monster Fusion Effect Dark Warrior 6 2200 1500 Dark Blade + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Dark Bribe Trap Counter When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
Dark Magician of Chaos Monster Effect Dark Spellcaster 8 2800 2600 When this card is Normal or Special Summoned: You can target 1 Spell Card in your Graveyard; add that target to your hand. Banish any monster destroyed by battle with this card. If this face-up card would leave the field, banish it instead.
Dark Simorgh Monster Effect Dark Winged Beast 7 2700 1000 While face-up on the field, this card is also Wind-Attribute. You can banish 1 Dark monster and 1 Wind monster from your Graveyard; Special Summon this card from your hand. You can banish 1 Dark monster and 1 Wind monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
Dark World Dealings Spell Normal Each player draws 1 card, then each player discards 1 card.
Dark World Lightning Spell Normal Target 1 face-down card on the field; destroy that target, then discard 1 card.
Darkfire Dragon Monster Fusion Normal Dark Dragon 4 1500 1250 Firegrass + "Petit Dragon"
Debris Dragon Monster Effect Tuner Wind Dragon 4 1000 2000 When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.
Deep Sea Diva Monster Effect Tuner Water Sea Serpent 2 200 400 When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.
Defender, the Magical Knight Monster Effect Light Spellcaster 4 1600 2000 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
Dekoichi the Battlechanted Locomotive Monster Effect Flip Dark Machine 4 1400 1000 FLIP: Draw 1 card. For each face-up "Bokoichi the Freightening Car" you control, draw an additional card.
Des Frog Monster Effect Water Aqua 5 1900 0 When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.
Des Koala Monster Effect Flip Dark Beast 3 1100 1800 FLIP: Inflict 400 points of damage to your opponent's Life Points for each card in your opponent's hand.
Desert Sunlight Trap Normal All monsters on your side of the field are changed to face-up Defense Position.
Destiny HERO - Celestial Monster Effect Dark Warrior 4 1600 1400 When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
Destiny HERO - Decider Monster Effect Dark Warrior 4 1600 1000 Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.
During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0.
Destiny HERO - Disk Commander Monster Effect Dark Warrior 1 300 300 When this card is Special Summoned from the Graveyard: Draw 2 cards.
Destiny HERO - Drawguy Monster Effect Dark Warrior 4 1600 800 If this card is Special Summoned by the effect of a “HERO” monster: You can have each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawguy" once per turn.
Destiny HERO - Malicious Monster Effect Dark Warrior 6 800 800 You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
Destiny HERO - Plasma Monster Effect Dark Warrior 8 1900 600 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
Diamond Core of Koa'ki Meiru Spell Normal Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.
Diamond Dire Wolf Monster Xyz Effect Earth Beast 4 2000 1200 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Different Dimension Ground Trap Normal This turn, any monster sent to the Graveyard is removed from play instead.
Dimension Wall Trap Normal Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
Dimensional Alchemist Monster Effect Light Fairy 4 1300 200 Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.
Dimensional Barrier Trap Normal Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
Dimensional Prison Trap Normal When an opponent's monster declares an attack: Target that monster; banish that target.
Divine Wrath Trap Counter When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Doomcaliber Knight Monster Effect Dark Fiend 4 1900 1800 Cannot be Special Summoned. During either player's turn, when a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.
Dotscaper Monster Effect Earth Cyberse 1 0 2100 If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
Downbeat Spell Normal Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute, that the Tributed monster had on the field but 1 Level lower. You can only activate 1 "Downbeat" per turn.
Dragon Ravine Spell Field Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Send 1 Dragon-Type monster from your Deck to the Graveyard.
Dragoness the Wicked Knight Monster Fusion Normal Wind Warrior 3 1200 900 Armaill + "One-Eyed Shield Dragon"
Dragunity Corsesca Monster Effect Tuner Wind Dragon 1 800 700 While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand.
Dragunity Darkspear Monster Effect Tuner Wind Dragon 3 1000 1000 Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select and Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Graveyard.
Drowning Mirror Force Trap Normal When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
Duke Shade, the Sinister Shadow Lord Monster Effect Dark Fiend 4 500 2000 You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters.
Dust Tornado Trap Normal Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
Edge Imp Sabres Monster Effect Dark Fiend 3 1200 800 If this card is in the Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
Electromagnetic Turtle Monster Effect Light Machine 4 0 1800 During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
Elemental HERO Absolute Zero Monster Fusion Effect Water Warrior 8 2500 2000 1 "HERO" monster + 1 Water monster
Must be Fusion Summoned. Gains 500 ATK for each Water monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
Elemental HERO Blazeman Monster Effect Fire Warrior 4 1200 1800 If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
Elemental HERO Bubbleman Monster Effect Water Warrior 4 800 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Elemental HERO Escuridao Monster Fusion Effect Dark Warrior 8 2500 2000 1 "Elemental HERO" monster + 1 Dark monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
Elemental Hero Gaia Monster Fusion Effect Earth Warrior 6 2200 2600 1 "Elemental HERO" monster + 1 Earth Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
Elemental HERO Great Tornado Monster Fusion Effect Wind Warrior 8 2800 2200 1 "Elemental HERO" monster + 1 Wind monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls.
Elemental HERO Neos Alius Monster Effect Light Warrior 4 1900 1300 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
This face-up card's name becomes "Elemental HERO Neos".
Elemental HERO Nova Master Monster Fusion Effect Fire Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 Fire monster
Must be Fusion Summoned and cannot be Special Summoned in other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
Elemental HERO Shadow Mist Monster Effect Dark Warrior 4 1000 1500 If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elemental HERO Stratos Monster Effect Wind Warrior 4 1800 300 When this card is Normal or Special Summoned: You can activate 1 of these effects;
You destroy Spell/Trap Cards on the field, up to the number of other "HERO" monsters you control.
Add 1 "HERO" monster from your Deck to your hand.
Elemental HERO The Shining Monster Fusion Effect Light Warrior 8 2600 2100 1 "Elemental HERO" monster + 1 Light monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
Elemental HERO Wildheart Monster Effect Earth Warrior 4 1500 1600 This card is unaffected by the effects of Trap Cards.
Enemy Controller Spell Quick-Play Active 1 of these effects.
Target 1 face-up monster your opponent controls; change that target's battle position.
Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Energy-Absorbing Monolith Trap Normal Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
Escape from the Dark Dimension Trap Continuous Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy and banish that target. When that target is destroyed, destroy this card.
Evigishki Merrowgeist Monster Xyz Effect Water Aqua 4 2100 1600 2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
Evilswarm Azzathoth Monster Effect Flip Dark Reptile 4 750 1950 FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
Evilswarm Ouroboros Monster Xyz Effect Dark Dragon 4 2750 1950 3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
Target 1 card your opponent controls; return that target to the hand.
Send 1 random card from your opponent's hand to the Graveyard.
Target 1 card in your opponent's Graveyard; banish that target.
Evilswarm Salamandra Monster Effect Dark Dinosaur 4 1850 950 Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.
Evilswarm Thunderbird Monster Effect Dark Thunder 4 1650 1050 During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During your next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
Exploder Dragon Monster Effect Earth Dragon 3 1000 0 When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0.
Fairy Wind Trap Normal Destroy all other face-up Spell and Trap Cards on the field. Both players take damage equal to the total number of cards destroyed by this effect x 300.
Fake Trap Trap Normal You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Fencing Fire Ferret Monster Effect Fire Beast 4 1700 600 When this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
Fiendish Chain Trap Continuous Activate this card by targeting 1 Effect Monster on the field; its effects are negated, also it cannot attack. When it is destroyed, destroy this card.
Fire Formation - Tenken Trap Continuous Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
Fire Formation - Tenki Spell Continuous When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Fire Formation - Tensen Trap Continuous When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the End Phase. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
Fire Formation - Tensu Spell Continuous During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior-Type monsters you control gain 100 ATK.
Fire King Avatar Barong Monster Effect Fire Beast-Warrior 4 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect: You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
Fire King Avatar Yaksha Monster Effect Fire Beast-Warrior 4 1800 200 If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
Fire King High Avatar Garunix Monster Effect Fire Winged Beast 8 2700 1700 During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
Flamvell Firedog Monster Effect Fire Beast 4 1900 200 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
Flamvell Guard Monster Normal Tuner Fire Dragon 1 100 2000 A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.
Flamvell Magician Monster Effect Tuner Fire Spellcaster 4 1400 200 While you control an "Ally of Justice" monster(s), this card gains 400 ATK.
Flip Flop Frog Monster Effect Water Aqua 2 500 200 Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
Floodgate Trap Hole Trap Normal When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Forbidden Chalice Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, it gains 400 ATK, but its effects are negated .
Forbidden Lance Spell Quick-Play Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
Fossil Dig Spell Normal Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
Fossil Dyna Pachycephalo Monster Effect Earth Rock 4 1200 1300 Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
Fragrance Storm Spell Normal Destroy 1 face-up Plant-Type monster on the field and draw 1 card. If that card is a Plant-Type monster, you can reveal it to your opponent and draw 1 more card.
Gachi Gachi Gantetsu Monster Xyz Effect Earth Rock 2 500 1800 2 Level 2 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.
Galaxy Soldier Monster Effect Light Machine 5 2000 0 You can send 1 other LIGHT monster from your hand to the Graveyard; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
Gameciel, the Sea Turtle Kaiju Monster Effect Water Aqua 8 2200 3000 You can Special Summon this card (from your hand) to your opponent's side of thefield in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
Garuda the Wind Spirit Monster Effect Wind Winged Beast 4 1600 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.
Gauntlet Launcher Monster Xyz Effect Earth Warrior 6 2400 2800 2 Level 6 monster
You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
Gem-Armadillo Monster Effect Earth Rock 4 1700 500 When this card is Normal Summoned: You can add to your hand 1 "Gem-Knight" monster from your Deck.
Gem-Knight Amber Monster Effect Earth Thunder 4 1600 1400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
Gem-Knight Amethyst Monster Fusion Effect Earth Aqua 7 1950 2450 1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
Gem-Knight Aquamarine Monster Fusion Effect Earth Aqua 6 1400 2600 Gem-Knight Sapphire + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
Gem-Knight Citrine Monster Fusion Effect Earth Pyro 7 2200 1950 1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Gem-Knight Fusion Spell Normal Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this card is in the Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
Gem-Knight Garnet Monster Normal Earth Pyro 4 1900 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
Gem-Knight Lazuli Monster Effect Earth Rock 1 600 100 If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
Gem-Knight Obsidian Monster Effect Earth Rock 3 1500 1200 If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
Gem-Knight Prismaura Monster Fusion Effect Earth Thunder 7 2450 1400 1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
Gem-Knight Ruby Monster Fusion Effect Earth Pyro 6 2500 1300 Gem-Knight Garnet + 1 "Gem-Knight" monster
Must first be Fusion Summoned using the above cards as Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster you control; this card gains ATK equal to the Tributed monster's ATK, until the End Phase. When this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Gem-Knight Sapphire Monster Normal Earth Aqua 4 0 2100 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection.
Gem-Knight Zirconia Monster Fusion Normal Earth Rock 8 2900 2500 1 "Gem-Knight" monster + 1 Rock-Type monster
Gem-Turtle Monster Effect Flip Earth Rock 4 0 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
Gemini Spark Spell Quick-Play Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Generation Shift Trap Normal Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
Genex Undine Monster Effect Water Aqua 3 1200 600 When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand.
Ghostrick Dullahan Monster Xyz Effect Dark Fiend 1 1000 0 2 Level 1 monsters
This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the End Phase. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
Ghostrick Jackfrost Monster Effect Dark Fiend 1 800 100 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
Ghostrick Lantern Monster Effect Dark Fiend 1 800 0 Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
Giant Rex Monster Effect Earth Dinosaur 4 2000 1200 Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
Gigantes Monster Effect Earth Rock 4 1900 1300 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
Glow-Up Bulb Monster Effect Tuner Earth Plant 1 100 100 You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
Goblin Zombie Monster Effect Dark Zombie 4 1100 1050 When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
Gold Sarcophagus Spell Normal Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
Goldd, Wu-Lord of Dark World Monster Effect Dark Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card from the Graveyard, then destroy those cards (if any).
Golem Dragon Monster Effect Earth Dragon 4 200 2000 Your opponent cannot target face-up Dragon-Type monsters for attacks, expect this one.
Goyo Chaser Monster Synchro Effect Earth Warrior 5 1900 1000 1 Tuner + 1 or more non-Tuner monsters
This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
Goyo Predator Monster Synchro Effect Earth Warrior 6 2400 1200 1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
Gozuki Monster Effect Earth Zombie 4 1700 800 During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.
Gravekeeper's Assailant Monster Effect Dark Spellcaster 4 1500 1500 If "Necrovalley" is on the field when this card declares an attack, you can select 1 face-up monster your opponent controls and change its battle position.
Gravekeeper's Commandant Monster Effect Earth Spellcaster 4 1600 1500 You can discard this card to the Graveyard to add 1 "Necrovalley" from your Deck to your hand.
Gravekeeper's Descendant Monster Effect Dark Spellcaster 4 1500 1200 You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
Gravekeeper's Guard Monster Effect Flip Dark Spellcaster 4 1000 1900 FLIP: Select 1 monster your opponent controls and return it to the hand.
Gravekeeper's Recruiter Monster Effect Dark Spellcaster 3 1200 1500 When this card you control is sent to your Graveyard: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
Gravekeeper's Spy Monster Effect Flip Dark Spellcaster 4 1200 2000 FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravekeeper's Stele Spell Normal Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley".
Graydle Cobra Monster Effect Water Aqua 3 1000 1000 If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
Green Baboon, Defender of the Forest Monster Effect Earth Beast 7 2600 1800 When a Beast-Type monster you control is destroyed and sent to the Graveyard, you can pay 1000 Life Points to Special Summon this card from your hand or the Graveyard.
Green Gadget Monster Effect Earth Machine 4 1400 600 When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
Guardragon Justicia Monster Normal Tuner Water Dragon 2 0 2100 The fate of the World depends on the Guardragons, born from the World Legacy.
Gyaku-Gire Panda Monster Effect Earth Beast 3 800 1600 Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Hanewata Monster Effect Tuner Light Fairy 1 200 300 During either player's turn, you can discard this card to make any effect damage you take this turn 0.
Harpie Channeler Monster Effect Wind Winged Beast 4 1400 1300 You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
Harpie Dancer Monster Effect Wind Winged Beast 4 1200 1000 You can target 1 Wind monster you control; return it to the hand, then you can Normal Summon 1 Wind monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
Harpie Harpist Monster Effect Wind Winged Beast 4 1700 600 This card's name becomes "Harpie Lady" while on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.
Harpie Queen Monster Effect Wind Winged Beast 4 1900 1200 You can discard this card to the Graveyard; add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
Harpies' Hunting Ground Spell Field All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
Heavy Storm Spell Normal Destroy all Spell and Trap Cards on the field.
Herald of Orange Light Monster Effect Tuner Light Fairy 2 300 500 During either player's turn, when an opponent's Effect Monster's effect activates: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation and destroy it.
Herald of Pure Light Monster Xyz Effect Light Fairy 2 600 1000 2 Level 2 monsters
You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
Hero Blast Trap Normal Target 1 "Elemental HERO" Normal Monster in your Graveyard; add it to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
Hero's Rule 2 Trap Counter Negate the activation of a Spell, Trap or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
Horn of the Phantom Beast Trap Normal Target 1 Beast or Beast-Warrior-Type monster you control; equip this card to that target. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card.
HTS Psyhemuth Monster Synchro Effect Earth Psychic 6 2400 1800 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Icarus Attack Trap Normal Tribute 1 Winged Beast-Type monster. Destroy 2 cards on the field.
Inari Fire Monster Effect Fire Pyro 4 1500 200 You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
Infernity Archfiend Monster Effect Dark Fiend 4 1800 1200 When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
Infernity Break Trap Normal Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
Infernity Necromancer Monster Effect Dark Fiend 3 0 2000 When this card is Normal Summoned, it is changed to Defense Position. While you have no cards in your hand, this card gains the following effect: Once per turn, you can Special Summon 1 "Infernity" monster from your Graveyard, except "Infernity Necromancer".
Infernity Patriarch Monster Effect Dark Fiend 4 1000 2000 If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Infernity Randomizer Monster Effect Dark Warrior 1 900 0 Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.
Instant Fusion Spell Normal Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.
Into the Void Spell Normal Activate only if you have 3 or more cards in your hand. Draw 1 card. During the End Phase of this turn, discard all the cards in your hand.
Invoked Raidjin Monster Fusion Effect Wind Warrior 5 2200 2400 "Aleister the Invoker" + 1 Wind monster
Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
Jar of Avarice Trap Normal Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
Jar of Greed Trap Normal Draw 1 card from your Deck.
Jet Synchron Monster Effect Tuner Fire Machine 1 500 0 If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Jigabyte Monster Effect Water Reptile 4 1500 200 You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
Jinzo Monster Effect Dark Machine 6 2400 1500 Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field.
Jowgen the Spiritualist Monster Effect Light Spellcaster 3 200 1300 Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monster can be Special Summoned.
Jurrac Aeolo Monster Effect Tuner Fire Dinosaur 1 200 200 During your Main Phase, you can Tribute this card to select and Special Summon 1 Level 4 or lower "Jurrac" monster from your Graveyard, except "Jurrac Aeolo".
Jurrac Dino Monster Effect Tuner Fire Dinosaur 3 1700 800 Once per turn, if this card destroys an opponent's monster by battle, you can Tribute 1 "Jurrac" monster you control during the End Phase of that turn to draw 2 cards.
Jurrac Velo Monster Effect Fire Dinosaur 4 1700 1000 When this face-up Attack Position card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck.
Just Desserts Trap Normal Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
Justice Bringer Monster Effect Earth Warrior 4 1700 1000 Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
Kagetokage Monster Effect Dark Reptile 4 1100 1500 Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
Kalantosa, Mystical Beast of the Forest Monster Effect Earth Beast 2 200 1400 If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.
Karma Cut Trap Normal Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any cards in your opponent's Graveyard with the same name as that monster.
King Tiger Wanghu Monster Effect Earth Beast 4 1700 1000 When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
Kinka-byo Monster Effect Spirit Dark Beast 1 400 200 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster.
Koa'ki Meiru Guardian Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and destroy that monster.
Koa'ki Meiru Overload Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent would Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
Koa'ki Meiru Sandman Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
Koa'ki Meiru Wall Monster Effect Earth Rock 4 1900 1200 During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
Krawler Dendrite Monster Effect Flip Earth Insect 2 1300 600 FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
Kuribohrn Monster Effect Light Fiend 1 300 200 At the end of the Battle Phase: You can discard this card, then target 1 monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target any number of "Kuriboh" monsters in your Graveyard; Special Summon them.
Kycoo the Ghost Destroyer Monster Effect Dark Spellcaster 4 1800 700 When this card inflicts Battle Damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
Lava Golem Monster Effect Fire Fiend 8 3000 2500 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.
Legendary Jujitsu Master Monster Effect Earth Rock 3 1300 1800 A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
Leo, the Keeper of the Sacred Tree Monster Synchro Effect Earth Beast 10 3100 1900 1 Tuner + 1 or more non-Tuner monsters
This face-up card on the field cannot be targeted by your opponent's card effects, except during your Main Phase 2.
Level Eater Monster Effect Dark Insect 1 600 0 If this card is in the Graveyard, you can activate its effect by selecting 1 face-up Level 5 or higher monster you control. Reduce that monster's Level by 1. Special Summon this card from the Graveyard. This card cannot be Tributed except for a Tribute Summon.
Lightning Vortex Spell Normal Discard 1 card. Destroy all face-up monsters your opponent controls.
Lightray Sorcerer Monster Effect Light Spellcaster 6 2300 2000 Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
Lonefire Blossom Monster Effect Fire Plant 3 500 1400 Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
Lose 1 Turn Trap Continuous Activate this card only if you currently control no Special Summoned monsters. During the turn a monster is Special Summoned, negate its effects. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
Lost Blue Breaker Monster Effect Water Sea Serpent 3 1400 0 If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
Machina Fortress Monster Effect Earth Machine 7 2500 1600 You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
Machine Duplication Spell Normal Select 1 face-up Machine-Type monster you control with 500 or less ATK. You can Special Summon up to 2 cards with the same name from your Deck.
Macro Cosmos Trap Continuous When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
Madolche Magileine Monster Effect Earth Spellcaster 4 1400 1200 When this card you control is destroyed by your opponent's card (either by battle or by effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
Maestroke the Symphony Djinn Monster Xyz Effect Dark Fiend 4 1800 2300 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
Magic Deflector Trap Normal For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
Magic Drain Trap Counter When your opponent activates a Spell Card: Negate the activation and destroy it. Your opponent can discard 1 Spell Card to negate this card's effect.
Magic Planter Spell Normal Send 1 face-up Continuous Trap Card you control to the Graveyard. Draw 2 cards.
Magical Android Monster Synchro Effect Light Psychic 5 2400 1700 1 Tuner + 1 or more non-Tuner monsters
During your End Phase, gain 600 Life Points for each face-up Psychic-Type monster you control.
Magical Dimension Spell Quick-Play If you control a face-up Spellcaster-Type monster: Target 1 monster you control; Tribute it, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.
Magical Mallet Spell Normal Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
Magical Stone Excavation Spell Normal Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
Magician of Faith Monster Effect Flip Light Spellcaster 1 300 400 FLIP: Add 1 Spell Card from your Graveyard to your hand.
Mahjong Munia Maidens Monster Effect Flip Wind Winged Beast 4 200 2000 FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position.
Malevolent Catastrophe Trap Normal When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
Mark of the Rose Spell Equip Remove from play 1 Plant-Type monster from your Graveyard and equip this card to a monster your opponent controls. Gain control of the equipped monster. During your End Phase, give control of the equipped monster to your opponent. During your Standby Phase, gain control of the equipped monster.
Marshmallon Monster Effect Light Fairy 3 300 500 The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally.)
Mask of Darkness Monster Effect Flip Dark Fiend 2 900 400 FLIP: Add 1 Trap Card from your Graveyard to your hand.
Masked Dragon Monster Effect Fire Dragon 3 1400 1100 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
Mecha Phantom Beast Dracossack Monster Xyz Effect Wind Machine 7 2600 2200 2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Mecha Phantom Beast Tetherwolf Monster Effect Wind Machine 4 1700 1200 When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card is battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the End Phase.
Mechquipped Angineer Monster Xyz Effect Light Fairy 3 1800 1000 2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
Mermail Abyssdine Monster Effect Water Aqua 3 1000 200 When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
Mermail Abyssleed Monster Effect Water Sea Serpent 7 2700 1000 You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can target 1 "Abyss-" Spell/Trap Card in your Graveyard; add that target to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn.
Mermail Abysslinde Monster Effect Water Aqua 3 1500 1200 If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.
Mermail Abyssnose Monster Effect Water Fish 4 1500 1500 When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
Messenger of Peace Spell Continuous Neither player can declare attacks with face-up monsters that have 1500 or more ATK. During each of your Standby Phases, pay 100 Life Points or destroy this card.
Metaion, the Timelord Monster Effect Fire Fairy 10 0 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).
Metamorphosis Spell Normal Tribute 1 monster. Special Summon 1 Fusion Monster from your Fusion Deck with the same Level as the Tributed monster.
Meteor of Destruction Spell Normal If your opponent's Life Points are higer than 300: Inflict 1000 damage to your opponent.
Mezuki Monster Effect Earth Zombie 4 1700 80 You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
Mirror Force Trap Normal When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Mischief of the Gnomes Trap Normal This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
Mist Bird Clausolas Monster Synchro Effect Wind Winged Beast 3 0 2300 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
Mist Valley Falcon Monster Effect Wind Winged Beast 4 2000 1200 This card cannot declare an attack unless you return 1 card you control to its owner's hand.
Mist Valley Soldier Monster Effect Tuner Wind Winged Beast 4 1700 300 While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by battle, returns to its owner's hand at the end of the Damage Step.
Mistaken Arrest Spell Quick-Play Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
Mobius the Frost Monarch Monster Effect Water Aqua 6 2400 1000 When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. Destroy them.
Moon Mirror Shield Spell Equip If the equipped monster battles an opponent's monster, during damage calculation: The equipped monster's ATK and DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the Graveyard: Pay 500 LP; place this card on either the top or bottom of your Deck.
Morphing Jar Monster Effect Flip Earth Rock 2 700 600 FLIP: Both players discard all the cards in their hands, then draw 5 cards.
Muzurhythm the String Djinn Monster Xyz Effect Wind Fiend 3 1500 1000 2 Level 3 monsters
During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
Mystic Piper Monster Effect Light Spellcaster 1 0 0 You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
Mystical Shine Ball Monster Normal Light Fairy 2 500 500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
Mystical Space Typhoon Spell Quick-Play Target 1 Spell/Trap Card on the field; destroy that target.
Nature's Reflection Trap Normal During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
Necro Fusion Trap Normal Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.
Necrovalley Spell Field All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
Necrovalley Throne Spell Normal Activate 1 of these effects. Add 1 "Gravekeeper's" monster from your Deck to your hand.
Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster
You can only activate 1 "Necrovalley Throne" per turn.
Needle Ceiling Trap Normal Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
Nefarious Archfiend Eater of Nefariousness Monster Effect Earth Beast 4 1500 200 You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
Neko Mane King Monster Effect Earth Beast 1 0 0 During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
Neo-Spacian Grand Mole Monster Effect Earth Rock 3 900 300 At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).
Network Trap Hole Trap Normal When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.
Night Assailant Monster Effect Flip Dark Fiend 3 200 500 FLIP: Select 1 monster your opponent controls, and destroy it. When this card is sent directly from your hand to the Graveyard, select 1 Flip Effect Monster in your Graveyard, except this card, and return it to your hand.
Nikitama Monster Effect Spirit Light Fairy 4 800 1800 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
Number 17: Leviathan Dragon Monster Xyz Effect Water Dragon 3 2000 0 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
Number 39: Utopia Monster Xyz Effect Light Warrior 4 2500 2000 2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Number 39: Utopia Roots Monster Xyz Effect Light Warrior 1 500 100 2 Level 1 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack, and if you negated an Xyz Monster's attack, this card gains ATK equal to that monster's Rank x 500.
Number 52: Diamond Crab King Monster Xyz Effect Earth Rock 4 0 3000 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
Number 72: Shogi Rook Monster Xyz Effect Earth Beast-Warrior 6 2500 1200 2 Level 6 monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn.
Odd-Eyes Meteorburst Dragon Monster Synchro Effect Fire Dragon 7 2500 2000 1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
Odd-Eyes Vortex Dragon Monster Fusion Effect Wind Dragon 7 2500 3000 1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
Offerings to the Doomed Spell Quick-Play Destroy 1 face-up monster. Skip your next Draw Phase.
Ojama Trio Trap Normal Special Summon 3 "Ojama Tokens" (Beast-Type/Light/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
Old Entity Hastorr Monster Synchro Effect Wind Reptile 4 2300 1000 1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
Old Vindictive Magician Monster Effect Flip Dark Spellcaster 2 450 600 FLIP: Target 1 monster your opponent controls; destroy that target.
One for One Spell Normal Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
Onslaught of the Fire Kings Spell Normal If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Assault of the Fire Kings" per turn.
Overload Fusion Spell Normal Banish, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, then Special Summon that 1 Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
Painful Escape Trap Normal Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.
Panzer Dragon Monster Fusion Effect Light Machine 5 1000 2600 1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
Performage Damage Juggler Monster Effect Light Spellcaster 4 1500 1000 During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
Performage Flame Eater Monster Effect Fire Spellcaster 4 1200 1600 During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
Performage Hat Tricker Monster Effect Earth Spellcaster 4 1100 1100 If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300.
Phoenix Wing Wind Blast Trap Normal Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.
Photon Papilloperative Monster Xyz Effect Light Warrior 4 2100 1800 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
Photon Sabre Tiger Monster Effect Light Beast 3 2000 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
Photon Strike Bounzer Monster Xyz Effect Light Warrior 6 2700 2000 2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
Plaguespreader Zombie Monster Effect Tuner Dark Zombie 2 400 200 You can return 1 card from your hand to the top of the Deck to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
Poison of the Old Man Spell Quick-Play Activate 1 of these effects:
Gain 1200 Life Points.
Inflict 800 damage to your opponent.
Polymerization Spell Normal Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
Pot of Dichotomy Spell Normal At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
Pot of Duality Spell Normal Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Power of the Guardians Spell Equip If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
Premature Burial Spell Equip Activate this card by paying 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Prime Material Dragon Monster Effect Light Dragon 6 2400 2000 Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation and destroy it.
PSY-Framelord Zeta Monster Synchro Effect Light Psychic 7 2500 1800 1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Pyramid Turtle Monster Effect Earth Zombie 4 1200 1400 When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
Quaking Mirror Force Trap Normal When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Raigeki Break Trap Normal Discard 1 card to target 1 card on the field; destroy it.
Rainbow Kuriboh Monster Effect Light Fiend 1 100 100 You can only activate each effect of "Rainbow Kuriboh" once per turn.
When an opponent's monster declares an attack: You can target that monster, equip this card from your hand to that target. It cannot attack.
When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
Reckless Greed Trap Normal Draw 2 cards and skip your next 2 Draw Phases.
Red Gadget Monster Effect Earth Machine 4 1300 1500 When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
Redox, Dragon Ruler of Boulders Monster Effect Earth Dragon 7 1600 3000 If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
Reinforcement of the Army Spell Normal Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Rite of Spirit Trap Normal Select 1 "Gravekeeper's" monster in your Graveyard and Special Summon it. This card's activation and effect are unaffected by "Necrovalley".
Ronintoadin Monster Effect Water Aqua 2 100 2000 This face-up card's name is treated as "Des Frog". You can remove from play 1 "Frog" monster in your Graveyard, except "Frog the Jam", to Special Summon this card from your Graveyard. This card cannot be used as a Synchro Material Monster.
Royal Decree Trap Continuous Negate all other Trap Card effects on the field.
Royal Firestorm Guards Monster Effect Fire Pyro 4 1700 1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
Rubic, Malebranche of the Burning Abyss Monster Effect Tuner Dark Fiend 3 100 2100 If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
Ruffian Railcar Monster Effect Earth Machine 4 1800 1000 Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Typemonster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
Ryko, Lightsworn Hunter Monster Effect Flip Light Beast 2 200 100 FLIP: You can target 1 card on the field; destroy that target. Send the top 3 cards of your Deck to the Graveyard.
Ryu Senshi Monster Fusion Effect Earth Warrior 6 2000 1200 A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it.
Sacred Crane Monster Effect Light Winged Beast 4 1600 400 When this card is Special Summoned, the controller of this card draws 1 card.
Sacred Phoenix of Nephthys Monster Effect Fire Winged Beast 8 2400 1600 During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned this way: Destroy all Spell and Trap Cards on the field.
Safe Zone Trap Continuous Select 1 face-up Attack Position monster on the field. It cannot be targeted or destroyed by your opponent's card effects, it cannot be destroyed by battle, and it cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
Sangan Monster Effect Dark Fiend 3 1000 600 When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
Scapeghost Monster Effect Tuner Flip Dark Zombie 1 0 0 FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie-Type/Dark/Level 1/ATK 0/DEF 0).
Scapegoat Spell Quick-Play Special Summon 4 "Sheep Tokens" (Beast-Type/Earth/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Set).
Scrap Recycler Monster Effect Earth Machine 3 900 1200 When this card is Normal or Special Summoned, you can select and send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn, you can return 2 Level 4 Machine-Type EARTH monsters from your Graveyard to the Deck to draw 1 card.
Scrap-Iron Scarecrow Trap Normal Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
Sea Monster of Theseus Monster Fusion Tuner Water Zombie 5 2200 1800 2 Tuners
Secret Barrel Trap Normal Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200.
Self-Destruct Ant Monster Effect Flip Earth Insect 3 1500 1000 FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
Shaddoll Beast Monster Effect Flip Dark Spellcaster 5 2200 1700 FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
Shaddoll Dragon Monster Effect Dark Spellcaster 4 1900 0 FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
Shaddoll Hound Monster Effect Flip Dark Spellcaster 4 1600 900 FLIP: You can target 1 "Shaddoll" card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
Shaddoll Squamata Monster Effect Flip Dark Spellcaster 4 1800 1000 FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
Shared Ride Spell Quick-Play After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
Shield Crush Spell Normal Select 1 Defense Position monster on the field and destroy it.
Shiranui Samurai Monster Effect Fire Zombie 4 1800 0 During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
Silent Magician Monster Effect Light Spellcaster 4 1000 1000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
Sillva, Warlord of Dark World Monster Effect Dark Fiend 5 2300 1400 If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
Sinister Serpent Monster Effect Water Reptile 1 300 250 During your Standby Phase, if this card is in your Graveyard: You can return it to your hand.
Sinister Shadow Games Trap Normal Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
Skill Drain Trap Continuous Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).
Slacker Magician Monster Xyz Effect Light Spellcaster 1 200 2100 2 Level 1 monsters
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
Smashing Ground Spell Normal Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
Snipe Hunter Monster Effect Dark Fiend 4 1500 600 You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
Snowman Eater Monster Effect Water Aqua 3 0 1900 When this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
Solidarity Spell Continuous If you have only 1 original (printed) Type of monster in your Graveyard, face-up monsters you control with the same Type gain 800 ATK.
Soul Drain Trap Continuous Activate by paying 1000 Life Points. Monsters that are banished, as well as monsters in the Graveyard, cannot activate their effects (that start a Chain).
Soul Exchange Spell Normal Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Soul Release Spell Normal Select up to 5 cards from the Graveyard(s) and remove them from play.
Souleating Oviraptor Monster Effect Dark Dinosaur 4 1800 500 If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
Spacetime Transcendence Spell Normal Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
Speedroid Pachingo-Kart Monster Effect Wind Machine 4 1800 1000 Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
Spell Canceller Monster Effect Wind Machine 5 1800 1600 As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.
Spell Shattering Arrow Spell Quick-Play Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
Spellbook Magician of Prophecy Monster Effect Water Spellcaster 2 500 400 When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.
Spellbook of Fate Spell Quick-Play If you control a face-up Spellcaster-Type monster: Banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply 1 of these effects depending on the number of cards that was banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.1: Return 1 Set Spell/Trap Card to the hand.
2: Change 1 monster on the field to either face-down Defense Position or face-up Attack Position.
3: Banish 1 card your opponent controls.
Spellbook of Knowledge Spell Normal Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
Spellbook of Life Spell Equip Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
Spellbook of Power Spell Normal Target 1 Spellcaster-Type monster you control; until the End Phase, it gains 1000 ATK. Also, until the End Phase, each time it destroys an opponent's monster by battle: You can add 1 "Spellbook" Spell Card from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
Spellbook of Secrets Spell Normal Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
Spellbook of Wisdom Spell Quick-Play Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects;
It is unaffected by other Spell effects this turn.
It is unaffected by Trap effects this turn.
Spirit of Flames Monster Effect Fire Pyro 4 1700 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase.
Spirit of the Fall Wind Monster Effect Wind Fairy 4 1800 900 If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
Spirit Reaper Monster Effect Dark Zombie 3 300 200 Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Spore Monster Effect Tuner Wind Plant 1 400 800 If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
Stardust Dragon Monster Synchro Effect Wind Dragon 8 2500 2000 1 Tuner + 1 or more non-Tuner monsters
When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that destroys a card(s) on the field: You can Tribute this card; negate the activation and destroy it. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.
Starlight Road Trap Normal When a card or effect is activated that destroys 2 or more cards you control: Negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
Storm Dragon Monster Effect Wind Dragon 4 1500 200 You can only control 1 "Storm Dragon". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster in your GY with 1500 ATK and 200 DEF, except "Storm Dragon"; Special Summon it.
Storming Mirror Force Trap Normal When an opponent's monster declares an attack: Return all face-up Attack Position monsters your opponent controls to the hand.
Stygian Street Patrol Monster Effect Dark Fiend 4 1600 1200 When this card destroys a monster by battle and sends it to the Graveyard; Inflict damage to your opponent equal to the Level of the destroyed monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
Submarine Frog Monster Effect Water Aqua 2 1200 600 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Substitoad Monster Effect Water Aqua 1 100 2000 You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
Super Express Bullet Train Monster Effect Earth Machine 10 3000 0 Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
During the Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
Super-Nimble Mega Hamster Monster Effect Flip Earth Beast 4 1100 1800 FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.
Swallow's Nest Spell Quick-Play Tribute 1 face-up Winged Beast-Type monster you control to Special Summon 1 Winged Beast-Type monster from the Deck with the same Level as the Tributed monster.
Swords of Revealing Light Spell Normal Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
T.G. Rush Rhino Monster Effect Earth Beast 4 1600 1800 If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
T.G. Screw Serpent Monster Effect Tuner Water Sea Serpent 4 1300 500 If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.
T.G. Striker Monster Effect Tuner Earth Warrior 2 800 0 If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
T.G. Warwolf Monster Effect Dark Beast-Warrior 3 1200 0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
Tempest, Dragon Ruler of Storms Monster Effect Wind Dragon 7 2400 2200 If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
Temtempo the Percussion Djinn Monster Xyz Effect Earth Fiend 3 1700 1000 2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
Terrifying Toddler of Torment Monster Effect Flip Dark Fiend 3 0 2000 FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
TG1-EM1 Trap Normal Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
The Agent of Creation - Venus Monster Effect Light Fairy 3 1600 0 You can pay 500 Life Points; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
The Agent of Miracles - Jupiter Monster Effect Light Fairy 4 1800 1000 Once per turn, you can remove from play 1 "Agent" monster from your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. It gains 800 ATK until the End Phase. Once per turn, if "The Sanctuary in the Sky" is on the field, you can discard 1 Fairy-Type monster from your hand to select 1 of your removed from play LIGHT Fairy-Type monsters, and Special Summon it.
The Agent of Mystery - Earth Monster Effect Tuner Light Fairy 2 1000 800 When this card is Normal Summoned, you can add 1 "Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". If "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" to your hand instead.
The End of Anubis Monster Effect Dark Fiend 6 2500 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Effect Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
The Seal of Orichalcos Spell Field All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. When this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from your Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
The Shallow Grave Spell Normal Each player selects a monster in their Graveyard and Special Summon it in face-down Defence Position.
The Transmigration Prophecy Trap Normal Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s).
Thestalos the Firestorm Monarch Monster Effect Fire Pyro 6 2400 1000 When this card is Tribute Summoned, discard 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100.
Thought Ruler Archfiend Monster Synchro Effect Dark Psychic 8 2700 2300 1 Tuner + 1 or more Non-Tuner monster
When this card destroys a monster by battle and sends it to the graveyard, gain life points equal to that monster's original ATK. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it.
Thousand-Eyes Restrict Monster Fusion Effect Dark Spellcaster 1 0 0 Relinquished+ "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
Threatening Roar Trap Normal Your opponent cannot declare an attack this turn.
Thunder Dragon Monster Effect Light Thunder 5 1600 1500 During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
Thunder Sea Horse Monster Effect Light Thunder 4 1600 1200 You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
Tidal, Dragon Ruler of Waterfalls Monster Effect Water Dragon 7 2600 2000 If this card is in your hand or Graveyard: You can banish a total of 2 Water and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 Water monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 Water Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
Time Seal Trap Normal Your opponent skips the Draw Phase of his/her next turn.
Time-Space Trap Hole Trap Normal When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
Tindangle Angel Monster Effect Flip Dark Fiend 4 500 1800 FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
Tiras, Keeper of Genesis Monster Xyz Effect Light Fairy 5 2600 1700 2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
Torrential Tribute Trap Normal When a monster(s) is Summoned: Destroy all monsters on the field.
Tour Bus From the Underworld Monster Effect Dark Fiend 3 1000 1000 When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
Tour Guide From The Underworld Monster Effect Dark Fiend 3 1000 600 When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
Transmodify Spell Normal Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
Trap Eater Monster Effect Tuner Dark Fiend 4 1900 1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.
Traptrix Trap Hole Nightmare Trap Normal When a monster your opponent controls that was Special Summoned this turn activates its effect: Negate that effect, and if you do, destroy that card.
Treeborn Frog Monster Effect Water Aqua 1 100 100 During your Standby Phase, if this card is in your Graveyard and you do not control a face-up "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
Tri-Edge Levia Monster Xyz Effect Water Sea Serpent 3 1800 1500 3 Level 3 monsters
Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
Tsukuyomi Monster Effect Spirit Dark Spellcaster 4 1100 1400 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.
Twister Spell Quick-Play Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
Tytannial, Princess of Camellias Monster Effect Wind Plant 8 2800 2600 You can Tribute 1 face-up Plant-Type monster you control to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) on the field and destroy it.
Valerifawn, Mystical Beast of the Forest Monster Effect Tuner Earth Beast 2 400 900 You can discard 1 card, then target 1 Level 2 or lower Beast-Typemonster in your Graveyard, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
Virgil, Rock Star of the Burning Abyss Monster Synchro Effect Light Spellcaster 6 2500 1000 1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
Volcanic Counter Monster Effect Fire Pyro 3 300 1300 When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.
Volcanic Rocket Monster Effect Fire Pyro 4 1900 1400 When this card is Summoned, you can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.
Volcanic Scattershot Monster Effect Fire Pyro 2 500 0 When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls
Volcanic Shell Monster Effect Fire Pyro 1 100 0 Once per turn, while this card is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
Wall of Revealing Light Trap Continuous When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
Wattcobra Monster Effect Light Thunder 4 1000 500 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
Wattgiraffe Monster Effect Light Thunder 4 1200 100 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent as a result of a direct attack, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards until the End Phase of this turn.
Wattpheasant Monster Effect Light Thunder 4 1000 800 This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.
Wave-Motion Cannon Spell Continuous During your Main Phase, you can send this card to the Graveyard to inflict 1000 points of damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Wind-Up Arsenal Zenmaioh Monster Xyz Effect Wind Machine 5 2600 1900 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
Wind-Up Kitten Monster Effect Earth Beast 2 800 500 You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Rabbit Monster Effect Earth Beast-Warrior 3 1400 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Zenmaines Monster Xyz Effect Fire Machine 3 1500 2100 2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
Wind-Up Zenmaister Monster Xyz Effect Earth Machine 4 1900 1500 2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
Windwitch - Crystal Bell Monster Fusion Effect Wind Spellcaster 8 2800 2400 "Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
Winged Rhynos Monster Effect Wind Beast-Warrior 4 1800 500 When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
Wiretap Trap Counter When a Trap Card is activated: Negate the activation, and if you do,shuffle that card into the Deck.
World Carrotweight Champion Monster Effect Dark Plant 4 1900 0 If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
Worm Xex Monster Effect Light Reptile 4 1800 1000 When this card is Normal Summoned, you can send 1 Reptile-type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
Worm Yagan Monster Effect Light Reptile 4 1000 1800 If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return in to it's owner's hand.
X-Saber Urbellum Monster Synchro Effect Earth Warrior 7 2200 1300 1 Tuner + 1 or more non-Tuner monsters
When this card inflicts Battle Damage to your opponent, while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
Yaksha Monster Effect Spirit Water Fairy 4 1900 1500 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Spell/Trap Card your opponent controls, and return it to the hand.
Yata-Garasu Monster Effect Spirit Wind Fiend 2 200 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
Yellow Gadget Monster Effect Earth Machine 4 1200 1200 When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
Zombie Master Monster Effect Dark Zombie 4 1800 0 Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
Powered by Create your own unique website with customizable templates.